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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Lebowski
C C P C C P Alliance
522
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Posted - 2015.04.10 17:45:17 -
[1] - Quote
Greetings test loving pilots!
As some of the more inquisitive of you may have already noticed, the current build on Singularity contains two new burner missions, one Serpentis and one Blood Raiders!
As of today we'll be disabling all missions except for the Serpentis Burner to allow for easier testing (The Blood Raiders mission is still undergoing some balance tweaks and will likely be available early next week). These missions will be available from any level 4 agent, though other missions may initially be offered.
We'll leave the rest of the details for you to find out for yourselves, but as before expect these to be pretty challenging!
As always please try them out, give us some feedback here & submit bug reports for any issues you find. I'll add any known issues to this post as we go.
Known issues/features yet to be implemented
- Mission name & description.
- NPC names.
Happy Testing,
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1024
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Posted - 2015.04.10 19:25:59 -
[2] - Quote
now would be a good time to install sisi so I can explode a whole lot when I get home from work
@ChainsawPlankto
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Abavus Durden
Pukin' Dogs
78
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Posted - 2015.04.10 22:24:29 -
[3] - Quote
Hello Mr. Lebowski! Thanks for the official post. I decided at work today I was going to start this thread if it didn't exist by the time I got online... glad you beat me to it.
Have been playing with the Serp Talos a bit the past few evenings. I like that the fight feels "bigger" in terms of play area and grid compared to the frigate burners. The matrix of sentries helps give that play area some depth; is easier to mentally "see" the distances involved with the matrix for reference.
I'm also hoping that we get a little more wiggle room in terms of viable fits and overall . The frigate versions feel like there are 1 or 2 ships/fits that seem to work.
I've been trying to keep a log of testing to date over at http://evedogsbreath.blogspot.com/
I almost had him down in a Sacri 2 nights ago and thought I could get there with some adjustment to the fit. Last night I was surprised to see 3x Talos after the SISI patch (was that a bug?). They melted my face so fast it might stay that way.
More to follow.
// Aba
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Dangeresque Too
Pistols for Pandas
139
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Posted - 2015.04.11 00:26:36 -
[4] - Quote
So is this the "Cruiser" missions referred to at Fanfest and the o7 Show?
Because "Cruiser" and "Battlecruiser" are not quite the same, or did they intent to say "Battlecruiser" and we aren't going to be getting actual "Cruiser" burners? Cause there was never a mention of "Battlecruiser" burners before the thread the other day saying they found it before any announcements were made. |
Jarod Garamonde
Jolly Codgers Get Off My Lawn
2498
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Posted - 2015.04.11 02:10:18 -
[5] - Quote
Cruiser burner missions?
I'm assuming T3's are locked out of participating.
Not that it matters to me, personally, because it'll be a good long time before this toon sees anything but nullsec....
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1024
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Posted - 2015.04.11 04:40:41 -
[6] - Quote
just got home and DT in ~19 mins, Hopefully get one go in!
@ChainsawPlankto
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Miali Askulf
Black Rise Freight
1
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Posted - 2015.04.11 04:48:57 -
[7] - Quote
Ok so the three talos version is annoying but easy enough in a deimos, although damage was still quite noticeable on a ~2k dps hybrid tank. Seems like it'd be quite hard for ships without the T2 caldari/gallente resist profile to get enough tank.
The talos have extreme (>>100k but not infinite) range, seemingly very high tracking and do a ton of damage as well as damp. They warp disrupt at about 24k. They're active tanked but 450 dps or so was able to break them pretty quickly. I'm assuming they're currently bugged as I never saw them break 80m/s or so.
The sentry towers won't aggress unless you get very close, so can be ignored. You can however warp to them (at which point the one you land on will aggress), which is handy for getting in range as they're quite far apart. Looks like they have a chance to drop faction stuff as I got some guardian ammo.
I don't think these missions focusing on one or two damage types is a great idea as T2 resists are simply far too big of a factor - if they do enough kin/thermal damage to threaten T2 gallente resists almost anything else will get obliterated. |
Jori McKie
New Caldari Bureau of Investigation
229
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Posted - 2015.04.11 06:35:43 -
[8] - Quote
Thx CCP Lebowski.
One thing as overall balance issue, please make sure that Bomber with Torps against any BC Burner will be a pain in the ass. I know that Bomber aren't that good against BC but FW lvl 4 missions are the prime example of abusing Bombers. Luckily CCP is fixing the FW missions soon.
I actually liked the 1x BC + 2x Frig combo, the 2x Frigs threatens any kiting doctrine but won't make it unusable. I won't mind if you throw in 3x BC + tackle of any kind hadn't to be Frigs but something that threatens kiting at least. As bonus a Frig wing makes sure you can't use swarms of TD3 to easy.
As kiting example: VNI or Ishtar, both can be fitted without tank at all have ~750DPS with insane drone speed and tracking. Not mentioning you could use sentries on both. Either the BC Burner have a tackle wing or targeting Drones as priority.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Maichin Civire
83
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Posted - 2015.04.11 06:40:22 -
[9] - Quote
Can we get standing boost on sisi against some serpentis sites? Or just do, that I can fight against them. At the moment I can't fly any of lvl 4 missions, and grinding for it on sisi seems to be counterproductive. |
Miali Askulf
Black Rise Freight
1
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Posted - 2015.04.11 08:55:46 -
[10] - Quote
Jori McKie wrote:Thx CCP Lebowski.
