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Thread Statistics | Show CCP posts - 6 post(s) |
Aureus Ahishatsu
Deadspace Knights
85
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Posted - 2015.03.23 16:26:35 -
[61] - Quote
CCP Nullarbor wrote:Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.
It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.
You can of course be bumped unless you do a hard mooring or dock up.
Thoughts?
I feel this is actually necessary at a minimum. Although I feel the structure should have a shield to prevent the bumping like current POS shields although at a much smaller radius. considering undocking / unmooring doesn't allow you to choose the direction your ship is moving there needs to be some safe element to coordinate maneuvers. This is the reason most nullsec alliances place staging POS directly in line with the exit of stations so the fleets can be organized there. Allowing anyone to bump around the structure just gives me nightmares thinking about how many fleets would just have ton's of dedicated bumpers swarming stations. In particular for capitals, given their slow align time it would make unmooring become one of the most annoying experiences with constant bumpers and just a vicious unmoore, bump, remoore, cycle to try to get off the station.
Here is a couple more questions. 1. (non-super) capitals can currently dock in stations and can be stored in CSAA's. Based on the dev blog outposts are being replaced with XL structures and POS features are being replaced with L structures. Am i to assume that under the new system dreads/ carriers will now be MOORED while attached to L structures and will only be storable (unviewable) in XL structures?
2. While ships are moored, will there be any option to swap pilots as with CSAA's or will they be the essentially docked? I ask because in WH space capitals are usually shared among the corp capital pilots. It would be very detrimental to WH operations if there is no way to share capital ships given how few are usually available. If this is the case there should be an option to "moore for self" or "moore for corp"
3. What benefit is there to mooring capitals/ supers to structures? Under the mechanics from the blog, when a structure is destroyed all moored ships become available for grabs for anyone. If this is the case as a capital pilot why would I ever moore my ship when i log off? For example lets say I am a carrier pilot. If I log off while Moored to a structure I run the risk of loosing my carrier while i'm away on a vacation/ trip etc. or anything I could be gone for more than a few days. Comparatively, I could just log off in my carrier.I may warp into a safe point in space and be scan-able, but at least then I don't have to worry about my expensive ship just being gone when i log back in.
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Lugh Crow-Slave
942
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Posted - 2015.03.23 16:26:54 -
[62] - Quote
John McCreedy wrote:Lugh Crow-Slave wrote:John McCreedy wrote:What's the point of mooring? Genuine question this, not being funny. Why would I want to moor? Why am I doing this? It's not been explained what the reason behind wanting to do this is? To access cloning? To access fitting? Certainly not accessing the market since you're separating this from the main docking area? Why am I mooring? We can't debate the pros and cons of the idea without this question being because you can't dock a supper but they are getting rid of the pos bubble so the need a replacement I can log off at a safe in low sec. Can't be bubbled, can't be tackled. Take proper precautions and it'll be safer than mooring, especially if entire fleets log off in the same spot. What happens to my ship when I log off? Do I pop out of space? If I do pop out of space and I'm moored, can someone else moor at the same spot? How do they know I'm there? What happens if the structure I'm moored at is attacked? Am I suddenly vulnerable to being attacked with no hope of being able to escape or fight back because I'm not online? If I'm 'ejected' somewhere in the system, can I not simply be scanned down and attacked? How many mooring slots do we get? What happens to the rest of the fleet? What if we have more Supers than systems? What I'm getting at here is that mooring should be a short term solution to allowing you to 'dock' in order to access something you need to be able to access. CCP should not remove POS, POS should simply be restricted to being mobile deployable shields. There's too many unanswered questions and the whole thing as a long term solution opens a can of worms.
then its a good thing CCP isn't getting rid of the POS for a long time not till well after everything it does is replaced
i feel like this is something they need to re mention in this thread
Fuel block colors? Missiles for Caldari T3?
