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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
MeBiatch
GRR GOONS
2064
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Posted - 2015.04.01 23:50:41 -
[1] - Quote
Vincent Athena wrote:Maybe instead of "T1 Entosis link " and "T2 Entosis link " you should call them "Small Entosis link" and "Large Entosis link". Given the range, power and energy use, that would better fit what you are doing.
yeah I like the sounds of that better... heck why not have a medium version too that fits well on crusiers/bc and the large version is meant for battleships.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.02 16:53:51 -
[2] - Quote
xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.02 20:26:18 -
[3] - Quote
SilentAsTheGrave wrote:MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work.
Perhaps... i just like the idea of 1. Making capitals integration into the new system and requirements of all ship classes to do a full capture. That way to conquer something it needs more than just one ship type. I am thinking something similar to fw plexes but with elinks instead and since no jump gates need different ship sizes... i am good either way i think though my idea would provide more diversity
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 21:07:01 -
[4] - Quote
Iroquoiss Pliskin wrote:MeBiatch wrote:SilentAsTheGrave wrote:MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work. Perhaps... i just like the idea of 1. Making capitals integration into the new system and requirements of all ship classes to do a full capture. That way to conquer something it needs more than just one ship type. I am thinking something similar to fw plexes but with elinks instead and since no jump gates need different ship sizes... i am good either way i think though my idea would provide more diversity Hold on, so to capture some backwater, -0.00000000000000000000000000000000000000000000000001 sec almost-abandoned system in the middle of nowhere, which has, lets say two belts, no good moons at all - An Official Ceremony must be Conducted, involving HIS MAJESTY the CAPITAL SHIP with a magic wand sitting at some structure for X minutes, with tumbleweed rolling around all the while. People say, "Get rekt" in such cases, but that wouldn't be korrekt. vOv Yeah, that will bring out real dynamic content and more players into Niul and throughout the game, surely.
Hmm well caprure annoms size couod be based on tge occupancy index. So a system like you suggested might only end up needing medium sized e link to capture. But a systemthat has full occupancy index would go all tge way to capital elinks.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 23:27:14 -
[5] - Quote
SFM Hobb3s wrote:GeeShizzle MacCloud wrote:cause of course being in black legion a sovless entity that has always been thwarted by powerful sov owning entities, your view isnt coloured at all.
You have no interests in sov or the mechanics of sov being balanced. and of course would like to see sov entities burn because of what you fail to do as an organisation; why the hell not push on the forums to achieve the objective through game mechanics right? You missed the part where I lived for years in Eve's shittiest corner of Sov space (Cobalt Edge) as part of IRC. But don't let your failure to check character history stop you from making baseless accusations.
Only thing better than old sckool irc was classic frege. Man do i miss those days
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 23:36:55 -
[6] - Quote
Iroquoiss Pliskin wrote:MeBiatch wrote: Hmm well caprure annoms size couod be based on tge occupancy index. So a system like you suggested might only end up needing medium sized e link to capture. But a systemthat has full occupancy index would go all tge way to capital elinks.
Now, it does make sense. Let the people who want those V V V core system entertain their Capital Phantasies, allowing the majority of Eve engage in competitive, ruthless and unpredictable* PvP in the mid-tier developed... Shall we say - lucrative pieces of pie? Yes. *As opposed to, "Will they escalate with 1 mouse click?" FLOWCHART GOES -> Yes/No -> No -> Team 1 Wins. \o/P.S. When do we deploy to NOL-? Ohhhhh... is it the wrong timeline? Actors may change, but the concept of a full circle stays the same. You know who you are.
So does this mean you support mu concept?
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.03 16:45:00 -
[7] - Quote
Agent Unknown wrote:Reaver Glitterstim wrote:I don't see any reason to make capital ships have a longer duration. Sure, they're more difficult to shoot down, but they're also more difficult to get into position and a lot more valuable of a target. It's not like shooting a linking subcap is going to reset the timer for that side, in fact it likely won't even stop their timer since many forces will use multiple entosis links on a single structure.
Yes, an entire fleet of dreadnoughts and carriers will easily win a link. Is that a bad thing? I say we should have more reasons to put capital ships in the line of fire, not less. Something something :suddenly supers:
How about the e link will make ewar immune ships vulnerable to ewar while to module is active. You really going to use your super with an elink if you csnt br rr and you can be jammed?
