Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.09 06:14:16 -
[331] - Quote
Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits: I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.
I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload.
Anyway, I went and idiot proofed this fit the only way I know how: pimp.
[Burner Cruor, Wolf] Corpum B-Type Energized Thermic Membrane Republic Fleet Gyrostabilizer Gyrostabilizer II Coreli A-Type Small Armor Repairer Corpii A-Type EM Plating
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Diminishing Power System Drain I 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Auxiliary Nano Pump II Small Anti-Thermic Pump II
With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again.
I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range.
At ~150M isk, it's not cheap, but there is less to manage.
|
Artassaut
Red Federation RvB - RED Federation
15
|
Posted - 2015.02.09 12:33:48 -
[332] - Quote
Little Kicks wrote:The NOS keeps your web running
You don't need a NOS to keep a web running against the Cruor burner. The time between neuts is long enough that simply activating it the first time you're neuted out will keep it on. |
Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.11 23:33:12 -
[333] - Quote
Just to update: I ran the Succubus in my moar damage Wolf. About 4 minutes from gate to wreck. I overheated to 50% damage on the guns, and only ran with a CCC I. Almost cap stable, but you won't need it. This fit is a little overtanked and expensive in the lowslots, but easy to fly and not screw up. It will get faster here in a week with the AC buff, too. |
infra52x
University of Caille Gallente Federation
31
|
Posted - 2015.02.12 01:28:21 -
[334] - Quote
Little Kicks wrote:Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits: I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage. I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload. Anyway, I went and idiot proofed this fit the only way I know how: pimp. [Burner Cruor, Wolf] Corpum B-Type Energized Thermic Membrane Republic Fleet Gyrostabilizer Gyrostabilizer II Coreli A-Type Small Armor Repairer Corpii A-Type EM Plating Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Diminishing Power System Drain I 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Auxiliary Nano Pump II Small Anti-Thermic Pump II With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again. I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range. At ~150M isk, it's not cheap, but there is less to manage.
I practically afked the cruor burner mission in this passive wolf that I copied from an early post in this thread.... cheap as chips, only management required is reloading.... not fast, but gets the job done cheaply and safely.
[Wolf, burner cruor passive] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Beta Reactor Control: Shield Power Relay I
Medium Shield Extender II Medium F-S9 Regolith Shield Induction
150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Anti-Thermal Screen Reinforcer II Small Projectile Burst Aerator II
Republic Fleet Fusion S x1 Caldari Navy Nova Rocket x1 Nanite Repair Paste x1
|
Luscius Uta
127
|
Posted - 2015.02.13 09:37:48 -
[335] - Quote
I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission. Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.
I'm not fat, I'm just over-tanked!
|
infra52x
University of Caille Gallente Federation
32
|
Posted - 2015.02.13 19:32:35 -
[336] - Quote
Luscius Uta wrote:I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission. Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.
I've been knocking off all the team burners with a kestrel.. just change out the ecm for each race. Jam one logi, kill other, then kill last logi and then finally the main burner rat. Orbit burner at 35km or so, mwd on, it's cap stable.
[Kestrel, ALL-TEAM ] Ballistic Control System II Ballistic Control System II
BZ-5 Neutralizing Spatial Destabilizer ECM Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron [empty med slot]
Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Warhead Flare Catalyst I Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Light Missile x4000 Synth Crash Booster x1
|
Krongkrong II
NORDVEGEN INDUSTRI AS
0
|
Posted - 2015.02.18 20:36:29 -
[337] - Quote
Greetings :).
I don't get this. My mission says it's a hawk, and it uses scourge missiles. All the hawks I find in this pages are blaster boats...
When I load the Hawk in EFT it gives me 2 rigs not tree as here in the forum. These numbers don+ªt add up, Jacuzas Burner NPC statistics does say it's scourge missiles, but I can+ªt find any setup here in the forum that matches with this. Clearly I am missunderstanding something.
I am I Sinq and have the Anomic Team mission, probably a serpentis foe.
Someone know my path? |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1011
|
Posted - 2015.02.18 20:59:37 -
[338] - Quote
when the mission says its a hawk, that means what you're fighting is a hawk. The spreadsheet shows what the NPC is.