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Elenahina
agony unleashed Agony Empire
282
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Posted - 2015.03.23 16:27:09 -
[63] - Quote
Phoenix Jones wrote:Elenahina wrote:Phoenix Jones wrote: I'm actually of the opinion that the intelligence is fine. yes dscan will be spammed with hundreds of moored supers and capitals. The only thing I would suggest is that dscan show whether a super or cap is moored or not (probably too powerful, but there needs to be a way to filter the intel a little. We have this issue in wspace whenever someone has all their capitals just floating in a pos (its spam, we know they aren't running, and yes they are all unmanned. Its a bit spammy and hard to filter out.
There already is a way to filter them - the Mark I eyeball. In use for gathering accurate intel since 5000 BC. Except now we'll have to combat probe them down. If it was solely at a warpable celestial, fine. It won't be though.
I don't see having to work in order to gather more accurate intelligence to be a problem.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
agony unleashed Agony Empire
282
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Posted - 2015.03.23 16:28:59 -
[64] - Quote
CCP Nullarbor wrote:Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.
It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.
You can of course be bumped unless you do a hard mooring or dock up.
Thoughts?
This is just station docking/forcefield games, but worse, because you can't see the forcefield. We need to move towards eliminating those games, not making them more confusing.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Lugh Crow-Slave
942
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Posted - 2015.03.23 16:29:47 -
[65] - Quote
Elenahina wrote:Phoenix Jones wrote:Elenahina wrote:Phoenix Jones wrote: I'm actually of the opinion that the intelligence is fine. yes dscan will be spammed with hundreds of moored supers and capitals. The only thing I would suggest is that dscan show whether a super or cap is moored or not (probably too powerful, but there needs to be a way to filter the intel a little. We have this issue in wspace whenever someone has all their capitals just floating in a pos (its spam, we know they aren't running, and yes they are all unmanned. Its a bit spammy and hard to filter out.
There already is a way to filter them - the Mark I eyeball. In use for gathering accurate intel since 5000 BC. Except now we'll have to combat probe them down. If it was solely at a warpable celestial, fine. It won't be though. I don't see having to work in order to gather more accurate intelligence to be a problem.
there is going to be a lot of new intel given and a lot removed if you do live in WH space then you should be one of the best adapters in eve and yes we will adapt
Fuel block colors? Missiles for Caldari T3?
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ITTigerClawIK
Galactic Rangers
471
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Posted - 2015.03.23 16:30:19 -
[66] - Quote
i just want to say i have no issues with folks seeing moored super capitals i mean, your not fitting those in any station unless they had some sort of enclosed dry dock mooring that you could maybe put on the station. |
Coelomate
The Suicide Kings Black Legion.
35
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Posted - 2015.03.23 16:39:24 -
[67] - Quote
This conversation is almost impossible to have given the changes coming to sov and POS warfare without information on on the new role of caps or supers.
In a few months, we've been told structure shooting will be all but gone. This leaves a huge role vacuum for capitals and supers, and whatever new roles they find themselves in will heavily impact the balance of any kind of mooring system.
To put it directly: A year from now I don't know why an alliance will need to own caps/supers or in what situation they will need to deploy or obscure their caps/super fleet. That makes it very hard to comment on the mechanic surrounding owning/storing/deploying such a fleet.
Love,
~Coelomate
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Two step
Aperture Harmonics No Holes Barred
4868
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Posted - 2015.03.23 16:42:33 -
[68] - Quote
Can CCP folks clarify what their thinking is for w-space docking/mooring? It is very difficult to give any feedback without information on basic use like this.
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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Aiwha
Infinite Point Nulli Secunda
849
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Posted - 2015.03.23 17:04:22 -
[69] - Quote
I want to talk about accessibility.
I posted this in the devblog thread, but I'm putting it here too because THIS IS WHAT I WANT.
I want to be able to launch a large platform for use for myself and my alts. No corp members, no alliance members, just me. I want to be able to set it to use my personal standings to grant access to not just moor/dock, but access stuff inside. Since I only have my personal alts set to +10, only my alts in subcaps could dock, my super can be moored, and I can generally store any shared ships/mods in its own dedicated safespot platform in our staging system.