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.03 16:57:49 -
[8] - Quote
Emmy Mnemonic wrote:rsantos wrote:The dirty bloblers have won! Hope you all have fun with the new sov laser cyno fitted to your carriers in 10% TiDi!
Well, I agree with you! Entosis-mechanisms gets rid of blobbing to do hit-point damage, but introduces blobbing to control the battlefield when entosising sov-structures. Status quo. And carriers? I can easily see Supers do this - can't be jammed, difficult for smaller groups like yours to kill them, they can ECM-burst both your DPS and logis. And the defenders have all the time in the world, they're not in a hurry. So, yes, there will be blobbing again. Sadly. But then blobbing has been the case all the time, entosis or no entosis - to gain control over the battlefield, you will need to blob in one way or another. Killing a ratter - conrol the battlefield by dropping and blob him with SBs, Recons and Black Ops. Small annoying 10-man Swedish pvp-gang in cruisers in Fountain - run away or blob them with Battleships. Usually run away though :-)
I think ccp understand that there will always be blobing its human nature. What they are attempting to do is make the blob go from one grid in one system to multiple grids over a constellation. This should help server load but i fear will end up with multiple 30 min black loading screens which will just **** people off.
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.03 17:03:45 -
[9] - Quote
Agent Unknown wrote:MeBiatch wrote:Agent Unknown wrote:Reaver Glitterstim wrote:I don't see any reason to make capital ships have a longer duration. Sure, they're more difficult to shoot down, but they're also more difficult to get into position and a lot more valuable of a target. It's not like shooting a linking subcap is going to reset the timer for that side, in fact it likely won't even stop their timer since many forces will use multiple entosis links on a single structure.
Yes, an entire fleet of dreadnoughts and carriers will easily win a link. Is that a bad thing? I say we should have more reasons to put capital ships in the line of fire, not less. Something something :suddenly supers: How about the e link will make ewar immune ships vulnerable to ewar while to module is active. You really going to use your super with an elink if you csnt br rr and you can be jammed? Well, there's also controlling the grid and alphaing anything off the field with a deployed slowcat fleet to support said super that's using the e-link. Encouraging the use of capitals to gain an advantage only contributes to the n+1 problem. If supers can be used, then alliances that can field enough supers/capital support to contest all the beacons will be at a great advantage. Granted, even with the penalty you can still do this, but at least it's discouraged.
all true but now remember there are 10 capture annoms in tge constellation you have to capture. Lets say cfc has taken 9 tgat means they only need one more to take the system. So now 5 new capture annoms have appeared. As n3 which one will you defend with carriers and supers? If you start jumping around willy nilly your jump fatigue willbgo threw the roof and if you split your firces equal tgen pl will jump in on a small group of supers and dd them to death.
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.04 16:05:38 -
[10] - Quote
baltec1 wrote:Nevyn Auscent wrote:Damnit Goons! Making me like your post! :P Sounds like CCP have this one looking like a potential concept then, though we'll have to see how the Meta actually plays out and I still have huge concerns over the density issue that you simply can't have a substantial number of people living in the same system in Null (Unless you are miners). See structures for a fix to this. (hint: mission agents in sov space)
I agree mission agents in sov space would go along way to help density issues with 0.0
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.06 15:08:57 -
[11] - Quote
Nolak Ataru wrote:Took another system last night with domis, harpies, celestis, and dread fleets. Other side was a no-show Post-Entosis sov will be nothing but Ishtars and Domis and Huginns and Lokis. Drop drones + assist, turn on entosis, go play DOTA2. I don't understand why CCP can't see this.
Thats why I am hoping for small to xl e-links and small to xl capture annoms that are tied to occupied indexes. That way if you want to caputre a system that is not being used you can do it with frigs... but if you want to capture the capital system of a large alliance you will have to bring the big guns and thus put them up for potential loss... which hopefully will be the spark for large scale fights like b-r (one of the great things about b-r was it took place over several systems this if done well could be a great template for not only PR but future fights for sov in general)
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.06 15:11:01 -
[12] - Quote
Kagura Nikon wrote:Nolak Ataru wrote:Took another system last night with domis, harpies, celestis, and dread fleets. Other side was a no-show Post-Entosis sov will be nothing but Ishtars and Domis and Huginns and Lokis. Drop drones + assist, turn on entosis, go play DOTA2. I don't understand why CCP can't see this. because they can read their own proposal. For god sake. at least TRY. The defending side can ALWAYSD escalate back and they can cancel thwe take over with their OWN entosis link, than you need to defeat the defending fleet, and things jsut faslty escalate the same way as now. The main difference is that this will only happens when people LIVE in a system. If the system is abandoned, there will be no escalation.
well no escalation for the initial reinforce... but there will be for the actual capture event.