Also no hawk will ever have blasters fitted.
|
FlorisIII
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.24 00:18:49 -
[339] - Quote
I did the Daredevil burner today in a Harpy with a 'long range blaster fit'. Really quick, I'm sorry I forgot to time it. Bit tight on CPU so i stripped some mission BS's for faction modules. I found it is ridiculously overtanked. I only used 2 cap charges. Next time I'll probably drop the Invulnerability field for a faction web.
Quote:[Harpy, Burner DD] Tracking Enhancer II Fed Navy Magnetic Field Stabilizer Fed Navy Magnetic Field Stabilizer
Tracking computer II Small Electrchemical Capacitor Booster, Navy Cap Booster 400 Pith A-type small shield booster Dread Guristas Adaptive Invulnerability field
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Rocket Launcher II, Nova Javalin Rocket Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S
Small Anti-Kinetic Screen Reinforcer II Small Hybrid Burst Aerator II
277 dps cold range is 8,9km + 14 km fall off, tracking 0,39 rad/sec (DD has 0,11 rad/sec angular velocity) |
Warmonger Simon
Wormbro Ocularis Inferno
5
|
Posted - 2015.02.24 08:40:24 -
[340] - Quote
Any good fits for Worm ex-changable for any of burner missions? (got t2 drone skills) |
|
Sean Parisi
Fugutive Task Force A T O N E M E N T
636
|
Posted - 2015.02.24 10:55:31 -
[341] - Quote
Had the Dare Devil Wrecking shot my Alts Tristan from 50km for 1606 damage. (Tristans alive) but that seems like a stupid amount of damage. |
Zy'on
Big Boobs Best Boobs
1
|
Posted - 2015.02.26 19:42:28 -
[342] - Quote
Why not use the Kiter Retribution for the burner enyo instead of the Harpy ? Since it has lower em/therm resists than therm/kin resists. |
Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 00:23:22 -
[343] - Quote
Fade Azura wrote:heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
I'm hoping this works for me as I've lost a couple of my own fits (Wolf never even got close and Hawk couldn't break his tank) before resorting to the internets to get help. I've lost a lot of ISK to this rat but I feel the burn of failure much more keenly ;-)
In training since January 2007...
|
Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 02:09:44 -
[344] - Quote
[Enyo, This'll work] vs Burner Worm Overdrive Injector System II Warp Core Stabilizer II Small Armor Repairer II Coreli A-Type Kinetic Plating
Small Capacitor Booster II, Navy Cap Booster 200 Faint Epsilon Warp Scrambler I Limited 1MN Microwarpdrive I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Rocket Launcher II, Mjolnir Rage Rocket
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Okay, so I used the suggested fit and it worked great once I'd closed the ~250Km gap to the target. It took just under 3 minutes to finish him off and my tank was fine.
It took several attempts to do this because I kept on burning out the MWD; probably because I only have Thermodynamics at 3. I was left with 81% damaged MWD and a 41% damaged Scram but cheap enough to fix because they are both T1.
I turned in the mission and was immediately given the 'Blood Raiders Burner' mission which I think I'll pass on given I'm just about broke ;o)
Anyway, thanks for the fit, videos and general advice!
In training since January 2007...
|
Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 04:39:03 -
[345] - Quote
Dammit, now I'm kinda hooked...
[Jaguar, Burner Dramiel] Restrained Capacitor Flux Coil Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Ionic Field Accelerator I Pithi A-Type Small Shield Booster
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Mjolnir Rage Rocket
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it?
In training since January 2007...
|
FlorisIII
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.27 09:16:34 -
[346] - Quote
Grierson Kain wrote:Dammit, now I'm kinda hooked... [Jaguar, Burner Dramiel] Restrained Capacitor Flux Coil Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Ionic Field Accelerator I Pithi A-Type Small Shield Booster
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Mjolnir Rage Rocket
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it? Could be, I'm not sure. But you're using 3 slots to get cap stable, while a cap booster does the same in a single slot. Maybe drop the ionic field SBA for a cap booster and use lows for more dps? Or a specific hardener in mids and change the rigs for CCC2? I'd try fitting 3 RF gyro's (from my Mach) and an power diagnostic system II in lows, i get 299 dps overheated with a single implant SS-905 and almost cap stability:
[Jaguar, Burner Dramiel] RF Gyro RF Gyro RF Gyro Pds II
web Langour drive disruptor I web Langour drive disruptor I pithi A-type SSB Gist B-type explosive hardener
Hi's as yours
Cap control circuit II Cap control circuit II
|
Warmonger Simon
Wormbro Ocularis Inferno
5
|
Posted - 2015.02.27 09:39:14 -
[347] - Quote
Thoughts on this kind of fit for all solo/non-team agents except maybe worm itself?
[Worm, Wormer-Burner]
Drone Damage Amplifier II Mark I Compact Power Diagnostic System Drone Damage Amplifier II
Medium F-S9 Regolith Shield Induction Medium Ancillary Shield Booster, Navy Cap Booster 50 X5 Prototype Engine Enervator Phased Weapon Navigation Array Generation Extron
Small 'Solace' Remote Armor Repairer Small 'Solace' Remote Armor Repairer Small Diminishing Power System Drain I
Small Anti-EM Screen Reinforcer II Small Ancillary Current Router II Small Remote Repair Augmentor II
Hobgoblin II x2
Navy Cap Booster 5 x18
Tank long enough for them agent to switch aggro then rr your drones with stable cap |
Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.02.27 21:13:18 -
[348] - Quote
you asked a few days ago for a worm fit and no one answered. so it seems its a bad idea.
please test your fit on sissy before goin live. remember the stats of each burner.
https://forums.eveonline.com/default.aspx?g=posts&t=371443&find=unread |
Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.28 02:02:56 -
[349] - Quote
[Wolf, VS - Burner Cruor - Passive] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium F-S9 Regolith Shield Induction Medium Shield Extender II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Nova Rage Rocket
Small Projectile Burst Aerator II Small Anti-Thermal Screen Reinforcer II
Tank was 245 eHP/s vs 50/50 Therm/EM with 226 DPS
Just completed but despite my shields never dropping below 50% it did take 16 minutes to kill him!
Upon reflection, and checking the logs, I found that the Rockets were doing just 4 HP a pop so hardly worth the PG and CPU! With the extra resources you can swap in a Gyro and a second MSE II which still leaves you with a tank of 198 eHP/s. As the tank is stable I'd go for a RF Gyro which increases DPS to 252.
Many thanks to the guy who posted this fit above somewhere!
In training since January 2007...
|
Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.28 04:54:26 -
[350] - Quote
Great alternate tank for thw wolf. I posted an armor Jag a while back. I think your low applied DPS is due to no web on the Cruor. I've had great success with a cap booster and web in the mids, and a tank and two RF gyro down low. I end up eating four or five Navy Cap 400 per Cruor, but it's less management than the wolf V2.
I'd link the fits, but using a phone is already bad enough. |
|
stoicfaux
5488
|
Posted - 2015.03.01 04:44:39 -
[351] - Quote
Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner:
You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC. ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well.
Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating.
[Hawk, Burner Serp] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi B-Type Small Shield Booster Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
Jori McKie
TURN LEFT The Camel Empire
215
|
Posted - 2015.03.01 09:05:02 -
[352] - Quote
@stoicfaux and all others using a Hawk vs the Burner Daredevil
Have in mind you need at least 1x TII Rigor Rig better 2x when using TII Rockets to get full damage. Actually read this Alternative Hawk.
The 2x webs + 1x TP should be the best option to get DPS on the Burner Daredevil. The Pithum C-Type Medium Shield Booster is very cheap like 40m.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
stoicfaux
5489
|
Posted - 2015.03.08 14:15:47 -
[353] - Quote
On a side note, apologies in advance if everyone already knows this, but you can disengage from burners by flying 250+km from the warp-in beacon. A ..uh.. good friend I implicitly trust (at least when sober,) forgot to pack a mobile depot while fielding sub-par DPS in a perma-tanked setup and was able to escape when the burner "went home" upon reaching the 250km grid boundry.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
Crash Lander
Imperial Academy Amarr Empire
82
|
Posted - 2015.03.08 21:12:40 -
[354] - Quote
stoicfaux wrote:Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner: You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC. ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well. Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating. [Hawk, Burner Serp] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithi B-Type Small Shield Booster Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This doesn't work. tried it today and ended up in a stalemate. Not enough DPS to break the tank. |
stoicfaux
5491
|
Posted - 2015.03.09 02:18:51 -
[355] - Quote
Crash Lander wrote:stoicfaux wrote:Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner: You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC. ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well. Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating. [Hawk, Burner Serp] ...snip... This doesn't work. tried it today and ended up in a stalemate. Not enough DPS to break the tank. You were shooting at the Serpentis Daredevil burner, correct?
