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Kojiami
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Posted - 2006.10.24 01:24:00 -
[1]
The first amarr thread got locked. However, i think the issue is not done yet, and amarr definatly needs fixing. There should be room for discussion, and here it is. Continue.
1) My personal oppinion is that not amarr ships need boosting: but the lasers.
First off: Add +20% to all laser chrystal damages as they are now.
Make more laser chrystals which modify damage types! Say, make a laser set for explosive and a laser set for kinetic damage. Including T2's of course. Second off, get rid of the rediculous, almost funny fitting requirement of tachyons to something reasonable, say, 3250 per tachy.
Third off, we need to improve laser tracking, especially pulse lasers designed at shorter range.
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Jones Maloy
Minmatar
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Posted - 2006.10.24 01:26:00 -
[2]
Edited by: Jones Maloy on 24/10/2006 01:26:43 bump
woot, first!
may this thread last 100 pages, amen. --- WCS Nerf boycott low-sec
simply put: Caldari > Galente > Minmatar > Ammar
Caldari = bbqmissles Galente = |

Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.24 01:28:00 -
[3]
There are already 3 or 4 "new" Amarr threads, why not post in one of those?
So what you want is Pulse lasers that do the same damage as Blasters, track better than them at short range, and have a choice of damage types unlike Hybrids? Talk about boost one, nerf another.
Big /anti-signed. Of all the Amarr-fix suggestions, this is in no way the best. -----------------------------------------------
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Kojiami
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Posted - 2006.10.24 01:29:00 -
[4]
And they still wouldn't outdamage blasters. They would be slightly weaker than blasters, slightly better tracking, and a lot more cap use. The damage versatility would be a nice bonus.
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Shirazz
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Posted - 2006.10.24 01:30:00 -
[5]
Hmmm im not happy with amarr in their current state but i think this would overpower them. All i would like to see is a therm dmg boost (up to 20% ) without changeing the em, a tracking boost for the pulses and a reduction in cap usage so that other abilites can be added to the ships instead of the 25% reduction in laser cap usage donuses which are rather a nececity than an actual bonus. Shiraz 
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Kojiami
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Posted - 2006.10.24 01:33:00 -
[6]
Overpower? Even if you gave us double the boost i just proposed, still good luck having a geddon or apoc kill a dominix..
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Shirazz
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Posted - 2006.10.24 01:34:00 -
[7]
then again, a domi would have to get TO the geddon before it could kill it, a blaster domi has a lot of weaknesses a geddon doesnt.
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Jones Maloy
Minmatar
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Posted - 2006.10.24 01:34:00 -
[8]
how about "pick one of the following". it is really sad that the ammar are better with autocannons than lasers. nos murders them. ecm murders them. huge fitting requirements and gigantic cap use murder them.
simply put: Caldari > Galente > Minmatar > Ammar
Caldari = bbqmissles Galente = Dronedokened Minmatar = scrap metal underdogs Ammar = Mr. T pittys them --- WCS Nerf boycott low-sec
simply put: Caldari > Galente > Minmatar > Ammar
Caldari = bbqmissles Galente = |

Kojiami
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Posted - 2006.10.24 01:40:00 -
[9]
Quote: blaster domi
Who the hell uses a blaster domi? 
They always use Dronenos domi for PVP.
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Taipan Gedscho
Taipan Industries
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Posted - 2006.10.24 01:43:00 -
[10]
Originally by: Kojiami
Quote: blaster domi
Who the hell uses a blaster domi? 
They always use Dronenos domi for PVP.
and that is wrong.
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Kojiami
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Posted - 2006.10.24 01:46:00 -
[11]
I saw 11 nos domi's in my life, all PVPers / pirates. I saw 1 blaster domi, setup for ratting only.
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Dahak2150
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Posted - 2006.10.24 01:51:00 -
[12]
Look, I'm pro amarr and stuff.........
BUT DON'T RESSURECT THE MONSTER! ---------- My sig is boring. |

Trind2222
Amarr
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Posted - 2006.10.24 02:21:00 -
[13]
ammar shoud stil have EM/TM as primaly still as fitt lore now that the problem is many ship have 70% em resistans and as many in other tread ammar is good agenst sheld But wery week agenst ammor tanker's the point is make balance and make lasser not so hard to fitt and less cap useage. We have few Drone ships and few med sloth. We need Deversety. Many don't want a boost like we pwn all but want a small boost that will improve our ship agenst ammor tankers in genral. And we missing reply for cpp if they plan to look on our ships vs ammor tankers.
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Taipan Gedscho
Taipan Industries
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Posted - 2006.10.24 02:24:00 -
[14]
how big are the chances you gonna discuss anything here, that the 100+page amarr thread does not cover? right. very slim.
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.24 02:30:00 -
[15]
Originally by: Taipan Gedscho how big are the chances you gonna discuss anything here, that the 100+page amarr thread does not cover? right. very slim.
Exactly, the facts are known, the arguments stated, the DEVs know about the (problem?), we don't need more threads 
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GrumpyCat
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Posted - 2006.10.24 03:53:00 -
[16]
Originally by: Jones Maloy how about "pick one of the following". it is really sad that the ammar are better with autocannons than lasers. nos murders them. ecm murders them. huge fitting requirements and gigantic cap use murder them.
simply put: Caldari > Galente > Minmatar > Ammar
Caldari = bbqmissles Galente = Dronedokened Minmatar = scrap metal underdogs Ammar = Mr. T pittys them
Whats your faction rating for? I'd give caldari the nod for PVE, but pvp its gallente(blasters + drones) and minmatar for speed and drones(mmm rupture).
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Scordite
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Posted - 2006.10.24 04:05:00 -
[17]
Oh for fate's sake.
I'm torn between ranting for a couple paragraphs about how this thread is pointless in the light of the 100+ page monster, and making fun of the OP's complete lack of interest in and/or knowledge of, balance, judging by his suggestions.
Meh, can't decide 
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

