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Jet Silf
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Posted - 2015.04.29 19:46:24 -
[1] - Quote
Leonardo Adami wrote:The two ships are still way to overpowered. I feel fairly confident that when the other two tech 3 destroyers are released CCP will make another "balance" pass at this class of ship. When that happens the ships really should lose another 15pg and 5 cpu. Also reduce that damage bonus to 30%.
You know these are T3 ships right? It really should be better than a lot of other ships of comparable size.
I'm not seeing any combat records on zKill or BattleClinic for you.... maybe you don't really know what you are talking about. |

Jet Silf
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Posted - 2015.04.29 21:20:35 -
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Ashlar Vellum wrote:'Cause if this is still the guideline for how all ships supposed to be, then t3d still need more work.
I dunno, how do you feel T3 Cruisers really fit into that chart? Cuz I feel like they are waaaaay better than Navy and Pirate Faction Cruisers and usually better than T2- except that T2 is good at certain roles (like ECM and interdiction) for cheaper.
I feel like the end result for T3Ds should be that they are as good or better for direct combat than Interdictors, but Interdictors have the bubble launcher along with less ISK/skill overhead to balance the differences. (I feel with the 10mn AB problem out of the way, the only issue I see with T3Ds is they are super easy to skill up....and at least prior to yesterday only cost 40mil.) |

Jet Silf
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Posted - 2015.04.29 21:53:11 -
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Leonardo Adami wrote:I said it earlier and I'll say it again, I predict when all four ships are released these ships will receive another balance pass.
Right....and I don't think you can even fit a Merlin properly, so I don't know or care what you are basing your assumptions on. |

Jet Silf
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Posted - 2015.04.29 22:03:12 -
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Rowells wrote:Jet Silf wrote:Ashlar Vellum wrote:'Cause if this is still the guideline for how all ships supposed to be, then t3d still need more work. I dunno, how do you feel T3 Cruisers really fit into that chart? Cuz I feel like they are waaaaay better than Navy and Pirate Faction Cruisers and usually better than T2- except that T2 is good at certain roles (like ECM and interdiction) for cheaper. That's because T3's have not been fully balanced yet. Barely been touched at all, really.
If anything, they should just fix the skill requirements- for T3 Cruisers I needed 6 or so skills trained to 5, and then needed to train 6 different skills for the actual ship and it's subsystems. For Interdictor I needed 4 skills to 5, and then needed to train the Interdictor skill at 5x....for T3 Dessies I need Dessy 5 and Tac Dessie, which only takes about 2 weeks to train because its an x3 skill.
Maybe the problem isn't that people are flying the ships so much because they are good, but because they are so easy to get.
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Jet Silf
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Posted - 2015.04.30 03:33:35 -
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khaip ur wrote:Okay posted this elsewhere first because i simply could not find this thread.
What am I suppose to do with the second high utility slot? Anyone please a hint would be nice. I tried Nos and Nuet, neither really added anything to my arty svipul what with me being out of range for the one and the other draining my cap faster then most of what I want to kill. And logi stuff is for logi ships I can't be asked to orbit and rep with my one small shield/cap transfer that has no ship bonuses. Probes go in the first but what is the second good for.
I am seriously tempted to put a bomb on there I have no idea why maybe hypothetical drones but its the only option at this point.
CCP all will be forgiven if you take that extra high and move it to mid for Svipul and low for Confessor.
For my Confessor, I put a small nuet in it. (After dropping 10mn AB for 1mn MWD) |

Jet Silf
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Posted - 2015.04.30 04:08:31 -
[6] - Quote
khaip ur wrote:Jet Silf wrote: For my Confessor, I put a small nuet in it. (After dropping 10mn AB for 1mn MWD) It's not great, but it is a possible defense against scram frigs. Bomb could work but I don't know how good small smarties really are.
I had to switch from passive to active tank to fit in the arty so I suddenly have a cap problem. I tried the neut but did not like how fast I ran out of cap myself. And small smartbombs are really not very good 3km 60 damage every 7.5 sec at max skill. The most effective use I have found is if you get the timing exactly right you can take out a missile and it annoys light drones. But again uses my cap I would rather be saving for hardeners and boosters. I think most fits are going to just leave it as a heat break as it stands.
I was just going to say, leaving it empty is an option too....since the ship already has a heat reduction bonus, it would be interesting to know if that makes a noticable difference. Small nuet is def. not a great option...I went with it because it might save my neck in the right circumstances. (My fit also already have a cap booster to help back it up if I need it.) |

