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Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.10.25 05:04:00 -
[1]
http://dl.eve-files.com/media/0610/misc_6.jpg
^^^^ Clicky ^^^^
I said it in the Development forum, and I'll say it again here:
Notify: TomB's Nerfbat strikes Warpcore Stabilizer I perfectly, nerfing it for extreme amounts of awesomeness.
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Ta chaina
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Posted - 2006.10.25 05:10:00 -
[2]
Yup your right all the crying you and all the others did worked. So grats to you and the rest of the winers.
Hey here is a thought start crying for a I win button next and see how long it takes to get one
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Tonkin
Black Lance Dusk and Dawn
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Posted - 2006.10.25 05:13:00 -
[3]
well yes that is one good nerf, would of been better if it slowed there warp speed but hehehe, im happy with it...............
for now Sig removed, you sig was too ubber to display and ccp had no choice but to nerf it - CCP(NERFBAT)
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chromer one
FinFleet Lotka Volterra
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Posted - 2006.10.25 05:15:00 -
[4]
hehe RA and others will finally loose their frigates... and wcs are put to ships they belong.. haulers and wimp ships
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Beringe
Raptus Regaliter
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Posted - 2006.10.25 05:19:00 -
[5]
Originally by: Siigari Kitawa
Notify: TomB's Nerfbat strikes Warpcore Stabilizer I perfectly, nerfing it for extreme amounts of awesomeness.
It's Tuxford's nerfbat now. ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |
Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.10.25 05:34:00 -
[6]
Yay for pirates! You deserve it. Now there will be even less people on lowsec and even less people will PvP! Cheers! Yay! Yatta! Part of forum movement known as "It's great being Amarr, aint it?Ö"
To be Kali, or not to be Lagi |
Darcie Wray
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Posted - 2006.10.25 05:40:00 -
[7]
The inertial stabalizes seem pretty pointless. Good increase of velocity but they make your sig radius better.
For high sec travel its better to use an overdrive injector (for speed) or nanofiber (for speed and agility) For high sec hauling its better to use a nanofiber (for speed and agility) For high sec combat its better to use nanofibers since higher sig radius = missiles damaging you more and turrets hitting you easier.
For low sec travel and hauling situationas you have 2 methods to escape enemies. Either get your agility high enough that you warp before they target you, or get your warp core strangth high enough that evne if they target you and try to scramble, you break free.
If you use the high agility method using the nertial stabs, it will increase your sig radius making people TARGET YOU FASTER (thus destroying the point) and DO MORE DAMAGE.
Overall I love the changes on the warp core stabs. Now people either have to fight or run, but not both. The only way the inertial stabs make sense for is high security hauling and traveling using a full set of instant bookmarks, since in that situation ship agility is the only thing that matters and speed does not....but arent we trying to get away from tempting everyone to put 5000 BMs in their people and places?
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Fuujin
HDY Research Labs
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Posted - 2006.10.25 05:47:00 -
[8]
Originally by: Kuolematon Yay for pirates! You deserve it. Now there will be even less people on lowsec and even less people will PvP! Cheers! Yay! Yatta!
Your sig speaks volumes. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |
QwaarJet
Gallente Rage of Angels Morsus Mihi
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Posted - 2006.10.25 05:50:00 -
[9]
This change is too much. Stabs are good. I don't use them that often, but I have no problem working hard to get guys filled with stabs. Now it will just be gate camps ftw. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
Venkul Mul
Gallente
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Posted - 2006.10.25 05:51:00 -
[10]
Well, the next one that say carebearer never stay to fight can start to cry for a change in warp core stabilizers again. With those mounted for traveling it is impossible to fight even a 1 man camp.
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Mallikanth
Minmatar
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Posted - 2006.10.25 05:52:00 -
[11]
er.... I don't know how to take this TBH
Are those images from the test server or fakes?
If they're realy whats coming I don't see how this will help people populate 0.0 which I believe is CCP's intention - to get people out of Empire!? The folks who are already scared or had their fingers burnt already are now even LESS likely to move out. <queue the "grow some" rants>
The difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong, it usually turns out to be impossible |
spurious signal
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.25 05:54:00 -
[12]
This is a good solution for 0.0 and pvp corps.
But this is a huge nerf for low-sec mission running. I think the low-sec pirates gloating about this will be hugely disappointed when all their targets simply disappear and move to high-sec.
This will effectively extend the borders of 0.0 right up to the edge of 0.5 - prepare to see high-sec mission systems become massively overcrowded (Motsu anyone?) and low-sec systems become as barren as 99% of 0.0 is.
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Budz Fergie
Caldari Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2006.10.25 05:57:00 -
[13]
Hahahaha!!!!
I foresee a lot of vagabonds being parked or dying very quickly now.
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Kanuo Ashkeron
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.25 06:01:00 -
[14]
I love it. I also think that Tuxford said the Sig Radius bonus decreases Signature radius.
At the low-sec mission runners: You have to wait until you can see how the new missions and all those exploration stuff is done. Maybe it pays off to do missions in a team so you can also include a few ships which can fight pirates.
Kanuo
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Victor Valka
Caldari Terra Incognita
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Posted - 2006.10.25 06:04:00 -
[15]
Originally by: spurious signal This will effectively extend the borders of 0.0 right up to the edge of 0.5 - prepare to see high-sec mission systems become massively overcrowded (Motsu anyone?) and low-sec systems become as barren as 99% of 0.0 is.
I don't think that there is a huge low-security mission running crowd to begin with.
People who were running missions in low-sec will simply continue to do so.
Ginger's out of business, tho. Poor SOB.
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xeom
Veto.
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Posted - 2006.10.25 06:06:00 -
[16]
Hopefully with the upcoming low-sec buff it won't be much of a problem.
