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Jori McKie
Friends Of Harassment The Camel Empire
140
|
Posted - 2014.08.25 15:53:00 -
[1] - Quote
All fittings work with Meta4/T2 mods but sometimes fitting mods/rigs for CPU/grid are needed, so i optimized them for soloing the Burner with some faction/deadspace stuff (No booster was used). - to reduce time to kill the Burner - very comfortable tanking your own ship
Ships used Burner Dramiel GÇô Daredevil Burner Succubus GÇô Daredevil Burner Worm GÇô Daredevil Burner Cruor GÇô Worm Burner Daredevil GÇô Ishkur
Note: - all stats are with an EFT All V char - time to kill is with overheated guns from activating acceleration gate until the Burner is killed. - You should always use Void with the Daredevil, the 90% webs ensure you will hit hard and tracking is obsolete. About the faction/deadspace mods, most times they are used for fitting purposes, especially CPU. None of them are really needed as all fittings works with Meta/T2 stuff, too. If you don't like the prices downgrade them.
Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed All armor faction Hardeners have the same stats Shadow Serpentis = True Sansha = Dark Blood XXX Hardener All MWDs give the same speed bonus, just less cap malus. But keep in mind you can only overheat a Meta 4 for 2 cyles in a row, the third could result in offlining already, Deadspace MWDs can be overheat for at least 5 cycles in a row.
Burner Dramiel Time to kill: 45sec DPS 393 Void+hot ~2:30min
Quote:[Daredevil, Burner Dramiel] Shadow Serpentis Armor Explosive Hardener Coreli A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Hybrid Collision Accelerator I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
Burner Succubus Time to kill: 1:17min DPS: 457 Void+hot ~2:30min Note: You need a web that has 16km range with overheat
Quote:[Daredevil, Burner Succubus] Shadow Serpentis Armor EM Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Coreli A-Type Small Armor Repairer
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Hybrid Collision Accelerator I Small Anti-Thermic Pump I Small Auxiliary Nano Pump I
Burner Worm Time to kill: 1:58min DPS: 361 Void+hot ~2:30min Speed: 4499m/s, hot 6470m/s
Quote:[Daredevil, Burner Worm] Shadow Serpentis Armor Kinetic Hardener Coreli A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Kinetic Hardener
Coreli A-Type 1MN Microwarpdrive Small Electrochemical Capacitor Booster I, Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
Burner Cruor Time to kill: 3:45min DPS: 298 Note: Entering grid, immediatly dual web the Cruor and start kiting at 12km orbit. You will need webs with a base range of 13km.
Quote:[Worm, Burner Cruor] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gistii A-Type 1MN Afterburner Dark Blood Stasis Webifier Dark Blood Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Anti-EM Screen Reinforcer I
Warrior II x5
Burner Daredevil Time to kill: 1:36min DPS: 216 Note: Using a Worm isn't the best idea as the Burner Daredevil will nuke your Drones from time to time, you will have no chance to recall them. Worst case, you will have no Drones left on the Worm.
Quote:[Ishkur, Burner Daredevil] Coreli A-Type Small Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II Shadow Serpentis Armor Thermic Hardener
Dark Blood Stasis Webifier Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Anti-Kinetic Pump II Small Auxiliary Nano Pump II
Warrior II x10 "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Estella Osoka
Deep Void Merc Syndicate
461
|
Posted - 2014.08.25 18:21:00 -
[2] - Quote
Have you tried any of the other Assault Frigs? |

Sir Livingston
Club Deadspace
244
|
Posted - 2014.08.25 18:25:00 -
[3] - Quote
nice work EVE Online. Is there a game more worthwhile to play? Nope. http://www.youtube.com/JonnyPew |

Jenn aSide
Smokin Aces.
7769
|
Posted - 2014.08.25 18:30:00 -
[4] - Quote
You should have posted this in the test server thread , it would be helpful for all those people wo could not figure them out and lost a dozen frigs failing  |

Jori McKie
Friends Of Harassment The Camel Empire
142
|
Posted - 2014.08.25 19:35:00 -
[5] - Quote
Estella Osoka wrote:Have you tried any of the other Assault Frigs? Yes, none work at all. The major problem is the low sig of all Burner, examples even with dual web+TP Hawk DPS is not even at 25% vs any Burner, even with dual web Enyo hits the Burner Dramiel never and so on. You need triple web so Vengeance/Jaguar might work, but their DPS is abysmal, Wolf and Retri suck because 2 meds. So whats the point when you can have 90% web + Blaster + Void.
Jenn aSide wrote:You should have posted this in the test server thread , it would be helpful for all those people wo could not figure them out and lost a dozen frigs failing  Naah i didn't want to spoil their fun and i only posted today because tomorrow is patch day. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Thorondir 42
Krittapong
0
|
Posted - 2014.08.25 20:47:00 -
[6] - Quote
Jori McKie wrote:Estella Osoka wrote:Have you tried any of the other Assault Frigs? Yes, none work really. The major problem is the low sig + relatively high speed of all Burner, examples even with dual web+TP Hawk DPS is not even at 25% vs any Burner, even with dual web Enyo hits the Burner Dramiel never and so on. You need triple web so Vengeance/Jaguar might work, but their DPS is abysmal,
Vengeance does work for the angle one .. allthough you need to overheat your repper/launcher or you will die:
Quote:[Angel Burner] Small Armor Repairer II Adaptive Nano Plating II Ballistic Control System II Ballistic Control System II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II,Caldari Navy Mjolnir Rocket Rocket Launcher II,Caldari Navy Mjolnir Rocket Rocket Launcher II,Caldari Navy Mjolnir Rocket Rocket Launcher II,Caldari Navy Mjolnir Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Against the Sansha, a retribution works fine:
Quote: [sansha burner] Small Armor Repairer II Small Armor Repairer II Adaptive Nano Plating II Heat Sink II Heat Sink II
Tracking Computer II,Tracking Speed Script Small Capacitor Booster II,Navy Cap Booster 400
Small Focused Pulse Laser II,Scorch S Small Focused Pulse Laser II,Scorch S Small Focused Pulse Laser II,Scorch S Small Focused Pulse Laser II,Scorch S
Small Anti-EM Pump II Small Anti-Thermic Pump II
They both do work, allthough yours seem to be a little bit faster. |

Lugalzagezi666
223
|
Posted - 2014.08.25 20:58:00 -
[7] - Quote
Thorondir 42 wrote: Vengeance does work for the angle one .. allthough you need to overheat your repper/launcher or you will die:
Hm, thats weird, I used vengeance against angel guy and had absolutely no issues tanking him with single t2 sar and got him down really fast, like under 1 min - and with faction nova rockets...
|

Jori McKie
Friends Of Harassment The Camel Empire
142
|
Posted - 2014.08.25 21:18:00 -
[8] - Quote
Lugalzagezi666 wrote:Thorondir 42 wrote: Vengeance does work for the angle one .. allthough you need to overheat your repper/launcher or you will die:
Hm, thats weird, I used vengeance against angel guy and had absolutely no issues tanking him with single t2 sar and got him down really fast, like under 1 min - and with faction nova rockets...
Fozzie changed/tweaked the Burner two days ago. Maybe that's the reason, but aside form that the Angel one is shield tanking, so EM is its lowest resistance, i doubt you have killed him with nova = explo in under a 1min. For all Burner Shield tanking = EM lowest resist Armor tanking = explo lowest resist You need at least ~250 DPS (not sure about that anymore as Fozzie changed/tweaked stuff after i got that number) on paper that shoot into the resist holes of the Burner to break their tank, except the Burner Daredevil here are ~180 explo DPS enough.
The thing with the Daredevil is the 90% web makes sure your blaster have at least "penetrates" often "smash" hits and you are always like 100% of the time in optimal. The good hits add 12,5% to 15% more DPS with Blaster+Void that adds up into the range of 450 to 500 real DPS so the kin/therm damage output doesn't matter the raw DPS is enough. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Thorondir 42
Krittapong
0
|
Posted - 2014.08.25 21:23:00 -
[9] - Quote
Jori McKie wrote:Lugalzagezi666 wrote:Thorondir 42 wrote: Vengeance does work for the angle one .. allthough you need to overheat your repper/launcher or you will die:
Hm, thats weird, I used vengeance against angel guy and had absolutely no issues tanking him with single t2 sar and got him down really fast, like under 1 min - and with faction nova rockets... Fozzie changed/tweaked the Burner two days ago. Maybe that's the reason, but aside form that the Angel one is shield tanking, so EM is its lowest resistance, i doubt you have killed him with nova = explo in under a 1min.
Yes, the tweak changed the angel burner quite a bit .. way less tanking but more damage. Before the tweak, i had no problems tanking him for ever with one SAR. |

Lugalzagezi666
223
|
Posted - 2014.08.25 21:43:00 -
[10] - Quote
Jori McKie wrote: Fozzie changed/tweaked the Burner two days ago. Maybe that's the reason, but aside form that the Angel one is shield tanking, so EM is its lowest resistance, i doubt you have killed him with nova = explo in under a 1min.
Thats why it is weird to me . I even warped into mission accepting that he will tank me (just over 200 eft dps), but he dropped like a fly and I remember I even didnt need to reload. Well, that was on friday, so most likely something changed. |
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 08:54:00 -
[11] - Quote
Jori McKie wrote:Estella Osoka wrote:Have you tried any of the other Assault Frigs? Yes, none work really.
You can defeat them all with Assaults Frigs (even before Blood Raider nerf). Solo, no faction/deadspace modules, no links, no implants. Hawk can do the job against the Serpentis Daredevil, Wolf for the Blood Raider, and Enyo for the Guristas Worm. It needs overheat most of the time but with cheap faction + cheap implants, it will be a breeze, really ^^ |

David Kir
Sebiestor Tribe Minmatar Republic
469
|
Posted - 2014.08.26 11:22:00 -
[12] - Quote
...and then they complain about PVE bein a min-max borefest... Friends are like cows: if you eat them, they die. |

Jori McKie
Friends Of Harassment The Camel Empire
143
|
Posted - 2014.08.26 11:34:00 -
[13] - Quote
Archetype 66 wrote:Jori McKie wrote:Estella Osoka wrote:Have you tried any of the other Assault Frigs? Yes, none work really. You can defeat them all with Assaults Frigs (even before Blood Raider nerf). Solo, no faction/deadspace modules, no links, no implants. Hawk can do the job against the Serpentis Daredevil, Wolf for the Blood Raider, and Enyo for the Guristas Worm. It needs overheat most of the time but with cheap faction + cheap implants, it will be a breeze, really ^^ i didn't have the time to test it, but I think a Retribution can kill the Dramiel and some have already stated that Wolf deafeat easily the Sansha
Yes, different Assault Frigs work but only barely and in comparsion to the Daredevil they are bad, really bad. It is simple you can't beat the 90% web and the resulting DPS with any Assault frig.
- Hawk vs Burner Daredevil, your Faction Scourge Rocket volleys are 111 with TP+1x web, so it is 111/365, yeah 30% of your DPS get through. The Ishkur is way better. - Wolf vs Burner Cruor, you are kidding me, Arti Wolf with AB+web can't hold the range at all, you will be neuted at 10km like hell. AC Wolf with 2x ASB and no web.... What works is an 2x ASB + web, AC Jaguar but barely. - Enyo works vs the Worm but it is inferior to the Daredevil because the base speed of the Daredevil is better. - Retribution won't work vs the Burner Dramiel, you need triple web or dual 90% on the Burner Dramiel - Wolf vs Burner Succubus, you need either AB+1x 90% web to get in range, so no AC Wolf. Arti Wolf with 2x webs work but you have like 200 DPS.
So, still none work really "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Adrie Atticus
The Shadow Plague The Bastion
235
|
Posted - 2014.08.26 12:00:00 -
[14] - Quote
Does the Burner Worm use drones and does it have an infinite supply of them? |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 13:36:00 -
[15] - Quote
Jori McKie wrote:- Hawk vs Burner Daredevil, your Faction Scourge Rocket volleys are 111 with TP+1x web, so it is 111/365, yeah 30% of your DPS get through. The Ishkur is way better.
Faction scourge + 2 Webs OH + rigors rig destroy it really fast (before your web burnt).Try it.
Jori McKie wrote:- Wolf vs Burner Cruor, you are kidding me, Arti Wolf with AB+web can't hold the range at all, you will be neuted at 10km like hell. AC Wolf with 2x ASB and no web.... What works is an 2x ASB + web, AC Jaguar but barely.
220mm AC Wolf works pretty well.
Jori McKie wrote:- Enyo works vs the Burner Worm but you have to fit so many speed mods/rigs, not funny. It is inferior to the Daredevil because the base speed of the Daredevil is better.
Correct. But you can still it do it whith a cheap Enyo ^^ Although, you only need that mwd to put a scram on the worm. Enyo's tank is better and DPS is even.
Jori McKie wrote: Retribution won't work vs the Burner Dramiel, you need triple web or dual 90% on the Burner Dramiel - Wolf vs Burner Succubus, you need either AB+1x 90% web to get in range, so no AC Wolf. Arti Wolf with 2x webs work but you have like 200 DPS.
Will test it tonight. Retribution with 2 webs should be enough. I'll come back wiht report.
Jori McKie wrote: So, still none work really
It works fine, and with the kind of fits you posted for the Daredevil, it does equal or better game for less isk ^^ Note that I didn't say it was the best ships to go for but just that it works very well unlike what you said. |

Lugalzagezi666
228
|
Posted - 2014.08.26 17:18:00 -
[16] - Quote
Can add enyo as usable ship against serpentis burner :
[Enyo, New Setup 1] Magnetic Field Stabilizer II Centii A-Type Kinetic Plating Centii C-Type Small Armor Repairer Centii A-Type Thermic Plating
Federation Navy Stasis Webifier Small Capacitor Booster II, Cap Booster 200 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Nova Javelin Rocket 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator II Small Anti-Thermic Pump I
Warrior II x1
Time to kill : 1m17s so it should work with overheated m4 webs. Tank was generous, probably I could use second mfs but I ran out of cpu so it would need much more pimping. Deadspace platings were very cheap, so was t2 rig.
Btw I think that triple web hawk will be even better vs serpentis burner. |

Damon Blood
Back Alley Abortion Clinic Greater Western Co-Prosperity Sphere
7
|
Posted - 2014.08.26 18:39:00 -
[17] - Quote
Do the burner's drop anything good? or just isk/lp rewards? |

Cameron Freerunner
Four Pillars Brothers of Tangra
98
|
Posted - 2014.08.26 18:47:00 -
[18] - Quote
Next up: ganking faction/ded fit frigates |

Jori McKie
Friends Of Harassment The Camel Empire
143
|
Posted - 2014.08.26 18:55:00 -
[19] - Quote
@Lugalzagezi666, nice Enyo better than my Ishkur.
Hawk works nicely on the Daredevil Burner, question is triple faction web or dual faction web+TP both setups should use rigor rigs. I'm not sure if the tank is enough with those setups, i used one med slot for a kinetic ampli and it was barely enough. Time to kill: 1:38min on the Hawk
Anyway i run out of faction webs on Sisis, so i can't test them anymore.
I did some final testing with Assault frigs, only Burner Cruor and Burner Daredevil need some more testing. The Daredevil still works best on this ones: Burner Dramiel GÇô Daredevil Burner Succubus GÇô Daredevil Burner Worm GÇô Daredevil
Burner Cruor Hawk > Time to kill: 8:05min Jaguar > Time to kill: 5:03min, 220mm AC+dual ASB+web Wolf > Time to kill: 3:47min, 220mm AC+SAAR+400Plate+web+cap booster
Wolf is tricky read this https://forums.eveonline.com/default.aspx?g=posts&m=4953434#post4953434 but use 400Navy Booster instead, because with 400er you will get 4xSAAR cycles through while with 200er only 2 at a time. Some math about heat and reload for cap booster and 400er are better even if you waste 40cap per charge.
Quote:[Wolf, Burner Cruor] Gyrostabilizer II Gyrostabilizer II Small Ancillary Armor Repairer, Nanite Repair Paste 400mm Reinforced Rolled Tungsten Plates I Prototype Energized Thermic Membrane I
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
Small Anti-Thermic Pump II Small Projectile Collision Accelerator I I
Burner Daredevil Hawk > Time to kill: 1:38min
Quote:[Hawk, Burner Daredevil] Ballistic Control System II Ballistic Control System II
Medium Shield Booster I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Upgraded Kinetic Deflection Amplifier I
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot]
Small Processor Overclocking Unit II Small Warhead Rigor Catalyst I
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 20:11:00 -
[20] - Quote
Jori McKie wrote:Burner CruorHawk > Time to kill: 8:05min Jaguar > Time to kill: 5:03min, 220mm AC+dual ASB+web Wolf > Time to kill: 3:47min, 220mm AC+SAAR+400Plate+web+cap booster Wolf is tricky read this https://forums.eveonline.com/default.aspx?g=posts&m=4953434#post4953434but use 400Navy Booster instead, because with 400er you will get 4xSAAR cycles through while with 200er only 2 at a time. Some math about heat and reload for cap booster and 400er are better even if you waste 40cap per charge. Quote:[Wolf, Burner Cruor] Gyrostabilizer II Gyrostabilizer II Small Ancillary Armor Repairer, Nanite Repair Paste 400mm Reinforced Rolled Tungsten Plates I Prototype Energized Thermic Membrane I
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
Small Anti-Thermic Pump II Small Projectile Collision Accelerator II
I defeated the cruor with that :
[Wolf, Blood Raider Burner] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Thermic Plating II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S [empty high slot] 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
|
|

Lugalzagezi666
229
|
Posted - 2014.08.26 20:20:00 -
[21] - Quote
Jori McKie wrote: Hawk works nicely on the Daredevil Burner, question is triple faction web or dual faction web+TP both setups should use rigor rigs. I'm not sure if the tank is enough with those setups, i used one med slot for a kinetic ampli and it was barely enough.
Thats weird, because in eft medium shield booster hawk shows same sustaned tank as enyo I used and it was enough. Maybe it is because hawk has much less ehp in shields than enyo in armor, so damage seems more spikey, but it should be enough unless you get unlucky streak of wrecking hits (well even then ehp in hull and armor should save you).
Afaik triple web + rigor should be better than double web and painter + rigor, but I will test it anyway.
As for cruor guy, I tried dual asb wolf and failed, had to warp out and got him barely into 75% armor (that was with around 290 dps at 4k and 0,6 ang/s tracking). Probably could do it with crystal clone, but not going to bother. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2693
|
Posted - 2014.08.26 21:27:00 -
[22] - Quote
Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind. Invalid signature format |

Jeremiah Saken
The Fall of Leviathan
68
|
Posted - 2014.08.26 21:43:00 -
[23] - Quote
Schmata Bastanold wrote:Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind.
and the reward? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 21:46:00 -
[24] - Quote
1min25 with that (still no links, no faction, no implants). Overheat is your friend.
Sure you can improove it.
[Hawk, Serpentis Burner] Ballistic Control System II [empty low slot]
Phased Weapon Navigation Array Generation Extron Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Phased Weapon Navigation Array Generation Extron Medium Shield Booster II Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Small Focused Pulse Laser II, Imperial Navy Infrared S Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Anti-Kinetic Screen Reinforcer II Small Bay Loading Accelerator II |

Matek Sorak
Proposition Thirteen The Third Rail
0
|
Posted - 2014.08.26 22:13:00 -
[25] - Quote
Managed to do sansha with:
[Wolf, burner sansha] Capacitor Power Relay II Small Armor Repairer II Overdrive Injector System II Capacitor Power Relay II Gyrostabilizer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Light Missile Launcher II, Mjolnir Precision Light Missile
Small Anti-Thermic Pump II Small Projectile Ambit Extension II
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2696
|
Posted - 2014.08.26 22:20:00 -
[26] - Quote
Jeremiah Saken wrote:Schmata Bastanold wrote:Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind. and the reward?
Are you asking me if reward for burner is appropriate to effort or are you agreeing with me that burners are lost chance to revitalize PVE right now?
1 minute of shooting single rat for some pennies and chance of faction drops? IMHO meh... Novelty already gone, same stupid rats as always only on steroids. And apparently you can run 3/5 of them in daredevil. Meh, again... Invalid signature format |

Jenn aSide
Smokin Aces.
7782
|
Posted - 2014.08.27 00:29:00 -
[27] - Quote
Schmata Bastanold wrote:Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind.
Your problem was thinking that pve could ever be anything else. NPCs aren't people, people are the ones who provide unpredictability. These new missions are fun for people who like to experiment, tinker with new fits and new doctrines. I'm dual boxing them with my Dramiel and an alt in a 'sacrifice' brick tanked burst, and i'll try other things too. Like figuring out how to solo them in a tech1 frig with tech2 fittings.
Also, CCP neve rpromised anything else, when they anouonced them the warned us of the limitations they face, and told us that these missions would be about finding the right way to beat the burners, nothing more.
PS: you are an absolute ray of fracking sunshine lol.
|

Jenn aSide
Smokin Aces.
7782
|
Posted - 2014.08.27 00:30:00 -
[28] - Quote
Also about the rewards, they are missions, they will adjust over time. |

Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.08.27 00:59:00 -
[29] - Quote
@Jory
Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed All armor faction Hardeners have the same stats Shadow Serpentis = True Sansha = Dark Blood XXX Hardener
Burner Dramiel Time to kill: 45sec DPS 393 Void+hot ~2:30min
Quote:[Daredevil, Burner Dramiel] Shadow Serpentis Armor Explosive Hardener Coreli A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Hybrid Collision Accelerator I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
Hot the bloody hell is it going to work?? Didi you tried and live?? I tried iy and die!
About this fit. Why anti kinetic pump? I tried this fit, get into 50% Dramiel shield, by that time I was in hull, overheating, and didnt have a chance to activate once the cap injector, i was dead before. Do you use implants or what? Its not going to tank the Dram for real.
I survived with the gallente frig t1 version of the covert op, cant remember the name. Similar fit, but with a 200mm armor plate, a t2 small repper, two nano pumps rigs and an exp t1 rig, plus a t2 invukn armor plate or what's its name. one web and j5 scram plus an ebergy cap mod.. WHY j5 scram? Because I could switch off the damn Dramiel MWD. Overall DPS drone plus Blaster was ca. 200 DPS, But Drone get popped very quickly. I was able to warp off several time, and my tank resisted. I couldnt hit the damn thing. When i swapped the invuln plate for a dmg mod, I was dead. I made a Dramiel fit following this line, overall DPS was down to 280, I went into 50% of the Dram shields, but I was dead. The tank was the same as the Gallente T1 frig, here is the fit:
Shadow Serpentis Armor Explosive Hardener Coreli A-Type Small Armor Repairer 200mm T2 armor plate T2 armor invuln.
Fleeting Propulsion Inhibitor I J5 scram Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Anti-Exposive Pump I Small Auxiliary Nano Pump I
I lost the one Hawk also, with dual webber, medium ancilary, medium shield ext, duble tracking low slots. Could hit nothing. Lost an ASM Harpy as well, ASM, similar fit, could tank for a while, but no way. This was before the T1 Vengeance, with the J5 scram, and the Drones. Apparently when the Dram switch aggro to the drones, it unscram you.
I would like too ear a story of someone who worket it out, not cheating.
|

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 02:53:00 -
[30] - Quote
Sansha is easily doable in an AC200 RF EMP wolf with a single T2 rep and a cap booster (IIRC I used 2 T2 ambits for rigs). It's pre-aggro changes domi level tea party.
Dramiel I did with a dualrep (one SAR) DD 2 webs 1 painter. Overheat everything but webs and buttonmash. It just goes down faster than you, cap is just enough to kill him.
Worm and DD - dunno. I did manage to get them in DD before burner changes, but no luck since the last SiSi patch (didn't try worm because lol scram). DD now has like 320 DPS and wipes a floor with all possible kinds of DDs I come up with.
Worm should be easily doable in an enyo with some speed mods (can forgo magstabs entirely). With DD it has insane DPS. In my case it was a race to kill him before my lows fry. With 2 OH meta4 kin hardeners (T2s don't fit because CPU. Faction should make it easy, but not seeded at SiSi) it has slightly more DPS than a T2 rep can tank non-OH. And a big bad buffer tank. Thus lows go down faster than him.
Drami, I believe, should be easily doable in a blaster harpy with nulls and tank. No webs are probably needed. Can't test though. Because no skills.
Cruor is wolf. |
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2699
|
Posted - 2014.08.27 06:31:00 -
[31] - Quote
Jenn aSide wrote:Your problem was thinking that pve could ever be anything else. NPCs aren't people, people are the ones who provide unpredictability.
Let's not talk about how "unpredictable" people are in Eve. Your ship has x slots but only 1 or 2 "correct" combinations of mods, I have pretty good chance to guess your fit correctly. Only thing I cannot predict is what's your poison: solo, linky solo, falcon alt solo, baiting for friends to warp in, baiting for friends to cyno in... But after first encounter I will know that too.
Go people! \o/ Invalid signature format |

Jori McKie
Friends Of Harassment The Camel Empire
147
|
Posted - 2014.08.27 07:04:00 -
[32] - Quote
Queotzcatl wrote:Hot the bloody hell is it going to work?? Didi you tried and live?? I tried iy and die!  About this fit. Why anti kinetic pump? I tried this fit, get into 50% Dramiel shield, by that time I was in hull, overheating, and didnt have a chance to activate once the cap injector, i was dead before. Do you use implants or what? Its not going to tank the Dram for real
The Burner Dramiel was DPS buffed, you need to overheat you Hardeners and maybe your armor rep, that depends on your skills. I never had any problems. Try this before you are on grid: 0. Set keep at range to 1.2km 1. activate both Hardeners While in warp: 1. overheat both Hardeners 2. Preoverheat your guns and armor rep On Grid: 1. Lock the Burner Dramiel 2. Use keep at range 3. Web and shot him 4. Start your armor rep when you are in low shield
If you can't overheat and still want to use the DD, exchange the mag stab with a kinetic Hardener or get even higher explo resistances with a B-Type explo Hardener or use another ship with higher explo resistances like the Vengeance. The Burner Dramiel uses Fusion that is 83% explo and 17% kin Damage.
Torgeir Hekard wrote:Worm and DD - dunno. I did manage to get them in DD before burner changes, but no luck since the last SiSi patch (didn't try worm because lol scram). DD now has like 320 DPS and wipes the floor with all possible kinds of DDs I come up with. Yep, the Burner Daredevil was DPS buffed, too. The rail DD doesn't work anymore. Rail Enyo or Ishkur or Hawk works nice.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Lugalzagezi666
229
|
Posted - 2014.08.27 07:47:00 -
[33] - Quote
Dont forget that rats can also land wrecking shots on you, happened to me in fight with cruor, he got my dd to structure. Safety first! |

WASPY69
Hard Knocks Inc.
309
|
Posted - 2014.08.27 08:04:00 -
[34] - Quote
I just tried one for the heck of it, and ended up with the Sansha one. I tried about 20 fits between 5 different ships (Retribution, Hawk, Daredevil, etc..) Keep in mind this was before I saw this thread. And this is the fit I ended up beating it with. Didn't even break a sweat. And I'd imagine that with Coreli A-type Plate and reppers (dirt cheap on TQ) this would be almost afk worthy. So this was the fit I used:
[Retribution, Sansha Burner]
Heat Sink II Heat Sink II Small Armor Repairer II Small Armor Repairer II EM Plating II
Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [Empty High slot]
Small Anti-EM Pump II Small Auxiliary Nano Pump II
Overheated a bit where needed (not much, mainly to kill him faster). Took about 2 or so minutes I think.
That being said, I will probably never do these on TQ, just a fun, one time "challenge" before everyone has EFT warrior'd these to hell. |

Esme Moya Mencken
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.27 08:28:00 -
[35] - Quote
So much success in this thread so far. I'll be the first to come out and say I lost a Worm tonight...on TQ. Sincerely underestimated the difficulty.
::hangs head in shame:: |

Ynef
Tesseract Industries
9
|
Posted - 2014.08.27 09:03:00 -
[36] - Quote
I actually figured out these fits too on SiSi, but I lack the skill to fit T2 guns so not enough DPS.
Retry in a few months.
Also Faction mods are not available on the market there.
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 09:12:00 -
[37] - Quote
Additional info on how to use the Vengeance fit. You are not supposed to hold the tank against it. It's a race, not that tricky, but dont waste your time. Pre overheat 2/3 launcher and pre activate the 3 webs + all launchers, pre overheat your armor rep and turn it on as soon as your shield reach ~90%. Target the bastard, hit keep at range and look at your ship burns everywhere, causing the enemy to the explosion.
Archetype 66 wrote:
And the Angel Dramiel with that (1min20. Also I got AF lvl IV only ^^) :
[Vengeance, Angel burner] Explosive Plating II Ballistic Control System II Small Armor Repairer II Ballistic Control System II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket [empty high slot] Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
|

Maeltstome
Twisted Insanity. The Kadeshi
592
|
Posted - 2014.08.27 09:23:00 -
[38] - Quote
Lets get real here: What is their DPS BEFORE resists are applied. For every racial damage type you can over-tank an AF to mitigate 90%-95% of the damage. That means they need to be dealing 600 DPS to break the tank of a single SAR.
I applaud the use of the DD to overpower them, but it's hardly know for it's tankiness. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 09:29:00 -
[39] - Quote
Maeltstome wrote:Lets get real here: What is their DPS BEFORE resists are applied. For every racial damage type you can over-tank an AF to mitigate 90%-95% of the damage. That means they need to be dealing 600 DPS to break the tank of a single SAR.
I applaud the use of the DD to overpower them, but it's hardly know for it's tankiness.
They are all dealing around 250 DPS.
|

Jori McKie
Friends Of Harassment The Camel Empire
148
|
Posted - 2014.08.27 09:31:00 -
[40] - Quote
Maeltstome wrote:Lets get real here: What is their DPS BEFORE resists are applied. For every racial damage type you can over-tank an AF to mitigate 90%-95% of the damage. That means they need to be dealing 600 DPS to break the tank of a single SAR.
I applaud the use of the DD to overpower them, but it's hardly know for it's tankiness.
Burner racial DPS varies from ~230 to ~300 DPS, the problem is if you tank the AF like hell you won't break the tank of the Burner. You need between ~200 to ~280 racial DPS on your frig to break the Burner tank. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 09:33:00 -
[41] - Quote
As for the Blood Raider Cruor, I'll try an alternative to the Daredevil/Worm/Wolf with a Jaguar appoach :
[Jaguar, Blood Raider Burner] Gyrostabilizer II Gyrostabilizer II Small Armor Repairer II Adaptive Nano Plating II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Optical Tracking Computer I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S Rocket Launcher II, Caldari Navy Nova Rocket
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Edit : Screw that. The cap booster will not hold the 3 meds active. |

Apocalypse Solar
Nova Solar Industries Inc.
5
|
Posted - 2014.08.27 11:30:00 -
[42] - Quote
I think they might have overbuffed the angel burner. |

Maeltstome
Twisted Insanity. The Kadeshi
592
|
Posted - 2014.08.27 11:41:00 -
[43] - Quote
Jori McKie wrote:Maeltstome wrote:Lets get real here: What is their DPS BEFORE resists are applied. For every racial damage type you can over-tank an AF to mitigate 90%-95% of the damage. That means they need to be dealing 600 DPS to break the tank of a single SAR.
I applaud the use of the DD to overpower them, but it's hardly know for it's tankiness. Burner racial DPS varies from ~230 to ~280 DPS, the problem is if you tank the AF like hell you won't break the tank of the Burner. You need between ~200 to ~280 racial DPS on your frig to break the Burner tank.
Well here comes the racial imbalance then: Good luck getting that DPS from Minmatar/Amarr. Hybrids are uniqely capable of doing that DPS withtou total death of the fit.
2 Hardeners should reach 85%-95% resist across 2 damage types on the right AF. The wolfs against pure Thermal/EM is ridiculous. |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 12:06:00 -
[44] - Quote
Maeltstome wrote:[quote=Jori McKie] Well here comes the racial imbalance then: Good luck getting that DPS from Minmatar/Amarr. Hybrids are uniqely capable of doing that DPS withtou total death of the fit.
Nnnah. Actual numbers on NPC tank are much lower. At least I had about 200 effective DPS against blood and about 120 against sansha. Both was enough. Actually kinda overkill for blood, just makes it faster. I think he would even die to 120 applied DPS, only you'd have to have a spare indy with booster charges. |

Lugalzagezi666
229
|
Posted - 2014.08.27 12:10:00 -
[45] - Quote
Maeltstome wrote: Well here comes the racial imbalance then: Good luck getting that DPS from Minmatar/Amarr. Hybrids are uniqely capable of doing that DPS withtou total death of the fit.
2 Hardeners should reach 85%-95% resist across 2 damage types on the right AF. The wolfs against pure Thermal/EM is ridiculous.
Well I managed to kill blood raider guy with 370dps (oh) pimped wolf in 2m30s. Was fun little bit since 2 times I injected right before cruors neut cycle and got maybe 2-3 cycles of rep before capping out.
I havent got angel one since changes, but before them I could easily break him with 200dps vengeance. |

Maeltstome
Twisted Insanity. The Kadeshi
592
|
Posted - 2014.08.27 12:17:00 -
[46] - Quote
Seems the the required DPS to kill these is much lower than expected. Anything > 180DPS (in optimal) seems to do ok from what people are saying.
I take it the long range fast kiters do less DPS/Tank similar to actual PVP fits? |

Apocalypse Solar
Nova Solar Industries Inc.
5
|
Posted - 2014.08.27 12:18:00 -
[47] - Quote
Lugalzagezi666 wrote:[quote=Maeltstome] I havent got angel one since changes, but before them I could easily break him with 200dps vengeance.
The Dramiel is a lot tougher now. His tank is pretty insane as is his DPS.
I had over 200 dps vengeance using suggested fits and couldnt break him before I died.
|

Jori McKie
Friends Of Harassment The Camel Empire
149
|
Posted - 2014.08.27 12:38:00 -
[48] - Quote
Torgeir Hekard wrote:Maeltstome wrote: Well here comes the racial imbalance then: Good luck getting that DPS from Minmatar/Amarr. Hybrids are uniqely capable of doing that DPS withtou total death of the fit.
Nnnah. Actual numbers on NPC tank are much lower. At least I had about 200 effective DPS against blood and about 120 against sansha. Both was enough. Actually kinda overkill for blood, just makes it faster. I think he would even die to 120 applied DPS, only you'd have to have a spare indy with booster charges.
It varies a lot. The Burner Dramiel and Burner Daredevil both do a shitton of damage and the Dramiel tank is quite good. The Burner Succubus is the easiest one, weak tank and DPS. The tough nut is the Burner Cruor, high DPS at 3km big buffer tank with some reps. The Burner Worm has high alpha damage and an even better tank than the Burner Dramiel.
Yes you can take them down with under 200 racial DPS but it will take more time, wasted time not to add that with low DPS you run the risk of burning overheated mods, miss a cap inject or made another fatal error resulting in loosing your ship. So 200 racial DPS is more or less the minimum to kill the Burner, but having close to 300 doesn't hurt.
Dramiel, high end DPS needed Worm, high end DPS needed Daredevil, doesn't hurt to have high end DPS Cruor, high end DPS recommend otherwise you will waste time Succubus, do whatever you like it will die ;) "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1587
|
Posted - 2014.08.27 13:34:00 -
[49] - Quote
Schmata Bastanold wrote:Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind.
want excitement? Go PVP.. go hunt people and get money from their drops.
I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

jackudza
Imperial Academy Amarr Empire
0
|
Posted - 2014.08.27 14:33:00 -
[50] - Quote
Posted already to Test Server Feedback thread but duplicate here as well. Some videos with fits if you are interested:
Blood Raider Anomic Site Serpentis Anomic Site Sansha Anomic Site Angel Anomic Site
Perfect skills but no implants/boosters. |
|

Jenn aSide
Smokin Aces.
7807
|
Posted - 2014.08.27 14:36:00 -
[51] - Quote
You can't get enough likes for doing this. +1000
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2701
|
Posted - 2014.08.27 15:18:00 -
[52] - Quote
Kagura Nikon wrote:want excitement? Go PVP.. go hunt people and get money from their drops.
I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill.
Said hisec gank monkey... Invalid signature format |

Apocalypse Solar
Nova Solar Industries Inc.
5
|
Posted - 2014.08.27 15:30:00 -
[53] - Quote
The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists.
Did you record this before they buffed this encounter? |

Lugalzagezi666
229
|
Posted - 2014.08.27 15:32:00 -
[54] - Quote
Apocalypse Solar wrote:The Dramiel is a lot tougher now. His tank is pretty insane as is his DPS. I had over 200 dps vengeance using suggested fits and couldnt break him before I died.
Just did angel mission and could easily break him with triple web vengeance with around 175 dps (although it took twice as long as before the changes). Tank barely moved (centii sar, a type explosive plating and t2 eamn) so I guess double bcs is easily possible.
I even had small electron blaster (33dps) in spare high, but forgot to keep range, so it didnt manage to land a single hit.
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 15:34:00 -
[55] - Quote
Apocalypse Solar wrote:The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists. Did you record this before they buffed this encounter?
Impossible, it's my Vengeance fit I posted after that change 
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 15:35:00 -
[56] - Quote
Archetype 66 wrote:Apocalypse Solar wrote:The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists. Did you record this before they buffed this encounter? Impossible, it's my Vengeance fit with a bit of unecessary bling bling. And I posted after that change 
|

jackudza
Imperial Academy Amarr Empire
3
|
Posted - 2014.08.27 15:38:00 -
[57] - Quote
Apocalypse Solar wrote: The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists.
Did you record this before they buffed this encounter?
I recorded them after some patch yesterday. But there were two patches. I do not remember which exactly. |

Apocalypse Solar
Nova Solar Industries Inc.
5
|
Posted - 2014.08.27 15:49:00 -
[58] - Quote
Archetype 66 wrote:Impossible, it's my Vengeance fit wiht a bit of unecessary bling bling, and I posted it after that change 
It's bizarre because I used that exact same Vengeance fit on the Dramiel Burner, and died even when overheating everything.
Only thing I swapped out were the Rigor II for their T1 variants. This ship can't really have 11 sig radius can it? Darn.
I just don't understand why I died, skills aren't an issue that's for sure. |

Lugalzagezi666
229
|
Posted - 2014.08.27 16:01:00 -
[59] - Quote
So angel guy got buffed and then nerfed again or what happened? |

Jori McKie
Friends Of Harassment The Camel Empire
149
|
Posted - 2014.08.27 16:09:00 -
[60] - Quote
Three options: Either you guys are all mixing up stuff or CCP build in a random factor - intentionally and didn't tell us or CCP build in a random factor - and don't know about it
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
|

Estella Osoka
Deep Void Merc Syndicate
466
|
Posted - 2014.08.27 18:01:00 -
[61] - Quote
I love all these fits with no prop mod. |

