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Aerin Osaa
Aerin Osaa

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Posted - 2003.06.03 00:02:00 - [1]

What would be nice would be some kind of deployable message beacons. These becons would be dropped in space (either by jetison cargo, or as drones) and would stay where they were put. Each beacon would have a message attached to it, which would either be sent to each player who came within a sertain distance of it (but only the first time), or would be activated by mouse over or click.

These beacons could then be used to warn other players when they were entering a corporations teritory for example. Or they could be placed at jump gates to warn players of corp wars in progress, or could be placed by the cops to warn of black hole systems.

Im not sure whether such beacons should be free, cheap or expensive, but there are some conditions: If they can be destroyed or removed, then they must give the killer a sec hit just like drones do. There must be some kind of anti-spam measure as well. For example, no corp/player can place more than a certain number (1 or 2) beacons in the same area (station, roid belt, jump gate etc)
Aerin Osaa
Aerin Osaa
Caldari
EQUALIBRIUM COALITION

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Posted - 2003.06.03 00:02:00 - [2]

What would be nice would be some kind of deployable message beacons. These becons would be dropped in space (either by jetison cargo, or as drones) and would stay where they were put. Each beacon would have a message attached to it, which would either be sent to each player who came within a sertain distance of it (but only the first time), or would be activated by mouse over or click.

These beacons could then be used to warn other players when they were entering a corporations teritory for example. Or they could be placed at jump gates to warn players of corp wars in progress, or could be placed by the cops to warn of black hole systems.

Im not sure whether such beacons should be free, cheap or expensive, but there are some conditions: If they can be destroyed or removed, then they must give the killer a sec hit just like drones do. There must be some kind of anti-spam measure as well. For example, no corp/player can place more than a certain number (1 or 2) beacons in the same area (station, roid belt, jump gate etc)
Memphis
Memphis

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Posted - 2003.06.03 19:16:00 - [3]

Like the idea.

They should have a timer on it like cargo containers. Otherwise they will clutter more popular passage ways.
Memphis
Memphis
Gallente

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Posted - 2003.06.03 19:16:00 - [4]

Like the idea.

They should have a timer on it like cargo containers. Otherwise they will clutter more popular passage ways.
Yatar Kindoki
Yatar Kindoki

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Posted - 2003.06.04 01:15:00 - [5]

Sounds like a great idea. I think the best anti-spam measure would be to only allow a CEO to place like, a couple for each system. Or either way, a cap on the amount of beacons, not time.

Because having to check if your beacon is still there, warning trespassers, could be a pain. I say make them really heavy armored (should be possible, a beacons wont need ot be very big, so why not put a big fat layer of armor around it)

I hope the DEVS take note of your idea.

Edited by: Yatar Kindoki on 04/06/2003 01:15:32
Yatar Kindoki
Yatar Kindoki
Caldari
H.Y.D.R.A.

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Posted - 2003.06.04 01:15:00 - [6]

Sounds like a great idea. I think the best anti-spam measure would be to only allow a CEO to place like, a couple for each system. Or either way, a cap on the amount of beacons, not time.

Because having to check if your beacon is still there, warning trespassers, could be a pain. I say make them really heavy armored (should be possible, a beacons wont need ot be very big, so why not put a big fat layer of armor around it)

I hope the DEVS take note of your idea.

Edited by: Yatar Kindoki on 04/06/2003 01:15:32
vinnymcg
vinnymcg
Vendetta Underground
Rule of Three

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Posted - 2007.01.11 21:44:00 - [7]

wow this idea is old, but good none the less. Although i would restrict it to only being able to anchor them in 0.0. 0.0 where the alliance has sov
   
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