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1. What happened to the skills - in EVE General Discussion [original thread]
Now this a local issue, but still.. Before DT today (June 25) the Federal Navy Academy in the Allebin system was LOADED with all skills available. All kinds and thousands of them, including the very expensive Jump Drive Ops. After DT almost all...
- by Memphis - at 2003.06.25 13:24:00
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2. Whole concept missing - in EVE General Discussion [original thread]
No whine, no long story: People who now enter this game for the first time will see that at least 2 _major_ concepts of this game are no longer accesible for them: 1. Research 2. Production There are no slots available. Period. Yes, in the Tra...
- by Memphis - at 2003.06.22 22:52:00
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3. Wear & Tear ? - in EVE General Discussion [original thread]
Well, suppose CCP wants to slow down the game, which IMHO is very much needed, then this would be their way out. Introduce depreciation a.s.a.p. and have the market work as it should work: Stuff get's old and needs to be replaced and funds are ...
- by Memphis - at 2003.06.16 14:33:00
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4. Wear & Tear ? - in EVE General Discussion [original thread]
That's the point I'm getting at: Suppose you're not getting podded the ship stays...forever. That is weird and shouldn't happen. I can see your point and it will come down to appliance of real-time or not to determine wear & tear. But fully agr...
- by Memphis - at 2003.06.16 13:49:00
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5. Wear & Tear ? - in EVE General Discussion [original thread]
Wouldn't it be quite realsitic realistic if all ships would get a sort of 'wear and tear' factor, dependent on the ships age? Once in a while you have to take it in for maintenance or even a complete overhaul. You could even go that far to say th...
- by Memphis - at 2003.06.16 13:34:00
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6. Market Query Tools - in Player Features and Ideas Discussion [original thread]
What I like to see is a good Market Query Tool: You enter the item you're looking for, enter a specific high/low price and a range and the tool provides you with a list of systems that meet the criteria.
- by Memphis - at 2003.06.11 15:57:00
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7. Question: Delicate delegation dev blog - in Test Server Feedback [original thread]
Hellmar, this is brilliant! Thx for the effort.
- by Memphis - at 2003.06.11 13:45:00
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8. Beacons - in Player Features and Ideas Discussion [original thread]
Like the idea. They should have a timer on it like cargo containers. Otherwise they will clutter more popular passage ways.
- by Memphis - at 2003.06.03 19:16:00
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9. Beacons - in Player Features and Ideas Discussion [original thread]
Like the idea. They should have a timer on it like cargo containers. Otherwise they will clutter more popular passage ways.
- by Memphis - at 2003.06.03 19:16:00
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