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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.10.24 18:09:00 -
[31]
Cool.
Give me a bit more of an incentive to train leadership to Lvl 5 now.
...on the other hand using a banana might be a viable alternative.
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maGz
The Priory Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:11:00 -
[32]
Originally by: Grimpak
Originally by: Mallick 8x and 12x modifiers on the skills? NO THANK YOU!
noticed that too.
maybe it would be better to change to 1x, 3x, and 5x respectively.
I like the current ranks. I think it's only suitable that if you want to run the really big gangs/blobs you need to invest massive amounts of training-time to be able to run them. ____________
The Priory Killboard |
Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.24 18:17:00 -
[33]
Originally by: maGz
Originally by: Grimpak
Originally by: Mallick 8x and 12x modifiers on the skills? NO THANK YOU!
noticed that too.
maybe it would be better to change to 1x, 3x, and 5x respectively.
I like the current ranks. I think it's only suitable that if you want to run the really big gangs/blobs you need to invest massive amounts of training-time to be able to run them.
Lol... hadn't thought of that. Nerfing blob warfare through extreme skill requirements. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.24 18:30:00 -
[34]
CRAP!!!!!!!!!
I was hoping that I wasnt going to have to train Presence.
/starts Empathy lvl 5.
Stupid charisma, grumpy Amarr with amazing Willpower 4tl.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Donoto Notchmesswichme
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Posted - 2006.10.24 18:31:00 -
[35]
Originally by: Dr Fighter Erm, this is a bad idea. Plaers best for the boj may not hav the correct skills A. and B. no1 will be able to control a fleet for months!
wtf wtf wtf
Tho its a great idea but its a little late, you shouldnt need to train a skill to command a fleet or gang or squadron what happens if the guy inchange has to log, or disconnects andtheres no1 left to controlthe gangs...
These seems to be riddled with problems, the skills should give BONSUSES to ppl in charge of gn=angs, to simply 'allowing them to'. Or we will just hav TS/vent led gang without ingame ganging.
Just a few issues i can see being a real prolebm with it, hows it going to be impelemented?
I think this is a really, really good point.
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.24 18:36:00 -
[36]
Did they happen to add any of the voice comms stuff? If so, is it linked in with the squadron/wing/fleet stuff? ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2006.10.24 18:40:00 -
[37]
You need a new rank 12 skill trained to lvl 5 in order to use the voice comms
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.10.24 18:42:00 -
[38]
Originally by: Mallick 8x and 12x modifiers on the skills? NO THANK YOU!
ROFL with Charisma at main, Now we'll see who will have Fleet Command skill.
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Nagel Hane
Gallente Aliastra
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Posted - 2006.10.24 18:44:00 -
[39]
Edited by: Nagel Hane on 24/10/2006 18:45:08 He he, my noobiness at putting charisma at highest has finally paid off ___________
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SasRipper
Contraband Inc. Mercenary Coalition
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Posted - 2006.10.24 18:47:00 -
[40]
PRIMARY: EVERY INTAKI PILOT THEY HAVE ONE MUST BE FC!!!!!
/ME OHHH NOESSSS
Originally by: Santiago Cortes Please don't derail your own thread.
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Ithildin
Gallente The Corporation
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Posted - 2006.10.24 18:51:00 -
[41]
Originally by: SasRipper PRIMARY: EVERY INTAKI PILOT THEY HAVE ONE MUST BE FC!!!!!
/ME OHHH NOESSSS
Intaki are the builders. They've got worse leadership capability than Ni-Kunni and Gallente.
The leadership race are the Jin Mei. - What am I listening to? |
Jezala
Mom 'n' Pop Ammo Shoppe Axiom Empire
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Posted - 2006.10.24 19:13:00 -
[42]
Edited by: Jezala on 24/10/2006 19:16:49 If this is what I think it is, then at worse it'll backfire on CCP and at best it'll be ignored/circumvented by the players. Why? Because it attempts to force an artifical organization and hirarchy on large groups of pvpers.
EVE currently doesn't support in-game organizational functions for gangs, so the players have had to come up with their own systems and implementations. Some of those systems can be very simple and would fit the new in-game system that CCP may be implementing, or those players' systems can be extremely complex and creative. Just look at how large fleets are organized on TS/Vent and it'll show you the many complex and diverse ways players have organized themselves.