The log says my rocket volleys were doing 135 damage against the Daredevil's armor. How hard were your rockets hitting?
Or, if you were doing this around 21:15ish server time around Ammold, then something screwy happened, where screwy == damage was delayed and the navitas logi I had stopped shooting started taking damage, and its companion logi stopped repping. (This was in an LML Hawk with precision ammo.)
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
stoicfaux
5491
|
Posted - 2015.03.09 03:10:37 -
[356] - Quote
Jori McKie wrote:New Team Burner, general advise and stats: - Team Burner Stats made by jackudza, thank him for them. Read the sheet very carefully it is important. The spreadsheet's Team Burner Enyo DPS is a bit high. (346.5 and a 2.0s rof.) The actual numbers are closer to: 306 DPS and 2.1s rof.
I figured out the rate of fire by dividing the number of log entries ("Burner Enyo misses" and "from Burner Enjoy" (and remove the "Warp scramble from Burner Enyo") by the elapsed time, which came to 2.1 seconds. There were 603 entries[1] over 1284 seconds which gives a 2.1s rof.
The DPS I got from the wrecking hits (which always do 3x damage.) [ 2015.03.08 21:19:41 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:19:44 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:21:13 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:23:55 ] (combat) 254 from Burner Enyo - Wrecks
So: 254 / 3 = 84.7 salvo damage after resists
Enyo's Void ammo does 50% kin/therm, and my resists were 89% thermal and 83.5% kinetic. therm: .5 * 84.7 / (1-.89) = 385 kin: .5 * 84.7 / (1 - .835) = 256.7 So 641.7 damage per volley / 2.1 seconds rof = 305.6 DPS
[1] Geez, the Hawk's LML damage against burners is weak.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
Estella Osoka
Perkone Caldari State
551
|
Posted - 2015.03.09 03:59:20 -
[357] - Quote
I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet. |
March rabbit
Federal Defense Union
1551
|
Posted - 2015.03.09 22:02:47 -
[358] - Quote
[fit from youtube: FedNavy Comet for Burner Worm] Published on Sep 15, 2014 [Federation Navy Comet] perfect skills, no implants, no boosters Small Armor Repairer II Magnetic Field Stabilizer II Armor Kinetic Hardener II Armor Kinetic Hardener II
Limited 1MN Microwarpdrive I J5b Phased Prototype Warp Scrambler I Small Capacitor Booster II, Cap Booster 150
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Anti-Kinetic Pump I Small Auxiliary Nano Pump II Small Hybrid Collision Accelerator I
Acolyte II x3
Fit+video Personally i have lost 3 Comets trying this fit but finally i got it. Thanks for author!
The Mittani: "the inappropriate drunked joke"
|
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.10 02:24:16 -
[359] - Quote
stoicfaux wrote: The spreadsheet's Team Burner Enyo DPS is a bit high. (346.5 and a 2.0s rof.) The actual numbers are closer to: 314.8 DPS and 2.1s rof.
I figured out the rate of fire by dividing the number of log entries ("Burner Enyo misses" and "from Burner Enjoy" (and remove the "Warp scramble from Burner Enyo") by the elapsed time, which came to 2.1 seconds. There were 603 entries[1] over 1284 seconds which gives a 2.1s rof.
I've been thinking the same thing. I wasn't as scientific, but I had a Harpy I was trying to make work and I worked down from 340 to about 310 ehp/s on the tank. I scrapped it though. Too slow. It's tough fitting for DPS, speed, tank, and tackle.
Estella Osoka wrote: I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet.
I have a Wolf that is great for brawling the Vengeance, and it shares rigs with my Succubus brawler. So why not? But I think you're right with the others. It's been a learning curve on managing my range and transversal to the logi while keeping out of range of the brawler. I have a kiting Jaguar and Retribution for the other three team burners. Weirdly I like using the Retribution a lot more.. |
bonkerss
MASS A DEATH Mordus Angels
3
|
Posted - 2015.03.10 10:53:58 -
[360] - Quote
anyone knows the signature radius from the gurista worm? does the mwd penalty apply? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
First page | Previous page | Next page | Last page |