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dadar
The Scope Gallente Federation
4
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Posted - 2015.03.30 00:24:44 -
[1] - Quote
over years I play game then leave then come back so on and so forth.
one of the biggest reason I keep quiting the game is travel. time is money when I get on I don't want to have to spend a week just traveling.
there needs to be way to improve it I can understand that some people make there living in game just moveing stuff around but all in all most people play this game to have fun. when I come home from work after 16 hours shift I don't want to waste the hour or two I have to play just jumping from system to system.
one of things that can be done is remove the jump animations while interesting the first 100 tiems you see them after that I could care less just pop me to next zone 20 sec every gate to watch that stupid jump sequence is wasteing my time.
another thing isn't it time to remove the 15km out auto pilot method in high sec if it did't make traveling 100 times longer I could at least put on auto pilot then go cook dinner get my house stuff done so that I can at least get something done while traveling.
maybe these are not the ideas but something needs done cause I am sure I am not the only one who gets tired of this I mean does anyone find it fun to have to spend most of your time getting from point a to point b when we could be blowing up pods? |
Rawketsled
Generic Corp Name
150
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Posted - 2015.03.30 01:19:23 -
[2] - Quote
Why are you travelling so much?
I'm not sure there's a problem with the game, but rather your play style. |
ShahFluffers
Ice Fire Warriors Snuffed Out
7792
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Posted - 2015.03.30 01:56:24 -
[3] - Quote
dadar wrote:one of things that can be done is remove the jump animations while interesting the first 100 tiems you see them after that I could care less just pop me to next zone 20 sec every gate to watch that stupid jump sequence is wasteing my time. I remember the game before they had gate jump animations (which was introduced about 2 years ago). The "load bar" took roughly the same amount of time as the entire jump animation currently does.
Basically, there is no difference between "animation sequence" and "no animation sequence." Both take equally long.
dadar wrote:another thing isn't it time to remove the 15km out auto pilot method in high sec if it did't make traveling 100 times longer I could at least put on auto pilot then go cook dinner get my house stuff done so that I can at least get something done while traveling. Nope.
If you want to get somewhere faster, be at the computer. Not being at the computer carries penalties.
Be happy there is an autopilot at all. I'd personally like to get rid of it.
dadar wrote:maybe these are not the ideas but something needs done cause I am sure I am not the only one who gets tired of this I mean does anyone find it fun to have to spend most of your time getting from point a to point b when we could be blowing up pods? Let me ask you two questions;
1. What do you do that requires you spending an hour or so travelling?
2. Have you considered limiting your activities to a specific region or area?
The reason I ask these questions is because a lot of players have been asking for CCP to increase the size of EVE to make traveling take longer... to instill a sense of vastness... to make the moving of supplies and forces simply too much for any large group of players.
That last point is important too. Because you see... there is something called "power projection" in this game. Essentially, the faster a player can travel from point A to point B, the faster that player (or group of players) can extend their influence and power. This is bad because it basically stifles players (and/or smaller groups of players) who want to set up shop in a specific area.
Now, a few people will say "I don't care about big alliance or projecting power... I just want to be able to move around faster with less tedium." The problem is that YOU and EVERYONE ELSE are working under the same mechanics. If YOU can go faster, so can EVERYONE ELSE. If YOU can move a ship somewhere with less tedium, so can EVERYONE ELSE.
You cannot separate the two.
So you have a choice; either... - everyone is able to move around quickly and freely... and you accept that some massive group from the other side of the map can and will smash you because "you are operating in an area under their influence." - everyone is limited in the speed and efficiency of their movements... resulting in more tedious logistics, roaming, and general travel.
How did you start?
The SP System
IFW
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Madd Adda
55
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Posted - 2015.03.30 01:58:15 -
[4] - Quote
isn't this mitigated by the use of jump clones?
inb4 someone suggests map travel.
Carebear extraordinaire
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Arthur Aihaken
Narada
4252
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Posted - 2015.03.30 02:18:32 -
[5] - Quote
Ascendancy implants, Hyperspacial rigs and Hyperspacial accelerators.
I am currently away, traveling through time and will be returning last week.