One thing as overall balance issue, please make sure that Bomber with Torps against any BC Burner will be a pain in the ass. I know that Bomber aren't that good against BC but FW lvl 4 missions are the prime example of abusing Bombers. Luckily CCP is fixing the FW missions soon.
I actually liked the 1x BC + 2x Frig combo, the 2x Frigs threatens any kiting doctrine but won't make it unusable. I won't mind if you throw in 3x BC + tackle of any kind hadn't to be Frigs but something that threatens kiting at least. As bonus a Frig wing makes sure you can't use swarms of TD3 to easy.
As kiting example: VNI or Ishtar, both can be fitted without tank at all have ~750DPS with insane drone speed and tracking. Not mentioning you could use sentries on both. Either the BC Burner have a tackle wing or targeting Drones as priority.
The serpentis burner in it's current form is all but unkitable (they're rail talos and hit out to at least 120-140k or so with seemingly good tracking). Maybe a max range cerberus could, but a bomber will likely be alpha'd and a no tank ishtar won't last much longer. |
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
92
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Posted - 2015.04.11 10:38:33 -
[11] - Quote
holy sentry turrets batman xD
screenshot with a portable potato
doable with a basic t2 fit Deimos, though gotta be careful with piloting skills - was not expecting that alpha!
pretty fun, I like it =D |
Jori McKie
New Caldari Bureau of Investigation
229
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Posted - 2015.04.11 11:52:22 -
[12] - Quote
Miali Askulf wrote:Jori McKie wrote:Thx CCP Lebowski.
One thing as overall balance issue, please make sure that Bomber with Torps against any BC Burner will be a pain in the ass. I know that Bomber aren't that good against BC but FW lvl 4 missions are the prime example of abusing Bombers. Luckily CCP is fixing the FW missions soon.
I actually liked the 1x BC + 2x Frig combo, the 2x Frigs threatens any kiting doctrine but won't make it unusable. I won't mind if you throw in 3x BC + tackle of any kind hadn't to be Frigs but something that threatens kiting at least. As bonus a Frig wing makes sure you can't use swarms of TD3 to easy.
As kiting example: VNI or Ishtar, both can be fitted without tank at all have ~750DPS with insane drone speed and tracking. Not mentioning you could use sentries on both. Either the BC Burner have a tackle wing or targeting Drones as priority. The serpentis burner in it's current form is all but unkitable (they're rail talos and hit out to at least 120-140k or so with seemingly good tracking). Maybe a max range cerberus could, but a bomber will likely be alpha'd and a no tank ishtar won't last much longer.
It depends on the tracking, 100MN VNI/Ishtar is an option i will test that later on. Through in a high grade snake + links and see were that goes. However i didn't specifically meant the Serpentis, i meant it in generally as the Blood Raider was far to easy to kite.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Jori McKie
New Caldari Bureau of Investigation
229
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Posted - 2015.04.11 13:35:32 -
[13] - Quote
@CCP Lebowski
All agents offer the Burner Serpentis only 1x time after that the agents don't offer any missions at all as if my standing is to low.
Clear Cache doesn't help either ;)
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Torgeir Hekard
I MYSELF AND ME
140
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Posted - 2015.04.11 15:05:10 -
[14] - Quote
Same as above. They don't give me more missions.
Also those guys really hate drones. Like you can tank them with drones. No, seriously. As soon as I drop valks, they switch aggro and leave me be. Which is fun because they can't hit the drones until the target explodes and drones stop.
So minus 2 valks for 3... taloses? talosii? talii?
Done in a blaster deimos with voids and about 1500 thermal tank (2 T2 aux nano, 2 T2 Thermic hard, single Reactive hard, single rep).
P.S.: No. shooting talos-shaped turrets is NOT fun. Even if there are many of them. The initial version was much much better. I even had devious plans involving MJD structures and gimmick fitted Tier3s that probably could work given the similar trick worked with a vargur. |
Seamus Donohue
EVE University Ivy League
66
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Posted - 2015.04.11 17:53:33 -
[15] - Quote
The mission is not covered by a deadspace. While this does allow warping to the sentry guns to quickly move about within the grid, it also means that a shuttle can enter first, bookmark the grid, leave, and then come back directly to the bookmark in a Marauder, bypassing the acceleration gate.
My Kinetic/Thermal-tanked Kronos with Railguns and a Bastion module was able to deal with the Taloses easily.
Outside High Security, this means that a carrier can also warp into the mission and curbstomp the Taloses.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Spc One
The Chodak Void Alliance
232
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Posted - 2015.04.11 19:00:21 -
[16] - Quote
Seriously ? 180 turrets ? and 3 battlecruisers ?
Turrets: Group of ( 6 x 5 ) in grid of 6 = 180
Maybe you should put in 50000 aoe doomsdaying titans and 20000 smart bombing battleships, that's better for level 4 mission that can only be done in a cruiser.
ScreenShots: http://www.netsky.org/eve/burnercruiserlevel4spc.png http://www.netsky.org/eve/burnercruiserlevel4spc1.png http://www.netsky.org/eve/burnercruiserlevel4spc2.png
This is nuts. No wonder no one does these missions. |
Seamus Donohue
EVE University Ivy League
66
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Posted - 2015.04.11 23:43:50 -
[17] - Quote
Relax, the turrets have really short range. Unless something changed, only one turret will shoot you at a time.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Spc One
The Chodak Void Alliance
232
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Posted - 2015.04.12 00:00:56 -
[18] - Quote
Seamus Donohue wrote:Relax, the turrets have really short range. Unless something changed, only one turret will shoot you at a time. Well i can't tank this in normal t-2 fit paladin, so it's not possible to do with a cruiser.
