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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 16:41:00 -
[1]
Guns have 2 different mods. Low slot with a damage and rof bonus and mid/low slot tracking and range enhancers.
Missiles have only low slot BCU with a rof and damage modification.
It is obvious we lack of balance here.
What about mid/low slot module with a bonus to missile velocity and explosion radius or speed? --------------------------------------------------------------------------------
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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 17:34:00 -
[2]
I meant a module that can give 2 from 3 attributes: speed, explosion velocity or decrease in explosion radius. Why speed - because range is not the only factor. It is also important how fast your missiles get to the opponent. --------------------------------------------------------------------------------
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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 17:47:00 -
[3]
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 23/10/2006 17:39:40
Originally by: Trader Phil
A tracking computer works infinitly better than a target painter for turrets.
A tracking computer has no effect on the size of your target, so actually it works infinitly worse at that. I was saying that a target painter works just as well for turrets as for missile, they have the same effect, which is making the target appear bigger.
Ok but if we follow your way of thinking we can ged rid of all dmg, range turret modifications. You can get the same with a webber and a painter  --------------------------------------------------------------------------------
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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 17:51:00 -
[4]
Originally by: Chronus26 Edited by: Chronus26 on 23/10/2006 17:49:17 Missles != Turrets. Any attempt to compare them on fine detail points such as this is pretty useless.
You have to look at the big picture when it comes to this. They are really Suposed to be different, otherwise we'd have 'Generic Turret L' fitted on every Battleship etc etc.
You are right - thats why i like the idea of a mod dedicated only for missiles  --------------------------------------------------------------------------------
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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 18:25:00 -
[5]
Originally by: Leandro Salazar If there was a mod besides the painters that affects the relation between target sig and missile exp radius, that would make missiles seriously overpowered against small ships once again (Some say they already are anyway). Ain't gunna happen, could just go back to pre-missilenerf times then, where torps did full damage to inties and stuff.
Only way for more missile boost modules and keeping some balance is what the poster above me suggested, a general nerf to missile stats to offset the possible boost from the modules. I don't think you want THAT, do you? :P
No it is not what i need. But can you see a difference between full damage from a torp to a small ship and for example a 10 % from a mod?
That's why a nice mod for missiles would be nice.
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Valhalior
Caldari Beagle Corp R0ADKILL
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Posted - 2006.10.23 21:10:00 -
[6]
I want to remind that this topic is about a dedicated missile suystem - not target painters affecting all weapon types.
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