slothe
Caldari Forsaken Empire
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Posted - 2006.10.24 04:07:00 -
[18]
Originally by: Kojiami
Quote: blaster domi
Who the hell uses a blaster domi? 
They always use Dronenos domi for PVP.
the main advantage of the dominix is its versatility more than anything. and i use a blaster domi more than i use a nos domi. puts opponnent out of their misery much quicker.
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Rehmes
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Posted - 2006.10.24 04:16:00 -
[19]
Originally by: Kojiami The first amarr thread got locked. However, i think the issue is not done yet, and amarr definatly needs fixing. There should be room for discussion, and here it is. Continue.
1) My personal oppinion is that not amarr ships need boosting: but the lasers.
First off: Add +20% to all laser chrystal damages as they are now.
Make more laser chrystals which modify damage types! Say, make a laser set for explosive and a laser set for kinetic damage. Including T2's of course. Second off, get rid of the rediculous, almost funny fitting requirement of tachyons to something reasonable, say, 3250 per tachy.
Third off, we need to improve laser tracking, especially pulse lasers designed at shorter range.
To your explosive/kinetic crystals i say NO!!! why u ask? simple: Laser=light light/=solid which kinetic obviously implies and ofc i dont see light causing explosion on contact with anything.
On the other hand i do see a boost in thermal base damage a more viable option. It really isnt much of a laser dmg type issue but the fact that EANM is simply giving too much benefits. If the module were to have less res bonus then perhaps things would get easier.
I dont think lasers need more dmg as they already do decent enough dmg (w no bonus they do more dmg than proj w both dmg bonuses). They should however take less cap so that they could free up bonuses for their ships other than cap bonuses.
Primary issue with amar imo is not only the fact that they have to cope w EM as primary dmg but the fact that since enemy res is high on those categories the fight takes longer. When that happen amarian tank "advantage" is negated due to lack of cap to continue the fight. Cap boosters help but they dont really fix the issue when all of the weapons r sucking you dry and you have dual reppers on.
no to exp crystals no to kinetic crystals yes to therm base dmg increase yes to slight eanm bonus nerf yes to cap usage decrase thus freeing up bonuses for ships.
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MacQueen
Amarr Sturmgrenadier Inc R i s e
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Posted - 2006.10.24 08:18:00 -
[20]
Errrrr, now all ship going to have 50% inscrease on HP. Big news.
Amarr probably drain the cap before finish shooting one. The brand new Abaddon will suffer the worst.
Amarr will suffer more on nosferatu as longer time of engagement needed.
What else ?? ------------------ Trying to quit smoking. Drug time. ------------------ |

kebab v2
Goatsnake Heavy Industries
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Posted - 2006.10.24 09:45:00 -
[21]
I suggest
step 1. nerf omni tanks (nerf EANM, damage control, inv field & boost hardners) step 2. make lasers easyer too fit |

Shirazz
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Posted - 2006.10.24 11:45:00 -
[22]
Has anyone actually ASKED the question:
How the F*CK do lasers do electromagnetic damage anyway??? Id like smart people to reply to this question, not the standard 'CUZ THEYZ DOOZ!!!!1111' Thanks
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Jazz Bo
Caldari Celestial Apocalypse Insurgency
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Posted - 2006.10.24 11:48:00 -
[23]
+20% more damage on lasers?
Why yes, that would certainly encourage people to shield tank more.
[/sarcasm]
Quote: Pew pew... ka-boom.... pew pew... squishhh
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.10.24 12:28:00 -
[24]
I fly Amarr, but big fat NO.
Lasers need IMHO
1) Fix the grid, especially for small beams. Either reduce the grid need or boost the smaller Amarr ships. Ditto to lesser extent with the medium (sized) and large beams. [You could even fix the naming so they actually matched the weapon sizes... LoL]
2) Fix the EANM II/DC problem. Either by increasing proportion of thermal damage on crystals or nerfing EM resistance of modules or both.
3) Fix the Khanid ships. Thread had good ideas, use them.
4) Fix T2 laser ammo so it's cheaper but with fewer shots. Amarr have worst of both worlds with this atm.
5) Make the Abaddon something other than a gunship. Drones, missiles or both, don't care, but please not another gunship.
Then draw breath and see how that works for a while. 
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Stephar
The High Priest
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Posted - 2006.10.24 13:44:00 -
[25]
CCP needs to do one of the following:
a) Make 50% of ships shield tankers b) Lower EM armor resistance and buff EM shield resistance so that Amarrian turrets do roughly the same amount of damage on both shields and armor c) Give Amarr the ability to change damage types: bigger dronebays, more turret hardpoints, explosive crystals, <insert idea here>, whatever, something
Until then, flying Amarr is like being left-handed in a right-handed world.
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50freefly
Caldari Purify
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Posted - 2006.10.24 13:46:00 -
[26]
Originally by: Shirazz Has anyone actually ASKED the question:
How the F*CK do lasers do electromagnetic damage anyway??? Id like smart people to reply to this question, not the standard 'CUZ THEYZ DOOZ!!!!1111' Thanks
CUZ THEYZ DOOZ!!!!1111
But seriously, it's not complicated. Ever noticed that the different crystals are named after different parts of the EM spectrum? Examples are gamma, radio, microwave, infrared, etc. Lasers in EVE are simply EM energy directed through a crystal that converts it into one of these types. Gamma has the shortest wavelength in RL, and radio has the highest, hence why their ranges correspond in EVE.
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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