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mechtech
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Posted - 2006.10.22 16:39:00 -
[31]
The HP bonus causes so many problems for such a little benifit.
I really hope it doesnt go through, racial HP balancing and ship class balancing should be good enough.
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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.10.22 17:03:00 -
[32]
ôThe HP bonus causes so many problems for such a little benifit. I really hope it doesnt go through, racial HP balancing and ship class balancing should be good enough.ô ThatÆs just what almost anyone said last HP boost and they where all wrong. It turned out to be a good thing. I think this one will be the same.
Passive shield tanking guide click here |

Mallakk
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Posted - 2006.10.24 17:54:00 -
[33]
Is there some info about a possible bomber tweak on sisi ? Or are they still pile of garbage ?
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.24 17:59:00 -
[34]
Simple improvement that'd help them- have them be able to lock quicker after decloaking.
Why?
Well, since you asked. As a few people have pointed out, their ability to kill intys is severely hampered by intys never allowing themselves to get into web range. Stealth Bombers are cloaking ships. Do the math. If a Stealth bomber can be part of a fleet, staying cloaked, while the intys close in, then it can move into web range, THEN uncloak, lock, web and shoot, thatd make them handy. If they can kill then inty and recloak before anyone can lock him, then he can move to a new position and start again. -----------------------------------------------
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Mallakk
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Posted - 2006.10.24 18:06:00 -
[35]
There is not much utility of a cloak in fleet if you cant warp cloacked with your fleet...
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Karash Amerius
Amarr O.E.C
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Posted - 2006.10.24 18:07:00 -
[36]
I thought they were suppose to be used in groups. I have yet to see 5 bombers working together in pvp.
Their real problem is their cost:durability ratio.
Merc Blog |

Mallakk
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Posted - 2006.10.24 18:18:00 -
[37]
But the manticore they cost nearly nothing. The durability is effectively a counterpart of those ships 
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Serapis Aote
TBC
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Posted - 2006.10.24 18:18:00 -
[38]
scrap the stealth bomber...there are already enough frig killers.
Make a real bomber class. A frigate that goes after bigger targets.
Its heavy, slow...but packs a nice big punch. Take away the stealth ability let them all pack in at least 4 seige launchers and then give them less manuverability then an AF, but more armor and resists.
Give them a larger sig radius, slow speed. Basically give BS a small chance of hitting them for defense. But cruisers will do very well vs. them.
I think that would make a fun ship that is pretty useful in small group combat, but not too overpowered.
As it is now, the devs dont want to give too much firepower to the ship because it can cloak, take away the cloak, give it awesome firepower, and design it for use in small gangs to take out bigger targets.
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Deadzone
Caldari Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.10.24 18:27:00 -
[39]
Yep, I have been a bomber pilot for quite some time now. They were almost useless before this patch. Now, even more so.
I like the ideas of using covert ops cloaking II AND being able to lock while cloaked. Missle dmg should get a big increase as well.
Bombers are a specialized ship- just like support cruisers. They have only ONE function. As it is now, they have - bomber<0 - functions.
CCP, you really need to to find a fix for these ships...very seriously.
Vice-Admiral
Military Division Phoenix Propulsion Laboratories |

Karash Amerius
Amarr O.E.C
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Posted - 2006.10.24 18:30:00 -
[40]
Originally by: Serapis Aote scrap the stealth bomber...there are already enough frig killers.
Make a real bomber class. A frigate that goes after bigger targets.
Its heavy, slow...but packs a nice big punch. Take away the stealth ability let them all pack in at least 4 seige launchers and then give them less manuverability then an AF, but more armor and resists.
Give them a larger sig radius, slow speed. Basically give BS a small chance of hitting them for defense. But cruisers will do very well vs. them.
I think that would make a fun ship that is pretty useful in small group combat, but not too overpowered.
As it is now, the devs dont want to give too much firepower to the ship because it can cloak, take away the cloak, give it awesome firepower, and design it for use in small gangs to take out bigger targets.
Sounds like a good idea for a Destroyer.
Merc Blog |

