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Tiddle Jr
Galvanized Inc.
97
|
Posted - 2015.04.06 01:55:08 -
[31] - Quote
where is the OP? he just throw this idea and dissapeared. hate that. |

Sobaan Tali
Caldari Quick Reaction Force
444
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Posted - 2015.04.09 03:24:55 -
[32] - Quote
You, good sir, have made me smile today. Thank you.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Exotic Matters
Fried Liver Attack
27
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Posted - 2015.04.09 14:24:09 -
[33] - Quote
A T3 Miner should be able to be fit to max yield or defense or nullify/cloak or probe or even work as a passable combat ship. But it shouldn't be able to mine more than a hulk in any configuration. And yield should be severely gimped if you aren't in a mining mode, you should have to refit.
But this would give miners an expensive way to move around nullsec and group together and fight off smaller forces if you found any miners that actually had some aggressive tendencies. |

LuckyQuarter
Lucky Galactic Expeditions
38
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Posted - 2015.04.09 20:52:44 -
[34] - Quote
Exotic Matters wrote:A T3 Miner should be able to be fit to max yield or defense or nullify/cloak or probe or even work as a passable combat ship. But it shouldn't be able to mine more than a hulk in any configuration. And yield should be severely gimped if you aren't in a mining mode, you should have to refit.
But this would give miners an expensive way to move around nullsec and group together and fight off smaller forces if you found any miners that actually had some aggressive tendencies.
Excellent ideas...the biggest issue with mining in low/nullsec or making highsec mining excursions to wormhole space is safe transport of ore back and forth...
Ideally, you would have a t3 miner with several modes so that it could -
-move with covert cloak at reasonable risk through lowsec with a cargo hold capable of holding at least an hour of ore and a reasonable amount of mining crystals or salvage. -mine at the same rate as a skiff with two or three mining upgrades -tank similar or modestly better than the skiff, so that at least two basic cruisers or one pirate faction cruiser or any battlecruiser would be needed to destroy it when properly fitted rather than just destroyers and with sufficient drone power to defend itself against 0.2-0.4 belt rats or kill off frigate/destroyer pirates -sufficient agility to retrieve drones/stop mining/ and warp out when pirates enter local in lowsec or are found in dscan in w-space -have some leadership/warefare link slots to boost defense or mining rates when in groups -perhaps a scanning bonus so that it could find explore easier when in w-space
than I think we'd be set. There would still be the problem of pirates/gankers camping mining sites or where they know miners are located...but that would be the price of accessing higher quality ores...and there would be some reasonable equality in the ganker versus miner game.
I'd say triple the price of the current skiff would be an appropriate cost , so perhaps 650M full fitted with basic modules/rigs/crystals/etc.
Also, require some hefty skills: Advanced Spaceship Command 5 Astrometrics 5 Mining Foreman 5 Ore Industrial 5 Cruiser 5 Exhumer 5 Uber Miner 5 Transport 5 |

Exotic Matters
Fried Liver Attack
27
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Posted - 2015.04.10 02:38:12 -
[35] - Quote
Would be interesting to see what would happen if you had miners that could refit with a combat subsystem. I think it would open up some interesting miner vs miner aggression. |

Cpt Bunny
Pandemic Horde Inc. Pandemic Horde
25
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Posted - 2015.04.10 05:28:55 -
[36] - Quote
ok how about this ?
T3 Deployable Extraction Rig Platform.
not gona bother with slot loadout or mining yield, but the specials instead.
T3 Subsysterms, interchangeable.
Mode 1) Gravity Anchors - Makes the platform unbumpable and provides a mining bonus of 20% within a 20k radius only. Mode 2) Active Sensor Cammoflage - Makes the ship and ships in fleet impossible to spot visually if you are beyond 50k from it. but cannot move. and takes 3 min to change modes.
Mode 3) Mining Drone Carrier - Bonus = upto 25 mining drones deployed
A group of 3 of these in a fleet would be pretty cool, i, will leave the fitting, cost, ,size etc to ccp :p |

Janeway84
Def Squadron Pride Before Fall
160
|
Posted - 2015.04.10 11:44:13 -
[37] - Quote
They should base it on the t3 cruisers subsystems specifically made for different industrial , mining etc uses.  would be able to specialize with subsystems to choose gas mining, ore or ice mining or salvage or transporting. navigation, tank, offense/mining etc. Maybe have it require exhumer 5 or 4. |

Jacob Holland
Weyland-Vulcan Industries
395
|
Posted - 2015.04.10 12:25:54 -
[38] - Quote
Janeway84 wrote:They should base it on the t3 cruisers subsystems specifically made for different industrial , mining etc uses.  At least some art assets exist already - and there are a number of missing subs. Whether they were sidelined for the release schedule or proved very difficult to code I don't know but...
Janeway84 wrote:Maybe have it require exhumer 5 or 4. That would be a bad idea, and counter to the philosophy of T3. It would reinforce the idea that there is a linear progression whereas T3 have, since their introduction, been off to one side; an alternative route to T2 rather than a progression from it. |

Janeway84
Def Squadron Pride Before Fall
162
|
Posted - 2015.04.10 13:28:39 -
[39] - Quote
Well there isn't a mining cruiser skill and i always felt the t1's felt like slower versions of destroyers speed / navigation wise. |
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