I'd also like standings or even just a list of characters be used to allow people to warp to my structures without needing a bookmark or having to scan it down. Like stations or other celestial. Anybody NOT on my happy list would have to either acquire a bookmark/warpin, or break out combat probes and scan that **** down themselves.
Sanity is fun leaving the body.
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Soldarius
Kosher Nostra The 99 Percent
1181
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Posted - 2015.03.23 17:09:56 -
[70] - Quote
Not sure what is so hard to understand. Docking is docking. It is inside something else. You won't see it. Moored is moored. It will be outside so you will be able to see it. Invulnerable while moored. Otherwise no. Don't want to be moored and visible? Log off at a safe. People already do this.
Honestly, completely removing POS shields seems like a very difficult thing to balance. Any ship sitting unpiloted will now be vulnerable to theft. Its like leaving the door to your car open with the key sitting right on the seat in plain view while the local police are on strike.
The ability to board someone else's ship while it is moored is interesting. But if any passer-by can simply warp in in a pod and take it, no one will ever use mooring unless they're a complete imbecile. The risk is simply too great, especially where supers and titans are concerned.
I think the largest mooring services should be restricted to supers and titans. Otherwise as one person said, some idiot will moor their Rattlesnake where a titan should be, denying needed services. Dock that subcap plz.
Allowing for the fitting of multiple mooring facilities on a single structure could increase the number of total mooring points in a clear and useful way. But the facility could potentially have little left over for other things like defenses or other services.
The structure should imo have a default number of mooring points. Using all the available services slots could make the structure resemble an octahedron.
Another option is having larger ships require more mooring points, while smaller ones require less. But this could end up being needlessly complex since there will be varying sizes of structures anyway.
http://youtu.be/YVkUvmDQ3HY
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CCP Ytterbium
C C P C C P Alliance
3787
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Posted - 2015.03.23 17:12:18 -
[71] - Quote
Kalaratiri wrote:Have unmooring give the same 30s (60?) invul timer as undocking.
It's one of the options we're currently thinking about. |
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Super Stallion
Caldari Provisions Caldari State
13
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Posted - 2015.03.23 17:16:14 -
[72] - Quote
I see what you are going for with mooring. It would be nice to get characters out of their space coffins. But, as long as supers/titans can be stored n the logged off aether, I do not see it being used as much as we all would like.
The location of supers/titans is big time intel. Every corp / alliance / coalition wants to know where you have your ship. Therefore, logging off the ship until needed (keeping the ships location a secret) is significantly more important than being able to get your alt out of his coffin for the evening.
While I am very much in favor of mooring, but the only way to get people to use it will be to force people to. Perhaps make it so supers stay in space when logged off. People will throw riots, for sure, but imagine the content generation generated by having to protect your ship yards or attacking another groups ship yards.
In short, the player mentality must change from getting out of your super when needed to getting into your super when needed. This might seem subtle, but it is a very significant change in player mentality. And, I do not think players will be willing to make that changed unless mechanics make them. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
727
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Posted - 2015.03.23 17:17:50 -
[73] - Quote
CCP Ytterbium wrote:Kalaratiri wrote:Have unmooring give the same 30s (60?) invul timer as undocking. It's one of the options we're currently thinking about. That doesn't do a lot for someone bubbled unless they can re-moor in that timeframe. |
Axloth Okiah
Future Corps Sleeper Social Club
611
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Posted - 2015.03.23 17:23:33 -
[74] - Quote
CCP Nullarbor wrote:Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.
It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.
You can of course be bumped unless you do a hard mooring or dock up.
Thoughts? It sounds good. But is also quite confusing that you suggest essentially giving these structures small forcefields right after saying that you absolutely want to get rid of all forcefields because secret reasons?