Genoir
Project Elysium
10
|
Posted - 2014.08.27 18:07:00 -
[62] - Quote
Archetype 66 wrote: And the Angel Dramiel with that (1min20. Also I got AF lvl IV only ^^) :
[Vengeance, Angel burner] Explosive Plating II Ballistic Control System II Small Armor Repairer II Ballistic Control System II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket [empty high slot] Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
I just managed the Angel burner with this, it died the same second that my o/h SAR did which was nice. Thanks for the advice.
|

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 18:08:00 -
[63] - Quote
Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. |

Dato Koppla
Elite Guards
670
|
Posted - 2014.08.27 18:41:00 -
[64] - Quote
I just completed the Serpentis Burner in a T2 fitted Hawk. I used jacudz's video (thanks btw) as a guide but he used almost 300mil worth of pimp on his Hawk which I just can't do cause I'm doing these missions in lowsec where getting blapped on a station/gate is a very real possibility. You need to heat your web in order to reach him since he orbits at around 11km, but I had just about enough heat on my web to web him the whole fight (Thermodynamics V) and I also put some heat on my weapons to finish him off quicker and consumed about 4 or 5 cap boosters throughout the whole fight. Didn't record a time to kill but it's cheap and it works and that's all that matters to me.
Here's the fit I used:
[Hawk, Serpentis Burner No Pimp]
Co-Processor II Ballistic Control System II
Medium Shield Booster II Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Dual Light Pulse Laser II, Scorch S
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
Dirt cheap at 36.8mil.
Once I get the other Burner missions I'll test out other cheap fits to accomplish em, I'm hoping to be able to afford a set of dedicated 'Burner' running frigs which can complete all the Burner missions for less than 100mil. |

Leto Thule
Fleet-Jump Surely You're Joking
1167
|
Posted - 2014.08.27 20:34:00 -
[65] - Quote
I cannot seem to find the answer to this elsewhere, so my apologies if it has been answered or is common knowledge..
Will ANY level 4 security agent offer these missions, or is it just the pirate factions? Killboard
https://zkillboard.com/character/90841161/
Ripard Teg sucks. |

Antihrist Pripravnik
T-AFK and counting
663
|
Posted - 2014.08.27 20:42:00 -
[66] - Quote
Leto Thule wrote:I cannot seem to find the answer to this elsewhere, so my apologies if it has been answered or is common knowledge..
Will ANY level 4 security agent offer these missions, or is it just the pirate factions?
Any agent. o.0 |

Estella Osoka
Deep Void Merc Syndicate
466
|
Posted - 2014.08.27 20:47:00 -
[67] - Quote
Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s.
Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP. |

Lugalzagezi666
229
|
Posted - 2014.08.27 21:06:00 -
[68] - Quote
Estella Osoka wrote:Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP.
   |

afkalt
Republic Military School Minmatar Republic
291
|
Posted - 2014.08.27 21:52:00 -
[69] - Quote
Lugalzagezi666 wrote:Estella Osoka wrote:Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP.   
Not empty quoting.
I do love armchair experts who have patently never even been on grid with just one of these.
Or have not read the dev post that they are NOTHING like PvP.
Slingshot indeed. LOL |

Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.27 22:15:00 -
[70] - Quote
Estella Osoka wrote:Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP.
Not sure the last time I PvP and didn't need a point to hold the guy to the field. |
|

Leto Thule
Fleet-Jump Surely You're Joking
1167
|
Posted - 2014.08.27 22:17:00 -
[71] - Quote
Antihrist Pripravnik wrote:Leto Thule wrote:I cannot seem to find the answer to this elsewhere, so my apologies if it has been answered or is common knowledge..
Will ANY level 4 security agent offer these missions, or is it just the pirate factions? Any agent.
Thanks mate. Killboard
https://zkillboard.com/character/90841161/
Ripard Teg sucks. |

Dato Koppla
Elite Guards
672
|
Posted - 2014.08.28 03:37:00 -
[72] - Quote
afkalt wrote:Lugalzagezi666 wrote:Estella Osoka wrote:Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s. Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP.    Not empty quoting. I do love armchair experts who have patently never even been on grid with just one of these. Or have not read the dev post that they are NOTHING like PvP. Slingshot indeed. LOL
Protip: A prop mod won't save you from a 90% web, even in PvP. |

jackudza
Imperial Academy Amarr Empire
4
|
Posted - 2014.08.28 03:48:00 -
[73] - Quote
Added Guristas Anomic Site video. T2 fit only ;) |

jackudza
Imperial Academy Amarr Empire
4
|
Posted - 2014.08.28 04:27:00 -
[74] - Quote
Apocalypse Solar wrote: The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists.
Did you record this before they buffed this encounter?
[Vengeance] Small Armor Repairer II Adaptive Nano Plating II Ballistic Control System II Ballistic Control System II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket [empty high slot]
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Just did it with the above T2 fit without any problem. 1:30 ;) |

afkalt
Republic Military School Minmatar Republic
292
|
Posted - 2014.08.28 06:39:00 -
[75] - Quote
Dato Koppla wrote: Protip: A prop mod won't save you from a 90% web, even in PvP.
It'll delay/prevent entirely you getting caught though. Not so with the burners given where you warp in.
Bottom line is these ships and the fits needed to kill them are nothing like PvP. That is a shame to me, but true regardless. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1592
|
Posted - 2014.08.28 10:00:00 -
[76] - Quote
Schmata Bastanold wrote:Kagura Nikon wrote:want excitement? Go PVP.. go hunt people and get money from their drops.
I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill. Said hisec gank monkey...
highsec ganking? Seems you are as incultured as you can be. Check killboard.. see if there is ANY single concord kill on my ships, In the whole alliance you should probably find 2-3 at most in all its history.
Postign when you have no clue just make you look dumb. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Antihrist Pripravnik
T-AFK and counting
666
|
Posted - 2014.08.28 13:02:00 -
[77] - Quote
I'm still finding my own true solo fits (I like to explore the options myself ), but I can already see how burners can be farmed without any risk - a Griffin alt (tested on SiSi). Multiboxers could just spam Griffins as well without even bothering to have different ship types or shiny modules.
Sure, the rat will try to burn when its jammed, but nothing that your main DPS ship or Griffin swarm can not handle with a MWD and a web.
(edit: I tested this on Serpentis rat, but should be doable for all) o.0 |

Lugalzagezi666
232
|
Posted - 2014.08.28 13:48:00 -
[78] - Quote
If you got alt that can fly any of the good faction/assault frigs, dont waste your time with griffin, just blob the burner with two 300+ dps frigs (one of them being dd is best imo), he will die in no time. |

Estella Osoka
Deep Void Merc Syndicate
467
|
Posted - 2014.08.28 15:56:00 -
[79] - Quote
Dato Koppla wrote:
Protip: A prop mod won't save you from a 90% web, even in PvP.
Bull, I've slingshotted out of point range many times in PvP. Only time it failed was when I was up against a skilled opponent who knew how to manually pilot his ship.
As far as the burners go they use a predictable AI. So tactics that work against real players will work on them. |

Lugalzagezi666
232
|
Posted - 2014.08.28 16:43:00 -
[80] - Quote
Go slingshot a daredevil sitting at warp in small plex then and dont waste your uber pvp knowledge in missions forum. |
|

jackudza
Imperial Academy Amarr Empire
8
|
Posted - 2014.08.28 17:38:00 -
[81] - Quote
Added Serpentis Anomic Site - Enyo. T2 fit only. |

Dirt Hodgins
EVE University Ivy League
0
|
Posted - 2014.08.28 17:57:00 -
[82] - Quote
Against the Burner Dram - I am still failing.
I used the DareDevil posted by the OP and granted didn't fly it correctly. I used orbit instead of keep at range and didn't overheat everything from the start but the rockets were still hitting for 125 on average and the DD price makes testing with it difficult.
Is there anything else that can do it besides the vengeance (9 Days before I can fly one) I can fly everything else but Amarr AF.
I looked at the wolf but not sure.
|

Lugalzagezi666
233
|
Posted - 2014.08.28 17:59:00 -
[83] - Quote
Cool, but I suggest to load javelins if you want to hit him with rockets. |

SFM Hobb3s
Wrecking Shots Black Legion.
121
|
Posted - 2014.08.28 18:31:00 -
[84] - Quote
1. Accept burner mission 2. Get probed down in missioning frigate. 3. when tackle inty/frig comes out of warp, use acceleration gate, cancel warp, and warp to safe that is on alignment with acceleration gate. 4. Laugh maniacally. |

Ginger Barbarella
2006
|
Posted - 2014.08.28 19:58:00 -
[85] - Quote
Interesting suggestions, OP. Thanks for posting!! "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
2006
|
Posted - 2014.08.28 20:13:00 -
[86] - Quote
Estella Osoka wrote:I love all these fits with no prop mod.
I haven't seen you post a successful fit from your runs on TQ... No Sisi, no EFT Warrioring... "Blow it all on Quafe and strippers." --- Sorlac |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.08.29 00:51:00 -
[87] - Quote
beaten the dram with this fit. lazorz are not my favorite. bit overheating while burn away. with t2 guns it should be a charm.
[Succubus, burner dramiel beater] Tracking Enhancer II Tracking Enhancer II Damage Control II
1MN Afterburner II Pithi C-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II |

Null Iato
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.29 06:05:00 -
[88] - Quote
Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. |

Jori McKie
Friends Of Harassment The Camel Empire
154
|
Posted - 2014.08.29 08:26:00 -
[89] - Quote
Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. Yep, just be careful vs the Burner Dramiel. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

infra52x
University of Caille Gallente Federation
31
|
Posted - 2014.08.29 08:27:00 -
[90] - Quote
Jenn aSide wrote:You should have posted this in the test server thread , it would be helpful for all those people wo could not figure them out and lost a dozen frigs failing 
Ya, because losing a bunch of frigs that cost 100 isk each is enough to make many a folk emo quit..... UGGGH! I QUIT I lost another 100 isk frig on the test server!! |
|

Lugalzagezi666
234
|
Posted - 2014.08.29 09:11:00 -
[91] - Quote
Jori McKie wrote:Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. Yep, just be careful vs the Burner Dramiel. Just fit more tank if you are not sure, I dont think it will matter much if it will take you 20s longer. And on next try you can switch to more dps if you feel comfortable with losing some tank. |

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.29 10:18:00 -
[92] - Quote
Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships.
You can use these fits to kill the gurista, angel, sansha, and blood burners with a daredevil having a single set of rigs:
[Daredevil, sansha burner] Internal Force Field Array I Armor EM Hardener II Armor Thermic Hardener II Small Armor Repairer II
1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
[Daredevil, blood burner] Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Armor Repairer II
1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
[Daredevil, angel burner] Internal Force Field Array I Armor Explosive Hardener II Armor Explosive Hardener II Small Armor Repairer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
[Daredevil, gurista burner] Armor Kinetic Hardener II Armor Kinetic Hardener II Kinetic Plating II Small Armor Repairer II
Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
You'll need a caldari or gallente AF to deal with the serpentis burner, however. |

bucktooth
Deep Core Mining Inc. Caldari State
91
|
Posted - 2014.08.29 11:03:00 -
[93] - Quote
I have run a couple of these on TQ
To solo one of these the risk to reward ratio is non-existent. Its like flying an ibis into null sec to do a 10/10 plex.
Granted I have lost a couple of ships doing these.
The difficulty of soloing these is hard, even when you are using said fits throughout the thread, and I have done a lot of solo pvp in my time.
The rewards for these missions is usually 5m isk bounty + ~1.5m agent fee + 750LP +0.1% chance of faction loot (which would probably only be tier 1 small faction ammo)
so about 7m...
I just about managed to do the worm burner in an enyo t2 fit. (I have max skills for everything used)
Just to get to it I heated mwd and scram to 80%, to kill it I overheated 4 ion blasters and a rocket launcher to 70%. Fortunately didn't have to heat my rep. I used around 320 untis of void s and 50 navy rockets = 82k isk 10 navy booster 200s = 450k isk repairs to mods = 700k isk
After all the risk of putting my purpose made ship through I made a total of 5.8m. And that's not very much considering the chances of success for doing this first time without dying are about 50% (With the right ship and fit).
Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship.
All in all I think that sticking to normal level 4s is more profitable and far less risky. |

Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.29 15:26:00 -
[94] - Quote
bucktooth wrote:I have run a couple of these on TQ
To solo one of these the risk to reward ratio is non-existent. Its like flying an ibis into null sec to do a 10/10 plex.
Granted I have lost a couple of ships doing these.
The difficulty of soloing these is hard, even when you are using said fits throughout the thread, and I have done a lot of solo pvp in my time.
The rewards for these missions is usually 5m isk bounty + ~1.5m agent fee + 750LP +0.1% chance of faction loot (which would probably only be tier 1 small faction ammo)
so about 7m...
I just about managed to do the worm burner in an enyo t2 fit. (I have max skills for everything used)
Just to get to it I heated mwd and scram to 80%, to kill it I overheated 4 ion blasters and a rocket launcher to 70%. Fortunately didn't have to heat my rep. I used around 320 untis of void s and 50 navy rockets = 82k isk 10 navy booster 200s = 450k isk repairs to mods = 700k isk
After all the risk of putting my purpose made ship through I made a total of 5.8m. And that's not very much considering the chances of success for doing this first time without dying are about 50% (With the right ship and fit).
Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship.
All in all I think that sticking to normal level 4s is more profitable and far less risky.
I dual box my lv 4's for super easy afk mode. these are a joke with 2 AF on field.
|

Sophia Vect
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.08.29 16:04:00 -
[95] - Quote
bucktooth wrote:I have run a couple of these on TQ
To solo one of these the risk to reward ratio is non-existent. Its like flying an ibis into null sec to do a 10/10 plex.
Granted I have lost a couple of ships doing these.
The difficulty of soloing these is hard, even when you are using said fits throughout the thread, and I have done a lot of solo pvp in my time.
The rewards for these missions is usually 5m isk bounty + ~1.5m agent fee + 750LP +0.1% chance of faction loot (which would probably only be tier 1 small faction ammo)
so about 7m...
I just about managed to do the worm burner in an enyo t2 fit. (I have max skills for everything used)
Just to get to it I heated mwd and scram to 80%, to kill it I overheated 4 ion blasters and a rocket launcher to 70%. Fortunately didn't have to heat my rep. I used around 320 untis of void s and 50 navy rockets = 82k isk 10 navy booster 200s = 450k isk repairs to mods = 700k isk
After all the risk of putting my purpose made ship through I made a total of 5.8m. And that's not very much considering the chances of success for doing this first time without dying are about 50% (With the right ship and fit).
Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship.
All in all I think that sticking to normal level 4s is more profitable and far less risky.
100% accurate, not worth at all. Avoid it, period. |

Lugalzagezi666
234
|
Posted - 2014.08.29 16:21:00 -
[96] - Quote
bucktooth wrote: Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship. All in all I think that sticking to normal level 4s is more profitable and far less risky.
You dont get it, they are not meant to be done by fleets with buddys, but with alts. Prepare for some new cruiser and battleship missions that will be based on similar mechanics in future, eventually completely replacing normal l4s and forcing solo missionrunners to get alts if they want to keep their isk/h.
|

bucktooth
Deep Core Mining Inc. Caldari State
92
|
Posted - 2014.08.29 16:38:00 -
[97] - Quote
Lugalzagezi666 wrote:bucktooth wrote: Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship. All in all I think that sticking to normal level 4s is more profitable and far less risky.
You dont get it, they are not meant to be done by fleets with buddys, but with alts. Prepare for some new cruiser and battleship missions that will be based on similar mechanics in future, eventually completely replacing normal l4s and forcing solo missionrunners to get alts if they want to keep their isk/h.
That's a good point. More real money for CCP! |

Karra Masamune
Intelligence Operation NetCorp Khaos Legion
4
|
Posted - 2014.08.29 21:07:00 -
[98] - Quote
Sophia Vect wrote:bucktooth wrote:I have run a couple of these on TQ
To solo one of these the risk to reward ratio is non-existent. Its like flying an ibis into null sec to do a 10/10 plex.
Granted I have lost a couple of ships doing these.
The difficulty of soloing these is hard, even when you are using said fits throughout the thread, and I have done a lot of solo pvp in my time.
The rewards for these missions is usually 5m isk bounty + ~1.5m agent fee + 750LP +0.1% chance of faction loot (which would probably only be tier 1 small faction ammo)
so about 7m...
I just about managed to do the worm burner in an enyo t2 fit. (I have max skills for everything used)
Just to get to it I heated mwd and scram to 80%, to kill it I overheated 4 ion blasters and a rocket launcher to 70%. Fortunately didn't have to heat my rep. I used around 320 untis of void s and 50 navy rockets = 82k isk 10 navy booster 200s = 450k isk repairs to mods = 700k isk
After all the risk of putting my purpose made ship through I made a total of 5.8m. And that's not very much considering the chances of success for doing this first time without dying are about 50% (With the right ship and fit).
Sure you could fleet up to kill this one frigate but it would just fraction the already small profits, for a smaller chance of losing your ship.
All in all I think that sticking to normal level 4s is more profitable and far less risky. 100% accurate, not worth at all. Avoid it, period.
I did few of them and reward gets bigger with each burner mission you complete. On my 5th mission reward is 3 million isk + 7000 lp and 5 million bounty. Not sure what is maximum you get from them or how many you need to complete to hit cap, but they only take you couple of minutes to finish and for time spend reward is great.
|

Arronicus
Caldari Navy Reconnaissance
1123
|
Posted - 2014.08.30 02:19:00 -
[99] - Quote
Unless things have changed in the past couple years, an offline module works as a heat sink as it can take some of the heat damage ticks from the guns, as opposed to an empty high-slot, which neither reduces heat generation, nor vents heat, nor absorbs heat damage.
As a result, all of these fittings that have an empty highslot can have their overheat duration/reliability increased by fitting an offline highslot module like a salvager or an auto-targeter. Nice to see that the daredevil is so versatile, though I'm surprised it isn't something like one of the assault frigates coming out on top, given their high resists. |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.30 06:09:00 -
[100] - Quote
Arronicus wrote:Unless things have changed in the past couple years, an offline module works as a heat sink as it can take some of the heat damage ticks from the guns, as opposed to an empty high-slot, which neither reduces heat generation, nor vents heat, nor absorbs heat damage.
It was never that way. Offline modules and empty slots act similar in relation to overheating (including offline modules not taking heat damage IIRC).
https://forums.eveonline.com/default.aspx?g=posts&m=341573 |
|

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.08.30 12:35:00 -
[101] - Quote
I have a Navy Hookbill, and a Hawk as immediate options for this Serpentis burner mission that just popped up. Hawk seems the best option with it's resists and my lacking gunnery skills (missiles and drones for me, mostly). I copied the fit shown on the first page of this thread, but I read you need over 200 ehp/s to survive a burner mission, and I am seeing 111 ehp/s and 211 dps.
What are the target numbers for ehp/s and dps for burners? Thinking about a Vengeance for Angel burners and Crour (vamps and dual rep) for Sansha burners, but maybe my thinking is wrong. |

NewGit
Mercenaries of Mayhem
12
|
Posted - 2014.08.30 15:53:00 -
[102] - Quote
Arronicus wrote: Nice to see that the daredevil is so versatile, though I'm surprised it isn't something like one of the assault frigates coming out on top, given their high resists.
Just tried my first burner (worm) mission (on an alt that is primarily skilled for PvE/PvP). Tried a Hawk with T2/Faction resists and mods and a maxed out boosts from a corpie in a Nighthawk.
At 95% Kinetic resists I was getting hit for 150+ per volley. Using Scourge Furies, I was doing 54 damage/volley. Even with the Skirmish link boost for my MWD, he was doing almost 1,000m/s faster than I could. That ended up being my saving grace as we ended up far enough apart at one point that he lost his point on me and I was able to warp out.
|

Turdas Tundra
Byzantium Corporation
5
|
Posted - 2014.08.30 16:14:00 -
[103] - Quote
These missions are the most wasted potential I have seen in EVE and I am so disappointed they turned out the way they did... They probably should have been scrapped in the test server I would think :(.
Only doable on an extremely limited amount of expensive frigates with very specific fits, high SP and player skill with INSANE risk for literally no rewards. The stats of the burner is so incredibly unrealistic and out of place, it doesn't even make sense.
Was kinda hoping these missions would be the first rewarding thing in PVE to do with smaller ships.
Oh well..  |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
19
|
Posted - 2014.08.30 16:51:00 -
[104] - Quote
Turdas Tundra wrote:These missions are the most wasted potential I have seen in EVE and I am so disappointed they turned out the way they did... They probably should have been scrapped in the test server I would think :(. Only doable on an extremely limited amount of expensive frigates with very specific fits, high SP and player skill with INSANE risk for literally no rewards. The stats of the burner is so incredibly unrealistic and out of place, it doesn't even make sense. Was kinda hoping these missions would be the first rewarding thing in PVE to do with smaller ships. Oh well..  I think all CCP has to do is make them vulnerable to everything a capsuleer is and they'd be fine
if we could neut, TD and other things to them they'd be pretty ok, you could take a sentinel to battle and ruin any gun/cap ship
but thats not currently possible |

Turdas Tundra
Byzantium Corporation
5
|
Posted - 2014.08.30 17:16:00 -
[105] - Quote
Vlad Vladimir Vladinovsky wrote:Turdas Tundra wrote:These missions are the most wasted potential I have seen in EVE and I am so disappointed they turned out the way they did... They probably should have been scrapped in the test server I would think :(. Only doable on an extremely limited amount of expensive frigates with very specific fits, high SP and player skill with INSANE risk for literally no rewards. The stats of the burner is so incredibly unrealistic and out of place, it doesn't even make sense. Was kinda hoping these missions would be the first rewarding thing in PVE to do with smaller ships. Oh well..  I think all CCP has to do is make them vulnerable to everything a capsuleer is and they'd be fine if we could neut, TD and other things to them they'd be pretty ok, you could take a sentinel to battle and ruin any gun/cap ship but thats not currently possible
Yeah I agree, one of the problems I had with it was that the ships you fought were totally unrealistic to what you find in the game. They have absurd stats and immune to so much stuff like you said and the daredevil seems to be the only ship I have seen capable of putting up a decent fight across the board. The burner missions are just not EVE in my opinion. |

Jimmy Doe
POS Consultants Group LLC
2
|
Posted - 2014.08.30 21:47:00 -
[106] - Quote
Skyler Hawk wrote:Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. You can use these fits to kill the gurista, angel, sansha, and blood burners with a daredevil having a single set of rigs: [Daredevil, sansha burner] Internal Force Field Array I Armor EM Hardener II Armor Thermic Hardener II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, blood burner] Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, angel burner] Internal Force Field Array I Armor Explosive Hardener II Armor Explosive Hardener II Small Armor Repairer II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, gurista burner] Armor Kinetic Hardener II Armor Kinetic Hardener II Kinetic Plating II Small Armor Repairer II Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I You'll need a caldari or gallente AF to deal with the serpentis burner, however.
The DD setup against the Cruor worked well, but be warned, you can nearly get insta popped as well.
21:41:32Combat790 from Blood Raiders Burner - Wrecks 21:41:35Combat860 from Blood Raiders Burner - Wrecks |

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.08.30 22:18:00 -
[107] - Quote
Some people are saying they test burner missions in SiSi. How? Are they just declining level 4s until a burner shows up? There's a specific way to start them on the test server? |

Commander Maxter
Rancho Buena Vista
0
|
Posted - 2014.08.31 01:26:00 -
[108] - Quote
Well, I have better than 5.0 Caldari State standings so I can do lvl 4 missions with any corp in Caldari. So I just go to any lvl 4 security agent and decline until I get burners. Once the agent doesn't like me anymore I'll find another. This is not doable on live server.
|

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.08.31 06:20:00 -
[109] - Quote
Commander Maxter wrote:Well, I have better than 5.0 Caldari State standings so I can do lvl 4 missions with any corp in Caldari. So I just go to any lvl 4 security agent and decline until I get burners. Once the agent doesn't like me anymore I'll find another. This is not doable on live server.
Ah that makes sense. I am close to 5 standing with Caldari, myself. |

jackudza
Imperial Academy Amarr Empire
13
|
Posted - 2014.08.31 08:32:00 -
[110] - Quote
Sansha Anomic Site - Daredevil 1:20 - T2 fit only |
|

Dato Koppla
Elite Guards
673
|
Posted - 2014.08.31 10:38:00 -
[111] - Quote
Jimmy Doe wrote:Skyler Hawk wrote:Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. You can use these fits to kill the gurista, angel, sansha, and blood burners with a daredevil having a single set of rigs: [Daredevil, sansha burner] Internal Force Field Array I Armor EM Hardener II Armor Thermic Hardener II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, blood burner] Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, angel burner] Internal Force Field Array I Armor Explosive Hardener II Armor Explosive Hardener II Small Armor Repairer II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, gurista burner] Armor Kinetic Hardener II Armor Kinetic Hardener II Kinetic Plating II Small Armor Repairer II Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I You'll need a caldari or gallente AF to deal with the serpentis burner, however. The DD setup against the Cruor worked well, but be warned, you can nearly get insta popped as well. 21:41:32Combat790 from Blood Raiders Burner - Wrecks 21:41:35Combat860 from Blood Raiders Burner - Wrecks
How important are teh navy webs against the Blood and Sansha burners? Would OH meta 4 web suffice? |

Sara Tosa
School of Applied Knowledge Caldari State
84
|
Posted - 2014.08.31 10:38:00 -
[112] - Quote
Ravay Kanjus wrote:Some people are saying they test burner missions in SiSi. How? Are they just declining level 4s until a burner shows up? There's a specific way to start them on the test server? during test phase they modified a few agents in sisi so they would give only burner missions and moveme bot so it would give you full standing with that agent, after hyperion got released they removed the changes as focused burner testing wasnt required anymore. |

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.08.31 12:38:00 -
[113] - Quote
So yeah, again, what kind of ehp/s and dps do you need to dish out to do these? |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
382
|
Posted - 2014.08.31 13:01:00 -
[114] - Quote
Dato Koppla wrote:Jimmy Doe wrote:Skyler Hawk wrote:Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. You can use these fits to kill the gurista, angel, sansha, and blood burners with a daredevil having a single set of rigs: [Daredevil, sansha burner] Internal Force Field Array I Armor EM Hardener II Armor Thermic Hardener II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, blood burner] Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, angel burner] Internal Force Field Array I Armor Explosive Hardener II Armor Explosive Hardener II Small Armor Repairer II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, gurista burner] Armor Kinetic Hardener II Armor Kinetic Hardener II Kinetic Plating II Small Armor Repairer II Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I You'll need a caldari or gallente AF to deal with the serpentis burner, however. The DD setup against the Cruor worked well, but be warned, you can nearly get insta popped as well. 21:41:32Combat790 from Blood Raiders Burner - Wrecks 21:41:35Combat860 from Blood Raiders Burner - Wrecks How important are teh navy webs against the Blood and Sansha burners? Would OH meta 4 web suffice?
Not very. The Daredevil is a mini Vindicator, the 90% webs are what make it so nice. Even the kitty Worm just requires you to pulse a MWD to get in range, then you can lock him down. I think the range bonus on the faction webs is overkill (just gives you more margin of error, and keeps you from having to pulse your MWD).
I am not an alt of Chribba. |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
382
|
Posted - 2014.08.31 13:03:00 -
[115] - Quote
Ravay Kanjus wrote:So yeah, again, what kind of ehp/s and dps do you need to dish out to do these?
All the EHP, all the DPS.
It varies by rat, go experiment, and if/when you die, adjust your fit! The rewards are crap right now, so do it for the challenge.
I am not an alt of Chribba. |

Lugalzagezi666
235
|
Posted - 2014.08.31 13:11:00 -
[116] - Quote
Ravay Kanjus wrote:So yeah, again, what kind of ehp/s and dps do you need to dish out to do these? Generally you need around 200dps to kill them (depending on damage type you are dealing) and 200-280 rat specific tank to fully tank them.
Double web and double rigor hawk can easily kill serpentis burner with 211 kin dps (cn rockets, not rage) and easily tank him with medium booster + kin resistance amplifier.
Triple web and double rigor vengeance can easily kill angel burner with 200 em dps and tank it with small rep + expl hardener.
Sansha is the weakest imo and 200 dps scorch tank + 180 em/th dps is enough, maybe with some overheating. Not sure if cruor will be able to get into conflag range.
Dato Koppla wrote: How important are teh navy webs against the Blood and Sansha burners? Would OH meta 4 web suffice?
Quite important. Sansha burner orbits at 15-16km, so if you mess up and dont land web in the beggining, you will die without faction web. And against blood burner you need to keep range at around 12k for a while (4-5min) and if your web burns out, you are dead. |

jackudza
Imperial Academy Amarr Empire
13
|
Posted - 2014.08.31 13:23:00 -
[117] - Quote
Lugalzagezi666 wrote: Sansha is the weakest imo and 200 dps scorch tank + 180 em/th dps is enough, maybe with some overheating. Not sure if cruor will be able to get into conflag range.
I doubt it is possible to get into conflag range with only 2 webs. Sansha Anomis Site - Cruor
Lugalzagezi666 wrote: Quite important. Sansha burner orbits at 15-16km, so if you mess up and dont land web in the beggining, you will die without faction web.
True. But if you like kamikaze style it is possible with only T2/meta4: Sansha Anomic Site - Daredevil |

VegasMirage
Reikoku Pandemic Legion
1559
|
Posted - 2014.08.31 14:10:00 -
[118] - Quote
+1 gudfites no more games... it's real this time!!! |

Jimmy Doe
POS Consultants Group LLC
2
|
Posted - 2014.08.31 18:46:00 -
[119] - Quote
Bizzaro Stormy MurphDog wrote:Dato Koppla wrote:Jimmy Doe wrote:Skyler Hawk wrote:Null Iato wrote:Are the Daredevil fits from the first post still viable? Not asking if they are the best, its just that I like the DD so much.. Was hoping to find a consensus in the rigs though instead of getting three separately rigged ships. You can use these fits to kill the gurista, angel, sansha, and blood burners with a daredevil having a single set of rigs: [Daredevil, sansha burner] Internal Force Field Array I Armor EM Hardener II Armor Thermic Hardener II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, blood burner] Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Armor Repairer II 1MN Afterburner II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, angel burner] Internal Force Field Array I Armor Explosive Hardener II Armor Explosive Hardener II Small Armor Repairer II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I [Daredevil, gurista burner] Armor Kinetic Hardener II Armor Kinetic Hardener II Kinetic Plating II Small Armor Repairer II Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I You'll need a caldari or gallente AF to deal with the serpentis burner, however. The DD setup against the Cruor worked well, but be warned, you can nearly get insta popped as well. 21:41:32Combat790 from Blood Raiders Burner - Wrecks 21:41:35Combat860 from Blood Raiders Burner - Wrecks How important are teh navy webs against the Blood and Sansha burners? Would OH meta 4 web suffice? Not very. The Daredevil is a mini Vindicator, the 90% webs are what make it so nice. Even the kitty Worm just requires you to pulse a MWD to get in range, then you can lock him down. I think the range bonus on the faction webs is overkill (just gives you more margin of error, and keeps you from having to pulse your MWD).
I found that even at 13km I was getting hit enough, by the cruor, to warrant the range, any closer and I would have probably lost using this setup. There were a couple of instances where I took some pretty hard hits back to back.
|

Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
17
|
Posted - 2014.09.01 02:15:00 -
[120] - Quote
So for the people who have a lot of friends and not a lot of ISK, I found that you can kill the Blood Burner using nothing but a handful of Tristans and ECM modules. Put 6 Tristans in the fleet, whole thing turned into death by 1000 papercuts. It's a good alternative for those of us who don't have the training yet for a lot of the T2 guns.
[Tristan, Blood Burner Killer] Damage Control II EM Plating II Thermic Plating II
Fleeting Propulsion Inhibitor I 'Umbra' White Noise ECM 'Umbra' White Noise ECM
Modal Light Neutron Particle Accelerator I, Caldari Navy Antimatter Charge S Modal Light Neutron Particle Accelerator I, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator I Small Anti-EM Pump I Small Anti-Thermic Pump I
Hobgoblin II x5 Caldari Navy Antimatter Charge S x2000
Using that fit, we jammed the burner before it could get through half of a Tristan's shield, then we threw everything and the kitchen sink at it until it died. Also helped that we had a Griffin on the field with 4x 'Umbra' White Noise ECM . Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer." |
|

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.01 02:52:00 -
[121] - Quote
Apparently, the Serpentis burner targets you quicker than you can target it. And then I got a lag spike or something. Pressed my webbers when it was at 7km from me, but they failed to get on it. Couldn't get good dps without overheating the webs because it was orbitting at 11km, and well, my Hawk was definitely in range, but not in web range when my overheat got too much. |

Jimmy Doe
POS Consultants Group LLC
2
|
Posted - 2014.09.01 06:06:00 -
[122] - Quote
I highly advise the ded webs. Most of these rats have high speeds and like to orbit beyond the 10k range. The succubus is a prime example. |

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.01 07:07:00 -
[123] - Quote
Maybe reduce the burner's target time to something closer to a player. A player can only get that with level 5 target speed increase skills (Signature Analysis) and a sensor booster for decreased target time or two. This, plus great speed, good range, and good active tank. (Plus cap stable, but that's expected of NPCs with their less than 1 second recharge rate.) Oh, and EWAR immunity save for webs and painters. Perhaps rid the ewar immunity or decrease targeting time. I'd like to see a player set up a ranged speedy active ship that targets in less than a second. |

Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.09.01 09:22:00 -
[124] - Quote
CRUOR BLOOD RAIDER MISSION CHEAP PROTOTYPE
Ship type: BREACH
FIT:
3x T2 LMS .200 PRECISION MIJ FOR SHIELD, THEN ?2000 NOVA PRECISION 3x AMSB. 9x50 Navy cap each. 99 in cargohold 1x Dread Guristas Passive EM Amp- or T1 EM 1x Co-Pro T2 1x EM plate T2 1x MicroPowergen T1
2x T1- T2 EM RIGS 1x T1- T2 THERM RIG
2 SPARE SACRIFICE T1 DRONES OF YOUR CHOICE ---------------------------------------- SKILLS---------------------------- MIN FRIG V TACT SHIELD V EM PASSIVE V MISSILE SKILLS ALL TO IV-V ----------------------------------------TACTIC-------------------------------- PPREOVERHEAT EVERYTHING BEFORE WARPING IN KILL THE THING ONE SEC AFTER YOUR LAUNCHER LOCK AND SHOOT, ACTIVATE THE FIRST AMSB START ALIGNING WITH SOMETHING IF YOU SWAP THE AMSB CORRECTLY YOU WILL END WHEN THE FIRST IS READY AGAIN WITH THE CRUOR AT 0% SHIELDS. ITS TIME TO LOAD THE NOVA's. AT THIS POINT DEPENDING ON YOUR OVERHEAT SKILL YOU'LL NEED TO COOL DOWN A BIT. YOU ARE AT RISK. IF YOU FALL INTO LOW ARMOR, LAUNCH YOUR BAIT DRONES, ITS TIME TO WARP OFF....
Actually I didn't managed to kill the thing yet, but the above fit is damn cheap, like 5M isk, unless T2 Rigs and Guristas EM. I do not know if it could work, because i'm flying the cheap fit, and Still I need one month of skill training. Hopefully It will do the job.... Bait drones saves your -¦-¦-¦ this is for sure... so pimping it could be worth a try if you can save it...
If someone want to give it a try, has the required skills, maybe swap rigs and resists and fly it on other burners as well... use rockets... fly safe! No T2 Assault frig apart the Gallente has Drones... and both are rails... you lose them, you lose 30M.... Hope to have made a point here
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
77
|
Posted - 2014.09.01 21:41:00 -
[125] - Quote
Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...
Standing farm here I come. |

Jimmy Doe
POS Consultants Group LLC
4
|
Posted - 2014.09.03 05:55:00 -
[126] - Quote
Celthric Kanerian wrote:Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...
Standing farm here I come.
daredevil works quite well on all of them for me. |

Ines Tegator
Towels R Us
490
|
Posted - 2014.09.03 07:27:00 -
[127] - Quote
Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.03 12:45:00 -
[128] - Quote
Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring.
EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy. |

Lady Rift
What Shall We Call It
66
|
Posted - 2014.09.04 19:34:00 -
[129] - Quote
Ravay Kanjus wrote:Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy.
It was stated that these frigs are the equivalent as officer fit with max boost.
|

Seth Blackthrone
Viziam Amarr Empire
0
|
Posted - 2014.09.08 10:21:00 -
[130] - Quote
Is running burner mission busting standing to agent and corporation? |
|

Commander Toralen
U.S. Army Special Forces
1
|
Posted - 2014.09.10 02:24:00 -
[131] - Quote
Any updates with armor tank and guns? I don't shield tank and use missiles.
Thanks in advance o/ |

Jori McKie
Friends Of Harassment The Camel Empire
161
|
Posted - 2014.09.10 23:33:00 -
[132] - Quote
Update: I finally did some Tranquility testing with my PvE char. All fittings i posted in the op are fully viable albeit some are lacking tank. They are working but the error margin is rather thin. No adjustment need, tank is sufficient: Wolf Enyo
Especially vs the Burner Dramiel and vs Burner Worm more tank is advised. The Burner Dramiel's DPS is very high and if you mismanage you cap injections or forgot to heat your Hardeners you are dead. The Burner Worm's high alpha damage is very dangerous you have to heat your Hardener and your armor rep to compensate failing to do so results in a big ooopps. In general use at least 1x B-Type Hardener (or A-Type, if you don't mind the price) and overheat it for the full duration, replace the damage rig with a Small Auxillary Nano Pump II. Upgrade to a Corpii A-Type instead of a Coreli armor rep.
Burner Dramiel
Quote:[Daredevil, Burner Dramiel pimped] Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Anti-Kinetic Pump II
Burner Worm
Quote:[Daredevil, Burner Worm pimped] Shadow Serpentis Armor Kinetic Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
Quote:Burner Succubus [Daredevil, Burner Succubus Pimped] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Anti-Thermic Pump II "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
13
|
Posted - 2014.09.11 10:50:00 -
[133] - Quote
Kagura Nikon wrote:I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill.
Must be a strange breed of carebear that you encountered there. I distinctly remember the many challenges in missions as I was skilling up. Even battles against single NPC ships that were more or less evenly matched with my skills and fitting know-how. Granted, today I can undock in a Marauder and run a mission without the adrenaline level moving an iota, but I will never, ever say that it does not still involve risk or skill.
The way I see it, the more skillpoints you have the more you can wallow in comfort - if you so choose. Of course missions get less exciting over time as it gets easier to run them through a combination of skills and tools at your disposal. You have to use this to your advantage though: if you want to get a mission done quickly or casually, use the pimped ship or the marauder. No excitment, but profit and overkill fun. If you want excitment, dust off your old crappy fitted T1 battleship and try again with that. To reminisce how truly risky a mission can be, try the Angel Extravaganza bonus room in the same ship.
I could go on detailing how even high end characters and pimped ships can get in trouble on their own, but I did not start out to write a full essay on the matter.
Bottom line is: if you complain that missions are not exciting, have no risk or need skill, it means in essence that you cannot be bothered to make it exciting for yourself - and that has nothing to do with being a carebear.
|

jackudza
Imperial Academy Amarr Empire
20
|
Posted - 2014.09.13 13:52:00 -
[134] - Quote
Created Burner NPCs characteristics spreadsheet. Hope it can help you in theorycrafting :) |

Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.13 14:08:00 -
[135] - Quote
PUNISHER Vs WORM
3x small focus pulse T2
scrambler mwd T2
small repper kinetik hard T2 overdrive cap regen
3x cap rig
87 DPS 11-13 km SCORCH 120 DPS 3.5-6.5 CONFLAGRATION
MAX SPEED 4487 OVERHEATING UP TO 1.05 min BEFORE MWD BURN OUT. SPEED DIFF IS 910 M/s YOU NEED 50 SEC AT MAX SPEED NEVER TURNI IT DOWN OR YOU WILL DIE I HOPE TRE SCRAM WORKS AND PULL ITS MWD OFF OR I WILL LOSE THIS SHIP. WITH MWD DOWN ITS CAP STABLE. CANT PUT BOOSTER IN MID SLOT. IF IT WORKS; THAT I CAN KEEP HIM LOCKED, THAN THE RETRIBUTION CAN FIT MORE TANK AND DPS AND BECOME A VIABLE SHIP FOR THE GURISTAS WORM BURNER
ANYONE KILLED THE WORM OTHER THAN ENYO OR HARPY? DOES THER SCRAMBLER WORK ONLY FOR SOMEONE? I HEARD TO SOME DIDNT **** DOWN THE WORM MWD.... I'm Gonna die....
|

Commander Toralen
U.S. Army Special Forces
3
|
Posted - 2014.09.13 14:20:00 -
[136] - Quote
Good job  |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
92
|
Posted - 2014.09.13 20:02:00 -
[137] - Quote
300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. |

Jori McKie
Friends Of Harassment The Camel Empire
161
|
Posted - 2014.09.13 22:53:00 -
[138] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
Good for you that you have no clue at all. Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. Any lasts words about posting stuff without having a clue. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
22
|
Posted - 2014.09.13 23:01:00 -
[139] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
Are you joking? ~150mil more than enough for all ships for every burner. |

Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.14 07:14:00 -
[140] - Quote
jackudza wrote:Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. Are you joking? ~150mil more than enough for all ships for every burner.
Confirmed- Succubus - Cruor and Daredevil defeated with Hawk and Wolf about 150M pimp Dramiel and Worm working on SP, cant say, but soon, Vengeance and Enyo. |
|

Tex Raynor
Guardians of Asceticism
3
|
Posted - 2014.09.14 08:25:00 -
[141] - Quote
Daredevil + Hawk to run all burners here. ~150 mil total, no faction mods.
Can't kill them without overheating mods to 80-90% sometimes, let's hope guns never break. |

Inxentas Ultramar
Ultramar Independent Contracting
1505
|
Posted - 2014.09.14 20:17:00 -
[142] - Quote
Try ECM on the Angel Burner, it's patheticly susceptible to jamming. 
We were in Jaguar, Hawk, Griffon and Tristan. It ran away until the AI #yolo'd into our midst out of sheer despair. |

Babylon Resurrection
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.15 18:51:00 -
[143] - Quote
HARPY CAN DO THE WORM. But you will need at lest 3% speed from mid-snake's to add to the 7.5% of THRUST rig T2. (speed is 433m/s now) AND SLOT 6-8 MWD BOOST 5% each. MWD boost skill at least to IV Without implants, speed will be down to 3990 m/s = Your MWD is DEAD Before you can lock onto him. And so are you. I'm using a 1MN MWD T2 for the sake of contest.
EASY SPEED Formula. 433+50% = 650 650+650% = 4875 4875* 0.9 = 4387 m/s this, if your alignent is correct, and the worm randomness dont act like chaos, should take you 35 seconds before you can tackle him.
WITHOUT SNAKE'S, you can still get 4262 m/s. Still more than enough to stay under 60 endless overheating seconds. |

Lady Rift
What Shall We Call It
69
|
Posted - 2014.09.15 19:11:00 -
[144] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
2bil ships (battleships) to run a lv4 that pays even less. |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
21
|
Posted - 2014.09.16 13:09:00 -
[145] - Quote
Lady Rift wrote:Ravay Kanjus wrote:Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy. It was stated that these frigs are the equivalent as officer fit with max boost. the dramiel's autocannons with high end fusion ammo for explosive damage getting a wrecking shot of 500 damage on a retribution's armor resist of over 85% to explosive is ridiculous
officer modules aren't better than A and X type dead space modules save for guns, but faction and officer small guns are so stupidly rare it creates for an extremely high damage threshold that few players ever have seen.
Remove EWAR immunity, make them susceptible to TD, neuting, sensor damping, and scramming and these missions actually become fair. Not hyper min-maxing ships to do them and scrape by |

Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.16 17:29:00 -
[146] - Quote
By the way, the HARPY FIT FOR THE GURISTAS WORM is this.
4X NEUTRON BLASTER T2 - VOID 1X ROCKET LAUNCHER - CN MIJOLNIR
1X MWD T2 1X WARP SCRAM T2 1X SMALL ELECTROMECH -400 NAVY - 10 IN CARGO
2X NANO T2 1X OVERDRIVE T2
1 SMALL AUX THRUST T2 1 SMALL KIN SHIELD T2
ENYO BASE SPEED IS ALITTLE FASTER, BUT CANT FLY ONE ATM.
10% MWD BOOST FROM 6-8 IMPLANTS IS REQUIRED. MAYBE ENYO CAN DO IT WITHOUT. there's very little room to play with... |

Aldstealth Senx
EVE University Ivy League
4
|
Posted - 2014.09.16 18:00:00 -
[147] - Quote
The sad thing is to have to overheat... so every mission we will spend a lot just to repair the ship and the isk/h rate gets WAY down.
miss amarr ships at the list but hey... the win matters the most right! nice job at the stats |

Tes Tosteron
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.16 19:04:00 -
[148] - Quote
After losing one Assault Frig, I finally managed to solo the Angel Burner mission against the Dramiel quite easy with my Vengeance. I would like to share what I tried to get there.
My first fault was to not fit enough tank. Just a Small Armor Repairer isn't enough if you want to survive. Even with really high resists you will die over time. I have "Assault Frigates" at V but that did not help me. I have to mention that I am a "gunnery" guy and have not a single missile implant. If you have missile implants, the job is a little bit easier.
That's why i had to switch to something more expensive and used Centii A-Type SAR (70mil) which almost doubled my tank. I used anti-explosive rig and anti-EM membrane. I added "Angel Burner" profile in EFT with the damage stats provided from the spreadsheet (32.3 / 0 / 11.3 / 56.4). This resulted in 177 specific tank.
Now I was able to tank him for hours. But I was lacking in DPS. Most of the Youtube videos are risky fits and not sustainable. They work of course because of really high DPS. But if someone lacks some skills, he will die because of low DPS.
Using even the "smallest" (i.e. highest tracking) pulse lasers and autocannons is useless (40 signature radius). They only hit in one out of ten shots and then they often only scratch for 10-20 damage. Tracking speed won't help on that. Just go with the empty high slot. If it is necessary, you can fit a vampire module, but 15 CPU is quite a lot on a tight fitting. If you feel better, you can fit the 125mm gatling with EMP S (no faction needed, waste of ISK since it almost never hits).
Anyways. I used Faction EM Rockets with Arbalest Launchers. I only have "Rockets" at IV, as well as all support missile skills at IV. Therefore I cannot use T2 launchers as well as I miss the last 5% damage bonus and some signature/explosion velocity bonus. However with two Ballistic Control Systems I thought to get him. Pure rocket DPS from EFT/Fitting menu was 148. But even with 3 webs I only got "real" volley hits at 127/128 against him. This was not enough. I tried to switch off one web but this lowered my volley hits down to 96/97. So 3 webs were necessary for me.
In case you cannot bring his shields down, just align for the next stargate and wait until you get about 200-250km away from his hideout. He will let you go and you can warp out. If in doubt, fit more tank for the first tries. Later on, you can improve damage until you get the sweet spot between reliable tank und sufficient DPS. You will end up cheaper this way. ;-)
So I read through this topic to find my fitting fault. Some people killed the Dramiel with rockets even without any Ballistic Control Systems. Target Painters were no option for me because they drained my cap much heavier than the webs. Finally, I can only repeat: the most important thing is to decrease his signature radius. Until this point, I had a CCC rig to get cap stable but without it my tank would only last 5-10 minutes (depending on implants). However, I am cap stable, if i switch of some webs. So I gave it a try and I fitted Warhead Rigor Catalyst II (only 7m) instead of the CCC rig. And this did the trick! Explosion radius for my rockets went down from 16 to 12.8. If I had perfect All-V missile skills, I could even go down to 12. Someone mentioned the guy has an insane 11 sig radius. Now, my volley hits landed with 150/151 on him. This is more than enough, it took me no longer than 2 minutes to bring him down. No reload on the missles was necessary. His shields just melted like butter in the sun.
According to my combat log with my 287 theoretic volley hits, I only got 234 on hull. That is, he is still mitigating my damage by almost 25%. So even lower explosion radius and higher explosion velocity will give more effective DPS - a lot more than additional pure % damage increases would. Training up the according missile skills will help on that.
So there we go. This is my "cheap" layout (148 dps, 177 specific tank):
[Burner - Angel - Faction - cheap] Centii A-Type Small Armor Repairer Prototype Energized EM Membrane I Ballistic Control System II Ballistic Control System II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket Small Anti-Explosive Pump II Small Warhead Rigor Catalyst II
And this is the one to have even better tank and more DPS. But will cost you some additional ISK. (155 dps, 186 specific tank)
[Burner - Angel - Faction] Centii A-Type Small Armor Repairer Energized EM Membrane II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 125mm Gatling AutoCannon II,EMP S 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket Small Anti-Explosive Pump II Small Warhead Rigor Catalyst II
Both setups worked a few times for me now. No overloading required at all.
However, I have switched to the second one. I feel safer with that and can bring him down really fast - without any rocket reloading. Tank would be sustainable if you switch of some webs (if something goes wrong, you can tank him forever and warp away). Tank lasts 5-10min (depending on implants) with all the 3 webs. And you will need all the 3 webs to make enough damage.
I hope this will help you if you are still trying to master this mission. |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.16 20:44:00 -
[149] - Quote
Tes Tosteron wrote: ... My first fault was to not fit enough tank. Just a Small Armor Repairer isn't enough if you want to survive. Even with really high resists you will die over time. I have "Assault Frigates" at V but that did not help me. I have to mention that I am a "gunnery" guy and have not a single missile implant. If you have missile implants, the job is a little bit easier.
That's why i had to switch to something more expensive and used Centii A-Type SAR (70mil) which almost doubled my tank. I used anti-explosive rig and anti-EM membrane. I added "Angel Burner" profile in EFT with the damage stats provided from the spreadsheet (32.3 / 0 / 11.3 / 56.4). This resulted in 177 specific tank. ...
Actually you do not need A-Type or something expensive. From my practice Vengeance forever tanks Angel Burner without any movement or overheating just with the following: Small Armor Repairer II Energized EM Membrane II + Small Anti-EM Pump I (or any 2 of them that give > 82.2 EM resist). Your resists must be equal or higher then 82.2 EM, 70 KI, 84 EX. You should be able to tank >114 DPS and it is enough. Verified with about 1 hour tanking.
Perfect skills of course but not implants/boosters.
Actually Angel Burner is the easiest of all but generates more LP and this is very strange.
|

Tes Tosteron
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.16 23:44:00 -
[150] - Quote
jackudza wrote:Actually you do not need A-Type or something expensive. From my practice Vengeance forever tanks Angel Burner without any movement or overheating just with the following: Small Armor Repairer II Energized EM Membrane II + Small Anti-EM Pump I (or any 2 of them that give > 82.2 EM resist). Your resists must be equal or higher then 82.2 EM, 70 KI, 84 EX. You should be able to tank >114 DPS and it is enough. Verified with about 1 hour tanking. Well, this is really interesting. Because this was my first opinion, too. I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). In my other tries, I had some nice ECM support from my second account, so we could both get away if it does not work.
In some other tests, I used the SAR II but two EM membranes, one EXP membrane and one EXP rig (pump). This also gives me 189 specific tank. This worked but then you lack DPS. In fact, any combination below 170 specific tank failed for me. In order to leave some low slots for DPS, I was forced to used the A-Type. Even faction was too weak for my situation (lasted longer but failed in the end).
Is it possible that these frigs do not have fixed damage but depend on system / security status / other circumstances? I read about that somehwere else that people are faced with different damage/tank variations of these uber-burner-frigs.
|
|

Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.17 07:45:00 -
[151] - Quote
jackudza wrote:[quote=Tes Tosteron] ... My first fault was to not fit enough tank.
Perfect skills of course but not implants/boosters.
Actually Angel Burner is the easiest of all but generates more LP and this is very strange.
Nice work there. You may find the Worm guristas is the harder then, without relevant speed implants, no T2 AS Frig can possibly rip the 4200 - 4300 m/s wall, apart the Enyo. But sacrificing two slow slots to speed mods. At least one implant is necessary. Whilst Daredevil, Garmur, Worm itself can without implants or speed mods rip that wall, they fall below 80% vs Kin, or a bit higher, with a KIN resistance amplifier instead of an HP module - medium shield or 100mm plate - Here collateral risk is even more evident, as just the hulls orbits between 85 and 110 Misk at Jita prices. But you can save your precious implants. If jumping clones would be faster, it wouyld be less of an issue.. |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.17 18:49:00 -
[152] - Quote
Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
|

Lady Rift
What Shall We Call It
77
|
Posted - 2014.09.17 19:38:00 -
[153] - Quote
jackudza wrote:Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
forgot to turn on part of this tank is my assumption |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
100
|
Posted - 2014.09.19 11:35:00 -
[154] - Quote
Jori McKie wrote:Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. Good for you that you have no clue at all. Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need at average 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. If you could do only Burner mission it would break EVE. Any lasts words about posting stuff without having a clue.
In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social. |

Stephanie Rosefire
The Nicomachean Ethics
28
|
Posted - 2014.09.20 05:15:00 -
[155] - Quote
im annoyed that the burner missions can only be done by 1 ship... sigh.
anyway, it looks like the burner angel would have a tough time against a succubus, seeing that the succubus has EM damage (burner angel has 0% em shield resists) and has that AB bonus, so wouldnt be super affected against the scram.
|

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.20 10:00:00 -
[156] - Quote
Celthric Kanerian wrote:... In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social.
Just got 11.5k LP for Angel burner in 0.6 with social skills at 4 but only 7.6k for Blood Raider burner in the same system.
How to defeat angel burner with only 2 mid slots: Angel Anomic Site - Retribution |

Jori McKie
Friends Of Harassment The Camel Empire
165
|
Posted - 2014.09.20 14:15:00 -
[157] - Quote
@Celthric Kanerian Not ever 0.5 system is the same, EVE does not display the real sec status 0.5 can mean 0,45000 or 0.55000. The difference in LP is quiet huge. Use dotlan or http://games.chruker.dk/eve_online/solarsystem.php to get the real sec status.
System sec with 0.46121 Angel Burner ~14.1k LP Other Burner ~9.2k LP
System sec with 0.52091 Angel Burner ~13.8k LP Other Burner ~8.9k LP
etc. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Tes Tosteron
Republic Military School Minmatar Republic
1
|
Posted - 2014.09.24 14:53:00 -
[158] - Quote
Got my first few Sansha Burner missions. I tried the Wolf setups from the first pages and they work really great. However, I did change them a little according to my implants.
With +5% cap implant it is even capstable @ 34% and you can run it forever. So there is no risk at all even if you cannot bring enough dps - you can warp out if you get away far enough. With my current skills/imps, the fitting gives me 222 dps, 195 hps specific tank (EFT) and a nice falloff of 17.4km. Killed him in less than 2 minutes.
I am always hitting the Succubus between 50-230, most times at 180-220. Sometimes I even smash or penetrate for 330-350.
A nice thing that could happen is when the Succubus bumps of the surrounding sansha structure (happens quite often). It gets as close as 13km and speed is getting down to 2000 m/s then for a few seconds until recovering back to his 15km and 3100 m/s.
And in a few cases he actually got stuck in the surrounding structure with speed at 100-200 m/s then. Well, it does not last longer than 20-30 seconds at this speed. :D
[Sansha Burner - Wolf] Small Armor Repairer II Capacitor Power Relay II Coreli A-Type EM Plating Tracking Enhancer II Gyrostabilizer II Tracking Computer II,Optimal Range Script Tracking Computer II,Optimal Range Script 200mm AutoCannon II,Republic Fleet EMP S 200mm AutoCannon II,Republic Fleet EMP S
200mm AutoCannon II,Republic Fleet EMP S 200mm AutoCannon II,Republic Fleet EMP S Small Capacitor Control Circuit II Small Projectile Ambit Extension II
|

FT Diomedes
The Graduates Forged of Fire
544
|
Posted - 2014.09.25 18:04:00 -
[159] - Quote
I ran my first few Burner missions on an alt this morning - talk about a dissappointment!
CCP looked like it was finally going to introduce PVE that didn't suck and would introduce people to how to actually fly ships, but instead we get more of the same old nonsense. Instead of "use a realistic PVP fit frigate" we get, "use this rat specific setup with no prop mod, keep at range 10km, profit."
Please, CCP, go back to the drawing board. This is my signature. There are many like it, but this one is mine. |

Nalha Saldana
Contractors Ltd.
820
|
Posted - 2014.09.26 10:47:00 -
[160] - Quote
Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
|
|

Antillie Sa'Kan
Forging Industries Silent Infinity
703
|
Posted - 2014.09.26 14:51:00 -
[161] - Quote
Nalha Saldana wrote:Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Does NOS even give you any cap when used on a burner rat? |

Nalha Saldana
Contractors Ltd.
835
|
Posted - 2014.09.29 07:36:00 -
[162] - Quote
Antillie Sa'Kan wrote:Nalha Saldana wrote:Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Does NOS even give you any cap when used on a burner rat?
Yes, NOSes give cap from all types of rats |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 14:58:00 -
[163] - Quote
New Team Burner, general advise and stats: -Stats for the Team Burner Team Burner Stats made by jackudza, thank him for them. Read the sheet very carefully it is important. -All Burner warp in at 40km, all Burner Logis and Assault Ships have standard ingame resistance profiles. Always and i mean always kill the Logi Burner first, if you are solo or a 2man crew. All Burner Logis will orbit you between 14 to 20km, adapt your web range (= faction web) and weapons accordingly. -Using a brawling setup AB+web is mandatory, make sure your webbed+heated AB speed is +200 m/s faster than a webbed Burner Logi. -Using a kiting setup AB is mandatory, make sure your not heated AB speed is above the Assault Burner speed. Making a mistake using a kiting setup means instant death. Any MWD LML setups were failures, not enough DPS or the explosion radius was to low. -Using a Drone setup a web helps a lot applying Damage. Be aware that Drone setups potentially are annyoing if you loose to many Drones but while you loose Drones you aren't scramed and are able to warp out. Drone setups work vs any Team Burner except the Burner Hawk, do not deploy your Drones instantly they will be killed, wait for the Assault Burner to get in range and do DPS on you. The Burner Hawk will target your Drones no matter what, it is doable but a pain in the ass. Valid until CCP changes NPC behaviour.
All setups are pimped faction/deadspace setups with an ALL V EFT Char as basic, they work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. Unified Daredevil and Unified Worm fittings use always the same rigs and high slots. Only med and low slots are changing. My recommendation is to use the Unified Daredevil and Worm, with this 2 ships you can beat all 4 Team Burner with ease. You can also use the Unified Daredevil vs the Burner Succubus and Burner Dramiel, so 1 ship for 6 different Burner. The advantage of the Unified Daredevil fit: -No resistance rigs with speed malus, very important as you are under web and need to overheat your AB to get in range. The advantage of the Unified Worm fit: -No resistance rigs with sig malus, less DPS incoming.
Burner Enyo Logi weak resistance = Explo Burner Enyo weak resistance = Explo To tank = 350 DPS with an EFT profile 50:50 Kin:Therm
Unified Worm Time to kill: ~5:03min Alternative: Brawl Enyo Time to kill: ~3:28min Alternative: Kite Harpy Time to kill: ~5:20min
Burner Jaguar Logi weak resistance = EM Burner Jaguar weak resistance = Kin To tank = 310 DPS with an EFT profile 77:15:08 Explo:Kin:EM
Unified Worm Time to kill: ~2:25min Alternative: Brawl Retribution Time to kill: ~4:09min Alternative: Kite Retribution Time to kill: ~3:10min
Burner Hawk Logi weak resistance = EM Burner Hawk weak resistance = EM To tank = 250 DPS with an EFT profile 100 Kin
Unified Daredevil Time to kill: ~3:22min Alternative: Brawl Retribution Time to kill: ~3:30min Alternative: Kite Retribution Time to kill: ~2:50min
Burner Vengeance Logi weak resistance = Explo/Kin Burner Vengeance weak resistance = Therm To tank = 205 DPS with an EFT profile 100 EM
Unified Daredevil Time to kill: ~2:20min Alternative: Unified Worm Time to kill: ~3:32min Alternative: Kite Harpy Time to kill: ~5:00min "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:00:00 -
[164] - Quote
Team Burner brawling fittings: Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza. The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.
Burner Enyo
Quote:[Unified Worm, Burner Enyo] Imperial Navy Drone Damage Amplifier Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Thermic Dissipation Field Pith B-Type Kinetic Deflection Field
Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Warrior II x2 Warrior II x3
Burner Jaguar
Quote:[Unified Worm, Burner Jaguar ] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Explosive Deflection Field Dark Blood Stasis Webifier
Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Acolyte II x2 Hornet II x3
Burner Hawk
Quote:[Unified Daredevil, Burner Hawk] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Burner Vengeance
Quote:[Unified Daredevil, Burner Vengeance] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:02:00 -
[165] - Quote
Team Burner alternative brawling fittings: Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza. The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.
Burner Enyo
Quote:[Enyo, Burner Enyo] Corpii C-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Thermic Hardener
Coreli A-Type 1MN Afterburner Small 'Siesta' Capacitor Booster, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S 'Arbalest' Rocket Launcher I, Mjolnir Rocket Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator II
Warrior II x1
Burner Jaguar
Quote:[Retribution, Burner Jaguar] Coreli A-Type Small Armor Repairer Heat Sink II Imperial Navy Heat Sink Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Explosive Hardener
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Locus Coordinator II
Burner Hawk
Quote:[Retribution, Burner Hawk] Coreli A-Type Small Armor Repairer Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink Core B-Type Armor Kinetic Hardener
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Locus Coordinator II
Burner Vengeance
Quote:[Unified Worm, Burner Vengeance] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith B-Type EM Ward Field Federation Navy Stasis Webifier
Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Hornet II x2 Hobgoblin II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:03:00 -
[166] - Quote
Team Burner alternative kiting fittings Make sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars. Make sure your optimal DPS is at least 22km, better something in the range of 26km for Rail and Pulse+Scorch, because of tracking etc. Rocket setups are ok with about 22km range as you burn away and the NPC following you. In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
Burner Enyo
Quote:[Harpy, Burner Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii A-Type 1MN Afterburner Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
Burner Jaguar
Quote:[Retribution, Burner Kite] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
1MN Afterburner II [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Burner Hawk
Quote:[Retribution, Burner Kite] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
1MN Afterburner II [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Burner Vengeance
Quote:[Harpy, Burner Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii A-Type 1MN Afterburner Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.30 16:23:00 -
[167] - Quote
Jori McKie wrote:New Team Burner, general advise and stats: ...
Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him. |

Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 16:57:00 -
[168] - Quote
jackudza wrote:Jori McKie wrote:New Team Burner, general advise and stats: ...
Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him. By the way Garmur can kill all burners in universal fit with light missles - not so fast, with rockets - quite fast but requires much much much more control.
Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone.... "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
25
|
Posted - 2014.09.30 17:12:00 -
[169] - Quote
Jori McKie wrote: Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....
Jaguar and Hawk killed in less than 10 minutes because of zero EM resist. With decent missile implants it is the easiest and safest choice. Just orbit at 35km and activate Launchers/TP :)
Just try it.
[Garmur, Burner Team No-Brain Killer] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Targeting Range Script
Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Warhead Flare Catalyst II |

Thorondir 42
Krittapong
0
|
Posted - 2014.09.30 19:50:00 -
[170] - Quote
Burner Enyo, ca 5:30min
[Kitsune] Micro Auxiliary Power Core II Ballistic Control System II
1MN Microwarpdrive II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Particle Dispersion Augmentor II Small Warhead Rigor Catalyst I
Caldari Navy Nova Light Missile x2353
just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)
EDIT: you only need to kill the enyo .. keep the support alive |
|

Cypher Reese
Carebear Corpse Holdings
11
|
Posted - 2014.09.30 22:44:00 -
[171] - Quote
Has anyone tried interceptors or is the DPS/tank too low? |

jackudza
Imperial Academy Amarr Empire
38
|
Posted - 2014.09.30 23:56:00 -
[172] - Quote
Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.
Time from activating gate to burner death: Enyo - 3:15 Jaguar - 2:45 Vengeance - 4:05 Hawk - 2:28
It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :) Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
|

Marquis Dean
Indigo Fade
0
|
Posted - 2014.10.01 10:18:00 -
[173] - Quote
Awesome topic! Thanks for the info everybody!  |

Jori McKie
Friends Of Harassment The Camel Empire
170
|
Posted - 2014.10.01 15:05:00 -
[174] - Quote
jackudza wrote:Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.
Time from activating gate to burner death: Enyo - 3:15 Jaguar - 2:45 Vengeance - 4:05 Hawk - 2:28
It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :) Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

jackudza
Imperial Academy Amarr Empire
39
|
Posted - 2014.10.01 16:36:00 -
[175] - Quote
Jori McKie wrote: You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.
Agreed about DPS. Without implants it will be slower :) Implants that were used described in video description as well as ship fit: Zainou 'Snapshot' Light Missiles LM-905, Zainou 'Deadeye' Rapid Launch RL-1006 Also there are mentioning about perfect skills.
DPS you can see at the very beginning of the video where ship fitting window is opened. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 17:02:00 -
[176] - Quote
rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
|

jackudza
Imperial Academy Amarr Empire
39
|
Posted - 2014.10.01 18:01:00 -
[177] - Quote
Ploing wrote:rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
If you orbit at 15km and logistics orbit at 15km then sometimes distance between you and logistic ship will be about 30km. So I suppose it requires manual piloting. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 19:32:00 -
[178] - Quote
jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. of course i swapped from mjolnir to nova.
|

jackudza
Imperial Academy Amarr Empire
39
|
Posted - 2014.10.01 19:59:00 -
[179] - Quote
Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets?
Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 20:04:00 -
[180] - Quote
jackudza wrote:Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets? Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants.
idk, did the same and he went down quickly. moar testing 
edit. damit, if i remember correctly i got something about 60 per volley with novas and swapped to mjolnirs. cant test it out again yet. |
|

Thorondir 42
Krittapong
0
|
Posted - 2014.10.01 22:51:01 -
[181] - Quote
The vengeance actually shoots a shitload of defenders .. depending on your timing they might eat quite a few missiles. |

Lenartowicz
Caldari Provisions Caldari State
0
|
Posted - 2014.10.02 16:06:00 -
[182] - Quote
after losing a fair few expensive ships and getting no where I decided to take a different route:
[Harpy, burner] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II, Optimal Range Script [empty med slot] [empty med slot] 1MN Afterburner II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
stuck at 18km from the vengeance and had at the logi, eventually they must have separated as the repping stopped, as soon as one logi was down the rest was a piece of cake...
most of the fits posted are unreal isk. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.02 23:42:00 -
[183] - Quote
tried the rocketgarmur on tranq today. first was the enyo team and i was not able to break the first logi. on sissy it was no prob yesterday. then i upgraded the bc to cnbc but still the same thingy.
second was the hawk team. first logi takes a while but i noticed 3 hits with 400 damage from the hawk orbiting at ~18 k. never had them on sissy.
rest was also a piece of cake. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.02 23:42:15 -
[184] - Quote
tried the rocketgarmur on tranq today. first was the enyo team and i was not able to break the first logi. on sissy it was no prob yesterday. then i upgraded the bc to cnbc but still the same thingy.
second was the hawk team. first logi takes a while but i noticed 3 hits with 400 damage from the hawk orbiting at ~18 k. never had them on sissy.
rest was also a piece of cake.
Lenartowicz wrote:
most of the fits posted are unreal isk.
depends on when it is safe or not, and you can use them for other purposes. |

Nidodog
Higher Source Contract Enterprises
0
|
Posted - 2014.10.03 16:51:52 -
[185] - Quote
T2/meta AB kestrel with LM works for the enyo one and probably some others. In fact, as I look at it its stats, seems it perfoms similarly to that expensive bling bling "unified" whatever ship thats listed here so it might work for all. |

Jori McKie
Friends Of Harassment The Camel Empire
171
|
Posted - 2014.10.03 18:46:00 -
[186] - Quote
Nidodog wrote:T2/meta AB kestrel with LM works for the enyo one and probably some others. In fact, as I look at it its stats, seems it perfoms similarly to that expensive bling bling "unified" whatever ship thats listed here so it might work for all.
Work, doubt it. The LML Kestrel has not heated 142 DPS, you won't break the Burner Logi in any acceptable timeframe. Usually you need +10mins or don't break the Logi tank at all. Sometimes you are lucky as in some case the Logi Burner get out of range of each other that seems to have happened in your case but it isn't reproduceable at all, not yet at least.
Especially the Enyo has some odd features, see Ploing post above yours. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Jori McKie
Friends Of Harassment The Camel Empire
176
|
Posted - 2014.10.03 18:46:52 -
[187] - Quote
Nidodog wrote:T2/meta AB kestrel with LM works for the enyo one and probably some others. In fact, as I look at it its stats, seems it perfoms similarly to that expensive bling bling "unified" whatever ship thats listed here so it might work for all.
Work, doubt it. The LML Kestrel has not heated 142 DPS, you won't break the Burner Logi in any acceptable timeframe. Usually you need +10mins or don't break the Logi tank at all. Sometimes you are lucky as in some case the Logi Burner get out of range of each other that seems to have happened in your case but it isn't reproduceable at all, not yet at least.
Especially the Enyo has some odd features, see Ploing post above yours.
I did a lot of Burner missions, roughly 100 and all of them with pimped fittings. So far i didn't lost any Frig but today it was close even in pimped fittings with a big margin of error you have to be very careful. I warped into a Burner Worm, everything as usual but instead of overheating one kin Hardener i shut it off. After the first volley i noticed something is wrong all my armor was gone. Panic mode, overheat everything and then the famous wtf moment one hardener was not cycling. The 2nd volley got me in 50% structure after that i stabilized and was able to finish the mission, thanks to the pimped fitting.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Saulstarinsh
StiGas
2
|
Posted - 2014.10.03 22:22:36 -
[188] - Quote
[Garmur, kite] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
1MN Afterburner II 'Hypnos' Ion Field ECM I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Ionic Field Projector I Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Caldari Navy Scourge Light Missile x2689 Caldari Navy Mjolnir Light Missile x1877 Caldari Navy Nova Light Missile x1433 Caldari Navy Inferno Light Missile x1500
just try this fit on enyo burner works excellent much better than without ECM |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.04 21:12:00 -
[189] - Quote
Saulstarinsh wrote:
just try this fit on enyo burner works excellent much better than without ECM
indeed. tried it today and i only needed 1 cycle from the ecm to kill the first logi. timeframe was something under 4 mins, witch depends when your ecm cycle lands.
|

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.04 21:12:21 -
[190] - Quote
Saulstarinsh wrote:
just try this fit on enyo burner works excellent much better than without ECM
indeed. tried it today and i only needed 1 cycle from the ecm to kill the first logi. timeframe was something under 4 mins for all ships, witch depends when your ecm cycle lands. |
|

Queotzcatl
RENEGADES YIY HEKATEK
5
|
Posted - 2014.10.06 08:35:00 -
[191] - Quote
I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things.
https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unread
I made a kite breach, 116 DPS, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try
KITE BREACH
3 compact light 83 DPS Navy Mijolnir\Scourge 2 phased TP 1 supplemental resist exp 30% 0\20\40\65 1 MN AB 1139 m\s 3 BCU 2 Flar rig 1 Rigor rig 1 Acolyte II 16.5 dps 1 Hornet II 17.4 dps
apart from pirate ships, only the hookbill is navy frig with missiles, that could do the kite job, Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun) |

Queotzcatl
RENEGADES YIY HEKATEK
9
|
Posted - 2014.10.06 08:35:28 -
[192] - Quote
I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things.
https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unread
I made a kite breach, 86 DPS + 33DPS from drones, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try a fit, but it just won't work.
for comparison, the vengeance with 3x BCU and compact light do 116 DPS, no drones, the hawk even less, with only 2 BCU. Hookbill 126 dps with Navy Scourge and 96 with other Navies. None of these will work with LML. ~150 DPS is really the minmum.
Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun) |

Estella Osoka
Perkone Caldari State
496
|
Posted - 2014.10.06 18:14:13 -
[193] - Quote
Queotzcatl wrote:I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things. https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unreadI made a kite breach, 86 DPS + 33DPS from drones, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try a fit, but it just won't work. for comparison, the vengeance with 3x BCU and compact light do 116 DPS, no drones, the hawk even less, with only 2 BCU. Hookbill 126 dps with Navy Scourge and 96 with other Navies. None of these will work with LML. ~150 DPS is really the minmum. Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun)
No. If you can't afford the expensive ship fits suggested in this thread, then don't try them solo. Get some friends to help. This is a MMO after all. Me and a friend flying similarly fit Vengeance setups have been abe to do all the Team Burner missions. We don't go after the support frigs at all. We are just able to put out enough dps that the support rats can't rep enough. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.07 00:25:25 -
[194] - Quote
Estella Osoka wrote:Queotzcatl wrote:I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things. https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unreadI made a kite breach, 86 DPS + 33DPS from drones, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try a fit, but it just won't work. for comparison, the vengeance with 3x BCU and compact light do 116 DPS, no drones, the hawk even less, with only 2 BCU. Hookbill 126 dps with Navy Scourge and 96 with other Navies. None of these will work with LML. ~150 DPS is really the minmum. Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun) No. If you can't afford the expensive ship fits suggested in this thread, then don't try them solo. Get some friends to help. This is a MMO after all. Me and a friend flying similarly fit Vengeance setups have been abe to do all the Team Burner missions. We don't go after the support frigs at all. We are just able to put out enough dps that the support rats can't rep enough.
with friends its an easy cake but we tried to solo them.
today i tried this one .
[Garmur, teamburner long ecm] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii B-Type 1MN Microwarpdrive BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Ionic Field Projector I
ammo and ecm depends on your enemy, due to double ecm the first logi falls down very quickly. after that emc the second logi and attack the burner. very save and in a few minutes done.
fit needs ca-1 and ca-2 implant and is capstable. |

Energetic Monk
Wayforward Emergent Technologies
27
|
Posted - 2014.10.07 05:33:51 -
[195] - Quote
jackudza wrote:Posted already to Test Server Feedback thread but duplicate here as well. Some videos with fits if you are interested: Sansha Anomic Site - WolfPerfect skills but no implants/boosters.
Noticed the empty high slot on the Wolf, used an almost identical fit and added a module in that empty slot to be used as a heatsink. Never got to fully understand the overheating thing but as it looked, i could do a bit more overheating with that module offlined and fitted. |

Queotzcatl
RENEGADES YIY HEKATEK
6
|
Posted - 2014.10.08 10:23:00 -
[196] - Quote
I lost my Retribution brawl vs the Jaguar. fit was the same as suggested except for one vital rig- the nano pump. consequently I wasnt able to tank. overheating was barely enough. Infact the rigs were for the kite version. but speed was not enough. So I swapped fit to brawl. keeping the wrong rigs. I thought to be able to kill the first logi while tanking, but, also, jaguar logis orbits at 16km. out of web range. ( and I knew that thanks to Jackedza spreadsheet before ) I had my fed navy web with me, overheated, i wasnt able to web down the burst and kill him with Scorches before burning out of time. My poor tank at the time the first logi was almost done was gone. ( not really poor ) I took my Garmur in and finished the job. Precision light weren't breakingt the logi tank very fast. Navies waaaaaaaaaaaaaaaaaaaaaaay better. tried precision then on jaguar with race ecm on second burst. they didn't work. As soon as I swapped to Navy scourge it started melting. Bring Navies. |

Queotzcatl
RENEGADES YIY HEKATEK
9
|
Posted - 2014.10.08 10:23:51 -
[197] - Quote
RETRIBUTION - JAGUAR TEAM
EDITED exact fit. ( For the Hawk no need to change)
SWAPPED A MWD T1 FOR THE AB Need to sacrifice a Heat dmg for fa tracking enhancer also. ADDED A TP
orbit 22\23 km. less and jaguar will web. -/ I got webbed orbiting at 20km Jaguar got under 17km... at 22km Jaguar got at 18km at its nearest.
This way is possible to kite without implants or boosters. |

Queotzcatl
RENEGADES YIY HEKATEK
8
|
Posted - 2014.10.09 01:33:00 -
[198] - Quote
And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
BREACH - BURNER WORM
3x Flux coil T2
1x MSB T2 1x Gistum C type Kinetic 1x J5 scrambler 1x MWD T2
3x Rocket L. T2
2x Kin T2 rifs 1x Warhead calefaction T1
This little beast is faster then my Enyo worm fit, it tanks just a little less, but more than enough, and its applied dps is 100\sec vs the 160\sec of the enyo. with rage mijolnir and two acolyte T2 breaking through 20% of EM resist of the worm. its not that bad....
only one problem... you need to over-burn to him with booster off for yhe first two worm shots. second shot will take you to half armor. there yae start the booster. Now you have only 12 seconds left to catch him. MWD off and you stable. |

Queotzcatl
RENEGADES YIY HEKATEK
9
|
Posted - 2014.10.09 01:33:26 -
[199] - Quote
And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
BREACH - BURNER WORM
3x Flux coil T2
1x MSB T2 1x Gistum C type Kinetic 1x Faint Epsilon Warp scrambler 1x MWD T2
3x Rocket L. T2
2x Kin T2 rifs 1x Warhead calefaction T1
This little beast is faster then my Enyo worm fit, (very similar to jory's) it tanks just a little less, but more than enough, and its applied dps is 100 DPS vs the 177 DPS of the enyo. with rage mijolnir and two acolyte T2 breaking through 20% of EM resist of the worm. its not that bad.... for comparison, the Hawk vs the Serpentis applied dps is +- 128dps
only one problem... you need to over-burn to him with booster off for yhe first two worm shots. second shot will take you to half armor. there yae start the booster. Now you have only 12 seconds left to catch him. MWD off and you stable. ( or put a gistii B type MWD in and get 21 sec - there you get him! )/ slot 8 cap 5% - no speed implants ) |

