| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 16:45:00 -
[1]
Ok, just fit out my abaddon like I would for NPCing. I was in Scalding Pass (Angel's) and had 0 problems killing any spawn. I encountered no cap problems (in an NPC setup). After I played with killing NPCs and their wrecks I decided to fully test the cap. Warped to the station, fitted conflag crystals, and went to town. I was able to keep everything running for 3min 18sec. The fitout is below:
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
Now I'm trying to get a pvp setup going... I think this ship will be the kings choice for belt ratters, but not for mission runners. You can set this thing up to run your weapons non stop, so if you are running missions with help from a tank...this would be a good ship to be a damage dealer. So if ratting Angel's is this easy with this ship then other rats should be pie. It's great being Amarr isn't it. Khanid MKII |

Deathbarrage
|
Posted - 2006.10.26 16:49:00 -
[2]
if you're belt ratting you really don't want a cap booster tho... I'd want that same setup except change the cap booster for an AB and it should still run (which it won't ever, as we all know)
|

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 16:50:00 -
[3]
Are you kidding? A cap booster for a npc setup? Why would anyone want that..
|

Ituralde
Jericho Fraction The Star Fraction
|
Posted - 2006.10.26 16:55:00 -
[4]
No other way you can run the abaddon most likely.
Fear is the mind-killer. |

Cmdr Sy
Off Balance Sheet Entity
|
Posted - 2006.10.26 16:57:00 -
[5]
I am sure for NPCing it will be great - I always found missions for Gallente (lots of Serpentis, Amarr and Sansha) very easy in Amarr ships. But for PVP - note that you are using 6 slots for hard-core cap support, and no sensor boosters, tracking or damage mods. It may just end up taking the Apoc's place as master chief sentry-tanker and bait supertank for small close-range actions. Which are actually not bad applications, but at this stage I am not satisfied I would take it into a fleet battle, and any sort of solo work is out of the question.
|

Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
|
Posted - 2006.10.26 17:07:00 -
[6]
I thought the Abbadon was 8/4/8, so you're missing a low slot in your setup. If you don't need that second repper for NPCs, why not fit a heat sink or two in there, or an active hardener for the rat type for even better tanking?
-----------
|

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 17:07:00 -
[7]
The cap booster was there because I honestly was just following common Abaddon logic...but you really wouldn't need it. Drop the cap booster for an AB, and drop a second large armor rep for either a DC or another Cap Relay. Please do realize however that I do have max skills for this setup (max cap skills, BS 5, Large pulse spec 5, all gunnery 5, all mechanic 5). So me being able to run this setup and Mr. 6mo old noob will be different. It's great being Amarr isn't it. Khanid MKII |

Deathbarrage
|
Posted - 2006.10.26 17:08:00 -
[8]
Originally by: Captin Biltmore The cap booster was there because I honestly was just following common Abaddon logic...but you really wouldn't need it. Drop the cap booster for an AB, and drop a second large armor rep for either a DC or another Cap Relay. Please do realize however that I do have max skills for this setup (max cap skills, BS 5, Large pulse spec 5, all gunnery 5, all mechanic 5). So me being able to run this setup and Mr. 6mo old noob will be different.
i have maxed out skills aswell and if you drop the 2nd rep you won't tank a high end officer spawn
|

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 17:10:00 -
[9]
Originally by: Captin Biltmore The cap booster was there because I honestly was just following common Abaddon logic...but you really wouldn't need it. Drop the cap booster for an AB, and drop a second large armor rep for either a DC or another Cap Relay. Please do realize however that I do have max skills for this setup (max cap skills, BS 5, Large pulse spec 5, all gunnery 5, all mechanic 5). So me being able to run this setup and Mr. 6mo old noob will be different.
A geddon will do it faster. A apoc will tank better. Whats the point.A apoc can fit 2 HS2 and do more dmg and still tank better.
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.10.26 17:11:00 -
[10]
Originally by: Captin Biltmore Tested and approved
You utter rubbish, rubbish n00b. Get the hell out of my species. -------------------- Tuxford you broke my beloved EVE |

Yamaeda
|
Posted - 2006.10.26 17:12:00 -
[11]
Originally by: Insidi Us I thought the Abbadon was 8/4/8, so you're missing a low slot in your setup. If you don't need that second repper for NPCs, why not fit a heat sink or two in there, or an active hardener for the rat type for even better tanking?
It's 8/4/7, same as apoc.
And using 6! modules for cap recharge, not much of a lvl 4 missions runner ...
/Y ---------- It's great being Amarr, ain't it? |

