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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malcanis
Vanishing Point. The Initiative.
16211
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Posted - 2015.03.30 20:29:36 -
[1] - Quote
Jenshae Chiroptera wrote:Scipio Artelius wrote:Iteration on the sov changes is underway.
The first outline won't be what the final implementation looks like.
If the 4 hours comes about then yeah it will not be what most players want, but we still don't know the final sov updates.
In relation to the NPE comments, I can't disagree with you. Solo play for a new player sucks. There's been a few related threads in recent times. Only the 4 hour window? The whole Fozzie Logic plan is ludicrous. For a few months people will do a lot of fighting, try hold onto the SOV Then they will fail cascade and give it up, moving into NPC Null and Low Sec.
If getting lots of fights makes current sov owners fail-cascade, then so much the better.
My experience is that long intervals of getting no fights that mean anything is what actually leaves alliances vulnerable to fail-cascading.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16227
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Posted - 2015.04.04 21:13:19 -
[2] - Quote
Jenshae Chiroptera wrote:Max Deveron wrote:... and between both of us we have sen that most people are easily bored and quit because of the lack of Combat PvP.... Actually, I am in Providence and I am bored of all the PVP. There is always some solo, pair or tiny gang coming along, so frequently that I can't be bothered to make the effort to fight them. Rinse and repeat, meaningless little fights. In June, it will be worse, they will be griefing structures. Why should some non-threat, meaningless little gang be given the tools to force us to fight? They can't even get a decent fleet together. Height of entitlment that they feel they deserve to waste our time.
Talks about entitlement
Wants to have a gigantic structure grind shield to avoid having to actually defend her space
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16232
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Posted - 2015.04.05 20:24:13 -
[3] - Quote
EVE can easily trick you into not having fun
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16275
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Posted - 2015.04.25 12:52:42 -
[4] - Quote
Sgt Ocker wrote:Scipio Artelius wrote:Sgt Ocker wrote:Aralyn Cormallen wrote:Sgt Ocker wrote: It could work in a similar way as the limit on assisting drones. So for example 10 people could lock one target (of the same size) and then everyone else is forced to select a new target. A quick popup "target lock reached" could indicate, "I need to lock someone else".
1)FC: Enemy fleet other side of the gate, everyone lock up the people below your name, and fill up each others lock "slots" so the enemy cant shoot you. Invulnerable link ships, logistics and FC's - who needs to fit a tank module when you can render it impossible for the enemy to target you. 1) Not a problem at all - I wonder what ECM and sensor dampeners are for. Best thing about your scenario, while they have each other locked, they can't lock the fleet that is using EWAR and killing them. My 1st targets in that situation, any command ship followed by logi. Maybe I'm misunderstanding what you originally wrote, but it seems that from your original suggestion, you subsequent post wouldn't be possible. Aralyn gave an example of the mechanic being used as a defensive tactic to prevent anyone in the fleet from being targeted by an opponent and/or using it as a defensive tactic to prevent key ships (ewar and logistics) from being targeted. It seems from your original suggestion that there should be a limit of 10 people that can lock a ship. Aralyn pointed out that defensively, each ship in a fleet could lock up other ships in the same fleet, so that there are no more opportunities to lock any ships in the fleet. How does an opponents sensor damps and any other targeted weapon work at all under that situation? How would the other fleet be using ewar and killing them if they can't even lock them? How would you even make an opponent command ship or logi your primary target in that situation? The number 10 was only an eg. As I said further on the amount could be balanced by offensive and defensive alpha. It would remove the ability for anyone to be killed by a single alpha strike. It would mean logi and awar become even more important in fleet make up as they could easily be the deciding factor in a fight. Simply locking your own fleet members is a good tactic, as long as you have the numbers and the opposing fleet has no ewar to break those locks. The idea of alpha damage lock limit would be, only ships with offensive weapons locking the target take a "lock slot". It would not affect logi. Say you are in a fleet of 40 DPS, 8 logi, 2 dedicated tackle. You find an enemy fleet with similar makeup, they do not have enough in fleet to just lock each other up to stop your fleet locking them. Each ship can only have 1 target locked and each ship has a defensive alpha (maximum amount of damage potential that can lock it). No single fleet would ever have enough offensive alpha to stop them from being locked by an opposing fleet. They may have enough to lock up logi or the FC to protect them but then they can't shoot back at what is shooting them. While they have their FC safely locked up so you can't shoot him, you kill the rest of the fleet. Some of whom can't shoot back at you because they are protecting the FC by keeping him locked. NB; It would be a complete game changer and will never happen. Was just thinking out loud.
Not to mention that you're just addinging another specialised ship role like eg: Combat Recons (which everyone brings anyway) with a sig amp or 2 to take them up to the maximum of 12 locakable targets.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16275
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Posted - 2015.04.27 11:58:50 -
[5] - Quote
BR made for great PR, but in every other aspect - especially recruiting new players who actually subscribed - it was a failure.
The jump and sic changes have already had a dramatic effect with multiple regions abandoned by the bloc powers and free for the taking.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16276
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Posted - 2015.04.28 10:10:50 -
[6] - Quote
Making sov "easy to flip" advantages people who actually want to live in the space, as opposed to just owning it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16280
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Posted - 2015.05.01 06:29:36 -
[7] - Quote
Mistah Ewedynao wrote:Wanda Fayne wrote: I cant say i miss the good old days cuz i havent played that long. I will probably never have half of what you vets got. But there seems to be alot of content in this game all the same. Maybe you just have to try something new when things get stale.
Well I started playin Eve 7 yrs ago next month. I had certain things I loved to do and trained my characters many, many months to do these things well. Hell years of training involved in some activities. CCP brilliantly just handed these activities, while eliminating the skill requirements or advantages gained to "new players" on a silver platter. Throwing in idiotic things like loot spew to entertain mindless boobs who don't belong in a game like this in the first place. Millions of un-reimbursed skill points and Billions of isk and years of research tossed in the crapper in just one of these wonderful noobifications for my main alone. Oh and years or grinding missions to get great standings to put a POS up where I wanted basically laughed at and thrown down the drain also. At one time I had 10 accounts, still have 3 and don't really know why....just check in and skill basically. Most of my long time in-game friends have left. All my favorite activities have been noobified for the worse and are not profitable or fun or even recognizable anymore. More bored than bitter....ALOT of really poor decisions by CCP in the last few years. You all can interpret the numbers however you like, I just see an average of around 10K less players online when I log in then I saw a few years ago....and ALOT of those players had multiple paying accounts. I leave it to all the forum experts to figure out how many subs have been lost.... In fact my real feeling is one of sadness. Sad to see a once great game dumbed down and ruined by misguided clowns who really don't play it much, if at all. as for trying something new....like what??? Attack the Drifters...you know Concord on Steroids armed ships? Sounds like great fun...for a mentally challenged child I guess. I'll just keep skilling an account or two, hoping for a miracle and a HUGE change in CCP's management and direction. Penalizing your long term customers in a misguided attempt to attract new players is not a growth business plan, it's a recipe to destroy your business.
Sounds to me like the only thing that you've "lost" is that other people don't have to do "years of grinding" like you did. You're oddly short on specifics about how you have been "penalized" and what these "millions of unreimbursed skillpoints" you lost are.
Here's a tip: the fact that you've gotten older and don't have as much time or mental energy to play MMOs isn't CCP's fault, nor is it a problem with EVE.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16281
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Posted - 2015.05.01 12:39:51 -
[8] - Quote
ADVAC wrote:As a returning player I find it very, very annoying to wait these skills to train. The whole skill system should go away. it's useless.
Skills are just timers that let us do stuff. Useless timers, that prevent great stuff from happening.
For example, I could be buying plexes and fitting nice navy drakes and blow them up in Amamamamamake, but no. I have to buy crappy T1 frigs wich deal whole 30 dps with my crappy skills.
Note to CCP, by removing useless skills, you make more cash. That's $$$$$$$.
It is not the same when you buy a character, since you can't buy their skills, you buy the indentity and crappy name. You can't rename your purchased character.
You have removed learning skills, wich is great. Now, remove the rest of the useless skill system.
Mmos have character advancement; it's practically a defining characteristic of the genre. There are good reasons to throttle content.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16282
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Posted - 2015.05.02 08:03:50 -
[9] - Quote
Sgt Ocker wrote:Nariya Kentaya wrote:Jenshae Chiroptera wrote:CCP Greyscale wrote:. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.[/i] CCP should reduce the bonuses on black ops and industrials by 10% each month. actually, that would be a wonderful idea to go ahead and give nullsec a kcik and force them to start prepping for the eventual change. right now, the chances of the JF bonus being removed are low because nullsec can just keep going "but look look, we cant possible sustain ourselves industrially, theres no infrastructure", a gradual nerf would force them to start building up early on so when the eventual changes hit forcing their independence, they wont have any real excuses to try and mitigate their inconvenience from the change (though honestly, they shoulda just cut off the JF cold turkey to start with, woulda at least started a little chaos as people moved to rearrange their holdings to provide reliabel supply lines) And who would you think benefit most from forcing self reliance without creating a new balance of power? Would it possibly be smaller groups trying to establish themselves OR the few dominating groups who already control such large expanses of space. Infrastructure or lack of, is a minor component of self sustainability in nulsec. Availability of materials needed to support an alliance has far more impact than lack of a pos or station. The introduction of Fozzie Sov will see infrastructure become more of a barrier to smaller unaligned groups as it will so easily be destroyed by the nearest coalition. For now though, there is always the trips to highsec to keep you in what you need. CCP re-balancing ore levels in nulsec does little toward creating a self sustaining environment , unless every is content to fly T1 ships fitted with T1 modules. T2 production is the largest barrier to self sufficiency in nulsec and cannot be addressed by increasing ore mining yields or reducing bonuses on JF's.
I think the phease you're looking for is "necessary, but not sufficient"
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16322
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Posted - 2015.05.05 10:33:57 -
[10] - Quote
Nothing will change the fact that people not prepared to fight for their space will lose it. What fozzie sov does is reduce the size of the groups likely to dispute a challenger. What more would you want or expect of it?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16322
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Posted - 2015.05.05 20:14:41 -
[11] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:Nothing will change the fact that people not prepared to fight for their space will lose it. What fozzie sov does is reduce the size of the groups likely to dispute a challenger. What more would you want or expect of it? The same people will fight, the same people will mooch around in the safest systems.
What does that even mean? I can't even tell if that means you're agreeing or disagreeing with me, because it could easily be read either way.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16324
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Posted - 2015.05.06 08:32:17 -
[12] - Quote
Seems to me like quite a bit of feedback was taken on board, but it seems like you're determined to lose before the game even starts, so contrary facts aren't relevant.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16329
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Posted - 2015.05.08 07:15:45 -
[13] - Quote
Ishtanchuk Fazmarai wrote:
Not to mention that any small group trying to set up a foothold will be forced to do it in the useless space left outside of the big groups' territory.
