Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Flavious Signtai
The 907th Heavy Jaeger Brigade
0
|
Posted - 2015.04.01 22:37:42 -
[1] - Quote
I've recently been giving it some thought, and I keep asking myself, each race is getting a tech 3 ship one way or another, so why can't ORE make a tech 3 mining ship?
I know its a little far-fetched but here is what I have so far;
Tech3 Mining Vessel, the "Narwhal"
6 high slots >6 mid slots 4-5 low slots
Base EHP ~35k-75k Ore Hold 50-75k Max Speed 65m/s
Basically an Orca but without the ability to fit warfare links, no ship maintainance bay, no fleet hangar, but a bigger drone bay, more mod slots, more boosts to mining yield per strip miner/ice harvester, drone damage/hp/range.
If you can imagine a narwhal, imagine a stream-lined ship with the strip miners on the side instead of the traditional bottom/top.
Don't be too critical of my design, I was just thinking this one day and it popped into my head. |

Sheeth Athonille
Baconic Plague Hofmann's Heroes
4
|
Posted - 2015.04.01 23:02:46 -
[2] - Quote
I like the idea of a t3 mining ship, but this seems overpowered... Like a lot overpowered lol |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1123
|
Posted - 2015.04.01 23:16:15 -
[3] - Quote
it can't have tank, ore bay and that slot layout unless it cost like 2bil |

Omnathious Deninard
Novis Initiis
2776
|
Posted - 2015.04.01 23:30:05 -
[4] - Quote
Honestly I would rather see a set of industry based subsystems for our current T3 cruisers rather than introduce another hull.
Roleplaying Trinkets for Explorers and Collectors
|

Arthur Aihaken
Narada
4276
|
Posted - 2015.04.02 00:39:08 -
[5] - Quote
Narwhals.
I am currently away, traveling through time and will be returning last week.
|

LuckyQuarter
Lucky Galactic Expeditions
34
|
Posted - 2015.04.02 01:37:28 -
[6] - Quote
Honestly, I like this idea purely from the fact that the skiff, as awesome as it is, really shouldn't be the best dedicated solo miner ship available for low-sec/wormholes/0.5-0.6 high sec. Don't talk to me about hulk/mack as hulk is really only good for fleet ops and the mack is for ultra carebears. The venture/prospect are also really for gas mining or when agility/running-away trumps minig yield.
We need something better. Orca is fleet support and hauling, doesn't really count. Rorq is limited in what space it can go into, is too expensive to risk, and generally sucks.
So, t3 miner fine - but don't use the orca as the template. In fact, don't let the max ehp go over 200K. Orca's max is 220-250K ehp? Skiff can get just above 100K ehp. T3 should have around 170K ehp active shield tanked.
The best solo skiff fit without fleet bonuses seems to have around a 22m3/second mining yield. T3 should have a max yield of 30 m3/second.
Single strip miner slot fine to force active play, but it should also have spare high slots for cloak and probe launcher.
Role bonus should include +2 warp stability, like DST's.
Max Ore bay capacity should be 20K m3 and drone bay should be 200 m3, while keeping drone bandwidth at 50 m3 as the drones here should be used only for defense/salvaging/logistics/ew and not for doing anoms or missions. The combat capabilities here really need to be defense only. Drone bonus should focus on drone hp and speed, not drone damage.
Honestly, I'd be fine if the cargo bay was scrapped all together - miners don't need anything but mining crystals and salvage from wrecks the drones create..so replace cargo bay with another bay that can only carry those two items. |

GordonO
Evil Guinea Pigs
104
|
Posted - 2015.04.02 01:46:49 -
[7] - Quote
It needs a bastion module so code fanatics can't bump you.. 
EVGP Is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=412227
|

Tiddle Jr
Galvanized Inc.
88
|
Posted - 2015.04.02 02:19:11 -
[8] - Quote
Where are T3 stuff? No subs, no specific role bonuses.
You could just propose T2 hulls for both Noctis or either Orca. Or do sone home work and present more detail description of your idea. |

