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Roxanna Kell
BURN EDEN
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Posted - 2006.10.27 09:52:00 -
[1]
Too bad, cant shoot at up to 30km with maxed skills, you really gotta travel all the way within 15.
Quote: "Don't touch the RED b |
MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.10.27 10:12:00 -
[2]
And where did you read this? Unless you can confirm that any devs said this, I'm sure the Cerb will get the bonus affect both assault missiels and heavies
*guy being attacked by a pirat in a complex
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawn
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Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.10.27 10:14:00 -
[3]
Edited by: Logan Xerxes on 27/10/2006 10:14:36
Originally by: MrRookie And where did you read this? Unless you can confirm that any devs said this, I'm sure the Cerb will get the bonus affect both assault missiels and heavies
Have you considered that this person has been on Sisi and tested it themselves? My question is, is this intentional?
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.10.27 10:21:00 -
[4]
Originally by: Logan Xerxes Edited by: Logan Xerxes on 27/10/2006 10:14:36
Originally by: MrRookie And where did you read this? Unless you can confirm that any devs said this, I'm sure the Cerb will get the bonus affect both assault missiels and heavies
Have you considered that this person has been on Sisi and tested it themselves? My question is, is this intentional?
Ok I didn't think longer than my nose but Sisi isn't exactly the final answer as it is now anyway. It would be pointless not to let the flight time bonus affect assault missiles.
*guy being attacked by a pirat in a complex
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawn
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Tuxford
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Posted - 2006.10.27 10:31:00 -
[5]
ORLY, then its a bug. _______________ |
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.27 10:32:00 -
[6]
Edited by: James Lyrus on 27/10/2006 10:32:46 If this is the case, then IMO it's a good thing.
HAMs have a lot of potential to be cool and useful. However they're also got a lot of chance to be overpowered too - close range damage, at medium range. I seem to recall the concern was how to make them 'effective' on most ships, without making a cerb totalally overkill by giving it two range bonuses on a close range weapon.
It'd make sense to me if the cerb didn't get range bonuses on 'em.
Edit: Ah well, guess it's just a bug. Probably not a bad idea though :)
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.10.27 10:51:00 -
[7]
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it outdamages astarte at 30km?
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.10.27 11:04:00 -
[8]
Originally by: LUKEC
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it outdamages astarte at 30km?
I seriously doubt that. You have any numbers btw?
*guy being attacked by a pirat in a complex
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawn
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Roxanna Kell
BURN EDEN
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Posted - 2006.10.27 11:09:00 -
[9]
Sorry, yes, i tested it on SISI. the bonuses weren't listed, and i want able to hit a darn thing until i got really close.
Quote: "Don't touch the RED b |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.27 11:11:00 -
[10]
Edited by: Aramendel on 27/10/2006 11:15:26 He's probably referring to the old , wrong, rage assaults. Cerb had 860 kinetic dps with them at 30 km. Their damage of 225 got reduced to 120 on test meanwhile, so now it's more in line with the other HACs.
Still does 460 dps that way @30 km, but so can the Ishtar.
There are still 2 inconsisties with the heavy assault missles, though:
- javelin having 6.6 times the range of t1 (jav rockets have 2.8, jav torps 2.5 times) - t1 missles have 0.06 m¦, t2 missles have 0.03 m¦
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Tarri
FACTA NON VERBA
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Posted - 2006.10.27 11:11:00 -
[11]
Originally by: MrRookie
Originally by: LUKEC
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it outdamages astarte at 30km?
I seriously doubt that. You have any numbers btw?
Perhaps you should read the post you quoted again! ----
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Tarri
FACTA NON VERBA
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Posted - 2006.10.27 11:13:00 -
[12]
Originally by: Roxanna Kell Sorry, yes, i tested it on SISI. the bonuses weren't listed, and i want able to hit a darn thing until i got really close.
OMG, yes, fix this.. poor caldari that need to get close, that would be really unfair.... then they have to fit speed mods and webs and can¦t tank as well ----
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Roxanna Kell
BURN EDEN
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Posted - 2006.10.27 11:13:00 -
[13]
Originally by: LUKEC
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it out damages astarte at 30km?
darn thing is, that it can only fire for about, hmmm, less than 3 seconds ROF, 2.5 maybe. multiply that by 25 missiles per launcher on a arb launcher.
it runs out quick, than that 10 sec reload time could bring things evern, all i know ism an asterte has a much better tank mind you. Drake has better dmg than the Cerberus. but no velocity or flight time bonus.
All in all, seems fair. caladari needed a cruiser sized close range weapong.
Quote: "Don't touch the RED b |
Roxanna Kell
BURN EDEN
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Posted - 2006.10.27 11:16:00 -
[14]
Originally by: Aramendel He's probably referring to the old , wrong, rage assaults. Cerb had 860 kinetic dps with them at 30 km. Their damage of 225 got reduced to 120 on test meanwhile, so now it's more in line with the other HACs.
There are still 2 inconsisties with the heavy assault missles, though:
- javelin having 6.6 times the range of t1 (jav rockets have 2.8, jav torps 2.5 times) - t1 missles have 0.06 m¦, t2 missles have 0.03 m¦
thats only with t2, fury, maxed out specialisation lvl 5, and the guy that made the calculation was a bit off too high.
Quote: "Don't touch the RED b |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.27 11:20:00 -
[15]
Originally by: Roxanna Kell thats only with t2, fury, maxed out specialisation lvl 5, and the guy that made the calculation was a bit off too high.
The guy that made the calculation was me, if I made any error feel free to show it to me
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.10.27 11:29:00 -
[16]
Originally by: Tarri
Originally by: MrRookie
Originally by: LUKEC
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it outdamages astarte at 30km?
I seriously doubt that. You have any numbers btw?
Perhaps you should read the post you quoted again!
Aparently I'm not paying attention today, point taken. Anyway, I'm not surprised the anti Missile mob found it's way in here. lookig forwoard to Blaster vs heavy assault missiles disussion
*guy being attacked by a pirat in a complex
Originally by: Noluck Ned *Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawn
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Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.10.27 11:35:00 -
[17]
Why isnt Assault Missiles inline with Torpedoes instead of Rockets?
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Roxanna Kell
BURN EDEN
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Posted - 2006.10.27 11:36:00 -
[18]
Originally by: MrRookie
Originally by: Tarri
Originally by: MrRookie
Originally by: LUKEC
Originally by: Tuxford ORLY, then its a bug.
Is it bug that it outdamages astarte at 30km?
I seriously doubt that. You have any numbers btw?
Perhaps you should read the post you quoted again!
Aparently I'm not paying attention today, point taken. Anyway, I'm not surprised the anti Missile mob found it's way in here. lookig forwoard to Blaster vs heavy assault missiles disussion
maybe its wise to wait until the end of the testing, once everything gets fixed. hopefull i would have t2 just before than to test it out. dont forget T2 missiles come with cap penalty, and that sucks bad for your active tanking.
Quote: "Don't touch the RED b |
Soros
0utbreak
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Posted - 2006.10.27 11:55:00 -
[19]
Lukec maybe be a forum warrior. but he doesn't post something if its not true.
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Diana Merris
Minmatar
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Posted - 2006.10.27 16:03:00 -
[20]
Originally by: Mallick Why isnt Assault Missiles inline with Torpedoes instead of Rockets?
Because Torpedoes are overpowered and need thier range nerfed and the devs don't want to introduce another overpowered weapon.
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.27 16:29:00 -
[21]
Originally by: Tuxford ORLY, then its a bug.
Do you actually play this game??
Remember there were these turrets called blasters who have 3km optimal, massive cap usage and fitting req., which you decided to nerf (null and void nerf hurts like hell) despite their limited use and underpoweredness, which were supposed to be THE DPS weapon in exchange of all the cons stated...
Nah.. I seriously DOUBT that you do play this game.
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xeom
Veto.
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Posted - 2006.10.27 16:45:00 -
[22]
Originally by: Kunming
Originally by: Tuxford ORLY, then its a bug.
Do you actually play this game??
Remember there were these turrets called blasters who have 3km optimal, massive cap usage and fitting req., which you decided to nerf (null and void nerf hurts like hell) despite their limited use and underpoweredness, which were supposed to be THE DPS weapon in exchange of all the cons stated...
Nah.. I seriously DOUBT that you do play this game.
Bohoo my mega cant hit out at 20km anymore and void doesn't insta melt everything.
---
"Those nuclear missiles are for domestic heating." - Scagga
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.27 17:03:00 -
[23]
Originally by: xeom
Originally by: Kunming
Originally by: Tuxford ORLY, then its a bug.
Do you actually play this game??
Remember there were these turrets called blasters who have 3km optimal, massive cap usage and fitting req., which you decided to nerf (null and void nerf hurts like hell) despite their limited use and underpoweredness, which were supposed to be THE DPS weapon in exchange of all the cons stated...
Nah.. I seriously DOUBT that you do play this game.
Bohoo my mega cant hit out at 20km anymore and void doesn't insta melt everything.
Yes, NULL was only defence vs AC-boats and also the only tool you could use to make b-boats viable in fleet combat, where it takes valueable potential dmg output during the time u travel to ur next target (long range becomes more viable since you can start doing dmg the moment you lock the target).