Deuce Bigalo
The Sadistic Clowns
50
|
Posted - 2014.10.09 20:44:29 -
[200] - Quote
1st and foremost:
Thank you for sharing your hard work with us. It is much appreciated.
Quick question -
For the kite fittings - Would it be ok to use a mwd instead of the ab to have more speed? Or would that increase the sig radius too much ?
|
|

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.09 22:50:37 -
[201] - Quote
Deuce Bigalo wrote:1st and foremost:
Thank you for sharing your hard work with us. It is much appreciated.
Quick question -
For the kite fittings - Would it be ok to use a mwd instead of the ab to have more speed? Or would that increase the sig radius too much ?
for teamburner with the garmur ? in this case i use always mwd, cause you are faster in orbit range at 25-30. they will never hit at this distance for all teamburners. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.09 23:14:56 -
[202] - Quote
Queotzcatl wrote:And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
do you tested it live ? the 12 seconds seem to be very scary if you missclick something. on the other hand i know only a daredevilfit wich is way more expensive. |

Queotzcatl
RENEGADES YIY HEKATEK
8
|
Posted - 2014.10.10 14:12:00 -
[203] - Quote
Ploing wrote:Queotzcatl wrote:And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
do you tested it live ? the 12 seconds seem to be very scary if you missclick something. on the other hand i know only a daredevilfit wich is way more expensive.
it's all based on this sheet i made.
Effective DPS based on Jackudza spreadsheet Worm resistances 32% th - 52% kin
wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot
effective tank vs 100% kin
wormer enyo X92-A > +10 hp\s cap injection 400XL Navy wormer enyo X92-B > +5\7 hp\s cap injection 400XL Navy wormer enyo X84 > +4 hp\s cap injection 400XL Navy wormer proto incursus > +2 hp\s cap injection 400XL Navy the wormer - breach > +8 hp\s stable mwd T2 off after landing
breach -after second hit, must activate shield. it will be half armor. max cap 32 sec activating boost immediately after second hit. - at 4500 m\s
is just enough to land scram before cap run out.
mwd must be put offline, in order to get back full cap on all suggested fits. mwd acc skill to V
-----------for personal use----------------------------------------------- ENYO FIRST TRY WITH KIN ARMOR HARDENER OFF - SPEED WILL BE 4290 - BUT WILL
TEST TANK OF 5 hp\s IF SPEED IS ENOUGH; IT IS POSSIBLE TO SWAP ONE NANO RIG
FOR AN DMG ONE + tank 5-7 hp\s + 173 tot eff dps + 4280 m\s > enyo X92-B >
same lows as X92 with not centii but coreli c-type repper.
burner enyo X92-A 4280 m\s- hot 2x nanopump T2 rigs lows > centii A type + armor kin t2 + 2x overdrive T2
wormer enyo X84 4500m\s - hot 2x nanopump T2 rigs centti A-type + Nano structure T2 + 2x Overdrive T2
wormer enyo X92-B 4280 m\s- hot 1x nanopump T2 1x hybrid collision acc T1 lows > corelii A-type + armor kin T2 + 2x overdrive T2
wormer proto incursus 4231 m\s 2x armor kin T2 rigs 1x hybrid collision acc T1 lows > small rep T2 + 2x armor kin 55% + Overdrive T2
the Wormer - breach 4480 m\s-
No- unfortunately, I still have 10 days to MWD acc V to train , but the time will come.
|

Queotzcatl
RENEGADES YIY HEKATEK
9
|
Posted - 2014.10.10 14:12:40 -
[204] - Quote
Ploing wrote:Queotzcatl wrote:And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
do you tested it live ? the 12 seconds seem to be very scary if you missclick something. on the other hand i know only a daredevilfit wich is way more expensive.
it's all based on this sheet i made. -edit - stats are with 5% surgical strike and +5% cap regen implants these are not all lev V stats but quite all lev V and lev IV for guns and rockets specializations.
Effective DPS based on Jackudza spreadsheet Worm resistances 36% th - 52% kin
wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot
effective tank vs 100% kin -always Jackudza 227 dps (2227 volley) sheet.
wormer enyo X92-A > +10 hp\s cap injection 400XL Navy wormer enyo X92-B > +5\7 hp\s cap injection 400XL Navy wormer enyo X84 > +4 hp\s cap injection 400XL Navy wormer proto incursus > +2 hp\s cap injection 400XL Navy the wormer - breach > +8 hp\s stable mwd T2 off after landing
breach -after second hit, must activate shield. it will be half armor. max cap 32 sec activating boost immediately after second hit. - at 4500 m\s is just enough to land scram before cap run out. ( if two worm shots = 20 sec ) 12 sec from second worm shot
mwd must be put offline, in order to get back full cap on all suggested fits. mwd acc skill to V
-----------for personal use----------------------------------------------- ENYO FIRST TRY WITH KIN ARMOR HARDENER OFF - SPEED WILL BE 4290 - BUT WILL
TEST TANK OF 5 hp\s IF SPEED IS ENOUGH; IT IS POSSIBLE TO SWAP ONE NANO RIG
FOR AN DMG ONE + tank 5-7 hp\s + 173 tot eff dps + 4280 m\s > enyo X92-B >
same lows as X92 with not centii but coreli c-type repper.
burner enyo X92-A 4280 m\s- hot 2x nanopump T2 rigs lows > centii A type + armor kin t2 + 2x overdrive T2
wormer enyo X84 4500m\s - hot 2x nanopump T2 rigs centti A-type + Nano structure T2 + 2x Overdrive T2
wormer enyo X92-B 4280 m\s- hot 1x nanopump T2 1x hybrid collision acc T1 lows > corelii A-type + armor kin T2 + 2x overdrive T2
wormer proto incursus 4231 m\s 2x armor kin T2 rigs 1x hybrid collision acc T1 lows > small rep T2 + 2x armor kin 55% + Overdrive T2
the Wormer - breach 4480 m\s-
these stats all nav skills to V -
No- unfortunately, I still have 10 days to MWD acc V to train , but the time will come. The Wormer - Breach is the first ship on the line to my test. Then proto incursus. If they will fail... you will know it...
The Wormer is the only cap stable ship - thus "IF" its DPS will fail - I-you should be able to warp out, slowboating 250 km away ( if this works - or if the worm switch aggro to drones and I haven't deployed them immediately and have them killed ). So it's bang for the buck. ( Of course you can still lose it if you misclick something in the first 20 sec run!!
A vengeance with only two launchers active and cannon, will output 116 dps - as the breach do - I should test the Angel tank as its em resists are 0% ( Worm EM are 20% ). An officer fit Worm with shield op rigs, medium boost, shield boost enhancer and implants.... can theoretically tank more than 200 dps... neither the enyo could break it... without taking in consideration a crystal set... |

jackudza
Imperial Academy Amarr Empire
43
|
Posted - 2014.10.10 16:06:15 -
[205] - Quote
Queotzcatl wrote: ... wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot ...
I am not sure what fit you were using but in my T2 fitted Enyo DPS against Worm is: Without overheating: 153 * (1-0.36) + 153 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 97.92 + 73.44 + 13.76 + 13.84 = 198.96 DPS With overheated guns: 176 * (1-0.36) + 176 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 112.64 + 84.48 + 13.76 + 13.84 = 224.72 DPS
|

Queotzcatl
RENEGADES YIY HEKATEK
8
|
Posted - 2014.10.10 16:31:00 -
[206] - Quote
jackudza wrote:Queotzcatl wrote: ... wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot ...
I am not sure what fit you were using but in my T2 fitted Enyo DPS against Worm is: Without overheating: 153 * (1-0.36) + 153 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 97.92 + 73.44 + 13.76 + 13.84 = 198.96 DPS With overheated guns: 176 * (1-0.36) + 176 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 112.64 + 84.48 + 13.76 + 13.84 = 224.72 DPS
my base X92 DPS for guns is 131* and my fit has no missiles nor any other dmg mods but a +5 surgical strike. = 160 DPS I have listed only the lows and rigs, for reading convenience, for all fits.
|

Queotzcatl
RENEGADES YIY HEKATEK
9
|
Posted - 2014.10.10 16:31:09 -
[207] - Quote
jackudza wrote:Queotzcatl wrote: ... wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot ...
I am not sure what fit you were using but in my T2 fitted Enyo DPS against Worm is: Without overheating: 153 * (1-0.36) + 153 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 97.92 + 73.44 + 13.76 + 13.84 = 198.96 DPS With overheated guns: 176 * (1-0.36) + 176 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 112.64 + 84.48 + 13.76 + 13.84 = 224.72 DPS
my base X92 DPS for guns is 131* and my fit has no missiles nor any other dmg mods but a +5 surgical strike. = 160 DPS I have listed only the lows and rigs, for reading convenience, for all fits. I would get 151 DPS for enyo with a small hybrid +5% and a collision acc rig T2 +10% and the surgical strike+5% I have specified my clone has no relevant implants except for 5% surgical and cap+5%, ty for having me noticed.
Yes, your Enyo would theoretically break a 187-200 hp\s tank of a MSB officer fit worm. Breach don't stand a chance probably - but if the worm tank would be less, like 120 hp\s, or 100 hp\s... I do not yet know that. DD burner tank less than 127 ( specific) DPS Hawk of mine... |

Dalia Drexis
State War Academy Caldari State
0
|
Posted - 2014.10.17 15:50:27 -
[208] - Quote
Kagura Nikon wrote:Schmata Bastanold wrote:Heh, that was quick. So long new content excitement, welcome back predictable minmaxing grind. want excitement? Go PVP.. go hunt people and get money from their drops. I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill.
funny that Kagura Nikon, your idea of exciting PVP is wardeccing alliances with a steady supply of warm bodies in high sec around Jita and then ganking their industrials on gates and Jita undock, lol, I laugh at your pathetic comment hahahaha....
|

Moraguth
Ranger Corp
114
|
Posted - 2014.10.17 19:49:08 -
[209] - Quote
Jori McKie wrote:Team Burner .... Burner All.... Quote:[Garmur, Burner All] Caldari Navy Ballistic Control System Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron F-90 Positional Sensor Subroutines, Targeting Range Script
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Warhead Flare Catalyst II
EDIT:: I lied, I used 3 caldari navy ballistic control systems. But I'm betting even if you used the cheaper ones it would be just as doable, but you'd require a few more volleys. no big deal. ::EDIT
Just used this exact setup for the Burner Hawk (team) mission. Worked like a charm. Orbited the hawk at 35km, took 0 damage. No relevant implants, cap stable, didn't overload anything. 1st logi frig went down in 29 volleys. 2nd went down in 6 volleys. Hawk went down in 6 more. Unfortunately, I didn't get any good loot and only T1 salvage. But on the plus side, I DIDN'T LOSE MY SHIP PRAISE WHATEVER GOD(ESS) YOU WISH I DIDN'T LOSE THE SHIP!
Thank you for restoring my faith in burner missions.
Feature Added!
https://forums.eveonline.com/default.aspx?g=posts&t=362939
Stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in"
http://dictionary.reference.com/browse/abaddon
|

John Blackthrone
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.10.21 20:07:02 -
[210] - Quote
Hi,
I have a burner mission available (VS Dramiel). Since my skills are only good with flying Amarr ships/Laser Guns and the Retribution sucks I want to ask if there is a good fitting for a Succubus vs that dramiel?
4 Meds should be good (tripple web and AB). But can I armor tank that Succi enough? Kin and Explo Hardener and a C-Type Repper with Repping/Resistance/Dmg Rigs?
Not sure I will do enough dmg without Heat Sink although I have all Gunnery Skills at V =\
Any ideas? Or a alternative Amarr/Laser ship that can handle the Dramiel? |
|

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.22 11:05:35 -
[211] - Quote
John Blackthrone wrote:Hi,
I have a burner mission available (VS Dramiel). Since my skills are only good with flying Amarr ships/Laser Guns and the Retribution sucks I want to ask if there is a good fitting for a Succubus vs that dramiel?
[Succubus, burner dramiel ] Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
i fly this one. just burn away. time is something around 1:30 min and tested roughly 50 times.
|

John Blackthrone
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.10.22 15:48:08 -
[212] - Quote
one web is enough? But okay will try this one thank you :) |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.22 16:48:04 -
[213] - Quote
John Blackthrone wrote:one web is enough?
yes, he will follow you in a straight line with a bit more speed. if he is at 600 m he fly some spirals around you to get back at 2k which causes 3-4 missing hits.
|

Kromarx
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.10.23 05:31:26 -
[214] - Quote
I tried the kite Garmur vs Worm burner with miserable results. The Enyo kicked it's butt however I don't see how you could beat the worm with the no-tank Garmur fit? |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.23 10:30:11 -
[215] - Quote
the notank garmur is for the teamburners. |

Sinsabul
Genstar Inc The Bastard Cartel
0
|
Posted - 2014.10.28 06:48:08 -
[216] - Quote
I've been running these in null recently and the risk vs reward ratio is much better if you don't do them in Garmurs and DDs with a-type mods. Granted, once you're in the mission, you're relatively safe from ganks. Besides the fact that there's a frig only gate, I've also noticed lately that the burner rat will often target the "next guy in" which is interesting because I read previously that they stick with the first person in. There seem to have been some noticeable tweaks since this thread began, but there are at least 3 solo burner missions fairly easy to do still in cost effective AFs with nothing more that t2 modules, *t1 riggs, and no links, boosters, or implants. I highly recommend level V skills though or they might not work.
There's the Gurista burner Worm that you can kill with a mwd Enyo. The fit has been posted previously on here. Mine may differ slightly because, like I said, I have no t2 rigging on it. I did want to point out one trick in case no one else mentioned it. Make sure you bring a drone and do not use it except for an emergency...such as: You burn out your mwd by way of terrible luck before scramming the worm. Simply align out, launch your drone at the worm and be ready to warp when it switches aggro. Sometimes the dram even runs from the drone and gets too far away to even point you.
Next, we have the Sansha burner Succubus. You can use an AC Wolf. Again, it's a borrowed fit, but just in case it's: Lows - a SAR, 2x Gyro II, 1x TE II and one fourion TE (cpu probably), Mid - one tracking computer II with range script and a small CB II, Highs - 4x AC 200 II loaded with faction emp. Rigs- small anti-therm pump 1, small projectile ambit extension 1. That's it, just sit there and watch...sometimes you have to activate your cap booster (be sure not to waste them with auto-repeat on)
My favorite fit though is vs the Blood Raiders burner, Cruor. I got the idea from the passive brick tank worm. That person was using a mobile depot and throwing endless drones at it though. I'm cheap....and lazy. Thus, the passive shield Wolf:
Lows: 4x shield power relay II 1x beta reactor control: shield power relay I
Mids: 1x Medium SE II 1x Medium f-s9 regolith...
Highs: 4x 150mm AC II (faction fusion ammo) 1x Rocket launcher II (faction nova)
Rigs: 1x small projectile burst aerator I 1x small anti-thermal screen reinforcer I
Align toward something, turn on your guns and launcher, go have a smoke or a beer. It's not the fastest way. If you do have to reload, relax, go smoke again and/or grab another beer. You NEED level V skills for this fit to work right. You can obviously augment it with links, boosters, or implants but you don't need them.
-Sins
|

Criver Halbrin
Citadel Exploration Incorporated
0
|
Posted - 2014.10.28 17:30:38 -
[217] - Quote
I'm sure this wouldn't work for all burners, but the last one I did against an Enyo class frig and two logi I used a Kiting Tristan with ECM. The general idea was to use ECM against the logi (obv apply ECM on the logi you are /not/ shooting at) one at a time, then ECM the Enyo while applying all the drone DPS to him. I lost 4 drones, but otherwise took them all down unscathed.
I probably could have even dropped the Sheild induction mod for a second ECM as they never got close enough to me to be a threat.
[Tristan, Gallante Burner] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I 'Hypnos' Ion Field ECM I
75mm Gatling Rail II
Small Auxiliary Thrusters I Small Processor Overclocking Unit I Small Processor Overclocking Unit I
Warrior II x8
Spike S x400
|

Aerine Diamond
Perkone Caldari State
0
|
Posted - 2014.11.01 18:39:29 -
[218] - Quote
Is it worth to try to run these missions in a Kitsune? I imagine fitting 2 or 3 jammers would certainly take protect you from them, wouldn't it? |

jackudza
Imperial Academy Amarr Empire
43
|
Posted - 2014.11.02 08:08:04 -
[219] - Quote
Aerine Diamond wrote:Is it worth to try to run these missions in a Kitsune? I imagine fitting 2 or 3 jammers would certainly take protect you from them, wouldn't it?
Nope. Serpentis Burner Jamming
|

Snape Dieboldmotor
Minotaur Congress
36
|
Posted - 2014.11.07 03:55:48 -
[220] - Quote
I wanted to post a inexpensive Kestrel fitting for the team burner missions. I used this for a Team Hawk burner mission.
You'll need a 3% CPU implant. I also used a Standard Mindflood Booster (capacitor) to make the ship cap stable otherwise you'll need to stop and start the active modules every couple of minutes.
Since the Kestrel has low DPS, I used the ECM on one of the logi frigs while I slowly brought down the other logi.
[Kestrel, team burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Processor Overclocking Unit I Small Warhead Flare Catalyst I Small Bay Loading Accelerator I
Good luck! |
|

Kadashuken
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.08 17:57:28 -
[221] - Quote
Snape Dieboldmotor wrote:I wanted to post a inexpensive Kestrel fitting for the team burner missions. I used this for a Team Hawk burner mission.
You'll need a 3% CPU implant. I also used a Standard Mindflood Booster (capacitor) to make the ship cap stable otherwise you'll need to stop and start the active modules every couple of minutes.
Since the Kestrel has low DPS, I used the ECM on one of the logi frigs while I slowly brought down the other logi.
[Kestrel, team burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Processor Overclocking Unit I Small Warhead Flare Catalyst I Small Bay Loading Accelerator I
Good luck!
116 dps can't be enough. right? |

ThePhoniex
Army of the Monkey God
0
|
Posted - 2014.11.13 11:54:30 -
[222] - Quote
Hello I need help with a fit for fighting the cruor -blood raider burner.
Basically I'm a Amar ship and laser pilot and this is burner I get to fight or least offered to fight repeatedly it seems. I can fly a really nice retribution but the first time I tried I died and I can go back in a more pimped ship but wanted to ask if I was banging my head against the wall or what... because ship I fly uses cap to pew.. and then cant fit a prop mod, cap booster and a web. So I have a alt with missile skills that can fly Caldara ships, would a light missile or rocket Hawk work better?
So here was the fit-all t2
H 4 small focused pulse lasers-scorch
M small cap booster 2 languor web
L HS SAR2 3 membrane or hardener- EM/therm - trying to get 75~80% resist to EM/therm
rig algid energy admin unit resistance rig
The first time through I basically lost DPS and tank because of the neut.. then eventually ran out of booster charges before I could get away due to the web. Has anyone done the cruor in a retribution and had it be "easy"? due to X fit? Thanks |

Tore Smith
Science and Trade Institute Caldari State
21
|
Posted - 2014.11.13 15:35:50 -
[223] - Quote
Well flying only amarr is a problem when fighting the cruor burner. The retri shoots his biggest resists and has cap issues.
If you have rocket skills, I would rather try the vengeance. Guns will always fire and the vamp helps keeping the mids alive. This fit is expensive but cpu is tight, so:
[Vengeance, antiBurner_cruor_expensive] Caldari Navy Ballistic Control System Coreli B-Type Small Armor Repairer Corelum C-Type Energized Thermic Membrane Corelum C-Type Energized EM Membrane
Small Capacitor Booster II, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Small Diminishing Power System Drain I
Small Bay Loading Accelerator II Small Auxiliary Nano Pump I
be advised though that I never actually tried that fit. dmg and resists are on the low side and the rep will, even overloaded, over time not save you from death. So bring a buddy or alt to support you.
Regarding the hawk the fit is very similar:
[Hawk, AntiBurner_cruor] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii B-Type Small Shield Booster Fleeting Propulsion Inhibitor I EM Ward Amplifier II EM Ward Amplifier II Small Capacitor Booster II, Navy Cap Booster 400
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Small Diminishing Power System Drain I
Small Warhead Rigor Catalyst II Small Anti-EM Screen Reinforcer II
Its even more expensive and has roughly the same stats.
Both options are not ideal though. I was only able to solo the crour in a wolf. But that works great. Other than that I think someone in this thread said something about a passive worm fit, but it did sound tedious.
Well good luck! Since the fits are expensive, bring a buddy or your alt in a disposable drone boat. I found that burners are easily distracted by them and it gives you room to escape if **** hits the fan.
|

Ploing
Blue Republic RvB - BLUE Republic
4
|
Posted - 2014.11.13 16:24:36 -
[224] - Quote
passive jag does also well. its very tight on cpu
[Jaguar, Burner V4 bloodraider cruor] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Gistum B-Type Thermic Dissipation Amplifier Pithum C-Type EM Ward Amplifier Medium Shield Extender II Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S Small Diminishing Power System Drain I
Small Core Defense Field Purger II Small Core Defense Field Purger II
|

ThePhoniex
Army of the Monkey God
0
|
Posted - 2014.11.14 13:01:04 -
[225] - Quote
Tore Smith wrote:Well flying only amarr is a problem when fighting the cruor burner. The retri shoots his biggest resists and has cap issues.
If you have rocket skills, I would rather try the vengeance. Guns will always fire and the vamp helps keeping the mids alive. This fit is expensive but cpu is tight, so:
[Vengeance, antiBurner_cruor_expensive] Caldari Navy Ballistic Control System Coreli B-Type Small Armor Repairer Corelum C-Type Energized Thermic Membrane Corelum C-Type Energized EM Membrane
Small Capacitor Booster II, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Rocket Launcher II, Nova Rage Rocket Small Diminishing Power System Drain I
Small Bay Loading Accelerator II Small Auxiliary Nano Pump I
be advised though that I never actually tried that fit. dmg and resists are on the low side and the rep will, even overloaded, over time not save you from death. So bring a buddy or alt to support you.
Regarding the hawk the fit is very similar:
[Hawk, AntiBurner_cruor] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii B-Type Small Shield Booster Fleeting Propulsion Inhibitor I EM Ward Amplifier II EM Ward Amplifier II Small Capacitor Booster II, Navy Cap Booster 400
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Small Diminishing Power System Drain I
Small Warhead Rigor Catalyst II Small Anti-EM Screen Reinforcer II
Its even more expensive and has roughly the same stats.
Both options are not ideal though. I was only able to solo the crour in a wolf. But that works great. Other than that I think someone in this thread said something about a passive worm fit, but it did sound tedious.
Well good luck! Since the fits are expensive, bring a buddy or your alt in a disposable drone boat. I found that burners are easily distracted by them and it gives you room to escape if **** hits the fan.
Thanks for the advice, I think I agree that just outfitting a even more pimp retribution is just going to end up dead again. I guess it time for the hawk... but of course I have great light missiles skills but horrible rocket skills.. So I'm going to have to try to figure out a Hawk light missile fit for my alt. The only nice thing is that at least I get to start off at 80% thermal resists:) That or train min frig to 5 and small proj turrets to 5.. not horrible but definitely not something I want to cut my current int/mem skill plan short for. Thanks again! |

Satori Sartori
Oruze Cruise
11
|
Posted - 2014.11.22 12:28:54 -
[226] - Quote
Saulstarinsh wrote:[Garmur, kite] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
1MN Afterburner II 'Hypnos' Ion Field ECM I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Ionic Field Projector I Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Caldari Navy Scourge Light Missile x2689 Caldari Navy Mjolnir Light Missile x1877 Caldari Navy Nova Light Missile x1433 Caldari Navy Inferno Light Missile x1500
just try this fit on enyo burner works excellent much better than without ECM
Worked without pimp damage mods for the Vengeance one, and with the correct ECM. Not max skills either.
|

Typher Sloan
Brutor Tribe Minmatar Republic
2
|
Posted - 2014.11.25 21:44:30 -
[227] - Quote
How much money are you all pouring into these ships? Is it actually worth the risk? |

Lady Rift
What Shall We Call It
108
|
Posted - 2014.11.25 21:51:44 -
[228] - Quote
Typher Sloan wrote:How much money are you all pouring into these ships? Is it actually worth the risk?
t2 works |

ThePhoniex
Army of the Monkey God
0
|
Posted - 2014.11.26 20:10:08 -
[229] - Quote
Typher Sloan wrote:How much money are you all pouring into these ships? Is it actually worth the risk?
I put together a good t2 fit retribution to fight the sansha burner specifically. It cost around 40~50 mil and I can use it for fun and games too:) I got it from the great guides here.
4x small focuses pulse-scorch- 15km optimal!
cap booster targeting computer
adaptive resistance plate 2X small armour repairers 2x heat sinks
EM and therm armour resist rigs.
It gets the job done:)
I also put together the unified garmur for the team burners and it works great! but that's like >100 mil with a little faction pimp. I will say use a jammer and the team burners die so much easier!.
I have a hawk with great light missles skills, but no rocket skills.. the problem is almost all of the pirate burners fly so close its stupid to use light missles instead of rockets. (less DPS, harder fitting on already super tight fits, and a waste of range) So in 2-3 days I can actually put together the Hawk to fight a couple of the burners. But this will be another t2 fit so another 50~ mil ship with mods.
I do like these missions and its nice to get out of a battleship and still have a pitched battle. Instead of only worrying about shooting a trigger in the wrong order. Final thought the payout is about 10 mil in bounty/rewards plus ~10k lp and the chance for faction loot goodness. They are definitely worth the risk! |

powerfreak evans
WiNGSPAN Delivery Services
4
|
Posted - 2014.11.28 15:18:54 -
[230] - Quote
Check out utube....... They got some great fits on all different ships for this mission. |
|

Luscius Uta
116
|
Posted - 2014.12.08 15:49:23 -
[231] - Quote
I have just killed Angel Burner in about one minute so I thought I might share the fit:
[Worm, Burner - Angel] Dread Guristas Drone Damage Amplifier Dread Guristas Drone Damage Amplifier Beta Reactor Control: Shield Power Relay I
Pith B-Type EM Ward Field Pith B-Type Explosive Deflection Field Phased Weapon Navigation Array Generation Extron Medium Shield Extender II
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Core Defense Field Purger II Small Core Defense Field Purger II Small Core Defense Field Purger II
Acolyte II x5
Inferno Precision Light Missile x1142
Target painter is essential here, as I tried without it first and it took me much longer (mostly relying on lucky hits from drones I guess).
Highsec sucks.
|

Lucas41
Goggles Inc.
15
|
Posted - 2014.12.11 00:18:46 -
[232] - Quote
great job with the fittings and vids. I was wondering if it would be possible for you to add a vid with the Garmur vs the burner dramiel? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5581
|
Posted - 2014.12.11 12:11:22 -
[233] - Quote
Aerine Diamond wrote:Is it worth to try to run these missions in a Kitsune? I imagine fitting 2 or 3 jammers would certainly take protect you from them, wouldn't it?
I have run all the anomic teams with a group of three: one hawk with two griffins. The anomic agents are slightly tougher, with the Guristas worm burner being impossible.
The things you have to watch out for:
- In general, NPCs that are jammed will simply fly away from you at maximum speed
- ECM ships are fragile, so one cycle of missed jams and you're toast
- Insertion into the mission is the most important step
- The one time you are most likely to get blown up is between warping in and getting that first successful jam
Having said all that, I've also run the anomic teams with one hawk and two bantams. This configuration is much easier to handle since the bantams can be buffer tanked and insertion into the mission is much easier.
Day 0 Advice for New Players
|

Queotzcatl
RENEGADES YIY HEKATEK
10
|
Posted - 2014.12.17 03:51:08 -
[234] - Quote
I just had a Burner mission against Dramiel - Angel
Ship used was the triple web rocket Vengeance with small pith-A repper. It used to wrok smooth and nicely - usually under three minutes. Navy mijiolnir has 12m radius. cap lasts 3 min. it was enough.
it used to work. I did it in low-sec as well, wasn't the first time. but no. all cap dry and the damn thing was half-a-shield... Something happened to their resiliance after Rhea, or it is just randomness factors?
also some burner team missions behave differently, the kite retribution and hawk fit gave me prblems. Now i permafit a racial jammer on each fit to help me out..
But the Dramiel.... i done tens of Angel's in this fit... suggestions?
|

Sturmwolke
601
|
Posted - 2014.12.17 08:07:30 -
[235] - Quote
Queotzcatl wrote: Ship used was the triple web rocket Vengeance with small pith-A repper. ...
also, swapped navy mijiolnir for javelin mijiolnir. applied damage was 194 per hit. navy was 204. But it went down faster. Under one min.
less dmg but faster max velocity and same 12m exp radius... cheap win!
Not making sense. I'm assuming Pith is a slip up over Corpii/Centii. Angel Burner practically shoots you directly in the face @ 1-2km, another one not making sense are the applied damage quoted for the navy (@204) & javelin (@194). How exactly was this won with javelins when the navy rockets do greater applied damage? There's something missing in the write-up.
As for the team burners, from my recent experience, the unified Garmur fit listed in the semi-faq doesn't quite cut it. The dps applied at max skill is too close to the borderline to break the tank for the 1st logi - my Caldari frigate is L4. I had to resort to a simple Griffin with 4 racial ECM to do the team burners, using an avg non-maxed alt to support the Garmur. Someone posted a modified Garmur fit with 1-2 ECM, which should work better once the ECM lands - however, it does increase your risks since you need a closer orbit after trading the sebo for ECM. As always, the danger with team burners are pre-loaded sites which you have to be careful with during insertion with kiting fits. |

Ploing
Blue Republic RvB - BLUE Republic
6
|
Posted - 2014.12.17 13:59:15 -
[236] - Quote
Queotzcatl wrote: But the Dramiel.... i done tens of Angel's in this fit... suggestions?
..
did 3 angelburners yesterday with my succubus and all went as expected. did you online a module in space right before? |

Queotzcatl
RENEGADES YIY HEKATEK
10
|
Posted - 2014.12.17 23:26:55 -
[237] - Quote
Sturmwolke wrote: How exactly was this won with javelins when the navy rockets do greater applied damage? There's something missing in the write-up.
As for the team burners, from my recent experience, the unified Garmur fit listed in the semi-faq doesn't quite cut it. The dps applied at max skill is too close to the borderline to break the tank for the 1st logi - my Caldari frigate is L4.
I don't know how was it possible myself, randomness, pre-loaded, it's like the Dram wasn't tanking on second run at all. 194 applied volley for the javs. with 166.5 DPS vs the 207.7 DPS and 204 volley for the Navies. 0.3 sec system. all modules online, no out of pos refitting.
As for the Garmur a double sebo and single ecm do the job at keeping logi's jammed 80% of the time, maybe succubus is good alternative for sniping with better dps than retribution and hawks with guns. Retribution can fit an ecm but no sebo, you lose the lock @50km Hawk can fit single sebo and double ecm with a 70+ km lock range. Garmur applied DPS is better than both because of no falloff. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.12.23 15:08:09 -
[238] - Quote
Guys, I want to run burner missions with worm, how much DPS do I need to have to complete those missions ? |

Ploing
Blue Republic RvB - BLUE Republic
6
|
Posted - 2014.12.23 15:19:55 -
[239] - Quote
150-250 dps depends on burner.
|

Little Kicks
Republic Military School Minmatar Republic
0
|
Posted - 2014.12.23 15:59:09 -
[240] - Quote
After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel. Fit below. I've got AF 4, SACS 4. Cap stable, but needs some overheat love to keep your tank and break his. I AB away and keep him behind me, just in optimal DPS range. I'm sure you guys have done it better. Ship fitting says 190 DPS.
[Jaguar, Lucky Charm] Republic Fleet Gyrostabilizer Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Federation Navy Stasis Webifier Federation Navy Stasis Webifier Shadow Serpentis 1MN Afterburner Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 'Malkuth' Rocket Launcher I
Small Anti-Explosive Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
Hail S x360 Caldari Navy Mjolnir Rocket x40
I tried all kinds of fits on both Wolf and Jag. The Jag had better natural resists, and could fit 2 webs and AB. I didn't go straight for the expensive stuff. My first couple of runs were T2. I eventually got smart and tested the tank with warp core stabs before committing.
I also have a passive tanked jag that can perma tank the angel, but no damage mods... so not enough DPS.
|
|

Fa Xian
Garoun Investment Bank Gallente Federation
32
|
Posted - 2014.12.23 16:57:03 -
[241] - Quote
Has anyone put some effort into testing the effect of ECM on these fights? |

Little Kicks
Republic Military School Minmatar Republic
0
|
Posted - 2014.12.23 17:35:44 -
[242] - Quote
Fa Xian wrote:Has anyone put some effort into testing the effect of ECM on these fights?
Check out post 225. I found that informative. |

Ploing
Blue Republic RvB - BLUE Republic
6
|
Posted - 2014.12.23 18:03:34 -
[243] - Quote
Little Kicks wrote:After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel.
Hail S x360 Caldari Navy Mjolnir Rocket x40
u should use emp instead hail.
|

Shakira Akira
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2014.12.23 18:57:01 -
[244] - Quote
Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.
Also one that can survive without an off grid booster and solo.
Balls.. Just noticed I can only use T1 lights. |

Fa Xian
Garoun Investment Bank Gallente Federation
32
|
Posted - 2014.12.23 19:08:14 -
[245] - Quote
Little Kicks wrote:Check out post 225. I found that informative.
209 is more intriguing.
A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate).
Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt...
Gotta be a way to do kiting drone boat. |

Ploing
Blue Republic RvB - BLUE Republic
7
|
Posted - 2014.12.23 19:33:45 -
[246] - Quote
Shakira Akira wrote:Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.
Also one that can survive without an off grid booster and solo.
Balls.. Just noticed I can only use T1 lights.
just look at first post or read the full thread for more usefull information.
|

Little Kicks
Republic Military School Minmatar Republic
0
|
Posted - 2014.12.23 19:43:52 -
[247] - Quote
Fa Xian wrote:Little Kicks wrote:Check out post 225. I found that informative. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. Gotta be a way to do kiting drone boat.
I feel your pain. It's expensive to play solo. When they announced burner missions, CCP Fozzie stated:
"Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links."
So it's hard to imagine a solo all-T2 fit will best them. I think you'll find more success figuring out what fits you and a buddy could pair up and do. |

Ploing
Blue Republic RvB - BLUE Republic
7
|
Posted - 2014.12.24 01:21:25 -
[248] - Quote
Little Kicks wrote: It's expensive to play solo. yes it is at a first look, but i use multiple items for a vary fits. every fit is payed ~ around 10 days.
really no butthurt when someone decline the costs, but its worth. 10 bill over a month is easably doabale with enough agents. thats only highsec. |

Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
256
|
Posted - 2014.12.27 04:34:50 -
[249] - Quote
Fa Xian wrote:Little Kicks wrote:Check out post 225. I found that informative. 209 is more intriguing. A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate). Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt... Gotta be a way to do kiting drone boat.
Have you tried using a Worm? |

Sturmwolke
613
|
Posted - 2014.12.27 11:53:47 -
[250] - Quote
Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants. Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.
35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential). The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead. Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.
P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out. You can choose to orbit closer at around 20km where the margin is thinner.
P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P
[Unified Garmur + ECM] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Hypnos' Ion Field ECM I Sensor Booster II, Targeting Range Script
Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I
|
|

ThePhoniex
Army of the Monkey God
2
|
Posted - 2014.12.27 14:12:15 -
[251] - Quote
Sturmwolke wrote:Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants. Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.
35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential). The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead. Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.
P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out. You can choose to orbit closer at around 20km where the margin is thinner.
P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P
[Unified Garmur + ECM] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Hypnos' Ion Field ECM I Sensor Booster II, Targeting Range Script
Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I
I agree with this build except for 2-3 things 1) the max speed a team burner goes is 1200 from the jag so you can use a AB instead of a mircrowarp IF you have good nav skills or implants. 2) you kind of need to orbit at 25~ to be able to hit some logi at the start because when the burner chases you and then the logic are following 20km behind the burner then you have the logic at around 45~50km light missle range and I have gotten logi to get slightly out of the range in that case. Also you want the first logi closer to optimal range for the ECM. 3) you can use implants for more CPU, better rig skill, and race specific ECM so you don't have to be blinging with 3 CnBCU.
|

Arec Bardwin
1755
|
Posted - 2014.12.28 10:56:12 -
[252] - Quote
Kadashuken wrote:Snape Dieboldmotor wrote:I wanted to post a inexpensive Kestrel fitting for the team burner missions. I used this for a Team Hawk burner mission.
You'll need a 3% CPU implant. I also used a Standard Mindflood Booster (capacitor) to make the ship cap stable otherwise you'll need to stop and start the active modules every couple of minutes.
Since the Kestrel has low DPS, I used the ECM on one of the logi frigs while I slowly brought down the other logi.
[Kestrel, team burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Processor Overclocking Unit I Small Warhead Flare Catalyst I Small Bay Loading Accelerator I
Good luck! 116 dps can't be enough. right?
No need for a lot of dps once you get a jam on one of the repping frigates. No active local tank on any of the targets as far as I have seen. It's a good and cheap fit. |

Arec Bardwin
1755
|
Posted - 2014.12.30 01:12:48 -
[253] - Quote
Regarding ECM against the logistics frigates, does anyone know their sensor strength? Racial jammers are correct to use, right? |

Ploing
Blue Republic RvB - BLUE Republic
7
|
Posted - 2014.12.30 01:15:15 -
[254] - Quote
strenght is a secret from ccp, but racial is a must. |

Fa Xian
Garoun Investment Bank Gallente Federation
32
|
Posted - 2014.12.30 16:21:17 -
[255] - Quote
Here's an idea.
Maulus
2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium
1MN Afterburner II 3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script
3 x Drone Damage Amplifier II
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
4 target specific T2 drones
This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.
You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.
Thoughts?
|

ThePhoniex
Army of the Monkey God
2
|
Posted - 2014.12.30 18:20:25 -
[256] - Quote
Fa Xian wrote:Here's an idea.
Maulus
2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium
1MN Afterburner II 3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script
3 x Drone Damage Amplifier II
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
4 target specific T2 drones
This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.
You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.
Thoughts?
For the pirate burners
-The enemy spawns at less than 5k, - insta locks you then scrambles you (no MWD) at up to a 20km range -webs you at up to 20km range -is still much faster than you -while hitting you with wrecking shots against your no tank
Basically that above fit would last about 10 seconds before you pop and depending on the enemy would have absolutely no effect- Maybe the worm would get effect by the sensor damps but then it would just fly off at 3600m/s at >40km so you could not hurt it.
Now for the team burner I use ECM to drive off one of the logi's and the max speed you need to keep away is like 1200m/s so you might be able to do something there. But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.
|

