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Kiddoomer
ScrewWork Inc.
25
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Posted - 2015.04.05 10:06:34 -
[1] - Quote
A way more active mining gameplay would make go away a lot of afkers, each time a mining mini-game is proposed, there is always someone to say "may I say nay, I love my boring (aka easy to multibox) gameplay about pressing F1. But that's not what I want as a miner, I really want a dedicated profession that doesn't involve only very expensive ships and dedicated long-times to train skills, I want to make a difference by my (player) skills.
That would already make a big change, we don't need other ships or NPC stuff, except better mining missions but solo only maybe.
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
25
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Posted - 2015.04.05 11:26:43 -
[2] - Quote
Raphael Celestine wrote:There's no way to increase mining income across-the-board without causing major ripples in the rest of the game: mining's just too big a part of EVE's economy for that.
The 'ore subvention' would create a massive new ISK faucet - quite possibly of a similar size to the ISK produced null-sec ratting, which CCP has elsewhere mentioned is insanely high and could easily crash the economy if they don't tread carefully. If you suddenly increase the amount of money in the economy, prices jump along with it... and sudden massive price spikes are generally considered 'drawbacks on the economy'.
Otherwise, if you're not providing an NPC ISK faucet, you've got to pull any extra mining income out of the money currently flowing through the economy - so changes to what can be mined or how fast will either push up prices for consumers, or push down prices of minerals etc so that miners end up with the same income as now.
Why not thinking it to be funnier instead ? Every isk earned, even if it stays a low income across the game, would make it more rewarding to the miners. I don't know for others but for me fun is way more important that in-game money, plus as a solo miner I just don't need isk, just enough to pay my ships and fit. And a miner isn't supposed to lose his ship every two days, but supposedly never.
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
25
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Posted - 2015.04.05 12:57:07 -
[3] - Quote
Black Pedro wrote:Kiddoomer wrote:Why not thinking it to be funnier instead ? Every isk earned, even if it stays a low income across the game, would make it more rewarding to the miners. I don't know for others but for me fun is way more important that in-game money, plus as a solo miner I just don't need isk, just enough to pay my ships and fit. And a miner isn't supposed to lose his ship every two days, but supposedly never. Why isn't a miner suppose to never lose his ship? The game (or at least the economy) would be pretty broken if resource generating industrial ships like miners would be invulnerable. But if you find mining fun and don't want to ever lose your ship just mine on the test server. 100% safety there and all the fun! As to the OP, the ease of multiboxing, and especially botting, is what is keeping mineral prices down. Pressure CCP to step up their efforts to stop bots, and longer term, work on changes to the mining mechanic itself to make it much less easy to multibox if you want mining incomes to rise.
I agree 100% with the third part, as for the "losing mining ship", I was saying that a (not afk) miner should and do avoid combat at all cost, while most of the time a pvp player undock knowing that there is a high probability that he will get destroyed. And no that's because I find mining boring that I want it to change, not because I don't recieve "enough" isk for doing it.
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
25
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Posted - 2015.04.05 20:43:45 -
[4] - Quote
Iroquoiss Pliskin wrote:Have you seen Megacyte and Zydrine prices? GO MINE NOW!
Already doing that ^^ but seriously I think that it's time ccp look at mining gameplay mechanics, not urgent of course (as usual with peon stuff) but really needed.
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
26
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Posted - 2015.04.07 10:47:39 -
[5] - Quote
Bump, this thread must not die :x
I'm for a dedicated mining mini-game for a long time, but not a compulsory, something that add yield but don't prevent to get some.
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
27
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Posted - 2015.04.08 12:20:14 -
[6] - Quote
What about making miners who do the active or mini-game stuff to get something different than ore ? Very little amount of moon goo ? gas ? PI or even ice ?
A simple survey scanner proposal : post
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Kiddoomer
ScrewWork Inc.
29
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Posted - 2015.04.14 14:25:00 -
[7] - Quote
Quintessen wrote:Arya Regnar wrote:baltec1 wrote:We don't need more isk being injected by an army of AFK skiffs.
Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. /thread OR... increase demand. You could increase the mineral costs of all items by 20% and minters would make more per hour. Or you could do what Fozzie mentioned at Fanfest and change up the composition and make certain minerals more valuable because of increased demand.
Zydrine and megacyte are supposed to doubled in quantity in nearly every blueprint of the game with next expansion, but it's only a nullsec buff, for all over highsec it will become even worse to produce with a decent benefit.
A simple survey scanner proposal : post
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