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Mara Rinn
Cosmic Goo Convertor
5783
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Posted - 2015.04.09 02:26:35 -
[31] - Quote
Learning skills provided naught but onanistic pleasure for minmaxers and dreary drugework for all others.
Day 0 Advice for New Players
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Cancel Align NOW
Greater Order Of Destruction The Good Christian Society
497
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Posted - 2015.04.09 02:46:07 -
[32] - Quote
Ambrosse Brutus wrote:Instead of this, why not introduce an undocking skill which you need to train to level V in order to undock; it would have a similar effect.
And:
Align skill Orbit skill Module Activation skill Chat Channel Input skill ...
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Unezka Turigahl
Det Som Engang Var
699
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Posted - 2015.04.09 03:01:22 -
[33] - Quote
Niobe Song wrote:A better question would be "Why were they ever in the game in the first place?". I mean seriously. Who sat down and thought that up and said to themselves "Hey! This will be really fun! Everyone will love this!"
This game is made by Icelandic people. They live on a barren rock and eat rotten sharks. I don't think they have a word for fun or understand its meaning. |
stoicfaux
5559
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Posted - 2015.04.09 04:11:56 -
[34] - Quote
Two words: No.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Ioci
Bad Girl Posse Somethin Awfull Forums
568
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Posted - 2015.04.09 05:04:07 -
[35] - Quote
They adjusted our attribute pool when they took them out. They gave us the skill bonuses in attributes. If they returned the skills I would expect them to lower base attributes again as well.
Most of us older players wouldn't care one way or the other. We are training 5's we will never use as it is.
R.I.P. Vile Rat
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Zappity
Stay Frosty. A Band Apart.
1953
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Posted - 2015.04.09 05:31:45 -
[36] - Quote
Definitely not. And learning implants should be removed too.
Zappity's Adventures for a taste of lowsec.
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Insurance Agent
Perkone Caldari State
2
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Posted - 2015.04.09 06:10:35 -
[37] - Quote
They should but not exactly the same way.
You would have to pick one learning skill in combat, one in industry, one in leadership, one in corporation management and uhhh what else is there, trade? Oh and science.
Then you could pick one sub skill in each, +5 attribute bonus/ level when learning a specific skill related to each field, so for example if you picked small blasters, you would have a bonus to learning the small blaster skills.
Think of these as talent skills, everyone gets to be good at training one thing really well. |
Eugene Kerner
TunDraGon Gate Camp Theory
1575
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Posted - 2015.04.09 06:15:25 -
[38] - Quote
Keenan Lennelluc wrote:I wanted to get peoples take on the old learning skills that were around when eve first started during the exodus times. skills that increased the speed of training and skills that added attribute points. They certainly helped new players with learning skills quicker and in the long run it could shave days off of the final training time. Should those be put back in the game? arguments for? against? just trying to start a discussion. no
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Iroquoiss Pliskin
Hedion University Amarr Empire
194
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Posted - 2015.04.09 07:16:43 -
[39] - Quote
No. Never.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
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Yarda Black
Militaris Industries Northern Coalition.
631
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Posted - 2015.04.09 08:00:00 -
[40] - Quote
I did train a new character and started with those pesky learningskills. Maxed before I even started training something like Amarr frigate 4. When they removed them I was kinda sad. All that "work"... But reimbursing the skills and re-alocating them was awesome :)
You want to train faster. Everybody wants to train faster. That's why implants sell.
My answer is "no" for a myriad of reasons. All of them already mentioned tho... |
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Dominique Vasilkovsky
BFG Tech
227
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Posted - 2015.04.09 09:54:41 -
[41] - Quote
Awesome troll post OP, 8/10 for everyone taking the bait.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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War Kitten
Panda McLegion
5996
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Posted - 2015.04.09 09:57:19 -
[42] - Quote
What would be really awesome is if we bring back the learning skills, and then institute a whole new set of learning skills that help us to learn the original learning skills faster! Then new characters could wait even longer before training an actual useful skill.
Yeah, let's do that!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Tiddle Jr
Galvanized Inc.