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Donnachadh
United Allegiance of Undesirables
215
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Posted - 2015.03.30 03:26:02 -
[6] - Quote
As was stated earlier the jump animations are played as a way of amusing us while the next solar system and all the information about it loads into the client. Removing the animation would not reduce the time required it would simply mean staring at a blank screen for that same amount of time, but hey if that is what you want then I will not argue I can always do something else for the minute or so.
I to wonder what it is that you do in this game that takes and hour give or take simply for travel? If you are a haul pilot then I suggest you find a way to enjoy the game that does not require long jump strings. If you travel to get from one place to another on a routine basis then jump clones are your best option. Even if you live in the land of jump drives and such jump clones may be a better option than building up your jump fatigue. |
McChicken Combo HalfMayo
The Happy Meal
525
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Posted - 2015.03.30 07:36:15 -
[7] - Quote
It's not like there's a shuttle that goes 30 au/s with implants or anything like that.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Rivr Luzade
Exclusion Cartel The Kadeshi
1299
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Posted - 2015.03.30 07:52:39 -
[8] - Quote
ShahFluffers wrote:Be happy there is an autopilot at all. I'd personally like to get rid of it. Reason?
Station Tab :: UI Improvement Collective
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Lan Wang
Coreli Corporation Mercenary Coalition
280
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Posted - 2015.03.30 10:29:18 -
[9] - Quote
i can do about 40 jumps in 20mins, this sounds like an afk gameplay buff, no afk is wrong and it imposes risk in most cases. no you cannot go cook dinner while traveling with no risk so you can makes money
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
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Lugh Crow-Slave
959
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Posted - 2015.03.30 14:05:54 -
[10] - Quote
Rivr Luzade wrote:ShahFluffers wrote:Be happy there is an autopilot at all. I'd personally like to get rid of it. Reason?
I would like to hear your reason to
I don't use auto pilot however it is a good risk/reward mechanic someone can set auto pilot go about and get stuff done but risk losing their ship
to the op -1 to this idea i'm in the group that would rather have eve be larger and harder to cross
I would love for it to take a day or two in order to cross HS but i also understand why as an MMO it may not be the best thing
Fuel block colors? Missiles for Caldari T3?
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Wenda M'mbala
Pator Tech School Minmatar Republic
1
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Posted - 2015.03.30 14:52:41 -
[11] - Quote
In my opinion the game needs a few more inter-constellation and inter-regional gates in empire space, so as to slightly reduce the number of jumps it takes to get around on long trips. Some trips are just abusively long. 20+ jump routes just to get from a hub to a lowsec system shouldn't exist imo, I don't see the point, other than boring the players out of their freaking minds. |
ShahFluffers
Ice Fire Warriors Snuffed Out
7796
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Posted - 2015.03.30 15:09:31 -
[12] - Quote
Lugh Crow-Slave wrote:Rivr Luzade wrote:ShahFluffers wrote:Be happy there is an autopilot at all. I'd personally like to get rid of it. Reason? I would like to hear your reason to You see that cruise control option in your car?
There is always going to be some bright little spark that assumes cruise control is going to drive the car for him/her... and when Darwin takes its course they cry foul because "how were they supposed to know?"
Some forms of automation simply should not exist. Don't get me wrong, automation does make many tasks easier... but it also makes us dumber. So dumb in fact that we ask for MORE automation to compensate.
How did you start?
The SP System
IFW
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Baaldor
Deep Core Mining Inc. Caldari State
269
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Posted - 2015.03.30 16:01:22 -
[13] - Quote
dadar wrote: another thing isn't it time to remove the 15km out auto pilot method in high sec if it did't make traveling 100 times longer I could at least put on auto pilot then go cook dinner get my house stuff done so that I can at least get something done while traveling.
Um...AFK travel is bad.
Also please tell me the route you take
You know a long time ago, i used to make good money selling bookmarks for gate travel. You see back then, there was no warp to Zero.
So, you are not going to get any sympathy from anyone here.
EDIT: Oh by the way the jump gates animation does not in anyway change the amount of time it takes to jump compared to the way it has always been.