Tiddle Jr
Galvanized Inc.
88
|
Posted - 2015.04.02 02:21:10 -
[9] - Quote
What does the Narwhal said? |

Iroquoiss Pliskin
Hedion University Amarr Empire
103
|
Posted - 2015.04.02 05:39:30 -
[10] - Quote
Omnathious Deninard wrote:Honestly I would rather see a set of industry based subsystems for our current T3 cruisers rather than introduce another hull.
That! Is an idea to build upon. 
( -í° -£-û -í°)
|

Tsukino Stareine
Sock Robbers Inc. Low-Class
1124
|
Posted - 2015.04.02 07:02:24 -
[11] - Quote
LuckyQuarter wrote:Honestly, I like this idea purely from the fact that the skiff, as awesome as it is, really shouldn't be the best dedicated solo miner ship available for low-sec/wormholes/0.5-0.6 high sec. Don't talk to me about hulk/mack as hulk is really only good for fleet ops and the mack is for ultra carebears. The venture/prospect are also really for gas mining or when agility/running-away trumps minig yield.
We need something better. Orca is fleet support and hauling, doesn't really count. Rorq is limited in what space it can go into, is too expensive to risk, and generally sucks.
So, t3 miner fine - but don't use the orca as the template. In fact, don't let the max ehp go over 200K. Orca's max is 220-250K ehp? Skiff can get just above 100K ehp. T3 should have around 170K ehp active shield tanked.
The best solo skiff fit without fleet bonuses seems to have around a 22m3/second mining yield. T3 should have a max yield of 30 m3/second.
Single strip miner slot fine to force active play, but it should also have spare high slots for cloak and probe launcher.
Role bonus should include +2 warp stability, like DST's.
Max Ore bay capacity should be 20K m3 and drone bay should be 200 m3, while keeping drone bandwidth at 50 m3 as the drones here should be used only for defense/salvaging/logistics/ew and not for doing anoms or missions. The combat capabilities here really need to be defense only. Drone bonus should focus on drone hp and speed, not drone damage.
Honestly, I'd be fine if the cargo bay was scrapped all together - miners don't need anything but mining crystals and salvage from wrecks the drones create..so replace cargo bay with another bay that can only carry those two items.
where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)
EVE isn't about training for endgame, it's about making choices. |

Jacob Holland
Weyland-Vulcan Industries
392
|
Posted - 2015.04.02 07:45:14 -
[12] - Quote
T3 mining ships is a topic which comes up pretty regularly - almost always in a heavily overpowered Orca or Rorqual with strip miners format...
For a T3 miner however what we need is two new subs for each of the existing Strats, subsystems for which art assets have already been shown. We would need a set of offensive subs with turret hardpoints and bonuses to mining laser and gas harvester yields (yield bonuses should probably aim for somewhere around 1k m3 per minute from Modulated Deep Core Miner IIs) and a set of (probably) Nav subsystems which offer large cargo and moderate ore bays (cargo including skills but pre modules should be around 2k or so to avoid conflict with the Blockade Runners (particularly if the Cargo sub were to be a defensive or engineering sub and therefore allow the use of both the covert reconfiguration and interdiction nullifying subs in conjunction)). |

Brutus Utama
Fusion Enterprises Ltd Shadow of xXDEATHXx
11
|
Posted - 2015.04.02 08:01:09 -
[13] - Quote
How about.... Give the Rorqual another Mod like the industrial core that basically puts it into siege mode for 5-10 minutes but in this time it gets a huge boost to strip miners or something.... so you drop the rorqual in the belt hit the mod and just evaporate the belt....
Capital mining ship :) |