Delve, Fountain, Querious are "useless space", you heard it here first, folks!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16341
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Posted - 2015.05.10 06:52:35 -
[14] - Quote
Logan Revelore wrote:If CCP want subs to increase by a decent amount they need to convert the sandbox into a sandpark. There's excellent PvP and sandbox gameplay in this game, but there's no PvE served stories of value. The only stories are those we the players write and serve each others, but that won't bring in substantial numbers of people.
That's why this game is a niche.
If they want it to be more than that they need to give this amazing sandbox some prebuilt sand castles that a more mainstream player can knock over. How this can be done is out of the scope of this post. The key take away is Sandpark though. In the very slim chance people want me to bring a suggestion to the table on how this can be accomplished they're welcomed to throw me a PM.
There is no support whatsoever for the idea that CCP are even able to do this, even if they were stupid enough to try and emulate the incredible success of ST:O.
EVE famously has the worst PvE of any MMO, and there's a reason for this (and it's not an ideological one).
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16342
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Posted - 2015.05.10 07:07:25 -
[15] - Quote
As for the ideological reason, well I wrote about that a while ago.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16345
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Posted - 2015.05.10 11:35:06 -
[16] - Quote
Ishtanchuk Fazmarai wrote:
PvPrs can use PvP on PvErs. PvErs should be able to use PvE on PvPrs. This way everybody would face consequences and risk, and not just the guys who don't PvP.
And what, in this frankly batshit insane scheme of things, will stop the "PvPers" from using PvE on "PvErs"?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16345
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Posted - 2015.05.10 13:45:26 -
[17] - Quote
Ishtanchuk Fazmarai wrote:Malcanis wrote:Ishtanchuk Fazmarai wrote:
PvPrs can use PvP on PvErs. PvErs should be able to use PvE on PvPrs. This way everybody would face consequences and risk, and not just the guys who don't PvP.
And what, in this frankly batshit insane scheme of things, will stop the "PvPers" from using PvE on "PvErs"? Security status and killrights. From tamer to nastier: Some of the PvE "PvP" should be universally available Some of the PvE "PvP" should be available only on characters with negative security Some of the PvE "PvP" should be available only on characters with -10.0 sec Some of the PvE "PvP" should be available only on characters with any active killright from any character Some of the PvE "PvP" should be available only on characters with a active killright from the PvE "agressor" Also some choices could be added to wardeccers only. Anyone engaging into "unconsensual PvP" should be exposed to "unconsensual PvP through other means". At least potentially. Players who didn't engaged into unconsensual PvP would still be exposed to, huh, unconsensual PvP. But would be given tools to exact revenge by playing their way, and not the PvPr's way. And that's the whole beauty of the concept. You play your way and your way allows you to push me, and then I may choose to push you back by playing my way. You wardec me... I peacedec you. Ying and Yang.
That's a lovely sounding story, sailing the sea of dreams, but it founders on the rock of reality and drowns in the sea of inconvenient facts.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16348
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Posted - 2015.05.10 14:26:42 -
[18] - Quote
Nevase Prometeus wrote:I just think about simple solutions and need more polishment . Compensation or Punishment.
Like security status. When someone start shoot you and you don't fight back . After you die the killer got 'predator' status and you got 'prey' status.
Now is base on history of both side.If predator had a lot of prey in their list and prey is never or rarely start a fight. It's trigger
Prey could send 'report' to some npc lke Concord. So NPC could do punishments (like Concord going to destroy ship or podkill as same as predator do with prey) maybe even predator had gone to null or lowsec.
Or prey could choose 'compensation' like Concord's watchlist as long as prey stay in hisec when prey got attack again Concord come and help him instantly.
This situation will happen like one kill for one actions.
This idea is just a draft idea . So EVE could stay in PVP sandbox just make some rooms for anothers player that does not like PVP.
Thanks for sharing.
And if someone never mines or manufactures, they should be allowed to have free NPC minerals and goods?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16355
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Posted - 2015.05.11 18:17:09 -
[19] - Quote
Ares Desideratus wrote: Do you really think people in this game are too cruel? Personally I think we aren't cruel enough. They should just get rid of censorship and all of the "language rules" and all that and let us say whatever the **** we want, would that really be so bad?
While I'd be the last to deny that there moderation polices in this forum don't always aim at the right targets, total non-moderation ends up with forums that devolve into those who tolerate or enjoy the communication style of the absolute lowest common denominator.
EG: Youtube comments.
Go read youtube comments for an hour and see if you still have the same ideals. Or, indeed, a functioning cortex.
EDIT: I think it's also possible distinguish between a moral imperative to endure setbacks and "unfairness" and the mindset that seems to think that it's a duty to impose the maximum amount of those things regardless of personal advantage. Being tough and harsh is one thing. Being a **** is another. But I also believe that one's moral choices should be one's own to make or thry have no meaning.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16358
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Posted - 2015.05.12 01:56:14 -
[20] - Quote
Ares Desideratus wrote:Sgt Ocker wrote:Ares Desideratus wrote: What is wrong with being a **** in a video game? Know what I'm saying? Look at the game as a whole now, honestly look at it - Then you could possibly answer that yourself. While being ruthless and harsh is ok, taking it to ever higher levels by trying to prove yours is bigger than the next guys, things get broken. We have all heard and said - EVE IS REAL - and like anything that is real for you (not the next guy, who just thinks it fun to be the biggest douche he can regardless of the consequences for others)), if it becomes to hard or boring or begins to cost too much or simply hurts more than you like - You stop doing it. Eve is a game but it is also much more than a game, it has an impact on many things outside of pixel fights and calling some guy a nob (and worse) because he killed your rookie ship with a proteus. Be as ruthless as you like but keep a level of humanity about you - If you don't like it, quit, has seen eve lose many who could have gone on to give you content for the next 4 or 5 years, had you not just pushed them aside by being an "absolute" douche. By all means, beat'em up, kill their ships, blow up their mobile depots - Just don't be an absolute douche about it. Try for all out destruction instead of annihilation with extinction . All out destruction proves you are stronger (at that time) and can be come back from, extinction is final and is future kill mails you and others, will never get. I was asking Malcanis what was wrong with being a jerk.
xn.ym
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16358
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Posted - 2015.05.12 02:51:32 -
[21] - Quote
Ares Desideratus wrote:It was a good article, but just like you they fail to acknowledge the importance of conflict. I think the assholes, douchebags, scumbags, scoundrels, swindlers, scammers, and total jerks of Eve deserve a place on that list as well. They play just as important a role as anyone else. They give more reasons for conflict to happen in the game. They can give better reasons to have an epic battle, to wage a war, to fight for freedom. Some of you guys just want to have a nice little circle jerk up in here. I ain't having none of it.
I think maybe you did not read that article carefully enough.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16358
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Posted - 2015.05.12 02:56:46 -
[22] - Quote
What's the difference between someone who wants to make people feel bad merely for playing EVE and someone who hates EVE?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16358
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Posted - 2015.05.12 03:03:38 -
[23] - Quote
Ares Desideratus wrote:Malcanis wrote:Ares Desideratus wrote:It was a good article, but just like you they fail to acknowledge the importance of conflict. I think the assholes, douchebags, scumbags, scoundrels, swindlers, scammers, and total jerks of Eve deserve a place on that list as well. They play just as important a role as anyone else. They give more reasons for conflict to happen in the game. They can give better reasons to have an epic battle, to wage a war, to fight for freedom. Some of you guys just want to have a nice little circle jerk up in here. I ain't having none of it. I think maybe you did not read that article carefully enough. Just skimmed through most of it. It's just a bunch of BS about stroking each other off for giving each other reasons for playing the game. Doesn't really give me a reason to not be a total jackass.
I'll try and recast the question: is there anyone in EVE who would have a worse game experience if you weren't playing it?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16365
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Posted - 2015.05.13 05:11:48 -
[24] - Quote
Ares Desideratus wrote:Jenshae Chiroptera wrote:Ares Desideratus wrote:... There is a difference between what people do within the game against a character and using the game as a psychological weapon against a player. How? How is there a difference between these two ideas and who gets to decide when a player's actions become a "psychological weapon"? This is the type of **** that bothers me, where are you getting this information? These two concepts you just described could actually be the exact same thing, just described differently.
CCP get to decide, and they've made it very clear that if they're sufficiently motivated, that they will effect that choice.
It has been made extremely clear that there is a dividing line between attacking a player character and using the game to attack the player. Or to put it another way, that EVE is only a game, and and that while you're meant to play it as a cold dark ruthless game, that you should have a miminum of respect for the other players.
Since you've made it abundantly clear that you have a great deal of difficulty in distinguishing the two concepts, I advise you to tread well clear of overstepping the line, if for no other reason that CCP have also made it extremely clear that even associating with people like you isn't a great idea either, and you've said that you have at least one buddy who enjoys your company in game.
I'll try and use an analogy, which I fully expect you to fail to understand and dismiss as "pretentious hipster drivel": American football is a full contact, physical sport, and if you tackle me hard when I'm carrying the ball and I get hurt, well too bad, these things happen and I chose to play the game knowing that they do. But if you stamp on my face after I've lost possession, just for the hell of it, then you'll be off the pitcch, banned for several matches or even for ever, and looking at assault charges.
That's the difference between "playing the game hard and if someone gets hurt then too bad" and "being a ****": if all you want to do is "be a ****" then you can and will be ejected from the game and no one will miss you.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16365
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Posted - 2015.05.13 06:19:52 -
[25] - Quote
Ares Desideratus wrote: Also, quit making assumptions about me.
I've done nothing but take you at your word. If you repeatedly insist that you're a ****, and repeatedly asert that you can't see any reaon not to be one, or any difference between playing hard and crossing the line then why act disappointed when people react as though you're telling the truth?
I mean actually I'm pretty sure that I know why; you're an emotionally immature little bully who got scared when he suddenly realised that there actually is an authority figure on the playground. It was most entertaining seeing you back up so fast that your shoes smoked.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16365
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Posted - 2015.05.13 10:01:12 -
[26] - Quote
Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16368
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Posted - 2015.05.13 19:35:25 -
[27] - Quote
Sgt Ocker wrote:Malcanis wrote:Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there. The concepts shown do look good. Not sure if I missed it or it just wasn't mentioned but can the citadel weapons be manually controlled, like pos guns? Stations for player controlled WH space, a real game changer - No more living out of a pos. Although this; (2nd sentence in particular) Quote:All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. leaves me wondering. To preserve Wormhole space gameplay by making it so you can warp directly to player owned structures using the on-board scanner? Is that not the exact opposite of how WH space is searched now? Corps (many of whom live in wh's and are not in alliances) will not have the benefit of alliance invulnerability timers yet can plant the citadel structures in WH space. Which will be visible to anyone entering the system by simply opening the on-board scanner. That to me does not sound like it is "preserving" Wormhole gameplay but completely changing it.