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.06 17:50:55 -
[13] - Quote
rsantos wrote:Nolak Ataru wrote:Took another system last night with domis, harpies, celestis, and dread fleets. Other side was a no-show Post-Entosis sov will be nothing but Ishtars and Domis and Huginns and Lokis. Drop drones + assist, turn on entosis, go play DOTA2. I don't understand why CCP can't see this. No... post-entosis sov you will still be chasing frigates reinforcing random systems for 4 hours. we will do our best to make sure you not "allowed" to play DOTA2! :P
the best will be after june a group like brave can go in and literally reinforce every cfc system from ihub to outpost... then it will be interesting if mittens forces the meatshields.... i mean equal members of the cfc like fcon to save goon space...
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.06 22:42:41 -
[14] - Quote
I dont get it... e link makes rr not work... so whats this panteon loki thing?
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.06 23:57:49 -
[15] - Quote
GeeShizzle MacCloud wrote:MeBiatch wrote:I dont get it... e link makes rr not work... so whats this panteon loki thing? for control of the grid.
What i would do to counter this design wise... make rr stack and based on sig radius. Make sentry drones 50mb and make it so carries can't use sub capital drones. I would then add fittings for fighters and make tech two fighters.
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.08 20:29:17 -
[16] - Quote
GeeShizzle MacCloud wrote:MeBiatch wrote:GeeShizzle MacCloud wrote:MeBiatch wrote:I dont get it... e link makes rr not work... so whats this panteon loki thing? for control of the grid. What i would do to counter this design wise... make rr stack and based on sig radius. Make sentry drones 50mb and make it so carries can't use sub capital drones. I would then add fittings for fighters and make tech two fighters. those are some ridiculously huge changes to the game as a whole let alone just to alleviate a pantheon loki doctrine. Considering there are still many many ways of defeating that in game without touching game mechanics or balance. if you're going to pitch into a discussion about game design then please don't post reactively with such insanely OP suggestions until you exhaust all other avenues of countering WITHIN the confines of the games combat systems.
TBH RR in its current form is way to big of a force multiplier. its one of the main reasons behind apex forces. Though if you were to make RR more tame it would go along long way to make the meta healthy.
As you point out you can have 50 archons all RR a Loki to make the only viable way to kill it is with alpha. This then causes you to bring enough dps to alpha threw a loki. though when you bring that much dps you need to tank dps and it just becomes a who can bring more ships game.
Now if RR had sig resolution built into the effectiveness of the mod it would to wonders to the game.
Lets use Capital RR as an example. Lets say now all RR has sig resolution built into it and the average sig resolution of a capital RR is 1000m or 1km.
now most capital ships have a sig radius greater then 1km so a capital ship will rep another capital ship for 100% of potential rep. but if that archon wants to rep its buddy in the battleship which has a sig radius of 400m this would mean that RR from that archon only applies at 40% effectiveness or in real numbers we go from 1500 armor repped per cycle to 600...
so now you would need over 2 capital reps on the loki to eq the amount repped on another archon.
THis would do wonders as typically RR mixed with crusiers which have low sig radius are the current meta. Though if Logistics ships and carriers could no longer rep a crusier for full amount this would then have drastic changes on the meta and might force bigger ships like BC and BS into the mix.
Also this is not a reactionary post to one fleet setup... its something i felt should have been added to the game when CCP increased the EHP of all ships and boosted Logistics ships back in 2007. That one change pushed pvp to escalate to the current meta we have today
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2066
|
Posted - 2015.04.08 21:54:23 -
[17] - Quote
Fredric Wolf wrote:Iroquoiss Pliskin wrote:MeBiatch wrote: Lets use Capital RR as an example. Lets say now all RR has sig resolution built into it and the average sig resolution of a capital RR is 1000m or 1km.
now most capital ships have a sig radius greater then 1km so a capital ship will rep another capital ship for 100% of potential rep. but if that archon wants to rep its buddy in the battleship which has a sig radius of 400m this would mean that RR from that archon only applies at 40% effectiveness or in real numbers we go from 1500 armor repped per cycle to 600...