And hopefully soon a total high-sec nerf. ---
"Those nuclear missiles are for domestic heating." - Scagga
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SonOfAGhost
Minmatar Republic Military School
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Posted - 2006.10.25 06:24:00 -
[17]
So unless there's a stacking penalty, an industrial with, say, 4 lows would have it's sig radius reduced to 6.25% of normal?
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.25 06:43:00 -
[18]
ginger megs will be unhappy
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Victor Valka
Caldari Terra Incognita
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Posted - 2006.10.25 06:57:00 -
[19]
Originally by: SonOfAGhost So unless there's a stacking penalty, an industrial with, say, 4 lows would have it's sig radius reduced to 6.25% of normal?
Uh. It's a bonus. As in, it makes the sig radius bigger. Which is bad, BTW.
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Quin Tal
Fort Knox Inc Expeto Libertas Foedus
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Posted - 2006.10.25 06:59:00 -
[20]
Another case of Adapt or DieÖ
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defiler
Caldari Mad Hermit
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Posted - 2006.10.25 07:03:00 -
[21]
Originally by: Victor Valka
Originally by: SonOfAGhost So unless there's a stacking penalty, an industrial with, say, 4 lows would have it's sig radius reduced to 6.25% of normal?
Uh. It's a bonus. As in, it makes the sig radius bigger. Which is bad, BTW.
And even if it did decrease it, it wouldn't be to 6.25%. (1-0.11)^4 ~= 62.74%
Mad Hermit - Minding our own business since 2004. |
Nastarovia
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Posted - 2006.10.25 07:17:00 -
[22]
Who cares? My megathron has an optimal of 7km :D
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Arkemn Trefore
Minmatar New Age Solutions
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Posted - 2006.10.25 07:19:00 -
[23]
The big one stabs have bitten they have. May the warp strength be on our side Hey look a butterfly opps i mean a goon waiti mean 5 goons ohno it's a goon swarm good thing i have this fly swatter. |
spurious signal
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.25 07:33:00 -
[24]
Originally by: Victor Valka I don't think that there is a huge low-security mission running crowd to begin with.
People who were running missions in low-sec will simply continue to do so.
I have to disagree here. Currently certain sections of low-sec are an awesome place, with a wealthy and busy mission running crowd constantly playing cat-and-mouse with pirates who specialise in probing mission runners out mid-mission.
The mission runners (the clever ones anyway) survive with the aid of good tactics, paranoia and WCS. The pirates survive (and get wealthy) off of the backs of those Gist-equipped Raven pilots who haven't yet learned the risks properly and the fact that there's very few anti-pirates out there.
Already in some systems the pirates heavily outnumber the carebears and competition for targets is difficult. If a sizable proportion of the mission runners decide that the risks are too great without stabs and head back to high-sec then the pirates will be SOL.
I'm neither pro-carebear nor pro-pirate here - I think the dynamic tension between the two groups makes low-sec a superb place to be with possibly the best gameplay EVE has to offer outside of 0.0 alliance combat/politics. It'd be a real shame if that balance got destroyed because of the stab-whiners :(
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.10.25 07:36:00 -
[25]
Originally by: Nastarovia Who cares? My megathron has an optimal of 7km :D
You've got free low-slots on a megathron fitted with blasters?
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Luke Pubcrawler
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Posted - 2006.10.25 07:38:00 -
[26]
As an earlier poster said this nerf is just another nail in the coffin of lowsec.
Without the ability to fight npcs effectively if I fit wcs then I won't be bothering to visit again. Improving the rewards to be found in lowsec won't help much as I can do better in 0.0 and I can function there without stabs as I can normally see the pirates coming much more clearly due to the empty systems. Of course many highsec dwellers wont see it this way and will just be even more determined never to leave highsec now.
So next we will see pirates whining for another highsec nerc to drive more players out into lowsec - again pointless as highsec dwellers won't be driven to take risks they are not happy taking and highsec dwellers are not risk takers by nature.
WCS nerf is about the worst thing CCP could have done if they want people out of highsec and into lowsec and 0.0.
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Trahern Twrgadarn
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Posted - 2006.10.25 07:50:00 -
[27]
Woohoo, all we need now is a solution to station/gate hugging and we may have worthwhile pvp.
Quote: Creana > u`r momma is so fat , that BOB mistaken her for a region and claimed her
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Okkie2
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Posted - 2006.10.25 07:51:00 -
[28]
About the low sec mission runners, isn't it possible to fit a few stabs to be able to get in and out of the system pretty safely while disabling them while running the mission ? Or does the penalty also work when the module is disabled ? This will also work to get in and out of enemy territory while still being able to fight decently when you are in the system you want to be.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.25 07:56:00 -
[29]
Originally by: Darcie Wray Edited by: Darcie Wray on 25/10/2006 07:10:31 The inertial stabalizers seem pretty pointless. Good increase of agility but they make your sig radius bigger.
The important bit is what is not shown: they now also decrease your mass. Which is *very* important -- it improves your mwd speed and acceleration. I haven't tested them yet myself, but I heard that on the test server an inertia stab gives better acceleration and speed with mwd than an equivalent nanofiber. Of course, the intertia stab only gives benefit when you're mwding or using ab.
So you get to choose: do you want higher base speed + somewhat higher mwd speed (with hull hp penalty), or do you want normal base speed but much better mwd speed (with signature radius penalty).
Which is better depends totally on the ship and the tactics you want to use. That hull hp is also important, especially if you're using damage controls.
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Sales Merchant
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Posted - 2006.10.25 08:05:00 -
[30]
This is likely to hurt Ginger Magician more than anyone else in EVE tbh
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