| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 10:20:00 -
[1]
Originally by: Soraya Silvermoon Take badger for instance. My usual Setup for doing sneaky stuff in enemy space: Prototype cloack, (civ gatling or nos or something stupid) 2 x sensorbooster II, shield booster. 2 multispec, 1mn mwd 3 warpcore stabs.
All my midslot defence is gone. Becasue 2 sensorboosters wount cut it anymore :D I need 5. This setup used to be excellent for ninja hauling in enemy territory. And lets face it it cant be made up for with shield extenders n stuff because in the end its about if you can warp away or not.
Ummm what do sensor boosters and lock time have to do with ninja hauling and getting away from hostiles? Your not wanting to fight just warp the heck away..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 10:50:00 -
[2]
Edited by: Dred''Pirate Jesus on 25/10/2006 10:52:10
Originally by: Okkie2 If he got jumped by a pirate his ship will probably not warp away quickly enough so he needs the stabs to save him. If the pirate has more warpscramblers as he has stabs you need to break his lock and that's what the midslots are used for.
Thats a really thin line of defense especially with the ecm nerf as jammers are chance based and any pvp ship worth its salt will frag that badger well before it can be jammed.. All extenders and wcs still seem to me the best fir for non blockade runner haulers..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 11:25:00 -
[3]
Edited by: Dred''Pirate Jesus on 25/10/2006 11:25:39 \o give my regards to the wow players plz..
And seriously.. any mission runner worth a shi*znit will never ever lose his ship to scramming mission rats..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 11:58:00 -
[4]
Originally by: Kalissa Edited by: Kalissa on 25/10/2006 11:52:26 I am absolutely delighted to see this nerf being put on WCS's. Our alliance deals mainly in 0.0 but occasionally we do go killing in low sec, 0.4 systems and below are supposed to be riskier thats the whole point. Some combat pilots in 0.0 nerf their own setups so much just to fit stabilizers "just incase" and all they end up doing is becoming a self fulfilling prophecy, because they left off those damage mods they do end up losing the fight and needing to use their WCS.
I have no arguement with someone transporting a ship and having stabs fitted, nor do I with having them on haulers, thats what makes this nerf fair in my opinion, it only affects the people who want to have their cake and eat it.
Because we hang around the pure blind region so much we in Triumvirate know all the main culrpits in the area who always fight with stabs and right now I'm sat here with a really smug grin on my face as I know just how royally screwed they are now, and believe me there are some around who will be absolutely FUBAR'd (you know who you are)and now they will have to put their money where their mouth is. Hell we've seen Crows with WCS fitted, Eagles with them (an Eagle fgs!! You need every low slot you have!!)
To any who lose their courage to come to 0.0 because of this, then all I have to say is go back to high sec with your tail between your legs and hide under your bed. If you want 0.0 combat, you now have to take a risk to do it. Lets see how many are upto it. 
QTF.. Amen
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 12:07:00 -
[5]
Originally by: Luke Pubcrawler Until recently I sometimes ratted and ran missions in lowsec leading to a few tussles with pirates, mostly much more experienced than myself, which usually cost me a ship. Fitting a WCS or two meant I had a sporting chance to get away. Remember even these individual pirates had me badly out SP and outgunned - their 18 month old character in PvP fully T2 Thorax (typical example) vs my 4 month character in PvE caracal or ferox. If my WCS got me away that was good, if it was not enough then that was fair too, I accept life in Eve is meant to be harsh.
Eventually I limited missions to high sec and ratting operations to 0.0. More profit, less risk as it is much easier to see a pirate coming in an empty system. As I said,b efore moving to 0.0 I occassionally lost a ship to pirates despite WCS and would have lost more had I not had one fitted. In 0.0 I don't bother with the WCS and have not lost a ship since moving there a or so month back. I have almost stopped mission running now as it is simply too dull.
Post Kali if I wanted to move back to lowsec I will suffer additional penalties for fitting a WCS that makes ratting/missioning more difficult but makes my WCS no more effective than before.
Sorry Pirates, this is one potential target that will never be seen lowsec again. There were much better ways for CCP to penalise excessive use of stabs - increas their fitting requirements and make them active modules would be first choice, yet they picked one that hurt people who were not abusing them, frankly thats a bad development choice.
A simple and very very effective trick for avoiding pirate ganks in low sec whilst ratting is to immediatly go up or down and let the rats chase you as you move away from the ecliptic and obvious warp ins for gankers.. This simple tactic will save you 95% of the time as you have more than enough time to align and warp away..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 12:46:00 -
[6]
Why do people think its so dangerous to rat in low sec? As long as you dont warp in to the belt at 15km and you use the slightest bit of caution you should rarely ever get caught.. It seems every video I see of pirates ganking ratters the ratter was sitting imobile at the 15km warp in blindly shooting away with no clue that evey pirate in the world is going to warp in at that same 15km.. Rats use MWD so warp in at some other random distance and let them come to you.. Cripes how hard is it to use some common sense? 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 13:04:00 -
[7]
lol never said uber.. and ignore the 'pirate' in my name.. im simply a no sp forum alt.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 22:28:00 -
[8]
I think the most reasonable fix for barges is to give them a boost to max targeting range.. And if people think that barges should have a wcs penalty too then boost only enough to give a 10km lock with 2 wcs fitted.. The 5km lock with 2 fitted is far to big a hit I think as even aligned a covetor still takes ages to warp away..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.25 22:59:00 -
[9]
Edited by: Dred''Pirate Jesus on 25/10/2006 23:00:05
Originally by: Irashi Doesn't anyone just, y'know, monitor local? Why are you even near a belt when there's a hostile in the system? I really don't get why people want to wait until they're scrammed and half dead before they'll decide that maybe it's a good idea to move.
Mining effeciancy for me.. If I warp to a SS every time someone pops up in local I'd never finish a cycle on my strips.. And if you plan you mining spot with care you can warp away everytime as long as you are aligned and ready to go.. I only mount WCS because sometimes an inty will get lucky and get to me before I can warp off.. Risk vs Reward.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
| |
|