This idea is good idea. So I like where this is going. Now I will show you a few ways in which this would not work. 1 Armor ships would not have an equal leg because Shield ships tank increase sig size. Also MWD on anything not a frig or AHAC you are at or over 1k. These are just a couple easy hole in this. I do think there could be some ideas to make logi work but not make it the n+1. Maybe when you are receiving RR your resists are lowered. That could be tied into lore somehow. It would also make stacking reps make your ship very vulnerable as after so many reps your resists reach zero. Not a very fleshed out idea but an idea.
Two oprions. You make a new metric on unmodified sig radius . Example all bs for rr calc will have hard sig of 400m.
Ir the fact that makinh your ship larger will increase rr effectineffectiveness but at tge same time make it easier to hit.
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MeBiatch
GRR GOONS
2066
|
Posted - 2015.04.08 23:28:29 -
[18] - Quote
I was thinking about this too. I think the onus should be on the attacking alliance not the defending alliance . Let me explain. One of the things i hate about the current system is you have to rep structures. In the new system even if the other side doesn't show ypu still have to do the 10 annoms per reinforced structure . This imo is bad design. I think if the attacking alliance does not show for the fight you shouldn't be forced to rep/elink stuff.
I would make the first 5 capture annoms have a 30 min lifetime If no elink from the opposing alliace is initiated in any 5 annoms.
This way you only have to active defense when the enemy shows and limits the other side of the grind
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2066
|
Posted - 2015.04.08 23:41:10 -
[19] - Quote
Rowells wrote:MeBiatch wrote:I was thinking about this too. I think the onus should be on the attacking alliance not the defending alliance . Let me explain. One of the things i hate about the current system is you have to rep structures. In the new system even if the other side doesn't show ypu still have to do the 10 annoms per reinforced structure . This imo is bad design. I think if the attacking alliance does not show for the fight you shouldn't be forced to rep/elink stuff.
I would make the first 5 capture annoms have a 30 min lifetime If no elink from the opposing alliace is initiated in any 5 annoms.
This way you only have to active defense when the enemy shows and limits the other side of the grind Will there even be capture points in wh space?
Not from what i understand unless they group wh systems into constellations.
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.09 02:26:46 -
[20] - Quote
Nevyn Auscent wrote:Nolak Ataru wrote:How is it off topic to point out what the new FOTM would be after this change goes into play, and to reply to the incorrect points you attempted to bring up? I will wager you 500m that Boot Domis and Pantheons will be FOTM for Entosis Sov. You did notice you can't RR someone using the Entosis, you seem to have missed that small issue in your theories. And so people will field BS's and Capitals in Entosis Sov, that's a 'bad' thing having people field enveloping fleet sizes resulting in an Apex force? And here I thought most people were complaining that no-one will want to fight in tidi forever.
FYP
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.09 02:29:12 -
[21] - Quote
Nolak Ataru wrote:Nevyn Auscent wrote:Nolak Ataru wrote:How is it off topic to point out what the new FOTM would be after this change goes into play, and to reply to the incorrect points you attempted to bring up? I will wager you 500m that Boot Domis and Pantheons will be FOTM for Entosis Sov. You did notice you can't RR someone using the Entosis, you seem to have missed that small issue in your theories. And so people will field BS's and Capitals in Entosis Sov, that's a 'bad' thing having people field full fleets? And here I thought most people were complaining that no-one will field anything of value. The Domis and Pantheons would be used to control the grid, not necessarily to hold the Entosis link itself. It's a "bad thing" when it's "Whoever manages to deploy their Archons first gets the system". There's a reason the Pantheon doctrine was so powerful that BL or whoever was going to drop sniper Alpha Naglfars instead of DPS Moros: Serious EHP coupled with capital RR and 1100 DPS Sentry Drones (if my math's correct), the ability to refit on-the-spot, two pickles, ketchup, hold the onions, on a sesame seed bun.
how about this the extra drone or fighter per level for the carrier bonus gets changed to fighter per level. that way you can only use 5 sentries or 10 if you use 5 drone control units. so take that 1100 dps and change it to 550
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.09 03:23:42 -
[22] - Quote
Nolak Ataru wrote:MeBiatch wrote:how about this the extra drone or fighter per level for the carrier bonus gets changed to fighter per level. that way you can only use 5 sentries or 10 if you use 5 drone control units. so take that 1100 dps and change it to 550 OK..... that's still ~5000 DPS assigned to each Loki. 255 / fleet, call it 230 for actual people non-boosting (i dont know the actual numbers) that's 23 "squads" of 9 carriers + 1 loki, which equals 115,000 DPS / 255 man fleet.