And VOID DPS is needed more than ever with the increased HP, b-boats are designed to overwhelm their target with DPS before their weak/artificial (cap boosters..) tank fails! And b-boats dont have the ability to run away from a fight if things turn sour, like the vagabond...
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xeom
Veto.
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Posted - 2006.10.27 17:14:00 -
[24]
Originally by: Kunming
Yes, NULL was only defence vs AC-boats and also the only tool you could use to make b-boats viable in fleet combat, where it takes valueable potential dmg output during the time u travel to ur next target (long range becomes more viable since you can start doing dmg the moment you lock the target).
And VOID DPS is needed more than ever with the increased HP, b-boats are designed to overwhelm their target with DPS before their weak/artificial (cap boosters..) tank fails! And b-boats dont have the ability to run away from a fight if things turn sour, like the vagabond...
Yea you shouldn't be able to hit a tempest out at 20km sence thats the only way its ever going to beat you.But you don't care about that its about pure ownage all over the place.Doing fleets or gangs need to hit far?Use rails or STFU.And everybody elses close range ammo also got nerfed so agian STFU and stop crying that your solopwnmobile is getting nerfed.
PS:don't worry you still have the domi. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.27 17:30:00 -
[25]
Originally by: xeom
Originally by: Kunming
Yes, NULL was only defence vs AC-boats and also the only tool you could use to make b-boats viable in fleet combat, where it takes valueable potential dmg output during the time u travel to ur next target (long range becomes more viable since you can start doing dmg the moment you lock the target).
And VOID DPS is needed more than ever with the increased HP, b-boats are designed to overwhelm their target with DPS before their weak/artificial (cap boosters..) tank fails! And b-boats dont have the ability to run away from a fight if things turn sour, like the vagabond...
Yea you shouldn't be able to hit a tempest out at 20km sence thats the only way its ever going to beat you.But you don't care about that its about pure ownage all over the place.Doing fleets or gangs need to hit far?Use rails or STFU.And everybody elses close range ammo also got nerfed so agian STFU and stop crying that your solopwnmobile is getting nerfed.
PS:don't worry you still have the domi.
k u wanna dance like that...
Just cause I forced you into a corner doesnt give you the rigth to tell me to "STFU", besides your vocabulary is so lacking that its pretty much the only word you kept using!
Now back on topic, what gives tempest a god-given right to beat megathron, or vice-versa? NONE! Tempest has all its cap and passive crap to fit neutralizers which work above null range, deplete megas cap boosters and then move on to the kill. All you AC-pilots want that your cookie-cutter setup works against everything... NO it takes me 10 secs to reload null into guns, while tempest can move below my tracking if I got no web, if I got a web it means I dont have ECM, if I dont have ECM, tempest will out-ECM me with its med slots..
It was very well balanced before null got nerfed, b-thron doesnt have much alternative setups, its cursed to be a one trick pony (hopefully hyperion will change that), tempest has its versatility, both parties had good chances if they played out their cards right.
Btw hail got its velocity penalty removed, so I wouldnt call that a nerf on ALL short range ammo!!
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xeom
Veto.
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Posted - 2006.10.27 18:26:00 -
[26]
Originally by: Kunming
k u wanna dance like that...
Just cause I forced you into a corner doesnt give you the rigth to tell me to "STFU", besides your vocabulary is so lacking that its pretty much the only word you kept using!
Now back on topic, what gives tempest a god-given right to beat megathron, or vice-versa? NONE! Tempest has all its cap and passive crap to fit neutralizers which work above null range, deplete megas cap boosters and then move on to the kill. All you AC-pilots want that your cookie-cutter setup works against everything... NO it takes me 10 secs to reload null into guns, while tempest can move below my tracking if I got no web, if I got a web it means I dont have ECM, if I dont have ECM, tempest will out-ECM me with its med slots..
It was very well balanced before null got nerfed, b-thron doesnt have much alternative setups, its cursed to be a one trick pony (hopefully hyperion will change that), tempest has its versatility, both parties had good chances if they played out their cards right.
Btw hail got its velocity penalty removed, so I wouldnt call that a nerf on ALL short range ammo!!
Use stfu twice and seems its all i can say cool.
Now you say "stay out of null range" right so a bit over 20km right then i nuetr....wait wait! So whats stoping you from warping out? O right nothing.
Also the tempest "key weapon" being ECM is getting nerfed so you will see more tracking disrupters or duel web setups.The way it currently is its either the tempest leaves disrupter range and the mega warps out or it dies,plain and simple.And talking about cookie cutter,well it doesn't get any more cookie cutter then a mega(ok the domi).Also kinda funny how you called it both versitile and cookie cutter.
Before kali tempest had ECM so it was ok for mega to shoot that far i guess.Now that it won't really be a option the mega needs its range reduced so the tempest can acctualy stay in fighting range.
---
"Those nuclear missiles are for domestic heating." - Scagga
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.27 19:41:00 -
[27]
Originally by: xeom
Originally by: Kunming
k u wanna dance like that...
Just cause I forced you into a corner doesnt give you the rigth to tell me to "STFU", besides your vocabulary is so lacking that its pretty much the only word you kept using!
Now back on topic, what gives tempest a god-given right to beat megathron, or vice-versa? NONE! Tempest has all its cap and passive crap to fit neutralizers which work above null range, deplete megas cap boosters and then move on to the kill. All you AC-pilots want that your cookie-cutter setup works against everything... NO it takes me 10 secs to reload null into guns, while tempest can move below my tracking if I got no web, if I got a web it means I dont have ECM, if I dont have ECM, tempest will out-ECM me with its med slots..
It was very well balanced before null got nerfed, b-thron doesnt have much alternative setups, its cursed to be a one trick pony (hopefully hyperion will change that), tempest has its versatility, both parties had good chances if they played out their cards right.
Btw hail got its velocity penalty removed, so I wouldnt call that a nerf on ALL short range ammo!!
Use stfu twice and seems its all i can say cool.
Now you say "stay out of null range" right so a bit over 20km right then i nuetr....wait wait! So whats stoping you from warping out? O right nothing.
Also the tempest "key weapon" being ECM is getting nerfed so you will see more tracking disrupters or duel web setups.The way it currently is its either the tempest leaves disrupter range and the mega warps out or it dies,plain and simple.And talking about cookie cutter,well it doesn't get any more cookie cutter then a mega(ok the domi).Also kinda funny how you called it both versitile and cookie cutter.
Before kali tempest had ECM so it was ok for mega to shoot that far i guess.Now that it won't really be a option the mega needs its range reduced so the tempest can acctualy stay in fighting range.
If I meant ECM, I eventually meant all EW. Tempest has still space for a tracking disruptor, which is enough to mess up blasters.
Neutralizers useless? LMAO, have you even used them, or are you just speculating.. Mega already uses cap boosters to run its modules, while tempest can use ALL its cap to its advantage with a passive shield tank, you will run the mega out of cap in the middle of the fight and then go in for the kill. There are so many different setups that can kill a mega without ECM, try fitting a shield tank on mega, or some other wierd setup; in b-boat setup its forced to have that cookie cutter setup, and its just balanced that that setup is capable of many things but with drawbacks, while tempest has many options which you ignore.
MWD + scrambler, since you wanna stay out of web range you dont need one either, leaves you with 3 mids, you can fit cap boosters to fuel the neutralizers, passive shield tank, active shield tank, whatever floats your boat; though YOU wanna stick to the cookie cutter setup and want it to do everything. With hail being useful, you can even go for gank setups, the non-existant cap consumption is gonna give you a big advantage against the extreme cap consumption of b-boats. B-boat setups wont change much, you can wildy vary what you fit on a tempest though.
Blasterboats are meant to be the king of short range and you want that crown taken away and given to AC boats, who are already king of hit and runs and passive tanks... Now all that AC-pest gotta do is orbit mega and out-range it at close range (!) while B-thron can only pray to the Amarr Gods to punish minmatar
BTW domi is cookie cutter with ECM + nos + drones, with the ECM nerf you gonna see less and less domis around, which were already an extinct species before ECM boost.
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Xori Ruscuv
1911 ftw
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Posted - 2006.10.27 19:47:00 -
[28]
Edited by: Xori Ruscuv on 27/10/2006 19:47:58 How the hell did this become a ******* tempest vs mega whine?
The point is that 30km without tracking issues IS NOT CLOSE RANGE.
Nerf assault missiles.
EDIT: To add to the mega vs tempest whine: Kunming is right. Gallente got beat ****less with the nerf bat. I'm training Minmatar.
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Christopher Dalran
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Posted - 2006.10.27 19:49:00 -
[29]
Originally by: Diana Merris
Originally by: Mallick Why isnt Assault Missiles inline with Torpedoes instead of Rockets?
Because Torpedoes are overpowered and need thier range nerfed and the devs don't want to introduce another overpowered weapon.
Untill you run into anything other than a battleship and realize they dont hit for jack then.
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Randay
0utbreak
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Posted - 2006.10.27 19:53:00 -
[30]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 27/10/2006 19:47:58 The point is that 30km without tracking issues IS NOT CLOSE RANGE.
uh, its called explosion radius, explosion velocity, missile velocity, and flight time. if thats not a tracking issue i dont know what is. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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