Tiddle Jr
Galvanized Inc.
88
|
Posted - 2015.04.02 08:25:56 -
[14] - Quote
Jacob Holland wrote:T3 mining ships is a topic which comes up pretty regularly - almost always in a heavily overpowered Orca or Rorqual with strip miners format...
For a T3 miner however what we need is two new subs for each of the existing Strats, subsystems for which art assets have already been shown. We would need a set of offensive subs with turret hardpoints and bonuses to mining laser and gas harvester yields (yield bonuses should probably aim for somewhere around 1k m3 per minute from Modulated Deep Core Miner IIs) and a set of (probably) Nav subsystems which offer large cargo and moderate ore bays (cargo including skills but pre modules should be around 2k or so to avoid conflict with the Blockade Runners (particularly if the Cargo sub were to be a defensive or engineering sub and therefore allow the use of both the covert reconfiguration and interdiction nullifying subs in conjunction)).
Kind of back to the future when there were mining cruisers.
But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description. |

erg cz
Tribal Core
176
|
Posted - 2015.04.02 08:54:54 -
[15] - Quote
Shouldn't it be in suggestion forums?
T3 is based on sleepers wrecks. Do sleepers mine?
As already correctly pointed out, the OP suggestion is not T3 ship but T2 variant of Orca .
Real T3 IMHO will be T2 (Prospect?) with defense, propulsion and yield mods. Since propulsion mode is not really needed it can be exploration or scanning mode. Option to switch gas / ice or ore mining on the fly can be usefull in wormholes too, IMHO. |

Tiddle Jr
Galvanized Inc.
88
|
Posted - 2015.04.02 10:16:28 -
[16] - Quote
erg cz wrote:Shouldn't it be in suggestion forums?
T3 is based on sleepers wrecks. Do sleepers mine?
As already correctly pointed out, the OP suggestion is not T3 ship but T2 variant of Orca .
Real T3 IMHO will be T2 (Prospect?) with defense, propulsion and yield mods. Since propulsion mode is not really needed it can be exploration or scanning mode. Option to switch gas / ice or ore mining on the fly can be usefull in wormholes too, IMHO.
In case you mentioned i prefer to see Ore Tactical Destroyer which more likely fit into that role. |

Lloyd Roses
Artificial Memories
941
|
Posted - 2015.04.02 11:02:41 -
[17] - Quote
T3 Miner implies already a sub T-2 yield, sub-T2 ore hold and sub T2-defenses.
So if you wanted to stay true to the T3 idea, the ship would've mined 80% as much as a hulk, have 80% a mack's ore hold and 80% a skiff's defenses simultaniously. Which would be terribly good already. |

LuckyQuarter
Lucky Galactic Expeditions
35
|
Posted - 2015.04.02 19:42:09 -
[18] - Quote
Tsukino Stareine wrote:
where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)
EVE isn't about training for endgame, it's about making choices.
How would high sec mission runners if there was no ship greater than cruiser sized hull for their playstyle.
Mining ships are unfairly gimped. The skiff is a great ship but its really nothing more than a great faction cruiser with a single high slot.
Balance it, whatever, but we need a much longer playing arc for dedicated solo miners. |

Kiddoomer
ScrewWork Inc.
23
|
Posted - 2015.04.02 21:27:43 -
[19] - Quote
A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though.
A simple survey scanner proposal : post
|

Tiddle Jr
Galvanized Inc.
91
|
Posted - 2015.04.02 22:54:10 -
[20] - Quote
Kiddoomer wrote:A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though.
Not even close. |

Atomeon
The Scope Gallente Federation
25
|
Posted - 2015.04.02 23:09:03 -
[21] - Quote
Kiddoomer wrote:A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though. The best non barge/exhumer is Rokh and is close to 750m3/min (no boosts, no drones). Procurer is around 1000m3/min. |

Omnathious Deninard
Novis Initiis
2779
|
Posted - 2015.04.03 02:16:28 -
[22] - Quote
Starting from the top no boosts included, but drones and the 5% mining implant. Fitted for max yield and nothing else. Hulk 36.92/Sec Covetor 32.11/Sec Mackinaw/Skiff 29.77/Sec Retriever 26.59/Sec Procurer 26.45/Sec Rokh 27.33/Sec Vexor 18.91/Sec
Roleplaying Trinkets for Explorers and Collectors
|

