| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Taurar
|
Posted - 2003.11.04 16:00:00 -
[1]
We have a brand new interview up at EVE Gate http://www.evegate.net/
with answers from several members of the developer team on topics of when we will get to see new ships, player owned property, story events, and more.
http://www.evegate.net/exclusives/int017.php
Malachlite incognito |

Orestes
|
Posted - 2003.11.04 16:03:00 -
[2]
Deserving of a sticky? I think it is!
Join the IC! |

Krac
|
Posted - 2003.11.04 16:09:00 -
[3]
Amalagam= who?
who does he work for what does he do |

Tyrion Nydaerin
|
Posted - 2003.11.04 16:11:00 -
[4]
Rawr
 -=Fountain Alliance High Council Member=- |

Tyrion Nydaerin
|
Posted - 2003.11.04 16:14:00 -
[5]
aÀmalÀgam n.
1) Any of various alloys of mercury with other metals, especially: a) An alloy of mercury and silver used in dental fillings. b) An alloy of mercury and tin used in silvering mirrors. 2) A combination of diverse elements; a mixture: an amalgam of strength, reputation, and commitment to ethical principles.
(its a reply from several people )
 -=Fountain Alliance High Council Member=- |

Taurar
|
Posted - 2003.11.04 16:16:00 -
[6]
Quote: aÀmalÀgam n.
1) Any of various alloys of mercury with other metals, especially: a) An alloy of mercury and silver used in dental fillings. b) An alloy of mercury and tin used in silvering mirrors. 2) A combination of diverse elements; a mixture: an amalgam of strength, reputation, and commitment to ethical principles.
(its a reply from several people )
yep it was about several different topics with replies from several different devs
Malachlite incognito |

Krac
|
Posted - 2003.11.04 16:17:00 -
[7]
ahh  |

MyLittleHelper
|
Posted - 2003.11.04 16:18:00 -
[8]
Quote: Some will be a part of the T2 patch that is scheduled within the next 2-3 weeks
How many times have we heard this..
|

Chai N'Dorr
|
Posted - 2003.11.04 16:24:00 -
[9]
Nice read... enticing... promises... Hope they'll do it, believe it when I see it.
|

MOOstradamus
|
Posted - 2003.11.04 16:28:00 -
[10]
/me applauds EVE Gate for an excellent article (Q&A mish-mash ) which has once more restored my faith in the world ... 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
|

shakaZ XIV
|
Posted - 2003.11.04 16:41:00 -
[11]
Quote:
11) what in your opinion is currently wrong with eve?
We understand that progression is way too fast. Players skid past areas in the game. We attribute this to 2 main things, the first being that skill learning is too fast. That will be fixed, in part, with Tech level 2, as it includes a lot of new skills that have the Tech level one skills as requirements. Secondly, the mining combos that people are using are way too powerful, mining with 6 miners IIs and 8 harvester drones on a Dom is much too profitable compared to how utterly and completely riskless it is.
The lack of risk and equipment damage is also the main reason for the drop in miner II demand and, therefore, the drop in price from 2 mil to 400k in about a week. Once you get a miner II you never loose it. Activities that have no sink for resources are, as a general rule, not a good design for a capitalistic persistent world. We are fixing this.
The fact that it is so powerful, makes the other areas of the game almost moot because if you aren't doing battleship-mining you are almost losing money doing anything else.
We have plans to address this and we will do it. We will introduce danger and complexity rather than nerf yield directly. In theory, you will still be able to conduct battleship mining in Empire space, but at a risk and that will discourage unattended gameplay.
This flaw of the game has to be addressed before we are able to add more content as with the current dynamic most new content would be ignored or unappreciated by players. Again, it couldn't compete with mining in its current form.
Another current big issue with the game is the lack of point to PvP. The region lockdowns have been admirable efforts but the game lacks in some areas more formal structure for PvP and the existing war structure is too abusable. Bounties are dwarfed, like anything else, by mining and lack of tools to track outlaws down. We are addressing these issues with player-owned property, but for it to truly be a fix and a strategic element to fight over, it has to be carefully planned and integrated into existing dynamics.
The standing system has also not been transparent enough nor flexible enough, so we haven't been able to effectively deploy standing-based services such as docking, jumping, market access, etc. The improvements to the standing system as a part of the Tech level 2 release will address this.
Up untill this one it was the same old sheez, promises of how its all going to get better :F But they do know what's going on, i guess. I just hope they can fix the bad aspects of the game before the player base will get too small.
Personally i still enjoy the game a lot and will continue to play for a while, but the friends that i started to play this game with are leaving one after the other.
If they actually pull it off, balance out pvp and the market...this could be one of the best games ever made...its just a big if though, at the moment. The "promises" have to be fulfilled now.
bah sounded more negative then i intended  thank you drive through
|

Lone Gunman
|
Posted - 2003.11.04 17:31:00 -
[12]
Three women were in a bar talking about their husbands and how they made love.
The first woman said, "My husband is a marriage counselor, and before we make love, he brings me flowers and candy. I like that."
The second woman proclaimed, "My husband is a mechanic, he makes love a little rough, I like that."
The third woman replied, "Well my husband works for CCP and all he does is sit on the edge of the bed and tell me how good it's going to be when I get it."
|

PussyCat
|
Posted - 2003.11.04 17:41:00 -
[13]
ROFL LOL
Three women were in a bar talking about their husbands and how they made love.
The first woman said, "My husband is a marriage counselor, and before we make love, he brings me flowers and candy. I like that."
The second woman proclaimed, "My husband is a mechanic, he makes love a little rough, I like that."
The third woman replied, "Well my husband works for CCP and all he does is sit on the edge of the bed and tell me how good it's going to be when I get it."
|

Oosel
|
Posted - 2003.11.04 17:51:00 -
[14]
since when did people afk mine in a battleship you fill them that quickly in a bs you couldnt go afk for less than 1-2 minute max
|

Koda
|
Posted - 2003.11.04 18:28:00 -
[15]
Edited by: Koda on 04/11/2003 18:29:32 I thought the comment regarding risk-free empire-space BS belt raping (looks guiltily at the ground) was a good one.
I wonder how they're going to fix it? They talk about instituting some risk. In real life, miners would have to purchase mineral rights and/or pay tax on their earnings.
Maybe the respective empire's Navy will show up like the IRS agent at the race track and go "Hey pal, pay up!"
Will wait and see. --------------
Share the love in the SNIGG Forums
|

Harisdrop
|
Posted - 2003.11.04 18:56:00 -
[16]
Edited by: Harisdrop on 04/11/2003 20:13:16 Cool answer I like yours alot.
The game will never be like we knew it.
Remember EQ when it started and the weapona and armor where woo easy to get. This game has just broke the time barrier on that now. 6 months is awesome most take 3 times as long.
To all those that have all skills level 1 or 2 wait till you see tech II skills taking 1.5 months to get skill level 1 hehehehe --------------------------
Garsh ma it soo cool killing people in there space thingies |

kelltoo
|
Posted - 2003.11.04 19:29:00 -
[17]
They are going to make skills LONGER to get.
OH CHUFFING MARVELLOUS.
Please tell me they are kidding, please, they must be.
|

Rebell
|
Posted - 2003.11.04 19:31:00 -
[18]
So the way I understand it is: Tech 2 will fix most of our problems.
I like the answer to the last question. It shows honesty and knowledge of the problems with EVE. --- ...I came to realize the obviousness of the truth. What is EVE? Control. EVE is a computer generated dream world built to keep us under control in order to change a human being into a beta tester. |

Zyrla Bladestorm
|
Posted - 2003.11.04 19:49:00 -
[19]
if you use EVE-DB to look at the T2 skills youl find most of them have multiple level 5 T1 skills as pre-reqs (just the research/manufacture ones need about 10 L5's all in) . ----- Apologys for any rambling that may have just occurred.
|

Joshua Calvert
|
Posted - 2003.11.04 20:36:00 -
[20]
What are the implications of "continuous reseeding"?
Quote: We will introduce danger and complexity rather than nerf yield directly. In theory, you will still be able to conduct battleship mining in Empire space, but at a risk and that will discourage unattended gameplay.
I'll be interested to see how they introduce danger to battleship-mining in 1.0 space....
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Harisdrop
|
Posted - 2003.11.04 20:45:00 -
[21]
Danger could be not direct since they might put npc worth 500isk but what happens to your faction when you blow them up. Now you cant use the corp's station to do business cause sentry guns start firing when you approch. That would be bad when there is a single station in the system and when you jump you jump to stargate where thats corps sentry guns are sitting - very bad and dangerous. --------------------------
Garsh ma it soo cool killing people in there space thingies |

j0sephine
|
Posted - 2003.11.04 20:47:00 -
[22]
"I'll be interested to see how they introduce danger to battleship-mining in 1.0 space.... "
... Well, the interview mentions:
"There is going to be a big shake-up soon in regard to resource plundering in Empire space (i.e. battleship mining.) Several groups with in the empires are not happy with the current situation, where groups unaffiliated with them park their city-sized ore vacuumers in their belts, plundering resources with no tribute to the resource holders."
... mayhaps Sukuuvestaa et al will be delivering parking tickets attached to the cruise missiles? -.o
|

Zuek
|
Posted - 2003.11.04 20:49:00 -
[23]
I have some comments to item #11 in the interview In summary: NO NO NO! Nerfing mining will only make things much worse and this has to be the worse idea I have seen from a developer. You need to concentrate on ways to give players more options to make isk rather than nerf the main way most people make isk.
ôWe understand that progression is way too fast.ö-- NO. Do you even play this game? Where have you been? Progress takes a long time and the only ones who progress quickly are the people that play 24/7. I have been playing since the release and I donÆt have many assets or ships, but I canÆt play 24/7 either and that is why. ôthe first being that skill learning is too fast.ö-- So your going to nerf this too? Great! Are you trying to retain people and keep them interested, or are you trying to drive them away? Training skills takes enough time as it is and you want to increase it?
ôthe mining combos that people are using are way too powerfulö and ôhow utterly and completely riskless it is.ö-- So you need to nerf mining too? Are you trying to set this game up so only ôdedicatedö people can have fun. Some of us need to do afk mining because otherwise we will never earn enough isk, not to mention that mining is utterly boring and you want to make it boring and dangerous? You better think about that if you want to keep a large player base because most people mine because it is the only way to make a steady income of isk.
ôThe lack of risk and equipment damage is also the main reason for the drop in miner II demandö.-- This is a simple error but it makes you sound less than smart. Go study basic economics and that will more accurately answer why the price of miner IIÆs have dropped. The prices have dropped because there is suddenly a much larger supply and competition between sellers. The reason for this is because everyone and their dog has done the required agent missions and gotten a miner II blueprint and is either selling copies or producing them. That has nothing to do with ôrisk and equipment dammageö, just basic economics.
ôThe fact that it is so powerful, makes the other areas of the game almost moot because if you aren't doing battleship-mining you are almost losing money doing anything elseö.-- Could you explain this statement a little bit more? There are not that many ways to make isk for most people, especially for those starting out. The npc trade market has been trashed for a while: people placing large buy and sell orders that are filled soon after the daily server reset so that isnÆt a way for most people to make any isk. Hunting npc ôratsö isnÆt profitable unless you are in 0.0 space and start chaining, but most 0.0 space is ôclaimedö so if you are not part of the club you will be KOS. That leaves mining as a source of income, consistent, steady, income. Most people, if not all, mine only out of necessity and would much rather be doing something fun, which mining is not. Sorry but I donÆt think nerfing mining is the answer.
ôWe will introduce danger and complexity rather than nerf yield directlyö. Please CCP don't let this be the answer to everything: NERF IT! Yes you claim you wonÆt nerf it, but that is what it will be so why donÆt you just be honest and say: ôWe plan to nerf thisö. People will ***** and whine but at least they will respect you for being honest. I donÆt think nerfing mining will really fix anything and many others will agree.
ôThis flaw of the game has to be addressed before we are able to add more content as with the current dynamic most new content would be ignored or unappreciated by players. Again, it couldn't compete with mining in its current form.ö-- This a bunch of bogus nonsense and it sounds like a lame excuse for not putting content into the game because you guys need to ôfix thisö. Please. All the content you guys are planning on releasing will only benefit the few players who play the game 24/7, no matter how you nerf mining any content you release will still only benefit ôdedicatedö players.
ôAnother current big issue with the game is the lack of point to PvP.ö-- Hello! Where have you been? There is a lot of PvP, just go to any 0.0 region and find out. How do you plan to add ôformal structureö to PvP?
ôBounties are dwarfed, like anything else, by mining and lack of tools to track outlaws down.ö--Mining has nothing to do with bounties and the lack of tracking tools has been a player request since day 1. Nerfing mining and adding tracking tools will not make too many more bounty hunters, except for the people that play 24/7. You might see less people battleship mining and such if they had more options for things to do and I suggest you concentrate your efforts to that instead of nerfing the game again.
ôWe are addressing these issues with player-owned property, but for it to truly be a fix and a strategic element to fight over, it has to be carefully planned and integrated into existing dynam
|

Zuek
|
Posted - 2003.11.04 20:54:00 -
[24]
ôWe are addressing these issues with player-owned property, but for it to truly be a fix and a strategic element to fight over, it has to be carefully planned and integrated into existing dynamics.ö Great! This has been the only thing you have said in this question that anyone will be looking forward to.
ôThe standing system has also not been transparent enough nor flexible enough, so we haven't been able to effectively deploy standing-based services such as docking, jumping, market access, etc. The improvements to the standing system as a part of the Tech level 2 release will address this.ö We will believe it when we see it.
I hope you take my comments constructively and not personally. You guys have done a good job and this is a great game, but I feel that nerfing mining is simply not the answer.
Regards, Zuek
|

Aethelgrin
|
Posted - 2003.11.04 20:55:00 -
[25]
Are you playing the game, Zuek? AFK (in an Indy - I don't see how you AFK mine in a BS without violating the EULA) mining makes me less than a quarter million ISK an hour, but I can do far better than that running agent missions. I'm a freelancer - I've never belonged to a corp, and I've only been playing since late August. Mining is a necessary aspect of the economy, and it's a lucrative thing if I take my Stabber to 0.5 space, but AFK mining is not the thing that makes huge ISK.
|

Hyundai
|
Posted - 2003.11.04 21:09:00 -
[26]
well it says one thing to me that is the game is gonna be a whole lot better in the future will you keep playing and support us while we improve this mess " I wasnt aware of this..."
|

Fester Addams
|
Posted - 2003.11.04 21:16:00 -
[27]
I sure hope they dont belive the drop in Miner II prices is due to people not loosing them.
If that is true then Im at a loss of words!
It could just possibly be that a monopoly was broken and the miners dropped down to the price they themselves have set by defining production costs.
|

Zuek
|
Posted - 2003.11.04 21:29:00 -
[28]
You have a good point Aethelgrin, and yes I do play, and yes I have done some AFK mining but that wasnt' my intent to rant on that particular issue and I understand and agree with what you imply by AFK mining in a BS. I do think people need that choice, to do AFK mining, but he was talking about nerfing mining in general and that is what I have a problem with. He was talking about nerfing BS mining, which usually is a group effort with a BS as a miner and a hauler to take the ore to station. I agree that AFK mining doesn't earn much, it was just that fact that this developer was trying to blame all the games problems on the fact that everyone mines to make money and nerfing it seems to be their answer.
|

Teeth
|
Posted - 2003.11.04 21:41:00 -
[29]
They say they're not nerfing the yield for mining, which is good. Ideally I would just increase the profitability of higher end ores. Right now mining Scordite vs mining Dark Ochre or Bistot is not an order of magnitude different. While mining scordite you don't need to worry about protecting your ship, so you can dedicate all drones and turrets to mining. If dark ochre, bistot, gneiss, etc. had a way better yield (20-50 times better than scordite), then people would actually take the time to haul ass to 0.0 and rock out over there.
|

Bad Harlequin
|
Posted - 2003.11.04 22:16:00 -
[30]
Quote: "...where groups unaffiliated with them park their city-sized ore vacuumers in their belts, plundering resources with no tribute to the resource holders."
... mayhaps Sukuuvestaa et al will be delivering parking tickets attached to the cruise missiles? -.o
I read this and thought: bships zipping into Empire-roidfields? plundering in a hurry before the local forces arrive (FINALLY something besides the concord Be Nice Or Die police)? Lots of ways this could work, with the Empires getting sick of their Perpetually Plundered Pebble Plantations...
and i realized that some genius(es) at CCP has topped us all.
Ladies and gentlemen, the carebears are about to become pirates.

You are in a maze of twisty little asteroids, all alike. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |