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Thread Statistics | Show CCP posts - 5 post(s) |

Aendoren
Gladiators of Rage RAZOR Alliance
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Posted - 2015.10.04 18:17:08 -
[1] - Quote
http://cdn1.eveonline.com/www/newssystem/media/67433/1/Structuredestruction-01.png
I was just checking out how the new system would work and i have to say It just does not belong in Eve. Eve is a hard game and you stuff sitting in the outpost shouldn't just magically move into some other station, you shouldn't be just magicly jerked out of the ship your docked in your corpse thrown into space and that ship magically moved to safety in some npc station. Also it creates problems with the bounty system.
How it should work is your stuff ejected in cans, your ships ejected into space without a pilot if its not blown up in the explosion, and you and the ship your sitting in should be ejected into space either to warp away or fight for your survival.
What would fix everything is if you should be able to insure everything you own in station, you can already insure the ships, that way the game can stay realistic, the bounties work just like they do now.
This is Eve not Hello Kitty Eve adventure lets keep it that way. |

Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.04 23:59:55 -
[2] - Quote
Your items should be at risk, you should be able to insure them so you can rebuy them again. The idea is for you to defend your outpost and not let your stuff blow up.
You want it to easy you want the magic ferry to make your blown up stuff appier somewhere else with no hauling or risk.
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Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.05 00:54:00 -
[3] - Quote
This is Eve player built fantasy lands don't belong.
What's next you want jump freighters/freighters to magically have there hauls dumped into the nearest npc station because the risk is to hi?
That is the mentality you're taking.
Basically i'm just saying you need a good cheap insurance plan that covers your losses that way you're covered if thing go south. And no one should build game mechanics on helping you if your missing a couple of days of playtime.
Quote: Btw, you're making the assumption that a 10% value cost is not risk. I'm not sure how that came across
10% risked are you kidding me! Yes i am absolutely saying 10% is not adequate risk.
The way ccp is showing it now there is almost no reason to fight to save your outpost.
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Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.05 05:51:16 -
[4] - Quote
What I said was dead on, I do not want to see items magically teleport to another station, so if the structure can be blow up the items should follow the same rules that have made Eve such a great game for years and be sitting right there in space ejected from the outpost wreck.
Im not saying you should lose everything as far as monetary value, and you would definitely need a better insurance system then is out now because it sucks. Now I would like to know why you are so dead set against using the insurance system to recoup your losses instead of having all your stuff handed to you unscratched in some nearby npc station? You wouldn't be out any more isk my way then the system that is being talked about now but my way is a lot more realistic. True what I am proposing is harder on the outpost owners because i want them ejected in their ships still intact, but that at least does give them a chance to get away or win the fight and scoop there own loot back up and haul it away.
Example
Outpost is holding 10 billion in ship fittings and assorted parts, player insures contents for 200mill 3 month duration. Ships themselves use the regular insurance system already in place.
Outpost is attacked and destroyed:
Player get ejected in his ship. Fate is in his hands. Parts are destroyed or ejected in cans and are looted by anyone in area. Player receives insurance pay out of 10bill on destruction of outpost. Players unmanned ships are destroyed or survive to be ejected into space without pilot. Ships destroyed player receives insurance, ships ejected player receives nothing.
Something like this has the same outcome and remains a realistic space sym. No magic ferry's needed.
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Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.05 06:20:32 -
[5] - Quote
Quote:This is Eve player built fantasy lands don't belong.
Well eve might be a player built fantasyland but at least is has realism and i don't want to see that taken away, I love how the npc hauler ships move stuff from station to station, I love how when i haul hi value freight in hi sec i'm more nervous then i am flying in 0.0.
And I will fight to keep the game designers on the path of realism, and not have magical game mechanics whisking away stuff without at least some form of destructible hauling. |

Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.05 21:15:11 -
[6] - Quote
Im ok with unlimited or 6 month/1 year. |

Aendoren
Gladiators of Rage RAZOR Alliance
0
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Posted - 2015.10.05 22:36:56 -
[7] - Quote
Well im having trouble wrapping my head around that problem, yes alot of isk worth of stuff should drop, i mean you did just blow up a small station, but then again it cant be worth so much that it is just to profitable for the invaders either.
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