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Locke DieDrake
The Arrow Project
29
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Posted - 2015.04.12 00:42:53 -
[19] - Quote
Spc One wrote:Seamus Donohue wrote:Relax, the turrets have really short range. Unless something changed, only one turret will shoot you at a time. Well i can't tank this in normal t-2 fit paladin, so it's not possible to do with a cruiser.
First of all, what you can do isn't relevant to what anyone else could do.
Second, yes it can be done in a cruiser, with links, drugs and a perfect fit/skills. Others have done it already.
Lastly, they are ridiculous, that is without a doubt true. |
Drosal Inkunen
Harmonic Discord
35
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Posted - 2015.04.12 01:07:14 -
[20] - Quote
Are they going to make it so you can't just warp into it with a pod, grab bookmarks near the cruisers, and then warp directly on top of them? While it got the mission done, it made me feel incredibly dirty. |
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KanonKongen
66
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Posted - 2015.04.12 01:51:26 -
[21] - Quote
They seem very broken and wayyy too easy.
Talos only go 80m/s (bug?) You can warp to the towers while inside the mission so you can land directly ontop of them (bug?) You can warp a frigate in, then have a friend/alt warp a bigger combat ship that cant take the gate directly inside the mission, earlier today I warped a Nyx inside (bug?)
In the style of burners they seem way too easy, ccplease ner- I mean make them harder!
Kanon |
Seamus Donohue
EVE University Ivy League
66
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Posted - 2015.04.12 01:54:15 -
[22] - Quote
By the way, after completing the Serpentis Burner mission for the agent in Frarn, any further attempt to ask for a mission results in the agent text "I'm sorry, but what I've got is promised to another pilot already. Could you come back later?" Is this expected for Singularity?
Drosal Inkunen wrote:Are they going to make it so you can't just warp into it with a pod, grab bookmarks near the cruisers, and then warp directly on top of them? While it got the mission done, it made me feel incredibly dirty. Why? Warping in on a target at zero to ambush it is a time-honored PvP tradition, I thought? :P
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Torgeir Hekard
I MYSELF AND ME
140
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Posted - 2015.04.12 07:05:48 -
[23] - Quote
Locke DieDrake wrote: Second, yes it can be done in a cruiser, with links, drugs and a perfect fit/skills. Others have done it already.
Don't exaggerate. They can be done in a HAC with T2 fit and no links/drugs. |
Dangeresque Too
Pistols for Pandas
139
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Posted - 2015.04.12 13:33:15 -
[24] - Quote
Just a silly question here, if they have 180 turrets on grid, spread far enough away to warp in between, but only 1 turret can shoot you at once...
Why the increased load on systems with that many turrets if only 1 of them are ever going to be utilized at the same time? Or is that a bug and they really want all 180 turrets to agro you at once? |
Abavus Durden
Pukin' Dogs
78
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Posted - 2015.04.12 19:52:55 -
[25] - Quote
I've now gotten on the Deimos bandwagon and completed the encounter.
The business about warping around inside the pocket seems odd, somehow, and I really don't like the idea of bookmarking and returning in a different ship.
Now that I've completed the mission, I can't get the agent to give me a repeat. |
Seamus Donohue
EVE University Ivy League
66
|
Posted - 2015.04.12 22:57:22 -
[26] - Quote
Dangeresque Too wrote:Just a silly question here, if they have 180 turrets on grid, spread far enough away to warp in between, but only 1 turret can shoot you at once...
Why the increased load on systems with that many turrets if only 1 of them are ever going to be utilized at the same time? Or is that a bug and they really want all 180 turrets to agro you at once? I think the turrets are there so that you can warp to them.
Come to think of it, Large Collidable Objects would also have worked just as well for this purpose; skip the turrets entirely.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Valterra Craven
534
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Posted - 2015.04.13 02:45:48 -
[27] - Quote
Just curious, do they start hitting you the moment you warp in, aka around 245km? Or really what is the max range of their damage?
Been playing around in EFT. (I'm sure there are better ways to do this) Also I'm really sad that both the naga and talos are hybrids, a cruise naga woulda been hella awesome for this type of thing.
[Tornado, New Setup 1] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L 1400mm Howitzer Artillery II, Phased Plasma L
Medium Ionic Field Projector II Medium Ionic Field Projector II Medium Ionic Field Projector II
All lvl 5 That targets at 143k and does 593 dps (also is no boosts/implants/anything besides skills) |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
159
|
Posted - 2015.04.13 06:54:46 -
[28] - Quote
Valterra Craven wrote:Just curious, do they start hitting you the moment you warp in, aka around 245km? Or really what is the max range of their damage?
Also I'm really sad that both the naga and talos are hybrids, a cruise naga woulda been hella awesome for this type of thing.
we've already discussed long time age why naga doesn't use cruises. also if you want to, you can fit naga with 250k optimal |
Spc One
The Chodak Void Alliance
232
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Posted - 2015.04.13 09:16:21 -
[29] - Quote
Valterra Craven wrote:Just curious, do they start hitting you the moment you warp in Yes, the moment you warp in they apply full damage from 230km range.
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Arthur Aihaken
Jormungand Corporation
4345
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Posted - 2015.04.13 10:10:43 -
[30] - Quote
I'm not sure if it was mentioned, but I'm assuming Strategic Cruisers are locked out despite being 'cruisers'?