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Baaldor
Deep Core Mining Inc. Caldari State
269
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Posted - 2015.03.30 16:07:59 -
[14] - Quote
Wenda M'mbala wrote:In my opinion the game needs a few more inter-constellation and inter-regional gates in empire space, so as to slightly reduce the number of jumps it takes to get around on long trips. Some trips are just abusively long. 20+ jump routes just to get from a hub to a lowsec system shouldn't exist imo, I don't see the point, other than boring the players out of their freaking minds.
The game is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too.
We are losing players to this? yet we had MUCH longer route in the past. Where it was a much much larger EvE. If ADHD is the issue...medication may help with this.
Also making an assumption based on a small sampling of an anecdotal experience...yeah. People been saying EvE is dying for years. Yet, here we are growing.
Oh here is my anecdotal sampling to make a conclusion. When I first started...peak night was 3500 peeps....maybe.
Oh and we did not have war to zero. |
Leto Aramaus
Spiritus Draconis Spaceship Bebop
92
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Posted - 2015.03.30 16:26:07 -
[15] - Quote
No.
No.
No!
I was actually about to suggest SLOWING DOWN traveling. To further increase the size of EVE.
Speed up traveling? Hell no.
The UI update we deserve
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Tabyll Altol
Breaking.Bad Circle-Of-Two
85
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Posted - 2015.04.02 09:19:05 -
[16] - Quote
dadar wrote:over years I play game then leave then come back so on and so forth.
one of the biggest reason I keep quiting the game is travel. time is money when I get on I don't want to have to spend a week just traveling.
there needs to be way to improve it I can understand that some people make there living in game just moveing stuff around but all in all most people play this game to have fun. when I come home from work after 16 hours shift I don't want to waste the hour or two I have to play just jumping from system to system.
one of things that can be done is remove the jump animations while interesting the first 100 tiems you see them after that I could care less just pop me to next zone 20 sec every gate to watch that stupid jump sequence is wasteing my time.
another thing isn't it time to remove the 15km out auto pilot method in high sec if it did't make traveling 100 times longer I could at least put on auto pilot then go cook dinner get my house stuff done so that I can at least get something done while traveling.
maybe these are not the ideas but something needs done cause I am sure I am not the only one who gets tired of this I mean does anyone find it fun to have to spend most of your time getting from point a to point b when we could be blowing up pods?
Okay first question: Why do you need to move stuff around so often ?
If you wanna get from point a to b you choose an interceptor with travelfit, in highsec you can also increase the warpspeed because you don-¦t need warp core steps when your not involved in a war.
And no the 15 km of the autopilot should not be changed.
If you wanna play directly seek a place where you can do your profession and use jc/ceptors to switch positions and for shipping services use the freighter corps.
-1 for the actual idea |
bonkerss
MASS A DEATH Mordus Angels
4
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Posted - 2015.04.02 09:37:18 -
[17] - Quote
im all for a warp speed buff all across. also please please remove the jump gate animation is so annoying! |
bonkerss
MASS A DEATH Mordus Angels
4
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Posted - 2015.04.02 09:38:09 -
[18] - Quote
Rawketsled wrote:Why are you travelling so much?
I'm not sure there's a problem with the game, but rather your play style.
you dont seem to do any pvp roams:) |
Ben Ishikela
30
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Posted - 2015.04.02 11:26:11 -
[19] - Quote
for more crowded eve +1 for power projection issue -1
for autopilot: Doing something in eve afk is healthy for RL, ccp is considering this, i hope. Please make some things afk-able (mining etc.), if and only if it provides more opportunity to ganking, killing, etc. at the moment autopilot is only used in highsec. (although some rare cases exist o_0) When you camp a gate and there are people traveling though, if they are active, they might be able to avoid the camp. if they would simply warp to zero and jump and warp to next gate, they still can be catched. I wonder how many players would use autopilot to travel though lowsec, if autopilot would be set to zero. And i can see more people trying to catch them. Could be a sport. No problem with power projection here.
Could also be nice to set a whole fleet to autopilot-fleetwarps.
I just ask myself, will there be more kills happening? if yes, do autozero. if no, remove autopilot.
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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Liafcipe9000
Critically Preposterous
34096
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Posted - 2015.04.02 11:28:02 -
[20] - Quote
dadar wrote: time is money simple fix: quit game, focus on RL job.
alternate fix: realise this is a game and find a place where you have the most fun.
