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Oovarvu
Maas Industries
8
|
Posted - 2015.05.28 15:59:02 -
[511] - Quote
just a quick word of warning about the smartbomb fits for angel burner missions. be very sure noone will follow you in to the mission as the chances for getting concorded are very good if someone does.
other than that, great fit i love it. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1144
|
Posted - 2015.05.29 19:10:19 -
[512] - Quote
just ran the burner talos (twice) in an incursion system with ~80% activity. the deimos is over tanked (only took a few percentage points off my resists). The dps hit made it take a bit longer, although they don't seem to rep so not too much longer. I even survived a DC in point range. the -10.5m to the bounty kinda sucked, but got a faction drop (low value) on one of the runs.
@ChainsawPlankto
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Jori McKie
Viziam Amarr Empire
249
|
Posted - 2015.05.30 08:51:21 -
[513] - Quote
General advise - Small Drones will be targeted immediately, you can use TI Drones (Hornets) as sacrifice to lower the DPS on you or Acolyte to do extra DPS. Initial DPS to tank is ~450 without using sacrificial Drones. Using sacrificial Drones you don't need tank at all but i won't recommend that. - Burn 1x OH MWD cycle towards the Transport, you will be webed and scramed soon, double web the closest Dramiel and use keep at range at optimal DPS then OH your Blaster.
Burner Escort Dramiel - Vigilant sacrificial Drone setup
Time to kill ~2:45min DPS 731 + 70 Hornet I 840 Void hot ~1:20min + 70 Hornet I Tank EHP 25k 266 perma vs Escort Dramiel Speed 2104m/s hot 3012m/s
Quote:[Vigilant, Burner Angel] Medium Armor Repairer II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Armor Explosive Hardener II Magnetic Field Stabilizer II Armor Explosive Hardener II
Medium Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 50MN Cold-Gas Enduring Microwarpdrive
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Medium Auxiliary Nano Pump II Medium Anti-EM Pump II Medium Nanobot Accelerator I
Hornet I x10
Burner Escort Dramiel - Vigilant
Time to kill ~2:25min DPS 762 + 66 Acolyte I 877 Void hot ~1:20min + 66 Acolyte I Tank EHP 27.3k 484 perma vs Escort Dramiel Speed 2104m/s hot 3012m/s
Quote:[Vigilant, Burner Angel pimped] Corpum B-Type Medium Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Shadow Serpentis Armor Explosive Hardener Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core B-Type Armor Explosive Hardener
Corelum B-Type 10MN Microwarpdrive Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Acolyte I x10
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Inspector Dex
Republic University Minmatar Republic
0
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Posted - 2015.05.30 10:47:32 -
[514] - Quote
snake03 wrote:Hernani Ferrando wrote:solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot. |

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.05.30 22:24:37 -
[515] - Quote
Inspector Dex wrote:
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot.
did the tank died before or didnt get you a tackle ? |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.05.31 11:19:54 -
[516] - Quote
Inspector Dex wrote:
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot.
Did you overheat your MWD?
I use a similar fit and had never any problems tackling the Worm:
Needs a 4% CPU Implant or a full Genolution set. Speed: 3091 - 4402 OG (with Genolution: 3380 - 4825 OH) DPS: 313 (330 with Drone) Tank: 346 against Kinetic
[Enyo, Guristas Burner (Worm)] Centii C-Type Small Armor Repairer Armor Kinetic Hardener II Overdrive Injector System II Overdrive Injector System II
Limited 1MN Microwarpdrive I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Rocket Launcher II, Caldari Navy Mjolnir Rocket Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Auxiliary Thrusters I Small Hybrid Collision Accelerator II
Acolyte II x1 Void S x1000 Navy Cap Booster 400 x8
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
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Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2015.06.01 05:28:10 -
[517] - Quote
Does Enyo require acceleration control 5? I have only acceleration control 4 trained. I tried a couple of Enyo fits and usually burned my mwd before I could catch it. I managed to kill burner once and lost my Enyo when I burned my capacitor booster and couldn't tank it long enough without it. |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.06.01 06:15:09 -
[518] - Quote
Julius Cabeki wrote:Does Enyo require acceleration control 5? I have only acceleration control 4 trained. I tried a couple of Enyo fits and usually burned my mwd before I could catch it. I managed to kill burner once and lost my Enyo when I burned my capacitor booster and couldn't tank it long enough without it.
Acceleration control 4 should be enough. How is your Thermodynamics skill looking. Oh, and a full genolution set gives you ~150m/s more.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
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Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2015.06.01 14:52:51 -
[519] - Quote
My thermodynamics is also 4. I usually ended one or two mwd cycles short. Would a small engine thermal shielding be more useful than the second small auxiliary thruster? |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.06.01 15:37:48 -
[520] - Quote
I doubt it. With thermodynamics 4 and one engine thermal shielding II you would gain ~2 seconds of heat according to EFT.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1151
|
Posted - 2015.06.01 21:57:02 -
[521] - Quote
Jori McKie wrote:Update 30.05.2015: Rudimentary guide how to blitz LvL 4 with Burner missions and make ridiculous amounts of LP and ISK. Patch Carnyx: Frequency of Burner Missions offered by level 4 Security agents has been lowered.
do you find that you still get burner missions inside of 3 jumps? I tend to average about 5 jumps for mine, and seeing one 3 or less seems very rare. maybe I need to move agents?
@ChainsawPlankto
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nahjustwarpin
SUPER DUPER SPACE TRUCKS
161
|
Posted - 2015.06.02 17:56:45 -
[522] - Quote
- Frequency of Burner Missions offered by level 4 Security agents has been lowered.
any1 been running them since patch can share the how much different it is? |

March rabbit
Federal Defense Union
1661
|
Posted - 2015.06.02 18:26:18 -
[523] - Quote
Chainsaw Plankton wrote:Jori McKie wrote:Update 30.05.2015: Rudimentary guide how to blitz LvL 4 with Burner missions and make ridiculous amounts of LP and ISK. Patch Carnyx: Frequency of Burner Missions offered by level 4 Security agents has been lowered. do you find that you still get burner missions inside of 3 jumps? I tend to average about 5 jumps for mine, and seeing one 3 or less seems very rare. maybe I need to move agents? Dodixie - "<4" is very rare case
The Mittani: "the inappropriate drunked joke"
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1159
|
Posted - 2015.06.03 06:21:29 -
[524] - Quote
nahjustwarpin wrote:
- Frequency of Burner Missions offered by level 4 Security agents has been lowered.
any1 been running them since patch can share the how much different it is?
I think I'm getting more burner missions, had a bad decline run got to -2 (unmodified) agent standing, and now I'm up to 5.0+
although I've played all day and only got one atomic base. 
@ChainsawPlankto
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Pakokkie
Under Heavy Fire Mordus Angels
79
|
Posted - 2015.06.03 21:22:42 -
[525] - Quote
jackudza wrote:Angel Anomic Base - Vigilant T2Time to complete: ~2:41 Angel Anomic Base - SacrilegeTime to complete: ~4:36 Angel Anomic Base - CycloneTime to complete: ~3:38 Phased Weapon Navigation Array Generation Extron can be used instead of tracking computer. Shows slightly better time ~2:35-2:45. Sometimes one of the dramiels will follow drones. It may stop at half way and switch to vigilant or kill one drone and then switch. You can change Drone Damage Amplifier II to Magnetic Field Stabilizer II so Dramiels will be killed faster that way you lower the risk of overheating some low slot modules. Or you can change Drone Damage Amplifier II to Damage Control II. Finally you can pimp this fit. Suggestions: DO NOT web in advance you can start at 4-5km not earlier. DO NOT overheat Medium Armor Repairer II - very high risk to burn modules in low slots. [Vigilant, Angel Anomic Base] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Drone Damage Amplifier II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Tracking Computer II / Phased Weapon Navigation Array Generation Extron Medium Capacitor Booster II, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Vespa II x5
Also tried the fit without Cap Booster. Works well. [Vigilant, Angel Anomic Base capstable] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II or Damage Control II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump I Medium Anti-EM Pump II
Vespa II x5
[/code] The Vigilante setup works fine for this mission.
The frigates do insane damage. I managed to finish this without overheating and did not use the cap injector. |

March rabbit
Federal Defense Union
1668
|
Posted - 2015.06.03 22:53:51 -
[526] - Quote
Pakokkie wrote:jackudza wrote: [Vigilant, Angel Anomic Base] ...
Also tried the fit without Cap Booster. Works well. [Vigilant, Angel Anomic Base capstable] ...
