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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
378
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Posted - 2015.04.03 17:20:54 -
[31] - Quote
CCP Goliath wrote:Hi, Team Trilambda
- Damage Control Module Icon
And I was just about to post this as a bug, it looks visually nice, but I think that it has lost its style. |
elitatwo
Eve Minions Poopstain Removal Team
614
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Posted - 2015.04.04 01:16:45 -
[32] - Quote
- Skinned ships give a micro-stutter at the docking procedure
- the fitting screen has the powergrid and cpu left values upside down, which makes it very confusing to how much x modules needs or not and if you have room to fit it or not
- HACs have three rig slots now - yeay
signature
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
389
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Posted - 2015.04.05 17:35:31 -
[33] - Quote
Any reason documenting the urgent and dire need to change the DCU icon?
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready...
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Elenahina
Agony Unleashed Agony Empire
417
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Posted - 2015.04.09 15:50:45 -
[34] - Quote
Stop taking off your robes and wizard hats and give us Dev Blogs (with graphs!)
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Darkblad
Hilf Dir selbst in EVE
840
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Posted - 2015.04.09 16:00:23 -
[35] - Quote
Elenahina wrote:Stop taking off your robes and wizard hats and give us Dev Blogs (with graphs!) https://updates.eveonline.com/date/2015-04-28 also needs some love.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Darkblad
Hilf Dir selbst in EVE
840
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Posted - 2015.04.09 16:28:56 -
[36] - Quote
Anything new regarding these announcements (Nullsec Mining, Mineral Composition/Requirements)? I'd like to make sure that I have my Mining Guide updated in time.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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CCP Lebowski
C C P C C P Alliance
521
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Posted - 2015.04.09 16:49:13 -
[37] - Quote
Darkblad wrote:Anything new regarding these announcements (Nullsec Mining, Mineral Composition/Requirements)? I'd like to make sure that I have my Mining Guide updated in time. We're working on this just now & nothings changed from that announcement yet, stay tuned!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Aryth
GoonWaffe Goonswarm Federation
1715
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Posted - 2015.04.09 21:16:57 -
[38] - Quote
CCP Lebowski wrote:Darkblad wrote:Anything new regarding these announcements (Nullsec Mining, Mineral Composition/Requirements)? I'd like to make sure that I have my Mining Guide updated in time. We're working on this just now & nothings changed from that announcement yet, stay tuned!
Guess you are not going to make the "posted next week" part so that has changed.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Sean Parisi
Fugutive Task Force A T O N E M E N T
677
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Posted - 2015.04.10 02:59:02 -
[39] - Quote
Would maybe increase the visibility of the side panel prompt (The arrows pushing left) maybe have "Ship Skins" written under them in small writing.
Had a few issues trying to find it at first (knowing that they would be on the fitting panel somewhere). Someone who doesn't know about it might not ever find it. Increasing visibility will make more people click on it out of curiosity which could increase possibly increase conversion of buyers.
*Arm Chair Dev* |
Agent Unknown
Night Theifs
40
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Posted - 2015.04.10 18:30:04 -
[40] - Quote
I've noticed I've had to re-download all the bulk data on every client launch. Is this still a known issue? |
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Lee Janssen
Zero Fun Allowed
30
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Posted - 2015.04.13 23:16:34 -
[41] - Quote
So, is the current inability to rapidly activate modules with mouse just a very persistant bug on the recent patches, or is it a "feature"? |
Romana Erebus
Gigadunkz
34
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Posted - 2015.04.15 18:21:53 -
[42] - Quote
Its a feature to deter isboxers ad alt spammers. |
Altrue
Exploration Frontier inc Brave Collective
1704
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Posted - 2015.04.18 16:58:55 -
[43] - Quote
Sansha control towers use the gallente model instead of the amarr model they should have.
Also, 9 days before the release is out, time to find a name!
Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Bagrat Skalski
Poseidaon
7945
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Posted - 2015.04.18 21:46:04 -
[44] - Quote
Altrue wrote:Sansha control towers use the gallente model instead of the amarr model they should have. Also, 9 days before the release is out, time to find a name! Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around
CCP builds. Also this was build that way.
Technical Support
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Gunhaver Too
Pistols for Pandas
0
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Posted - 2015.04.18 23:50:06 -
[45] - Quote
Bagrat Skalski wrote:CCP builds. Also this was build that way. Yes, because we have the hover tech to be able to start the bridge in the center then work towards the ends where it touches the ground. |
Darkblad
Hilf Dir selbst in EVE
881
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Posted - 2015.04.19 07:56:38 -
[46] - Quote
Altrue wrote:Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around See it this way: All the particles required to represent the tower, as well as the other structures, are within the "small" box that gets launched. To assemble the structure during the anchoring process, it is important that the stream of particles is not blocked by parts of that structure that are already in place. Therefore the anchoring starts at the outer limits of the structure.
EVE Infolinks GÇó Mining Handbuch GÇó Missionsliste
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Altrue
Exploration Frontier inc Brave Collective
1704
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Posted - 2015.04.20 11:39:34 -
[47] - Quote
Darkblad wrote:Altrue wrote:Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around See it this way: All the particles required to represent the tower, as well as the other structures, are within the "small" box that gets launched. To assemble the structure during the anchoring process, it is important that the stream of particles is not blocked by parts of that structure that are already in place. Therefore the anchoring starts at the outer limits of the structure.
I like that!
About the bridge... its a bridge, that's why.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Bagrat Skalski
Poseidaon
7947
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Posted - 2015.04.21 11:52:06 -
[48] - Quote
Altrue wrote:Darkblad wrote:Altrue wrote:Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around See it this way: All the particles required to represent the tower, as well as the other structures, are within the "small" box that gets launched. To assemble the structure during the anchoring process, it is important that the stream of particles is not blocked by parts of that structure that are already in place. Therefore the anchoring starts at the outer limits of the structure. I like that! About the bridge... its a bridge, that's why.
Any construction can be build from many places and then meet in the centre if you are good with measuring tools. Lasers are the ultimate measuring tools, add nanomachines and you can build what your heart desires in vacuum of the space.
Technical Support
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Elenahina
Agony Unleashed Agony Empire
470
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Posted - 2015.04.21 15:57:35 -
[49] - Quote
Altrue wrote:Darkblad wrote:Altrue wrote:Edit: The POS anchoring animation is still in the wrong direction. It should start at the center and go outward. Nobody builds the other way around See it this way: All the particles required to represent the tower, as well as the other structures, are within the "small" box that gets launched. To assemble the structure during the anchoring process, it is important that the stream of particles is not blocked by parts of that structure that are already in place. Therefore the anchoring starts at the outer limits of the structure. I like that! About the bridge... its a bridge, that's why.
And yet it is a valid counter example to your Nobody builds that way comment. In fact, no one starts in the middle and builds outwards - buildings start at the bottom and work their way up. Bridges just have two bottoms, as it were, so it's more efficient to start at both ends and work towards the center.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Dersen Lowery
Drinking in Station
1552
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Posted - 2015.04.21 16:15:42 -
[50] - Quote
Elenahina wrote:In fact, no one starts in the middle and builds outwards - buildings start at the bottom and work their way up.
Except when they don't. Some buildings start from the top floor and go down, with the whole thing on stilts until it's done. With cob houses, you make the roof first and raise it into position, then build up the walls underneath it.
The only right way to build a structure is the way that results in a completed structure. There are lots of possible approaches.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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