The second problem is with the new gang skills and system is the idea of a forced hirarchy. Since when did a 2-3 year old character become qualified to lead a gang of 50 pilots just because he/she had a skill trained up to level V? Gang leaders and fleet commanders are never choosen based on their skill points, they are choosen based on their out-of-game abilities. Those abilities being leadership, organization, RL charisma, determination, abilitiy to take initiative, etc. CCP should not make the mistake that in-game leadership != real life leadership.
You have Wing Command V? Woohoo, but no way in hell am I going to let you command 50 of my pilots if you don't know how to tie your fricking shoe laces! If we have to, we'll resort to multiple smaller gangs and keep the fleet organization and hirarchy out of game.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |
Popsikle
Caffeine Commodities Company Namtz'aar k'in
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Posted - 2006.10.24 19:23:00 -
[43]
Originally by: Donoto Notchmesswichme
Originally by: Dr Fighter Erm, this is a bad idea. Plaers best for the boj may not hav the correct skills A. and B. no1 will be able to control a fleet for months!
wtf wtf wtf
Tho its a great idea but its a little late, you shouldnt need to train a skill to command a fleet or gang or squadron what happens if the guy inchange has to log, or disconnects andtheres no1 left to controlthe gangs...
These seems to be riddled with problems, the skills should give BONSUSES to ppl in charge of gn=angs, to simply 'allowing them to'. Or we will just hav TS/vent led gang without ingame ganging.
Just a few issues i can see being a real prolebm with it, hows it going to be impelemented?
I think this is a really, really good point.
Its over a month until we see thse changes live... Thats enough time to get your leadership to 5, and your charisma implants imo.
On top of that DONT give tier2 BC's warfare mods, it will ruin the diversity. __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |
DeathBunny
Minmatar Sturmgrenadier Inc
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Posted - 2006.10.24 19:28:00 -
[44]
I can see it now. Who has gang? No one we dont have the needed skills online... Forcing skills just to form the gang? Please send me some of what ever u been smokin Fear The Bunny
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.10.24 19:31:00 -
[45]
Originally by: DeathBunny I can see it now. Who has gang? No one we dont have the needed skills online... Forcing skills just to form the gang? Please send me some of what ever u been smokin
I can see it now. Who has corp? No one we dont have the needed skills online... Forcing skills just to form the corp? Please send me some of what ever u been smokin
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.10.24 19:32:00 -
[46]
Intaki did have a choice to have high charisma...I have it.
Anyhow, gangs were limited by the leadership skill when the game came out, and it was removed because it was just plain silly..how quickly we forget?
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious.
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DeathBunny
Minmatar Sturmgrenadier Inc
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Posted - 2006.10.24 19:36:00 -
[47]
The CEO and his skills needs to be online for you to be in the corp and play? Didn't think so. Fear The Bunny
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.10.24 19:39:00 -
[48]
Originally by: Garramon Anyhow, gangs were limited by the leadership skill when the game came out, and it was removed because it was just plain silly..how quickly we forget?
It looks fine: 1) This is pretty serious boost to charisma skills 2) It's easy to rise leadership to lvl5, this plus few levels in wing command will be enough for most situations.
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Guurzak
Minmatar
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Posted - 2006.10.24 19:40:00 -
[49]
If the devs have any sense, they've set it up so that you can still form basic gangs with no skills needed, but leadership and warfare skill bonuses and gang mods only apply within organized commands.
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.10.24 19:43:00 -
[50]
Originally by: DeathBunny The CEO and his skills needs to be online for you to be in the corp and play? Didn't think so.
What is the difference, you have to have someone with high skills to run a big corp alliance. Same thing to fleets. Train some alt if you don't want to waste your time to command fleets.
And you can train leadership to lvl5, that's pretty easy.
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2006.10.24 19:44:00 -
[51]
Edited by: Zar Dim on 24/10/2006 19:44:13
Originally by: Guurzak If the devs have any sense, they've set it up so that you can still form basic gangs with no skills needed, but leadership and warfare skill bonuses and gang mods only apply within organized commands.
It'll take you 10 mins to train leadership to lvl1. You can't shoot guns without requiored skill, can't ya?
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Jet Collins
Dynamic Endeavors
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Posted - 2006.10.24 19:53:00 -
[52]
Tux says its a Bug
Link to Post
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.10.24 21:10:00 -
[53]
Originally by: Guurzak If the devs have any sense, they've set it up so that you can still form basic gangs with no skills needed, but leadership and warfare skill bonuses and gang mods only apply within organized commands.
