Gouglash
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.26 09:04:00 -
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I like it, here's why:
- I watch local anyways when I'm susceptible to attack, and show info everyone who I don't recognize, and wish I didn't have to.
- The only people you ever kill by getting into system, scanning, and warping to them these days are people who don't watch local and show info everyone. People who log will still log, people who SS will still SS. At absolute worst, I think that the only peopl that will get away from you are those that don't align out of their belt the second local rises with an unknown. You'll lose an extra couple seconds on them.
- It will reduce lag. Even if it's only a percent or two, it's worth it given the pretty terrible state of the servers these days.
- I can add actual friends to address book without having to see all my enemies' plex alts log on and off all day.
Those are the reasons I want this, if we must retain local chat working the way it currently does (all people showing up).
A better solution would be that people don't show up unless they speak. That's tricky, though, given that the scanner can't be set to remove unboarded ships, which makes it hard to constantly scan for people in interceptors, dictors, and whatnot. Another problem is that while your enemies won't show up in local while you're NPCing or mining, your enemies always know where you are based on map data. I think if local goes, then map population data should as well. Furthermore, constant scanning, which I would be doing every 10 seconds or so in such a scenario, would likely increase server stress moreso than the current buddy system.
Another, more compromising option would be to have people not appear in local for, say, 15 seconds after they enter system, unless the speak or cloak. This would allow cloakers to actually be useful for finding NPCers (right now it's better to send in ceptor), and also give non-cloakers a better chance of catching the unattentive. This has the added benefit of not completely destroying the interaction you get in local. If you're in an alliance holding a station, you still get to see who is logged in and can be hit up for going roaming, mining, whatever. The first option, removing local, kills a good source of intel about friendlies.
Any way this happens, I like the move away from the stupid buddylist. The current system with Kali certainly isn't the most desirable option, and I would like to see it changed. I just hope that this change isn't seen as the final answer, and that Dev's take a good look at fundamentally changing how local works.
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