Scordite
|
Posted - 2006.10.26 17:12:00 -
[12]
Originally by: Captin Biltmore 8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
How many of the cap mods can you swap for dmg mods/tracking mods if you fitted this on an apoc instead, and what would that do to the apoc's dps? How about a geddon? Remember to include drones in calculation.
Oh yeah, and how fast does it go without a speed mod? Will it be outrun and outranged by some npc ships?
As you can tell, I'm still sceptical.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Brazero
Amarr Noble House
|
Posted - 2006.10.26 17:20:00 -
[13]
Originally by: Godar Marak
Originally by: Captin Biltmore Tested and approved
You utter rubbish, rubbish n00b. Get the hell out of my species.
I believe it should read: Tested and recycled 
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
|

Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2006.10.26 17:25:00 -
[14]
5 cap mods + an injector... tells you something.
Forsch Defender of the empire
|

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 17:40:00 -
[15]
Originally by: Reite
Originally by: Captin Biltmore The cap booster was there because I honestly was just following common Abaddon logic...but you really wouldn't need it. Drop the cap booster for an AB, and drop a second large armor rep for either a DC or another Cap Relay. Please do realize however that I do have max skills for this setup (max cap skills, BS 5, Large pulse spec 5, all gunnery 5, all mechanic 5). So me being able to run this setup and Mr. 6mo old noob will be different.
A geddon will do it faster. A apoc will tank better. Whats the point.A apoc can fit 2 HS2 and do more dmg and still tank better.
HAHAAHAHAAH....You cannot fit an apoc with 8 Megapulse II's, AND 2 large armor rep II's, you need a fitting mod (minimum of a PDU). So there goes one of your low slots. And now you need 2 HS II's to better this ships damage. So you are left with 2 low slots to fit your tank. So now you have an apoc that out-damages this but is way lacking on the tank.
So...lets put the abaddons tank on an apoc...2 large armor rep II's, and 3 EAN II's...we can fit 7 Megapulse + 2 HS, or 8 Dual Heavy Pulse + 2 HS. Face it, the apoc is outclassed here.
Don't even bring the geddon into this...there is NO WAY you can fit anything close to this on a geddon.
Oh, and I did drop the cap injector, throw on an AB II and was just fine with cap. It's great being Amarr isn't it. Khanid MKII |

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 17:42:00 -
[16]
Originally by: Yamaeda
Originally by: Insidi Us I thought the Abbadon was 8/4/8, so you're missing a low slot in your setup. If you don't need that second repper for NPCs, why not fit a heat sink or two in there, or an active hardener for the rat type for even better tanking?
It's 8/4/7, same as apoc.
And using 6! modules for cap recharge, not much of a lvl 4 missions runner ...
/Y
Number one, If you haven't flown the ship, don't give advise on how to fit it. It has 7 lows. Number two...I did say it wouldn't be much of a mission runner...just won't happen. But as a belt ratter it'll be great. For a mission runner keep the apoc. It's great being Amarr isn't it. Khanid MKII |

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 17:44:00 -
[17]
I was starting testing a fleet setup (tachs) but I found a bug with the new map and crashed...so I'm back in the que...on off to the Kali form to post in the bugs thread. It's great being Amarr isn't it. Khanid MKII |

Megadon
Caldari Templars of Light
|
Posted - 2006.10.26 17:52:00 -
[18]
Originally by: Captin Biltmore Ok, just fit out my abaddon like I would for NPCing. I was in Scalding Pass (Angel's) and had 0 problems killing any spawn. I encountered no cap problems (in an NPC setup). After I played with killing NPCs and their wrecks I decided to fully test the cap. Warped to the station, fitted conflag crystals, and went to town. I was able to keep everything running for 3min 18sec. The fitout is below:
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
Now I'm trying to get a pvp setup going... I think this ship will be the kings choice for belt ratters, but not for mission runners. You can set this thing up to run your weapons non stop, so if you are running missions with help from a tank...this would be a good ship to be a damage dealer. So if ratting Angel's is this easy with this ship then other rats should be pie.
|

Dammar
Ephorate
|
Posted - 2006.10.26 17:58:00 -
[19]
No comment.
|

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 18:12:00 -
[20]
Originally by: Captin Biltmore
Originally by: Reite
Originally by: Captin Biltmore The cap booster was there because I honestly was just following common Abaddon logic...but you really wouldn't need it. Drop the cap booster for an AB, and drop a second large armor rep for either a DC or another Cap Relay. Please do realize however that I do have max skills for this setup (max cap skills, BS 5, Large pulse spec 5, all gunnery 5, all mechanic 5). So me being able to run this setup and Mr. 6mo old noob will be different.
A geddon will do it faster. A apoc will tank better. Whats the point.A apoc can fit 2 HS2 and do more dmg and still tank better.
HAHAAHAHAAH....You cannot fit an apoc with 8 Megapulse II's, AND 2 large armor rep II's, you need a fitting mod (minimum of a PDU). So there goes one of your low slots. And now you need 2 HS II's to better this ships damage. So you are left with 2 low slots to fit your tank. So now you have an apoc that out-damages this but is way lacking on the tank.
So...lets put the abaddons tank on an apoc...2 large armor rep II's, and 3 EAN II's...we can fit 7 Megapulse + 2 HS, or 8 Dual Heavy Pulse + 2 HS. Face it, the apoc is outclassed here.
Don't even bring the geddon into this...there is NO WAY you can fit anything close to this on a geddon.
Oh, and I did drop the cap injector, throw on an AB II and was just fine with cap.
The apoc will need like 3-4 cap mods less than the abbadon to keep up the same stuff.. And u just need 1 dmg mod to make up for the dps bonus, but one more is nice to outdmg the abbadon by quite abit-.-
|

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 18:14:00 -
[21]
Originally by: Megadon Edited by: Megadon on 26/10/2006 17:57:12 Edited by: Megadon on 26/10/2006 17:56:32
Originally by: Captin Biltmore
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
If it takes 5 cap mods to make it run and you cannot fit any damage or tracking mods, it far from being "fine". As a matter of fact, I would say that it sucks and is a failure.
I thought the whole damn point of it originally having 8 low slots was so it could rise above the problems the apoc has. Sounds like it is just an apoc with a different skin which just sucks plain and simple. bah ccp.
It doesn't need any damage mods number one....it does more damage like this than a geddon without damage mods...and tanks better than an apoc at the same time. Now I get why CCP is nerfing Amarr...it's because of crap like this. You can't even see what you've got that IS good because it's not the best...
Amarr - Mommy mommy...my Porsche sucks, it only goes 180mph. Johnnys Lambergini goes 220mph. You hate me...you're a horrible mommy. It's great being Amarr isn't it. Khanid MKII |

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 18:20:00 -
[22]
Originally by: Captin Biltmore
Originally by: Megadon Edited by: Megadon on 26/10/2006 17:57:12 Edited by: Megadon on 26/10/2006 17:56:32
Originally by: Captin Biltmore
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
If it takes 5 cap mods to make it run and you cannot fit any damage or tracking mods, it far from being "fine". As a matter of fact, I would say that it sucks and is a failure.
I thought the whole damn point of it originally having 8 low slots was so it could rise above the problems the apoc has. Sounds like it is just an apoc with a different skin which just sucks plain and simple. bah ccp.
It doesn't need any damage mods number one....it does more damage like this than a geddon without damage mods...and tanks better than an apoc at the same time. Now I get why CCP is nerfing Amarr...it's because of crap like this. You can't even see what you've got that IS good because it's not the best...
Amarr - Mommy mommy...my Porsche sucks, it only goes 180mph. Johnnys Lambergini goes 220mph. You hate me...you're a horrible mommy.
you dont got a clue. A geddon with 7 megapulses and 5 Ogre 2 is gonna be much much more usefull against NPCs than an Abbadon with 8 megapulses and 3 Ogre 2s. Its even gonna do more damage without heatsinks...
|

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 18:28:00 -
[23]
NPC geddon: High: 7x Megapulse 2 Mid: 3x Cap recharger 2 Low: 1 LAR2 1 MAR2 2x EANM 1x Heatsink 3x Cap power relay
This setup does more dmg than ur setup, and can keep all mods running forever. Thats way way more than i can say about your setup.. Sure it doesnt got as good a tank but the dmg is so good that u can kill whatever NPCs before they get close to breaking ur tank.
|

Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
|
Posted - 2006.10.26 18:33:00 -
[24]
You take a geddon into an NPC situation with 7 MPII and Ogres....and I'll laugh my ass off at you when you get scrammed by 1 lone frig and can't kill it because your MP II's can't hit it and your Ogres can't either... AND I'll let you sit there until some other player comes and ganks you because you are stuck like chuck. It's great being Amarr isn't it. Khanid MKII |

Reite
Destructive Influence Band of Brothers
|
Posted - 2006.10.26 18:38:00 -
[25]
Why do i even bother to answer you? You have shown your lack of a clue again and again.. If your ogre 2s cant track frigs (i know my heavy drones dont have any problem with belt rats) then switch one of them for 5 small drones and ul still do alot more dmg than abbadon.
|

Megadon
Caldari Templars of Light
|
Posted - 2006.10.26 18:38:00 -
[26]
Edited by: Megadon on 26/10/2006 18:41:45
Originally by: Captin Biltmore
Originally by: Megadon Edited by: Megadon on 26/10/2006 17:57:12 Edited by: Megadon on 26/10/2006 17:56:32
Originally by: Captin Biltmore
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
If it takes 5 cap mods to make it run and you cannot fit any damage or tracking mods, it far from being "fine". As a matter of fact, I would say that it sucks and is a failure.
I thought the whole damn point of it originally having 8 low slots was so it could rise above the problems the apoc has. Sounds like it is just an apoc with a different skin which just sucks plain and simple. bah ccp.
It doesn't need any damage mods number one....it does more damage like this than a geddon without damage mods...and tanks better than an apoc at the same time...
Well that turns out to be true that's great. But I guess I need to do the maths and I'm lazy atm. Geddon can do awesome damage, around 1200, but cant tank, apoc can tank but then can't fight close in so maybe it is a little bit of both.
Ideally I would hope that it can do not quite as much damage as a geddon, but enough damage and enough tank, to be competitive with the likes of the megathron or autocannon tempy so it can get close in and fight these guys solo with a chance of success.
|

Byzan Zwyth
Caldari
|
Posted - 2006.10.26 18:39:00 -
[27]
rofl!
and you only needed 6 modules geared towards cap use, wow that's awesome *cough* ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |

Epsilon 1
|
Posted - 2006.10.26 19:15:00 -
[28]
So, ******* screw PVP - 'we made an NPC ship that required a cap booster and docking every 9 minutes for amarr'. Pathetic.
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
NGE act 2. |

Angus McLean
Gallente Divinity Trials
|
Posted - 2006.10.26 19:21:00 -
[29]
The reason no one cares about Abaddon or Amarr for that matter?
Simple, we need 6 cap mods just to be as good as other races. So we now only have 4-5 usable low slots because the rest are cap mods. And thats just to keep up with other race's BS.
I personally like Amarr, but even for me with 31mil SP in Amarr on my main, its hard to PvP. This is a growing issue and needs to be dealt with, despite what anti-amarr whiners say. LOL like they know anyways.
Quote:
Basically we've established, EVE physics > Amarr 
|

Goumindong
Amarr Merch Industrial
|
Posted - 2006.10.26 21:45:00 -
[30]
Edited by: Goumindong on 26/10/2006 21:46:52
Originally by: Captin Biltmore
Originally by: Megadon Edited by: Megadon on 26/10/2006 17:57:12 Edited by: Megadon on 26/10/2006 17:56:32
Originally by: Captin Biltmore
8 megapulse + conflag 1 Electromechanical Cap Booster, 3 Cap Recharger II's 2 Large Armor Rep II's, 3 EAN II's, 2 Cap Power Relays
BTW, even with 3 angel BS's hitting me...I never found any spawn I needed the second large armor rep for...resists on this setup are 85, 70, 70, 75.
If it takes 5 cap mods to make it run and you cannot fit any damage or tracking mods, it far from being "fine". As a matter of fact, I would say that it sucks and is a failure.
I thought the whole damn point of it originally having 8 low slots was so it could rise above the problems the apoc has. Sounds like it is just an apoc with a different skin which just sucks plain and simple. bah ccp.
It doesn't need any damage mods number one....it does more damage like this than a geddon without damage mods...and tanks better than an apoc at the same time.
This is flat out untrue. 1 HS II produces about a 22% DPS[1.1 damage multiplier, .9 ROF increase roughly] increase over no Heat Sink II's.
An Abaddon produces 14.28% more damage than an Armageddon with similar damage mods[8/7]. So an Armageddon with one damage mod does 6.9% more damage than an Abaddon without any damage mods. [7x 1.22/8]
Ergo you sacrifice 6 slots for cap use in order to lose at least 6.9% damage+whatever other fittings the amageddon might want to fit in there, of which he has about 5 to spare now. If you dont have any damage mods on the Abaddon[at least one, which i cant calc the diff between 1 and 2 because i dont know the stacking rules] then it will not do more damage than a damaged mod'd Geddon.
This is not including the difference in drone damage of course, only laser damage.
All numbers are relative to the lowest damage dealer at the time.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |