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1. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
For the Angel base: maybe using the faction battlecruisers with their 8 highslots to field 7 smartbombs, for those who want something a little safer to use than the Vigilant while being faster than the smartbomb Sacrilege. Looking back at the BCs...
- by Artassaut - at 2016.11.20 04:37:26
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2. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
So with Command Bursts effecting your own ship without needing a fleet, allowing you to essentially have a tank module in your high slot, has this allowed any of the Anomic Base burners to be more readily and easily done with a battlecruiser as op...
- by Artassaut - at 2016.11.18 09:43:09
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3. Universal Translator - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: To be fair, so is Square Enix and they put a fairly basic translator in the MMO versions of the Final Fantasy games. This isn't to say that CCP should spend time on making something like this, the in game browser allo...
- by Artassaut - at 2015.06.02 05:15:03
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4. New V5++ Shader - in Test Server Feedback [original thread]
All the new V5++ ships look great to me with one exception: The Krusual skins. They all look dull and faded now. Nice if you wanted to bring back the old pre-Trinity Minmatar red look, but the reason I got some of those Skins in the first place wa...
- by Artassaut - at 2015.05.18 07:48:44
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5. New Burner Missions on Singularity - in Test Server Feedback [original thread]
Aghira wrote: Chruker updated the database on his page to the Mosaic release so i looked at the Ashimmu/Sentinel combo and decided to give the Cerberus another try against them. Grabbed your build for testing on SiSi, and had no issues dealin...
- by Artassaut - at 2015.05.08 08:16:13
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6. The calamities to come... Share your theories here! - in EVE General Discussion [original thread]
Elyia Suze Nagala wrote: The Second: GǣWhat was many now becomes one when one becomes four.Gǥ I remember someone theorizing about that: The many empires become one when capsuleers become infomorphs through EVE/Dust/Valkyrie/Legion. A sort...
- by Artassaut - at 2015.02.11 07:21:29
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7. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Little Kicks wrote: The NOS keeps your web running You don't need a NOS to keep a web running against the Cruor burner. The time between neuts is long enough that simply activating it the first time you're neuted out will keep it on.
- by Artassaut - at 2015.02.09 12:33:48
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8. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time. Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission ...
- by Artassaut - at 2015.02.01 05:49:02
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9. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Artassaut wrote: Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. Just did ...
- by Artassaut - at 2015.01.23 05:25:26
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10. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Ploing wrote: did the sansha 5 mins ago and it worked as before patch. but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. I've had the chance to do the Sansha Burner twice now, and ...
- by Artassaut - at 2015.01.17 14:48:24
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11. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing. Ploing wrote: had an angel right now, but no issues. What fit do you use for the Angel burner?
- by Artassaut - at 2015.01.14 19:15:50
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12. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Did CCP buff the Serpentis Burner's tank this patch? Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it...
- by Artassaut - at 2015.01.14 02:03:58
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13. Deadspace, Faction Modules: Where is the central market for them? - in Test Server Feedback [original thread]
Because CCP doesn't seed those modules. Any kind of ship testing would be wonky on the server if everyone could fit deadspace/faction/officer everything, and wouldn't be indicative of what happens on Tranquility.
- by Artassaut - at 2015.01.10 08:38:14
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14. Crucifier/Sentinel animation - in Test Server Feedback [original thread]
You'll notice that the engines on the animated pieces of the Incursus don't have plumes or engine trails either. Only the engine heat effect. We're going to see some crazy stuff once CCP gets the moving engine issue fixed.
- by Artassaut - at 2015.01.10 08:33:18
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15. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Not sure if this has been mentioned before, but I would enjoy a Repair All button somewhere on the fitting window. I've had to repair modules a lot lately, and having to right click on my ship, hit repair, hit repair all instead of accidentally h...
- by Artassaut - at 2015.01.09 07:28:28
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16. This stupid tracking disruption in missions - in EVE General Discussion [original thread]
There are a few counters to their tracking disruption. Hard counters like missiles and bastion modules,and soft counters like drones. Just use ships that are bonused towards those modules.
- by Artassaut - at 2015.01.08 20:38:29
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17. Better solution to the bumping problem - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: The systems already have a "wall" at [outermost planet] + N AU (I want to say N=10) from the sun. We already know the system size limit, and I wouldn't be surprised if there's a hard wall there (i.e. ships will stop moving when...
- by Artassaut - at 2015.01.07 11:02:43
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18. Better solution to the bumping problem - in Player Features and Ideas Discussion [original thread]
Colette Kassia wrote: Get further through a second bump-warp would require another ship to be involved. CCP could set it up so that any time you intentionally try to warp to a fleet member or bookmark that is an improper distance from the su...
- by Artassaut - at 2015.01.07 10:12:10
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19. Better solution to the bumping problem - in Player Features and Ideas Discussion [original thread]
Wonder how long it would take people to re-create their 200AU super-safespots of old. Since CCP physically removed all super-safespots, I doubt they will create a mechanic that allows them to be recreated. People trying to flush others out of saf...
- by Artassaut - at 2015.01.07 09:28:37
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20. Crash - in EVE General Discussion [original thread]
Got lucky myself. Just finished an Anomic Agent mission. Any sooner and I'd be returning to a pod.
- by Artassaut - at 2014.12.23 23:45:24
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