W-Space Realtor
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RainReaper
RRN Assembly INC Straw Hat Legion
10
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Posted - 2015.03.23 17:28:03 -
[75] - Quote
CCP Nullarbor wrote:Hairpins Blueprint wrote:CCP Ytterbium wrote:
- Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
- Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.
Make supers cloaked when they "Moor" = no free intel. This is effectively just docking supers, protection with no intel is the same as docking, but maybe it's time to allow that?
i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know. |
Coelomate
The Suicide Kings Black Legion.
37
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Posted - 2015.03.23 17:36:18 -
[76] - Quote
RainReaper wrote: i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know.
An X-L SMA has a capacity of 155,000,000 m3 - exactly the same volume as a titan. They're also huge, suck up fitting space on the tower (almost 1/4 the PG of an Amarr large), and broadcast their likely contents. Vulnerability to attack coupled with :pos code: and security issues means they don't see regular usage for holding supers or titans.
Docking in a station, on the other hand, leaves the asset invulnerable (station can be flipped, but contents can't be destroyed) and can be done to an infinite scale and without being visible to outsiders.
Love,
~Coelomate
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xttz
GoonWaffe Goonswarm Federation
546
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Posted - 2015.03.23 17:36:40 -
[77] - Quote
A common issue with mooring and supercaps in general is the risk/reward aspect. Any game mechanic must be careful not to make these ships invulnerable, but at the same time the risk can't be so high that no one uses the feature at all. The current mechanics with XLSMAs fall foul of this, people rarely dare to store anything in them for any real duration thanks to issues with corp roles and relatively short reinforcement timers.
What if the risk was that instead of losing the ship, you simply lost the ability to use it for a period of time?
Let's say a Nyx is moored at a structure, allowing the pilot to enjoy the use of ships other than a space coffin. An opposing alliance attacks and manages to destroy the structure before the owner can return to it. Instead of giving away such a valuable prize and the owner losing everything, the Nyx activates an automated security system*. On destruction of the attached structure the ship automatically overcharges and activates its jump drive (ignoring any nearby bubbles) and vanishes to a safe location. Of course finding a safe location and re-establishing contact with the proper owner is risky, and may take time (possibly several days). In order to board the ship again the owner has to wait a random period, then perform some kind of mini-quest to locate his auto-piloted hull. Once found, there would be a short vulnerability period (likely a minute or two) as the vessel repairs and re-calibrates itself from the emergency jump. Once this is successfully completed, the ship can be used again as normal.
This introduces a small element of risk to losing structures, without the all-or-nothing aspect for people with 100bn isk hulls. The attacker denies the owner use of a powerful ship for a period of time, and has an opportunity to kill it if they pay very careful attention to the area later. The owner has a decent chance to get their ship back in the event of a disaster, especially if they have friends to help recover it.
*if affordable cars can have security systems to prevent theft, why can't futuristic space flagships? |
Elana Apgar
DarkMatter-Industries Upholders
26
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Posted - 2015.03.23 17:36:56 -
[78] - Quote
There's a few concerns with mooring in W-Space.
Not being able to D-scan whilst being moored. In W-Space, we frequently sit in our forcefield and hit d-scan throughout the course of the day because we are paranoid, or because we know that people are in our home and we need to know where they are and what they are doing. If you take this away with mooring, this is quite frankly, a big deal, and I feel would be very detrimental to W-Space.
Suggestion: Give us the ability to D-Scan while moored.
Having any capitals on display in the mooring. Will there be some place to store caps in W-Space without having them float? If we can't store them away from prying eyes, it's not only giving away free intel, but the mere presence of caps in a wormhole is like throwing chum into the ocean.
Suggestion: Perhaps capitals could cloak up when they are moored or there could be a cloaking module that could be fitted to the mooring structure.
I don't want to see station games in W-Space. W-Space is unique and IMHO a whole lot more fun then any section of K-Space because we do not have local and we don't have to deal with station games. If someone hugs their POS forcefield, there's almost always a way to kill them.