Critically Preposterous is recruiting! Join the fight!
I am a cat.
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Liafcipe9000
Critically Preposterous
34109
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Posted - 2015.04.02 11:29:22 -
[21] - Quote
Ben Ishikela wrote:catched caught*
Critically Preposterous is recruiting! Join the fight!
I am a cat.
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Donnachadh
United Allegiance of Undesirables
221
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Posted - 2015.04.02 13:41:38 -
[22] - Quote
bonkerss wrote:Rawketsled wrote:Why are you travelling so much?
I'm not sure there's a problem with the game, but rather your play style. you dont seem to do any pvp roams:) Been there and done that, but you are missing the point. The gate animation plays during the time period required to load the solar system and all of the information about it into your client from the servers. Removing the gate animation will not change the time required to download this information since the gate jump animation is likely coded into the client.
-1 to reducing the time it takes to cross eve by adding new gates that jump you over greater distances. One possible reason not to add the requested long distance jump gates. Power projection in the nul sec part of the game is a very large problem, one that CCP has addressed in part by the addition of jump fatigue and jump range limits. Adding these new gates opens up another possible way that these newly added and badly needed limits could be circumvented.
Adding more gates that jump you over longer distances would remove a portion of the game play mechanics and reduce the areas in which player interaction could take place. While many would like this as it would make their autopilot trips less dangerous that is precisely why it should not happen.
Wenda M'mbala wrote:The game is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too. Sounds more like this person was not compatible with EvE and that is not a valid reason to change the game. Every game company gains or loses players because of the features in game and in some circumstances the lack of a specific feature or set of features. Siince the gate jump mechanic is a central part of the lore of the game and how we as people were able to spread out in the universe I say it needs to stay. See above for why the longer range gates are a bad idea. |
FireFrenzy
Satan's Unicorns
303
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Posted - 2015.04.02 13:48:42 -
[23] - Quote
Not sure if this idea has been used before but i've thought something like this might be cool, some sort of cap booster powered warp drive (or something simular) It fires a cap booster charge on warp initiation (or something) and then speeds up the warp...
Maybe remove the acceleration and deceleration times or it could just flat out up the warp speed or something... I'd vote to make it a battleship only module or something that requires a madly gimped fit to fit on anything smaller... |
Ben Ishikela
30
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Posted - 2015.04.02 13:58:01 -
[24] - Quote
Wenda M'mbala wrote:me is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too. I have seen it too. => +1 for autopilot zero. (although automation issues. i like automation of things that do not need to be in game. its like clone upgrades: one could say they upgrade automatically now (without cost ofc))
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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Rawketsled
Generic Corp Name
152
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Posted - 2015.04.02 22:48:53 -
[25] - Quote
bonkerss wrote:Rawketsled wrote:Why are you travelling so much?
I'm not sure there's a problem with the game, but rather your play style. you dont seem to do any pvp roams:) I do plenty. Just never on this alt.
I do plenty of hauling spare fits and ammo on this one. Still have no problem with travel. |
LuckyQuarter
Lucky Galactic Expeditions
35
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Posted - 2015.04.02 22:56:00 -
[26] - Quote
Honestly, I think the eve universe is too small as it is. It is silly that one can travel across the galaxy so quickly. Limiting travel or making it more difficult makes more interesting content and allows regions to develop their own personality. As it is, at least in empire space, everything is the same everywhere and if I need to I can travel to every major trade hub in a single night. Not cool. |
elitatwo
Eve Minions Poopstain Removal Team
605
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Posted - 2015.04.03 00:53:35 -
[27] - Quote
Wenda M'mbala wrote:...The game is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too.
Honey, when I started with my 50.000 skillpoints it took me one hour to travel from Isaziwa to Autaris, all in 3-4AU warp jumps because I would cap out and had to wait until my capacitor was recharged until I could warp the next 3-4AU to the next 3-4AU.
So a system like Vellaine with 100AU across would take some time to get across.
The first time I traveled there, my thought's were 'OMG EVE is gigantic!!!!1111eleven' and the population on prime time EVE was like 5000-7000 people.
EVE was much better back than.
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