Jet Silf
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Posted - 2015.04.30 18:43:51 -
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Daniela Doran wrote:Cleanse Serce wrote:Daniela Doran wrote:Can you really fit a 10MN AB with Small Beams on the Confessors?
Fed nav 10mn AB yes. Downgraded Beam (dual light beam) [Confessor] Damage Control II Nanofiber Internal Structure II Small Ancillary Armor Repairer Heat Sink II Nanofiber Internal Structure II Federation Navy 10MN Afterburner Warp Scrambler II Fleeting Propulsion Inhibitor I Dual Light Beam Laser II [Empty High slot] Dual Light Beam Laser II Dual Light Beam Laser II [Empty High slot] Dual Light Beam Laser II Small Ancillary Current Router II Small Trimark Armor Pump II Small Trimark Armor Pump II Confessor] Damage Control II Heat Sink II Small Armor Repairer II EANM II Small Armor Repairer II 10MN Afterburner II Small Capacitor II (Navy 400's) J5b Phased Prototype Warp Scrambler I Dual Light Beam Laser II [Empty High slot] Dual Light Beam Laser II Dual Light Beam Laser II [Empty High slot] Dual Light Beam Laser II Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I No Implants Dps= 311 to 7.2 /9.7 (navy multi) Speed = 1313m/s (prop mode+link=2679 m/s) Resist= 69 59 65 75 (Def Mode+link= 84 79 82 87) Sig= 60 (def mode+link= 26) Tanks= 190 Dps per 3.4 sec CPU= 19/225 PWG= 8.3/112.7 By comparison (with 1 Heat Sink II) using 4 Small Focus Beam Lasers II with navy multi dps is 373 and with Small Focus Pulse Lasers II with conflags dps is 396. I believe the best weapon when fighting within 5m is the Small Focus Pulse Lasers II, but you'll need a 3% implant to make everything fit. Btw this mini brick orbits like a BS now.
Since I use my Confessor in an environment where the offense and speed are more important than tank, I went for 1mn MWD instead of trying to stick with 10mn AB fit:
1mn MWD Beam Kite (Cheap Version)-
Dual Light Beam Laser II x4 Core Probe Launcher II Small Unstable Power Flucuator
1mn MWD Small Electrochemical Capacitor Booster (Navy 400 Batteries) Faint Warp Disruptor
Heat Sink II x2 Tracking Enhancer II Small Ancillary Armor Repairer Damage Control II
Small Polycarbon Engine Housing II x2 Small Energy Locus Coordinator I
All stats @lvl5, no implants or links included:
Speed: 331m/s regular- 1573m/s MWD (Propulsion Mode: 552m/s regular- 2621m/s MWD) 4.07 second align time, 2.71 second align time in Prop mode.
Damage: 209DPS w/ Aurora, 32km optimal regular- 54km optimal in sharpshooter mode 366DPS w/ Gleam, 4km optimal- 7km optimal in sharpshooter- 301DPS w/ IN X-Ray, 13km optimal- 22km optimal in sharpshooter. 406mm scan res., 813mm scan res. in sharpshooter.
Tank: 57/44/52/66 resists regular, 71/63/68/77 resists in defense mode SAAR reps for 156hp per cycle while loaded with paste (115 hp/s according to PYFA)
My fit skimps on tank, but I usually don't need it since I use the ship to scan/chase down scanner ships and pods in lower class WH space. (More often than not, I fly cloakies instead....but every once in a while it's useful to have a pursuit/interceptor type ship handy instead of cloaky) |