I've only skimmed it really. Spring is a pretty busy time for those of us trying to turn a rubble-strewn wasteland into a garden, and I've prioritised planting an entire raised bed with salads over destroying spaceship hopes and dreams this evening..
The W-space implications have wholly passed me by. I'll try and get some time to read the blog and the more constructive comments this weekend. Truthfully, I just about have the attention to spare for the 0.0 implications. The W-space crew are more than capable of commenting on the effects on their patch. My preperations for the great changes ahead consist of making some effort to accumulate ISK: being able to just buy what you need compensates for a lot of lack of foresight
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16368
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Posted - 2015.05.13 19:37:30 -
[28] - Quote
Solecist Project wrote: Check Basil.... ^_^
God dambit, I knew there was something I forgot to plant today.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16380
|
Posted - 2015.05.16 18:13:25 -
[29] - Quote
Kaarous Aldurald wrote: abject lesson
Intentional pun or embarrassing typo?
YOU DECIDE!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16381
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Posted - 2015.05.16 20:47:45 -
[30] - Quote
In a way, Instantnunchucks is correct: if CCP did manage to add in genuinely fun-to-do PvP, then EVE almost certainly would see a large surge in both subs and PCU. And hey, EVE is 12 years old: PvE that's not basically a "To do: PvE that's not a god damb punishment" post-it note would be pretty nice. In fact it would be great.
The 2 main problems with this approach are
1) This is going to take a huge amount of resources to do. CCP have literally only just made the tools that allow them to generate new PvE rooms rather than literally hand-code each one. I am not making this up: that's how weakly they've focused on PvE. "Fun" PvE is going to require pretty much a ground-up rewrite of the whole code block. Doing an end run around this was one of the potential benefits of Incarna, btw,
2) There is no indication whatsoever that, even if they devoted large resources to the project, CCP are capable of producing "Fun" PvE. They just... they just dont think that way. CCP do 'awesome' just fine. They just don't do 'fun'.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16384
|
Posted - 2015.05.16 23:28:12 -
[31] - Quote
Ishtanchuk Fazmarai wrote:Malcanis wrote:In a way, Instantnunchucks is correct: if CCP did manage to add in genuinely fun-to-do PvP, then EVE almost certainly would see a large surge in both subs and PCU. And hey, EVE is 12 years old: PvE that's not basically a "To do: PvE that's not a god damb punishment" post-it note would be pretty nice. In fact it would be great.
The 2 main problems with this approach are
1) This is going to take a huge amount of resources to do. CCP have literally only just made the tools that allow them to generate new PvE rooms rather than literally hand-code each one. I am not making this up: that's how weakly they've focused on PvE. "Fun" PvE is going to require pretty much a ground-up rewrite of the whole code block. Doing an end run around this was one of the potential benefits of Incarna, btw,
2) There is no indication whatsoever that, even if they devoted large resources to the project, CCP are capable of producing "Fun" PvE. They just... they just dont think that way. CCP do 'awesome' just fine. They just don't do 'fun'. Oh, come on. First: define "fun". Obviously the guy quoting you doesn't knows why mission runners do run missions. I've run in excess of 2,400 missions (and can prove it! ), and so I have a couple of clues on why I keep doing it. Same goes for mining, too. So, in one hand, PvE needs "more of the same". That would be a good thing; I've been running missions since 2009 and guess what? I *never* wrote the guide for one. There was no need to, the guides already had been written before i joined the game. I know that this was because CCP didn't had the tools and building new misions was horribly time consuming and painstakingly difficult. But two years after CCP began developing mission making tools, what have we got? Burner missions. Not a single poor lil' Level 4. Not even a "Damsel's revenge" where your goal is to keep the Damsel (and her cruiser) alive by blasting waves of rats as she takes dow the Pleasure complex... and then Kruul has set MORE explosives so the cruiser is going to pop unless it haves 90% of its original tank when the complex blows. Doh! A mission that can be failed! And without using a single new resource, just old mission tools and AI. But there's more. CCP have proved to be capable of coming up with complex systems for PvP *cough* FozzieSov *cough* which, even if they're more or less dead on arrival, certainly ARE complex and require LOTS of new resources. Let alone the PvP structures and their magical you-lost-your-Citadel-but-not-your stuff-seriously bull. CCP only needs to do for PvE what they've been doing for PvP. Make PvE something generated by players, consumed by players, in order to affect other players. That IS unconsensual PvP, too. It only takes to take seriously that some people will not shot oher people... not in EVE at least, and maybe not in person. But that doesn't means that, provided a chance, those people would gleefully mess with other people, specially those coming after them with their PvP ships.
For some reason you seem to think that agent missions are anything to do with "fun PvE". I am at a loss to think why. Missions are at best mining with a fancy label and some flavour text, and introducing them was a horrible mistake for EVE at every level.
CCP's modern PvE direction can be clearly seen with, uh, the PvE they've introduced since; Sleepers, Incursions, Burners, Drifters.
PS: it's also pretty cute that you think "2400" missions is a lot.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16384
|
Posted - 2015.05.16 23:33:34 -
[32] - Quote
Sgt Ocker wrote:Kaarous Aldurald wrote:CCP has some news for you.
The best player retention amongst any new players, is of those players who experienced PvP combat in some way. The way forward is clear, and it's not your way. I bet CCP told you that. Really, that is such a stupid comment to make. 1 in 100 new players (less than 1 month) is ok with losing ships in pvp while he can't reasonably defend himself, has no idea how the game works, no game currency to replace lost ships, etc. To improve new player retention, CCP need to start offering a LOT more to new players. If it is considered to be at acceptable levels, player numbers should remain fairly stable. 1 joins 1 leaves. Most games look at new players as a way to increase player numbers, CCP seem to use them as a means of keeping numbers stable.
CCP have access to actual data to back up their assertions in this matter. What do you have?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16388
|
Posted - 2015.05.17 06:34:16 -
[33] - Quote
Marsha Mallow wrote:Sgt Ocker wrote:Kaarous Aldurald wrote:CCP has some news for you.
The best player retention amongst any new players, is of those players who experienced PvP combat in some way. The way forward is clear, and it's not your way. I bet CCP told you that. Really, that is such a stupid comment to make. 1 in 100 new players (less than 1 month) is ok with losing ships in pvp while he can't reasonably defend himself, has no idea how the game works, no game currency to replace lost ships, etc. To improve new player retention, CCP need to start offering a LOT more to new players. If it is considered to be at acceptable levels, player numbers should remain fairly stable. 1 joins 1 leaves. Most games look at new players as a way to increase player numbers, CCP seem to use them as a means of keeping numbers stable. The funny thing is, CCP told those of us who do engage with rookies what we already knew (the FF presentation re retention). No-one joins to grind missions. There is better 'end-game-boss-pimp-my-ride' crap in plenty of other games, and established groups who enjoy it and do it well. There's never been an incentive to come here to do high level PVE boss mode content, although incursions/wormholes were a step in that direction. New players come here for the wild west, then get tangled up with skillpoints and ISK. They are badly misinformed by other players, to a degree that is really damaging, because they're dumped into NPC corps which contain utter dickheads. This trend is being addressed by player groups and by CCP who support those player groups, as well as a revamped NPE which any of us can contribute to. But it's never been assisted by the whiners sitting in NPC corps churning out missions who give bad advice to new players and are poisonous towards the rest of this community both internally and on external sites before they flounce off in a ball of self-righteous indignation. If EvE dies, it won't be for lack of trying from the playerbase who bothered. But the abject failures have done a lot of damage simply because there are so many of them, and they are so very vocal. Which is why you should always pod everyone, just to be sure.
This is but one of the reasons I argued so strongly to let people join the NPC corp of their choice.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16388
|
Posted - 2015.05.17 06:41:23 -
[34] - Quote
Incidentally, this is what "PVE focused" MMOs look like. Get a load of this hooey:
Quote: "People still do Scorchwing?"
There's a "contract" system; basically daily mini-quests you do at level 50 to fill a bar to get rewards for the week. One of the contract types is do "event X", which killing world bosses are part of.
Actually something of a problem since you only get credit if you damage the boss and do at least 1% of it's HP in damage, which with the large groups that've been forming(since everyone wants to do their contract for the day), an no-one gets credit since it's killed in like 2 seconds with everyone doing .2% of it's HP in damage(all while getting 1 FPS since Wildstar continues to **** the bed with large groups of players).
Yeah I'll stick with EVE, thanks.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16389
|
Posted - 2015.05.17 08:39:13 -
[35] - Quote
Tao Dolcino wrote:Sovereignty eh ? For me there is only one question : Are CCPs doing something to break the huge null sec empires, trying to make the null sec game much more dynamic and interesting for smaller entities, or do they change EVE to please their mafia buddies ? The rest is blabla.
You tell me.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16389
|
Posted - 2015.05.17 12:17:05 -
[36] - Quote
Sgt Ocker wrote:Malcanis wrote:Tao Dolcino wrote:Sovereignty eh ? For me there is only one question : Are CCPs doing something to break the huge null sec empires, trying to make the null sec game much more dynamic and interesting for smaller entities, or do they change EVE to please their mafia buddies ? The rest is blabla. You tell me. It really is disheartening when you look at that, then adding FozzieSov to the equation. I wonder how many years it will take to get a sov system that isn't so biased, if ever.
What's disheartening? Seeing 2/3 of the map opening up for independent grouping? (It will be even more soon, because some of those existing groups will fall apart at the first hard shove, allowing even more opportunities for new claimants - start bookmarking. XiX space now. And a lot of the southeast too.)
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16391
|
Posted - 2015.05.17 19:55:11 -
[37] - Quote
Jenshae Chiroptera wrote:It also makes PVP more interesting, as you are more invested, if you built your own ship.
But that doesn't make the activity itself any more fun.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16396
|
Posted - 2015.05.19 07:00:16 -
[38] - Quote
Speedkermit Damo wrote:Jenn aSide wrote:Speedkermit Damo wrote:Jade Yanumano wrote: I am a player that has been playing EVE since 2005. I am in agreement. I believe what CCP is trying to do is great, but the Sov changes they are putting in place regarding the sov being vulnerable for 4 to 8 hours a day is emptying null sec out a lot more. I remember CCP making a comment that EVE is in now way the representation of the way people thing or live their lives. I would prefer CCP rephrases that, because it is very untrue.
People become immersed into the game, their RL dramas left behind and their ideas and thoughts no matter how sadistic or not become part of the game.
