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Ima Wreckyou
The Conference Elite CODE.
926
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Posted - 2015.04.06 17:07:16 -
[31] - Quote
No one would expect the freighter to be save without support in any other kind of space in EVE. But this is true for highsec too. So if you plan to move your unarmed ship completely solo, not even with an alt as support, you made wrong assumptions about the risk involved. You can ignore the risk if it is too low anyway and say it just bad luck if they get me, but that does not usually involves whining in the forums and demanding game changes.
the Code ALWAYS wins
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Zerbyl
Destructive Influence Northern Coalition.
4
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Posted - 2015.04.06 17:11:38 -
[32] - Quote
Ima Wreckyou wrote:No one would expect the freighter to be save without support in any other kind of space in EVE. But this is true for highsec too. So if you plan to move your unarmed ship completely solo, not even with an alt as support, you made wrong assumptions about the risk involved. You can ignore the risk if it is too low anyway and say it just bad luck if they get me, but that does not usually involves whining in the forums and demanding game changes.
This isnt about my freighter or anything that i have/havent done. |

Ima Wreckyou
The Conference Elite CODE.
929
|
Posted - 2015.04.06 17:16:13 -
[33] - Quote
Zerbyl wrote:Ima Wreckyou wrote:No one would expect the freighter to be save without support in any other kind of space in EVE. But this is true for highsec too. So if you plan to move your unarmed ship completely solo, not even with an alt as support, you made wrong assumptions about the risk involved. You can ignore the risk if it is too low anyway and say it just bad luck if they get me, but that does not usually involves whining in the forums and demanding game changes. This isnt about my freighter or anything that i have/havent done. This whole thread exists because you want to logoffsky your freighter, so i think it is.
the Code ALWAYS wins
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Dots
State Protectorate Caldari State
49
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Posted - 2015.04.06 17:22:33 -
[34] - Quote
Staying logged into your freighter for 6 hours while it's bumped is like continuing to play chess when all you have left is your King. Technically it's possible to do, but it's you who is responsible for prolonging the inevitable, not the other player.
everything is better with ߦêߦÆß¦ù-ó on it
New Player Opportunities: a gallery
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Zerbyl
Destructive Influence Northern Coalition.
4
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Posted - 2015.04.06 17:40:56 -
[35] - Quote
Ima Wreckyou wrote:Zerbyl wrote:Ima Wreckyou wrote:No one would expect the freighter to be save without support in any other kind of space in EVE. But this is true for highsec too. So if you plan to move your unarmed ship completely solo, not even with an alt as support, you made wrong assumptions about the risk involved. You can ignore the risk if it is too low anyway and say it just bad luck if they get me, but that does not usually involves whining in the forums and demanding game changes. This isnt about my freighter or anything that i have/havent done. This whole thread exists because you want to logoffsky your freighter, so i think it is. Lol i dont want to logoffsky my freighter, whats the point in that? Thing that im saying is that if someone is preveting me to log off safely, when iw done everything right (dont have any mods active, not in fleet etc.), and doesnt get any timers or anything from it? that wierd in my book. Stop talking about that freighter, it was stuck in one system for 6 hour, nothing happened to it, and its happily againg hauling important stuff to important ppl between market hubs And timer for safe logging should be 60s, too |

Marech Bhayanaka
ISKING
6
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Posted - 2015.04.06 17:47:00 -
[36] - Quote
Zerbyl wrote: when iw done everything right
It appears you think that bad things shouldn't happen to people who "Do everything right". It doesn't work that way in RL and it doesn't work that way in Eve. "Doing everything right" only improves your odds.
Marech. |

Traejun DiSanctis
Caldari Provisions Caldari State
99
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Posted - 2015.04.06 19:00:00 -
[37] - Quote
7.5/10 - Would read again. |