Jet Silf
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Posted - 2015.04.30 21:39:32 -
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Rowells wrote:Harvey James wrote:Daniela Doran wrote:Harvey James wrote:the nerf's still don't cut it really, in comparison to interdictors and even T1 dessies these have MUCH better slot layouts and hugely better tank and at least in propulsion mode a confessor is quicker and much more agile than a heretic with same fits, so besides the obvious role bonuses that interdictors get, T3 dessies are much like T3 cruisers really.. OP. I bet you don't even fly TD3's. People tend to whine about a ship that owned them because they are too lazy to figure out a proper strategy when fighting against them. A Rapier, Ashimmu or even a Flycatcher would wreck TD3's when proper strategies are implemented when engaging against them. Or you can warp to safes when you spot them on D-scan and continue whining in the forums about them. so my comparison is comparing dessies against each other, you on the other hand throw in e-war ships as counters... that makes sense how exactly??? Not just ewar cruisers, but T2 and faction cruisers. And then flycatcher, lol.
At least the way I am imagining them, T3Ds should fall somewhere between Interdictors and T3 Cruisers in terms of ability/power....so his comparison to those types of ships for T3Ds is valid enough. (I'm using mine very much like a miniature Vagabond) T3Ds don't just insta-win against everything...and there are ships that can really hose T3Ds given the right chance.
Again, it's like the biggest problem with the T3Ds is that CCP set the ISK/Skill cost way too low, and so people are expecting them to be weak. T3 is the highest tech level available to players, it really should be accordingly more powerful. |

Jet Silf
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Posted - 2015.04.30 22:13:34 -
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Rowells wrote: That would go against the design goals for T3s. With strategic you should have a ship capable of filling multiple roles at once, while not exceeding the Specialized counterparts, similar to the current balance between T3 ewar subsystems and their T2 counterparts.
The tactical version takes the same route, but allows the changes on the fly. The problem with trying to balance the T3Ds is that they have no T2 destroyer filling similar roles, so your reference points lay somewhere between frigates and cruisers. Trying to compare them to interdictors would not be the best option since their primary role and specialization is with bubbles.
Isk/skill cost should not be the primary balancing point. It doesn't end well.
ISK/Skill shouldn't be the primary balance point....but it is one worth mentioning for T3Ds- I posted about it a page or two ago, they are super super easy to train for compared to Interdictors and other T2/T3 ships Destroyer sized and up.
As for comparison's sake, I'm currently using my Confessor very much like a classic kiting/teabagging Vagabond.... just smaller with a couple more small tricks up it's sleeve.
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Jet Silf
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Posted - 2015.05.01 02:56:42 -
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Rowells wrote: No, being T3 does not designate it as being more powerful. T3 is supposed to have flexibility as its key trait. T3 cruisers are expected to receive the same reductions once they get around to the balance.
Yeah well, "flexibility" ends up essentially meaning "more powerful" at the end of the day.
I don't care how much you think CCP should nerf them, T3 ships should be better than their T2/Faction counterparts, and for the most part T1 ships should flee in terror from T3 ships in 1v1 scenarios. |

Jet Silf
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Posted - 2015.05.01 04:18:33 -
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Leonardo Adami wrote: Lol there you go again with your mediocre attempt at insulting me and or your ridiculous assumptions regading my piloting/fitting ability. And all that just because I disagree with your opinion about the T3 destroyer. Your remarks and attempted trolling doesn't change the fact the T3's need more balance and will more then likely receive said balance once the other two ships are released.
I disagree with the idea that the ships are too powerful for what they should be or too powerful compared to other existing ships.
I do agree that there should be and probably will be more balancing for these...but based more on making the isk/skill investment match the ability of the ship, maybe even make it so that it has a "ship death penalty" of some sort like T3 Cruisers do. (Also that making them cost 100-150mil ISK for the hull, as if buying a T2/Faction cruiser hull seems pretty fair based on their abilities.) |

Jet Silf
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Posted - 2015.05.01 07:36:14 -
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Daniela Doran wrote: Hmm I haven't even thought about using the 1MWD on the Confessor since they're already too cap dependent unlike the Svipul. Gosh even with cheap implants and links you're only looking at around 3630 m/s in prop mode. Idk if that's fast enough for soloing when some faction cruisers hitting around the 4k mark. How's the tracking with Aurora moving at those speeds?
With deadspace MWD and cap booster, I can all but permarun the MWD, even while running a lot of my other mods...and the ship can speed tank on the MWD much like 10mn AB despite the sig radius bloom. (Not as good, reliant on defense mode more- which is cool because with 10mn AB I wasn't needing defense mode at all)
Tracking on the Dual Lights w/Aurora seems really good at speed actually.....I was using mostly the same setup prior to the nerf, but with oversize AB. |

Jet Silf
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Posted - 2015.05.01 08:07:29 -
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Lug Muad'Dib wrote:IMO D3 are still way too fast, and too strong for small plex, they killed diversity in FW.
See, this is where using isk/skill investment as a balance factor is important....it isn't that T3Ds are the only ships that could be out there harshing your FW mellow... it's that they are much more powerful than anything as cheap and low SP- stuff that is on par with T3Ds like HACs and Recons cost 3 times as much isk, and at least that much more in skill time- way more considering stuff like T2 drones and T2 Medium Turrets/Launchers to fit them out with.
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Jet Silf
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Posted - 2015.05.01 19:52:48 -
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Rowells wrote:Ashlar Vellum wrote:Yes, this picture, I posted it a page back. So I will reiterate what I posted earlier, if that is a guideline for how they should be (navy ships that can change on the fly) then they are indeed op. But at the same time if that is the case why did CCP gave svipul more speed, agility etc. in comparison to sabre if it supposed to be balanced around navy variants, it doesn't make sense. (same goes for price point change, why was it needed then.) I find with destroyers being the class they chose for T3 introduction, there is going to be much more of a challenge trying to balance it. There are no other ships that really fit the roles that its modes provide bonuses for. Interdictors aren't the best comparison since their primary role is interdiction, which the T3Ds do not do. Arguably they both share the same role as destroyers, firepower against frigates, but that only helps us so much. And with the recent addition of drone/missile destroyers, the destroyer line-up is all over the place in terms of specialties, while still somehow trying to be the same role, anti-frigate. If CCP had say, chosen frigate as a T3 project, there would be much more to work with. There are distinct specialties each ship tends to have and their T2 variants offer much in the way of options for modes or subsystems. The problem in balancing T3Ds is the lack of a reference point, leaving a very vague, grey area for them to play in, while still needing to be balanced against each other. Not that it can't be done, but the work needed to get there is drastically more. Hopefully they will touch on all the destroyers agan in a secondary balance pass soon.
Vagabond....Cruiser that flies like a Frigate. T3Ds are a smaller version that have a probe launcher and some other interesting quirks in the right "mode"- HACs and other T2/Pirate ships are still better at dealing with bigger targets. CCP just needs to fix the isk/skill investment to match at this point.
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Jet Silf
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Posted - 2015.05.01 23:46:15 -
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SFM Hobb3s wrote:I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.
As it's turning out, the "drawbacks" for having a MWD instead of the oversized AB are not very dramatic- the ship can permarun a 1mn MWD and in defense mode it only has a little over 200m sig radius while doing so....which at 1500m/s, is speed tank worthy. It doesn't speed tank as crazy good as the 10mn AB used to, but it can still do it- you just have to be smarter about it. |

Jet Silf
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Posted - 2015.05.02 00:37:35 -
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Daniela Doran wrote:Jet Silf wrote:SFM Hobb3s wrote:I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.
As it's turning out, the "drawbacks" for having a MWD instead of the oversized AB are not very dramatic- the ship can permarun a 1mn MWD and in defense mode it only has a little over 200m sig radius while doing so....which at 1500m/s, is speed tank worthy. It doesn't speed tank as crazy good as the 10mn AB used to, but it can still do it- you just have to be smarter about it. As an added kicker the ship seems to have nicer agility with MWD post-nerf than it did with 10mnAB pre-nerf. I think I am actually liking the ship a lot more after the balance pass- the nerf did a good job of targeting the thing they wanted to get people away from while keeping the other really good aspects of the ship intact. So the Confessor really was OP pre-nerfed with the 10mn AB huh. And now it looks like I have to get use to using the 1mn mwd, but gosh that 1500 m/s is a bit slow and in prop mode you're still only looking at 2500 m/s(3250 m/s with links). I wish they kept the base speed intact, the agility, pwd, cpu, -30dps, and capacitor recharge rate nerfs were enough. I guess I can only use the Confessors to plow through neutral+ Effect C2 WH's and start playing around with the Svipuls for pvp.
Well, there may be ships that can go faster than 2600m/s, but only so many of them- if there are no ships that the T3Ds have to fear then yeah, that's not good balance. The 10mn AB was too automatic, and had too few counters....now with 1mn MWD, you'll need to pay a lot more attention to what mode you are using and you have to fear really fast frigates with scrams.
I only have Confessor for my oldest toon so far, I had been waiting to see how this re-balance played out (and also waiting for the Caldari and Gallente T3Ds) to train for them on other toons....probably going to just go ahead and "green light" that now. |