With the new sov changes CCP Fozzie is introducing, i would say that null sec will lose even more numbers and probably already is. Generating more action is just something that is needed, with that i will agree. You can't have everyone carebear all the time and then stagnate the game to a point people quit due to boredom. There are many problems in EVE. One of many is the fact that CCP stated they trying to generate more fun fights and action in EVE, and also trying to allow smaller entities to have a piece of the pie. However, this is not the case, larger more stronger alliances are at it again. They push smaller entities to the point of simply quitting the game, as there are thousands that do not want to be in major 10k to 38k size powerblocs. They don't want to do massive fleets. They enjoy the small gang game play style.
Each time CCP makes a change they completely ignore one simple fact, a fact that has been apart of the human condition for thousands of years. That fact is, "I am a stronger caveman than you, join me or I beat you like rock". Then tie that in with the really sadistic minds of some of the people in EVE, well, that only spells bad news for any small entity. Even if its a small entity bent on trying to promote EVE and Null Sec and get more new players to join up and move to a null sec region designed to help build up the abilities of new players, so they can learn how to play the game in a different environment to high security space. Lets take Brave Collective for instance. They have lots of new players join them, teach them, show them the ropes. Some alliance are not as big as they are. Some try to show new players the fun side of a smaller scale way of having fun.
None of what CCP Fozzie has brought forward is of any interest to a new player willing to move to null sec and learn the ropes in a harder environment. At the present moment, numbers are dropping. I also get told, no, numbers are increasing and yet i don't see it. I had a GM tell me they are over 500k accounts. I really could not contain my laughter. CCP makes a big mistake relying purely on just the numbers and not the "active" numbers.
CCP states they cannot intervene nor interfere or they use the phrase, "we cannot directly affect the game". Well now, that is the funniest nonsense I have ever heard. By making certain changes to the game regarding mechanics, you are affecting the game. Due to the 4 to 8 hour timers you are implementing in the new sov changes, you directly affect the game. It forces alliances/coalitions to make every possible attempt to break up smaller entities and push them into joining a larger powerbloc and becoming nothing but a number. That is directly affecting the smaller gang game play style. I would also go as far as stating that CCP have not really changed much in terms of giving opportunities to smaller entities.
To be honest, there is a good chance CCP will lose a lot more "active" players. I myself personally have opened an account on other games like star********. LOL.
It is truly very sad that EVE has turned to this uninteresting, not fun, game. It was the biggest, best game in the world, that no one had the ability to top. Now CCP is just pushing people away, pushing the community away with some of the changes in the new upcoming patch. That has already been a dramatic drop in active players over the past 12 to 18 months. Thank you CCP for a great game, and thank you CCP Fozzie for your effort, but EVE is just no longer worth playing.
Terrible mechanics aside. It wasn't CCP that made nullsec stagnant, it was a small clique of players, and after fozziesov drops, they will do it all over again. Hell, they're at it already. Rebuilding the blue donut. It's not a small clique of anything, it's people being people, human nature at work. People will take advantage of ANY situation, whether it's lawless space in an internet game or in real life (look at real life businesses using various laws and regulations to not only make a profit, but beat the crap out of their competition, hell, you don't even have to go that far, look at any High School lol) Blaming it on a "few people" is an old and tired fallacy (and one usually offered by people who themselves have contributed to the problem but don't want to take any blame), the idea that "things would be great" if a handful of people didn't do something. The real truth is null has been the way it is now since day one, the entire game has been that way, various individuals and groups seeking whatever advantage they could over others and damn the consequences. In other words, you can't sit there in an Alliance that is Blue to Goons (an Alliance i used to be a part of btw) and complain about Blue anything. Only a few people run Alliances/Coalitions. Ultimately they are the ones who decide to blue up everything within 20 jumps. and further, or not. Was nullsec always like this? I have been playing for less than 3 years so I wouldn't know. But from what I've read and heard apparently not. And yes I do see the irony of me making this observation considering who I currently fly with.
We are literally next door to Venal mate.
Take a look at that coalition map I posted.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16396
|
Posted - 2015.05.19 07:36:29 -
[39] - Quote
Benny Ohu wrote:this board does not recognise the legitimacy of the triple-dog dare as the phrase is not alliterative
the double-dog dare is sustained and endorsed
I dodecadogdare you!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16396
|
Posted - 2015.05.19 10:49:44 -
[40] - Quote
Sgt Ocker wrote:Malcanis wrote:Speedkermit Damo wrote:Jenn aSide wrote:Speedkermit Damo wrote: Terrible mechanics aside. It wasn't CCP that made nullsec stagnant, it was a small clique of players, and after fozziesov drops, they will do it all over again. Hell, they're at it already. Rebuilding the blue donut.
It's not a small clique of anything, it's people being people, human nature at work. People will take advantage of ANY situation, whether it's lawless space in an internet game or in real life (look at real life businesses using various laws and regulations to not only make a profit, but beat the crap out of their competition, hell, you don't even have to go that far, look at any High School lol) Blaming it on a "few people" is an old and tired fallacy (and one usually offered by people who themselves have contributed to the problem but don't want to take any blame), the idea that "things would be great" if a handful of people didn't do something. The real truth is null has been the way it is now since day one, the entire game has been that way, various individuals and groups seeking whatever advantage they could over others and damn the consequences. In other words, you can't sit there in an Alliance that is Blue to Goons (an Alliance i used to be a part of btw) and complain about Blue anything. Only a few people run Alliances/Coalitions. Ultimately they are the ones who decide to blue up everything within 20 jumps. and further, or not. Was nullsec always like this? I have been playing for less than 3 years so I wouldn't know. But from what I've read and heard apparently not. And yes I do see the irony of me making this observation considering who I currently fly with. We are literally next door to Venal mate. Take a look at that coalition map I posted. And with all seriousness, you could not have picked a safer part of nul to set up home in. Keep the right 2 systems safe, you really have little to fear. At least until Cobalt Edge fail cascades, then you may or may not see some interest, if the right group decide it is worth the trouble. Have a good relationship with your neighbours? Camping EOY can be fun, spent many an hour there a few years back. While multiboxing anoms with alts, camping EOY can be entertaining and break the monotony.
We're dreadful neighbours
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16400
|
Posted - 2015.05.19 19:37:40 -
[41] - Quote
Dersen Lowery wrote:0bama Barack ******* wrote:Yea, my null accounts are now hybernating as i wanna see what new sov will bring I wonder how many accounts this is true of? I've noticed that there is a steady hum of people asking CCP to slow down a bit with all the changes, which must amuse the bittervets to no end.
It totally does.
The EVE playerbase is a 12 year showcase in demonstrating that people should be careful what they wish for.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16400
|
Posted - 2015.05.19 19:39:14 -
[42] - Quote
Jenn aSide wrote:Dersen Lowery wrote:0bama Barack ******* wrote:Yea, my null accounts are now hybernating as i wanna see what new sov will bring I wonder how many accounts this is true of? I've noticed that there is a steady hum of people asking CCP to slow down a bit with all the changes, which must amuse the bittervets to no end. I haven't let any accounts lapse, but I'll cop to waiting and watching more than I did before, just to see how things like the T3 cruiser rebalance shake out. I haven't unsubbed any either and I still participate with my corp even though we aren't in null anymore. But I'm a Sov null guy (the nomadic "PL" style just ain't for me) no matter how many characters I keep in high sec lol and I'm in watch and wait mode like everyone else. I don't want to join a new corp just to have it all washed a way 2 days after I move in. Hopefully by late June early July everything will come into focus and I can make some moves.
Well then come back to us, sweetie.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16401
|
Posted - 2015.05.19 20:42:48 -
[43] - Quote
Dersen Lowery wrote: Malcanis' quip cuts closer to the problem, in a sense.
It's my third most irritating trait
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16401
|
Posted - 2015.05.20 05:44:46 -
[44] - Quote
Sgt Ocker wrote:Jenn aSide wrote:Dersen Lowery wrote:0bama Barack ******* wrote:Yea, my null accounts are now hybernating as i wanna see what new sov will bring I wonder how many accounts this is true of? I've noticed that there is a steady hum of people asking CCP to slow down a bit with all the changes, which must amuse the bittervets to no end. I haven't let any accounts lapse, but I'll cop to waiting and watching more than I did before, just to see how things like the T3 cruiser rebalance shake out. I haven't unsubbed any either and I still participate with my corp even though we aren't in null anymore. But I'm a Sov null guy (the nomadic "PL" style just ain't for me) no matter how many characters I keep in high sec lol and I'm in watch and wait mode like everyone else. I don't want to join a new corp just to have it all washed a way 2 days after I move in. Hopefully by late June early July everything will come into focus and I can make some moves. Malcanis posted a nice sov map a few pages back. Use it to find an alliance, choose wisely and you risk little as far having it all washed away. The only thing facing the blue armies with the coming changes is how long it takes for stagnancy to return. There is no risk to their holdings, so any and all content gained from the coming changes is dependent on how many and for how long, new groups are prepared to be stomped by, blue armies. The biggest issue for CCP as far as sov mechanics goes; Sov content is controlled by a "development team" who don't work for CCP. Unlike CCP they have little to lose by continuing along their current path of development.
It's a coalition map. Not quite the same.
Compare it to the pre phoebe map.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16406
|
Posted - 2015.05.21 08:31:59 -
[45] - Quote
Sgt Ocker wrote:Jonah Gravenstein wrote:La Rynx wrote:Jonah Gravenstein wrote:Try reading the rest of it. I did not only try, i did. Hint: It is not a question WHY PvE is in EvE, the fact is, that it IS a valid part of EvE. Where did I say it wasn't? Being a source of finance to facilitate other activities makes it practically essential, the fact that some people do it for reasons other than the ones CCP appear to have included it for, doesn't mean that it requires working on to the detriment of the core game concepts. They tried that already, WiS looked very much to a PvE oriented direction; look how well that went. I don't see that improving PVE content should have to be to the detriment of "core concepts". Which by the way are a "sandbox" - Fact is CCP have been steadily moving away from the "core concept" of the game for a few years now Better PVE in lowsec would be a huge benefit to the "core concepts" of a true sandbox. I wonder if those who believe TQ should be a giant PVP arena as the core concept realize how detrimental that would be to TQ. I know a guy who has played eve for 7 years and his main character has probably not undocked more than 7 times. He does not PVP, has no interest in it but he is one of those players, without him, TQ would be a very different place.
