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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Turtlepower
C C P C C P Alliance
212
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Posted - 2015.03.23 15:22:58 -
[1] - Quote
Hello all map users!
First of all, a link to the old beta map forum feedback thread.
In the Scylla release (coming to TQ on Tuesday March 24th), we have reached NEAR feature parity with the old map! The one glaring map feature that the new map is still missing is filters to show sovereignty. This is being held back on purpose until we have completed the upcoming changes to how sovereignty fundamentally works (for more info see CCP Fozzie's dev blog).
Panning is now back in the map (yay!), and we have added full support for both probe scanning and bookmarks. We would of course like to hear your feedback on these features, but also on the new map on the whole. Is there something that is strictly worse here than it is in the old map? Is there something (other than sovereignty) we have forgotten to port from the old map?
Cheers, CCP Turtlepower // Team Pirate Unicorns |
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CCP Turtlepower
C C P C C P Alliance
215
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Posted - 2015.03.24 10:19:30 -
[2] - Quote
Thanks for the posts everyone . Here are replies to some of your questions:
Probing - the version today is a first iteration, it is still a work in progress and we do have a few un-fixed defects on the feature. D-scan - this is something we still hope to add in the future (some kind of cone animation). Various frame rate and jittering issues are known and being worked on.
Other suggestions have been (and will continue to be) forwarded to the team. Keep the feedback coming please! |
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CCP Turtlepower
C C P C C P Alliance
221
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Posted - 2015.03.26 10:18:55 -
[3] - Quote
Casey Ambraelle wrote:I'd love to have
- Kill the maps music or options to turn it down
This exists already. Esc menu - Audio tab - Advanced Audio Settings - Map and ISIS volume. |
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CCP Turtlepower
C C P C C P Alliance
223
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Posted - 2015.03.31 15:30:20 -
[4] - Quote
Today we deployed a patch that should have fixed many of the issues mentioned in this thread. From the patch notes:
New map: Probing - Fixed results with low scan strength showing up black rather than red. New map: Probing - Fixed false positives sometimes not showing up. New map: Probing - Fixed signatures disappearing when resizing probe formation. New map: Fixed an issue causing some players' map to not load at all. New map: Improved probe formation resizing refresh rate. New map: Fixed beacons not showing up. New map: Probing - Fixed FPS issue when having many scan results.
http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla
Please keep the feedback coming, and expect another sizable map update in our next big release on April 28th |
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CCP Turtlepower
C C P C C P Alliance
224
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Posted - 2015.04.07 10:23:27 -
[5] - Quote
FistyMcBumBardier wrote:Is there any chance we can get a list of what to expect from the map in the next update? Or do we have to go onto Sisi to find out for ourselves? Sorry, we do not yet know what will be in the next release for sure. We will try to put things onto Sisi ahead of the release, but that is not always a necessity since the new map is still a beta feature.
Nova alt wrote:Bugs 1) The map does not show when you get a double hit off of your probes pics incoming the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map Could you please submit an in-game bug report for this? Thanks! |
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CCP Turtlepower
C C P C C P Alliance
225
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Posted - 2015.04.22 16:31:07 -
[6] - Quote
Dominous Nolen wrote:Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig. Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.
Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week.
Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots? |
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CCP Turtlepower
C C P C C P Alliance
228
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Posted - 2015.04.27 11:30:25 -
[7] - Quote
Aaril wrote: 1) If probes are out, the map needs to be focused on your current system automatically. 2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible. 3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos. 4) Also, as the poster said above, make the circles scale logarithmically. Almost all systems looks the same.
1. I will pass that on. Note that you can click on the "Focus current location" button at the top, for now. 2. This has already been implemented on sisi and will be in tomorrow's release. 3. There probably needs to be an option to have no color filter active. We will look into this, should be easy to implement. 4. We will look into this as well for coming releases.
A few other things:
-The old map will NOT be removed, at least not yet. -We will add suns back into the new map soon. |
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CCP Turtlepower
C C P C C P Alliance
229
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Posted - 2015.04.28 09:38:22 -
[8] - Quote
Hey everyone! Once again, thanks for all the feedback. I would like to direct everyone to a new forum thread where we would like to receive feedback on the map, post Mosaic (today's release):
https://forums.eveonline.com/default.aspx?g=posts&t=421118&find=unread
Hope to see you all there |
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CCP Turtlepower
C C P C C P Alliance
239
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Posted - 2015.05.05 10:48:31 -
[9] - Quote
Hey guys, please move map feedback over to this thread.
As for the 2D dotlan-style map, that is still something we hope to work on in the not too distant future. |
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