ISD Ezwal
ISD Community Communications Liaisons
4283
|
Posted - 2015.04.06 19:35:07 -
[38] - Quote
Dots wrote: Paging Mr. Ezwal? You rang? Ah yes, I see. I have corrected the Wiki article to be in line with the Dev Blog and the actual game mechanics.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Eve Solecist
Science and Trade Institute Caldari State
514
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Posted - 2015.04.06 19:38:56 -
[39] - Quote
Zerbyl wrote:Ima Wreckyou wrote:Zerbyl wrote:Ima Wreckyou wrote:No one would expect the freighter to be save without support in any other kind of space in EVE. But this is true for highsec too. So if you plan to move your unarmed ship completely solo, not even with an alt as support, you made wrong assumptions about the risk involved. You can ignore the risk if it is too low anyway and say it just bad luck if they get me, but that does not usually involves whining in the forums and demanding game changes. This isnt about my freighter or anything that i have/havent done. This whole thread exists because you want to logoffsky your freighter, so i think it is. Lol i dont want to logoffsky my freighter, whats the point in that? Thing that im saying is that if someone is preveting me to log off safely, when iw done everything right (dont have any mods active, not in fleet etc.), and doesnt get any timers or anything from it? that wierd in my book. Stop talking about that freighter, it was stuck in one system for 6 hour, nothing happened to it, and its happily againg hauling important stuff to important ppl between market hubs And timer for safe logging should be 60s, too You obviously didn't do everything right if someone prevents you from logging off.
Also aren't you doing everything right when you simply remove the other guy from the equation as if that made any sense.
This one is one of my better posts. You should see the others ....
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Tau Cabalander
Retirement Retreat Working Stiffs
4780
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Posted - 2015.04.06 23:02:19 -
[40] - Quote
Zerbyl wrote:Ur missing the point here, why is there even safe logging if u just want everyone to dock and logg there? Point is, that someone is preveting u from safelogging without getting any timer or anything from it. Shooting, poiting and everthing else gives timers.
And in fact i know that code uses this in theyr advantege. The point of safe log-off is to know with 100% certainty that the shipped you logged-off in has been removed from space.
An inordinate amount of petitions were generated by super pilots that had logged-off, and had their ships destroyed HOURS later.
http://community.eveonline.com/news/dev-blogs/happy-safe-fun-time/ |
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Kaely Tanniss
Black Hydra Consortium
327
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Posted - 2015.04.07 06:06:27 -
[41] - Quote
Is this a troll post or does the op really not understand that if someone is close enough to target you...you are not safe? Idk..it just seems rather cut and dry to me. +1 for the troll 
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Dracvlad
Taishi Combine Second-Dawn
757
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Posted - 2015.04.07 06:50:58 -
[42] - Quote
The 30 seconds is perfectly fine, you just have to get better at combat probing..., train to max and get a full virtue set, for gods sake you want it easy all the time...
Ella's Snack bar
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Scipio Artelius
The Vendunari End of Life
35588
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Posted - 2015.04.07 07:11:48 -
[43] - Quote
Zerbyl wrote:You cannot be safely logging off while:
You have a target lock
List doesnt say anything about being targeted, it just says u cant have a lock while safe logging Target lock can apply both ways.
You locking someone else. Someone else locking you
Come Win At Eve - Join The Vendunari
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Iroquoiss Pliskin
Hedion University Amarr Empire
180
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Posted - 2015.04.07 07:13:52 -
[44] - Quote
I think freighters that are getting bumped can't safely log-off if they're targeted.
Which admittedly is bad. 
( -í° -£-û -í°)
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5291
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Posted - 2015.04.07 07:49:00 -
[45] - Quote
Eve Solecist wrote:What's the point of this thread besides it being a rant ... ... about how you are FORCED ... ... WITH A GUN ... ... to stay logged in? Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Kaely Tanniss
Black Hydra Consortium
328
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Posted - 2015.04.07 07:54:48 -
[46] - Quote
Lucas Kell wrote:Eve Solecist wrote:What's the point of this thread besides it being a rant ... ... about how you are FORCED ... ... WITH A GUN ... ... to stay logged in? Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.
That sounds like a bit of a trap. If it's in HS, it will provoke a concord response, assuming it's not a wt....and I can only hope someone's not trying to log with a flashy on grid. The best policy...dock. 
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Nat Silverguard
Aideron Robotics
102
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Posted - 2015.04.07 07:56:04 -
[47] - Quote
Lucas Kell wrote:Eve Solecist wrote:What's the point of this thread besides it being a rant ... ... about how you are FORCED ... ... WITH A GUN ... ... to stay logged in? Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.
unless your logi, targeting/locking somebody is an aggressive move....
Just Add Water
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Ima Wreckyou
The Conference Elite CODE.
938
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Posted - 2015.04.07 08:01:19 -
[48] - Quote
Lucas Kell wrote:Eve Solecist wrote:What's the point of this thread besides it being a rant ... ... about how you are FORCED ... ... WITH A GUN ... ... to stay logged in? Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that. But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety.
the Code ALWAYS wins
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
127
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Posted - 2015.04.07 08:11:35 -
[49] - Quote
Wait, what I have utterly failed to comprehend in this thread is... why did the freighter pilot stay logged in at all while being bumped? What kept him from pulling the plug and happily disappearing in one minute and a half? If he survived such a prolonged bump, the agressor was not very keen on ganking him anyway. |

Eve Solecist
Science and Trade Institute Caldari State
591
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Posted - 2015.04.07 09:22:52 -
[50] - Quote
Salah ad-Din al-Jawahiri wrote:Wait, what I have utterly failed to comprehend in this thread is... why did the freighter pilot stay logged in at all while being bumped? What kept him from pulling the plug and happily disappearing in one minute and a half? If he survived such a lengthy bump, the agressor was not very keen on ganking him anyway. Oh wait you're right he could have logged of without "safety" ... ... otoh all it needs then is a noobship and a single shot...
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5292
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Posted - 2015.04.07 09:52:34 -
[51] - Quote
Kaely Tanniss wrote:That sounds like a bit of a trap. If it's in HS, it will provoke a concord response, assuming it's not a wt....and I can only hope someone's not trying to log with a flashy on grid. The best policy...dock.  Aggressive action is supposed to provoke a concord response. If you want to gank someone and they are trying to log off, shoot them. Seems a bit ludicrous that targeting them can prevent them safe logging off yet that's not considered an aggressive action in itself.
Nat Silverguard wrote:unless your logi, targeting/locking somebody is an aggressive move.... Not according to the game mechanics. You don't receive any type of aggression timer.
Ima Wreckyou wrote:But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety. That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action?
IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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War Kitten
Panda McLegion
5966
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Posted - 2015.04.07 09:58:38 -
[52] - Quote
Zerbyl wrote: Lol i dont want to logoffsky my freighter, whats the point in that? Thing that im saying is that if someone is preveting me to log off safely, when iw done everything right (dont have any mods active, not in fleet etc.), and doesnt get any timers or anything from it? that wierd in my book. Stop talking about that freighter, it was stuck in one system for 6 hour, nothing happened to it, and its happily againg hauling important stuff to important ppl between market hubs And timer for safe logging should be 60s, too
That's the funny thing about a pvp game like Eve - it's not just you playing or about what only you do.
You haven't "done everything right" yet until you've gotten safely away from ships that are targeting you as well.
That's the mechanic. Learn it and move on. You're not going to win this one.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
985
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Posted - 2015.04.07 10:23:28 -
[53] - Quote
Lucas Kell wrote:Ima Wreckyou wrote:But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety. That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action? IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there. To be fair, this sounds the "right" way it should play out. If anything, it sounds like someone is trying to exploit the safe logoff function to pull a logoffski when in a most decidedly not-safe situation.
Safe logoff exists, not to circumvent other players knowledge that you are trying to log-off (which sounds like how it is being attempted to be used here - the pilot knows they will get aggressed if they do a standard log-off, so they were hoping to safe-log in order to trick their hunter who wouldn't see they were doing it til the second they vanished), but to ensure when you are in a situation where you believe yourself to be completely safe from harm, you can't be caught out by a surprise occuring during the log-off period before your ship vanishes (because you have eyes on your ship during its "log-out" time).
If you could initiate a "safe" log off despite being targetted (hence, when you are in an unsafe situation), I would argue that the fact you have gone in to a safe-log timer should be visible to everyone else on grid (as doing a normal log-off is, since you see them vanish from local even though the ship is still in space) - maybe by a pulsing effect on the ship and the timer visible alongside in the manner of a reinforcement timer, so that enemies can react to the attempt to log off in the manner that they could if you had attempted a standard logoffski. |

Yarda Black
Militaris Industries Northern Coalition.
627
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Posted - 2015.04.07 12:02:51 -
[54] - Quote
wow
There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds. So CCP added timers to logoff and restrictions to the "safe logoff" system. ALL you have to do now to keep a ship probable for 15 min is agress it.
And still you lot fail.
Amazing |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12546
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Posted - 2015.04.07 12:18:32 -
[55] - Quote
Yarda Black wrote:wow
There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds. So CCP added timers to logoff and restrictions to the "safe logoff" system. ALL you have to do now to keep a ship probable for 15 min is agress it.
And still you lot fail.
Amazing
It's from your own alliance, is the very best part.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Yarda Black
Militaris Industries Northern Coalition.
628
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Posted - 2015.04.07 12:19:29 -
[56] - Quote
Kaarous Aldurald wrote:Yarda Black wrote:wow
There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds. So CCP added timers to logoff and restrictions to the "safe logoff" system. ALL you have to do now to keep a ship probable for 15 min is agress it.
And still you lot fail.
Amazing It's from your own alliance, is the very best part.
I'd say its the very worst. But I see your point :)
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Jenn aSide
Smokin Aces.
10652
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Posted - 2015.04.07 13:38:59 -
[57] - Quote
Aralyn Cormallen wrote:Lucas Kell wrote:Ima Wreckyou wrote:But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety. That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action? IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there. To be fair, this sounds the "right" way it should play out. If anything, it sounds like someone is trying to exploit the safe logoff function to pull a logoffski when in a most decidedly not-safe situation.
Exactly. CCP did away with 'logoffski' for a reason.
I think the thing to do in this case is bring some repper ships log off the freighter and pulse-rep it till it disappears or whatever (and if it's not an exploit, spawn CONCORD wherever the fighter is) |

Daerrol
Furtherance.
91
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Posted - 2015.04.07 19:12:27 -
[58] - Quote
Zerbyl wrote:Ur missing the point here, why is there even safe logging if u just want everyone to dock and logg there? Point is, that someone is preveting u from safelogging without getting any timer or anything from it. Shooting, poiting and everthing else gives timers.
And in fact i know that code uses this in theyr advantege. I safe log off all the time. You anti gankers are so F#@$ing frustrating. You realize mechanics exist that are used daily in PVP beyond CODE. bumping your industrial right? For instance, I safe log off in hostile null, always. I cannot dock. I want to ensure my ship safely logs out. Sometimes things have nothing to do with CODE. and miner bumping.
Isn't your corp supposed to be in Null anyways? |

Lux Jinks
Federal Navy Academy Gallente Federation
3
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Posted - 2015.04.07 21:05:35 -
[59] - Quote
im my mind english is broken. what can speak properly when others cant read what you saiding? |

Mario Putzo
1167
|
Posted - 2015.04.07 21:51:03 -
[60] - Quote
Make safe spot > warp to safe spot > safe log off > hope no one is sitting in your safe spot.
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