I am currently away, traveling through time and will be returning last week.
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Drosal Inkunen
Harmonic Discord
35
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Posted - 2015.04.13 15:37:35 -
[31] - Quote
Seamus Donohue wrote:By the way, after completing the Serpentis Burner mission for the agent in Frarn, any further attempt to ask for a mission results in the agent text "I'm sorry, but what I've got is promised to another pilot already. Could you come back later?" Is this expected for Singularity? Drosal Inkunen wrote:Are they going to make it so you can't just warp into it with a pod, grab bookmarks near the cruisers, and then warp directly on top of them? While it got the mission done, it made me feel incredibly dirty. Why? Warping in on a target at zero to ambush it is a time-honored PvP tradition, I thought? :P
Oh, perfectly OK with them allowing you to do it with two sihps, I'm talking about using a pod, which the NPCs won't attack, and then bookmarking the location.
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CCP Lebowski
C C P C C P Alliance
528
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Posted - 2015.04.13 17:38:25 -
[32] - Quote
Thanks for all the reports and feedback so far! I've updated the known issues in the op and I'm enabling the blood raiders mission now. Enjoy!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Abavus Durden
Pukin' Dogs
78
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Posted - 2015.04.13 21:24:24 -
[33] - Quote
Thanks Mr. Lebowski.
I'm on SISI now and the two lvl4 agents that I normally deal with still won't give ANY missions. They say they've given their offers to other pilots, or somesuch. I'm flying now to another agent to see what can be offered.
If it helps, the "bugged" agents are somehow showing up TWICE in my agent finder list. I declined the Talos mission from one on Friday(??) from one and completed the Talos mission on Sunday on the other. Since then neither would provide missions.
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Torgeir Hekard
I MYSELF AND ME
142
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Posted - 2015.04.14 07:09:25 -
[34] - Quote
The new and improved prophecy has left me in despair. The only difference is it's now doing 2K. Which is 1,7k faster than the ewar frigs. So it can now outrun them and helpfully rid you of tracking disruption. So you can run in your 1400mm nado to the end of the grid, get the burner stuck 250 off the beacon and sleep through the 1,5 DU RF clips required to grind through it's stupid buffer. All the while ewar frigs are slowly crawling to you 200km behind. |
Lil' Brudder Too
Pistols for Pandas
118
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Posted - 2015.04.14 19:23:03 -
[35] - Quote
CCP Lebowski wrote:I've updated the known issues in the op Sooo....you are saying that these...
CCP Lebowski wrote:Known issues/features yet to be implemented- Mission name & description.
- NPC names.
...are the only known issues? I think i've seen more than that posted in just this thread...but i could be mistaken... |
Abavus Durden
Pukin' Dogs
78
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Posted - 2015.04.15 01:43:57 -
[36] - Quote
Torgeir Hekard wrote:The new and improved prophecy has left me in despair. The only difference is it's now doing 2K. Which is 1,7k faster than the ewar frigs. So it can now outrun them and helpfully rid you of tracking disruption. So you can run in your 1400mm nado to the end of the grid, get the burner stuck 250 off the beacon and sleep through the 1,5 DU RF clips required to grind through it's stupid buffer. All the while ewar frigs are slowly crawling to you 200km behind.
I pulled the proph tonight and his speed was more like 1200m/s in bursts and he orbited me at ~780m/s or so. Could be they nerfed the speed before I got online?
The dmg in the pocket seemed light, and his orbit range is outside his nos range, so he mostly just webbed me and my tank giggled with delight. I hate to ask CCP to up the damage, but in a t2 fit hull and no links/fleet running I can't say I was ever in great peril.
I threw several ships at him, trying to see how bad the disruptor really affected turreted ships. I ended up in a crappy fit Gila and brought him down.
I did run him off grid during the fight. That was kind of annoying when he suddenly insta-warped back to center and I had to re-engage.
The rats will attack medium drones but seemed to ignore lights.
Will be interesting to see where this fight goes as they iterate a bit. The first pass took some thought and contrasts nicely with the Talos - much less tank required, but much more dps necessary.
My full write-up (with a few pictures) is here: http://evedogsbreath.blogspot.com/2015/04/blood-raider-bc-burner-is-bested.html
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Elisk Skyforge
67
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Posted - 2015.04.15 04:58:32 -
[37] - Quote
CCP please give us new pve content dont troll us instead. |
Scott Tracy
Perkone Caldari State
0
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Posted - 2015.04.15 09:42:35 -
[38] - Quote
Would it be possible to let Battleships in the Cruiser burner missions and Cruisers in the Frig burner missions with Zbikokis hacker cards. Being low skilled the burner missions are to difficult for me. |
Lil' Brudder Too
Pistols for Pandas
118
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Posted - 2015.04.15 19:17:52 -
[39] - Quote
Abavus Durden wrote: The rats will attack medium drones but seemed to ignore lights.
At one point in one of my runs against the Talos, had 2 rats left and they both aggro'd my light drones for a good minute or so. |
Abavus Durden
Pukin' Dogs
78
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Posted - 2015.04.15 21:07:26 -
[40] - Quote
Lil' Brudder Too wrote:Abavus Durden wrote: The rats will attack medium drones but seemed to ignore lights.
At one point in one of my runs against the Talos, had 2 rats left and they both aggro'd my light drones for a good minute or so.