Fa Xian
Garoun Investment Bank Gallente Federation
32
|
Posted - 2014.12.30 19:27:34 -
[257] - Quote
ThePhoniex wrote:Now for the team burner...
This is primarily a suggestion for that. It is the only one I've seen personally.
Quote:But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.
My experience in a Tristan is that, yes, they will attack drones if they can't get you. It was pretty easy to kite the Team Hawk I fought, but it slaughtered my drones... and my Comet just didn't have enough DPS with rails. I felt a blaster Comet would get smashed, so didn't try it and gave up at that point.
As luck would have it, I picked up a Daredevil BPC and was considering trying it out. Garmur would mean I'd have to do all the Caldari and all the missiles before I could even try it. |

Tsukino Stareine
Serene Vendetta Brawls Deep
779
|
Posted - 2014.12.30 19:33:18 -
[258] - Quote
how would damping do anything on the team burner? You still have to break the tank. |

noitulos
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.01.06 05:34:12 -
[259] - Quote
After going through several ships posted here and elsewhere, I finally survived the solo burner mission versus Angel / Dramiel in a Daredevil.
I barely survived, using this fitting and a standard excile booster. I had most of my structure left at the end of the fight, and was nearly capped out, but missing a single cycle of guns or reps and I could have lost. This fitting is a small derivation of a fitting posted here already.
[Daredevil, Burner Dramiel] Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Cap Recharger II Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S Small Nosferatu II Light Neutron Blaster II, Void S
Small Hybrid Collision Accelerator I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally. |

Ploing
Blue Republic RvB - BLUE Republic
11
|
Posted - 2015.01.06 14:16:52 -
[260] - Quote
noitulos wrote: That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally.
beside that you can try the succubusfit i mentioned a few posts above. |
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
880
|
Posted - 2015.01.07 05:58:44 -
[261] - Quote
any advice for the blood raider burner. I can usually beat it just fine, but sometimes I get bored and forget I'm overloading my guns 
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Little Kicks
Republic Military School Minmatar Republic
1
|
Posted - 2015.01.07 06:41:56 -
[262] - Quote
I recently knocked out the Guristas and Blood raider. Here are my fits:
[Dramiel, Worm Hugger]
Republic Fleet Gyrostabilizer Compact Capacitor Flux Coil Compact Capacitor Flux Coil
Gist A-Type Kinetic Deflection Field Coreli C-Type 1MN Microwarpdrive Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Small Energy Neutralizer II 200mm AutoCannon II 200mm AutoCannon II
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
Acolyte I x4 Republic Fleet EMP S
My skills and fitting put it at ~142 dps (no drones, no heat), and just enough tank over the dps of the worm (278 every 11 sec vs 57 hp every 2 sec)
Here, you burn to the Worm with overheat on. (not too much heat, though. on one run I looked down and saw 83% damage on my SB.) Scram her and turn off the MWD. Next, run the SB and pelt w/ guns. At ~40% shield on the worm, launch some acolytes to gain aggro, kill the SB and start nueting with heat on the guns. You can pulse the neut as needed once you break through the shields. Don't forget to turn the SB on when you take damage again.
I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.
I'm gun heavy in skills, so I'm having to work to find fits. If anyone as any other tips I'd love to hear them.
|

Little Kicks
Republic Military School Minmatar Republic
1
|
Posted - 2015.01.09 01:54:24 -
[263] - Quote
Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits:
[Dramiel, Worm Hugger]
So, I hope no one lost ships on my bad fit. I drew the Guristas again today and lost my Dramiel. I just couldn't punch through the shields. I mixed it up a little and did this
[Dramiel, Worm2] Compact Capacitor Flux Coil Republic Fleet Gyrostabilizer x2
Gistii A-Type 1MN Microwarpdrive Dread Guristas Kinetic Deflection Field Gistii A-Type Small Shield Booster Caldari Navy Warp Scrambler
200mm AutoCannon II x2 Small Unstable Power Fluctuator I
Small Anti-Kinetic Screen Reinforcer II x3
Acolyte I x4 Republic Fleet EMP S
Same rules apply. You gotta get the MWD off ASAP (3 cycles, overheat the 2nd I think). Tank only lasts if SB is overheated periodically. Cap stable with the Neut off. (I've got two cap implants and one turret damage.) Drive down the shields, launch three drones (attack!) and turn off the booster once they get aggro. Heat the guns and power up the neut. Once all drones are dead, be ready to balance the neut and shield booster, but he should be into armor by that point.
This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.
|

Johnathan Coffey
Niforce Triggers
23
|
Posted - 2015.01.09 10:55:59 -
[264] - Quote
Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
First rule of EVE UI: right click EVERYTHING.
|

Ploing
Blue Republic RvB - BLUE Republic
11
|
Posted - 2015.01.09 20:01:25 -
[265] - Quote
Johnathan Coffey wrote:Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
yes, active shields.
Little Kicks wrote: 200mm AutoCannon II x2 Small Unstable Power Fluctuator I
This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.
why do you use a neut? you cant outcap him. |

noitulos
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.01.11 05:08:36 -
[266] - Quote
[Wolf, anti-succubus] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Small Armor Repairer II
Micro Capacitor Booster I, Cap Booster 200 Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator II Small Projectile Ambit Extension I
this worked like a charm on the succubus, nice and very cheap compared to the daredevil! |

Layla Ashley
Children of Avalon Avateas Blessed
0
|
Posted - 2015.01.12 10:24:09 -
[267] - Quote
Hi, I have never done any burner missions but i want to try them. However, I can only fly Amarr ships. I have maxed out armor, laser and drone skills.
Therefore i cannot use most of the ships suggested here. And a retri dosn't seem to be a good choice for burner. So i thought about trying a Sentinel
Once it has a decent transversal and td active it should be able to tank alot, i imaging. But i don't know if the thin tank will be able to survive the initial hits...
Did anybody try an electronic attack frig yet, or any ideas if it is worth a try? And which burners do not use missiles? |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.12 11:17:25 -
[268] - Quote
hmmm on first page is a retri fit against sansha. |

Artassaut
Red Federation RvB - RED Federation
13
|
Posted - 2015.01.14 02:03:58 -
[269] - Quote
Did CCP buff the Serpentis Burner's tank this patch?
Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.
And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective. |

mrjknyazev
Cookies Dealers The Gorgon Empire
0
|
Posted - 2015.01.14 02:30:21 -
[270] - Quote
Artassaut wrote:Did CCP buff the Serpentis Burner's tank this patch?
Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.
And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective.
After i lost two cheap-fitted enyos that worked just fine before i have the same feeling. |
|

Singrave
ZAn ALurin
0
|
Posted - 2015.01.14 13:14:39 -
[271] - Quote
Hello! Recently lose my Enyo with a-type coreli small rep. Almost rip his armor off, but unfortunately, my rep was burned. Rumored to be the same thing happens with Angel Burner.
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.14 15:17:45 -
[272] - Quote
had an angel right now, but no issues. i got probs with the sansha twice after the patch. shot him in 75 % armor and then he was able to rep up shields to 50 % and i never got him then below 30 %. after slowboating offgrid and warp back he dont use his booster anymore and was fastly down.
they messed something up. |

Syn Shi
School of Applied Knowledge Caldari State
82
|
Posted - 2015.01.14 16:16:06 -
[273] - Quote
That's because the only time CCP talks about burner missions is to giggle how many mission ships have been destroyed.
Guess you all were getting too good and the amount of mission ships being destroyed was going down. |

Artassaut
Red Federation RvB - RED Federation
13
|
Posted - 2015.01.14 19:15:50 -
[274] - Quote
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.
Ploing wrote:had an angel right now, but no issues. What fit do you use for the Angel burner? |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.14 19:39:39 -
[275] - Quote
Artassaut wrote: What fit do you use for the Angel burner?
this one atm mate o7
[Succubus, burner dramiel] Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum A-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
|

Jori McKie
TURN LEFT The Camel Empire
195
|
Posted - 2015.01.15 06:39:20 -
[276] - Quote
WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the advised Enyo does not work anymore. It barely works with ALL V stats. Use this Hawk instead, tested it and it works just fine. It is a pimped version, skip the Railgun and you need only one faction BC. Question is, how much explosion radius do you need, this version with 2x Rigor TII has 9.6 without applying the TD, with 1x Rigor TII it will 12.
DPS: 295 Caldari Scourge 343 hot ~54s
Quote:Hawk, Burner Daredevil pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket 150mm Prototype Gauss Gun, Caldari Navy Plutonium Charge S Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
TURN LEFT The Camel Empire
195
|
Posted - 2015.01.15 07:23:08 -
[277] - Quote
Garmur Update
This Garmur i designed is especially vs the Team Jaguar and Team Enyo but it works vs any Team Pirate. An AB+2xECM Garmur with LML works just fine vs any Team Pirate except vs the Team Jaguar because of the speed you actually don't orbit the Team Jaguar at all and just run in a straight line ruining your locking range. In short an MWD+2xECM Garmur works best vs all Team Pirate and it is unified and i like unified :). The downside it is very pimped. EFT your own cheaper version but it will cripple your fit because of the extra CPU you need. How to vs the Team Enyo: This one is simple, set orbit to 25km, MWD on. Kill it.
How to vs the Team Jaguar: This one is tricky. Do not use your MWD initially, you will most likely get into web range of the Team Jaguar. Set orbit to 28km, lock anything, apply DPS and use your ECM. Wait until the Team Jaguar is at 30 to 25km only then start your MWD.
Important Make sure you have perfect skills for the Garmur as you need not overheat 180 DPS to kill the Logi Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Logi Burner in time you will need more than 10min even with 2x ECM.
Notes: -Republic Fleet Light Missile Launcher has the same stats as the Domination Light Missile Launcher. Buy the cheaper one. -Change the ECM modules accordingly DPS 180 with any faction missiles 212 hot ~1:40min
Quote:[Garmur, Burner very pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
BZ-5 Neutralizing Spatial Destabilizer ECM Gistii B-Type 1MN Microwarpdrive Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Ionic Field Projector II
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
TURN LEFT The Camel Empire
195
|
Posted - 2015.01.15 13:04:52 -
[278] - Quote
About other changes like ploing mentioned the Pirate Succubus and Artassaut the Pirate Dramiel, i didn't observe them yet but maybe because i use mostly Daredevils. They just plow through anything and any changes were obscured by that fact. Anyway i will have an close eye on that matter so far only the Pirate Daredevil was significant.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.15 19:12:05 -
[279] - Quote
from the issues thread
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. |

Jori McKie
TURN LEFT The Camel Empire
195
|
Posted - 2015.01.15 19:58:19 -
[280] - Quote
Ploing wrote:from the issues thread CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. From my point of view not much has changed, they are still all doable. You can even debate that the change/s are ok because the Pirate Daredevil was one of the easier ones and now is tougher. On the other hand if the changes prevent ship diversity and weren't intended CCP should roll back.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.15 20:52:53 -
[281] - Quote
yeah, for me its only the sansha one atm. must be broken, cause when came back he dont use his booster again.
but when they change something on them i would like to know it in adcance.  |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.15 22:49:06 -
[282] - Quote
did the sansha 5 mins ago and it worked as before patch. 
but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. |

Sturmwolke
615
|
Posted - 2015.01.16 05:09:37 -
[283] - Quote
Did the single Sansha burner with Daredevil blaster fit (Null - higher thermal dmg, Void is marginally better but you waste time closing the distance), it popped in about 1 min with no overheats. This was after the Jan 15 server side fix for the NPC.
Took the extra precaution of a maxed OGB, just in case, after reading the burner changes post-patch. Turned out this wasn't really needed. |

Raymond Moons
Parallactic Veil
9
|
Posted - 2015.01.16 16:15:20 -
[284] - Quote
The Kitsune with 4 Gallente jammers and a MWD makes the team Enyo ridiculously easy. Just orbit at 35km, jam the logis and wait for your 50 dps (lol) to kill him!
I lost two Wolf"s before trying it though. |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.16 23:46:57 -
[285] - Quote
how long does it take with the kitsune ? |

Raymond Moons
Parallactic Veil
9
|
Posted - 2015.01.17 12:29:22 -
[286] - Quote
It depends on how successful your jams are on the logi's and how many times they burn out to 100km and then come back. Probably about 5 mins. My fit was nearly the same as Thorondir's (below) but I used t1 rigs and a t1 micro aux power core. My EFT stats show a racial jam strength of 9.5, 53 dps with CN Nova (42km range), and 2529 m/s. It all runs cap stable at 55%.
Looking at the other team burner stats I think it would work for all of them, just changing out the racial jammers. Maybe need to be a bit more careful against the Jaguar though.
Thorondir 42 wrote:Burner Enyo, ca 5:30min
[Kitsune] Micro Auxiliary Power Core II Ballistic Control System II
1MN Microwarpdrive II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Particle Dispersion Augmentor II Small Warhead Rigor Catalyst I
Caldari Navy Nova Light Missile x2353
just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)
EDIT: you only need to kill the enyo .. keep the support alive
|

Artassaut
Red Federation RvB - RED Federation
13
|
Posted - 2015.01.17 14:48:24 -
[287] - Quote
Ploing wrote:did the sansha 5 mins ago and it worked as before patch.  but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. I've had the chance to do the Sansha Burner twice now, and using a Wolf, I haven't had any issues. I did get Assault Frigates to 5 finally though, which made him much easier to deal with.
Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.17 14:55:06 -
[288] - Quote
Raymond Moons wrote: Probably about 5 mins.
thx. way longer than with the garmur.
|

mrjknyazev
Cookies Dealers The Gorgon Empire
1
|
Posted - 2015.01.20 06:16:10 -
[289] - Quote
CCP Habakuk wrote: Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
So, let's start filing bug reports? |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.20 14:53:36 -
[290] - Quote
feel free. |
|

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.01.21 04:31:01 -
[291] - Quote
I was finally blessed/cursed with the Daredevil. I knew he'd be tricky, and I had to give up on my "only guns" approach. Believe me I tried..
[Harpy, Burner Daredevil] Capacitor Flux Coil II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Federation Navy Stasis Webifier Dread Guristas Kinetic Deflection Field Gistii A-Type Small Shield Booster Dread Guristas Thermic Dissipation Field
Dread Guristas Light Missile Launcher 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun
Small Hybrid Locus Coordinator I Small Capacitor Control Circuit I
Caldari Navy Antimatter Charge S Caldari Navy Nova Light Missile
(2 capacitor modules = cap stable) Time to kil ~7 minutes. With 313 EHP/S sustained, you can slowboat out of range if you need to (takes hours). I have Hybrid Turrets LV3, so I imagine all 5's and T2 could get one more damage. PYFA reports 149 DPS, 10.9km optimal and 0.171 on tracking.
Besides skills, I'd love to see this fit be sped up. I'm new to hybrids and Caldari are the only other Race I can swing an AF in. Bottom line: if you can make this cap stable, it is a sure (slow) win.
|

Tolis Bloodletter
The Ghost Brigades
1
|
Posted - 2015.01.22 03:46:59 -
[292] - Quote
I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new.
https://www.youtube.com/watch?v=pz2fy32cq_4 |

Artassaut
Red Federation RvB - RED Federation
13
|
Posted - 2015.01.23 05:25:26 -
[293] - Quote
Artassaut wrote:Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. Just did the Angel burner with my regular vengeance fit. The Angel burner went down like he normally does, no weird double shield booster power bug. That puts me back to being able to do all the burners again. |

Fade Azura
Azura Industries
165
|
Posted - 2015.01.23 18:56:32 -
[294] - Quote
just got back after 9 month break .. got this mission as my first one back. gave it a go in my ishkur using a drone and mwd kite fit with railguns .. no tank. my skills are maxed and im a veteran ishkur pilot.
[Ishkur, burner kite] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Limited 1MN Microwarpdrive I Cap Recharger II Cap Recharger II
125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S [empty high slot]
Small Processor Overclocking Unit I Small Hybrid Burst Aerator I
Hobgoblin II x5
enter gate ... soon as u land burn away from them until your in 30-40km optimal ranges for rails and match their speed manually while heading away in a straight line ... once they line up behind you in low transversal apply guns and drones. it was the mission with the jaguar and 2 bursts ... . took less then 5 minutes im sure but I wasn't counting.
|

snake03
16
|
Posted - 2015.01.23 20:13:34 -
[295] - Quote
Tolis Bloodletter wrote:I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new. https://www.youtube.com/watch?v=pz2fy32cq_4
I watched the vid, great job.. By the way, what is the exact loadout you used? Will this work against the single burner missions or is it just mission specific?
I'm just a modern day caveman in search of a bigger club.
|

Fade Azura
Azura Industries
165
|
Posted - 2015.01.23 20:18:45 -
[296] - Quote
I just came up with that fit on the fly from stuff available in my region fyi .. im sure someone could refine it and improve it. like I know now from looking at eft the 2nd cap recharger is pointless and can be exchanged for a target painter or something. probably could swap both out actually. |

Fade Azura
Azura Industries
165
|
Posted - 2015.01.24 09:48:31 -
[297] - Quote
came up with this worm fit this morning messing around in eft .. will probabaly use this next time .. looks a bit better on paper for same tactic
[Worm, burner kite] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II, Tracking Speed Script
Light Missile Launcher II, Inferno Fury Light Missile Light Missile Launcher II, Inferno Fury Light Missile Light Missile Launcher II, Inferno Fury Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Drone Scope Chip I
Hobgoblin II x2
346 dps on this should be plenty... no bling .... its stable at 37% with everything on ... kite them at 30-35km. |

Chrisfighter
Gladdebacher's
0
|
Posted - 2015.01.24 17:14:59 -
[298] - Quote
Lugalzagezi666 wrote:Can add enyo as usable ship against serpentis burner :
[Enyo, New Setup 1] Magnetic Field Stabilizer II Centii A-Type Kinetic Plating Centii C-Type Small Armor Repairer Centii A-Type Thermic Plating
Federation Navy Stasis Webifier Small Capacitor Booster II, Cap Booster 200 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Nova Javelin Rocket 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator II Small Anti-Thermic Pump I
Warrior II x1
Time to kill : 1m17s so it should work with overheated m4 webs. Tank was generous, probably I could use second mfs but I ran out of cpu so it would need much more pimping. Deadspace platings were very cheap, so was t2 rig.
Btw I think that triple web hawk will be even better vs serpentis burner.
Have fought the Serpentis Burner recently using an enyo like mentioned above. Had no probelems to break his tank. (ok, overheated my guns but nothing else) Maybe i had just luck xD
Nur die harten kommen innen Garten, eh .... Eve xD
|

Tolis Bloodletter
The Ghost Brigades
1
|
Posted - 2015.01.24 22:44:34 -
[299] - Quote
Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.
[Ishkur, Burner] Limited Armor Explosive Hardener I Signal Distortion Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Enfeebling Phase Inversion ECM I Small Capacitor Booster II Limited 1MN Microwarpdrive I
75mm Gatling Rail II 75mm Gatling Rail II 75mm Gatling Rail II
Small Hybrid Locus Coordinator I Small Particle Dispersion Augmentor I
Hobgoblin II x9
Spike S x1684 Nanite Repair Paste x65
|

Jori McKie
TURN LEFT The Camel Empire
197
|
Posted - 2015.01.25 14:12:41 -
[300] - Quote
Basic Rules and some special ones. For a long time i didn't lost any Frigate to Burner then it snowballed. Losses right now are ~1.8b including 3x Garmur, 3x Daredevil and 1x Wolf, the good thing my ISK/h is 400m/h with raiding selected missions to get at best 8x Burner missions per hour. I can't remember all losses in detail but i know what caused them. Burner are unforgiving one big mistake and you are dead.
So here they are ... rules:
- Do not deal with Burners when you are tired you will forget something important like to use your MWD, rep etc.
- Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it.
- Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
- Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking hit will hit and kill you.
- Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.
I lost ships to all 5 rules at least once ignoring them willfully. Especially losing to rule 2 is hilarious when you notice what you did wrong.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

Fade Azura
Azura Industries
165
|
Posted - 2015.01.25 19:25:32 -
[301] - Quote
... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =) |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.25 20:22:58 -
[302] - Quote
Jori McKie wrote:So here they are ... rules:
- Do not deal with Burners when you are tired, drunk or stoned you will forget something important like to use your MWD, rep etc.
- Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it every damn time.
- Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
- Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking shot will hit and kill you.
- Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.
so true words.
|

snake03
16
|
Posted - 2015.01.25 22:43:01 -
[303] - Quote
Tolis Bloodletter wrote:Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.
[Ishkur, Burner] Limited Armor Explosive Hardener I Signal Distortion Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Enfeebling Phase Inversion ECM I Small Capacitor Booster II Limited 1MN Microwarpdrive I
75mm Gatling Rail II 75mm Gatling Rail II 75mm Gatling Rail II
Small Hybrid Locus Coordinator I Small Particle Dispersion Augmentor I
Hobgoblin II x9
Spike S x1684 Nanite Repair Paste x65
What tactics do I use with this setup?
I'm just a modern day caveman in search of a bigger club.
|

snake03
16
|
Posted - 2015.01.25 22:43:49 -
[304] - Quote
Fade Azura wrote:... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =)
Ok, what exactly should I be trying to do with this fit now?
I'm just a modern day caveman in search of a bigger club.
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.26 00:07:32 -
[305] - Quote
@snake03 didnt a burner yet?
first is to kite and ecm logi and second to close gap asap. |

Fade Azura
Azura Industries
165
|
Posted - 2015.01.26 01:57:36 -
[306] - Quote
snake03 wrote:Fade Azura wrote:... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =) Ok, what exactly should I be trying to do with this fit now?
overheat your mwd and run him down ... you need to land your scram before your mwd burns out basically ... once you got him scrammed then he drops down to like 300 ms and u can turn off your mwd and just tank'n'spank him.
use VOID instead of antimatter as well its a bit better dps.
you will need 2-3 cycles of overheated mwd on approach to him to get in range ... and put the cap booster in the middle of the mid slots ... helps disperse the heat. even if your mwd burns out as long as u got him scrammed your good to go. if your scram or booster burn out during initial approach then its time to abort warp out and repair the burned modules(paste or station)and try again.
ive only tested this fit vs burner worm and works great fyi. |

Fade Azura
Azura Industries
165
|
Posted - 2015.01.26 02:23:55 -
[307] - Quote
heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
|

snake03
16
|
Posted - 2015.01.26 03:02:33 -
[308] - Quote
Fade Azura wrote:heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
Ok, great! thanks for the detailed info...now just need to wait for a worm burner mission to come up and I will try this out..
I'm just a modern day caveman in search of a bigger club.
|

snake03
16
|
Posted - 2015.01.26 03:04:34 -
[309] - Quote
Ploing wrote:@snake03 didnt a burner yet?
first is to kite and ecm logi and second to close gap asap.
Yes, I had one sucessful burner mission on SISi when they first came out.. I have been away awhile and see that they have changed things a bit, added teams as well...
I'm just a modern day caveman in search of a bigger club.
|

Artemesia Sidonis
Hibernia Verdspar Werke
0
|
Posted - 2015.01.27 17:03:16 -
[310] - Quote
Hi Jori,
what do you thing about this worm-fit, i have found in internet:
http://gamingwithdaopa.ellatha.com/eveonline/burner-teams-guide-using-single-fit-worm/
regards
Artemisa |
|

Jori McKie
TURN LEFT The Camel Empire
199
|
Posted - 2015.01.27 18:57:36 -
[311] - Quote
Kiting Worm setup, main traits are speed and DPS but no rigs and the Drone speed mods are doubtful. No rigs is a waste of performance and the Drone speed mods aren't useful at all, 2x TPs would work better.
In general Drone setups are wonky and unreliable because of NPC AI, vs Team Burner they work sometimes vs Pirate Burner they don't work at all.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.27 22:32:18 -
[312] - Quote
Jori McKie wrote:
In general Drone setups are wonky and unreliable because of NPC AI, vs Team Burner they work sometimes vs Pirate Burner they don't work at all.
and as you can see in the vids he lost augmented drones wich ruines the hole mission and way more. |

Kermie Baby
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.30 20:39:00 -
[313] - Quote
so one day I am working burners i my little corner of NPC 0 sec. I have access to many agents in my pocket so I stack up missions all day then run them when I have time. So tonight I am running 8 Daredevil burners in succession. by the time I get to the last one I am running a little low on ammo but I assure myself I will have enough. I did not. with about %50 armor left as per usual my full load of ammo expired and I reloaded. the reload came up short bur I though it should still be enough. around %40 structure is where that load of ammo left me. one more shot and it would have died. Meanwhile of course I am cap boosting to keep my tank up.
I send my scout alt back home and contract him my ammo can. and I grab the mojnir ammo and run three jumps back to the mission system. For some reason after I reloaded the new ammo I couldn't break it's tank... then i realized I had grabbed the wrong ammo. I needed scourge. Now I am really getting tight on boosters as well as my alt needs to go 6 jumps total back home to get the right ammo and also cap boosters. I actually got my hawk nicked into armor by the time my cap boosters and new ammo arrived but I got the goods and killed the rat after spending close to 20 minutes in the same burner mission.
This experience left me with a bad taste in my mouth about cap boosted PVE setups and I decided that I needed a cap stable solution to the DD. And I built this:
[Hawk, Serpentis Burner Bling]
Caldari Navy Ballistic Control System Ballistic Control System II
Pithi A-Type Small Shield Booster Pithum B-Type Kinetic Deflection Amplifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Eutectic Compact Cap Recharger
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This requires a CPU implant to run it. I use a %3 by default. and this setup kills the DD without a reloading or overheating. (I haven't timed it yet). I have all level V shields skills but my AF skill is only level IV otherwise all other relevant skills to this fit are at V. |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 22:32:43 -
[314] - Quote
one ccc rig is too much but its similar to my actually fit.
[Hawk, Serpentis Burner daredevil done] Ballistic Control System II Ballistic Control System II
Pithi A-Type Small Shield Booster Caldari Navy Stasis Webifier Cap Recharger II Pithum C-Type Kinetic Deflection Amplifier Caldari Navy Stasis Webifier
Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket 150mm Light AutoCannon II, Barrage S Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket
Small Bay Loading Accelerator II Small Capacitor Control Circuit I
285 dps and he is mostly done in +- 1 minute.
roughly 100 mill more than yours but no issues in sooooo many burner mish.
fit is with ca-1 and 2 |

snake03
16
|
Posted - 2015.01.30 22:36:19 -
[315] - Quote
[quote=Kermie Baby]so one day I am working burners i my little corner of NPC 0 sec. I have access to many agents in my pocket so I stack up missions all day then run them when I have time. So tonight I am running 8 Daredevil burners in succession. by the time I get to the last one I am running a little low on ammo but I assure myself I will have enough. I did not. with about %50 armor left as per usual my full load of ammo expired and I reloaded. the reload came up short bur I though it should still be enough. around %40 structure is where that load of ammo left me. one more shot and it would have died. Meanwhile of course I am cap boosting to keep my tank up.
I send my scout alt back home and contract him my ammo can. and I grab the mojnir ammo and run three jumps back to the mission system. For some reason after I reloaded the new ammo I couldn't break it's tank... then i realized I had grabbed the wrong ammo. I needed scourge. Now I am really getting tight on boosters as well as my alt needs to go 6 jumps total back home to get the right ammo and also cap boosters. I actually got my hawk nicked into armor by the time my cap boosters and new ammo arrived but I got the goods and killed the rat after spending close to 20 minutes in the same burner mission.
This experience left me with a bad taste in my mouth about cap boosted PVE setups and I decided that I needed a cap stable solution to the DD. And I built this:
[Hawk, Serpentis Burner Bling]
Caldari Navy Ballistic Control System Ballistic Control System II
Pithi A-Type Small Shield Booster Pithum B-Type Kinetic Deflection Amplifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Eutectic Compact Cap Recharger
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This requires a CPU implant to run it. I use a %3 by default. and this setup kills the DD without a reloading or overheating. (I haven't timed it yet). I have all level V shields skills but my AF skill is only level IV otherwise all other relevant skills to this fit are at V.[/quote
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
I'm just a modern day caveman in search of a bigger club.
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 23:08:08 -
[316] - Quote
snake03 wrote:
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
naah there is no specific frig to do all jobs. daredevil works well most but at all you need 2-3 frigs. exept teamburners of course.
a ~ 360 dps cold shieldboosted enyo vs guri worm did his job better than an unified solution by time. |

snake03
16
|
Posted - 2015.02.01 00:27:13 -
[317] - Quote
Ploing wrote:snake03 wrote:
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
naah there is no specific frig to do all jobs. daredevil works well most but at all you need 2-3 frigs. exept teamburners of course. a ~ 360 dps cold shieldboosted enyo vs guri worm did his job better than an unified solution by time.
I was looking at the unified garmur fit and couldn't help but wonder how it can surive against the burner-cruor when it doesn't even have a tank? Does a unfied 'ALL' burner mission ship, including TEAM missions, really exist? Also, I see plenty of talk about unified daredevils fits but still can't phatom how they could be a one size fit all setup.
I'm just a modern day caveman in search of a bigger club.
|

Artassaut
Red Federation RvB - RED Federation
14
|
Posted - 2015.02.01 05:49:02 -
[318] - Quote
The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. |

Hernani Ferrando
Spoon Killers
0
|
Posted - 2015.02.01 06:42:13 -
[319] - Quote
solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons |

snake03
16
|
Posted - 2015.02.01 07:11:25 -
[320] - Quote
Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon.
Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope.
I'm just a modern day caveman in search of a bigger club.
|
|

snake03
16
|
Posted - 2015.02.01 07:13:31 -
[321] - Quote
Hernani Ferrando wrote:solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons
I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
I'm just a modern day caveman in search of a bigger club.
|

Hernani Ferrando
Spoon Killers
0
|
Posted - 2015.02.01 08:37:15 -
[322] - Quote
I need a solo fit no shiny no implants no boost for :
Angel burner
Sansha Burner
Blood Raider Burner
Anyone? thx.
( it can be a pirate ship but not shiny modules etc.. meta4/t2 plz)
BTW QUESTION: How do you decline non stop till burner missions? i am atm at mordus area and if i reach -2 standing with the agent its over , you do normal lvls 4 get some standing with the agent and then you go back to decline non stop? i have seen streams where people is declining all the time till they get a burner |

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.01 13:17:04 -
[323] - Quote
snake03 wrote:
I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
you dont need a warp stab. just use ur drone and he deagress. |

Sha'Kor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.05 12:17:23 -
[324] - Quote
Did anyone try doing dramiel vs burner dramiel? |

Raymond Moons
Parallactic Veil
16
|
Posted - 2015.02.05 20:32:40 -
[325] - Quote
Hernani Ferrando wrote:I BTW QUESTION: How do you decline non stop till burner missions? i am atm at mordus area and if i reach -2 standing with the agent its over , you do normal lvls 4 get some standing with the agent and then you go back to decline non stop? i have seen streams where people is declining all the time till they get a burner
Just do missions until they come up. It looks to me like once you start getting them, if you complete them you get given more. A lot more. 8 of my last 12 mission offers from the same agent have been anomic.
|

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.08 05:34:29 -
[326] - Quote
Knocked out the Burner Succubus solo in an armor tanked Jaguar. It's a little pimp, but not the worst:
[Jaguar, Pimp Brawler] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II
Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Coreli A-Type 1MN Afterburner
'Arbalest' Rocket Launcher I 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Caldari Navy Mjolnir Rocket Republic Fleet EMP S
I have two cap implants, two gun implants. So I'm cap stable with 201 DPS total. (bad missile skills..) Run your repper all day. Even at 0 rad/s you can tank her. Head straight out while she webs, scrams, and orbits you. If you time it right, you only overheat all three webs for one cycle to get her under 14 km. Knock off the heat and cruise in. At 48 m/s, it takes a while. You can overheat the AB to speed it up by 100 m/s. Once you're within 6 km, you start melting her.
Issues: Tank is *just* enough, and you need cap implants to be stable. Also, the slowboat into AC range sucks.
Before that, I tried a couple of variations on a Wolf:
[Wolf, Arty Tracker] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Dread Guristas Light Missile Launcher
Smalll Projectile Metastasis Adjuster II Smalll Projectile Metastasis Adjuster II
Caldari Navy Mjolnir Light Missile Republic Fleet EMP S
This fit is just under cap stable, but you've got enough buffer to pulse the repper. I have 0.21 rad/s tracking and 189 DPS total. Unfortunately, the applied DPS can't break the tank. You'll score hits and get to 25% shield, but run out of ammo. I tried pairing with faction web, but the overheat puts you on too short a timer. (thermo V). I'll take any suggestions on either fit.
|

Jori McKie
TURN LEFT The Camel Empire
200
|
Posted - 2015.02.08 13:40:06 -
[327] - Quote
snake03 wrote:Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope.
Make sure you understand the different types of Burners, Pirate Burner and Team Burner are very different types. The Garmur is used to kite the Team Burner but not the Pirate Burner. Garmur fitting and how to use it.
Follow the links in the first post and make sure you read the infos, notes and how to use the fittings very thoroughly.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.08 23:07:10 -
[328] - Quote
Little Kicks wrote:
Before that, I tried a couple of variations on a Wolf:
[Wolf, Arty Tracker] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Dread Guristas Light Missile Launcher
Smalll Projectile Metastasis Adjuster II Smalll Projectile Metastasis Adjuster II
Caldari Navy Mjolnir Light Missile Republic Fleet EMP S
i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.
i take them acctually with that.
[Wolf, burner sansha succub done] Corpii A-Type EM Plating Coreli A-Type Small Armor Repairer Capacitor Power Relay II Gyrostabilizer II Tracking Enhancer II
Tracking Computer II Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Projectile Burst Aerator II Small Capacitor Control Circuit I
cap stable with ca-1 and 2, if you ran out of cpu just get a other launcher. at all V it should be deliver ~ 265 dps but 3 webs on the jag should be a nice opinion if it-¦s faster.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5729
|
Posted - 2015.02.09 00:58:09 -
[329] - Quote
Artassaut wrote:You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.
If one is to believe the CSM minutes, CCP have decided that they will let players discover some changes for themselves, where the change doesn't involve exploit notifications, game breaking bugs, or other similar gameplay impact.
Day 0 Advice for New Players
|

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.09 02:56:30 -
[330] - Quote
Ploing wrote: i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.
i take them acctually with that.
[Wolf, burner sansha succub done] Corpii A-Type EM Plating Coreli A-Type Small Armor Repairer Capacitor Power Relay II Gyrostabilizer II Tracking Enhancer II
....
I'll give this a shot. I rejected trying to stretch out the ACs without running numbers. With the upcoming fallout buff, this would work even better. I'll probably drop the EM plating and TE for another Gyro and something else. I've tanked the Succubus four times out to the reset range, so I'm comfortable with the tank.
The worst part of using the Jag is the time it takes to chase down the Succubus. It will take one minute to get from 13 km to 5 km, but then it's quick work. Not sure if 3 min quick, but you might be better at the merge. |
|

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.09 06:14:16 -
[331] - Quote
Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits: I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.
I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload.
Anyway, I went and idiot proofed this fit the only way I know how: pimp.
[Burner Cruor, Wolf] Corpum B-Type Energized Thermic Membrane Republic Fleet Gyrostabilizer Gyrostabilizer II Coreli A-Type Small Armor Repairer Corpii A-Type EM Plating
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Diminishing Power System Drain I 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Auxiliary Nano Pump II Small Anti-Thermic Pump II
With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again.
I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range.
At ~150M isk, it's not cheap, but there is less to manage.
|

Artassaut
Red Federation RvB - RED Federation
15
|
Posted - 2015.02.09 12:33:48 -
[332] - Quote
Little Kicks wrote:The NOS keeps your web running
You don't need a NOS to keep a web running against the Cruor burner. The time between neuts is long enough that simply activating it the first time you're neuted out will keep it on. |

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.11 23:33:12 -
[333] - Quote
Just to update: I ran the Succubus in my moar damage Wolf. About 4 minutes from gate to wreck. I overheated to 50% damage on the guns, and only ran with a CCC I. Almost cap stable, but you won't need it. This fit is a little overtanked and expensive in the lowslots, but easy to fly and not screw up. It will get faster here in a week with the AC buff, too. |

infra52x
University of Caille Gallente Federation
31
|
Posted - 2015.02.12 01:28:21 -
[334] - Quote
Little Kicks wrote:Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits: I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage. I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload. Anyway, I went and idiot proofed this fit the only way I know how: pimp. [Burner Cruor, Wolf] Corpum B-Type Energized Thermic Membrane Republic Fleet Gyrostabilizer Gyrostabilizer II Coreli A-Type Small Armor Repairer Corpii A-Type EM Plating Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Diminishing Power System Drain I 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Auxiliary Nano Pump II Small Anti-Thermic Pump II With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again. I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range. At ~150M isk, it's not cheap, but there is less to manage.
I practically afked the cruor burner mission in this passive wolf that I copied from an early post in this thread.... cheap as chips, only management required is reloading.... not fast, but gets the job done cheaply and safely.
[Wolf, burner cruor passive] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Beta Reactor Control: Shield Power Relay I
Medium Shield Extender II Medium F-S9 Regolith Shield Induction
150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Anti-Thermal Screen Reinforcer II Small Projectile Burst Aerator II
Republic Fleet Fusion S x1 Caldari Navy Nova Rocket x1 Nanite Repair Paste x1
|

Luscius Uta
127
|
Posted - 2015.02.13 09:37:48 -
[335] - Quote
I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission. Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.
I'm not fat, I'm just over-tanked!
|

infra52x
University of Caille Gallente Federation
32
|
Posted - 2015.02.13 19:32:35 -
[336] - Quote
Luscius Uta wrote:I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission. Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.
I've been knocking off all the team burners with a kestrel.. just change out the ecm for each race. Jam one logi, kill other, then kill last logi and then finally the main burner rat. Orbit burner at 35km or so, mwd on, it's cap stable.
[Kestrel, ALL-TEAM ] Ballistic Control System II Ballistic Control System II
BZ-5 Neutralizing Spatial Destabilizer ECM Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron [empty med slot]
Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Warhead Flare Catalyst I Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Light Missile x4000 Synth Crash Booster x1
|

Krongkrong II
NORDVEGEN INDUSTRI AS
0
|
Posted - 2015.02.18 20:36:29 -
[337] - Quote
Greetings :).
I don't get this. My mission says it's a hawk, and it uses scourge missiles. All the hawks I find in this pages are blaster boats...
When I load the Hawk in EFT it gives me 2 rigs not tree as here in the forum. These numbers don+ªt add up, Jacuzas Burner NPC statistics does say it's scourge missiles, but I can+ªt find any setup here in the forum that matches with this. Clearly I am missunderstanding something.
I am I Sinq and have the Anomic Team mission, probably a serpentis foe.
Someone know my path? |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1011
|
Posted - 2015.02.18 20:59:37 -
[338] - Quote
when the mission says its a hawk, that means what you're fighting is a hawk. The spreadsheet shows what the NPC is.
Also no hawk will ever have blasters fitted.
|