Yeah, that was the interpretation I was thinking of too... That and you gotta remember that individual channels means individual comms channels too with the new voice client, which should be a big boost. Oh, and generally the gang leader doesn't need to be the FC - all they have to do currently is gang-warps and invites, and I'd imagine wing commanders can warp their wings too, so unless you can be in a fleet but not a wing, it shouldn't be that big a deal.
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.24 21:18:00 -
[54]
Big winner for gang-splitting- seperate gang warps!
It'd be nice if, in a gang (er, guess we should say "fleet" now), you're all sitting ona gate or what have you waiting for something to happen. Something happens, and instead of having the straight option of "warp everyone" or "warp no-one, let them all do it themselves", you can now choosee just to warp one wing, or one squadron. Will be great for organizing fleets into groups; a sniper squadron, a tackling wing, suicide noob ship armada........... -----------------------------------------------
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Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.10.24 21:21:00 -
[55]
Originally by: Magunus
Originally by: maGz
Originally by: Grimpak
Originally by: Mallick 8x and 12x modifiers on the skills? NO THANK YOU!
noticed that too.
maybe it would be better to change to 1x, 3x, and 5x respectively.
I like the current ranks. I think it's only suitable that if you want to run the really big gangs/blobs you need to invest massive amounts of training-time to be able to run them.
Lol... hadn't thought of that. Nerfing blob warfare through extreme skill requirements.
And what is stopping people from just making 10 Squadrons instead of training does *** skills to lvl5? I dont have to merge my gang into something else, it can be a 'stand alone' gang and we can use TS for intel.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.24 21:28:00 -
[56]
Originally by: SasRipper PRIMARY: EVERY INTAKI PILOT THEY HAVE ONE MUST BE FC!!!!!
/ME OHHH NOESSSS
MWAHAHAHAHAHA!!!!!
(This would mean that I have to start playing the game again though...) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Glarion Garnier
Solar Wind
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Posted - 2006.10.24 21:51:00 -
[57]
Woohoo sounds like idea of mine.
my orginal thread
Make Gang sizes related to skills - Fleet formations the way foward. from 07.30 this year.
Devs do listen..
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xenodia
Gallente RONA Corporation
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Posted - 2006.10.24 22:27:00 -
[58]
Originally by: Rafein Edited by: Rafein on 24/10/2006 16:58:15 and Charisma Primary. OMG, Charisma Love
But still, is the tier 2 BC's not getting the gang CPU reduction an oversight, or intentional?
Saw in another thread that they do get them, it was just left off the item description.
This signature space for rent |
Axe 2Gr1nd
Minmatar Ponymen of Perdition Ushra'Khan
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Posted - 2006.10.25 00:35:00 -
[59]
Originally by: Jezala CCP should not make the mistake that in-game leadership != real life leadership.
Don't you mean that peeps that do not have RL leadership should not think that training this skill will make them a Squad/fleet commander. while they would be able to, they will not be given the opertunity too, due to the point that you have already made.
enjoy -------------------------------------------------- To be put to the grind stone, To Sharpen One's Skills. -------------------------------------------------- -POP- Fear the pony men. |
Skeltek
Caldari Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.10.25 00:46:00 -
[60]
Originally by: DaemonBarber May be a typo or a bug, but:
Leadership allows command of a Squad up to 10 members.
Wing Command allows command of a wing, and can contain 1 squad per level.
Fleet Command allows command of a fleet, and can contain 1 wing per level.
From the sounds of this - Wing Command 1 and Fleet Command 1 are essentially useless, since a Wing with 1 Squad is just a squad, and a Fleet with 1 wing is just a wing. Either that or it'll cap at lvl 4 and training lvl 5 is just a filler to reach the next tier?
Did I miss something?
It might be quiet possible that a commandship can only give it¦s bonuses to the gangs/squads that are below it in the chain.
Person A: having fleetcommand lvl1, giving it¦s bonuses to all the wings below it. Persons B, C and D: Wingcommanders, give their bonus only to their specific wings. Other Persons: their gangs profit from their gangbonuses along with all the above ones?
I have no clue, but I think there is more to the new limits rather than just needing time to restore the "old" gangsizes which are currently used to.
It says: Wingcommand skill: "Allows you to control 1 wing per skillevel." It could also have said: "Adds 50 new players to the gang".
I think that might either be a misformulation or intended to be so.
kind regards, Skel
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