Hmm. I was talking about the Prophecy there. Will need to try again and give him more opportunity to hate on my light drones, but I didn't see him switch targets last night. He definitely loved to aggro my medium drones and webbed the snot out of them repeatedly.
Now that you mention it, though, I'm trying to remember if the Talos went after my Hobs the last time I ran them. I think they did, but will have to run it again to see if I see the same thing as you.
The early version of the Talos really hated drones, enough that you could launch drones and use them as bait to "tank" as you approached. The later version with triple Talos went after Hobs much less severely, making bait-tanking not nearly as viable. Probably a good thing, all in all.
(I'm posting this on 4-15, but haven't tried anything since yesterday; who knows what got patched in today...).
CCP: One thing I thought of after my last post was the disparity in bounty payout. Triple Talos is 5.5M x 3. Single Proph for 5.5M x 1. Oldskool Vanilla level 4's vary in payout by mission, sure, but that hadn't been our experience with burners so far. How set in stone are the bounties? |
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Seamus Donohue
EVE University Ivy League
68
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Posted - 2015.04.16 23:44:55 -
[41] - Quote
SERPENTIS BURNER
I brought in a sacrificial Drake to test the tank of the Talos rats, using a Medium Micro Jump Drive to get in range quickly.
My log reads as follows:
[ 2015.04.16 23:03:04 ] (combat) 82 to Serpentis Burner Talos - Caldari Navy Mjolnir Heavy Missile - Hits [ 2015.04.16 23:03:04 ] (combat) 74 to Serpentis Burner Talos - Caldari Navy Scourge Heavy Missile - Hits [ 2015.04.16 23:03:04 ] (combat) 41 to Serpentis Burner Talos - Caldari Navy Nova Heavy Missile - Hits [ 2015.04.16 23:03:04 ] (combat) 65 to Serpentis Burner Talos - Caldari Navy Inferno Heavy Missile - Hits
Note that at my skills, the Drake has a 50% bonus to Kinetic damage, so we want to divide the 74 by 1.5 to get 49.3. So, adjusted damage dealt numbers are:
82 EM damage 65 Thermal damage 49.3 Kinetic damage 41 Explosive damage
So, those Talos burner rats are weakest to EM/Thermal damage. Maybe a Phantasm or Confessor can take it down?
BLOOD RAIDERS BURNER
I used a Gila to test the tank of the Prophecy rat. The Prophecy rat has non-negligible capacitor warfare AND stasis webification, and seems to be short-range fit (30 kilometers or less, I think?).
I had to get in close for missile tests with the Gila and got these numbers:
[ 2015.04.16 20:27:29 ] (combat) 31 to Blood Raider Burner Prophecy - Mjolnir Fury Light Missile - Hits [ 2015.04.16 20:27:29 ] (combat) 56 to Blood Raider Burner Prophecy - Inferno Fury Light Missile - Hits [ 2015.04.16 20:27:29 ] (combat) 75 to Blood Raider Burner Prophecy - Scourge Fury Light Missile - Hits [ 2015.04.16 20:27:31 ] (combat) 47 to Blood Raider Burner Prophecy - Nova Fury Light Missile - Hits
The Gila has 50% bonus to thermal and kinetic missile damage at my skills, so when adjusted:
31 EM damage 37.3 Thermal damage 50 Kinetic damage 47 Explosive damage
So, the Prophecy burner rat is weakest to Kinetic/Explosive damage.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
|
Royal Imperious
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.04.17 03:42:43 -
[42] - Quote
Please consider lowering the number of jumps from the agent to the mission. Since these are done in a cruiser the travel time is a bit too long. |
Abavus Durden
Pukin' Dogs
78
|
Posted - 2015.04.19 17:33:40 -
[43] - Quote
This started as a post over here, but I've edited lightly and updated for some of the things I saw while playtesting Saturday evening. NOTE: I last ran the Talos on maybe Wednesday or Thursday.... last night I was humping the Prophecy. So if there have been tweaks to the Talos over the past few days I've missed them.
Thoughts so far:
Serpentis Talos:
- Overall, I like the Talos encounter. The matrix of sentry guns is pretty impressive upon warp-in. I like shooting at the Talos; it is a good looking hull. Overall the mission feels special/impressive enough to be included with the other existing burner missions.
- The Guristas Worm is my favorite frigate burner, and I really like a "big" burner that has the same kind of brawling feel. Any excuse to use blasters and hot antimatter....
- I don't like the far distances of the Talos mission... the distance, combined with damps, forces you to fly from A to B to C and burn up extra time. It could be just a little bit smaller and not lose any of its overall feel. Even moving the starting positions 15km closer to you would result in 30+km less flying.
- I wish the Talos ships flew a bit quicker, or perhaps varied speed, or perhaps each had their own AI so they acted differently. All three are the same in terms of mechanics and could/should act differently or each have its own flavor. Killing the first Talos is the hardest because of overall DMG inbound. After that, and the remainders feel more like cleanup.
- I wish the sentry matrix in the Talos encounter did more. They look cool but are generally ignorable.
Blood Raider Prophecy:
- I see that you increased the bounty on the Proph to 15M. It's now in-line with the Talos - Thanks!
- It's an interesting problem to solve - big tank, lots of tracking disruption, web, scram, and nos up close. However, the initial warp-in doesn't have the same "whoa" factor like the Talos sentry matrix. There needs to be some items in the pocket or something neat to look at. It doesn't feel as "epic" (forgive the overused term) as the Talos.
- I like that the Prophecy seems to adjust its speed by cycling its mwd. This is new behavior for a highsec mission and helps keep you on your toes.