I'd also like to echo the comments of some of the other wormholers, in that, we also get a lot of intelligence about people by staring at their forcefield. I don't like losing that either. |
RainReaper
RRN Assembly INC Straw Hat Legion
10
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Posted - 2015.03.23 17:38:52 -
[79] - Quote
Coelomate wrote:RainReaper wrote: i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know.
An X-L SMA has a capacity of 155,000,000 m3 - exactly the same volume as a titan. They're also huge, suck up fitting space on the tower (almost 1/4 the PG of an Amarr large), and broadcast their likely contents. Vulnerability to attack coupled with :pos code: and security issues means they don't see regular usage for holding supers or titans. Docking in a station, on the other hand, leaves the asset invulnerable (station can be flipped, but contents can't be destroyed) and can be done to an infinite scale and without being visible to outsiders.
a titan is 155m m3? hm the avatar is. the erebus is 145m m3 the leviathan is 132m m3 and the ragnar+¦k is 100m m3. and what do you mean with broadcast? |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1752
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Posted - 2015.03.23 17:43:49 -
[80] - Quote
How many surpers/caps(even if) will be albe to be moored to such structure ?
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Coelomate
The Suicide Kings Black Legion.
37
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Posted - 2015.03.23 17:45:45 -
[81] - Quote
RainReaper wrote:what do you mean with broadcast?
The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what you're doing to anybody who bothers to look, unlike for items stored secretly in a station.
Love,
~Coelomate
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RainReaper
RRN Assembly INC Straw Hat Legion
10
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Posted - 2015.03.23 17:48:49 -
[82] - Quote
Coelomate wrote:RainReaper wrote:what do you mean with broadcast? The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what you're doing to anybody who bothers to look, unlike for items stored secretly in a station. ok then. but are they not gonna try to change the broken code as well? i could make it so that only i can access that one super if i wanted to then. its not that the ability to store supers are none existent. noone does it simply cause the system atm cant be trusted right? |
Alexis Nightwish
131
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Posted - 2015.03.23 17:51:02 -
[83] - Quote
Question: Will you be able to moor (making your ship invulnerable), and then initiate a safe logout (which removes your ship from space)?
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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WarFireV
Blackwater USA Inc. Pandemic Legion
383
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Posted - 2015.03.23 17:53:34 -
[84] - Quote
I am still not seeing any benefits to mooring what so ever.
I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.
Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system? |
RainReaper
RRN Assembly INC Straw Hat Legion
10
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Posted - 2015.03.23 17:55:29 -
[85] - Quote
WarFireV wrote:I am still not seeing any benefits to mooring what so ever.
I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.
Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system? ...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...? |
Nirnaeth Ornoediad
GoonWaffe Goonswarm Federation
208
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Posted - 2015.03.23 17:56:01 -
[86] - Quote
It would be great if structures had a maximum docking volume. Structure owners should be able to set quotas by alliance, corp, individual character, or standing.
E.g. "Let anyone dock here with 50,000m3 or less. Allow my Alliance to dock unlimited assets.
Information on how much docking space remains should be available to the structure owner, and, if permissions are given, to others based on alliance, corp, or standings.
E.g. "Let anyone in my corporation see how much docking space remains. Forbid everyone else. They'll find out when they try to dock. javascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');}
Fix POSes.-á Every player should want one (even if all players can't have one).
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Hans iker
Macabre Votum Northern Coalition.
1
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Posted - 2015.03.23 17:56:06 -
[87] - Quote
Hi,
As I asked at the roundtable group at Fanfest (haven't read all the replies and posts here yet - sorry).
Firstly getting rid of the code and issues around POS and POS shield is good thing and something we all have known we have needed for some time.
Second - mooring looks cool and more realistic, but it essentially trying as I understand it too only replace leaving a ship manned or unmanned as in a POS shield right now. (Not to be confused with docking) which i believe is possible for current ships as in in the maybe large and xl large structures.
Thirdly in regards to intel, ships not logged off in a POS shield are scanable now, so I see no difference from the current mechanic now, although has anyone cleared up what happens to moored ships when they log off?
