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MCD19
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Posted - 2006.10.23 13:12:00 -
[1]
hey guys wondered if u coud give some advic eon next ship. im training caldari frigate atm. currently flying a merlin. was wondering if u guys had idea on where 2 go next. i was looking at the moa cruiser. but i aint got a clue really any suggestions happily recieved thanks me
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Rude Bwoy
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Posted - 2006.10.23 13:17:00 -
[2]
What do you want to do next?
Mine - Osprey Fight - Caracel
Haul stuff - Badger!
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MCD19
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Posted - 2006.10.23 13:22:00 -
[3]
sorry really shud of put use lol how noobish of me yeah wil be for fighting what wud u reccomend fitting wise on the caracel?
cheers me
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Yamaeda
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Posted - 2006.10.23 15:23:00 -
[4]
Fitting depends on if you're missioning or pvp'ing, and what level missions.
For lvl 1 and 2's, full setup assault launchers should be quite good. Although if you dont have decent skills in bombardment and projection you'll need 2 heavies for the extra range against the occational cruiser in lvl 2's
high: 5xAssault laucher, or 2xHeavy, 3xAssault mid: med booster, large extender, hardeners low: power diagnostics or ballistic controls
/Y
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MCD19
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Posted - 2006.10.23 16:02:00 -
[5]
thanks very much 4 that and yeah i will b mainly missioning and ratting 1 problem ive got witrh my merlin is that the power output is fairly lame 2 mis launchers and a railgun and my low shield booster wont come online will i get similar probs with that ship
thanks again me
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Rude Bwoy
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Posted - 2006.10.23 20:40:00 -
[6]
Edited by: Rude Bwoy on 23/10/2006 20:40:11 i've found its better to have good skills in a class of ship rather than jump as soon as possible to higher class. (i.e. from Frigate to Cruiser)
This is because you generally need more SP than you think to get the best out of a ship. Also think about skills like weapons upgrades, energy management, mechanic etc.. - infrastructure skills that will help you get more from your ship. Plus you'll need them for the cerb!! 
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pewpewpewpewBOOOM
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Posted - 2006.10.23 22:33:00 -
[7]
Edited by: pewpewpewpewBOOOM on 23/10/2006 22:34:14
Originally by: Rude Bwoy Edited by: Rude Bwoy on 23/10/2006 20:40:11 i've found its better to have good skills in a class of ship rather than jump as soon as possible to higher class. (i.e. from Frigate to Cruiser)
This is because you generally need more SP than you think to get the best out of a ship. Also think about skills like weapons upgrades, energy management, mechanic etc.. - infrastructure skills that will help you get more from your ship. Plus you'll need them for the cerb!! 
These skills are important, but don't be afraid to get into a Caracal early. It's very forgiving of low SP, and you should be able to handle lvl 2 missions without much trouble.
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Sandeep
Trojan industries
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Posted - 2006.10.23 22:41:00 -
[8]
Originally by: MCD19 thanks very much 4 that and yeah i will b mainly missioning and ratting 1 problem ive got witrh my merlin is that the power output is fairly lame 2 mis launchers and a railgun and my low shield booster wont come online will i get similar probs with that ship
thanks again me
Train Engineering to 4. If you have time, train it to 5. Use 125mm instead of 150mm. Use Malkuth for best fitting. Use shield amplifiers instead of hardeners. By the way, shield booster is in med.
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MCD19
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Posted - 2006.10.24 08:12:00 -
[9]
thanks again guys your input is much appreciated any i deas on how 2 improve my merlin why we r on the subject? i fink im gonna train a few more sp before i jump in2 a caracel
cheers me
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Julio Torres
Reaver Inc
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Posted - 2006.10.24 09:06:00 -
[10]
Get into a Cruiser. Moa(Gunboat) Caracal(Missiles), then star training for a Assault Ship.
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MCD19
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Posted - 2006.10.24 09:36:00 -
[11]
so u reccomend not bothering with merlin but train cruiser instead i was gona wit till i had a few more sp b4 jumping in2 cruiser but again i know nufing so help in the matter wud b appreciated
me
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.10.24 10:17:00 -
[12]
Go for a Caracal; its a ship you can use for a long time. (growth time) Its damn ugly though... :P
-----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |

MCD19
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Posted - 2006.10.24 10:40:00 -
[13]
cool cool i think caracal it is may wait till ive got few more skill points 1st what stage wud u reccommend? like waht skils and stuff shud i have?
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Jim McGregor
Caldari
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Posted - 2006.10.24 10:45:00 -
[14]
Edited by: Jim McGregor on 24/10/2006 10:45:58 Caracal is easy to fit. Just put heavy launchers on it. I remember when I was new, I had some problems killing some of the frigates in the missions though. Took tons of missiles. So you might want to slap some assault launchers on it if you are facing frigates (assault launchers use light missiles, which is better against frigs).
Other than that, fill up medium slots with a shield booster, shield extenders and shield hardeners (harden against the damage the npc does.. if its gurista you are fighting, they are doing kinetic and thermal damage for example). Then use kinetic and thermal hardeners for that mission.
Its a easy ship to do missions in... just warp in and tank stuff while chucking missiles. You dont even have to move.
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Axristos
EPSILON TEAM Ushra'Khan
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Posted - 2006.10.24 10:51:00 -
[15]
Agree also the caracal has a bonus on missles and target range is base 60 km if i rem well. So go for it (UK) |

MCD19
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Posted - 2006.10.24 10:52:00 -
[16]
cool cool how many sp would u reccomend before flying a caracal tho? amd what specialisations? me
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Julio Torres
Reaver Inc
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Posted - 2006.10.24 11:57:00 -
[17]
You wont need many skills at all. Missile skills at levels 2-3 Cruiser at 3
Thats gonna last you a very long time. In the meantime, train up the mandatory skills. All Learning skills Eletronics Engineering
But the fun starts with Assault Frigates :)
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MCD19
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Posted - 2006.10.24 12:27:00 -
[18]
cool thanks guys again im gonna go away and start training me cruiser skill then. and then missile skill then im ready 2 pwn. anything thats weaker than me. watch out all you ibis pilots lol
cheers again
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