- Other than variable speed, the mission isn't that much different than Duo of Death or other existing vanilla lvl4's, except with a restricted ship list. I'm afraid it won't hold up well as it ages unless some adjustments are made.
- Increasing the (relatively low) damage could make this much more challenging.
- I noticed last night that the orbit range is now about 8500m instead of 12km or so... this keeps you inside NOS range and makes cap mgmt a much larger issue. (And it also puts him inside easy web range, hooray). This is a good change, I think, but in retaliation I went to a passive shield fit (fit #1 and fit #2), which makes the mission into a "turn on guns and go make a sandwich" kind of fight. See previous comment about raising damage if you don't want passive fits to work.
Other
- How's about a Drifter burner? Warp in with one of the Jove Observation post as a backdrop and go head to head with some of the new baddies.
- Others have complained about high number of jumps. I'm also seeing more variability in the destination system. On SISI I can just chain-decline until I get an offer within 1-2 jumps, but once live this won't be an option. Tightening the # of jumps up would be appreciated.
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Dangeresque Too
Pistols for Pandas
146
|
Posted - 2015.04.20 13:34:44 -
[44] - Quote
With these new burners I'd like to further stress that CCP not just use database specs to align these ships to where they want them.
Please keep in mind that ships, like the Talos or Prophecy (as well as all those faction frigs), don't have an infinite number of fitting slots with infinite cap and infitite powergrid and CPU). Seeing frigates that drive super fast (speed fit), that also tank harder than any frigate players can build (many slots/rigs dedicated to just tank), that also have enormous dps (also heavy on the fitting requirements), near infinite tracking (how else are they going to hit a target at 2k while orbiting at 3km/s?), off the charts agility (why give them ludicrous top speeds and a tight orbit if they can't maintain that speed the whole time?), while having an array of ewar they use is like cheating. I don't want to see these new burners turn into the same thing, like when the old burners changed so that a full dps Enyo could no longer break their tank...
When CCP first announced the burners it was about having NPCs that had player-like fits, utilizing faction/deadspace/officer mods and implants. Except CCP became very narrow visioned and didn't realize that for some of their fits, they are not infact possible to match all the stats with any variety of mods. In some instances you can't even get a theoretical (fittings restrictions being ignored) dedicated bling fit ship to do 1 area of stats as well as they have the database table.
I would still like to see NPCs (all of them for that matter) use the fitting system the players use to determine their stats and abilities. Weaker ones would have very poorly put together fits with the worst modules, fits get better as difficulty increases, to burners that would have legitimate faction/deadspace/officer fits. This would eliminate the terribad 8 railgun ravens that also have 2-3 launchers and shoot defender missiles. Or smaller frigates that have more effective turrets than hardpoints so they get stacked on top of each other. |
Seamus Donohue
EVE University Ivy League
69
|
Posted - 2015.04.22 01:17:39 -
[45] - Quote
Okay, the Talos burner rats are only weakest to EM on the shield layer. The armor, which is much tougher, is weakest to Explosive.
The strange thing I noticed is that Nova Rage Heavy Assault Missiles (higher theoretical damage, 170 meters explosion radius) did less damage than the Caldari Navy Nova Heavy Assault Missiles (100 meters explosion radius), suggesting that these Talos rats are smaller than 170 meters signature radius. I was expecting them to be Talos-sized at 220 meters.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
|
Atreides 47
Union of independent miners and industrials Cybran Nation Alliance
26
|
Posted - 2015.04.22 21:57:01 -
[46] - Quote
CCP Lebowski wrote: As of today we'll be disabling all missions except for these Burner missions to allow for easier testing. These missions will be available from any standard level 4 security agent, though other missions may initially be offered.
Make it an option in Mission UI or journal, to take only Burner missions. Really, almost all standart missions just suck and a waste of time for pilots older than 6 months. Also I think you must redone/revamp whole mission system because you should have done this VERY LONG TIME AGO.
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
|
Jori McKie
New Caldari Bureau of Investigation
230
|
Posted - 2015.04.25 18:03:19 -
[47] - Quote
Did some testing
Talos stats: to Tank > Kin/Therm 50:50 to DPS (Talos is armor tanked) Resistance Explo ~39 Resistance Kin ~52 Resistance Therm ~52
Ashimmu/Sentiunel Stats: Sentinel to Tank > no idea to DPS Resistance Therm ~47 Resistance Kin ~50
Ashimmu to Tank > EM/Therm 50:50 to DPS (Ashimmu is armor tanked) Resistance Kin ~69 Resistance Explo ~71
Talos report Several options to kill them, thats good Deimos MWD + dual Armor tanked, no booster links needed Myrmidon or BNI MJD+MWD + triple Armor tanked, no booster links needed. Dual Armor tanked, you need booster links VNI 100MN AB + active shield, works quite good, no booster links needed
The initial incoming DPS is high, any BC has problems to tank it until you have some speed. The VNI with 100MN AB works very good because low sig and relative high speed > less DPS incoming. You can try Daredevil or Svipul with MWD both work until you get hit by a wrecking or smashing shot > instant death. The problem isn't approaching the Talos, it is more after you get out of orbit and before you can get speed and approach the next Talos you will get hit.