If they stay there, visibly then I see that as a potential issue with intel, also the poor dude who logs back in a few days later after being ill could find in some trouble, I suggest that if they log off, they disappear like now, with no intel and no ship in space otherwise they be to many and space issues for mooring ships?
They need a safe way to log in and jump out as they do in shielded POS's right now, so a log in and get out safely mechanic needs to be provided in some form.
We spoke at Fanfest about the fact that enemy ships may be able to enter the mooring space but ships moored are invulnerable, however supers or caps would get camped by hundreds of ships waiting for the pilot to unmoor and just meta game the **** at of it.
In general moored ships on or offline should be at similar levels of risk as they are now in POS's with some tweaks in my view.
Logging off in space is still available as an option for super and titan pilots - although I do think it's time supers and titans can dock in new XL structures designed for that and remove this issue. They are still huggly expensive, risky to activly use as they should be but lets just make owning one not a punishment.
Before all the rage haters out there of Supers & Titans go nuts, remember these things cannot dock, require additional accounts & plex to sit in one and the cost of the ship, the additional accounts to fly and store the ship are emmense and ideally we want these ships to be still end game desired ships for those pilots that want to own and fly them. Costly - Yes Difficult - Yes Risky in active use - Yes Stupid to own - No Players time and investment in game positivly rewarded players achievements and investments in time & money.
With current structure grinding ending & with new structures to be taken by entossis link method's the role & use of big ships is in need of looking at urgently - essentially they need to be used in fleets fights with new support & active offensive capabilities the collection of nerfs on these is too much & even though most do not know these ships play a huge part of any industry chain from high sec in the supporting chain of creating, losing and making these ships.
I agree with all that when someone logs in and then moves a Titan or Super into active use or harm's way then they are indeed at risk and all bets are off.
I also like to see the defenders and owners of the systems get more defensive toys (whether big or small) have some addition defensive measures effects possible.
Such as:
a) Gate fitting is coming it would seem or at least deployable defence stuctures so it would be good if new structures would stop incoming cyno's, limiting gate jumps or thier mass allowed. (Beefing up Black ops to be useful ebhind enemy lines again).
b) Able to reducing WH appearance (ihubs can increase these but there is no in game mechanic to reduce them & thats not very balanced for owners of their space) not saying stop them but just reduce % spawning. c) Masking moored items? d) Increasing mooring or cloaked mooring? e) Defensive guns and ecm etc around mooring and other structures that players can actively control
There are some issues for smaller guys of course as we all wants thinks to blow up, but RL players do not or cannot play 24/7 so balance is essential between active fun exlosive fun and players invested and not online 24/7.
Good luck & very interesting changes to come.
PS. Fanfest 2015 was awesome guys - thanks for everything!
Hans |
WarFireV
Blackwater USA Inc. Pandemic Legion
383
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Posted - 2015.03.23 17:58:19 -
[88] - Quote
RainReaper wrote:WarFireV wrote:I am still not seeing any benefits to mooring what so ever.
I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.
Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system? ...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...?
My super characters are dedicated to the supers they are in. They have no use being in any other ship. |
RainReaper
RRN Assembly INC Straw Hat Legion
10
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Posted - 2015.03.23 18:00:26 -
[89] - Quote
WarFireV wrote:RainReaper wrote:WarFireV wrote:I am still not seeing any benefits to mooring what so ever.
I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.
Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system? ...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...? My super characters are dedicated to the supers they are in. They have no use being in any other ship.
not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
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Posted - 2015.03.23 18:08:04 -
[90] - Quote
RainReaper wrote: not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude
my titan is worth 5-10x the amount of the pilot (and most of the pilot's value is in being a supercap character because he's specially trained, he's a ****** pilot for anything without a jump drive). I will never habitually risk my titan to get an extra alt every so often: if I need another subcap guy for some reason I will buy one or train one with the other slots, not risk my titan. |
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