Jet Silf
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Posted - 2015.05.02 23:53:58 -
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elitatwo wrote:Jet Silf wrote:...Well, there may be ships that can go faster than 2600m/s, but only so many of them... Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones... They will all kill that Confessor in 20 seconds - the end. I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.
Holy Pessimism Batman!
It's not a game of tag....just because some of those frigs you list can catch a Confessor doesn't mean it will be a good idea.
With the 10mn AB fits the T3Ds were silly good- after the nerf these ships still have a lot going for them:
Svipul: Dual Prop (proposed for after I train up the minnie T3D skill)
200mm AutoCannon II x4 Rocket Launcher II Small Diminishing Power Systems Drain
Limited 1mn MWD 1mn AfterBurner II Warp Scrambler II Stasis Webifier II
Small Ancillary Armor Rep Damage Control II Gyrostabilizer II x2
Small Polycarbonite Engine Housing II x2 Small Projectile Metastasis Adjuster I
Stat Highlights: (All5, no implants/boosters/OH)
436DPS w/ Hail/Rage ammo- Speed 324m/s (540 prop) AB 734m/s (1224m/s prop) MWD 1843m/s (3072 prop)
Note: this one is a PYFA fit, I don't have the skills to quite fly it in game yet....but apparently this fit could do just over 3000m/s, and then flip over to doing 700 or 1200m/s on AB in scram/web range. (Again, skimpy tank...and this one doesn't have the cap booster- ship is cap stable while not running the armor repper tho)
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Jet Silf
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Posted - 2015.05.03 19:33:26 -
[18] - Quote
It seems like there's a hidden MWD bonus for Svipul somewhere....I have my Svipul and Confessor fit very similarly- and while the Confessor has slightly higher base velocity, but for whatever reason the Svipul is faster w/ MWD on. (1800m/s and 3000m/s)
Anybody else seeing this? |

Jet Silf
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Posted - 2015.05.03 20:13:56 -
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Daniela Doran wrote: And this sudden nerf has got me petrified at the thought of training for the Gallente/Caldari T3D's Because I'm beginning to believe that these T3D's are nothing more than test dummies for CCP's ultimate goal which is the complete rebalancing of the T3C's, so inevitably these T3D's are gonna be hit with another balance pass and another and another until they reach their goals. Once their goals are reached that's when the T3C's would be changed accordingly. In the meantime I'm gonna terrorize small plexes with these boys while I have the chance. 
T3 Cruisers have the same issues with oversized AB fits, and is very likely what they want to "look into" for those. (They may have found a pretty elegant solution for it the way they just handled the T3Ds.)
T3Ds will see another "nerf", but I think it's going to be about risk/investment instead of about power- I don't think they can adjust the power much further down when you look at the more uber frigates and dessies like Daredevil, Garmur or Sabre and other T2 stuff like AFs and inties....instead I think they will bring the ISK/skill requirements up to better match the T3Ds abilities. (And to help maybe make them a rarer sight in places like FW, where low cost-mostly frigate PvP has always been the norm....there's plenty of other ships that could be out there terrorizing FW complexes, but they all cost 3 times as much isk and similarly more skill investment.)
Speaking of the other two T3Ds.....I wish they would hurry up and come out with those already. |
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