Krav
Egad Inc. Sparta Alliance
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Posted - 2006.10.30 03:57:00 -
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Originally by: ****c The Abbadon is supposed to be better, please make it better.
Including Drones its about the same DPS as a geddon (with a slightly better tank) and much worse cap.
Has the same grid and less CPU than the Maelstrom yet requires more grid for guns and it's an armour tanker.
and can't do better than quoting this:
Originally by: Toaster Oven
Finally got onto Sisi for some testing. Here are some numbers for those of you wondering about the cap issue
Relevant skills info Max gunnery, including Controlled Bursts 5 Amarr BS 5 Max cap skills Max armor tanking skills No implants
Testing scenario Undock from station with 100% cap, 4 cap booster 800s loaded, and another 12 in cargo. Measure time from initial firing till cap death (ie. one or modules inactivate due to insufficient cap). If using cap booster (1x Heavy Electrochemical), cap boosting begins almost immediately after firing commences. If using repairer, delay 10sec before activating. Results are average of 3 attempts.
Results
8x MP II + Conflag + 3x HS II without cap booster: 1min 21sec 8x MP II + Conflag + 3x HS II with cap booster: 4min 21 sec, last cap booster consumed at 3min 53sec 8x MP II + Conflag + 3x HS II + 1x LAR II with cap booster: 1min 58sec, 8 cap booster 800s remaining 8x MP II + Conflag + 3x HS II + 2x LAR II with cap booster: 1min 7sec, 12 cap booster 800s remaining
8x Tachyon II + Aurora + 3x HS II without cap booster: 1min 3sec 8x Tachyon II + Aurora + 3x HS II with cap booster: 2min 6sec, 8 cap booster 800s remaining
These numbers are the *absolute best* you can expect and tbh a bit unrealistic. There aren't too many fights where you start out with 100% cap and have no one NOSing you. In testing, you can expect closer to 2/3 those times in a normal PVP scenario both short and long range. Or less if you're fighting a NOS Domi Mad. I capped out almost every time when fighting another BS. The cap use is simply put beyond ridiculous.
Devs, I hope you reconsider and turn the Abbadon into something useful. As it stands, it's simply a joke and you should be ashamed for even releasing it. Gimme a ship where I can use both bonuses at the same time, like every other ship in the game
/signed
/signed...
Abaddon is not worth the isk as it stands today... This ship is just screaming to use projectiles instead of lasers again, kinda like the Apoc. I am not going to use minmatar weapons on an amarr bs, and I don't think I should _have to_ in order to make the ship usable. Props to Toaster Oven's test for pointing out the most glaring inconsistancies.
Krav =====
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