FlorisIII
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.24 00:18:49 -
[339] - Quote
I did the Daredevil burner today in a Harpy with a 'long range blaster fit'. Really quick, I'm sorry I forgot to time it. Bit tight on CPU so i stripped some mission BS's for faction modules. I found it is ridiculously overtanked. I only used 2 cap charges. Next time I'll probably drop the Invulnerability field for a faction web.
Quote:[Harpy, Burner DD] Tracking Enhancer II Fed Navy Magnetic Field Stabilizer Fed Navy Magnetic Field Stabilizer
Tracking computer II Small Electrchemical Capacitor Booster, Navy Cap Booster 400 Pith A-type small shield booster Dread Guristas Adaptive Invulnerability field
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Rocket Launcher II, Nova Javalin Rocket Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S
Small Anti-Kinetic Screen Reinforcer II Small Hybrid Burst Aerator II
277 dps cold range is 8,9km + 14 km fall off, tracking 0,39 rad/sec (DD has 0,11 rad/sec angular velocity) |

Warmonger Simon
Wormbro Ocularis Inferno
5
|
Posted - 2015.02.24 08:40:24 -
[340] - Quote
Any good fits for Worm ex-changable for any of burner missions? (got t2 drone skills) |
|

Sean Parisi
Fugutive Task Force A T O N E M E N T
636
|
Posted - 2015.02.24 10:55:31 -
[341] - Quote
Had the Dare Devil Wrecking shot my Alts Tristan from 50km for 1606 damage. (Tristans alive) but that seems like a stupid amount of damage. |

Zy'on
Big Boobs Best Boobs
1
|
Posted - 2015.02.26 19:42:28 -
[342] - Quote
Why not use the Kiter Retribution for the burner enyo instead of the Harpy ? Since it has lower em/therm resists than therm/kin resists. |

Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 00:23:22 -
[343] - Quote
Fade Azura wrote:heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
I'm hoping this works for me as I've lost a couple of my own fits (Wolf never even got close and Hawk couldn't break his tank) before resorting to the internets to get help. I've lost a lot of ISK to this rat but I feel the burn of failure much more keenly ;-)
In training since January 2007...
|

Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 02:09:44 -
[344] - Quote
[Enyo, This'll work] vs Burner Worm Overdrive Injector System II Warp Core Stabilizer II Small Armor Repairer II Coreli A-Type Kinetic Plating
Small Capacitor Booster II, Navy Cap Booster 200 Faint Epsilon Warp Scrambler I Limited 1MN Microwarpdrive I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Rocket Launcher II, Mjolnir Rage Rocket
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Okay, so I used the suggested fit and it worked great once I'd closed the ~250Km gap to the target. It took just under 3 minutes to finish him off and my tank was fine.
It took several attempts to do this because I kept on burning out the MWD; probably because I only have Thermodynamics at 3. I was left with 81% damaged MWD and a 41% damaged Scram but cheap enough to fix because they are both T1.
I turned in the mission and was immediately given the 'Blood Raiders Burner' mission which I think I'll pass on given I'm just about broke ;o)
Anyway, thanks for the fit, videos and general advice!
In training since January 2007...
|

Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.27 04:39:03 -
[345] - Quote
Dammit, now I'm kinda hooked...
[Jaguar, Burner Dramiel] Restrained Capacitor Flux Coil Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Ionic Field Accelerator I Pithi A-Type Small Shield Booster
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Mjolnir Rage Rocket
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it?
In training since January 2007...
|

FlorisIII
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.27 09:16:34 -
[346] - Quote
Grierson Kain wrote:Dammit, now I'm kinda hooked... [Jaguar, Burner Dramiel] Restrained Capacitor Flux Coil Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Ionic Field Accelerator I Pithi A-Type Small Shield Booster
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Mjolnir Rage Rocket
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it? Could be, I'm not sure. But you're using 3 slots to get cap stable, while a cap booster does the same in a single slot. Maybe drop the ionic field SBA for a cap booster and use lows for more dps? Or a specific hardener in mids and change the rigs for CCC2? I'd try fitting 3 RF gyro's (from my Mach) and an power diagnostic system II in lows, i get 299 dps overheated with a single implant SS-905 and almost cap stability:
[Jaguar, Burner Dramiel] RF Gyro RF Gyro RF Gyro Pds II
web Langour drive disruptor I web Langour drive disruptor I pithi A-type SSB Gist B-type explosive hardener
Hi's as yours
Cap control circuit II Cap control circuit II
|

Warmonger Simon
Wormbro Ocularis Inferno
5
|
Posted - 2015.02.27 09:39:14 -
[347] - Quote
Thoughts on this kind of fit for all solo/non-team agents except maybe worm itself?
[Worm, Wormer-Burner]
Drone Damage Amplifier II Mark I Compact Power Diagnostic System Drone Damage Amplifier II
Medium F-S9 Regolith Shield Induction Medium Ancillary Shield Booster, Navy Cap Booster 50 X5 Prototype Engine Enervator Phased Weapon Navigation Array Generation Extron
Small 'Solace' Remote Armor Repairer Small 'Solace' Remote Armor Repairer Small Diminishing Power System Drain I
Small Anti-EM Screen Reinforcer II Small Ancillary Current Router II Small Remote Repair Augmentor II
Hobgoblin II x2
Navy Cap Booster 5 x18
Tank long enough for them agent to switch aggro then rr your drones with stable cap |

Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.02.27 21:13:18 -
[348] - Quote
you asked a few days ago for a worm fit and no one answered. so it seems its a bad idea. 
please test your fit on sissy before goin live. remember the stats of each burner.
https://forums.eveonline.com/default.aspx?g=posts&t=371443&find=unread |

Grierson Kain
N00bFleeT
0
|
Posted - 2015.02.28 02:02:56 -
[349] - Quote
[Wolf, VS - Burner Cruor - Passive] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Medium F-S9 Regolith Shield Induction Medium Shield Extender II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Nova Rage Rocket
Small Projectile Burst Aerator II Small Anti-Thermal Screen Reinforcer II
Tank was 245 eHP/s vs 50/50 Therm/EM with 226 DPS
Just completed but despite my shields never dropping below 50% it did take 16 minutes to kill him!
Upon reflection, and checking the logs, I found that the Rockets were doing just 4 HP a pop so hardly worth the PG and CPU! With the extra resources you can swap in a Gyro and a second MSE II which still leaves you with a tank of 198 eHP/s. As the tank is stable I'd go for a RF Gyro which increases DPS to 252.
Many thanks to the guy who posted this fit above somewhere!
In training since January 2007...
|

Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.28 04:54:26 -
[350] - Quote
Great alternate tank for thw wolf. I posted an armor Jag a while back. I think your low applied DPS is due to no web on the Cruor. I've had great success with a cap booster and web in the mids, and a tank and two RF gyro down low. I end up eating four or five Navy Cap 400 per Cruor, but it's less management than the wolf V2.
I'd link the fits, but using a phone is already bad enough. |
|

stoicfaux
5488
|
Posted - 2015.03.01 04:44:39 -
[351] - Quote
Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner:
You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC. ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well.
Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating.
[Hawk, Burner Serp] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi B-Type Small Shield Booster Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Jori McKie
TURN LEFT The Camel Empire
215
|
Posted - 2015.03.01 09:05:02 -
[352] - Quote
@stoicfaux and all others using a Hawk vs the Burner Daredevil
Have in mind you need at least 1x TII Rigor Rig better 2x when using TII Rockets to get full damage. Actually read this Alternative Hawk.
The 2x webs + 1x TP should be the best option to get DPS on the Burner Daredevil. The Pithum C-Type Medium Shield Booster is very cheap like 40m.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

stoicfaux
5489
|
Posted - 2015.03.08 14:15:47 -
[353] - Quote
On a side note, apologies in advance if everyone already knows this, but you can disengage from burners by flying 250+km from the warp-in beacon. A ..uh.. good friend I implicitly trust (at least when sober,) forgot to pack a mobile depot while fielding sub-par DPS in a perma-tanked setup and was able to escape when the burner "went home" upon reaching the 250km grid boundry.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Crash Lander
Imperial Academy Amarr Empire
82
|
Posted - 2015.03.08 21:12:40 -
[354] - Quote
stoicfaux wrote:Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner: You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC.  ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well. Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating. [Hawk, Burner Serp] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pithi B-Type Small Shield Booster Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This doesn't work. tried it today and ended up in a stalemate. Not enough DPS to break the tank. |

stoicfaux
5491
|
Posted - 2015.03.09 02:18:51 -
[355] - Quote
Crash Lander wrote:stoicfaux wrote:Jumping on the perma-tanked Hawk bandwagon versus the Serpentis Burner: You don't need the AC in the 5th slot. (I didn't hit once with a 200mm AC.  ) Which frees up a bit of CPU thus making fitting easier. A Pithi C-Type shield booster would work as well. Took a leisurely ~2m30s to kill. Had to reload once. 268 rockets fired. No overheating. [Hawk, Burner Serp] ...snip... This doesn't work. tried it today and ended up in a stalemate. Not enough DPS to break the tank. You were shooting at the Serpentis Daredevil burner, correct?
The log says my rocket volleys were doing 135 damage against the Daredevil's armor. How hard were your rockets hitting?
Or, if you were doing this around 21:15ish server time around Ammold, then something screwy happened, where screwy == damage was delayed and the navitas logi I had stopped shooting started taking damage, and its companion logi stopped repping. (This was in an LML Hawk with precision ammo.)
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

stoicfaux
5491
|
Posted - 2015.03.09 03:10:37 -
[356] - Quote
Jori McKie wrote:New Team Burner, general advise and stats: - Team Burner Stats made by jackudza, thank him for them. Read the sheet very carefully it is important. The spreadsheet's Team Burner Enyo DPS is a bit high. (346.5 and a 2.0s rof.) The actual numbers are closer to: 306 DPS and 2.1s rof.
I figured out the rate of fire by dividing the number of log entries ("Burner Enyo misses" and "from Burner Enjoy" (and remove the "Warp scramble from Burner Enyo") by the elapsed time, which came to 2.1 seconds. There were 603 entries[1] over 1284 seconds which gives a 2.1s rof.
The DPS I got from the wrecking hits (which always do 3x damage.) [ 2015.03.08 21:19:41 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:19:44 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:21:13 ] (combat) 254 from Burner Enyo - Wrecks [ 2015.03.08 21:23:55 ] (combat) 254 from Burner Enyo - Wrecks
So: 254 / 3 = 84.7 salvo damage after resists
Enyo's Void ammo does 50% kin/therm, and my resists were 89% thermal and 83.5% kinetic. therm: .5 * 84.7 / (1-.89) = 385 kin: .5 * 84.7 / (1 - .835) = 256.7 So 641.7 damage per volley / 2.1 seconds rof = 305.6 DPS
[1] Geez, the Hawk's LML damage against burners is weak.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Estella Osoka
Perkone Caldari State
551
|
Posted - 2015.03.09 03:59:20 -
[357] - Quote
I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet. |

March rabbit
Federal Defense Union
1551
|
Posted - 2015.03.09 22:02:47 -
[358] - Quote
[fit from youtube: FedNavy Comet for Burner Worm] Published on Sep 15, 2014 [Federation Navy Comet] perfect skills, no implants, no boosters Small Armor Repairer II Magnetic Field Stabilizer II Armor Kinetic Hardener II Armor Kinetic Hardener II
Limited 1MN Microwarpdrive I J5b Phased Prototype Warp Scrambler I Small Capacitor Booster II, Cap Booster 150
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Anti-Kinetic Pump I Small Auxiliary Nano Pump II Small Hybrid Collision Accelerator I
Acolyte II x3
Fit+video Personally i have lost 3 Comets trying this fit but finally i got it. Thanks for author!
The Mittani: "the inappropriate drunked joke"
|

Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.10 02:24:16 -
[359] - Quote
stoicfaux wrote: The spreadsheet's Team Burner Enyo DPS is a bit high. (346.5 and a 2.0s rof.) The actual numbers are closer to: 314.8 DPS and 2.1s rof.
I figured out the rate of fire by dividing the number of log entries ("Burner Enyo misses" and "from Burner Enjoy" (and remove the "Warp scramble from Burner Enyo") by the elapsed time, which came to 2.1 seconds. There were 603 entries[1] over 1284 seconds which gives a 2.1s rof.
I've been thinking the same thing. I wasn't as scientific, but I had a Harpy I was trying to make work and I worked down from 340 to about 310 ehp/s on the tank. I scrapped it though. Too slow. It's tough fitting for DPS, speed, tank, and tackle.
Estella Osoka wrote: I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet.
I have a Wolf that is great for brawling the Vengeance, and it shares rigs with my Succubus brawler. So why not? But I think you're right with the others. It's been a learning curve on managing my range and transversal to the logi while keeping out of range of the brawler. I have a kiting Jaguar and Retribution for the other three team burners. Weirdly I like using the Retribution a lot more.. |

bonkerss
MASS A DEATH Mordus Angels
3
|
Posted - 2015.03.10 10:53:58 -
[360] - Quote
anyone knows the signature radius from the gurista worm? does the mwd penalty apply? |
|

Estella Osoka
Perkone Caldari State
553
|
Posted - 2015.03.10 14:16:11 -
[361] - Quote
Little Kicks wrote:Estella Osoka wrote: I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet.
I have a Wolf that is great for brawling the Vengeance, and it shares rigs with my Succubus brawler. So why not? But I think you're right with the others. It's been a learning curve on managing my range and transversal to the logi while keeping out of range of the brawler. I have a kiting Jaguar and Retribution for the other three team burners. Weirdly I like using the Retribution a lot more..
I would figure the Wolf would be better at kiting than the Jaguar. I normally use a Kestrel or Garmur, depending on where I am at. |

Grierson Kain
N00bFleeT
0
|
Posted - 2015.03.11 03:02:13 -
[362] - Quote
[Hawk, vs - Burner Daredevil] Republic Fleet Ballistic Control System Republic Fleet Ballistic Control System
Dread Guristas Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Phased Weapon Navigation Array Generation Extron Federation Navy Stasis Webifier
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Anti-Kinetic Screen Reinforcer II Small Warhead Rigor Catalyst I
This is a variation on the fit I just lost because I wasn't paying attention. The DPS I put out was fine when I had 2 webs on the burner but as soon as the cap dried up the webs shut down and my DPS dropped massively. He was orbiting outside of the normal range for my webs, I tried overheating but I'd already gone too far and couldn't catch up.
So I've swapped in some faction webs for their increased range and will just hope I can manage my combat better the next time. :o/
Whilst interesting and certainly more challenging than any mission I've done solo before these are getting bloody expensive.
In training since January 2007...
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
134
|
Posted - 2015.03.11 19:44:26 -
[363] - Quote
Can the dramiel be killed with any non-faction hybrid or laser boat? I can fly gallente or amarr t2 frigates with nearly full skills for lasers and hybrids...I lost 2 comets to the dram and should probably just walk away but with the LP reward these missions are worth too much to just ignore. Interested also is gallente/amarr boats that work for other burners without shiny fittings...all I see on this thread so far is missile/projectile boats and daredevils. |

Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 02:51:23 -
[364] - Quote
Demerius Xenocratus wrote:Can the dramiel be killed with any non-faction hybrid or laser boat? I can fly gallente or amarr t2 frigates with nearly full skills for lasers and hybrids...I lost 2 comets to the dram and should probably just walk away but with the LP reward these missions are worth too much to just ignore. Interested also is gallente/amarr boats that work for other burners without shiny fittings...all I see on this thread so far is missile/projectile boats and daredevils.
I have crappy laser skills, and this laser boat kites great for me.
[Retribution, Team Hawk/Jaguar Kiter] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Fourier Transform Tracking Program Fourier Transform Tracking Program
Limited 1MN Microwarpdrive I Tracking Computer II, Optimal Range Script
Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S
Small Processor Overclocking Unit I Small Energy Locus Coordinator I
I figured the Retribution would be good for the Dramiel, but I'm pretty happy with my Jag:
[Jaguar, Burner Dramiel ] Gyrostabilizer II Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Coreli C-Type 1MN Afterburner
Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
133 eHP/s, but only for 44s. ~240 DPS overheated with 0.56 rad/s, and the fight is usually over in around 75s. I've EFT warriored, but not tested a Retribution fit:
[Retribution, Burner D ] [Team Hawk/Jaguar Kiter copy, Retribution] Imperial Navy Heat Sink Imperial Navy Heat Sink Core A-Type Armor Explosive Hardener Corpii A-Type Small Armor Repairer Capacitor Power Relay II
Gistii B-Type 1MN Afterburner Fleeting Propulsion Inhibitor I
Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Small Diminishing Power System Drain I
Small Auxiliary Nano Pump II Small Energy Collision Accelerator I
My T1 laser skills can only muster 200 DPS heated (38s), 0.55 rad/s, and 120 ehp/s sustained (no NOS). I worry that the single web and the slow speed will leave the Dramiel orbiting ~0.22 rad/s, pushing down the applied DPS. So bring a mobile depot and WCSs.
You may have access to T2 lasers, or know better what laser/crystal combo is best for this. The Vengeance has three mids, so it could double web+TP. My rocket skills are worse than my lasers.
I hope this give you some ideas, at least. |

Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 03:17:51 -
[365] - Quote
Estella Osoka wrote: I would figure the Wolf would be better at kiting than the Jaguar. I normally use a Kestrel or Garmur, depending on where I am at.
I'm a first-generation kiter here, so I make it up as I go. I looked at a Wolf and Jag for the job: I can fit a Jag with 18km/18km optimal/falloff shooting RF Fusion 180 DPS. My Wolf is more like 8.6km/28km, same type setup at 210 DPS.
Right now, I can usually hold both the Burner and his logi ~20km. I give the burner a wide berth in these events. 20km is only 2km deep into falloff for the Jag, but ~11km for the Wolf (or 11% vs 39%). Roughly guestimating, 20km would be about the break even point here. If I can snuggle up a little, the Wolf will shine. If the logi falls back while the burner is still pressing, then the Jag will post better numbers (to a point, probably ~30km).
The DPS delta in that range will be pretty close. I like that the Jag also fits a TP, which I think will open up a little more flexibility when dealing with the logi.
[Jaguar, Team Enyo Kiter]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Micro Auxiliary Power Core I
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Phased Weapon Navigation Array Generation Extron Gistii B-Type 1MN Afterburner
280mm Howitzer Artillery II, Republic Fleet Fusion S 280mm Howitzer Artillery II, Republic Fleet Fusion S 280mm Howitzer Artillery II, Republic Fleet Fusion S [Empty High slot]
Small Projectile Locus Coordinator II Small Projectile Locus Coordinator II
I won't bore you with the Wolf. Very similar, single TCII, dual Ambit II, 3 RF gyros, MAPC and co-processor down low, too. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
136
|
Posted - 2015.03.12 04:14:20 -
[366] - Quote
As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed. |

Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 04:34:01 -
[367] - Quote
Demerius Xenocratus wrote:As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed.
yeah sorry to bore you with gun talk. The retribution kites the Hawk no problem (stay out 18km). A brawler retribution could work on Dramiel, but I've not tested it, and it's only a single web. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
136
|
Posted - 2015.03.12 05:24:02 -
[368] - Quote
Little Kicks wrote:Demerius Xenocratus wrote:As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed. yeah sorry to bore you with gun talk. The retribution kites the Hawk no problem (stay out 18km). A brawler retribution could work on Dramiel, but I've not tested it, and it's only a single web.
I was thinking about a propless retribution with dual webs, gatling lasers + multifreq for best tracking and a nos/repper. Don't know if it would work though. |

Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 10:20:13 -
[369] - Quote
Demerius Xenocratus wrote:but with the LP reward these missions are worth too much to just ignore.
then it-¦s worth to train into gal/cal frigs too.
ok it-¦s faction and you need cal frig but easy to use.
[Succubus, burner dramiel improve] Heat Sink II Heat Sink II Imperial Navy Heat Sink
Gistii B-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
just burn away. tracking is no issue. 294 dps cold.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
138
|
Posted - 2015.03.12 16:30:15 -
[370] - Quote
Ploing wrote:Demerius Xenocratus wrote:but with the LP reward these missions are worth too much to just ignore. then it-¦s worth to train into gal/cal frigs too. ok it-¦s faction and you need cal frig but easy to use. [Succubus, burner dramiel improve] Heat Sink II Heat Sink II Imperial Navy Heat Sink Gistii B-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II just burn away. tracking is no issue. 294 dps cold. I have caldari frigs 5, just no missile skills. Are the faction mods necessary? I'm already going to need a stable of AF's/pirate frigs fit specifically for burners...these faction fits are like 200M apiece.
|
|

Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 17:35:34 -
[371] - Quote
Demerius Xenocratus wrote:
I have caldari frigs 5, just no missile skills. Are the faction mods necessary? I'm already going to need a stable of AF's/pirate frigs fit specifically for burners...these faction fits are like 200M apiece.
What do you mean by burn away? What's the optimal engagement range? Is 1mn AB enough to burn away even with succubus speed bonus? Do I kite within scram range or burn out further?
you can swap the faction sink for t2 when you use meta4 guns. hardener is cheap, and booster could be downgraded to c type.
as u land just burn straight forward. due to the ab u are slightly faster than the dram. i kite him ussually at 3K |

March rabbit
Federal Defense Union
1557
|
Posted - 2015.03.14 00:04:48 -
[372] - Quote
Team burner: Hawk
Finished it 3 times i see that it uses defenders (this is not given in online spreadsheet tho). Guessing its chance to use defender about 45-50%. IMHO too much for missiles.
Makes me wonder which weapon/ammo would be best here.
The Mittani: "the inappropriate drunked joke"
|

Ravasta Helugo
Republic University Minmatar Republic
324
|
Posted - 2015.03.14 03:51:22 -
[373] - Quote
Can a Retribution beat the Serpentis Burner? Is there any way?
I think with sufficient pimp I can probably permatank it. I have slaves so I'm able to hold out for the long haul. RoF implant too.
What can I do? |

Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.15 05:25:43 -
[374] - Quote
Twice tonight I've been tackled and destroyed while kiting the burner Jaguar in my Retribution. The first time I blamed the wine, refit and gave it more attention... Not enough?
My Retribution does 236 paper dps 2:1 em:therm and 21/26 opti/fall. I scoot around at 1400 m/s while bringing the burst into 18-22 km. I like to manually fly this bit. The ship definitely responds faster, and I know what I'm getting, and not wearing out the mouse.
Anyway tonight we reached the edge of the playground while taking down the second Burst. I turned in to follow the Jag, and he started a weird vertical orbit. He really didn't seem to care where I was, he was orbiting something while going 1000m/s. I found this very annoying and difficult to maintain distance with. Several times I lost lock.
Both times I got him into 22km and 3 seconds later I'm tackled. It's like he flips a switch and straight intercepts me. Anyone else seen this? How do you handle this guy?
I've taken the Jag and Hawk sever times each in this setup, and this is a first.
|

Jori McKie
TURN LEFT The Camel Empire
220
|
Posted - 2015.03.15 15:10:22 -
[375] - Quote
Little Kicks wrote:Twice tonight I've been tackled and destroyed while kiting the burner Jaguar in my Retribution. The first time I blamed the wine, refit and gave it more attention... Not enough?
My Retribution does 236 paper dps 2:1 em:therm and 21/26 opti/fall. I scoot around at 1400 m/s while bringing the burst into 18-22 km. I like to manually fly this bit. The ship definitely responds faster, and I know what I'm getting, and not wearing out the mouse.
Anyway tonight we reached the edge of the playground while taking down the second Burst. I turned in to follow the Jag, and he started a weird vertical orbit. He really didn't seem to care where I was, he was orbiting something while going 1000m/s. I found this very annoying and difficult to maintain distance with. Several times I lost lock.
Both times I got him into 22km and 3 seconds later I'm tackled. It's like he flips a switch and straight intercepts me. Anyone else seen this? How do you handle this guy?
I've taken the Jag and Hawk sever times each in this setup, and this is a first.
As i said
Quote:Be advised one mistake in range control aka getting webbed (web range is 14km) by the Burner Assault Ship = instant death, no escape. Use the kiting setups on your own risk. Make sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars.
An MWD fit is the best option especially vs the Burner Jaguar, if you can use a Garmur
About the "weird" Burner Jaguar behaviour, it happens somtimes, don't know what trigger it but if i had to guess Player is getting close to be off grid or even a time limit.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
16
|
Posted - 2015.03.15 21:41:05 -
[376] - Quote
so true, beware in teamburners with ab only. specially the jag has anoying moves. |

stoicfaux
5523
|
Posted - 2015.03.16 22:56:33 -
[377] - Quote
Ugh, I loathe the Worm Burner. You're almost certain to burn out the MWD getting into scram range or in my case, the MWD survives and the cap booster dies from heat. On the plus side, I didn't need those nine extra cap boosters in my cargo anyway. Just two sufficed.
A T2 fit can work, but I'm tempted to swap the Mag Stab for another Overdrive.
MWD: 4,154m/s OH with my skills (4308m/s with all Vs.) Note to self, need more Vs. 319 DPS with void. 364 w/ OH. Hmmmm, void at 0.000000 transversal.... 237 Tank versus Worm.
[Enyo, Burner Worm T2] Energized Kinetic Membrane II Magnetic Field Stabilizer II Overdrive Injector System II Small Armor Repairer II
Faint Epsilon Warp Scrambler I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Limited 1MN Microwarpdrive I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters II
Acolyte I x1
Party is starting... [ 2015.03.16 01:06:42 ] (combat) Warp scramble attempt from Burner Worm to you!
MWD'ing into range... [ 2015.03.16 01:07:26 ] (notify) Small Electrochemical Capacitor Booster I has run out of charges [ 2015.03.16 01:07:26 ] (notify) Loading the Capacitor Booster Charge into the Capacitor Booster; this will take approximately 10.00 seconds. ... Finally in scram range! [ 2015.03.16 01:07:36 ] (combat) 140 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:07:46 ] (combat) 93 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:07:46 ] (combat) Warp scramble attempt from you to Burner Worm
Wait, what!? Cap booster can't be offline, I still have boosters left! [ 2015.03.16 01:07:49 ] (notify) You can't activate this module because it is offline. You can try and turn it online by right clicking on it and choosing "Put Online" in the contextual menu. ... Resigned to fate... [ 2015.03.16 01:07:56 ] (combat) 205 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:08:02 ] (notify) External factors are preventing your warp drive from responding to this command. ... The end is nigh... [ 2015.03.16 01:08:30 ] (notify) Small Armor Repairer II requires 40.0 units of charge. The capacitor has only 23.8 units. ... Acolyte I buys me ten seconds of not having to burn cap repping as Worm decides to kill it. [ 2015.03.16 01:09:03 ] (notify) Drones engaging Burner Worm ... A moment of silence for my brave Acolyte I drone. *sniffle* [ 2015.03.16 01:09:13 ] (combat) Warp scramble attempt from Burner Worm to you! ... alt.burner.worm.die.die.die [ 2015.03.16 01:09:32 ] (combat) 54 to Burner Worm - Light Neutron Blaster II - Smashes
So... are there any T2 fits that are less stressful?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Little Kicks
Republic Military School Minmatar Republic
4
|
Posted - 2015.03.16 23:25:12 -
[378] - Quote
stoicfaux wrote: So... are there any T2 fits that are less stressful?
The best Minnie fit I could come up with is a RFF, and it definitely favors faction/deadspace over T2. Not too many ships can get up to that speed and still boast a robust tank. The merge is stressful, even in the RFF. If you can tank it for a minute, bring a long a mobile depot and a mcs or second mwd. At least then you can practice a few times.
|

Burke Blanc
Martyr's Vengence
3
|
Posted - 2015.03.17 01:43:23 -
[379] - Quote
Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
[Kestrel, Burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Umbra' White Noise ECM [empty med slot]
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
Small Warhead Flare Catalyst I Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
|

Jori McKie
TURN LEFT The Camel Empire
222
|
Posted - 2015.03.17 08:13:45 -
[380] - Quote
stoicfaux wrote:Ugh, I loathe the Worm Burner. You're almost certain to burn out the MWD getting into scram range or in my case, the MWD survives and the cap booster dies from heat. On the plus side, I didn't need those nine extra cap boosters in my cargo anyway. Just two sufficed.
A T2 fit can work, but I'm tempted to swap the Mag Stab for another Overdrive.
MWD: 4,154m/s OH with my skills (4308m/s with all Vs.) Note to self, need more Vs. 319 DPS with void. 364 w/ OH. Hmmmm, void at 0.000000 transversal.... 237 Tank versus Worm. [Enyo, Burner Worm T2]
Using an Enyo does work, you have 2 options to make it easier: 1. Use a Deadspace MWD, they are rather cheap like 30m. Difference is a Meta 4 MWD can take at best 3 overheat cycles, a deadspace one can take at best 5. Put nanite paste in your cargo, in case you fail to tackle the Burner Worm, repair your MWD and scram. You should be able to tank the Burner Worm with enough cap sticks for a long time. Change your med slot arrangement to Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Limited 1MN Microwarpdrive I In case you burn out the scram, you still have cap and can tank and get off grid by just MWD out to +250km.
2. Use a Daredevil :D Steps are: 1. Acc gate -> Start both Kin Harderner, then OH the Deadspace one, get in 2. Align to the Burner Worm, start MWD without heat, then OH for the 2nd cycle 3. Start reps about when your 1st MWD cycle finish, let the reps ontinuously run 4. When your OH kicks in deactivate your MWD before the 3rd cycle. 5. Tackle the Burner Worm at 11-10km displayed range (scram range is only 9km i know but with your speed and server ticks), keep at range 1.4km 6. Dead Burner Worm
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

Jori McKie
TURN LEFT The Camel Empire
222
|
Posted - 2015.03.17 08:18:12 -
[381] - Quote
Burke Blanc wrote:Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out. The least bling variation is a Harpy. Alternative kiting setups Used Alternatives: Harpy, Retribution
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Burke Blanc
Martyr's Vengence
3
|
Posted - 2015.03.17 17:07:34 -
[382] - Quote
Does the harpy kite fit work for the jaguar burner team? Just looking at the speed of the harpy with the AB non-heated and the speed of the jaguar makes me worried the jaguar would catch it. |

Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.17 17:26:38 -
[383] - Quote
Burke Blanc wrote:Does the harpy kite fit work for the jaguar burner team? Just looking at the speed of the harpy with the AB non-heated and the speed of the jaguar makes me worried the jaguar would catch it.
You identified the problem, you could fix it by getting more speed (imps etc) but i won't recommend it because the Harpy is using kin/therm vs the Burner Jag not a good choice. So either get a Retribution with extra speed or better a Garmur.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
16
|
Posted - 2015.03.17 18:38:32 -
[384] - Quote
Jori McKie wrote: 2. Use a Daredevil :D Steps are: 1. Acc gate -> Start both Kin Harderner, then OH the Deadspace one, get in 2. Align to the Burner Worm, start MWD without heat, then OH for the 2nd cycle 3. Start reps about when your 1st MWD cycle finish, let the reps ontinuously run 4. When your OH kicks in deactivate your MWD before the 3rd cycle. 5. Tackle the Burner Worm at 11-10km displayed range (scram range is only 9km i know but with your speed and server ticks), keep at range 1.4km 6. Dead Burner Worm
or stick with a shield enyo 
[Enyo, ok blinky but] Overdrive Injector System II Overdrive Injector System II Federation Navy Magnetic Field Stabilizer Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
430 dps cold , each volley from burner gets you in 50 somewhat shield but you rep it up easily. only oh mwd during close up the gap.
|

Miali Askulf
Black Rise Freight
1
|
Posted - 2015.03.18 10:33:43 -
[385] - Quote
Jori McKie wrote:Burke Blanc wrote:Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out. The least bling variation is a Harpy. Alternative kiting setups Used Alternatives: Harpy, Retribution
I've had reasonable success with T2 only ab/rail/ecm enyos vs the non jaguar burner teams as well for nonbling fits. Same idea as the harpy, just somewhat different base stats. ECM helps with killing the first logi, but with good (ie better than mine) frigate skills you probably have enough heated dps to just kill it though logistics anyway. |

March rabbit
Federal Defense Union
1567
|
Posted - 2015.03.18 13:25:44 -
[386] - Quote
Jori McKie wrote: In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out.
Yesterday i have completed Jaguar team. And it looked like it has defender missiles too. Not big chance, i would estimate it to 20%. Hawk has the chance to intercept incoming missiles closer to 50%.
Need to say that this is not data from logs. It is just shorthand analysis of what i have seen during mission. I used to look at target in final stage (when you kill the burner itself) and using defenders is very visible.
The Mittani: "the inappropriate drunked joke"
|

Nuclear Tap
Nuclear Ind. Co.
0
|
Posted - 2015.03.19 20:16:17 -
[387] - Quote
Hello Guys,
First of all sorry for my bad English. I have read this post over and over again, and despite this I lost 4 faction/t2 frigs.
I have been spanked by those Burners guys, and I think I should ask for some advice. I don't have perfect skills for an AF (skill in lvl 4), but I can equip tech 2 guns (hybrids and projectiles, but not tech 2 LML, nor Rockets). I have a few premisses and I would like to stick with them:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
The losts I have are brawlers Daredevil (1 ancillary and 1 AR2, 2x armor pump II, resists above 75%) and Harpys (passive tanking 249, resists above 75%). I thought I could web the Burner with the Daredevil, them web again with the Harpy and them be happy. Well, I happily exploded. LOL. I can't get close enough and the frigates exploded despite been full tanking fitted (all slots and rigs was used for tanking)
Here my request for advice :
1) I'm thinking about using 2 Garmurs t2 fitted (I have both faction frig skills at 5), burn away from them as soon as I'm on grid and set orbit at 50 km at 4000 m/s speed. Rigs and lowslots properly fitted to achieve target range and that speed. I can get LML 125 DPS after 25 days of training (2 accounts = 250 DPS at 60 km range). Does this sound feasible?
2) Garmurs would be equipped with 2 ECM for Burner Teams, and I'm wondering if it would be a good strategy to equip Sensor Dampening instead. Would 4 scripted damps negate lock target on me at 50 km? Ou maybe at 40 km? Do you have a clue?
3) I am EFT warrioring to find a kiting frigate with guns, without success. I believe I need to be more fast tham all Burner Agents (thats 3700 m/s), orbit at 35 km, and have a minimum of 100 DPS. Assaut Frigs have the DPS and range, but not the speed, Faction Frigs have the speed but not the DPS. Do I really need these numbers? Do you have any alternative for the Garmur and the 25 days waiting?
Thanks! |

Little Kicks
Republic Military School Minmatar Republic
8
|
Posted - 2015.03.19 22:27:48 -
[388] - Quote
Nuclear Tap wrote:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
I've never thought of a dual box setup. If I were to do it, I think I'd build a dual or triple web hyena so I could drop the web on a brawler (wolf). Send in the Wolf and get aggro. Drag the burners away from warp in. Then bring the Hyena in, MWD on, keep at range, and web from range.
I know you don't like brawling, but this would be a easy to manage setup. So long as the brawler can tank the damage, the Hyena will keep the target tackled allowing you to slowboat into death range. This frees up a mid slot and possibly a low slot (less gyros).
One ship for all burners, under 100M... that will be tough on the tank, but probably easy on the Hyena. |

March rabbit
Federal Defense Union
1567
|
Posted - 2015.03.20 00:15:56 -
[389] - Quote
Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it?
The Mittani: "the inappropriate drunked joke"
|

Tuttomenui II
Aliastra Gallente Federation
249
|
Posted - 2015.03.20 00:26:14 -
[390] - Quote
I got the following to work for Team Burner against the Vengeance. (On SiSi)*
[Enyo, Team Burner Vengeance] Co-Processor II Co-Processor II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Microwarpdrive II 'Umbra' White Noise ECM 'Umbra' White Noise ECM
150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II
Small Capacitor Control Circuit II Small Capacitor Control Circuit I
Caldari Navy Iridium Charge S x5000
Optimal between 30km - 37km Orbit at 30km take no damage and stack both ecm on one logi while you shoot the other. This fit is cap stable at 31.6% according to fitting screen in game. And requires no implants with my skill lvls.
Sometimes the logi I am ECMing will veer off and out of my target range. Doesn't really help his buddy but then I have to re-target him and reapply the ECM.
I am glad the logi don't seem to have web or scram. I orbited the vengeance the whole time to avoid him but sometimes I did come within 5km of one of the logi's.
|
|

March rabbit
Federal Defense Union
1567
|
Posted - 2015.03.20 00:31:32 -
[391] - Quote
I use kiting Garmur for all team burners. Works nice. 2x racial ECM, racial light missiles. Keep at 25km, jam one logi, kill another. Then kill second logi but sometimes it gets too far (when you ECM it it tries to get range but sometimes cannot return back in time) and i just kill burner itself. Was never able to kill burner with both logi alive - ECM is very unreliable.
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 07:41:02 -
[392] - Quote
March rabbit wrote:Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it? As far as i know, only ECM works, any other Ewar including Neut+Nos has no effect. Although the Nos effect is questioned/discussed by so many players but i never saw proof that Nos really works on NPCs.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Tuttomenui II
Aliastra Gallente Federation
250
|
Posted - 2015.03.20 08:34:37 -
[393] - Quote
So I just defeated the Team Burner Hawk and her Bantom logi with a Svipul yes thats right SVIPUL, but don't get excited. **(ON SISI)**
So basically here is how I got a svipul into the mission. Went to mission in a frigate fitted only with a mwd, Had a bookmark in cargo and jettisoned it once I landed, then bookmarked it.
Then I went and got a Svipul with the following fit:
Quote: [Svipul, Burner Svipul A] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II Reactor Control Unit II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I
Arch Angel Carbonized Lead S x24760
This baby tops out at 9843.99 m/s. Now I took note on a burner before of how far the warp would take me and it was around 10,053km and this mission was the same. Rough math and thats 17 minutes flight time.
So I warp to the mission in the Svipul activate the mwd and align to my bookmarked jet can. ~17 minutes later I pop into the mission grid ~369km I turn around and burn back out to ~429km where I drop a mobile depot and refit to the following:
Quote: [Svipul, Burner Svipul B] Micro Auxiliary Power Core II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II [empty med slot] BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I
Arch Angel Carbonized Lead S x24760
Now I chose that crappy ammo for the optimal of 27-37 because I was wanting to orbit at 25-30. Bad choice of ammo for this mission, but the main Idea was to see if a Tactical destroyer could get into the mission.
Since ECM sucks it bad and the ammo wasn't a very good match to the enemy it took 26 minutes After entering the grid with the ship re-fit to chew through these guys but it was a success in the end.
Screen shots:
http://eve-files.com/dl/272973
http://eve-files.com/dl/272974
http://eve-files.com/dl/272975
http://eve-files.com/dl/272976
http://eve-files.com/dl/272977
http://eve-files.com/dl/272978
http://eve-files.com/dl/272979
|

Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 08:53:15 -
[394] - Quote
So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Tuttomenui II
Aliastra Gallente Federation
250
|
Posted - 2015.03.20 09:01:04 -
[395] - Quote
Jori McKie wrote:So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit.
I went into it knowing it wasn't going to be efficient. ~17 minutes to get there and 26 minutes to kill all 3 because i was more focused on getting a tactical destroyer in and less on damage type.
|

Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 10:34:58 -
[396] - Quote
Tuttomenui II wrote:Jori McKie wrote:So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit. I went into it knowing it wasn't going to be efficient. ~17 minutes to get there and 26 minutes to kill all 3 because i was more focused on getting a tactical destroyer in and less on damage type. Got it, just to proof it works.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Nuclear Tap
Nuclear Ind. Co.
0
|
Posted - 2015.03.20 12:48:21 -
[397] - Quote
Little Kicks wrote:Nuclear Tap wrote:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
I've never thought of a dual box setup. If I were to do it, I think I'd build a dual or triple web hyena so I could drop the web on a brawler (wolf). Send in the Wolf and get aggro. Drag the burners away from warp in. Then bring the Hyena in, MWD on, keep at range, and web from range. I know you don't like brawling, but this would be a easy to manage setup. So long as the brawler can tank the damage, the Hyena will keep the target tackled allowing you to slowboat into death range. This frees up a mid slot and possibly a low slot (less gyros). One ship for all burners, under 100M... that will be tough on the tank, but probably easy on the Hyena. Edit: The Hyena could be pretty bare bones. 23M total. I'd be nervous to try on the Worm, but others would be ok if your chosen brawler can mount a tank.
Thank you Little Kicks!
It sounds solid to me. Most of the Burners I believe I can drop the Hyena first, with 3 webs and an AB, equiped with something to get faster lock. Hyena can do 50 DPS with LML and orbit at 25 km - 1200 m/s. The only problem would be the Worm Burner. I'm seriously considering training for that, it will take a week. The fitted ship will cost 45 M.
Now I have to get a brawler with at least 550 m/s speed and a good tank with 165 M isk. I can't reach that with the Wolf. |

Little Kicks
Republic Military School Minmatar Republic
8
|
Posted - 2015.03.20 14:02:18 -
[398] - Quote
Let me know how it works out. If you can perma-tank on your main damage dealer, you've got little to lose (35M and a few days training maybe). I didn't think of putting LMLs on. The damage sounds tiny, but any supplement would help.
I run a blinged RFF against the worm. Are defender missiles any affect against him? I think 3 webs bring a target down to 13% velocity. So if you can get within 30km, Fed Webs could grab him, but you'd get all his missile fury, too. |

Nuclear Tap
Nuclear Ind. Co.
0
|
Posted - 2015.03.20 17:53:43 -
[399] - Quote
Thanks again! Acctually I'm fitting a Hyena this weekeng and testing if it can grab a Burner and safelly orbit at 25km alone (forget the worm burner, i will thing about him after a few months). If the Hyena works, I can just use a long range full gank damage dealer. RFF seems great! |

stoicfaux
5523
|
Posted - 2015.03.20 23:03:26 -
[400] - Quote
Tuttomenui II wrote:So I just defeated the Team Burner Hawk and her Bantom logi with a Svipul yes thats right SVIPUL, but don't get excited.  **(ON SISI)** So basically here is how I got a svipul into the mission. Went to mission in a frigate fitted only with a mwd, Had a bookmark in cargo and jettisoned it once I landed, then bookmarked it. /yawn
;-)
edit: On and here's Dinsdale being a negative nellie.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
|

stoicfaux
5525
|
Posted - 2015.03.21 00:55:18 -
[401] - Quote
Little Kicks wrote: I run a blinged RFF against the worm. Are defender missiles any affect against him?
[ ... 23:39:12 ] (combat) 66 to Light Missile - Light Defender Missile I - Hits [ ... 23:39:13 ] (combat) 215 from Burner Worm - Dread Guristas Scourge Light Missile - Hits
Nope.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Arthur Aihaken
Narada
4150
|
Posted - 2015.03.21 03:14:31 -
[402] - Quote
I miss Dinsdale. His threads were always entertaining. As for soloing Burners, screw that. Just bring an alt or a friend.
I am currently away, traveling through time and will be returning last week.
|

Little Kicks
Republic Military School Minmatar Republic
9
|
Posted - 2015.03.23 05:30:27 -
[403] - Quote
Since no one asked, here is one way to run a Wolf Vs Daredevil:
[Wolf, Daredevil Destruction]
Corpii A-Type Small Armor Repairer Republic Fleet Gyrostabilizer Core A-Type Armor Thermic Hardener Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Kinetic Hardener
Tracking Computer II Small Electrochemical Capacitor Booster I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Small Projectile Ambit Extension I Small Projectile Collision Accelerator II
Navy 400 and RF Fusion and optimal range
I'm not gonna lie, it's a sketchy setup. Successful, but you'll want to heat a pair of hardeners while you balance reps w/ cap. At normal reps (all I did), the cap booster is just fast enough. Based on cap charges, I'd say I was in there for two minutes, maybe more. OH on the guns seemed to make a big difference, so I'd say the cold applied DPS is right on the edge of this guys tank.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1009
|
Posted - 2015.03.31 18:32:24 -
[404] - Quote
Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML.
I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.03.31 21:07:43 -
[405] - Quote
Chainsaw Plankton wrote:Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML. I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others.
chainsaw, you know thats 2 month ago daredevil i assume is still the worst burner. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1010
|
Posted - 2015.04.01 01:03:45 -
[406] - Quote
Ploing wrote:Chainsaw Plankton wrote:Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML. I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others. chainsaw, you know thats 2 month ago  daredevil i assume is still the worst burner.
yea, but I've been using the previously recommended enyo fit for months and months, first time I've been back in this thread in a while, and it says it doesn't work well in the first post, figured I might as well mention I never noticed a change. Then again when I do get around to playing eve I'm usually a bit drunk, so not paying the most attention, but even with the enyo last I remember the burner daredevil as a slam dunk.
@ChainsawPlankto
|

S'aal
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.01 06:41:42 -
[407] - Quote
Jori McKie wrote:March rabbit wrote:Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it? As far as i know, only ECM works, any other Ewar including Neut+Nos has no effect. Although the Nos effect is questioned/discussed by so many players but i never saw proof that Nos really works on NPCs.
MY SKILLS ON the ALL EW Frigs/cruisers and BS are at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 7500 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
274
|
Posted - 2015.04.01 14:05:13 -
[408] - Quote
S'aal wrote:MY SKILLS ON the ALL EW at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 2240 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! I'm going to have to wait until my brain is fresher to properly understand this post.
|

Tuttomenui II
Aliastra Gallente Federation
290
|
Posted - 2015.04.01 19:15:37 -
[409] - Quote
Shiloh Templeton wrote:S'aal wrote:MY SKILLS ON the ALL EW at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 2240 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! I'm going to have to wait until my brain is fresher to properly understand this post.
I think, to his horror, he has discovered that npcs have infinite capacitor.
|

Paranoid Loyd
4494
|
Posted - 2015.04.02 22:58:10 -
[410] - Quote
BC burners on Sisi.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
|

Happy Fanatic
Griffin Capsuleers Ad-Astra
1
|
Posted - 2015.04.06 15:09:35 -
[411] - Quote
Version 2: T II Rockets + 2x Small Warhead Rigor Catalyst II Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap. Real DPS on the Burner Daredevil ~115 DPS, with OH TP Time to kill: ~1:06min EFT DPS: 268 Scourge Rage Rocket 315 hot ~54s
Quote:[Hawk, Burner Daredevil pimped V02] Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot] Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
[/quote]
Set up this fit exactly it's about 500mill I lasted about 10 seconds and did no damage that was not insta healed by the Burner Dramiel. The loot fairy also did not deliver either, these missions are very tough lessons. Any ideas on what I did wrong? Entered targeted, fired,webbed,painted,boosted cap then got popped. I'm all lvl5 skilled and this has just stunned me. |

Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.04.06 15:32:23 -
[412] - Quote
sometimes a burner react strange, but when you got popped in 10 secs i assume you forgot or misclicked the shieldbooster. |

Little Kicks
Republic Military School Minmatar Republic
9
|
Posted - 2015.04.06 23:11:42 -
[413] - Quote
I agree. 10 seconds is how long my Wolf lasts when I jump in with the wrong tank. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1018
|
Posted - 2015.04.06 23:26:33 -
[414] - Quote
note hawk, burner daredevil, where you said dramiel. Dram will be hitting with mostly Exp and EM which the hawk isn't really suited for.
@ChainsawPlankto
|

Estella Osoka
Perkone Caldari State
561
|
Posted - 2015.04.07 21:19:22 -
[415] - Quote
Happy Fanatic wrote:Version 2: T II Rockets + 2x Small Warhead Rigor Catalyst II Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap. Real DPS on the Burner Daredevil ~115 DPS, with OH TP Time to kill: ~1:06min EFT DPS: 268 Scourge Rage Rocket 315 hot ~54s Quote:[Hawk, Burner Daredevil pimped V02] Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot] Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Set up this fit exactly it's about 500mill I lasted about 10 seconds and did no damage that was not insta healed by the Burner Dramiel. The loot fairy also did not deliver either, these missions are very tough lessons. Any ideas on what I did wrong? Entered targeted, fired,webbed,painted,boosted cap then got popped. I'm all lvl5 skilled and this has just stunned me.[/quote]
Hawk has a EM resist hole, which the above fit does not cover. |

Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.04.07 23:23:41 -
[416] - Quote
so Happy Fanatic let us know if it was a typo  |

March rabbit
Federal Defense Union
1590
|
Posted - 2015.04.10 22:20:53 -
[417] - Quote
Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5.
Is there anything i could do to make it faster?
btw: yesterday got faction module from burner. 
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.10 22:53:15 -
[418] - Quote
March rabbit wrote:Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5. .... btw: yesterday got faction module from burner. 
yeah 15 min for single mission can be, but multiple agents on your tour can reduce the time a lot. what did you use?
|

March rabbit
Federal Defense Union
1590
|
Posted - 2015.04.10 23:11:35 -
[419] - Quote
Ploing wrote:March rabbit wrote:Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5. .... btw: yesterday got faction module from burner.  yeah 15 min for single mission can be, but multiple agents on your tour can reduce the time a lot. what did you use? using kiting Garnur. Usually i jam first logi and kill second. Jammed logi burns away and i use this to get main burner as far as i can from second logi. Most of the time second logi cannot return in time to repair burner. I think it takes like 5-7 minutes which adds to 5-7 minutes of traveling.
You mentioned multiple agents.... Heh... this may be it... didn't think about it.
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.11 00:27:24 -
[420] - Quote
jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. |
|

March rabbit
Federal Defense Union
1590
|
Posted - 2015.04.11 08:26:28 -
[421] - Quote
Ploing wrote:jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. usually i have 20 agents for burners but it can go up to 50 if i go for them . 50 agents for burners?  You mean you visit let's say every Gallentean agent to ask for lvl4 burner missions?
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
New Caldari Bureau of Investigation
229
|
Posted - 2015.04.11 08:45:41 -
[422] - Quote
March rabbit wrote:Ploing wrote:jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. usually i have 20 agents for burners but it can go up to 50 if i go for them . 50 agents for burners?  You mean you visit let's say every Gallentean agent to ask for lvl4 burner missions?
There are some areas with multiple Agents within 2-3 jumps, like 2x Amygnon, 1x Scheenins and 2x Stacmon
either use the ingame Agent filter or http://www.eve-agents.com/, check them with http://evemaps.dotlan.net/
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

nahjustwarpin
SUPER DUPER SPACE TRUCKS
159
|
Posted - 2015.04.12 02:08:15 -
[423] - Quote
Tuttomenui II wrote:
I think, to his horror, he has discovered that npcs have infinite capacitor.
If you're saying that npcs have infinite cap, then you are wrong, they don't. But their tank/guns don't shut when they are out of cap |

March rabbit
Federal Defense Union
1595
|
Posted - 2015.04.15 11:44:22 -
[424] - Quote
Maybe i have missed it but: have anyone succeeded to beat teams without killing logi? I have seen kiting fits, i have seen brawling fits but all the time people kill logi first.
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.15 21:24:06 -
[425] - Quote
March rabbit wrote:Maybe i have missed it but: have anyone succeeded to beat teams without killing logi? I have seen kiting fits, i have seen brawling fits but all the time people kill logi first.
its easier if not impossible depending on ship/fit to kill first min one logi. 2 logis are a pain. |

Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2015.04.20 13:57:18 -
[426] - Quote
I used the following Imperial Navy Slicer fit to defeat a Sansha burner Succubus.
Small Focused Pulse Laser II, Scorch Small Focused Pulse Laser II, Scorch
Small Capacitor Booster II, Navy Cap Booster 400 Phased Weapon Navigation Array Generation Extron
Dark Blood Armor EM Hardener Heat Sink II Heat Sink II Small Armor Repairer II Small Armor Repairer II
Small Energy Collision Accelerator II Small Anti-EM Pump I Small Anti-Thermic Pump I
|

Hakaari Inkuran
State War Academy Caldari State
224
|
Posted - 2015.04.20 22:46:28 -
[427] - Quote
nahjustwarpin wrote:Tuttomenui II wrote:
I think, to his horror, he has discovered that npcs have infinite capacitor.
If you're saying that npcs have infinite cap, then you are wrong, they don't. But their tank/guns don't shut when they are out of cap Confirming that if you try to keep an npc alive orbiting you so you can suck on his cap with your nos for a while....it stops giving benefit before long. |

Astra Orion
Imperial Shipment Amarr Empire
0
|
Posted - 2015.04.25 20:14:42 -
[428] - Quote
Has anyone solo'd the Angel Burner recently the Anomic Agent Angel Cartel, this one: "This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit. "
I have tried Hawk Faction fit, killed it once (with help from an Imperial Slicer) and tried it solo and lasted not long at all. Tried to orbit at about 8k I believe....
Any cheap fits for this guy solo? |

March rabbit
Federal Defense Union
1612
|
Posted - 2015.04.25 21:29:14 -
[429] - Quote
Astra Orion wrote:Has anyone solo'd the Angel Burner recently the Anomic Agent Angel Cartel, this one: "This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit. "
I have tried Hawk Faction fit, killed it once (with help from an Imperial Slicer) and tried it solo and lasted not long at all. Tried to orbit at about 8k I believe....
Any cheap fits for this guy solo? Last time i have seen him i have used Jaguar: 3x 200mm autos
2x Web 1MN AB Medium shield extender
3x Gyrostabs Tracking enhancer
2x small anti-explosive screen reinforcer II
Idea: 1MN AB + 2x Web gives like 10% more speed than has Dramiel. So it loses its angular speed and tries to follow. At this time i adjust speed to keep him in one point and just blap. Had thoughts to exchange TE to another Gyro...
It worked. Finished in 30% of shield if i remember correctly. Need to say it was weeks ago
The Mittani: "the inappropriate drunked joke"
|

Celgar Thurn
Department 10
180
|
Posted - 2015.04.26 11:48:12 -
[430] - Quote
Jori McKie wrote:snake03 wrote:Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope. Make sure you understand the different types of Burners, Pirate Burner and Team Burner are very different types. The Garmur is used to kite the Team Burner but not the Pirate Burner. Garmur fitting and how to use it. Follow the links in the first post and make sure you read the infos, notes and how to use the fittings very thoroughly.
I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions 
I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.
I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.
Which are those two fittings used for and will they do all types of burner missions or just Team ones 
I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range 
Apologies for my noobish questions.  |
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.26 18:15:08 -
[431] - Quote
Celgar Thurn wrote:I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions  I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig. I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well. Which are those two fittings used for and will they do all types of burner missions or just Team ones  I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range  Apologies for my noobish questions. 
garmur is only for all types of teamburner and yes they speedtank and are out of range. |

Estella Osoka
Perkone Caldari State
595
|
Posted - 2015.04.26 19:56:05 -
[432] - Quote
Cruiser burner missions are coming! |

March rabbit
Federal Defense Union
1612
|
Posted - 2015.04.26 20:46:56 -
[433] - Quote
Celgar Thurn wrote:I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions  yep, i tank by range but has too low DPS to break burners. Solo burner: huge tank, huge DPS + scram/web Team burner: normal tank, unknown DPS, 2 logistics ships assist burner.
Celgar Thurn wrote: I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.
I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.
first fit tries to outDPS logi, second - jams logi and then kills burner itself.
Celgar Thurn wrote:Which are those two fittings used for and will they do all types of burner missions or just Team ones  not sure if you can outDPS logi so i would not try first fit second fit works pretty nicely, you just need to practice it a little to find best strategy. Don't forget to switch missiles and EWAR modules according to NPC type. If you scared of losing such expensive ship you can fit Kestrel the same way. It would be longer but pretty doable
Celgar Thurn wrote:I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range  exactly. Just make sure you ARE out of range. I use 25km just to be sure. But burners max range is something 14km. Once i was too drunk to control it and got too close.... Gut out in structure but was lucky enough to get out.
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
New Caldari Bureau of Investigation
230
|
Posted - 2015.04.27 09:56:43 -
[434] - Quote
@Celgar Thurn Use the Garmur with MWD it is foolproof, follow this link and read the instructions Garmur
Estella Osoka wrote:Cruiser burner missions are coming! On it So far: https://forums.eveonline.com/default.aspx?g=posts&m=5696143#post5696143
In short Burner Talos, easy and lots of different ship options. Burner Ashimmu, only easy with a RLML Cerb, brawling is not really an option.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.27 13:43:05 -
[435] - Quote
Seems to be correct with the Ashimmu. You have to kite or have substantial passive shield tank, which I don't think is possible. With kiting, you have to kill the Sentinels quickly. I have noticed them get speeds over 4000 km/s. Suggest you group 3 launchers for each Sentinel, and use drones to distract them. Once dead you can easily kite the Ashimmu at +40km. Ashimmu tops out at around 1350 km/s. The Ashimmu has a combination of active and buffer armor tank, but the active tank is pitiful.
The Talosi are easy as long as you don't just burn right at them, stay still, and stay away from the proximity towers. Once you get in close, their tracking sux since they use rails. |

Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:52:03 -
[436] - Quote
BC/CR Burner, general advise and stats: All setups are designed with an ALL V EFT Char as basic, to work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. No booster links are needed for any setup.
Burner Ashimmu+Sentinel - Warp in at 55km - Drone kiting is not an option at all as Drones will be killed very fast. - Brawling is not really an option, because of the NOS/Neut+web on the Ashimmu and the extra scram+web+TD on the Sentinels. You could try it with at least 2x cap booster and active armor tank, a heavy passive shield tank + ASB might work. - Turret kiting is not really an option only for pure masochists because Sentinels use TD. - Pure missile kiting is the only option i found viable.
Burner Sentinel stats - Speed between 1300 - 4000 m/s - Scram+web+TD - Damage EM/Therm - Weak resistance Resistance Therm ~47 Resistance Kin ~50
Burner Ashimmu stats - Speed between 350 - 1400 m/s (sometimes 1600m/s) - Point+36km web+heavy NOS/Neut at 12km - Damage EM:Therm 50:50 - Weak resistance (armor tank) Resistance Kin ~69 Resistance Explo ~71
Ship advise Burner Ashimmu+Sentinel - Cerberus No real alternative yet, someone suggested a Broadsword with 2x LSE+ASB
Burner Talos - 3x Talos with rails at different ranges between 175km and 200km - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. - Drones will be targeted by all Talos and because of rails you will lose one or two occasionally even light Drones - Heavy dampening makes it impossible to kite them - Grid of sentries with approximation trigger, just ignore them. - Intial DPS after warp in is rather high, it calms down when you have speed. - Low sig and high speed is the best approach to get this done.
Burner Talos stats - Speed 60m/s - Point+heavy dampening - Damage Kin:Therm 50:50 - Weak resistance (armor tank) Resistance Explo ~39 Resistance Kin ~52 Resistance Therm ~52
Ship advise Burner Talos - Deimos Time to kill ~5:50min Alternatives: Vagabond Time to kill ~6:00min Vexor Navy Issue Time to kill ~7:30min Ishtar Time to kill ~8:30min (Coming soon)
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:53:07 -
[437] - Quote
Burner Ashimmu+Sentinel - Cerberus - After warp in burn away to like ~70km from the Ashimmu while the Sentinels will follow you. - Avoid being tackled by the Sentinels, use some manual piloting. In case you get tackled launch your Drones kill the Sentinel tackling you. - Try to stay between 50 to 60km to your target. Use orbit at 55km
Time to kill ~3:40min DPS without Drones 687 with reload 396 808 hot with reload 434 ~40s
Speed 1730m/s Range 71km Explosion radius 44
Quote:[Cerberus, Burner Ashimmu RLML] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Large Shield Extender II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Calefaction Catalyst II Medium Warhead Rigor Catalyst I
Hornet II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:56:32 -
[438] - Quote
Burner Talos - Deimos -The setup has some bling, it is just for convenience and faster finishing the mission. A full T2 setup works too but with way less margin of error. - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Never shut down your armor rep while approaching, shut it down when you are in orbit. Use orbit at 3km, check how good your hits are and slow down your speed to 250m/s to get better hits. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your MWD while approaching and repair while in orbit killing the Talos. Do the same with guns just vive versa. - The most difficult thing is to get into orbit, shut down your MWD early enough and use STRG+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.
Time to kill ~5:50min DPS 734 Void + 129 Valkyrie II 844 Void+hot ~1:15min + 129 Valkyrie II Tank EHP 35k 858 perma vs Spike L Speed 1925m/s hot 2744m/s
Quote:[Deimos, Burner Talos] Core B-Type Armor Thermic Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Centum B-Type Medium Armor Repairer
Corelum B-Type 10MN Microwarpdrive Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump II
Valkyrie II x5
Burner Talos - Vagabond - The Vagabond is an on the edge ship, it works similiar to the Deimos but with less margin of error because you have less tank, less cap, worse resistance, (you will get hit harder by the rails), less EHP buffer. That makes the rep, OH and Cap managment way more stressful but it works. - The Vagabond has less DPS than the Deimos but way better speed, you need less time to close the range but more time to kill the Talos. At the end both kill times are very similiar. - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Use orbit at 4-5km, check how good your hits are and slow down your speed to 250m/s to get better hits. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your MWD while approaching and repair while in orbit killing the Talos. Do the same with guns just vive versa. - The most difficult thing is to get into orbit, shut down your MWD early enough and use STRG+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.
Time to kill ~6:00min DPS 509 Republic Fleet Fusion + 99 Hobgoblin II 586 Republic Fleet Fusion hot ~1:05min + 99 Hobgoblin II Tank EHP 16.5k 613 perma vs Spike L Speed 2759m/s hot 3931m/s
Quote:[Vagabond, Burner Talos] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Damage Control II
Corelum B-Type 10MN Microwarpdrive Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Pith B-Type Large Shield Booster Kinetic Deflection Field II
425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M [empty high slot]
Medium Core Defense Capacitor Safeguard II Medium Anti-Thermal Screen Reinforcer II
Hobgoblin II x5
Burner Talos - Vexor Navy Issue - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Use orbit at 5-15km, the closer you are the easier your Drone managment is, try to recall damaged Drones early to avoid losses. - The combination of low sig and high speed from your AB avoid hits. You may try to shut down your AB while in orbit to repair with nanite paste but that can result in hard hits be aware of that. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your AB while approaching and repair while in orbit killing the Talos.
Time to kill ~7:30min DPS 645 Berserker + 52 Antimatter Tank EHP 21.8k 458 for 2:24min vs Spike L Speed 1732m/s hot 2435m/s
Quote:[Vexor Navy Issue, Burner Talos 100MN] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Nanofiber Internal Structure II
Federation Navy 100MN Afterburner Pith B-Type Large Shield Booster Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Thermic Dissipation Field II
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] [empty high slot]
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Berserker II x5 Berserker II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 14:41:35 -
[439] - Quote
I've used this on the Talos burners to great effect.
[Cerberus, burner]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Pithum C-Type Medium Shield Booster Caldari Navy Shield Boost Amplifier Kinetic Deflection Amplifier II Cap Recharger II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II |

Jori McKie
New Caldari Bureau of Investigation
234
|
Posted - 2015.04.28 14:51:22 -
[440] - Quote
Do you have a Time to kill with the Cerberus?
From my experience all Burner have a rather low sig and usings HAMs especially with T2 missiles without rigor rigs won't have good damage application. A good example is the Deimos/Vagabond, with 2xTP on the Deimos you can use Void with no TP on the Vagabond you have to use Faction. Of course Blaster have a better tracking but not that much better than AC that you can use Void and expect the same hits.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
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Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 15:30:16 -
[441] - Quote
I don't have an exact time. I know it took less than 15 minutes. Missiles seemed to work rather well as they are BC sized targets, and their speed really isn't that high. |

Kathleen Yotosala
School of Applied Knowledge Caldari State
0
|
Posted - 2015.04.29 06:13:38 -
[442] - Quote
Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time |

Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 14:28:43 -
[443] - Quote
Kathleen Yotosala wrote:Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time
Try HAMs instead? |

Valterra Craven
536
|
Posted - 2015.04.29 14:47:22 -
[444] - Quote
Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. |

Jori McKie
New Caldari Bureau of Investigation
235
|
Posted - 2015.04.29 15:42:48 -
[445] - Quote
Valterra Craven wrote:Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will dead as in no cap. It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM. Lets see: 3x-4x ECMs unbonused or 2x bonused ones 1x cap booster 2x webs
6 meds needed that could be an armor Gnosis or a Rook
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 18:02:25 -
[446] - Quote
Jori McKie wrote:Valterra Craven wrote:Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will be dead as in no cap. It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM. Lets see: 3x-4x ECMs unbonused or 2x bonused ones 1x cap booster 2x webs 6 meds needed that could be an armor Gnosis or a Rook with 7x meds Edit: HAMs are bad, very bad against the Sentinels even with 2x T2 rigor rigs, RLMLs are still faster.
You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Edit: I suggest HAMs because the person is using a team of passive Drakes. Once you kill the Ashimmu, the dps from the sentinels is quite pathetic. |

Jori McKie
New Caldari Bureau of Investigation
236
|
Posted - 2015.04.29 18:36:59 -
[447] - Quote
Estella Osoka wrote: You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Thank you :D How many ECM moduls did you use 2 or 3?
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 20:08:00 -
[448] - Quote
Jori McKie wrote:Estella Osoka wrote: You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Thank you :D How many ECM moduls did you use 2 or 3?
[Rook, Rook fit]
'Hypnos' Signal Distortion Amplifier I 'Hypnos' Signal Distortion Amplifier I Damage Control II
'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile
Medium Particle Dispersion Augmentor II Medium Anti-EM Screen Reinforcer II
With my skills the strength is around 12 per mod |

Thorondir 42
Krittapong
1
|
Posted - 2015.04.30 19:03:35 -
[449] - Quote
It seems they reworked the AI of the Team Burner Jaguar: A kiting worm is no longer an option as it will switch happily onto your drones (i did it twice today, both times the same behaviour) - something it did never the 20 or so times i did it before.
Anyone noticed any other AI updates for any burner? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1083
|
Posted - 2015.05.01 02:02:26 -
[450] - Quote
drone aggro has always felt funny in the team burner missions. I feel like some days they don't touch drones, and other days they go for them first. I tried a kiting worm a while back, and don't use it anymore as it was just way too inconstant.
@ChainsawPlankto
|
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March rabbit
Federal Defense Union
1620
|
Posted - 2015.05.01 23:43:43 -
[451] - Quote
Just lost my Enyo to Burner Daredevil. Something has changed: needed to have my 2x Webs overheated all the time. Lost them - then after 11km my rails stopped to hit burner.
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.05.02 00:02:42 -
[452] - Quote
hmm such hidden changes are blaming ccp. |

RadioControlled
Joint Empire Squad
4
|
Posted - 2015.05.02 07:02:41 -
[453] - Quote
Daredevil appears to have been "more kity" for a few weeks, at least in my experience. Faction webs or heat help a lot, getting lucky on the initial tackle (i.e. lock and web @ 2 - 3 km distance in stead of 5 km) helps more - but that appears to be more luck - based.
Even if the DD reaches that distance, dual webs and the resistance profile of a decently fit Enyo should still make it the easiest burner to take down on rails (and 1 drone) alone, imho. |

Abavus Durden
Pukin' Dogs
78
|
Posted - 2015.05.02 12:26:52 -
[454] - Quote
Jorie, thanks for keeping this thread up to date.
This is how I'd been killing the Prophecy (now Ashimmu) on SISI. I haven't faced him live yet.
[Gila, Gila - AshiMOOMOO Kill] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II
10MN Afterburner II Large Shield Extender II Large Shield Extender II Thermic Dissipation Amplifier II EM Ward Amplifier II EM Ward Amplifier II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Medium Warhead Calefaction Catalyst II Medium Anti-EM Screen Reinforcer I
Hammerhead II x10 Caldari Navy Scourge Heavy Missile
I haven't timed it, but I'd ballpark it in the 3-4 minute range.
Strategy works like this: Arrive in pocket, activate AB and set yourself to orbit the Ashi at ~55km. Lock the Sentinels and put drones and HMLs on them. They will die quickly. Target the Ashi and repeat. You are not fast enough to outrun him, but with AB running you'll buy some time. He will kill drones so be mindful and keep dumping them out to feed the beast and continue dps.
This fit breaks a few rules. It's a passive tank, and the regen rate WILL NOT (read again: WILL NOT) survive full aggro from the Ashi for a sustained amount of time. You're trusting that his lust for drones will soak some of the damage. In testing, he would kill 3-4 drones per run.
NOTE: As I post this, I realize that I didn't re-check inbound damage type. I may have the wrong rig listed. I went in assuming he was doing EM and Therm but don't know that to be true. The fit worked repeatably on SISI, but like most things could be made better.
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
|

Abavus Durden
Pukin' Dogs
78
|
Posted - 2015.05.02 12:39:46 -
[455] - Quote
Two more things: 1) My general Mosaic Launch post is here: http://evedogsbreath.blogspot.com/2015/04/anomic-base.html
It includes the full text of both of the new missions and links to my sisi battle reports, such as they are.
2) This is my Deimos fit. It is going to be slower (less dps) than the fit that Jorie linked, but the dual repper maybe offers some insurance. Since I am personally very bad at cap injection, it also uses Cap Rechargers instead of the painters. If you don't have all skills at V or want a more conservative starting point, this might be a fit to consider.
[Deimos, Abavus Durden's Talos Hunter] Medium Armor Repairer II Medium Armor Repairer II Energized Kinetic Membrane II Energized Thermic Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MWD II Medium Capacitor Booster II Cap Recharger II Cap Recharger II
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II
Medium Auxiliary Nano Pump II Medium Anti-Thermic Pump II
Hobgoblin II x5 Hornet EC-300 x5 Federation Navy Antimatter Charge M Navy Cap Booster 400
Strategy is basically the same as Jorie posted. Put the dual reppers out of phase (start one, then wait, then start the 2nd).
Get in, get moving, and pick a target. Spiral in carefully (I use the orbit buttons once we are close enough, right click to get different orbit ranges). With the MWD speed to mitigate damage, I basically hit approach when I get under 50km and come straight at him, but watch for wrecking shots and adjust. I also tend to shoot at the FAR RIGHT Talos first - just to get as far as possible from the FAR LEFT one. So my kill order is RIGHT, CENTER, LEFT.
The EC-300s are in the hull because early on I was toying with them to help mitigate damage, but honestly they are no longer required.
I had run this many times on sisi with an AB instead of MWD. Under AB it is a 15 minute fight (vs. ~5-7) and you have to be MUCH more careful about keeping transversal up and spiraling into the target carefully. But cap is MUCH less of an issue.
Take as many Cap Booster 400s as you can. With this fit, I manually turn the injector on or off depending how I am doing.
Lastly, same note as before - I haven't rechecked the desired resist profile lately. This fit worked as of the Monday before Mosaic launch, but might need tweaked if anyone has the damage profile. |

Thorondir 42
Krittapong
1
|
Posted - 2015.05.02 14:08:26 -
[456] - Quote
Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there. |

Jori McKie
New Caldari Bureau of Investigation
239
|
Posted - 2015.05.02 14:42:36 -
[457] - Quote
Thorondir 42 wrote:Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there.
Any more information? The Ashimmu hit to 70km+ but only DPS right, i assume it didn't NOS or webbed you at this range?
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Thorondir 42
Krittapong
1
|
Posted - 2015.05.02 15:00:18 -
[458] - Quote
Jori McKie wrote:Thorondir 42 wrote:Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there. Any more information? The Ashimmu hit to 70km+ but only DPS right, i assume it didn't NOS or webbed you at this range?
Yes, only DPS from the ashimmu and the sentinels .. no NOS/web/scrampler.
They took me down to 10% armor in roughly 10-15 secs |

Kathleen Yotosala
School of Applied Knowledge Caldari State
0
|
Posted - 2015.05.03 12:59:49 -
[459] - Quote
Ran the team burner - Jaguar with the kiting Garmur in an Incursion area
No affect on the team burner
Lost 50% of the bounty to Incursion affects
Did not notice any changes to Jaguar - still the fastest burner re range - set orbit 35 and it fluctuates 30-45 |

March rabbit
Federal Defense Union
1622
|
Posted - 2015.05.03 14:16:50 -
[460] - Quote
Update for taloses: location is deadspace so no warps around. Warping leads right into bunch of turrets but they don't shoot.
Looted faction stuff for about 180 million ISK
The Mittani: "the inappropriate drunked joke"
|
|

Estella Osoka
Perkone Caldari State
603
|
Posted - 2015.05.03 19:59:38 -
[461] - Quote
Thorondir 42 wrote:Jori McKie wrote:Thorondir 42 wrote:Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there. Any more information? The Ashimmu hit to 70km+ but only DPS right, i assume it didn't NOS or webbed you at this range? Yes, only DPS from the ashimmu and the sentinels .. no NOS/web/scrampler. They took me down to 10% armor in roughly 10-15 secs
Can anyone confirm this? |

Tore Smith
Science and Trade Institute Caldari State
26
|
Posted - 2015.05.03 21:59:32 -
[462] - Quote
yes i can confirm it. just lost a cerb this way. smashing hits right from the start. thought when i get some distance the dmg will decrease but to no avail. was about 70km away when he killed me. well back to eft and think of something else... |

Londo M
Centauri Prime Mining and Trading
0
|
Posted - 2015.05.04 19:27:29 -
[463] - Quote
I used Abavus's Gila fit (thanks!) on live and killed the Ashimmu burner. No exact time as I ran out of drones and after I knocked out the Sentinels I had to warp out to get some more drones. Needless to say it was very aggressive on drones. It seems like the Ash was attacking them as soon as they were launched. It was expensive to beat as I had upgraded the drones to the Federation Navy Hammerheads in hopes they would last longer. I never lost more than 25% of my shields though as he went straight for the drones as soon as they were out. In total I lost 11 drones. Next time will use Hammerhead IIs on the Sentinels and save a couple of Federation Navy ones for the Ash and try to manage them a little better.
|

Aghira
Systech Astromantics Shipyard Inc.
43
|
Posted - 2015.05.05 13:34:20 -
[464] - Quote
Estella Osoka wrote:Thorondir 42 wrote:Jori McKie wrote:Thorondir 42 wrote:Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there. Any more information? The Ashimmu hit to 70km+ but only DPS right, i assume it didn't NOS or webbed you at this range? Yes, only DPS from the ashimmu and the sentinels .. no NOS/web/scrampler. They took me down to 10% armor in roughly 10-15 secs Can anyone confirm this?
Sisi is running a version very close to tranquility, so i tried the cerberus on sisi today: (The agent on sisi still only offer the two burner missions)
[ 2015.05.05 13:15:14 ] (None) Jumping from Penirgman to Chaven [ 2015.05.05 13:17:07 ] (notify) You cannot do that while warping. [ 2015.05.05 13:17:10 ] (notify) You cannot do that while warping. [ 2015.05.05 13:17:13 ] (notify) Please wait... [ 2015.05.05 13:17:19 ] (combat) 640 from Burner Ashimmu - Hits [ 2015.05.05 13:17:22 ] (combat) 857 from Burner Ashimmu - Penetrates [ 2015.05.05 13:17:25 ] (combat) 657 from Burner Ashimmu - Hits [ 2015.05.05 13:17:27 ] (combat) 66 from Burner Sentinel - Hits [ 2015.05.05 13:17:28 ] (combat) 465 from Burner Ashimmu - Grazes [ 2015.05.05 13:17:29 ] (combat) 118 from Burner Sentinel - Grazes [ 2015.05.05 13:17:30 ] (combat) 488 to Burner Sentinel - Caldari Navy Scourge Light Missile - Hits [ 2015.05.05 13:17:31 ] (combat) 50 from Burner Sentinel - Grazes [ 2015.05.05 13:17:31 ] (combat) 485 from Burner Ashimmu - Penetrates [ 2015.05.05 13:17:32 ] (combat) 589 to Burner Sentinel - Caldari Navy Scourge Light Missile - Hits [ 2015.05.05 13:17:33 ] (combat) 50 from Burner Sentinel - Grazes [ 2015.05.05 13:17:34 ] (combat) 592 to Burner Sentinel - Caldari Navy Scourge Light Missile - Hits [ 2015.05.05 13:17:35 ] (combat) 78 from Burner Sentinel - Hits [ 2015.05.05 13:17:35 ] (combat) 77 from Burner Sentinel - Grazes [ 2015.05.05 13:17:37 ] (combat) 388 from Burner Sentinel - Wrecks
Needless to say that the cerb didn't last long..
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1095
|
Posted - 2015.05.05 14:01:26 -
[465] - Quote
March rabbit wrote:Just lost my Enyo to Burner Daredevil. Something has changed: needed to have my 2x Webs overheated all the time. Lost them - then after 11km my rails stopped to hit burner.
didn't the daredevil always try to orbit at 11km?
@ChainsawPlankto
|

March rabbit
Federal Defense Union
1627
|
Posted - 2015.05.05 14:06:05 -
[466] - Quote
Chainsaw Plankton wrote:March rabbit wrote:Just lost my Enyo to Burner Daredevil. Something has changed: needed to have my 2x Webs overheated all the time. Lost them - then after 11km my rails stopped to hit burner. didn't the daredevil always try to orbit at 11km? As far as i know it does. But previously Enyo with 2x Webs was able to keep Devil in tange. Which was not the case last time.
The Mittani: "the inappropriate drunked joke"
|

Kathleen Yotosala
School of Applied Knowledge Caldari State
0
|
Posted - 2015.05.05 16:41:16 -
[467] - Quote
Slow and steady on Singularity
[Onyx, Slow and steady)
Ballistic Control System II Ballistic Control System II Shield Power Relay II Reactor Control Unit II
X-Large Ancillary Shield Booster, Navy Cap Booster 800 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II EM Ward Amplifier II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile [Empty High slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
time 9min Warp in and take down Sentinals 1st and 2nd using Caldari Scourge light Set orbit to 25 km but consistantlt remaied in 15 km range to Ashimmu - speed of 100 m/s mitigates some damage Boost early from 15 % shield damage - used 12 Navy Cap Booster 800 in total ending up at 50% shield Shield gets to 15% remaining before 2nd sentinal is killed After that boost as req and to level of damage acceptance , allowing for the odd wrecking shot Swop to Scourge Fury for the Ashimmu
and wait 1 min for cap to regen to be able to warp anywhere :)
no overheat used on missiles or XL ASB
Hams perform poorly . HML lack the ability to take down the Ashimmu , ending in stalemate where you die a loooong slow death
Skills mostly 5 \4
|