yeah and you are going to have 1020 pilots for each structure capture? remember you need to take 10 annoms over the constellation and you get 5 annoms at a time.
so that 115,000 dps is really 23000 per annom that you are defending in your home region.
moreover if ccp added my ideas on RR then those loki's would be meat and your carriers would have to self target. and at that point a bunch of celestis will shut the fleet down... which will mean you need a fleet to clear the celestis. which means they need to a fleet to counter that and so on...
its simple fix RR and the new system is promising... if you dont then you are just replacing structure grind with elink grind only difference is the use of the apex force.
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MeBiatch
GRR GOONS
2067
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Posted - 2015.04.11 14:38:31 -
[23] - Quote
lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is just one constellation lets say that the entire deklein region gets reinforced that would be well over 1000 caputre events... that would spread those large fleets rather thin if you ask me... making smaller 3rd party high skill level pvp alliances viable. vs the 1000 people on one grid f1 monkeys
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MeBiatch
GRR GOONS
2067
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Posted - 2015.04.11 16:21:09 -
[24] - Quote
Nolak Ataru wrote:MeBiatch wrote:lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is just one constellation lets say that the entire deklein region gets reinforced that would be well over 1000 caputre events... that would spread those large fleets rather thin if you ask me... making smaller 3rd party high skill level pvp alliances viable. vs the 1000 people on one grid f1 monkeys First: How do you think they'll reinforce 370 anoms? Second: How do you think they'll reinforce 370 anoms without anyone putting up resistance? As of right now, there's 635 online in GSF alliance chat. I wonder how high that will go with an emergency CTA ping...
they dont have to reinforce 370 annoms... they have to reinforce things like ihubs and outposts which spawn 10 capture annoms each.
lets say cfc is busy in delve and a group of players take advantage of the primetime and reinforce all of the rfy constellation that will result in 370 caputure annoms when reinforce is done...
now lets say that time is the same time that a caputre for nol is going on... now the cfc has to split its forces once between nol and rfy and then 13 more times to caputre the annoms...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2067
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Posted - 2015.04.11 17:04:26 -
[25] - Quote
Nolak Ataru wrote:MeBiatch wrote:Nolak Ataru wrote:MeBiatch wrote:lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is just one constellation lets say that the entire deklein region gets reinforced that would be well over 1000 caputre events... that would spread those large fleets rather thin if you ask me... making smaller 3rd party high skill level pvp alliances viable. vs the 1000 people on one grid f1 monkeys First: How do you think they'll reinforce 370 anoms? Second: How do you think they'll reinforce 370 anoms without anyone putting up resistance? As of right now, there's 635 online in GSF alliance chat. I wonder how high that will go with an emergency CTA ping... they dont have to reinforce 370 annoms... they have to reinforce things like ihubs and outposts which spawn 10 capture annoms each. lets say cfc is busy in delve and a group of players take advantage of the primetime and reinforce all of the rfy constellation that will result in 370 caputure annoms when reinforce is done... now lets say that time is the same time that a caputre for nol is going on... now the cfc has to split its forces once between nol and rfy and then 13 more times to caputre the annoms... What part of "GSF has 12,443 members do people not understand? We can field 48 255-man fleets if needed. Our coalition has god-knows how many members. Do people honestly think that we cannot defend our Sov, or steamroll others?
Honestly if you guys can pull off 48 full fleets you win eve... do i think it will happen? no... most fleets i have seen from cfc is what like 5-6 full fleets?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2067
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Posted - 2015.04.11 19:05:03 -
[26] - Quote
Nolak Ataru wrote:MeBiatch wrote:Honestly if you guys can pull off 48 full fleets you win eve... do i think it will happen? no... most fleets i have seen from cfc is what like 5-6 full fleets? Still more than enough if we split those fleets into smaller groups and drive out whoever is trying to take our SOV.
255*6 = 1530 people now lets say you split those even between those 13 systems now thats 117 per system and even less per annom... that is low enough for a medium sized force to engage... basically what i am saying is the new system is going to make small to medium high skilled forces rather effective.
I am just saying you might have more fights then you anticipate... especially if you think you are going to steam roll the south and leave the north un protected...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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