Ashimmu report: The bad news, i found only kiting an option. Brawling vs that ridiculous NOS/Neut + scram and even triple web is not possible or only with at least dual/triple cap booster and heavy tank. Any passive tank will die fast because you have no speed due to triple web. Drone kiting is no option either, the Ashimmu+Sentinel combo is killing Drones very fast. Only option i found so far, RLML kiting Cerberus and that works pretty good, even to easy.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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BUS1NESSMAN
MMMONSTER ENERGY
3
|
Posted - 2015.04.26 05:19:56 -
[48] - Quote
|
March rabbit
Federal Defense Union
1612
|
Posted - 2015.04.27 18:41:26 -
[49] - Quote
that was looong.....
The Mittani: "the inappropriate drunked joke"
|
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.27 19:23:42 -
[50] - Quote
Way to long. I did it in a Cerb in half that time. I bet a Svipul can do it faster. |
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Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.27 20:23:02 -
[51] - Quote
Jori McKie wrote:Did some testing
Talos stats: to Tank > Kin/Therm 50:50 to DPS (Talos is armor tanked) Resistance Explo ~39 Resistance Kin ~52 Resistance Therm ~52
Ashimmu/Sentinel stats: Sentinel to Tank > no idea to DPS Resistance Therm ~47 Resistance Kin ~50
Ashimmu to Tank > EM/Therm 50:50 to DPS (Ashimmu is armor tanked) Resistance Kin ~69 Resistance Explo ~71
Talos report Several options to kill them, thats good - Deimos MWD + dual armor tanked, no booster links needed - Myrmidon or BNI MJD+MWD + triple armor tanked, no booster links needed. Dual armor tanked, you need booster links - VNI 100MN AB + active shield, works quite good, no booster links needed - Ishtar 100MN AB + active shield, works but the VNI is better due to more speed, no booster links needed
The initial incoming DPS is high, any BC has problems to tank it until you have some speed. The VNI with 100MN AB works very good because low sig and relative high speed > less DPS incoming. You can try Daredevil or Svipul with MWD both work until you get hit by a wrecking or smashing shot > instant death. The problem isn't approaching the Talos, it is more after you get out of orbit and before you can get speed and approach the next Talos you will get hit.
Ashimmu report: The bad news, i found only kiting an option. Brawling vs that ridiculous NOS/Neut + scram and even triple web is not possible or only with at least dual/triple cap booster and heavy tank. Any passive tank will die fast because you have no speed due to triple web. Drone kiting is no option either, the Ashimmu+Sentinel combo is killing Drones very fast. Turret kiting is an option if you are an masochist, because the Sentinel are TDing you..... Only option i found so far - Cerberus RLML kiting and that works pretty good, even to easy.
I wouldn't say the Ashimmu is easy. If those Sentinels catch you because you did not kill them fast enough; then the Ashimmu will be on you real quick, and it can web out to over 30km.
|
BUS1NESSMAN
MMMONSTER ENERGY
4
|
Posted - 2015.04.28 04:05:51 -
[52] - Quote
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Torgeir Hekard
I MYSELF AND ME
150
|
Posted - 2015.04.28 09:34:48 -
[53] - Quote
Brawling VS ashimmu is quite possible. With a broad.
Took a 2LSE+XLASB (and 3 passive EM/THERM resists) broad with 220s loaded with RF fusion. When senti orbits stabilize, overheat on them, and you can bring them down fast even under TDs. Fast means faster than you cycle through full OH XLASB load. By the time both sentis are dead, you'll have full shield with ASB on reload.
Since sentis provide most of the DPS, you can pretty much continue on self regen from there. Well, at least you can down the burner faster than it eats through your full shield. |
Luscius Uta
139
|
Posted - 2015.05.04 11:57:20 -
[54] - Quote
I wanted to try those missions, but the agent doesn't want to give me a mission (yes, I have the required standings) and instead tells me this:
"I'm sorry, but what I've got is promised to another pilot already. Could you come back later?"
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CCP Paradox
1388
|
Posted - 2015.05.04 14:37:22 -
[55] - Quote
Luscius, Singularity is currently running a different EVE version. You're a little late to this thread, the missions are on Tranquility now. They will return on Singularity when we change versions.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
|
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Estella Osoka
Perkone Caldari State
605
|
Posted - 2015.05.04 22:01:10 -
[56] - Quote
CCP Paradox wrote:Luscius, Singularity is currently running a different EVE version. You're a little late to this thread, the missions are on Tranquility now. They will return on Singularity when we change versions.
Looks like the Ashimmu was changed when it went to Tranq. It now hits out to 70km? Was that intended? Kite setups no longer work, so you have to use a passive brawler. |
Torgeir Hekard
I MYSELF AND ME
152
|
Posted - 2015.05.05 12:30:43 -
[57] - Quote
Serpentis burner mision on SiSi is broken. Inactive turrets don't show up in brackets. |
Aghira
Systech Astromantics Shipyard Inc.
43
|
Posted - 2015.05.07 23:51:08 -
[58] - Quote
Chruker updated the database on his page to the Mosaic release so i looked at the Ashimmu/Sentinel combo and decided to give the Cerberus another try against them.
Ashimmu Sentinel
Time to kill ~6:27min DPS 540 with Caldari Navy Scourge Light Missile Tank 36K EHP - 9063 Shield HP(DamageProfile=Burner Ashimmu+Sentinel,260,100,75,90) ASB 406 (502 heated) Speed 275m/s - MWD 1730m/s - OH 2457m/s
Quote:[Cerberus, Anomic Base - Blood Raider named/T2] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Ancillary Shield Booster, Navy Cap Booster 150 EM Ward Amplifier II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Medium Warhead Calefaction Catalyst II Medium Anti-EM Screen Reinforcer II
Hornet II x3
After landing on grid immediately turn around and MWD(heated 2nd and 3rd cycle) away from the Sentinels. After dealing with them orbit the Ashimmu at 85km. At >80km the Ashimmu stopped shooting after a while.
