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Thread Statistics | Show CCP posts - 1 post(s) |
Akiman
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Posted - 2006.10.28 07:35:00 -
[1]
why hyperion got the lowest(i think) pg? we are the ones who needs to fit mwd right? and blasters needs much pg and that ship has 6 lows so fitting rcu IIs will suck.HEY! i dont want to fit little electrons ok?...6 lows man!...any ideas?
im alright wih the drone bay even you can drop it to 75 m3 but OD something bout pg and agility!!!!1111
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Akiman
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Posted - 2006.10.30 13:50:00 -
[2]
i think devs does not gives a damn much becouse we are not including rigs...maybe they do stuff like this becouse with the right rigs ship could be overpowered?...Or worst story they dont give a sit about rigs.
...Btw out of conversation hyperion got some nice mass shouldnt it mean it will turn faster mwd faster warp faster etc.?!? Mass gives agility too right? If not i demand some :) Somebody can do the math how much cap will be left when hyperion fits MWD? I lack at math.. I dont want to fit 2 rcu II's to that ship give us some pg please? We MUST fit MWD for that ship and only 250 pg more than rokh and thats lowest!?! give us some space man!
Finally our locking range gets the penalty. I'm ok with that.But i dont see much boost at locking speed.It's just best locking speed but half way down at locking range. You generally give a boost for a penalty.%50 penalty %1? %2 boost...see the point?
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Akiman
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Posted - 2006.11.17 08:16:00 -
[3]
hyperion and megthron has the same mass...and how could we see agility of hyperion?...that ship looks cool but thats not worth it...or we are missing something...
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Akiman
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Posted - 2006.11.17 10:12:00 -
[4]
Edited by: Akiman on 17/11/2006 10:14:36 My hyperion would be;
Base speed must be 135 m/sec (need speed, its a blaster ship)
Mass must be 100.000.000 kg
(if u fit a 1600 plate this will be equal to megathron...Fair enough...Maybe)
Must have agility...
(manuverability,transversal tracking,etc.)
75 m3 drone bay (-) , more speed 10 m/sec more total 145 m/sec (+)
(its a blaster ship,she doesnt want more drone bay she needs speed.Remove 25 m3 drone bay,add more bigger thrusters)
Decreased lock range 30 km (-) , increased scan resolution 150 (+)
Now you see i give a penalty for every boost for being fair.(mostly)
(its a blaster ship,thinking bout using it in fleet combat is out of concept and question, therefore more reduced locking range for increased locking time,you cant have a hit from 60km anyway)
(About the speed, you can say we get help from minmatar scientists and manufacturers...Like amarr get help from caldari)
Akiman
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Akiman
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Posted - 2006.11.27 12:34:00 -
[5]
Originally by: Gragnor Ancient military axiom ; he who controls the range of a fight - controls the fight. The Rohk enables you to hit and not be hit with T1 weapons. This is an immense tactical advantage in fleet combat, irrespective of the damage being done as it forces the opponent to react or die. If they cannot shoot back, they will die - there only option is to warp off.
The l33t tactic (10 Rohks against any other race)is to warp in at your 200km plus optimal while you dictor pilot drops a bubble on some poor *******. Losses - one dictor; Kills - the poor outranged, trapped fleet. Even worse if they have a carrier in the front line that gets jammed by an uber skilled scorpion pilot. Imagine the look on his face when he realises he is bubbled and and a fleet on inty's is inbound to drop 50 fighters on him.
Caldari fleet operations - the new I Win button in Fleet operations. Why fly anything else?
simple and true...but nooooo it doesnt make uber dps so it suxxxxxx...dpsdpspdpspdpspdps thats all matters aint it? and dont give more dps to hype too...becouse its a close range ship...it can warp away anytime anyway(!)
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