The Mittani?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16415
|
Posted - 2015.05.22 07:46:19 -
[46] - Quote
Carrie-Anne Moss wrote:How often do they release sub numbers and player account numbers and such. I keep seeing them referenced here but dont know when they are from and how often ccp gives that info out
They used to release them every quarter or so, but stopped a few years ago when the numbers stopped going up.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16418
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Posted - 2015.05.22 21:04:07 -
[47] - Quote
People who claim that there's no risk, cost, difficulty or downside to suicide ganking have never managed to satisfactorily explain to me why they can't suicide gankers.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16419
|
Posted - 2015.05.23 09:16:51 -
[48] - Quote
Sgt Ocker wrote:Jonah Gravenstein wrote:So do something instead of asking CCP to do it for you, that's kind of the point of playing a sandbox game. Damn and here I was thinking the current trend of whiners getting CCP to nerf things they don't like was the way to go. "Do something about it", used to be how the Eve sandbox (LOL) was played, now it's he who whines the loudest to friendly devs gets something done. Dev response of old - Eve is a sandbox game, you will have to find a way to deal with "it". Dev response now to the right group of whiners - Yes we can see this little used mechanic may become a problem, so we will nerf it, just in case.
Can you even remember exactly what it is that you're mad about?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16423
|
Posted - 2015.05.24 06:44:25 -
[49] - Quote
That's a load of honk. At best it's "sour grapes" thinking - we don't need no steenking direct control FUN in our game like those fancy city folks say they like. 1hz was good enough for my grandpappy and it's good enough for me" *goes away to sob quietly where no one can see.
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers".
Well, after the inevitable initial flurry of "grrrCHANGES!" and "but I had to suffer for 12 years before getting to have fun so everyone else should have to as well " subsided, there would be ~0 complaints. But you know what I mean.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16423
|
Posted - 2015.05.24 07:56:26 -
[50] - Quote
Avaelica Kuershin wrote:Malcanis wrote:
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers". .
You'd get complaints from those far enough from the servers for latency to be an issue. So if the servers remain in the UK, then expect howls from the US west coast.
Would they actually request reversion back to the old system, though? I suspect not.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16425
|
Posted - 2015.05.24 22:34:05 -
[51] - Quote
Uh you recall that 6 months ago there were in 0.0 just 2 powerblocs and a game reserve in providence?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16427
|
Posted - 2015.05.25 09:53:36 -
[52] - Quote
You're confusing "ISK" with "value". Or possibly "ISK in my wallet" with "total ISK in the game". Or maybe even both.
When your ganked freighter dies, even if it is uninsured, a hundred or so million ISK suddenly appear in your wallet that didn't exist before. The fact that you personally have seen your total NAV go down by a few hundred million ISK, doesn't change the fact that there are now more ISK in the game economy than there were were before your freighter 'sploded.
That's what an ISK faucet is. Suicide ganking is a large wealth sink: the value of assets removed from the economy will invariably be worth more, perhaps much more than any ISK created, but it's still an ISK faucet.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16431
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Posted - 2015.05.25 18:51:08 -
[53] - Quote
Kaarous Aldurald wrote:Malcanis wrote:You're confusing "ISK" with "value". Or possibly "ISK in my wallet" with "total ISK in the game". Or maybe even both.
When your ganked freighter dies, even if it is uninsured, a hundred or so million ISK suddenly appear in your wallet that didn't exist before. The fact that you personally have seen your total NAV go down by a few hundred million ISK, doesn't change the fact that there are now more ISK in the game economy than there were were before your freighter 'sploded.
That's what an ISK faucet is. Suicide ganking is a large wealth sink: the value of assets removed from the economy will invariably be worth more, perhaps much more than any ISK created, but it's still an ISK faucet. Bingo. #deleteinsurance.
Insurance serves several useful purposes, not the least of which is that it's a positive isk incentive to put yourself in ship loss scenarios.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16431
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Posted - 2015.05.25 19:51:23 -
[54] - Quote
March rabbit wrote:Actually there is ISK sink in destroying. I'm talking about FW LP stuff which needs ISK+LP to be bought and then has 0 ISK/LP insurance payout. Example: Caldari Navy Drake, Caldari Navy Warden/Wasp. For such things Eve client shows killmail with very low value and provides almost 0 LP of reward. Other example: Gnosis. We got BPCs and we spent some ISK to manufacture the ship. And when Gnosis dies insurance returns few ISK
The ISK sink there is in creating the ship and that occurs whether this ship is destroyed or not.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16431
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Posted - 2015.05.25 19:54:56 -
[55] - Quote
Kaarous Aldurald wrote:Malcanis wrote: Insurance serves several useful purposes, not the least of which is that it's a positive isk incentive to put yourself in ship loss scenarios.
As an isk faucet, and a common one at that, the inflation it causes is very likely responsible for an equal or greater increase in ship prices. It's far simpler to have cheaper ships, than to have a less than meaningful choice like that.
Nope, because:
1) ISK inflation isn't a serious issue*, although it is more plausible that "mudflation" might be. 2) Even if it was there would be much better ways to address it, like eg: tilting mission payouts towards more LP, less ISK. 3) The amount of ISK spawned from insurance is negligible compared to that produced from ratting.
*That is to say, it wasn't the last time figures were presented, and I have seen no compelling reasons to suggest the situation has meaningfully changed.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16431
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Posted - 2015.05.25 20:16:13 -
[56] - Quote
Frostys Virpio wrote:Malcanis wrote: 3) The amount of ISK spawned from insurance is negligible compared to that produced from ratting.
Any way of transforming the income from ratting to not be raw ISK?
ESS's do that already. But yeah there are plenty of conceivable ways to jigger with the ISK:wealth creation ratios that would be less harmful than dicking with ship insurance
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16433
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Posted - 2015.05.26 07:07:42 -
[57] - Quote
Well yes that's me told good and properly, I mean when have I ever even tried to get anything changed in eve, let alone succeeded?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16437
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Posted - 2015.05.26 15:21:20 -
[58] - Quote
Milla Goodpussy wrote:Eve is the only game I know that tries to brag about having 16k players online. competition is going to treat eve like mayweather treated pacquio just runs circles around ya and shakes his head.. oh huh homeboy you late, slow, and trying to hard.
im heading where the money team is.. hell those games already have made more money, than ccp has.. they wont even show you the real numbers any longer cause that's just how bad ccp is.. and oh wait till that clusterfawk of madness fozzie-sov kicks in..
numbers
d r o p p I n g
..betta tell seagull to write up a please stay with us speech blog again.
Can I have your stuff, please?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16439
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Posted - 2015.05.26 19:00:38 -
[59] - Quote
Kaarous Aldurald wrote:Milla Goodpussy wrote: Justin beiber has more of a chance of earning an Oscar for playing an artist than eve has to stay alive that long.
Gotta throw out a variation of Malcanis' question. Why are you still here?
Ssshhh
ask after I get the stuff
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16446
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Posted - 2015.05.27 20:00:01 -
[60] - Quote
Mark Hadden wrote:Milla Goodpussy wrote: they did do all of this but where does fozzie come up with the idea that there's massive amounts of isk in 0.0 space? I think he listens to his friends instead of seeing the reality of their nerfs.
there is a lot of ISK in 0.0. My post was solely about pvp content, CCP removed from the game. 0.0 is safer than ever atm, you can do complexes or farm anomalies on mass while there is barely noone looking for you, thanks to said changes and phoebe, which rendered even BO drops pain in the butt. As they made NPC protect you when you rat, from pvp encounters, CCP plans dont end there, they go a bit further and possibly include a cloak nerf, basically one of the last resorts to interrupt pve or ambush ratters in backwater systems. There IS much ISK to be had.
Well roaming 0.0 gangs largely disappeared during the era when you could hardly take out 3 drakes and a Crow without one's gang getting dropped by 30 supercaps.
As you know and I both know very well, Mr Hadden.
With the upcoming sov system strongly incentivising using space utilisation, and the new entosis mechanics meaning that capitals and supers aren't required to put a system into contest, there is every reason to believe that there will be a powerful upturn in opportunities for supcap combat.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16446
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Posted - 2015.05.27 20:05:37 -
[61] - Quote
Oh and what with bubble-immune ceptors, significantly buffed black ops, Thera, and the huge contraction of the NIPNAP rental empires, if you think "0.0 is safer than ever", then all I can say is slowboat away from the Titan.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16453
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Posted - 2015.05.31 16:33:00 -
[62] - Quote
GankYou wrote:Milla Goodpussy wrote:GankYou wrote:1) Moon juice wars kept and keep this game from dieing. 2) Have you heard of Technetium? 3) Shure, PL is in Catch, if that makes any ~sense~ to your connection, but what of Fountain, Querious and Delve? Fwends all around the Universe. funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions.. There were no major coalitions in the game back in 2008-2010 like there are now
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16455
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Posted - 2015.06.01 22:09:04 -
[63] - Quote
Just to clarify a misconception that some people seem to have acquired from who knows where
"Fozziesov" isn't supposed to 'break up' coalitions. Even the briefest glance at the mechanics would show that this is not the intention behand the mechanics changes. If anything, fozzie sov will strongly reward local co-operation, especially between alliances with different peak TZs.
What "Fozziesov" and the Jump Fatigue mechanics are intended to achieve, and what the have demonstrably been extremely succesful at already, is to shrink the coalitions. At the start of 2014, there was little reason beyond :effort: and the risk of a shattering loss by coming into contention with one of the other two, for one of the first rate supercap powers not to extend their rental dominion indefinately. The 2 blocs had effectively NAPped each other, and they could trivially and safely project their power to any point on the map. There was nowhere to hide for any smaller party. This has changed.
Of the three spaceholding blocks that existed a year ago today, only one still holds space, and that single remaining bloc holds half of he space they had. Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. Achieving this state of affairs was the aim of the travel nerf and the sov changes, and so far we have seen good results with multiple new groups planting their flag on the map.
If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Or, you know, buy some entosis links and start doing something about it themselves.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16458
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Posted - 2015.06.02 08:17:16 -
[64] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:... Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. .... Honey traps.
Since you've repeatedly afffirmed that the idea of having to undock a spaceship and fight for your space is unattractive for you, I can see why you're so delightfully bitter about fozziesov.
For those of us who liked 0.0 was it once was, things are looking pretty fine.
Have you considered FW?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16458
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Posted - 2015.06.02 08:22:51 -
[65] - Quote
Marsha Mallow wrote:Malcanis wrote:If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Tch, and I was going to lend you my kneepads for a new overlord. To be fair some seem to enjoying their current position, maybe it's a permenant stance. It's amusing that the Pimperium propaganda machine is attempting to show a unified culture right now, when it's anything but. The NC did that towards the end too with the 'BFF' slogan, but when it came down to it the core leadership was dead and alliances had descended into outright rivalry. It'll be interesting to see who breaks first in the blue sphere, but someone will. It's not a fuckgoons expansion. It's a fuckcoalitions, blobbers and kneelers expansion. You've already assumed the position, at least try to enjoy it. We've only been waiting since Dominion btw, a few more months will do just fine to rile the barbarian horde up.
"I met a traveller from an antique land Who said: "Two vast and trunkless legs of stone Stand in the desert. Near them, on the sand, Half sunk, a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them and the heart that fed: And on the pedestal these words appear: 'My name is The Mittani, king of kings: Look on my works, ye Mighty, and despair!' Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away."
v0v This too shall pass, right? Nobody could read the history of EVE and think that anything in 0.0 will last forever, especially not such a keen student of politics and history as the king in question. The price of survival is the acceptance of permanent change. (Which lesson Jenshae stubbornly refuses to accept)
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16458
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Posted - 2015.06.02 09:12:56 -
[66] - Quote
For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time.
All that fozzie sov and the travel changes can do is increase the required amount of determination steeply with distance.
The sheer fact that those 600+ systems have been abandoned should be an indicator as to how much determination the existing powers have to attack them.
You can call it "punchbagging" or you can call it regular PvP content, whichever makes you the more happy. But in the hundreds of systems it is now possible for new powers to establish themselves wheras a year ago it was unthinkable.
If you're not angling for CCP to straight up give you sov and grant you mechanical privileges towards keeping it, then let's hear your suggestions for evenly applied sov mechanics that magically let the Mike And Dave Alliance thrive 6 jumps from YA0.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16476
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Posted - 2015.06.03 14:36:16 -
[67] - Quote
Sgt Ocker wrote:Malcanis wrote:For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time.
All that fozzie sov and the travel changes can do is increase the required amount of determination steeply with distance.
The sheer fact that those 600+ systems have been abandoned should be an indicator as to how much determination the existing powers have to attack them.
You can call it "punchbagging" or you can call it regular PvP content, whichever makes you the more happy. But in the hundreds of systems it is now possible for new powers to establish themselves wheras a year ago it was unthinkable.
If you're not angling for CCP to straight up give you sov and grant you mechanical privileges towards keeping it, then let's hear your suggestions for evenly applied sov mechanics that magically let the Mike And Dave Alliance thrive 6 jumps from YA0. One thing stands out far beyond anything - 18hrs of vulnerability. Give new alliances a bit of a buffer from the constant threat associated with new sov. (especially once entosis rule goes live) Next would be Strategic index levels in existing but unused sov - Remove it. Strategic indexes should be earned by activity not time held. Making the "strategic index" stand for something other than paying a sov bill for years would open up a lot of unused sov to being taken over. Capital systems, a damn good idea and if they could be activated at the time of the TCU coming online, instead of "a few days later" it could help new groups (and existing ones looking to branch out). To reduce the risk of the mechanic being 'gamed" by groups using it for staging purposes, it could incorporate penalties applied to the system it was moved from. For example, if your "capital system" has maxed indexes and you move it to a newly taken system, the system it came from could incur an index reduction penalty, making it vulnerable to attack. Capture the node, should be restricted to the system at risk or at most, systems the sov holders have an interest in. It should not mean having to win a mini game in the surrounding 6 to 10 systems that the alliance may not even have a stake in. With a quick glance at the sov map recently I found 12 constellations where multiple alliances hold sov - They are not all friends. So when one comes under threat, they are facing having to fight the threat as well as the uneasy neighbours, who wouldn't need to attack but could certainly change the outcome of a fight for sov (capture the node) in the neighbouring system. If nothing else, they could easily extend the defenders vulnerability window by simply capturing a few nodes. As many of the currently available (and potentially available - unused) systems are surrounded by well entrenched large groups, the door in is very narrow. Yes some possibly could do it hard and take those systems but not with all the builtin barriers we will soon see in force. Why is it do you think that so many groups have been jostling for space prior to the release of Fozziesov? I don't want an "easy as you go" sov system, just one that balances out the playing field a little. A few minor changes and Fozzisov could well be the right balance.
Those are viable comments. Write them up into a proper proposal, and by that I mean work really hard at addressing any potential points of abuse, and rattle the cages of a few CSMs once you've posted it up.
protip: making comments like "all CSMs are useless nullbear goon stooges" will not motivate them to help you.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16495
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Posted - 2015.06.05 19:21:58 -
[68] - Quote
You might want to have a look at how entosis links work before you go on about interceptors.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16506
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Posted - 2015.06.07 18:41:19 -
[69] - Quote
March rabbit wrote:HeXxploiT wrote:Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone. Some of us remember the days when people cried on forums "Jita! Let me in!".... Because you know: it used to get full and make you sit on incoming gates waiting for .... Great times
And then CCP fixed it so that 2000 people could be in Jita at once.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16525
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Posted - 2015.06.13 21:40:41 -
[70] - Quote
Listen, Facts, I'm going to need you to step into my office for a few minutes. We need to talk.
You've not been a good team player for a while, Facts. And although I have nothing against you people - verifiable data - in general, I'm afraid you just don't fit in with the culture here.
We're letting you go, Facts.
Goodbye.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16529
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Posted - 2015.06.14 07:38:08 -
[71] - Quote
GankYou wrote:Aza Ebanu wrote:Bottom line: High sec is where the fun is. It needs to be buffed. Nada, nope, nunca. Nope. See my signature.
Actually, he's right, although not in the way he thinks.
Hi-sec does need to be significantly buffed.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16554
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Posted - 2015.06.22 20:55:00 -
[72] - Quote
Nothing that CCP have been doing for the last year or two makes any sense unless they are planning for EVE in the long term. You don't do stuff like ban multi-broadcasting or spend 3 years replacing legacy code otherwise. They either think EVE is going to last a long time or they've raided the facilities stores and are huffing carpet glue like crazy.
They have been weirdly sanguine about the declining PCU and there are several possibilities here. Note that these possibilities are not exclusive.
1) They're all high as kites on that carpet glue and CCP was in fact a shadow operation to cover the smuggling of high quality uncut rotting shark the whole damb time. There were never more than a few hundred people actually playing EVE. Most of the people at fanfest were actors. We've been tricked.
2) EVE has already been sold to EA/Rockstar/Riot/ The Reptoids, and CCP staff don't give a toss about what happens between now and the official announcement: they're just packing in as many as possible of their personal pet changes that they always wanted to implement because screw it, they're all getting fired soon anyway.
3) The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpaceGäó or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.
4) PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16558
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Posted - 2015.06.22 21:22:04 -
[73] - Quote
Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.
I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16560
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Posted - 2015.06.22 21:52:11 -
[74] - Quote
Market McSelling Alt wrote:Malcanis wrote:Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.
I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start. Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.
If CCP Seagull is actually hubristic and arrogant then she's also the best actor in the world today.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16568
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Posted - 2015.06.26 05:31:50 -
[75] - Quote
Jenshae Chiroptera wrote:Marsha Mallow wrote:I don't personally know any long term Proviblock vets, but you're presenting them as a bunch of entitled crybabbies who ... My presentation might be bad but I just had another convo: Quote:Start date, 2005 First main corp, Shinra (Development of corp, mostly members went on to became Pandemic Legion) Provi presence: 3+ years Other notible experiences, 4 years in Noir. Quote, "I have packing my bags. I might join Waffles and hang out with Jeff in Low Sec" and "It looks like EVERYONE will be in High Sec July 7th." The message is pretty clear.
So one guy who's been playing a long time fancies a change? OK
Well here's another anecdote for you to call data: I've moved one of my two hisec alts into Tenal, and all 11 of her job slots are humming away productively as you read this.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16569
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Posted - 2015.06.26 10:07:54 -
[76] - Quote
Sgt Ocker wrote:Malcanis wrote:Jenshae Chiroptera wrote:Marsha Mallow wrote:I don't personally know any long term Proviblock vets, but you're presenting them as a bunch of entitled crybabbies who ... My presentation might be bad but I just had another convo: Quote:Start date, 2005 First main corp, Shinra (Development of corp, mostly members went on to became Pandemic Legion) Provi presence: 3+ years Other notible experiences, 4 years in Noir. Quote, "I have packing my bags. I might join Waffles and hang out with Jeff in Low Sec" and "It looks like EVERYONE will be in High Sec July 7th." The message is pretty clear. So one guy who's been playing a long time fancies a change? OK Well here's another anecdote for you to call data: I've moved one of my two hisec alts into Tenal, and all 11 of her job slots are humming away productively as you read this. Your anecdote clearly shows Fozziesov = Failsov. If Fozziesov were at all a valid threat to established entrenched complacent alliances, nobody would be increasing their manufacturing etc in sov space - It is supposed to shake things up and have everyone fearing the worst - Your expanding your holding in Sov nul right on the verge of what is supposed to be the most important change to sov since Dominion indicates, there is something fundamentally wrong with the plan.
Your idea of a successful sov system is one that no one wants to live in?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16571
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Posted - 2015.06.26 17:00:44 -
[77] - Quote
Sgt Ocker wrote:Malcanis wrote: Your idea of a successful sov system is one that no one wants to live in?
No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups. When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail. No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass. The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers.
In other words one that makes it hugely easier for people to mess with the "entrenched alliances" (Go on, jus say "Goons", we all know what you mean anyway).
Well "fozzie sov" allows for ongoing campaigns to weaken indices, where as dominion doesn't. "fozzie sov" removes the requirement to have supercap supremacy. "fozzie sov" strongly encourages (to put it mildly) local use of the space, meaning that AFK landlording over empty space is no longer viable.
You can say that it's not perfect if you like and sure I'll agree with you. But it's just completely dishonest to say that it doesn't give more opportunity to non-"entrenched alliances".
You commit the common General Discussion fallacy of posting as if all the problems apply only to you and all the advantages apply only to them.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16571
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Posted - 2015.06.26 19:52:28 -
[78] - Quote
Dean Wong wrote:Malcanis wrote:Sgt Ocker wrote:Malcanis wrote: Your idea of a successful sov system is one that no one wants to live in?
No my idea of a successful sov system is one that doesn't outright focus on and encourage griefing with infinite safety for entrenched large groups. When a new mechanic is biased toward existing powers, it can't do anything more than ultimately fail. No-one but a large group will be able to successfully attack another large group, thing is, they won't fight each other while there are smaller groups to harrass. The only thing Fozziesov will offer is easy griefing of any smaller unaligned alliance - Much the same as what we have now except with a magic wand instead of supers. In other words one that makes it hugely easier for people to mess with the "entrenched alliances" (Go on, jus say "Goons", we all know what you mean anyway). Well "fozzie sov" allows for ongoing campaigns to weaken indices, where as dominion doesn't. "fozzie sov" removes the requirement to have supercap supremacy. "fozzie sov" strongly encourages (to put it mildly) local use of the space, meaning that AFK landlording over empty space is no longer viable. You can say that it's not perfect if you like and sure I'll agree with you. But it's just completely dishonest to say that it doesn't give more opportunity to non-"entrenched alliances". You commit the common General Discussion fallacy of posting as if all the problems apply only to you and all the advantages apply only to them. Yes, I will have to agree with you, these changes coming may allow smaller/insignificant alliance to grab some sov. However, to keep their SOV space, lets assume they have to fight for it. To fight for it, they need resources. So with the recent changes to jump range and fatigue, do you every wonder if a smaller alliance will be able to hold on to their SOV once their BIGGER ex-landlords comes knocking on their door?
It depends how much they want it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16573
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Posted - 2015.06.26 23:16:57 -
[79] - Quote
Malcanis wrote:Jenn aSide wrote:Dersen Lowery wrote:0bama Barack ******* wrote:Yea, my null accounts are now hybernating as i wanna see what new sov will bring I wonder how many accounts this is true of? I've noticed that there is a steady hum of people asking CCP to slow down a bit with all the changes, which must amuse the bittervets to no end. I haven't let any accounts lapse, but I'll cop to waiting and watching more than I did before, just to see how things like the T3 cruiser rebalance shake out. I haven't unsubbed any either and I still participate with my corp even though we aren't in null anymore. But I'm a Sov null guy (the nomadic "PL" style just ain't for me) no matter how many characters I keep in high sec lol and I'm in watch and wait mode like everyone else. I don't want to join a new corp just to have it all washed a way 2 days after I move in. Hopefully by late June early July everything will come into focus and I can make some moves. Well then come back to us, sweetie.
Yeah about this...?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16580
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Posted - 2015.06.28 06:55:40 -
[80] - Quote
EVE is 12 years old now. As far as MMOs are concerned, the community is sailing through uncharted waters, because any other active MMO of comparable age is basically PvE. Back in EVE's dim, distant pre-cambrian era, any batshit insane organisational model and leadership could find itself a niche in the game's ecology. Now the game is densely populated with people who can
(1) Fly just about any ship with any weapon (2) Have seen what happens when those batshit orgs and dumbkopf leaders run things (3) Join orgs that are very well co-ordinated and run by people who know what the **** they're doing.
Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. There only only two general classes of outcomes to this situation:
i) CCP hit us with a giant meteor - a set of game changes so overwhelming that nearly all the accumulated doctrines, assets, knowledge and skill becomes useless. Basically they'd have to change EVE into EVE II, but you could interpret fozziesov as an attempt to break up the 0.0 meta in this way.
ii) The only hope for any substantial change on the map comes from when an existing organisation dies and the component parts bud off to form one of more new entities. hopefully hoovering up some starry-eyed newbies while they do so.
Class (i) outcomes naturally alienate a lot of whiny entitled veteran players
Class (ii) outcomes naturally alienate a lot of whiny entitled new players
CCP meet Rock and his friend Hard Place. You'll be spending the rest of EVE's existence in the company of these two.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16582
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Posted - 2015.06.28 09:48:34 -
[81] - Quote
'Avatars' aren't an "unexploited niche" because CCP are not able to implement them, dont have the resources to commit to implement then even if they were able, and would be unwilling to do so even if they had the resources and ability. Which they dont.
No matter how desperately you wish that this was not the case, it sadly is.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16585
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Posted - 2015.06.28 10:59:47 -
[82] - Quote
"NPCs" - enjoyable and engaging PvE might be more doable. CCP have shown extremely limited ability to produce fun PvE, but at least they would if they could.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16587
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Posted - 2015.06.28 12:36:30 -
[83] - Quote
Seven Koskanaiken wrote:Ishtanchuk Fazmarai wrote:iii) CCP acknowledges that their sandbox haves unexploited niches and opens them in ways which force everyone to be a rookie. Those empty niches are unlike anything seen before, and previous experience serves nothing. Some of the dinosaurs will take that road. Some of the flurry creatures will take it too. Avatars are a unexploited niche. NPCs are another unexploited niche. Even ride-of-the-month is a unexploited niche (if you're desperate enough). There is always a way out from a 2D plane... shall you take my hand and give it a try? 2 Years ago it was announced we were getting the ability to build stargates which would open into some new space, "new space" implying there was something different about it rather than just "more nullsec". It''s exactly the sort of high stakes, high risk, mega infrastructure project that you could get large old groups gambling their massive isk and asset wealth into, with the real risk it could all go ****-up and bankrupt or implode them if handled wrongly, and provide actual conflict-over-something-of-value instead of third-partying-and-farming-for-the-gf's. In return for some sort of bigger reward you could find in current space obv. They released some ghost exploration sites and ascendency implants which were supposed to have something to do with the gate construction. 2 years on and the ghosts and ascendancies are pretty much all there is to show for it.
The roadmap - and stuff that Seagull has outright said since - was explicit: new shiny no gates until the new structures and sov systems are reworked because the new space depends on those fuctions working properly.
That said, CCP are definitely behind schedule on that roadmap.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16587
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Posted - 2015.06.28 12:39:55 -
[84] - Quote
Ishtanchuk Fazmarai wrote: (no new clothes for buying since November... why?)
In the immediate aftermath of Incarnagate, CCP someone-or-other mentioned that there were a bunch of unreleased items. I strongly suspect, even if I can't prove, that most or probably all of the trickle of t-shirts we've seen since then are those very same assets, conveniently re-labelled. How many remain is a subject for speculation.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16598
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Posted - 2015.06.29 08:14:11 -
[85] - Quote
Arthur Aihaken wrote:Sgt Ocker wrote:Sov, is getting a lot of resources put into it, just not in the right balance. Eve is supposed to be a sandbox (tactics, unknowns, strategy) but when it comes to sov, it is being redesigned and pretty much resembles, a one size fits all rack of tracksuits. I'm actually sorry I joined Duality for the "testing" of the new mechanics, as it confirmed my worst thoughts about Fozziesov. I stand by my original point: Sov is a lost cause. And Fozziesov is going to be an unmitigated disaster. But most of the devs are so isolated in their own little bubbles they can't see the forrest for the trees.
If sov is already a "lost cause", how can fozziesov be "an unmitigated disaster"?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16598
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Posted - 2015.06.29 09:35:49 -
[86] - Quote
I've played dominion sov warfare for 5 years. You don't get to tell me anything is boring.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16607
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Posted - 2015.06.29 16:35:48 -
[87] - Quote
Jenn aSide wrote:Malcanis wrote:EVE is 12 years old now. As far as MMOs are concerned, the community is sailing through uncharted waters, because any other active MMO of comparable age is basically PvE. Back in EVE's dim, distant pre-cambrian era, any batshit insane organisational model and leadership could find itself a niche in the game's ecology. Now the game is densely populated with people who can
(1) Fly just about any ship with any weapon (2) Have seen what happens when those batshit orgs and dumbkopf leaders run things (3) Join orgs that are very well co-ordinated and run by people who know what the **** they're doing.
Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. There only only two general classes of outcomes to this situation:
i) CCP hit us with a giant meteor - a set of game changes so overwhelming that nearly all the accumulated doctrines, assets, knowledge and skill becomes useless. Basically they'd have to change EVE into EVE II, but you could interpret fozziesov as an attempt to break up the 0.0 meta in this way.
ii) The only hope for any substantial change on the map comes from when an existing organisation dies and the component parts bud off to form one of more new entities. hopefully hoovering up some starry-eyed newbies while they do so.
Class (i) outcomes naturally alienate a lot of whiny entitled veteran players
Class (ii) outcomes naturally alienate a lot of whiny entitled new players
CCP meet Rock and his friend Hard Place. You'll be spending the rest of EVE's existence in the company of these two.
Why does this post make me want to see Jurassic Park?
Because dinosaurs are awesome!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16607
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Posted - 2015.06.29 16:36:45 -
[88] - Quote
Shiloh Templeton wrote:The title of this thread is "The Shrinking Sandbox", but the sandbox isn't really shrinking - just the number of players in the sandbox. If the number dwindle further will we get to the point to where is seems like New Eden is empty while you're flying around? It seems like that would further decrease the player base.
What if the size of New Eden expanded or contracted based on player numbers for the month? Maybe through the allocation of resources to encourage consolidation rather than blocking off space?
The numbers have shrunk to being no more than 20% higher than when I started EVE and loved it.
Just saying.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16607
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Posted - 2015.06.29 16:37:41 -
[89] - Quote
People were saying that EVE was dying back then too. I was kind of nervous about wasting -ú37.99 on a 3 month sub.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16612
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Posted - 2015.06.30 10:28:44 -
[90] - Quote
Look, just log in and play the damb game. Ocker, if you don't think the new sov system will be fun for you, then you can do stuff in hi-ec, lo-sec, FW zones, W-space or even Thera.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16618
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Posted - 2015.06.30 13:02:29 -
[91] - Quote
Kaarous Aldurald wrote:Jenn aSide wrote:Sgt Ocker wrote:Malcanis wrote:Look, just log in and play the damb game. Ocker, if you don't think the new sov system will be fun for you, then you can do stuff in hi-ec, lo-sec, FW zones, W-space or even Thera. I do login, every day and do, what some might call "play the game". That doesn't change the fact devs are releasing a biased unbalanced sov system, it also doesn't change the fact I don't like it, I like the sov game but dislike griefing. It also doesn't change the fact that you are powerless to stop it. In fact, complaining about it too much has the opposite effect of what you intend. Developers are human and humans tend to double down when repeatedly told they are stupid for doing something. You're wasting your time. The only thing you will gain from this 'forum effort' is access to an "I told you so" card in a few years if (when) Fozziesov doesn't work. I don't care for the concept either (it seems wrong for sov null, the kinds of people who do low sec/FW pvp ("warrior types) aren't the same kinds of people who live in Sov null (soldier types) and fozzie sov resembles FW to me, and did on duality). in fact I think it may end up being worse than our Dominion experience, but I've had my say and gained my "I told you so" card for later already. Quote: If everyone just sits back and lets bad change happen, it does and we the players get stuck with crappy game play for another 5 or 6 years.
If you pay to be bored for 5-6 years the problem isn't the game.... Heck, I already got my dig in, it's on the front page of this thread. I have little else to weigh in on for Fozzie sov, they will go on with their plan regardless of my input, and that's really the end of it. Now I just sit back with a bucket of popcorn. There really is no need for a threadnaught.
If it turns out to be good fun after all, PM me and I'll vouch. We can always use another US TZ small gang experienced player, more so than ever in a couple of weeks.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16624
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Posted - 2015.06.30 19:28:59 -
[92] - Quote
Are people still unironically claiming that "no one uses capitals"?
They are using them differently and they dont get to grief small groups on the other side of the map with them and be home again i 30 minutes any more, but they sure are still using them.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16657
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Posted - 2015.07.07 21:27:53 -
[93] - Quote
Oh hey, Ockles, did you read this?
