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Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 01:10:00 -
[1] - Quote
Khrage wrote:Arthur Frayn wrote:Torpedoes need to benefit from all the explosion radius modifiers from skills, rigs and implants. they don't already?
They don't. Btw, just bring back AOE torp of the olden times. Good times. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 05:08:00 -
[2] - Quote
White Matar Ra wrote:tl;dr, but I agree after looking over patch notes and seeing how much love hybrids got it makes me hopeful CCP will take a look some of the neglected missiles (cruise, standard, and to a lesser extent torps/rockets).
All missiles except rockets could use some work. Incidentally, rockets got a buff earlier.
Btw, hmls don't fare better than cruise/standard as a weapon system in its niche, it's just that drake makes up for it. Nerf drake and buff hml, and perhaps you'll see them on other boats' launcher highs instead of neuts. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 05:27:00 -
[3] - Quote
White Matar Ra wrote:I haven't been back long enough to say how well they did with rockets, but if they also got love, then sweet.
HML seem in a good place, but there are a couple HML ships that are hard to fit and/or have a stupid role (cerb).
Hml don't suck as badly as cruise. That's not the same as them being good. Drake does well despite hmls, not because of it. It's the buffer. If drakes can fit arties, that drake blob would be fit differently... Cerb isn't bad in the sniper hac role, if you compare its ship stats to zealot/munnin, it's a joke because of hmls, where others have real weapons. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 06:20:00 -
[4] - Quote
Mina Sebiestar wrote:Skinae wrote:The worst weapon system to use in the game (missiles), deserve buff, Winmatar and projectiles deserves nerf.
^Fixed that for you. |

Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 16:49:00 -
[5] - Quote
DeepfriedTator wrote:I agree lets give missles a buff. We can add the following as well to make them more like turrets
1. Under a certain range. Infact lets just say they didnt have time to arm the warhead.
2. Anything traveling faster than 1km will not be hit as long as it is orbiting the said ship.
3. Move BCU's to mid slots so shield ships have to sacrifice their shields for a damage bonus
4. We can add some cap usage to the firing of missles.
I'm sorry for the lack of helpfull suggestions. Currently at work so I'm not at home with my list of helpfull ideas for the game.
Thanks all
1. Yes, turrets other than blasters should not activate under certain range. Don't be sorry, in fact, this is absolutely brilliant.
2. Missiles already can't hit anything traveling faster than 1km, at any range.
3. Yes, Winmatar gyros should be moved to mids, so that they may get TEs in lows for extra kiting winnage. I'd support same for missiles, but I guess they don't have TEs. On the bright side, Khanid will be less fail, and nanodrakes ftw.
4. Yes, Winmatar should use cap. |

Goose99
Republic Military School Minmatar Republic
276
|
Posted - 2011.12.06 01:31:00 -
[6] - Quote
Gypsio III wrote:Filan Fyretracker wrote:The buff that Missiles need... Visible launchers rather than them just spawning outside the ship and going down range. I don't want my enemies to know what missiles I'm using before the engagement begins, thanks.  I appreciate that L4 rats don't care though.
Confirming you get the leisure to check opponent's turrets and decipher the new models before they fire. |

Goose99
Republic Military School Minmatar Republic
280
|
Posted - 2011.12.06 05:22:00 -
[7] - Quote
The fact that canes and other Winmatar ships with launcher slots fill them with neuts instead of hmls says enough of their effectiveness. Your actions speak louder than words. |

Goose99
Republic Military School Minmatar Republic
290
|
Posted - 2011.12.06 17:39:00 -
[8] - Quote
Aedan Vals wrote:Mike Whiite wrote:Aedan Vals wrote:Goose99 wrote:The fact that canes and other Winmatar ships with launcher slots fill them with neuts instead of hmls says enough of their effectiveness. Your actions speak louder than words.  Hmmm... maybe you are right. Or maybe, MAYBE a neut worth more than an unbonused weapon. ever tried to fit a turret on a laucher hardpoint? Yes i realized. Still without any bonuses its hardly worth it.
Oh please, ppl fit unbonused projectiles on non-Winmatar boats all the time, often instead of bonused lesser weapons See? Actions speak louder than words. |

Goose99
Republic Military School Minmatar Republic
291
|
Posted - 2011.12.06 18:46:00 -
[9] - Quote
A'Brantox Foson wrote:Oh noez, Caldari pilots aren't going into null with their Ravens because their Cruises can't pvp. 
Solution: Buff it so that they can pvp. |

Goose99
Republic Military School Minmatar Republic
291
|
Posted - 2011.12.06 19:10:00 -
[10] - Quote
Castor Narcissus wrote:Goose99 wrote: Oh please, ppl fit unbonused projectiles on non-Winmatar boats all the time, often instead of bonused lesser weapons See? Actions speak louder than words
So what you propose is to buff missiles enough, so that people fit Launchers instead of neuts in launcher slots. Seems reasonable to me, where can i sign?
Fixed that for you. |

Goose99
Republic Military School Minmatar Republic
293
|
Posted - 2011.12.06 20:12:00 -
[11] - Quote
GavinCapacitor wrote:Patri Andari wrote:stoicfaux wrote:- Dare Devel wrote: Missiles should also have weapon upgrade modules that buff Explosion Radius and Explosion Velocity.
Missiles already do. Target Painters affect both values by increasing the target's sig size, (but TPs, which can miss and only affect one ship at a time, aren't quite as convenient as a TC.) Webs help with explosion velocity (but are normally too short ranged to be of much use.) /pedantic Respect your opinions as most of your posts are spot on. But I have to disagree with you here. Target painters are helpful for all weapons. That being said, care to eliminate tracking enhancers and computers with the theory that you could just fit painters? "My weapon system of choice should have the exact same upgrades with different names because I dislike the unique drawback that I am in no way forced to endure" ... "WAAAAAAAAAAHHHHHHHHHH"
That's like saying: "I want my gun drawbacks to be just like that of Winmatar." Oh wait, there aren't any. |
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