DaemonBarber
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Posted - 2006.10.24 18:34:00 -
[41]
Perhaps Stealth Bombers should fly in packs instead of solo - then maybe they could take on a larger target? Just how many cruise missles does it take to drop a cruiser in an alpha strike, or a BS?
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.10.24 18:41:00 -
[42]
Originally by: Merin RyskinWhile a sudden end to POS-spam wars would be nice, this just really isn't practical... the POS owners would never accept a cheap frigate that can wipe out their entire POS investment.quote
You have just identified one of the axioms of technological war. If a 15000 dollar missile can take out a 15 million dollar jet, you win. Same thing with tactical nukes in the navy, or a sabot round and tanks...the list goes on and on.
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Christopher Dalran
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Posted - 2006.10.24 18:53:00 -
[43]
Edited by: Christopher Dalran on 24/10/2006 18:55:36 If you fit a Passive targeter and start at MAX range with the High damage t2 cruise missiles and flip on a MWD (t2 cruise gets a velocity penalty of rought half normal speed) it is possible to stack up a large ammount of cruise missiles fairly close together. You can dive at larger ships like this forcing them to take a huge alpha strike and activate a remote sensor damper as you get close so that you can fly past them and cloak and let other gang members mop it up while you make a second pass.
I'm not saying there arent better ways to kill large ship but this is another way to do it in case you get boored and want something different and after the WCS changes you should be able to have another ship hold them out of warp without worrying about them having +4 or so warp strength.
I feel the main problem with stealth bombers is that they SHOULD be able to use a cov ops cloak. The main reason being that if everyone knows your in the system just by looking at the local chat channel it sort of defeats the whole purpose of a stealth attack ship.
You can have some sucess lying in wait at belts to hamper a rival corps industry by destroying mining barges, cruise missiles are very good at destroying them.
I would propose the following changes to be made at the same time of the HP increase on ships.
For Stealth Bombers 1. Allow them to use Cov Ops cloaks (partial stealth is bad on a ship relying on it) 2. Give them a reduction to the sensor recal time for locking (per lvl of cov ops) 3. Give them a signifigant ROF bonus to cruise missiles (per lvl of cov ops). so they can unload and make an escape leaving a limping enemy for friendlies to clean up 4. Make the reduction to PG requirements on Cruise launchers better so that fitting them does not use up 99% of your stock available PG.
For Destroyers to Counter Stealth Bombers 1. Add a new module that allows a destroyer (and only destroyers/interdictors) to get approximate fix's on the locations of stealthed ships. Give them an arrow or some type of indicator that will indicate the direction of a stealthed ship within a certain range (dont give them an exact direction) that could get more accurate with skills or additional modules. 2. The new module above must be activated and gives an immediate approximate bearing on a cloaked ship but does not update on the fly. It will not take into account where the ship could have moved. This should be similar to a sensor ping and SHOULD place the destroyer onto the scanner just like a Cryno field allowing anyone in the system to warp to within 15km of them for a set ammount of time.
Not only would this make Stealth bombers more useful but it would also give destroyers a bran new purpose in life. I suppose my vision for Stealth bombers is similar to a submarine, I want them to lurk around in wait and unload massive amounts of damage but i want a ship out there that can be used as an effective counter to neutralize the situation without much trouble.
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Tssa
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.10.24 19:57:00 -
[44]
I want a heavy bomber...cruiser sized cloaker that fires one capital torpedo with a buff on explosion velocity and precision, but a nasty ROF penalty. Otherwise, same function as the current bomber. Let's have a traditional thanks giving this year...invite the neighbors over for dinner..then kill them and take their T2 stuff!!
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Thecle Vifargent
GandY Inc.
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Posted - 2006.10.24 20:41:00 -
[45]
Light bombers have no use, how can they make a continuity with a cruiser bomber in the line with a broken basis ?...
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Metacannibal
Celestial Fleet Ascendant Frontier
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Posted - 2006.10.24 21:27:00 -
[46]
stealth bombers are already the biggest joke of ship in eve, people just fly them because they assume that the mighty stealth bomber term carried over to them. they are good for exactly two things:
- popping shuttles and t1 frigs on travelroutes in 0.0 - wasting 100m+ on a ship+modules that gets popped by about everything that you practially encounter in 0.0 space, minus aforementioned ships on ap
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xenodia
Gallente RONA Corporation
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Posted - 2006.10.24 22:19:00 -
[47]
Originally by: Gorion Wassenar The new change will hose this class. The missles should be able to hit while cloaked.
The missiles have always been able to hit while cloaked... provided you were not more than 25k or so from your target when you launched them.
I havent gotten on the test server to see if they have removed or nerfed that in Kali though.
This signature space for rent |

Mallakk
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Posted - 2006.10.25 15:12:00 -
[48]
Looks like they will stay as they are... nothing new on sisi about them :(
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