The Vigilante setup works fine for this mission. The frigates do insane damage. I managed to finish this without overheating and did not use the cap injector. I think that was joke? My Vigilant fitted by fit number 1 was killed in less than 1 minute O_o To note: 4 Burner escort Dramiels.
22:48:20 Combat 53 from Burner Escort Dramiel - Smashes 22:48:20 Combat 43 from Burner Escort Dramiel - Penetrates 22:48:20 Combat 40 from Burner Escort Dramiel - Penetrates 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits
22:48:18 Combat Burner Escort Dramiel misses you completely 22:48:18 Combat 310 from Burner Escort Dramiel - Smashes 22:48:18 Combat 159 from Burner Escort Dramiel - Glances Off
22:48:17 Combat 132 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:17 Combat 132 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:17 Combat 126 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:16 Combat 38 from Burner Escort Dramiel - Penetrates 22:48:16 Combat 260 from Burner Escort Dramiel - Penetrates 22:48:16 Combat 115 from Burner Escort Dramiel - Grazes
22:48:14 Combat 35 from Burner Escort Dramiel - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 33 from Burner Escort Dramiel - Hits
The Mittani: "the inappropriate drunked joke"
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1163
|
Posted - 2015.06.04 04:24:12 -
[527] - Quote
bleh forums ate my post as I copy/pasta'd from my logs and that is html
but yea I used a slightly pimped (hardeners and rep) version and completed in ~2:40. Mostly just overloaded a hardener and the rep. My drones killed the transport before I was done killing the drams. used 3 cap booster 800s. Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.
@ChainsawPlankto
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jackudza
Imperial Academy Amarr Empire
52
|
Posted - 2015.06.04 16:04:49 -
[528] - Quote
March rabbit wrote:Edit: watched the video.... Damn.... That Vigilant spend the whole time overheating its modules and barely survived... And still it was said "Don't overheat your repairer" and "done it without overheat".... Thanks guys for good advises 
On the video there is a worst case scenario. If one frigate will agro drone then you almost do not need to overheat (you will loose 1 drone in this case). Even if your repairer or hardener dead and only one frigate left it is enough time to kill it without loosing the ship (happened to me a couple of times when I tried to overheat armor repairer). Also you can fit more tank to 2 low slots instead of damage mods or use deadspace armor repairer - in this case overheating is not required at all.
Chainsaw Plankton wrote: ... Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.
Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do. |

Sturmwolke
651
|
Posted - 2015.06.06 10:07:38 -
[529] - Quote
jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably.
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Aghira
Systech Astromantics Shipyard Inc.
48
|
Posted - 2015.06.06 12:24:34 -
[530] - Quote
Sturmwolke wrote:jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably.
I tried a Thorax on sisi with tripple webifier and heavy ion blasters with faction AM. Could'nt hit those dramiels.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1177
|
Posted - 2015.06.07 05:28:16 -
[531] - Quote
jackudza wrote:Chainsaw Plankton wrote: ... Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU. Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do.
with a sample size of one I think it dropped faction ammo. about to have a sample size of 2, and the result is: more faction ammo.
using a mobile depot worked out fine. by the time I got over to the transport the drones had pretty much taken care of it, I got one shot off, but I also overshot the dram wrecks when looting them, so I did waste a few seconds. The dual magstab, dual web, single painter version dunked the drams.
Sturmwolke wrote:jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably. the strength of 90% webs is WOWZA   
I remember the drop from 99% webs to 90% webs on my paladin (these days there isn't even a web strength bonus). and that drop alone made me not want to use webs on the paladin (well for pve). the drop from 90 to 60%
I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs. Jumping to cruiser sized guns and it just doesn't sound viable, maybe it is, but I have doubts.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.06.08 20:36:56 -
[532] - Quote
Chainsaw Plankton wrote: I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs.
one web works with a kitefrig.
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Xenon 101
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.06.10 02:41:01 -
[533] - Quote
New " 4 dramiels from hell " angel burner transport SETUP
[Devoter, Xenon 101's Devoter]
Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Capacitor Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Acolyte I x10
Hail S x5000 Republic Fleet EMP S x19400
82 EM 93 EXP Resistance
CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.
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Estella Osoka
Perkone Caldari State
632
|
Posted - 2015.06.10 14:21:59 -
[534] - Quote
Xenon 101 wrote:New " 4 dramiels from hell " angel burner transport SETUP
[Devoter, Xenon 101's Devoter]
Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Capacitor Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Acolyte I x10
Hail S x5000 Republic Fleet EMP S x19400
82 EM 93 EXP Resistance
CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.
Might want to try something similar with a Vigilant.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
|
Posted - 2015.06.10 19:41:58 -
[535] - Quote
I like the vigilant a lot It takes a bit over 2 mins to clear the mission. First combat log and last combat log. [ 2015.06.10 06:34:43 ] (combat) Burner Escort Dramiel misses you completely [ 2015.06.10 06:37:09 ] (combat) 49 to Burner Clone Soldier Transport - Vespa II - Smashes
I start with 2 mag stabs, then swap one for a DDA when the drams are mostly dead, then swap the painter for a MWD to loot. I like this setup better as it kills the drams faster and I don't have to worry about overloading as much. The extra magstab adds ~140 dps overloaded. And then I can swap to a DDA (or even 2x DDA) to finish off the transport then mwd over to the transport to loot. as it is usually dead by then anyways, one time I got one shot off on it, think that was the first mobile depot run and forgot to bring DDAs.
so far the transport has dropped faction ammo every time, and I have gotten a few clone soldier tags. I think I've done it 4-5 times now. The drams have dropped faction ammo a few times, but nothing of interest.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
|
Posted - 2015.06.11 05:16:32 -
[536] - Quote
[ 2015.06.11 04:39:54 ] (combat) 263 Burner Ashimmu - Penetrates [ 2015.06.11 04:43:24 ] (notify) Scourge Fury Light Missile deactivates as the item it was targeted at is no longer present.
first and last combat logs for the ashimmu. Used t1 hammers on the sentinals, and switched to CN vespas, and then Aug Hammers on the ashimmu. Got a bit sloppy in mission, haven't had a chance to run it in forever.
[ 2015.06.11 04:57:51 ] (combat) 210 Burner Ashimmu - Hits [ 2015.06.11 05:02:35 ] (notify) Caldari Navy Inferno Light Missile deactivates as the item it was targeted at is no longer present.
Oh look another chance! I totally buggered up aggro on this one, and never changed missiles. If you launch drones too early everything just aggros the drones and you have to keep launching new ones losing DPS on target. If you let them get in close and hit them with a few rounds from an overloaded RLML they never switch.
On my first run both sentinals were dead with 1 missile left, on my second run the 2nd sentinal wasn't down till I was in the second clip from the missiles.
on the other hand I had enough cap that I swapped to an AB and kept at 0 on the ashimmu and could freely recall drones when they got targeted...
I just want to know if CN vespas or augmented hammers are better :<
@ChainsawPlankto
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Sturmwolke
651
|
Posted - 2015.06.11 10:33:58 -
[537] - Quote
Xenon 101 wrote: [Devoter, Xenon 101's Devoter]
Thanks, just the info I need to (safely) test a small guns Gnosis build on TQ.  Yeah, the Vigilant is ideal ofc but I'm trying to look at viable alternatives to a smartbomb build. |

Tore Smith
Science and Trade Institute Caldari State
26
|
Posted - 2015.06.16 16:29:05 -
[538] - Quote
Hi folks,
Has anyone tried running them in lowsec? Id be interested in the agromechanics.
More precicly in what happens while running the talos burner mission and some interested third party arrives. Since the deimos will be mwd fitted anyways i think chances to escape are quite high. Will the burners target the new arrival or is this a rather slimm chance?
Thanks! |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1207
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Posted - 2015.06.16 16:47:22 -
[539] - Quote
the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.
I haven't tested it I'm just theory crafting out loud here.
@ChainsawPlankto
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Tore Smith
Science and Trade Institute Caldari State
26
|
Posted - 2015.06.17 05:05:48 -
[540] - Quote
Chainsaw Plankton wrote:the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.
I haven't tested it I'm just theory crafting out loud here.
Well, did the talos mission yesterday in a semiactive system. There were 6-15 pilots in local. Half of them on aggrotimers.
I had a cloaky alt at the mission gate. it didnt take long before i saw the probes on scan. Interestingly the guy never even bothered to warp to the mission area. These burners seem to have a reputation...
So in general it seems to be quite doable and includes the extra excitement of the unexpected.
Btw: this talos was t2 fit and to my suprise didnt noticably underperform my pimp version. Well perhaps ive flown more efficient. |
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