Null Infinity
Imperial Academy Amarr Empire
3
|
Posted - 2015.04.03 08:46:08 -
[23] - Quote
Omnathious Deninard wrote:Starting from the top no boosts included, but drones and the 5% mining implant. Fitted for max yield and nothing else. Hulk 36.92/Sec Covetor 32.11/Sec Mackinaw/Skiff 29.77/Sec Retriever 26.59/Sec Procurer 26.45/Sec Rokh 27.33/Sec Vexor 18.91/Sec
Mind to add Venture and Prospect to this list? T3 miner should be something special, IMHO. Not the max yield machine, other wise the economy can go wild. Minerals are the backbone, you remember? |

Lloyd Roses
Artificial Memories
945
|
Posted - 2015.04.03 10:15:17 -
[24] - Quote
Venture at 11/sec Prospect at 14.48/sec |

Omnathious Deninard
Novis Initiis
2780
|
Posted - 2015.04.03 12:03:09 -
[25] - Quote
Lloyd Roses wrote:Venture at 11/sec Prospect at 14.48/sec Those seem low, are you using Modulated Deep Core Mining Laser IIs?
Roleplaying Trinkets for Explorers and Collectors
|

Kiddoomer
ScrewWork Inc.
24
|
Posted - 2015.04.03 17:05:25 -
[26] - Quote
Just a thought, why not a "T3" uber (or not) mining drone instead of a ship ? ORE doesn't have a faction mining drone, which is strange considering they could be the only one interested in having that, while they already have some faction strip and non-stip faction mining modules.
A simple survey scanner proposal : post
|

Jacob Holland
Weyland-Vulcan Industries
394
|
Posted - 2015.04.04 08:36:04 -
[27] - Quote
Tiddle Jr wrote:But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description. Mining stuff for a combat hull is one way to look at it... Alternatively you could look at it as one hull which can, through the fitting of appropriate subs and modules, perform numerous different roles. Of course it doesn't perform those roles as well as a specialist vessel but its value is in its flexibility - which sounds to me like a pretty good definition of the Strats as intended (though perhaps not as used). |

Tiddle Jr
Galvanized Inc.
94
|
Posted - 2015.04.04 08:55:36 -
[28] - Quote
Jacob Holland wrote:Tiddle Jr wrote:But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description. Mining stuff for a combat hull is one way to look at it... Alternatively you could look at it as one hull which can, through the fitting of appropriate subs and modules, perform numerous different roles. Of course it doesn't perform those roles as well as a specialist vessel but its value is in its flexibility - which sounds to me like a pretty good definition of the Strats as intended (though perhaps not as used).
The era of minig cruisers and battleships are over and it's obvious. You have nice Ore ships for that.
Not sure what is all about. |

Faylee Freir
Defining Harassment Slaver's Union
86
|
Posted - 2015.04.06 00:02:24 -
[29] - Quote
LuckyQuarter wrote:Tsukino Stareine wrote:
where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)
EVE isn't about training for endgame, it's about making choices.
How would high sec mission runners if there was no ship greater than cruiser sized hull for their playstyle. Mining ships are unfairly gimped. The skiff is a great ship but its really nothing more than a great faction cruiser with a single high slot. Balance it, whatever, but we need a much longer playing arc for dedicated solo miners. It is not CCP's fault you chose THE MOST boring and one of the most passive activities in the game. The level of complexity is shallow and lies in weather or not you are too greedy to tank your ship in hi-sec. I can understand that you want cool new features and toys, but why does it matter when you are either partially afk or completely afk? |

LuckyQuarter
Lucky Galactic Expeditions
37
|
Posted - 2015.04.06 01:48:39 -
[30] - Quote
I choose the skiff because I don't mine afk, and the complexity of mining is no more than the complexity of hauling...and yet there are several different levels of hauling (industrial, transport, industrial command ship, jump freighter) whereas there are just two levels of real solo mining (mining barge, exhumer).
If the main complaint is the risk of game play, than perhaps make a high cargo cloakable miner that with reasonable risk allow a solo player to mine in lowsec. Or, create missions that require a hybrid combat mining ship. Something better than what we have now.. |
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |