Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ghitza
Backup Squad
|
Posted - 2006.10.28 16:31:00 -
[31]
Signed.
|

Orontes Ovasi
|
Posted - 2006.10.28 17:21:00 -
[32]
signed |

Seiji Hannah
|
Posted - 2006.10.28 17:31:00 -
[33]
/signed
An excellent idea.
|

Liru Okami
|
Posted - 2006.10.30 05:14:00 -
[34]
VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
|

Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.10.30 08:40:00 -
[35]
/signed
|

Bombcrater
DAB RAZOR Alliance
|
Posted - 2006.10.30 09:39:00 -
[36]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
It's easy for the system to tell the difference between a crash or disconnection and a log-off. When you close the client it should (and for all I know already does) send a message to the server indicating the user requested a logout.
A crash or lost connection means that message never gets sent and the server simply records a timed-out session, so...
/signed |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.10.30 11:27:00 -
[37]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
NPC deaths have a reasonably high refund rate from what I hear. It's PvP deaths, even PoSes, you're unlikely to get back.
Either way, won't hurt NPCers much at all.
|

putukas
Enterprise Estonia Veritas Immortalis
|
Posted - 2006.10.30 12:03:00 -
[38]
Edited by: putukas on 30/10/2006 12:12:12 Edited by: putukas on 30/10/2006 12:11:13
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
i dont know what connection or PC you have. Im having ctd-s very rarely. Latetly tho i have relogged many times becouse my ship doesnt come out of the warp etc. Lag is just huge atm in eve. Hopefully it will be better after the big patche. Regarding to crashes and disconnections. First of all check your PC to be fully capable to run eve. Its nod CCP-s fault if you crash becouse your pc is full of trojas and spyware and viruses. And other players dont have to suffer becouse of this.
Many MMORPG-s have implemented this "delay log off" rule in their games, why not eve? Isnt it in WoW where you have to stay online if you are in combat? Otherwise your char just stay here and wait to be killed. I know there are some PVP regions or something...? Anyway wouldnt it be possible to make eve have something like this? For example you cant logoff safely in 0.0 space where your corp or alliance dont control the sov? Logoffski and logonski tactics would be gone forever. Sure if you are in empire making lvl4 missions and you happen to have crash its not such a big deal if your ship would be saved. But if you are in deep 0.0 and in territory of no friendly alliance or corp. You shouldnt be so safe to logoff there. Becouse you knew the risk losing ship while you entered the enemy territory so if you crash you crash, sh*t happens.
But tbh im getting sick of playing this game latetly. Lag is huge. Many palyers using exploits. My char specialization will be nerfed (not the main reason he has been nerfed before ) etc. I have played this game for 2 years and i loved it 3-6 months ago. Now it getting worse by day. PLEASE CCP FIX EVE-ONLINE once again. And make it playable once again....!!!

|

Tizok Praetorian
FinFleet Lotka Volterra
|
Posted - 2006.10.30 12:54:00 -
[39]
Signed
|

Mortecai
No Quarter. Axiom Empire
|
Posted - 2006.10.30 12:57:00 -
[40]
/signed
|
|

Shadow Eagle
|
Posted - 2006.10.30 13:33:00 -
[41]
people now just open People and places when they jump though a gate with bubbles so they e warp because of the lag they create with it 
|

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.30 13:56:00 -
[42]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
I've had my fair share of crashes but don't think i've ever lost a ship to rats while crashed.
In any case just make npc's release scrams if a player logs out and it's sorted.
It's PvP where this issue needs real action. -----
|

Syrann
Caldari The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.10.30 14:28:00 -
[43]
/signed
|

Liru Okami
|
Posted - 2006.10.30 14:36:00 -
[44]
The point is people over do it with these complaints. if you only look at patches from a PVP and combat point of view (cough: Kali) than you dont realise the snowball effect this has on every one else.
I call it the universal principal of internet smacktardery. Normal person + internet + anonymity = total frelling jerk It was illustrated by pvp comics many months ago. But the point is still the same people will do things because they can. and there is no recource. The person that logs off in eve before combat flags starts will just move to yanking their modem cable or flicking the power on their router to avoid or escape. And penalizeing everyone for it is just a bad idea. What scares me about EVE is that the more things change the more it reminds me of "Ultima Online"
You installed a game then spent so long patching it that it was compleatly different by the time you got to play. every time CCP changes a fundamental element of the game they force you to play longer train more skills and readjust your (sometimes billion dollar) investment. to say nothing of money and time in the real world, I left eve for IRL reasons for a long time, when i got back my ships diddent fit or work with the moduals i had already installed on them. My drone bays shrunk and the skills i spent months training were all screwed with. Nothing made sence for the first month i was back, i had to relearn the game that i had come to be pretty good at.
Now before someone says "you have to adjust in eve like you adjust in life" that is a load of crap. you dont wake up one day and magicaly the physics of the world have been changed aginst your favor. no one swings a nerf bat and suddenly that ecact same car you own cant do what it did yesterday. Over Nerfing and frivilous delays just lead to fewer and fewer choices in the system. "cant use WCS any more fine log out.." progresses to "cant log any more, pull the plug" eventualy becomes "**** it i cant go outside "town" any more with out 5 friends and a battleship."
The "timer" question is a fundamental part of all mmo's, it's not something that gets overlooked in development it is ither there or not there for a reason. Just live with it.
If MMO's have tought me anything it's this. The rules of the "PK" 1 You are never so strong that someone wont screw with you 2 Theres always more of them 3 If the "PK" talks he is lying. 4 Min Maxing is their specialty, he "PK" stands to loose alot less than you do. 5 Antisocial/sociopathic behavior is the norm of internet games, your the "odd" one 6 If there is a exploit, they will use it. 7 The "PK" knows the fastest wat to kill you, and is spec'ed to resist the same. 9 No, there is no reason you were just killed. 10 There is no reasoning with the "PK"
|

Vicious Phoenix
|
Posted - 2006.10.30 14:53:00 -
[45]
Originally by: Bombcrater
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
It's easy for the system to tell the difference between a crash or disconnection and a log-off. When you close the client it should (and for all I know already does) send a message to the server indicating the user requested a logout.
A crash or lost connection means that message never gets sent and the server simply records a timed-out session, so...
/signed
Easy to tell the difference between logoff and crash, yes. But telling the difference between a genuine lost connection and someone unplugging their modem is impossible.
CFW (Certified Forum Warrior) I kill people ingame too. |

Coros
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.10.30 15:59:00 -
[46]
/signed
A simple and effective idea. Other MMO games do this already for precisely the same reasons. No idea why EVE doesn't.
|

Earthan
Gallente GREY COUNCIL
|
Posted - 2006.10.30 16:18:00 -
[47]
signed, and like somebody suggested, if you discoonect in warp bubble or warp scrmbled you saty there forver.
I know it hurts for those who crash , i crash to occasionaly, but its the best we can do. - A knight in space,war veteran,Grey Council military officer. Grey Council webpage
|

Gort
Rampage Eternal Ka-Tet
|
Posted - 2006.10.30 22:01:00 -
[48]
/signed
Low-tech sig: "When in doubt, empty the magazine." |

GrumpyCat
|
Posted - 2006.10.31 00:11:00 -
[49]
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
I agree except for one exception, NPC warp scrams. Player scrams/bubbles should effect ships even if the player logs out.
|

Ceratin
ClanKillers Dusk and Dawn
|
Posted - 2006.10.31 00:33:00 -
[50]
Edited by: Ceratin on 31/10/2006 00:34:17 Theres a problem with this idea.. Empire Carebear xxx crashs while doing lvl4 mission in his navy raven, 15 sec delay causes ship to die before he logs back in because it doesnt warp out. Also would be certain death if u lag out during fleet battle (usually is already but i warp 50%~ of the times)
Would be hard to figure out which are real crashs and crtl+q's, and even they could, ppl would just start yanking out network cables etc instead
|
|

LWMaverick
Quam Singulari Lotka Volterra
|
Posted - 2006.10.31 00:46:00 -
[51]
/signed
<3  |

Cosmic Flame
|
Posted - 2006.10.31 01:44:00 -
[52]
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains  |

Freyer
mega mining corporation Astral Wolves
|
Posted - 2006.10.31 01:59:00 -
[53]
1) when a player logs off and they were scrambled, they warp away anyway. i can vouch for that. Tell me IĈm pretty |

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.31 12:42:00 -
[54]
Originally by: Cosmic Flame
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains 
??
Your wrong. I've regularly seen it all happen. -----
|

Cosmic Flame
|
Posted - 2006.10.31 12:59:00 -
[55]
Originally by: Ozzie Asrail
Originally by: Cosmic Flame
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains 
??
Your wrong. I've regularly seen it all happen.
Maybe we are both wrong and both right. I've caught quite a few times ships who logoff after being aggroed. Probe, warp to, kill ship, probe pod, warp to, kill pod. Piece of cake. What is harder is to find a ship that logs off on the regular 2min timer. Not much time to probe him down and kill him.
Now, i won't go as far as to say that this always happens like this. I'm not sure if a player who logs off and back in to char selection screen won't make the ship dissappear or something. Or if for some reason it just doesn't always work this way. I have had cases where we can't kill a ship before it dissappears. Which means, if a player doesn't aggro himself, sometimes he gets the 2min countdown and not the 15min one OR he goes to the Char login screen which prolly makes his ship vanish.
But i assure you that the above mentioned is how its been working so far. I have seen the timers working, Ozzie. So what you were asking for is already in place in game. |

Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.10.31 13:04:00 -
[56]
Edited by: Deva Blackfire on 31/10/2006 13:06:31 Regular timer is 60 seconds.
Even if you accidentaly FIND him in 60 seconds and start shooting after that time passes he will disappear. Happy hunting.
And yes - CCP FIX THE ******* LOGOFF TIMER. AND FIX DICTOR SPHERES.
Its retarded that of 30 ppl i met in last 2 days ONLY TWO escaped in proper manner (instas, warping to midwarps etc). All 28 other LOGGED OFF. Some in spheres, some as soon as i entered local. Warped to belt to see NPCing raven warp off from belt after log off.
Yes those ravens are macroers, yes i'd remove 0,0 isk farmers BUT CCP doesnt let me do this cause of STUPID game mechanics that should be fixed AGES ago.
So maybe its time to really get non-consensual PVP in eve not some pasy "cant touch me" CTRL+Q button. Cause pure PVP MMOS already forced you to log off in SAFE place not smash ALT+F4/CTRL+Q to escape harm.
Whats more: new "probing system" is useless anyways because of log stuff. So what CCP gives me ability to scan safes in 30 seconds when in the sme time they increase ships HPs so i cant kill it in 10 (after warping) remaining seconds.
|

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.31 13:25:00 -
[57]
Cosmic - I know exactly how it's supposed to work. You obvoiusly havn't had enough PvP experience yourself since you've never seen the issues that have been described in this thread.
The problem is that the gameplay mechanics are buggged\exploited\different when a player disconencts or logs out BEFORE agression or WITHIN a bubble.
-----
|

John Grimm
The Taining corp Knights Of the Southerncross
|
Posted - 2006.10.31 15:10:00 -
[58]
/NOT Signed!
I'm sorry that the PvPers & Pirates in Europe and North America can't kill a Lame Loggofski, but i live in Africa at the moment and i have 1-3 internet disconects per day, some last just a few mins, others hours or just a few seconds but the result is the same: My ship Enters Emergency Warp.
I've lost 2 Ravens to Belt Rats already, i haven't petitioned becouse it says in the rules that connection falier on the user side is not CCPs problem and i agree. I've also left roaming PvP/War gangs becouse i got left behind when i got disconected. Don't you think thats punishment enough. In some overloaded systems or systems that haven't seen any movment resently i normaly load 1mil KM from gate or in Emergency Warp already.
And i've got a 512Kbts ADSL conection. It's just that infrastructure here isn't that good and storms realy F*** Up the conections. 
I'll be back i Europe next year, so to the Devs, if u planing to implement something like this, pls wait 6 mounths first.
"I have not failed, I've just found 10,000 ways that won't work" |

Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.10.31 15:24:00 -
[59]
Then its your problem. Want to fix it? Dont play MMOs at all. Atm there are abt 50-100 ppl who log off per one who gets random disconnect.
I also DO lose connection (abt 5-15 times per day) and i dont care abt it - have setups good enough so NPCs dont kill me.
You cant say that "because my connection sucks everyone shouldnt shoot at me" - and thats what you are doing.
|

Alexial
Gallente Dusk and Dawn
|
Posted - 2006.10.31 23:26:00 -
[60]
Edited by: Alexial on 31/10/2006 23:29:07 John; you should have petitioned it, ive had several battleships returned because of disconnect/no warp out issues in missions. Sure u dont get reimbursed for the disconnect/lag but if ur ship doesnt e-warp when its supposed to that becomes a claimable issue.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |