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Phaese
Gallente Fleshreaper Inc
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Posted - 2006.10.26 02:39:00 -
[31]
There's a lot of things that would need to be tweaked for this to become an option (some skills would need their bonus altered), but it's a good idea.
As older players accumulate skillpoints, they "run out" of things to train - we're moving towards a point where every older player will be able to fly ever ship with all tech 2 modules for them (though level Ving all of those would take virtually forever).
This could be a way to let specializing remain in the game regardless of SP totals.
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Dr Caymus
Gallente Applied Technologies Inc
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Posted - 2006.10.26 22:50:00 -
[32]
Originally by: Rodj Blake Doctor Caymus has run out of Int / Mem skills to train 
Lol Rodj, I hadn't really thought about that. When I saw your post, I started getting a little worried, so I did a quick check of my skills. I need another 50 million skill points to max out every Int/Mem skill, or just over two years of training if I did not train anything else and no new Int/Mem skills were added. I guess I'd have to branch into PVP after that...
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2006.10.27 12:11:00 -
[33]
that is a great idea. for example, Racial Battleship 7 could be the pre-req for jovian frig skill
Apertotes, the Guybrush Threepwood of New Eve |

Mothmar Friedsquid
Gallente Spacley Sprockets Shipyards
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Posted - 2006.10.27 23:18:00 -
[34]
Originally by: Dr Caymus
Originally by: Rodj Blake Doctor Caymus has run out of Int / Mem skills to train 
Lol Rodj, I hadn't really thought about that. When I saw your post, I started getting a little worried, so I did a quick check of my skills. I need another 50 million skill points to max out every Int/Mem skill, or just over two years of training if I did not train anything else and no new Int/Mem skills were added. I guess I'd have to branch into PVP after that...
Heh. PvP vs. someone whose clone costs how much a pop? You'd have to set up a ticket system of some kind so people could wait their turns.
Of course, I think your idea is completely lame. There's enough differentiation between noobs and oldies in this game. It's got the largest learning curve I've ever seen, and I've been playing games for a looong time.
Maybe it's not completely open ended, but quite close to it. I personally will always vote for more ship setup complexity over, "I've been here longer so check out this big shiny 'I win' button," options. Mothmar Friedsquid. Because SWG sucked and EVE doesn't require my entire life.
Currently running missions with Spacely Sprockets, Inc. We're recruiting mature and intelligent players. |

Dr Caymus
Gallente Applied Technologies Inc
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Posted - 2006.10.28 02:39:00 -
[35]
Originally by: Mothmar Friedsquid
Heh. PvP vs. someone whose clone costs how much a pop? You'd have to set up a ticket system of some kind so people could wait their turns.
Of course, I think your idea is completely lame. There's enough differentiation between noobs and oldies in this game. It's got the largest learning curve I've ever seen, and I've been playing games for a looong time.
Maybe it's not completely open ended, but quite close to it. I personally will always vote for more ship setup complexity over, "I've been here longer so check out this big shiny 'I win' button," options.
The cost of the clone is no big deal. Losing the +5 implants would really hurt 
On your second point, newer players might actually like this idea. It's the big shiny "catch up" button that many new players have been looking for. Imagine all of the Level 4 and Level 5 skills newer players would accumulate while "oldies" invested months to years training a few skills to L6 or L7.
And I'm with you on point three, man...more ship setup complexity would rock. Player skill should be the most important of the factors that determine who "wins"...more important than time in the classroom or raw hardware. The complexity of a setup...and effective utilization of that setup in battle...come down to player skill.
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Mothmar Friedsquid
Gallente Spacley Sprockets Shipyards
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Posted - 2006.10.28 05:35:00 -
[36]
I'm a month and a half old. I qualify as new. :>
And in general I wouldn't be so against this, if it didn't mean that certain skills (the ones people would bother to train) would be unbelievably powerful at lvl 7.
The signature reducing ships suddenly become uh.... quite tough to hit. Navigation hits 6 along with interceptors, and um..... Game over man. Just a bunch of stuff breaks when you take a game where the tiny differences matter and let people push it.
And what do you say when you have to nerf a skill that a bunch of veterans have trained to lvl 6 because they can just pwn anyone when they have it that high? "Um.... Sorry, our bad, now noone can hit you and you're going beyond design, sorry about that last year of training?" It's just not going to work out that well. Mothmar Friedsquid. Because SWG sucked and EVE doesn't require my entire life.
Currently running missions with Spacely Sprockets, Inc. We're recruiting mature and intelligent players. |

Enotz
Amarr Terminus Est Incorporated
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Posted - 2006.10.28 06:24:00 -
[37]
Instead of adding 6 and 7, add "5+"
Just add a plus sign in front of the bar to indicate it.
Make it take the length of the entire skill to train times two, such that a skill that takes 30 days to take from 1-5 takes 60 for 5-5+
Good time sink, not very overpowering, but still something people would do. Make a 5+ skill act as a lv6 skill, but still considered lv5, for simplicity's sake
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Andrymeda
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Posted - 2006.10.28 15:45:00 -
[38]
Originally by: Dr Caymus I've been mulling a different idea for skills lately. The current five-level skill system doesn't really test the concept of diminishing marginal returns very well. It is too easy to max out any given skill.
You obviously have not trained higher ranking skills. Train for a capital ship if you want a taste of what 7 levels might mean.
This is a bad idea. ROI diminishes greatly after level 5. The higher the rank, the less likely anyone will train to level 6, let alone level 7. Who wants to spend a year (or more) training one skill?
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Phaese
Gallente Fleshreaper Inc
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Posted - 2006.10.28 16:07:00 -
[39]
Originally by: Andrymeda
Originally by: Dr Caymus I've been mulling a different idea for skills lately. The current five-level skill system doesn't really test the concept of diminishing marginal returns very well. It is too easy to max out any given skill.
You obviously have not trained higher ranking skills. Train for a capital ship if you want a taste of what 7 levels might mean.
This is a bad idea. ROI diminishes greatly after level 5. The higher the rank, the less likely anyone will train to level 6, let alone level 7. Who wants to spend a year (or more) training one skill?
First, lulz.
Second, that's the whole point. It would be so long that everyone and their dog wouldn't have the skill, and would make a character truly specialized in something.
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Royaldo
KVA Noble Inc. THE H0RDE
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Posted - 2006.10.28 17:15:00 -
[40]
i think this is a great idea. if and only if req for t2 stays the way they are. uhmmm bs lvl6 and large blaster spec 6 ooo mommy
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