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Thread Statistics | Show CCP posts - 4 post(s) |

Pizi
Gallente Federal Navy Academy
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Posted - 2006.10.26 19:37:00 -
[31]
Edited by: Pizi on 26/10/2006 19:39:18 thats why i love eve played many games starting with UO but in no game were the Devs and GMs and all the stuff so dedicatet and good maxbe Junpgate was as good as eve, but in the end they destroyed it with the serversplit
CCP, i salute you!
Edit god doublepost (maybe the forum needs a little work) _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.10.26 19:37:00 -
[32]
thats why i love eve played many games starting with UO but in no game were the Devs and GMs and all the stuff so dedicatet and good maxbe Junpgate was as good as eve, but in the end they destroyed it with the serversplit
CCP, i salute you! _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
|

Pizi
Gallente Federal Navy Academy
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Posted - 2006.10.26 19:38:00 -
[33]
Edited by: Pizi on 26/10/2006 19:39:55 thats why i love eve played many games starting with UO but in no game were the Devs and GMs and all the stuff so dedicatet and good maxbe Junpgate was as good as eve, but in the end they destroyed it with the serversplit
CCP, i salute you!
Edit oh noooo triplepost (maybe the forum needs a little work) _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Karunel
Nuevos Horizontes O X I D E
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Posted - 2006.10.26 19:51:00 -
[34]
Quote: wow karu, first on the newest oveur blog. that's some serius forum wh*ring skills you were hiding Very Happy
I felt a disturbance in the force and had to search for the source inmediately 
BTW Tornsoul, IIRC the server actually was at one point in the TOP 500 after the big update ~8 months (it's been almost 1 year already?) ago.
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.26 21:19:00 -
[35]
Originally by: Tachy When will the network and communication overhead kill the cluster? *eg*
With all the node transitions I would not be very surprised if you reached that limit kinda soon.
Hmm, it shouldn't be too bad since each node processes everything that happens in one solar system.
Now the point where they need to give two nodes to jita - that's where it gets messy :o
It doesn't help that Moores law has gone in an unexpected direction. Rather than doubling in raw power chips are now going multi-core instead - but each eve system can only use one core at a time...
Zarch AlDain
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Locke DieDrake
Human Information Virus
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Posted - 2006.10.26 22:48:00 -
[36]
Originally by: Zarch AlDain
Originally by: Tachy When will the network and communication overhead kill the cluster? *eg*
With all the node transitions I would not be very surprised if you reached that limit kinda soon.
Hmm, it shouldn't be too bad since each node processes everything that happens in one solar system.
Now the point where they need to give two nodes to jita - that's where it gets messy :o
It doesn't help that Moores law has gone in an unexpected direction. Rather than doubling in raw power chips are now going multi-core instead - but each eve system can only use one core at a time...
Moore's law will be invalid inside of 12 months.
Unless you bend it to apply to cores, rather than clock speed. And anyway, it doesn't hold true in the long run because double core isn't the same as double clock speed, at least as far as FLOPS go. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Erik Pathfinder
Caldari
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Posted - 2006.10.26 23:35:00 -
[37]
Oveur, your devblogs always make me feel warm and fuzzy on the inside. It's nice to see that the people at the top haven't lost their soul. ---------------
"Run free little vermin, the city is yours!" - Quimby |

Mashie Saldana
Hooligans Of War
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Posted - 2006.10.27 02:04:00 -
[38]
I know you use RAMSANs for the database storage but what hardware are you actually running the SQL server itself on?
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Sinnbad Mayhem
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Posted - 2006.10.27 02:34:00 -
[39]
Originally by: Mashie Saldana I know you use RAMSANs for the database storage but what hardware are you actually running the SQL server itself on?
T2 Pink Hamsters with Razor sharp teeth |

Za Po
Caldari
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Posted - 2006.10.27 08:04:00 -
[40]
The ability to run a single solar system on two cores would be the permanent solution to lag. However, without knowing the details of the game's algorithms, it is impossible to know whether this is feasible. Maybe doing this would make the system inefficient enough to negate the benefits.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.27 09:02:00 -
[41]
Originally by: Za Po The ability to run a single solar system on two cores would be the permanent solution to lag. However, without knowing the details of the game's algorithms, it is impossible to know whether this is feasible. Maybe doing this would make the system inefficient enough to negate the benefits.
Well a first step would be to have each 'grid' in a system able to run on one core and then do a state change while in warp if required.
Then at least each invididual battle/whatever would not lag up the rest of the server as you could have a pool of nodes just running combats.
It still wouldn't help big fleet battles where you have huge numbers of people in one grid (and in fact it might make them worse as everyone not in the battle would be unlagged - and hence able to get in and join the battle faster!) but it would be a start.
Zarch AlDain
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Arondor
GalacTECH Unlimited
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Posted - 2006.10.27 11:19:00 -
[42]
Well not to deviate too much from the lovefest but... Can you think about getting some more hardware to the test server so that you can adequatelly test Kali? I know that the running theme is that Kali will fix alot of the problems, but as of now with 100 players on test the servers are incredibly slow. Tranquility hasn't been right since the last big patch and all the patches seem to either be neutral or worse when it comes to lag.
PLEASE PLEASE PLEASE test Kali properly and stress test it and then test it some more before you release it on to tranquility. I love some of the new content but if the lag on tranquility gets any worse eve will become close to unplayable.
Will the new hardware help? I hope so, although the last time more hardware came, eve got faster for 2 days then slowed down again. The new hardware does sound cool though, so nice1 on that
Arondor
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.27 12:10:00 -
[43]
IIRC, the 'old' tranquility hardware was farmed off to do other TQ stuff, such as handling markets.
168 nodes though... so that's ~30 systems per node?
What I do the rest of the time - Vote for a Jita bypass! |

Minocas
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Posted - 2006.10.27 13:18:00 -
[44]
I really have to agree regarding the lag issue. Eve gets close to be unplayable. I am not reading the forums regularly so dont know what ccp's plans are to solve this issue but you (ccp) should solve it soon!
Take care everyone! Cheers
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DanMck
Amarr Rionnag Alba Ratel Alliance
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Posted - 2006.10.27 13:37:00 -
[45]
50% increase
repsect 
thanks for the hard work , and making the best game i have ever played 
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Oveur

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Posted - 2006.10.27 13:56:00 -
[46]
Originally by: Sinnbad Mayhem
Originally by: Mashie Saldana I know you use RAMSANs for the database storage but what hardware are you actually running the SQL server itself on?
T2 Pink Hamsters with Razor sharp teeth

It's actually a couple of monster IBM x460s. Rawr.
Senior Producer EVE Online
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Broska
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.27 15:38:00 -
[47]
This blog has restored some of my faith in CCP.
Keep up the good work! ------------------------------
Originally by: Tovarishch flying a Scorp into a fleet battle is like parking a pink moped in front of a biker bar - you will die... quickly.
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Scout ForHire
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Posted - 2006.10.27 16:16:00 -
[48]
Oveur,
As a senior software developper, I say to you:
hard-ware (n): The part of a computer system that can be kicked.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.27 17:27:00 -
[49]
Quote: Faster and more stable EVE
Sounds good, but:
1. seeing 2. believing
Old blog |

Pizi
Gallente Federal Navy Academy
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Posted - 2006.10.27 17:42:00 -
[50]
Edited by: Pizi on 27/10/2006 17:43:22 a few questions
how many ram on the RAMSAN ? how many RAM on the BLADES ? _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
|

DaemonBarber
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Posted - 2006.10.27 19:43:00 -
[51]
So - will you guys make the November Top500?
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.10.27 20:51:00 -
[52]
Wow... Thats good news!!
Thats also why you guys at CCP are pretty much the best game Devs I've ever come across. Which other development team would put so much of their own personality into a game and maintain such strong links with it's community. That and CCP's willingness to divert revenue right back into improving the game on such a large scale are what make Eve what uneque and really something special.
Way to go CCP! ----- Move along, nothing to see here... |

Ralinn
Caldari
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Posted - 2006.10.28 07:13:00 -
[53]
Originally by: Locke DieDrake
Originally by: Zarch AlDain
Originally by: Tachy When will the network and communication overhead kill the cluster? *eg*
With all the node transitions I would not be very surprised if you reached that limit kinda soon.
Hmm, it shouldn't be too bad since each node processes everything that happens in one solar system.
Now the point where they need to give two nodes to jita - that's where it gets messy :o
It doesn't help that Moores law has gone in an unexpected direction. Rather than doubling in raw power chips are now going multi-core instead - but each eve system can only use one core at a time...
Moore's law will be invalid inside of 12 months.
Unless you bend it to apply to cores, rather than clock speed. And anyway, it doesn't hold true in the long run because double core isn't the same as double clock speed, at least as far as FLOPS go.
Moore's law (see link) actually applies to transistor counts, not clock speed, so it still largely holds true with multi-core.
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Izo Azlion
Veto.
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Posted - 2006.10.28 14:26:00 -
[54]
Thats the first Dev bog I've read in a while where I actually feel better after reading it, rather than impatient and apprehensive.
Win, Oveur, you give us the galaxy, we'll make you proud :P Izo Azlion.
---
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Kifrile
GreenLight
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Posted - 2006.10.28 20:33:00 -
[55]
Originally by: Scout ForHire Oveur,
As a senior software developper, I say to you:
hard-ware (n): The part of a computer system that can be kicked.
Sorry, but its yarrware!!!
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Spaja Saist
Gallente Knights of Retribution
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Posted - 2006.10.29 02:30:00 -
[56]
If at most you can only put one node on a solar system I don't see how adding all the extra nodes will help in fleet battles. I'm sure it can lessen lag in other areas of the game but fleet battles will still be lag fests.
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Skrypt
Shinra Lotka Volterra
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Posted - 2006.10.29 05:48:00 -
[57]
tbh, I once was a tech geek and would have understood exactly what this all meant... however, I don't. To me it sounds like less lag, less crashes, and more fun and that's what I'm all about. So, congrats. :) I'm looking forward to it.
Thanks for the uplifting piece of news. ___________
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Ralinn
Caldari
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Posted - 2006.10.29 08:01:00 -
[58]
Originally by: Spaja Saist If at most you can only put one node on a solar system I don't see how adding all the extra nodes will help in fleet battles. I'm sure it can lessen lag in other areas of the game but fleet battles will still be lag fests.
From what they've said, some nodes run up to 8 systems, hence more nodes = less systems per node = lag reductions, at least in the short term.
It's anyone's guess how much it'll help with fleet battles, but it will definitely help people in nearby systems if they are no longer on the same node.
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Primaxin
Gallente Harbingers of Sarrow
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Posted - 2006.10.29 19:40:00 -
[59]
I'm a bit concerned about the timing of Kali with holidays coming. I strongly urge CCP not to implement this massive patch before Thanksgiving. I realize that Thanksgiving isn't a holiday outside the US, but it's a big one here, and the player base is at least 50% US. Many of us are looking forward to some of our best gaming opportunities during this upcoming holiday. Unfortunately, we can presume that the game will not function well for a minimum of one week and possibly much longer after Kali is implemented. Please, please do not mess up US players by making the game unplayable around a major US holiday.
By the same token, there will be a rather short window of time following Thanksgiving during which Kali could be implemented, and hopefully still cleaned up by the XMAS-New Year's time frame. This would be the last week in November or first week in December, but no later or earlier than that.
I strongly urge CCP to keep these important holiday periods in mind.
JJZ
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Samirol
Ore Mongers
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Posted - 2006.10.29 19:55:00 -
[60]
woot!
This corp is recruiting.
Billboard Project |
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