It is 1:54am and i am getting a terrible headache, so off to bed. (Sadly only managed two tries before calling it a day, will probably give it some more tries this weekend.)
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
|
Torgeir Hekard
I MYSELF AND ME
153
|
Posted - 2015.05.08 03:18:38 -
[59] - Quote
The easiest way to ashimmu is passive gila with T2 purgers, RLMLs and T1 drones (because you're gonna lose a couple). One load of missiles for both senties, one more for the ashimmu. You'll lose 1-2 drones. |
Artassaut
Red Federation RvB - RED Federation
15
|
Posted - 2015.05.08 08:16:13 -
[60] - Quote
Aghira wrote:Chruker updated the database on his page to the Mosaic release so i looked at the Ashimmu/Sentinel combo and decided to give the Cerberus another try against them. Grabbed your build for testing on SiSi, and had no issues dealing with the sentinels or the Ashimmu on 2 trial runs, despite only having HAC IV.
I'd say that setup is a success. I'll be giving it a go on Tranquility once it appears for me, and will report if I get the same results there. |
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CCP Fozzie
C C P C C P Alliance
12730
|
Posted - 2015.05.08 11:21:45 -
[61] - Quote
There's another set of tweaks coming early next week for the first two medium Burners. The turrets in the Serpentis mission will now work properly and we're toning the range on the Ashimmu down a bit again.
We're also working on an Angel Cartel mission that should hit SISI before too long.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Jori McKie
New Caldari Bureau of Investigation The Camel Empire
240
|
Posted - 2015.05.08 11:36:50 -
[62] - Quote
CCP Fozzie wrote:There's another set of tweaks coming early next week for the first two medium Burners. The turrets in the Serpentis mission will now work properly and we're toning the range on the Ashimmu down a bit again.
We're also working on an Angel Cartel mission that should hit SISI before too long.
Ashimmu range toning down won't really change anything, there are enough options even kiting ones to deal with it in it's current iteration. A different thing would be if you change it back to below ~55-60km then we will be able to use the no tank Cerb again.
I have updated my topic to the current iterations https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread.
Old no tank cerb
Quote:[Cerberus, Burner Ashimmu] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Large Shield Extender II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Rigor Catalyst II Medium Warhead Flare Catalyst II
New tank Cerb https://forums.eveonline.com/default.aspx?g=posts&m=5728593#post5728593
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Desert Ice78
Gryphons of the Western Wind
454
|
Posted - 2015.05.08 14:11:47 -
[63] - Quote
CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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CCP Fozzie
C C P C C P Alliance
12763
|
Posted - 2015.05.11 13:26:44 -
[64] - Quote
Desert Ice78 wrote:CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain? When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated.
You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Bienator II
madmen of the skies
3289
|
Posted - 2015.05.11 16:41:32 -
[65] - Quote
CCP Fozzie wrote:Desert Ice78 wrote:CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain? When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated. You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty. is it possible to ad the name of the burner to the mission title? All burner missions have the same name.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Desert Ice78
Gryphons of the Western Wind
454
|
Posted - 2015.05.11 17:39:30 -
[66] - Quote
CCP Fozzie wrote:Desert Ice78 wrote:CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain? When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated. You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.
Ah, I thought you were referring to the turrets on the Talos.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Aghira
Systech Astromantics Shipyard Inc.
44
|
Posted - 2015.05.11 18:54:18 -
[67] - Quote
CCP Fozzie wrote: You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.
Please change the agents so that they again only offer the new burner missions. Since today they started to offer normal missions again. :(
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
|
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CCP Fozzie
C C P C C P Alliance
12771
|
Posted - 2015.05.12 10:28:08 -
[68] - Quote
Aghira wrote:CCP Fozzie wrote: You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.
Please change the agents so that they again only offer the new burner missions. Since today they started to offer normal missions again. :(
Yup the mirror cleared it, we'll get that restriction going again soon.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Oovarvu
Maas Industries
8
|
Posted - 2015.05.26 10:59:57 -
[69] - Quote
i guess i'm a bit late in the day for this thread but fwiw i did the talos mission in a harpy and then a jackdaw (unkillable unless you suicide) on sisi with no real issues other than the travel time to the targets (afterburner fits). neither fit had any bling and no links or drugs. my only concession was a full halo set because i have one.
i've had a go with a talwar but poor flying lost the ship and the lower dps might not have been able to kill anyway. got stuck at half armour and just couldn't seem to knock the last bit off.
it seems that any dps over 235 will kill but less than 280 and it takes a while. i've only used rockets and blasters |
Captain Sobanicide
Ring of Honor Sons of Seraphinus
1
|
Posted - 2015.06.02 17:10:56 -
[70] - Quote
Ahem... Are agents going to give non-burner missions any time soon? There is a highly experimental tengu pve build i would like to test on regular lvl4s. |
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CCP Lebowski
C C P C C P Alliance
602
|
Posted - 2015.06.02 17:20:15 -
[71] - Quote
Done! Enjoy your testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Captain Sobanicide
Ring of Honor Sons of Seraphinus
1
|
Posted - 2015.06.02 20:09:22 -
[72] - Quote
Thanks! |
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