108
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Posted - 2015.04.09 10:12:36 -
[43] - Quote
ISK and SP are the only two haviest drugs which are moving this game further. All newbies are in blind desire of millions of isk and millions of skill points. That's why they want it asap. Learning skills were kind of tidi factor fore most of the new arrivals (alts not contented) cause you had some free time untill you could move further with next level of learning. So people spent sometime on learning the abc's about game, environment and content. That was good. No we have those training going way faster especially for focused alts when uou could simply inject +4 imps and add cerebral accelerators. That's why we have SB profession easily achievable nowadays or either fw alts seeded by masses. There are many other examples. But bringing those back has no point now cause we all accepted those changes and i couldn't say that current system is bad. |
BrundleMeth
Caldari Provisions Caldari State
408
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Posted - 2015.04.09 10:33:16 -
[44] - Quote
How stupid.
Learning Skills that allow us to Learn Skills... |
Sophia Skinner
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.04.09 12:35:42 -
[45] - Quote
On top of a big "hell no!" for this idea, I'd like to recommend they remove fitting skills to cut down even more time wasted on "need to train" skills that everyone trains to 5 anyway, so newbros can get right to training what they want to train. |
Jacob Holland
Weyland-Vulcan Industries
395
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Posted - 2015.04.09 12:37:17 -
[46] - Quote
While the removal of learning skills hasn't cost us anything (in fact we gained a point IIRC) and it has certainly done what was intended in removing the need for new players to choose between learning learning skills and playing the game...
I have noted that many of the comments in favour since their disappearance have flet something like this:
Ima Wreckyou wrote:I am glad they are gone, which actually allowed me to create this char without much of a headache.
ie: existing players building alts more quickly... Malcanis' Law again...
I wonder if perhaps, before the removal, the time spent training Learning skills (and therefore having poor skills in all other regards) gave new players an excuse while they learned to play the game. Presuming that the new players were out playing the game while the alts were mostly station spinning the training time would only be wasted for the older players...
Of course the primary reason Learning Skills were a problem was that they were perceived as a problem - I wonder how many new players ever actually worried about them without being told to (I stuck learning skills in here and there for most of my first six months (I guess)) and how much of an issue they would have been had the skill queue existed (Learning skills were one of my early "about to log, need a longer skill" skills). |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
296
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Posted - 2015.04.09 12:49:28 -
[47] - Quote
yeah bring them back, because even with out them to many people complain and whine about how they cant max the game out in a month
the idea of skills is one of the only reason im still going at over 165m sp and 403 skills
that and the vast majority of "carebear" activities I can do with the heavy weight against pvp.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Arla Sarain
377
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Posted - 2015.04.09 12:52:21 -
[48] - Quote
Unezka Turigahl wrote:Yes. They should also add an undocking skill, a turn left skill, a turn right skill, a skill that allows you to loot wrecks, a skill that increases the number of entries on your overview starting from a total of 1, and a skill to resize the client window. No skill to log in? |
Elenahina
Agony Unleashed Agony Empire
415
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Posted - 2015.04.09 13:07:08 -
[49] - Quote
Chainsaw Plankton wrote:HiltoftheDragons wrote:I had all the learning skils to 5 but i worked on them between core skills. I dont miss them one bit. back before skill queues they were kinda nice to have something that took a few days to train that you could train when you were going to be gone for a day or two, I guess learning skills had at least that going for them
So did Battleship V and that's a hell of a lot more fun when you're done with it.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
Agony Unleashed Agony Empire
415
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Posted - 2015.04.09 13:07:56 -
[50] - Quote
Arla Sarain wrote:Unezka Turigahl wrote:Yes. They should also add an undocking skill, a turn left skill, a turn right skill, a skill that allows you to loot wrecks, a skill that increases the number of entries on your overview starting from a total of 1, and a skill to resize the client window. No skill to log in?
That might be self defeating.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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2Sonas1Cup
64
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Posted - 2015.04.09 13:16:15 -
[51] - Quote
Replace attributes implants with learning skills. |
Jenshae Chiroptera
1252
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Posted - 2015.04.09 14:06:12 -
[52] - Quote
2Sonas1Cup wrote:Replace attributes implants with learning skills. No.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Eve Solecist
Science and Trade Institute Caldari State
1087
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Posted - 2015.04.09 14:16:30 -
[53] - Quote
Jenshae Chiroptera wrote:2Sonas1Cup wrote:Replace attributes implants with learning skills. No. Replace learning attributes with skill implants?
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Tippia
Sunshine and Lollipops
25073
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Posted - 2015.04.09 15:28:11 -
[54] - Quote
Jacob Holland wrote:While the removal of learning skills hasn't cost us anything (in fact we gained a point IIRC) and it has certainly done what was intended in removing the need for new players to choose between learning learning skills and playing the game...
[GǪ]
ie: existing players building alts more quickly... Malcanis' Law again... Not really. If anything, it's quite the opposite: at the time, people were trying to claim that keeping the skills would be good for new players (when the ones they benefitted the most were old players)GǪ somehow.
Older and richer player did gain any kind of overwhelming advantage from the removal of the skills GÇö they just got the same benefit as anyone else. That alone rather disqualifies the Law from applying. For once, new players were actually among those who benefitted the most. People creating alts were never particularly bothered with the 3-month startup time or the three-year ROI timeframe, since they could just keep playing on their existing characters, whereas new players had to play with the stunted builds that the Learning Skills created. With the skills removed, the old players got rid of something that didn't bother them to begin with, and new players no longer had to suffer being stunted.
Quote:I wonder if perhaps, before the removal, the time spent training Learning skills (and therefore having poor skills in all other regards) gave new players an excuse while they learned to play the game. Presuming that the new players were out playing the game while the alts were mostly station spinning the training time would only be wasted for the older players. No. Because that's not what happened, nor would it had worked as an excuse even if it did. What happened was that new players either had to fly with subpar skills, even months after having started, and be frustrated or they had to not fly at all for months and be frustrated. Either way, they didn't really learn to play the game GÇö they only learned to meticulously plan an idiotic meta-game called EVEMon. That, or they just left outright because they couldn't help noticing what a braindead idea it was.
Quote:Of course the primary reason Learning Skills were a problem was that they were perceived as a problem No. They were a problem because they made the NPE awful in every way. They were a pointless meta-mechanic with no impact whatsoever on actual gameplay (which is why they didn't help with learning in any way), and thus had no reason whatsoever to even exist. They served no sane or sensible purpose GÇö they were just a morton's fork where the player picked between being delayed in a big lump or in lots of small lumps. That is pretty much the very definition of a hugely problematic game mechanic: something that makes no difference on the gameplay, and only affects the person outside of the game. They were removed because they had no place in the game and because the game was instantly made vastly better for everyone the second they were gone.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Mag's
the united
19269
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Posted - 2015.04.09 15:59:06 -
[55] - Quote
Jacob Holland wrote:While the removal of learning skills hasn't cost us anything (in fact we gained a point IIRC) I actually train slower, as the overall highest SP/h was slightly reduced. But the change and it's benefits far outweighed that reduction.
So it was a good change and it actually helped new players.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Mr Epeen
It's All About Me
8335
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Posted - 2015.04.09 18:39:52 -
[56] - Quote
Mag's wrote:Jacob Holland wrote:While the removal of learning skills hasn't cost us anything (in fact we gained a point IIRC) I actually train slower, as the overall highest SP/h was slightly reduced. But the change and it's benefits far outweighed that reduction. So it was a good change and it actually helped new players.
I well remember the rage from many of the forum regulars (some whom have posted in this very thread) because they might possibly lose a few days a year in skill training from CCP dumping training skills.
I may just go dig up some of the exceptionally funny quotes if I get bored enough today and post them for our enjoyment.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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CompleteFailure
DAWGS Corp. Phoebe Freeport Republic
237
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Posted - 2015.04.09 20:16:12 -
[57] - Quote
Absolutely no point. When they removed the learning skills from the game, they also adjusted training times so that every player trained every skill at the same rate they would have if they had the learning skills all trained to 5. We definitely got the better deal when they were removed. |
Eve Solecist
Science and Trade Institute Caldari State
1176
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Posted - 2015.04.09 20:22:21 -
[58] - Quote
CompleteFailure wrote:Absolutely no point. When they removed the learning skills from the game, they also adjusted training times so that every player trained every skill at the same rate they would have if they had the learning skills all trained to 5. We definitely got the better deal when they were removed. I just have to....
YOU ARE A COMPLETEFAILURE!!!
Sheesh... now I feel better! *snickers xD
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Glathull
Warlock Assassins
1009
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Posted - 2015.04.09 21:26:14 -
[59] - Quote
Bubonic Plague: time to bring it back?
Discuss . . . .
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Tiddle Jr
Galvanized Inc.
109
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Posted - 2015.04.10 00:03:21 -
[60] - Quote
At some point i thought they could be returned back to the game as collectable items but without any kind of usage. |
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