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Roshan longshot
Gallente Order of the Arrow
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Posted - 2006.10.21 12:03:00 -
[1]
Give every ship jump capability.
Instead of gates, one would have to travel out to a set distance from they systems sun before jumping.
Smaller ships would be more limeted in jump range, then say the larger ships, due to fuel use, and storage.
MWD would still be very helpful here....
Pirates could learn how to intercept their prey....
New mods like "Fuel tank extenders" could be added.
This may be one heck of a pipe dream, but damn the possibilities it opens up.
90% of the book marks would be removed... System wide combat, not just at the gates...
Think about it, before saying its a bad idea.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Splagada
Minmatar Tides of Silence
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Posted - 2006.10.21 12:05:00 -
[2]
super highspeed fights in warp space, where relative velocity has to be adjusted
with some real time control on the ship it'd be totally awesome :p ------
relaxed corp looking for members |

Cinnamon Red
Euphoria and Co.
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Posted - 2006.10.21 12:18:00 -
[3]
Although I like concept (and it's very reminiscent of the second or third Elite game) it's such a fundamental change to the game that it would never, I believe, be given any lengthy consideration.
Eve is a game where ships travel between stars via a very expensive network of Babylon 5 style jumpgates, so unless there is a massive leap in technology that puts the system-jumping capability of a stargate into a ship as small as a shuttle or frigate, it is not in keeping with the game. If that technoology did become commonplace then the game mechanics would change so much, it would effectively need re-writing.
However... the idea is sound and I like it, although it would be a different game. Whether that game is ever made or called Eve II is another matter.
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Celeste Coeval
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Posted - 2006.10.21 12:25:00 -
[4]
Originally by: Cinnamon Red Although I like concept (and it's very reminiscent of the second or third Elite game) it's such a fundamental change to the game that it would never, I believe, be given any lengthy consideration.
Eve is a game where ships travel between stars via a very expensive network of Babylon 5 style jumpgates, so unless there is a massive leap in technology that puts the system-jumping capability of a stargate into a ship as small as a shuttle or frigate, it is not in keeping with the game. If that technoology did become commonplace then the game mechanics would change so much, it would effectively need re-writing.
However... the idea is sound and I like it, although it would be a different game. Whether that game is ever made or called Eve II is another matter.
like cynosaural fields?
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.21 12:27:00 -
[5]
No......
I like EVE, that would make it......well, a different game. If I wanted to play a different game, I'd buy a different game 
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.10.21 12:29:00 -
[6]
EVE was writen to use jumpgates, so there would be gatecamps, instas and traffic control. And no need for actually go looking for a pray. Just sit at the gate, lock on target, activate guns, and let the impressed boy(-friend) in the frigg collect the loot from the indy/shuttle.
Elite was more advanced than EVE is today, in many ways, and that game was written in the 80:s.... kinda insane. :) -----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |

Cinnamon Red
Euphoria and Co.
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Posted - 2006.10.21 12:31:00 -
[7]
Originally by: Celeste Coeval like cynosaural fields?
This is not what the OP was suggesting. A C-field needs a ship at the destination that is effectively creating a temporary and expensive to fuel stargate that a very limited class of ships can use. Don't hold your breath waiting for a frigate to be able to do this without an external help.
Actually, do hold your breath while you wait. I'll have your stuff.
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Celeste Coeval
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Posted - 2006.10.21 14:06:00 -
[8]
Originally by: Cinnamon Red
Originally by: Celeste Coeval like cynosaural fields?
This is not what the OP was suggesting. A C-field needs a ship at the destination that is effectively creating a temporary and expensive to fuel stargate that a very limited class of ships can use. Don't hold your breath waiting for a frigate to be able to do this without an external help.
Actually, do hold your breath while you wait. I'll have your stuff.
Help yourself its all t1 garbage. Small energy transfer I anyone? i got 30...
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St Dragon
Blood Association of Dragons
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Posted - 2006.10.21 15:19:00 -
[9]
Originally by: Roshan longshot Give every ship jump capability.
Instead of gates, one would have to travel out to a set distance from they systems sun before jumping.
Smaller ships would be more limeted in jump range, then say the larger ships, due to fuel use, and storage.
MWD would still be very helpful here....
Pirates could learn how to intercept their prey....
New mods like "Fuel tank extenders" could be added.
This may be one heck of a pipe dream, but damn the possibilities it opens up.
90% of the book marks would be removed... System wide combat, not just at the gates...
Think about it, before saying its a bad idea.
Its a nice idea but right now it wont work as the gates first of all provide a point of conflict [this is what the dev said anyway]. Also with the current scanner and probe system it would weigh things too heavely in the victims favour. Also eve has gone on for yearts with gates so it would be unuserall to suddenly not have them.
It seems tho the scanner system is getting upgraded so who knows one day maybee... in a couple of years time or so. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Darksaber64x
Ecchi co.
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Posted - 2006.10.21 15:22:00 -
[10]
Without gates it'd be IMPOSSIBLE to defend your territory, with people juming into your system from every direction :/
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.10.21 15:48:00 -
[11]
Originally by: Cinnamon Red
Originally by: Celeste Coeval like cynosaural fields?
This is not what the OP was suggesting. A C-field needs a ship at the destination that is effectively creating a temporary and expensive to fuel stargate that a very limited class of ships can use.
I know this is missing the point slightly, but don't titans have the ability to jump other ships without the use of a cynosural field? Or does that ability need a cynosural field as a target as well?
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DubanFP
Caldari
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Posted - 2006.10.21 15:56:00 -
[12]
Edited by: DubanFP on 21/10/2006 15:57:35
Originally by: Marine HK4861
Originally by: Cinnamon Red
Originally by: Celeste Coeval like cynosaural fields?
This is not what the OP was suggesting. A C-field needs a ship at the destination that is effectively creating a temporary and expensive to fuel stargate that a very limited class of ships can use.
I know this is missing the point slightly, but don't titans have the ability to jump other ships without the use of a cynosural field? Or does that ability need a cynosural field as a target as well?
1) Titans do need a cynosural field to use the Jump Gate Generator 2) Titans are soo increadably expensive that the first Titan wasn't built for over 9 months "just a few weeks ago" after they were released in-game. That first titan built by ASCN "an Avatar" is the only one that is known to exist. It's never going to become a common form of travel.
Also like it's said before, that would make EVE online into Elite online, not even same game.
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Tetani Iradani
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Posted - 2006.10.21 15:57:00 -
[13]
Originally by: Darksaber64x Without gates it'd be IMPOSSIBLE to defend your territory, with people juming into your system from every direction :/
It wouldnt be impossible at all! You'd just have to go into the system, and find whoever invades!
Instead of lazily waiting at a stargate for hours :P
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DuckM4n Vo
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Posted - 2006.10.21 16:02:00 -
[14]
Are you stupid or something?
Think of the lag! CCP would have to add mid jump locations all over the map.
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Labratory Rat
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Posted - 2006.10.21 16:28:00 -
[15]
it would never be used.
But another suggestion would be that all systems have just one gate that acts as a cyno field, one entry point in all systems that people jump into
To leave a system you'd follow the suggestions of the OP and travel out a set distance from the sun before jumping out
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Apothos
Loot
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Posted - 2006.10.21 16:52:00 -
[16]
o/ Rosh, remember me?

Solid idea, but as other people have said, it'd be a fundamental change to gameplay, and probably won't happen.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.21 16:56:00 -
[17]
eliminating gate camps would help populate low sec like everyone wants.
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flummox
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Posted - 2006.10.21 16:58:00 -
[18]
why not make 'jumping missles' where i can hit you one system over ?? or 'warping missles' so i can sit at a moon and blow everyone up ??
... bring me my cheese... i love cheese... |

Razin
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Posted - 2006.10.21 17:13:00 -
[19]
Originally by: Darksaber64x Without gates it'd be IMPOSSIBLE to defend your territory, with people juming into your system from every direction :/
Wouldn't this depend on specific implementation? I mean it's easy enough to prenerf such a drive to allow for interception at points of origin and channeling travel via the current gate routes. ... |

Montague Zooma
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.10.21 17:24:00 -
[20]
Originally by: Patch86 No......
I like EVE, that would make it......well, a different game. If I wanted to play a different game, I'd buy a different game 
One could easily argue that the Kali 1 & 2 changes make Eve a different game as well. Does that mean you'll stop playing?
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Vasco Falcon
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Posted - 2006.10.21 17:36:00 -
[21]
Personally i think it would vastly improve the game, id find travel much more immersive without gates instead of going on the same old boring route as everybody through the same ole gates, though as has being said it would be far to controversal a change as it seems Eve was built around warp gates and there use when the game was made.
So probably wont see them go in Eve, but space travel without em in another game, lets hope so itll probably make for a better game.
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Christina Vallentine
Caldari Tau Ceti Global Production Rule of Three
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Posted - 2006.10.21 18:33:00 -
[22]
Originally by: Roshan longshot Give every ship jump capability.
Instead of gates, one would have to travel out to a set distance from they systems sun before jumping.
Smaller ships would be more limeted in jump range, then say the larger ships, due to fuel use, and storage.
MWD would still be very helpful here....
Pirates could learn how to intercept their prey....
New mods like "Fuel tank extenders" could be added.
This may be one heck of a pipe dream, but damn the possibilities it opens up.
90% of the book marks would be removed... System wide combat, not just at the gates...
Think about it, before saying its a bad idea.
I do not agree with giving every ship jumping ability. But cruisers and up should be able to. And I do not think taking the jump gates out of empire would be good. BUT.. I think that for all 0.0 space there should be no gates.
It would make things far more realistic and fun. Too much pvp happens with a jump gate in the corner of your eye. In a "universe" so vast, why is it that all the pvp has to happen in the same 3 spots per zone... its weird.
0.0 gates need to go bye bye.
If people wanna pvp with their frigate sized ships let them get transport to a carrier that can jump. Viola problem solved, in a "realistic way" too.
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Razin
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Posted - 2006.10.21 18:46:00 -
[23]
Originally by: Christina Vallentine I do not agree with giving every ship jumping ability. But cruisers and up should be able to. And I do not think taking the jump gates out of empire would be good. BUT.. I think that for all 0.0 space there should be no gates.
This seems arbitrary and would make frigates unusable in 0.0. ... |

Angry Alt
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Posted - 2006.10.21 19:25:00 -
[24]
I don't necssairly agree with the concept thoug it does have merits.
I'd propose that you can 'jump' to anywhere with a range of tolerance. The further you jump, the less accurate your jump is. If you're jumping 2 systems, you'll ALMOST be guaranteed a successful jump. However, if you jump 20 systems you'd end up between 0 to 5 systems of accuracy. Short jumps = more succes, but NOT guaranteed, and longer jumps = less success and more probabity of landing where you want.
Of course 20 is an arbitrary number. But something along that line may help with fleet battles.
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Ruze
No Applicable Corporation
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Posted - 2006.10.21 20:04:00 -
[25]
I agree wholeheartedly in this idea, and have a few suggestions:
- Jumps take fuel. Yes, any ship can equip this module, but it still requires fuel to operate. Gates do not require fuel, and thus are simply easier on the wallet.
- Jumps are VERY, VERY small. Gates can create links over massive distances. Jump modules offer no guarantee that the next system you jump in will be close enough to another system in order to jump out, except by going backward.
- The Eve Chronicles DO break on jump-drive capable ships in several episodes. Gates were created as a sort of 'super highway', to make travel and trade 100% easier.
- Jumps should take time. Easily 10 minutes or half an hour to travel between systems.
- All jumps should arrive roughly at the very outer edge of the solar system.
- The module is designed for explorative ships, and though it can be used on larger vessels, it's not something you want to equip on a war fleet.
- Include 100 new solar systems, all within and outside of Empire space, that can only be reached using these jump drives. Some may contain a backwater Empire presence, others open to colonization. Simply put, you may find your own empty star in one of these locations.
Fixing POS's By Introducing Colonization |

Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.10.21 20:24:00 -
[26]
I have to admit, back when there was just a jump drive skill I was so hyped that I could jump around without gate and when it was finally implemented I was disappointed that it would only be for capital ships. I think it could be done in the current game with out much change, but jumps would have to be very limited for smaller ships and would have to actually cost isk (fuel, consumable)
Personally I think gates are a bit backwards when one has jump technologies and would work on improving it and using gates less and less. I for one am all for it but doubt it would happen.
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Christina Vallentine
Caldari Tau Ceti Global Production Rule of Three
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Posted - 2006.10.21 20:29:00 -
[27]
Edited by: Christina Vallentine on 21/10/2006 20:29:22
Originally by: Razin
Originally by: Christina Vallentine I do not agree with giving every ship jumping ability. But cruisers and up should be able to. And I do not think taking the jump gates out of empire would be good. BUT.. I think that for all 0.0 space there should be no gates.
This seems arbitrary and would make frigates unusable in 0.0.
Maybe there could be work arounds? Carries needed to bring them into the fight at another zone, maybe they can warp as long as they are with a ship large enough to piggy back others, maybe a battleship? Maybe over time the people could build their own gates for their own personal use of the alliance and password them?
There are a lot of ideas to go with this.
Only reason I said it is because they are such small ships. I cant logic them being able to jump without help in my head.
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loony thezoon
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Posted - 2006.10.21 20:55:00 -
[28]
Originally by: Roshan longshot Give every ship jump capability.
Instead of gates, one would have to travel out to a set distance from they systems sun before jumping.
Smaller ships would be more limeted in jump range, then say the larger ships, due to fuel use, and storage.
MWD would still be very helpful here....
Pirates could learn how to intercept their prey....
New mods like "Fuel tank extenders" could be added.
This may be one heck of a pipe dream, but damn the possibilities it opens up.
90% of the book marks would be removed... System wide combat, not just at the gates...
Think about it, before saying its a bad idea.
How could anyone ever intercept anyone? This is not 'system wide combat' its no combat at all.
Stupid idea.
Yes I read your post, thought about it, and its still a stupid idea.
Sounds like a carebear charter. If you don't like eve, why play it?
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.10.21 21:31:00 -
[29]
I like the idea, instead of *** gates just make jumping to another systems like normal warp only it will take much longer.
The further away the system is the more time you will spend in the 'warp tunnel'.
Ofcorse you cant travel from lets say Venal to curse in one warp....... got to think about it some more.
-------------------- Tuxford you broke my beloved EVE |

Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.10.21 22:40:00 -
[30]
... and travel would be to Planets and/or Stations. You bring up map, choose a planet and/or station you have range for and then jump, smaller ships have shorter range etc, 3-4min later you are orbiting that planet. Will make all planets "entry points" to the system, making the defenses of Planets and stations the key defensepoint instead of gates. ... and posses would then only fire if fired upon.... -----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |
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