
Soldarius
Kosher Nostra The 99 Percent
1181
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Posted - 2015.03.23 18:29:12 -
[1] - Quote
John McCreedy wrote:My Alliance has eight doctrines. That's probably about average for coalition-based alliances. Of those doctrines, four have alternate fits. Two are Caps. I also own a Dreadnought (like many null sec people).
- I go on holiday for two weeks, lying on a beach somewhere. I'm still subscribing to the game therefore I'm still technically an active account but I'm away from the game for legitimate real life reasons. I get back, I log on and everything has gone boom, and the timer has expired. All my stuff has gone. Billions of ISK of assets are gone because I wanted to go on holiday with the wife and kids.
Why would I live in Sov-null?
- I am on deployment with my Alliance somewhere, taking the fight to enemy territory. Our stuff is attacked and we loose the timer. It goes boom. I've now got to bring in a freighter to haul my Caps, my Battleships, my Cruisers, my Frigates plus whatever roaming and ratting/mining assets I have in the area back to the nearest station/structure. Rather than being on deployment, having fun with my space-friends, I'm sat hauling my stuff day after day because I need an escort and/or scouts to reclaim my stuff. What happens if I don't own a Freighter? Can't move my Caps.
Why would I live in Sov-null?
Just a couple of scenarios. I can think of others. Let me be clear. I do not want total safety of our investment but having anything you dock in and store assets in being able to be destroyed is a unimaginably bad idea. The system works perfectly fine right now. I can blow up POS, POCOS, iHubs and TCUs but I cannot blow up Stations/Outposts. Why do you have to change this dynamic of the game? It works perfectly fine. In the new system we could blow up moon miners, scanning arrays, billboards, monuments, administration hubs and it will be no different to how the game is played now.
If you persist in this ridiculous idea of making people's assets vulnerable to ejection then forcing them in to a gameplay element they find about as fun as a poke in the eye then people will simply cease to store their assets in destructible structures and use NPC stations (where available) or simply move out of null sec altogether (where NPC stations are unavailable). These plans are ill advised and will drive people out of sovereign null. Leave the dynamic as it is, please.
Finally, what if you're sat in the Captain's Quarters when the thing blows up? Honestly, CCP, for all the world this sounds like someone had an idea and you've posted it as a proposal without thinking things through.
Really? You think a strategy game where you can literally never lose anything is a good thing? What is the point to playing if there is no risk of losing things, and no reward for taking something?
Response to Case 1: The log entry will have a long subscribed timer; 30 days minimum. 2ez.
Response to Case 2: If you go on deployment and leave your home undefended for too long, you run the risk of your home burning down, squatters, etc. Solution is simple: make sure to leave a jump clone behind in case of emergency.
As far as the proposed ideas, a wreck from which one can only undock once is not really effective. A player will be limited to one ship, probably an expensive faction BS and a few hundred m3 of cargo unless they own a carrier or other jump capable ship. This is pretty much a guaranteed lossmail. Hell camp the wrecks for a week and farm kills. Almost nothing will ever be saved or killed. May as well just destroy everything and be done with it.
The canisters idea has potential for a great deal of recovery, loss, and pvp for those willing to take the time to keep an eye on things. It has risks and rewards for all players. Spawning the cans on individual grids means no massive jet can lag. I support this idea. But the log entry needs to be significantly long so that a subscribed player that happens to be on vacation, business trip, military deployment, etc can get back in time to retrieve their things.
I think that station vaults and other station containers could have the potential for protecting assets beyond the random loot drop mechanics. This would give them added value beyond just organizing your hanger contents. Can this be done?
http://youtu.be/YVkUvmDQ3HY
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