CCP Rise wrote: Single system Alliance Capitals
The one exception to the 7 day waiting period for Capital systems is that anytime an Alliance only has Sovereignty over one star system (as determined by TCUs) that one system will automatically become the Alliance capital. This means that Alliances taking their first system will not need to wait a week to gain the benefits of the Capital system defensive bonuses. It also ensures that when an Alliance is pushed to a final stand in its last system, that system will always gain the capital defensive benefits.
Any other changes to Capital systems will always require 7 days in order to take effect. This includes cases where an Alliance that controls multiple systems has lost its previous capital and is setting a new one.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16658
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Posted - 2015.07.08 11:30:00 -
[94] - Quote
You don't need to CTA the whole alliance to deal with one guy in a entosis fitted frigate. And if you've kept your indexes up, you've got 45 minutes to scramble a Griffin or whatever to break the entosis attempt and presumably kill the frigate.
Honestly, the whining here is passed the Chicken Little level.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16660
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Posted - 2015.07.08 13:24:20 -
[95] - Quote
Frostys Virpio wrote:Malcanis wrote:You don't need to CTA the whole alliance to deal with one guy in a entosis fitted frigate. And if you've kept your indexes up, you've got 45 minutes to scramble a Griffin or whatever to break the entosis attempt and presumably kill the frigate.
Honestly, the whining here is passed the Chicken Little level. Most alliance dipping their feet in SOV won't bring their index up in the first few day probably tho. If you win a system by fighting the previous owner, you will probably have trouble raising the industrial and military index with people harassing you. The first week of holding sov will probabbly be frantic as you struggle to raise your index to give yourself a buffer time to form up against any entosis event but then again, you took that system with effort so putting some in still for a bit more time to keep it in the rough starting time of your space empire isn't all that terrible.
An alliance claiming their first sov system should be at a peak of activity and motivation. All concentrated into this system.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16663
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Posted - 2015.07.08 18:02:34 -
[96] - Quote
Well i think the main issue with FozzieSov is that it's kind of unbalanced between nice people and nasty people. I mean let's look at the differential bonuses here;
Nice people: Their structures only take 60 seconds to reinforce at max indices. They have to pay market price for Entosis links No one avalable to actually use them anyway Sov map starts flashing all their structures as soon as they go on a roam outside their space Vulnerability window actually occurs when the fewest people are logged in Requires their entire alliance strength to repel with any entosis attempt Indexes decay at 50% per hour.
Nasty people: Their Structures take infinite time to reinforce Free entosis link (and free ships to mount them on) Unlimited numbers of people available to fly entosis ships in all timezones Can Instantly teleport their ships directly on to nice people's structures Their structures warp themselves to a deep safe and cloak up whenever nasty people go for a roam Indexes perma set to 5. Vulnerability window only lasts 30 seconds and only happens when at least 500 people are in alliance chat.
Yes, it's going to be pretty tough being a Nice player after July 14th.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16669
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Posted - 2015.07.10 08:28:55 -
[97] - Quote
Angelica Dreamstar wrote:Ishtanchuk Fazmarai wrote:Scipio Artelius wrote:http://community.eveonline.com/news/dev-blogs/summer-of-sov-nullsec-pve-and-upgrades/
Reddit is all abuzz over this and very positive as a general feeling s out the comments in the r/eve thread.
Some good changes and more good content to come down over the next few months. More nullsec PvE is jsut what the game needs, oh yes. Because a) everybody lives in nullsec and b) highsec PvE is goddam fine. What? You wanted more PvE and you're still not happy.
In Ishtanchuk's view of things, anything that CCp does that isn't explicitly directed to hi-sec is, at best, a waste of valuable resources; at worst, actively harmful.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16685
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Posted - 2015.07.11 07:10:43 -
[98] - Quote
Well the fitting service on one of our stations got entosised yesterday so we're disbanding and moving our stuff to hi-sec while there's still time
Ocker, you were right all along I am sorry I doubted you.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16685
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Posted - 2015.07.11 07:16:56 -
[99] - Quote
Update: It was actually the reprocessing service
WHY DIDNT I BUY THAT JF WHEN I HAD THE CHANCE
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16692
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Posted - 2015.07.12 11:43:36 -
[100] - Quote
So in short, you want to stay in hi-sec but be able to use your PvE-derived ISK/Standings/LP/whatever to have NPCs **** with other players rather than actually doing it yourself because in your own words, you've dug yourself into a pit of PVE expertise and you're scared to climb out of it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16694
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Posted - 2015.07.12 14:06:28 -
[101] - Quote
Ishtanchuk Fazmarai wrote:Malcanis wrote:So in short, you want to stay in hi-sec but be able to use your PvE-derived ISK/Standings/LP/whatever to have NPCs **** with other players rather than actually doing it yourself because in your own words, you've dug yourself into a pit of PVE expertise and you're scared to climb out of it. That's not what I said and it's not what I mean and it's not what I want. I don't want to mess with you. But if you choose to mess with me, I want to give you enough risk for your reward, even if we play the game in different ways. Also, it must be noted that "people who dug themselves into a pit of PVE expertise" are 50% of the game or more, and their retention rate is godawful. It's not a small issue whether those players will stand on equal footing to other players who pay exactly the same money, or will keep being treated as disposable stepchildren by CCP.
It's what you conveyed.
Can you give a specific example of a hypothetical mechanic that would do what you wanted?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16697
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Posted - 2015.07.12 17:31:40 -
[102] - Quote
"I want to grind standings to make CCP destroy meanie-heads"
Dear christ woman, it really isn't that hard to do in game you know.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16698
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Posted - 2015.07.12 18:08:50 -
[103] - Quote
Jenshae Chiroptera wrote:Malcanis, I blame you for this. It is like being at a party with a very quiet, guy who just blends into the furniture ... but you have to go and engage them. Now we all have to listen to his obsession about semi-precious stones and where he found them.
Even now I realise my mistake :(
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16699
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Posted - 2015.07.12 18:22:57 -
[104] - Quote
Ishtanchuk Fazmarai wrote:Black Pedro wrote:(...) You could put your big boy pants on and shoot another player?
1-day old players are flooding into new player corps like Brave, Pandemic Horde and Karma Fleet and thriving. I think a 6-year old player like yourself could figure it out in short order.
That or find another game. This game is 12-years in and isn't likely to do an about-face. Don't let the sunk cost fallacy keep you here if you have realized this isn't the game for you or not the game you thought it was.
As I said elsewhere, I will quit EVE when it dies or I find a better game.
Why not just start a new character and join the above-mentioned newbies?
Are you scared you might enjoy it and realise that you've been arguing against your own enjoyment for the last 6 years? Admittedly, that would be a trifle embarrassing, but what the hell - no one has to know if you don't tell them.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16701
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Posted - 2015.07.12 19:06:01 -
[105] - Quote
When have CCP ever demonstrated any aptitude for PvE that isn't a punishment?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16702
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Posted - 2015.07.13 17:39:37 -
[106] - Quote
0bama Barack Hussein wrote:Kaarous Aldurald wrote: ...people who don't like what EVE is should not be allowed to dictate changes to the game. They don't like EVE anyway, so they should quit their bitching and go play something else.
This should sum much arguementing here, if I wanna play EvE I play EvE, if I feel like playing another kind of space game I go play Elite Dangerous... And when I wanna play Football Manager or Civilization i play them. But won-¦t demand that EvE should have character transfer markets between corps, or that our weaponry should just keep on getting deadlier (read "more OP") as technology advances... And then there is this thing that is very hard to understand for me, why on earth here null/high sec residents and/or PvP/PvE people would be any way against other players playing styles? In a sandbox? Wouldn-¦t it be rather more constructive to try each areas of game better, together? You know, with constructive criticism and ideas..
Actually I think that a character transfer market between corps could kind of work....
Anyway, with respect to your final question, yes.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16704
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Posted - 2015.07.13 19:29:15 -
[107] - Quote
Well after 104 pages of bitching and whining, fozzie sov hits tomorrow. Some have spent the notice period preparing, and are looking forward to a change; others have chosen to cry about it as their coping strategy.
He trusted to have equal'd the most High, If he oppos'd; and with ambitious aim Against the Throne and Monarchy of God Rais'd impious War in Heav'n and Battel proud
See you in space; I'm in Tenal
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16709
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Posted - 2015.07.14 07:01:50 -
[108] - Quote
Sgt Ocker wrote:Malcanis wrote:Well after 104 pages of bitching and whining, fozzie sov hits tomorrow. Some have spent the notice period preparing, and are looking forward to a change; others have chosen to cry about it as their coping strategy.
See you in space; I'm in Tenal And a safer part of nulsec you couldn't ask for...
I know right? And we've spoiled it already, leaving rusty old Hyperions jacked up in front of the trailer and picking fights with old man Rus))) next door.
There goes the neighbourhood!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16710
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Posted - 2015.07.14 14:27:16 -
[109] - Quote
Sgt Ocker wrote:Malcanis wrote:Sgt Ocker wrote:Malcanis wrote:Well after 104 pages of bitching and whining, fozzie sov hits tomorrow. Some have spent the notice period preparing, and are looking forward to a change; others have chosen to cry about it as their coping strategy.
See you in space; I'm in Tenal And a safer part of nulsec you couldn't ask for... I know right? And we've spoiled it already, leaving rusty old Hyperions jacked up in front of the trailer and picking fights with old man Rus))) next door. There goes the neighbourhood! Only took you and 7 ally alliances? Tenal statistics on Zkill, looking a bit like Goon minions have a goal. Circle of Two The Bastion Razor Executive Outcomes Goonswarm Federation Fidelas Constans Tactical Narcotics Team There is even a few where The Initiative. featured If you wanted to show your alliance aren't just Goon minions, you should have thought twice about posting proof you in fact are. Good way to fight a war (the goon way) - Pick a fight then bring in a few thousand of your allies. Now that is what i call initiative.
That's your narrative to worry about, chief; I don't have to sweat myself supporting or refuting it to GD. I only have to log in and see who's shooting with AFs and who's shooting with BS, caps and supers.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16711
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Posted - 2015.07.14 19:57:39 -
[110] - Quote
Jenshae Chiroptera wrote:Sgt Ocker wrote:A Goon witch hunt would require a group large enough to equal what is currently in Nulsec.. A proper witch hunt would include High Sec, all current red entities and also current blue entities. Basically, anything that is not a bee would be out to crush them. Malcanis wrote:... I know right? And we've spoiled ... That looks terribly boring. No wonder CFC keep roaming down to Providence, desperate for something to do. Drips and drabs per day for an entire region. Provi gets pages of kills per day, usually. Well, this explains, to some extent, why Null Sec is so empty and CCP are trying drastic measures to change that.
Well it's a list of POS kills, not a single battle report.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2015.07.15 19:58:14 -
[111] - Quote
In all justice I am forced to admit that so far the Aegis patch has not increased the PCU as much as was hoped.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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