Pakokkie
Under Heavy Fire Mordus Angels
79
|
Posted - 2015.05.05 21:37:32 -
[468] - Quote
Mission: Anomic Base, kill 3 Talos, avoid turrets.
5 May 2015 Finished the Anomic Base mission. Used the Deimos and did not use faction mods, only t2 and the t2 rigs. Used some extra time to maneuvre and armor never got below 60%. Never received aggro from the turrets, they look scary. Once you are at close range the Talos dies fairly quick. Loot drop was total crap.
But what realy made it easy was the booster alt with Federation Navy Mindlink and running all t2 warfare links and 1 t2 Rapid deployment link.
Picture of the mission finished
The LP reward is out of balance compared to the burner missions. |

DarkS1ayeR
RUS Galaxy Spiritus
0
|
Posted - 2015.05.05 21:48:31 -
[469] - Quote
lost 2 cerb... hitting within 70+ km badly..... all those videos hes not attacking you. 900 hp per git sentinels fly **** fast need DPS on them or you scrambled and died.. i desire next time run T2 heavy missiles within 100+ km. also ashimu within 30 km dis web and neut. |

Jori McKie
New Caldari Bureau of Investigation
240
|
Posted - 2015.05.06 11:51:03 -
[470] - Quote
Burner Ashimmu+Sentinel - Brawling setups with ASB+shield Buffer General advise - All numbers are with an all V EFT char, no imps, no booster. - You need X-Large ASB and minimum 50k EHP with a large shield buffer vs 50:50 EM:Therm, if you don't have 50k EHP with your skills the setups do not work as you won't survive the ASB reload. - Make sure your shield is as close to 100% as possible when you used your last ASB charge so you will survive the reload. Always OH your ASB - RLML or Drones are both possible weapon systems - You will lose Drones so Drone setups aren't cost-efficient, especially the Gila setup will cost you ~7x Vespa II roughly 4.5m.
Burner Ashimmu+Sentinel - Ishtar - Always kill the Sentinels first use Hobgoblin II or Hornet II, not much of a difference. - Use Wasp II vs the Ashimmu - Try to orbit the Ashimmu as good as possible
Time to kill ~5:05min DPS 248 with Hobgoblin II vs Sentinel 744 with Wasp II vs Ashimmu Tank 55.4k EHP with 8313 shield hitpoints 1411 with OH on the ASB vs 50:50 EM:Therm Speed 231m/s
Quote:[Ishtar, Burner Ashimmu] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II 'Deuce' Co-Processor I
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Pithum B-Type EM Ward Amplifier EM Ward Amplifier II Large Shield Extender II Large Shield Extender II
[empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hobgoblin II x5 Hobgoblin II x5 Hornet II x5 Hornet II x5 Wasp II x5 Wasp II x5 Wasp II x1 Time to kill ~min (not tested yet) DPS 262 with Hobgoblin II + 27 Republic Fleet Carbonized Lead S vs Sentinel 787 with Wasp II + 27 Republic Fleet Carbonized Lead S vs Ashimmu Tank 58.7k EHP with 8313 shield hitpoints 1520 with OH on the ASB vs 50:50 EM:Therm Speed 231m/s
Quote:[Ishtar, Burner Ashimmu pimped] Damage Control II Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Caldari Navy Co-Processor
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II
250mm Light Artillery Cannon II, Republic Fleet Carbonized Lead S 250mm Light Artillery Cannon II, Republic Fleet Carbonized Lead S [empty high slot] 250mm Light Artillery Cannon II, Republic Fleet Carbonized Lead S
Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hobgoblin II x5 Hobgoblin II x5 Hornet II x5 Hornet II x5 Wasp II x5 Wasp II x5 Wasp II x1
Burner Ashimmu+Sentinel - Gila - Gila setup is weird because after you launch Drones Ashimmu+Sentinel will target them 100% all the time. So as long as you have Drones you actually won't need tank and have enough cap but as Drone AI is wonky i wouldn't risk a no tank setup on the Gila at all. - Always kill the Sentinels first use Vespa II vs both - Try to orbit the Ashimmu as good as possible, Ashimmu+Sentinel will run from you so don't bother with Rockets. - Because the Vespa II has 0% EM resistance don't bother with a Medium Drone Durability Enhancer II. I tried Infiltrator II and Hammerhead II with Medium Drone Durability Enhancer II to check if they are tanking better, kill time was actually worse. - You might try a Drone Navigation Computer to get a better warp speed for your Drones
Time to kill ~4:10min DPS 595 with Vespa II + 44 with Caldari Navy Scourge Light Missile Tank 57.5k EHP with 10563 shield hitpoints 1171 with OH on the ASB vs 50:50 EM:Therm Speed 244m/s
Quote:[Gila, Burner Ashimmu] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 EM Ward Amplifier II EM Ward Amplifier II Large Shield Extender II Large Shield Extender II Omnidirectional Tracking Link II, Tracking Speed Script
Light Missile Launcher II, Caldari Navy Scourge Light Missile [empty high slot] [empty high slot] [empty high slot] Light Missile Launcher II, Caldari Navy Scourge Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Processor Overclocking Unit I
Vespa II x2 Vespa II x8 Time to kill ~min (not tested yet) DPS 630 with Vespa II + 67 with Caldari Navy Scourge Light Missile Tank 57.7k EHP with 10563 shield hitpoints 1181 with OH on the ASB vs 50:50 EM:Therm Speed 244m/s
Quote:[Gila, Burner Ashimmu pimped] Internal Force Field Array I Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Pithum B-Type EM Ward Amplifier Federation Navy Drone Navigation Computer Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Omnidirectional Tracking Link II, Tracking Speed Script
Light Missile Launcher II, Caldari Navy Scourge Light Missile [empty high slot] Light Missile Launcher II, Caldari Navy Scourge Light Missile [empty high slot] Light Missile Launcher II, Caldari Navy Scourge Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II
Vespa II x2 Vespa II x8
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

March rabbit
Federal Defense Union
1630
|
Posted - 2015.05.06 12:12:52 -
[471] - Quote
Jori McKie wrote: Burner Ashimmu+Sentinel - Gila - Gila setup is weird because after you launch Drones Ashimmu+Sentinel will target them 100% all the time. So as long as you have Drones you actually won't need tank and have enough cap but as Drone AI is wonky i wouldn't risk a no tank setup on the Gila at all.
I'm curious: why not use T1 cheap drones to just make burner look to other side? I mean take Gila, fit it for maximum missile damage. Deploy drones, return drones, deploy drones, return drones,... Ignore Sentinels and kill Ashimmu right from the start. As you said they constantly aggro drones, so if you perform deploy/return fast enough you won't lose drones and you won't have incoming EWAR/DPS from burners?
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
New Caldari Bureau of Investigation
240
|
Posted - 2015.05.06 12:20:13 -
[472] - Quote
March rabbit wrote:Jori McKie wrote: Burner Ashimmu+Sentinel - Gila - Gila setup is weird because after you launch Drones Ashimmu+Sentinel will target them 100% all the time. So as long as you have Drones you actually won't need tank and have enough cap but as Drone AI is wonky i wouldn't risk a no tank setup on the Gila at all.
I'm curious: why not use T1 cheap drones to just make burner look to other side? I mean take Gila, fit it for maximum missile damage. Deploy drones, return drones, deploy drones, return drones,... Ignore Sentinels and kill Ashimmu right from the start. As you said they constantly aggro drones, so if you perform deploy/return fast enough you won't lose drones and you won't have incoming EWAR/DPS from burners?
Sounds good try it, i have no idea how the Drone AI is triggered. It might be that only after your Drones did damage, Ashimmu+Sentinel will target them, it might not.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Estella Osoka
Perkone Caldari State
606
|
Posted - 2015.05.06 14:49:24 -
[473] - Quote
How much dps is the Ashimmu putting out? Possible to fit up a passive tank Nighthawk for this? |

March rabbit
Federal Defense Union
1630
|
Posted - 2015.05.06 15:00:07 -
[474] - Quote
Jori McKie wrote:March rabbit wrote:Jori McKie wrote: Burner Ashimmu+Sentinel - Gila - Gila setup is weird because after you launch Drones Ashimmu+Sentinel will target them 100% all the time. So as long as you have Drones you actually won't need tank and have enough cap but as Drone AI is wonky i wouldn't risk a no tank setup on the Gila at all.
I'm curious: why not use T1 cheap drones to just make burner look to other side? I mean take Gila, fit it for maximum missile damage. Deploy drones, return drones, deploy drones, return drones,... Ignore Sentinels and kill Ashimmu right from the start. As you said they constantly aggro drones, so if you perform deploy/return fast enough you won't lose drones and you won't have incoming EWAR/DPS from burners? Sounds good try it, i have no idea how the Drone AI is triggered. It might be that only after your Drones did damage, Ashimmu+Sentinel will target them, it might not. You wrote '... target them 100% all the time". I take it like: immediately after you deploy drones you lose aggro from burners and drones take damage. Sorry if it is not the case
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
New Caldari Bureau of Investigation
240
|
Posted - 2015.05.06 15:13:24 -
[475] - Quote
Estella Osoka wrote:How much dps is the Ashimmu putting out? Possible to fit up a passive tank Nighthawk for this? Nighthawk = Commmand Ship aren't allowed in there. With Command Ships allowed those Burner missions would be a joke.
March rabbit wrote: You wrote '... target them 100% all the time". I take it like: immediately after you deploy drones you lose aggro from burners and drones take damage. Sorry if it is not the case
I'm not 100% sure, again AI thing but from what i got Drones have to aggro before they got shot. I will clear that up in the original post.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

March rabbit
Federal Defense Union
1630
|
Posted - 2015.05.06 21:03:41 -
[476] - Quote
Just lost my Comet (fit from recommended with little pimped modules to make it safer) to Burner Worm in system with active Incursion. Couldn't not break his tank and my tank was not enough to sustain incoming DPS. Created ticket with question if burners are affected by Incursion or not.
The Mittani: "the inappropriate drunked joke"
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Kathleen Yotosala
School of Applied Knowledge Caldari State
0
|
Posted - 2015.05.07 07:13:15 -
[477] - Quote
Have run 2x Team burner in Incursion and was unaffected bar the reduced bounty which comes up after the payment |

Aghira
Systech Astromantics Shipyard Inc.
43
|
Posted - 2015.05.07 23:52:06 -
[478] - Quote
Just gave the Ashimmu another shot with the Cerberus on sisi:
https://forums.eveonline.com/default.aspx?g=posts&m=5728593#post5728593
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
|

jackudza
Imperial Academy Amarr Empire
49
|
Posted - 2015.05.08 11:48:13 -
[479] - Quote
Jori McKie wrote: Burner Ashimmu+Sentinel - Brawling setups ... - You will lose Drones so TII Drones setups aren't cost-efficient. TI Drones work fine on the Gila and are cost and time efficient. ... - Gila TII Drones will be targeted 100% all the time after your Drones aggroed, in contrast TI Drones most of the times will be only targeted by the Sentinels but not always by the Ashimmu. So use TI Drones with this setup. - After warp in align away from the Ashimmu to buy time, kill the Sentinels first. ...
Not always true. Sometimes T2 drones do not get agro from Ashimmu at all. Ashimmu Burner Base - Gila T2 Anyway even if Ashimmu targets drones it is easy to return the targeted drone to drone bay and use the one that was not damaged yet. Repair costs about 500K.
Used the following setup multiple times. More than enough tank
[Gila, Ashimmu T2] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Shield Extender II Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II Thermic Dissipation Amplifier II
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa II Caldari Navy Scourge Light Missile Caldari Navy Inferno Light Missile
or your can use pimp setup, but really do not necessary
[Gila, Ashimmu Pimp] Caldari Navy Ballistic Control System Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier
Large Shield Extender II Large Shield Extender II Large Shield Extender II Federation Navy Omnidirectional Tracking Link, Tracking Speed Script Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa II Caldari Navy Scourge Light Missile Caldari Navy Inferno Light Missile
|

Jori McKie
New Caldari Bureau of Investigation The Camel Empire
240
|
Posted - 2015.05.08 12:08:52 -
[480] - Quote
@jackudza The NPC AI vs Drones is erratic and the Time to kill difference between TI and TII Drones is marginal. TII Drones disadvantage is you have to babysit to avoid them getting killed. That cost you micromanagment and time due to recalling them. After all it is just easier, time and cost efficient to lose a T1 Drone and launch a new one.
I will add your fits to my list anyway.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

jackudza
Imperial Academy Amarr Empire
49
|
Posted - 2015.05.08 12:41:26 -
[481] - Quote
Jori McKie wrote:@jackudza The NPC AI vs Drones is erratic and the Time to kill difference between TI and TII Drones is marginal. TII Drones disadvantage is you have to babysit to avoid them getting killed. That cost you micromanagment and time due to recalling them. After all it is just easier, time and cost efficient to lose a T1 Drone and launch a new one.
I will add your fits to my list anyway.
I agree. I just wanted to notice that it is not 100% Ashimmu NPC try to kill T2 drones. From my experience it is about 65%-75%. In case it agros drones it takes no more than 1 additional minute to kill him. Gotta try T1 drones. |

March rabbit
Federal Defense Union
1635
|
Posted - 2015.05.08 13:02:44 -
[482] - Quote
Why you killed sentinels first? Is it really needed? As it looked in video you have killed Ashimmu faster than 2 sentinels. ?
jackudza wrote: Used the following setup multiple times. More than enough tank
In video it looked like you were very close to 25% of shield so in my book it is not 'more than enough tank'
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
New Caldari Bureau of Investigation The Camel Empire
240
|
Posted - 2015.05.08 13:17:50 -
[483] - Quote
March rabbit wrote:Why you killed sentinels first? Is it really needed? As it looked in video you have killed Ashimmu faster than 2 sentinels. ? Your tank is anti Ashimmu EM+The and the Sentinels shot Exp+Kin, so getting rid of the Sentinels is reducing the incoming DPS a lot. It should be close to be on par killing 2x Sentinels vs 1x Ashimmu.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

March rabbit
Federal Defense Union
1635
|
Posted - 2015.05.08 13:21:04 -
[484] - Quote
Jori McKie wrote:March rabbit wrote:Why you killed sentinels first? Is it really needed? As it looked in video you have killed Ashimmu faster than 2 sentinels. ? Your tank is anti Ashimmu EM+The and the Sentinels shot Exp+Kin, so getting rid of the Sentinels is reducing the incoming DPS a lot. It should be close to be on par killing 2x Sentinels vs 1x Ashimmu. oh. thanks
The Mittani: "the inappropriate drunked joke"
|

jackudza
Imperial Academy Amarr Empire
49
|
Posted - 2015.05.08 17:42:44 -
[485] - Quote
March rabbit wrote: In video it looked like you were very close to 25% of shield so in my book it is not 'more than enough tank'
Disagree. It is more than enough to kill Ashimmu ship 3+ times in a row. take a look 14 minutes of real time (x4 video speed)
Jori McKie wrote: ... - The setup has some bling, it is just for convenience and faster finishing the mission. A full T2 setup works too but with way less margin of error.
Nice setup by the way. Works without any problems even with T2 fit (just slight resist overheat or more careful piloting).
[Deimos, Talos burner DPS] Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator II
Valkyrie II x5
Capacitor management though is a little annoying so I prefer fit without cap booster: Talos Anomic Base - Deimos T2
[Deimos, Talos Burner capstable] Medium Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Armor Thermic Hardener II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Capacitor Control Circuit II
Valkyrie II x5
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Mantas Amatin
Jump Drive Appreciation Society Test Alliance Please Ignore
0
|
Posted - 2015.05.10 13:01:17 -
[486] - Quote
Can you do only burner missions without normal ones(declining them)? |

March rabbit
Federal Defense Union
1638
|
Posted - 2015.05.10 14:04:30 -
[487] - Quote
Mantas Amatin wrote:Can you do only burner missions without normal ones(declining them)? You can decline any mission but you get standing loss for declining regular missions.
The Mittani: "the inappropriate drunked joke"
|

Mantas Amatin
Jump Drive Appreciation Society Test Alliance Please Ignore
0
|
Posted - 2015.05.10 17:43:46 -
[488] - Quote
March rabbit wrote:Mantas Amatin wrote:Can you do only burner missions without normal ones(declining them)? You can decline any mission but you get standing loss for declining regular missions.
Can you keep doing only burner ones or you have to do some normal ones too to keep ur standings up? |

March rabbit
Federal Defense Union
1638
|
Posted - 2015.05.10 20:25:55 -
[489] - Quote
Mantas Amatin wrote:March rabbit wrote:Mantas Amatin wrote:Can you do only burner missions without normal ones(declining them)? You can decline any mission but you get standing loss for declining regular missions. Can you keep doing only burner ones or you have to do some normal ones too to keep ur standings up? Missions are given randomly from pool. Once in Sisi i've tried to do this way (running only burner missions and decline all other). Lost contact with 2 agents. Haven't tried it in Tranq 
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
TURN LEFT The Camel Empire
240
|
Posted - 2015.05.11 10:11:56 -
[490] - Quote
Mantas Amatin wrote:Can you do only burner missions without normal ones(declining them)? Don't know yet, it depends if the new CR/BC missions are in pool with the other Burner missions or are in a new pool. The later one should make it possible to run only Burner missions.
For more details start reading here: https://forums.eveonline.com/default.aspx?g=posts&m=5583928#post5583928
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

Jack Jr Talvanen
Omega Bureau
2
|
Posted - 2015.05.11 13:51:45 -
[491] - Quote
So there is any chance to kill burner worm using this garmur fit:
High: 3x LML II
Mids: 1x SCB II 1x Gistii A-Type Small Shield Booster 1x Limited 1MN Microwarpdrive I 1x Shadow Serpentis Warp Scrambler
Lows: 1x CNBC 1x OIS II 1x Halcyon
Rigs: Small Ionic Field Projector II Small Warhead Flare Catalyst II Small Rigor Catalyst II
My Max speed without overload warpdrive is 4318,02 and turned off after scramed Worm my top Speed is 612,3, my DPS is a bit low only 156 using T2 missiles
Thx in advance !! |

March rabbit
Federal Defense Union
1638
|
Posted - 2015.05.11 13:57:55 -
[492] - Quote
Jack Jr Talvanen wrote:So there is any chance to kill burner worm using this garmur fit: ... My Max speed without overload warpdrive is 4318,02 and turned off after scramed Worm my top Speed is 612,3, my DPS is a bit low only 156 using T2 missiles
Thx in advance !! I think when you get into scram you will die. And when you kite it you won't break his tank. I used FedComet to do it and i had like 300DPS (can be wrong here) and it wasn't fast job to finish him.
The Mittani: "the inappropriate drunked joke"
|

Jack Jr Talvanen
Omega Bureau
2
|
Posted - 2015.05.11 14:06:18 -
[493] - Quote
March rabbit wrote:[quote=Jack Jr Talvanen]So there is any chance to kill burner worm using this garmur fit: ... I used FedComet to do it and i had like 300DPS (can be wrong here) and it wasn't fast job to finish him.
Thanks for your advise !! could you show me your Comet fit?
|

March rabbit
Federal Defense Union
1638
|
Posted - 2015.05.11 14:11:00 -
[494] - Quote
Jack Jr Talvanen wrote:March rabbit wrote:[quote=Jack Jr Talvanen]So there is any chance to kill burner worm using this garmur fit: ... I used FedComet to do it and i had like 300DPS (can be wrong here) and it wasn't fast job to finish him. Thanks for your advise !! could you show me your Comet fit? [high] 2x Light Neutron blaster 2
[Med] 1mn Mwd scram small capacitor booster
[Low] 2x Armor Kinetic Hardeners Magnetic field stabilizer small armor repairer
[Rigs] Hybrid collision accelerator Anti-Kinetic Pump Auxiliary nano pump
[Drones] 3x Acolyte T1 3x Acolyte T2
Using t1 drones to initially give Worm something to shoot at, then switch them to T2. Modules and rigs are pimped a little (T2 variant works but i like safety so i used a little of faction/deadspace)
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.05.11 19:07:01 -
[495] - Quote
agree to march rabbit with the garmur.
alternative you can try
[Enyo, guriburner worm aktuell] Overdrive Injector System II Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
414 dps all V, dont worry about only 465 buffershieldtank. with 90% on kinetic you get 222 dmg every 10 secs. ~ 150 mill |

Estella Osoka
Perkone Caldari State
616
|
Posted - 2015.05.15 18:45:40 -
[496] - Quote
If memory serves, a Wolf is the best ship to use against the Cruor burner. |

keepe
First Legion
4
|
Posted - 2015.05.15 20:35:05 -
[497] - Quote
Angel burner cruiser with vigilant 4 min 11
5x Heavy Neutron Blaster II (calda nav antimater)
3x Fleeting Propulsion Inhibitor I Medium Capacitor Booster II
Dark Blood Armor EM Hardener Dark Blood Armor Explosive Hardener 2x Dark Blood Medium Armor Repairer Magnetic Field Stabilizer II Imperial Navy Energized Adaptive Nano Membrane
2x Medium Anti-Explosive Pump II Medium Auxiliary Nano Pump II
5 vespa t2
537.6 + 148.5 with out overload
Possible in t2
https://www.youtube.com/watch?v=_nmSUMGaySc |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1133
|
Posted - 2015.05.19 06:10:13 -
[498] - Quote
shadow serp remote tracking comp, and shadow serp MFS, from the first burner talos I kill. I like these missions 
I completely forgot to loot that wreck good thing I bookmarked it, turned the mission in, and warped back to loot 
oh and a 30d proph blood raider skin too almost turned it down since i have a few to drink too... Now I'm just waiting to dock up before I hit post \o/ made it
@ChainsawPlankto
|

Artemesia Sidonis
Hibernia Verdspar Werke
0
|
Posted - 2015.05.20 14:30:37 -
[499] - Quote
At First thx to Jori, Jachuza and Archetyp66 for very good advises and setups.
Now I m round about half a year in EVE and of course not fitted with much money.
So it would really help, if it possible to make a main post for player like me, with cheaper ship setup.
A fast kill time is not interessting to me, but save and not so expensive ;)!
May it is possible? |

Jori McKie
TURN LEFT The Camel Empire
243
|
Posted - 2015.05.20 15:36:23 -
[500] - Quote
Artemesia Sidonis wrote:At First thx to Jori, Jachuza and Archetyp66 for very good advises and setups.
Now I m round about half a year in EVE and of course not fitted with much money.
So it would really help, if it possible to make a main post for player like me, with cheaper ship setup.
A fast kill time is not interessting to me, but save and not so expensive ;)!
May it is possible?
Use the recommended setups and replace any expansive module with a cheap meta 4 or T2 version. Check out alternative setups first they are usually cheaper versions. In some case you will need extra fitting mods for Grid or CPU another option would be CPU or Grid imps. In most case you want more tank, so replace 1x damage mod with an extra specific hardener or EANM. Exception is the Garmur.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

March rabbit
Federal Defense Union
1651
|
Posted - 2015.05.20 15:57:09 -
[501] - Quote
Artemesia Sidonis wrote:At First thx to Jori, Jachuza and Archetyp66 for very good advises and setups.
Now I m round about half a year in EVE and of course not fitted with much money.
So it would really help, if it possible to make a main post for player like me, with cheaper ship setup.
A fast kill time is not interessting to me, but save and not so expensive ;)!
May it is possible? You can make this post. Contact me in game and i provide you with cheap T2/faction fits i use for Burners. I never fly ships above 40-50 million ISK w/ fit. And i have ships for all kinds of Burners except Daredevil (it killed my last Enyo and i'm too lazy to find new fit).
The Mittani: "the inappropriate drunked joke"
|

Pakokkie
Under Heavy Fire Mordus Angels
79
|
Posted - 2015.05.21 08:57:58 -
[502] - Quote
How to quickly and easely finish the Anomic Base with the 3 long range Talos rats.
[Enyo,] Capacitor Power Relay II True Sansha Energized Thermic Membrane (can use a t1 version too) Magnetic Field Stabilizer II Small Armor Repairer II
1MN Microwarpdrive II Cap Recharger II X5 Prototype Engine Enervator
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Warrior I x1
Void S x1920 Nanite Repair Paste x50
When you land in the matrix of guns, fly downwards with mwd on. Keep transversal up, zig and zag to the most left rat and orbit at 1000 meters or whatever your skills give your guns optimal. Remember to turn of your mwd when u are around 15 km in aproach towards a rat.... Then fly around the matrix of turrets to the next, rinse and repeat. Its way too easy...... If you fly properly you don't need the true sancha module and you can change it for a T1.
This fit is not cap stable and it does not need to be. Repping is only needed if you do something wrong with flying. You can always use the drone to get the fire drawn away from your ship. The rats realy hate drones, realy cheap decoys. |

March rabbit
Federal Defense Union
1651
|
Posted - 2015.05.21 11:17:19 -
[503] - Quote
Pakokkie wrote:How to quickly and easely finish the Anomic Base with the 3 long range Talos rats.
[Enyo,]... How long it takes with somehow limited Enyo damage?
The Mittani: "the inappropriate drunked joke"
|

Jori McKie
TURN LEFT The Camel Empire
243
|
Posted - 2015.05.21 13:31:28 -
[504] - Quote
Pakokkie wrote:How to quickly and easely finish the Anomic Base with the 3 long range Talos rats.
[Enyo,] Capacitor Power Relay II True Sansha Energized Thermic Membrane (can use a t1 version too) Magnetic Field Stabilizer II Small Armor Repairer II
1MN Microwarpdrive II Cap Recharger II X5 Prototype Engine Enervator
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Warrior I x1
Void S x1920 Nanite Repair Paste x50
When you land in the matrix of guns, fly downwards with mwd on. Keep transversal up, zig and zag to the most left rat and orbit at 1000 meters or whatever your skills give your guns optimal. Remember to turn of your mwd when u are around 15 km in aproach towards a rat.... Then fly around the matrix of turrets to the next, rinse and repeat. Its way too easy...... If you fly properly you don't need the true sancha module and you can change it for a T1.
This fit is not cap stable and it does not need to be. Repping is only needed if you do something wrong with flying. You can always use the drone to get the fire drawn away from your ship. The rats realy hate drones, realy cheap decoys.
If for some odd reason you come too close to the guns, do not warp out. At close range you can take them out easy. When you warp out and warp back in at long range, they are doing nasty damage.
Remember: transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, did I say transversal?
I tried this with different AF, T3D. It works most times but it is unreliable because one good volley and a second medicroe afterwards and your are dead because you have no buffer at all. Most times it happens after you killed one Talos, get out of orbit and align new in this few seconds chances to get hit are very high. You will get volleyed sooner or later. The worst thing AF and T3D aren't even faster than the Deimos or Vagabond, kill time on successful runs with AF and T3D were above 8min.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Artemesia Sidonis
Hibernia Verdspar Werke
0
|
Posted - 2015.05.21 14:47:51 -
[505] - Quote
March rabbit wrote:Artemesia Sidonis wrote:At First thx to Jori, Jachuza and Archetyp66 for very good advises and setups.
Now I m round about half a year in EVE and of course not fitted with much money.
So it would really help, if it possible to make a main post for player like me, with cheaper ship setup.
A fast kill time is not interessting to me, but save and not so expensive ;)!
May it is possible? You can make this post. Contact me in game and i provide you with cheap T2/faction fits i use for Burners. I never fly ships above 40-50 million ISK w/ fit. And i have ships for all kinds of Burners except Daredevil (it killed my last Enyo and i'm too lazy to find new fit).
Thx you for nice offer, but my english is rather bad, because its not my native language!
One last question, some of you guys make 8 burner in an hour. It would be interessting to know, how you ll manage this in that short time. lvl 4 Agents are usuallys not in every starsystem and dont offer just burner missions in that time.
Sorry guys for my english.... ;)! |

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.05.21 21:27:52 -
[506] - Quote
Artemesia Sidonis wrote:
Thx you for nice offer, but my english is rather bad, because its not my native language!
One last question, some of you guys make 8 burner in an hour. It would be interessting to know, how you ll manage this in that short time. lvl 4 Agents are usuallys not in every starsystem and dont offer just burner missions in that time.
Sorry guys for my english.... ;)!
multiple agents from diff. corps in ~ 6 jumps. got this in twice directions and a 3 rd if a agent gave me a mission in these direction. |

Pakokkie
Under Heavy Fire Mordus Angels
79
|
Posted - 2015.05.22 08:54:47 -
[507] - Quote
Jori McKie wrote:Pakokkie wrote:How to quickly and easely finish the Anomic Base with the 3 long range Talos rats.
[Enyo,] Capacitor Power Relay II True Sansha Energized Thermic Membrane (can use a t1 version too) Magnetic Field Stabilizer II Small Armor Repairer II
1MN Microwarpdrive II Cap Recharger II X5 Prototype Engine Enervator
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Warrior I x1
Void S x1920 Nanite Repair Paste x50
When you land in the matrix of guns, fly downwards with mwd on. Keep transversal up, zig and zag to the most left rat and orbit at 1000 meters or whatever your skills give your guns optimal. Remember to turn of your mwd when u are around 15 km in aproach towards a rat.... Then fly around the matrix of turrets to the next, rinse and repeat. Its way too easy...... If you fly properly you don't need the true sancha module and you can change it for a T1.
This fit is not cap stable and it does not need to be. Repping is only needed if you do something wrong with flying. You can always use the drone to get the fire drawn away from your ship. The rats realy hate drones, realy cheap decoys.
If for some odd reason you come too close to the guns, do not warp out. At close range you can take them out easy. When you warp out and warp back in at long range, they are doing nasty damage.
Remember: transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, transversal, did I say transversal? I tried this with different AF, T3D. It works most times but it is unreliable because one good volley and a second medicroe afterwards and your are dead because you have no buffer at all. Most times it happens after you killed one Talos, get out of orbit and align new in this few seconds chances to get hit are very high. You will get volleyed sooner or later. The worst thing AF and T3D aren't even faster than the Deimos or Vagabond, kill time on successful runs with AF and T3D were more then 8min.
Did I say transversal? I used this method 5 times now and it always works for me. Just make sure you keep transversal up and a drone out once you start engagement. |

Jori McKie
TURN LEFT The Camel Empire
245
|
Posted - 2015.05.22 11:56:29 -
[508] - Quote
Pakokkie wrote:
Did I say transversal? I used this method 5 times now and it always works for me. Just make sure you keep transversal up and a drone out once you start engagement.
The Drone out might prevent you form getting hit but in the end it doesn't matter. The time to kill is about 2mins worse than the Deimos or Vagabond because the speed isn't much higher and the DPS is way lower. All in all you get a worse setup with a high risk of losing your ship.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

jackudza
Imperial Academy Amarr Empire
52
|
Posted - 2015.05.24 14:38:38 -
[509] - Quote
Angel Anomic Base - Vigilant T2 Time to complete: ~2:40-2:50 Angel Anomic Base - Sacrilege Time to complete: ~4:35
Phased Weapon Navigation Array Generation Extron can be used instead of tracking computer. Shows slightly better time ~2:35-2:45. Sometimes one of the dramiels will follow drones. It may stop at half way and switch to vigilant or kill one drone and then switch. You can change Drone Damage Amplifier II to Magnetic Field Stabilizer II so Dramiels will be killed faster that way you lower the risk of overheating some low slot modules. Or you can change Drone Damage Amplifier II to Damage Control II. Finally you can pimp this fit. Suggestions: DO NOT web in advance you can start at 4-5km not earlier. DO NOT overheat Medium Armor Repairer II - very high risk to burn modules in low slots.
[Vigilant, Angel Anomic Base] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Drone Damage Amplifier II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Tracking Computer II / Phased Weapon Navigation Array Generation Extron Medium Capacitor Booster II, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Vespa II x5
Also tried the fit without Cap Booster. Works well.
[Vigilant, Angel Anomic Base capstable] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II or Damage Control II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump I Medium Anti-EM Pump II
Vespa II x5
[Sacrilege, Angel Anomic Base - Sacrilege T2] Medium Armor Repairer II Capacitor Power Relay II Armor EM Hardener II Drone Damage Amplifier II Armor Explosive Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Vespa II x5
[Sacrilege, Angel Anomic Base] Medium Armor Repairer II Drone Damage Amplifier II Armor EM Hardener II Drone Damage Amplifier II Armor Explosive Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Vespa II x5
|

dark dreamur
The Tebo Corp
59
|
Posted - 2015.05.26 00:54:14 -
[510] - Quote
for the daredevil burner is there only a t2 rocket fit option ? |
|

Oovarvu
Maas Industries
8
|
Posted - 2015.05.28 15:59:02 -
[511] - Quote
just a quick word of warning about the smartbomb fits for angel burner missions. be very sure noone will follow you in to the mission as the chances for getting concorded are very good if someone does.
other than that, great fit i love it. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1144
|
Posted - 2015.05.29 19:10:19 -
[512] - Quote
just ran the burner talos (twice) in an incursion system with ~80% activity. the deimos is over tanked (only took a few percentage points off my resists). The dps hit made it take a bit longer, although they don't seem to rep so not too much longer. I even survived a DC in point range. the -10.5m to the bounty kinda sucked, but got a faction drop (low value) on one of the runs.
@ChainsawPlankto
|

Jori McKie
Viziam Amarr Empire
249
|
Posted - 2015.05.30 08:51:21 -
[513] - Quote
General advise - Small Drones will be targeted immediately, you can use TI Drones (Hornets) as sacrifice to lower the DPS on you or Acolyte to do extra DPS. Initial DPS to tank is ~450 without using sacrificial Drones. Using sacrificial Drones you don't need tank at all but i won't recommend that. - Burn 1x OH MWD cycle towards the Transport, you will be webed and scramed soon, double web the closest Dramiel and use keep at range at optimal DPS then OH your Blaster.
Burner Escort Dramiel - Vigilant sacrificial Drone setup
Time to kill ~2:45min DPS 731 + 70 Hornet I 840 Void hot ~1:20min + 70 Hornet I Tank EHP 25k 266 perma vs Escort Dramiel Speed 2104m/s hot 3012m/s
Quote:[Vigilant, Burner Angel] Medium Armor Repairer II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Armor Explosive Hardener II Magnetic Field Stabilizer II Armor Explosive Hardener II
Medium Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 50MN Cold-Gas Enduring Microwarpdrive
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Medium Auxiliary Nano Pump II Medium Anti-EM Pump II Medium Nanobot Accelerator I
Hornet I x10
Burner Escort Dramiel - Vigilant
Time to kill ~2:25min DPS 762 + 66 Acolyte I 877 Void hot ~1:20min + 66 Acolyte I Tank EHP 27.3k 484 perma vs Escort Dramiel Speed 2104m/s hot 3012m/s
Quote:[Vigilant, Burner Angel pimped] Corpum B-Type Medium Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Shadow Serpentis Armor Explosive Hardener Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core B-Type Armor Explosive Hardener
Corelum B-Type 10MN Microwarpdrive Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Acolyte I x10
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Inspector Dex
Republic University Minmatar Republic
0
|
Posted - 2015.05.30 10:47:32 -
[514] - Quote
snake03 wrote:Hernani Ferrando wrote:solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot. |

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.05.30 22:24:37 -
[515] - Quote
Inspector Dex wrote:
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot.
did the tank died before or didnt get you a tackle ? |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.05.31 11:19:54 -
[516] - Quote
Inspector Dex wrote:
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot.
Did you overheat your MWD?
I use a similar fit and had never any problems tackling the Worm:
Needs a 4% CPU Implant or a full Genolution set. Speed: 3091 - 4402 OG (with Genolution: 3380 - 4825 OH) DPS: 313 (330 with Drone) Tank: 346 against Kinetic
[Enyo, Guristas Burner (Worm)] Centii C-Type Small Armor Repairer Armor Kinetic Hardener II Overdrive Injector System II Overdrive Injector System II
Limited 1MN Microwarpdrive I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Rocket Launcher II, Caldari Navy Mjolnir Rocket Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Auxiliary Thrusters I Small Hybrid Collision Accelerator II
Acolyte II x1 Void S x1000 Navy Cap Booster 400 x8
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2015.06.01 05:28:10 -
[517] - Quote
Does Enyo require acceleration control 5? I have only acceleration control 4 trained. I tried a couple of Enyo fits and usually burned my mwd before I could catch it. I managed to kill burner once and lost my Enyo when I burned my capacitor booster and couldn't tank it long enough without it. |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.06.01 06:15:09 -
[518] - Quote
Julius Cabeki wrote:Does Enyo require acceleration control 5? I have only acceleration control 4 trained. I tried a couple of Enyo fits and usually burned my mwd before I could catch it. I managed to kill burner once and lost my Enyo when I burned my capacitor booster and couldn't tank it long enough without it.
Acceleration control 4 should be enough. How is your Thermodynamics skill looking. Oh, and a full genolution set gives you ~150m/s more.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

Julius Cabeki
Brave Newbies Inc. Brave Collective
2
|
Posted - 2015.06.01 14:52:51 -
[519] - Quote
My thermodynamics is also 4. I usually ended one or two mwd cycles short. Would a small engine thermal shielding be more useful than the second small auxiliary thruster? |

Aghira
Systech Astromantics Shipyard Inc.
47
|
Posted - 2015.06.01 15:37:48 -
[520] - Quote
I doubt it. With thermodynamics 4 and one engine thermal shielding II you would gain ~2 seconds of heat according to EFT.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1151
|
Posted - 2015.06.01 21:57:02 -
[521] - Quote
Jori McKie wrote:Update 30.05.2015: Rudimentary guide how to blitz LvL 4 with Burner missions and make ridiculous amounts of LP and ISK. Patch Carnyx: Frequency of Burner Missions offered by level 4 Security agents has been lowered.
do you find that you still get burner missions inside of 3 jumps? I tend to average about 5 jumps for mine, and seeing one 3 or less seems very rare. maybe I need to move agents?
@ChainsawPlankto
|

nahjustwarpin
SUPER DUPER SPACE TRUCKS
161
|
Posted - 2015.06.02 17:56:45 -
[522] - Quote
- Frequency of Burner Missions offered by level 4 Security agents has been lowered.
any1 been running them since patch can share the how much different it is? |

March rabbit
Federal Defense Union
1661
|
Posted - 2015.06.02 18:26:18 -
[523] - Quote
Chainsaw Plankton wrote:Jori McKie wrote:Update 30.05.2015: Rudimentary guide how to blitz LvL 4 with Burner missions and make ridiculous amounts of LP and ISK. Patch Carnyx: Frequency of Burner Missions offered by level 4 Security agents has been lowered. do you find that you still get burner missions inside of 3 jumps? I tend to average about 5 jumps for mine, and seeing one 3 or less seems very rare. maybe I need to move agents? Dodixie - "<4" is very rare case
The Mittani: "the inappropriate drunked joke"
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1159
|
Posted - 2015.06.03 06:21:29 -
[524] - Quote
nahjustwarpin wrote:
- Frequency of Burner Missions offered by level 4 Security agents has been lowered.
any1 been running them since patch can share the how much different it is?
I think I'm getting more burner missions, had a bad decline run got to -2 (unmodified) agent standing, and now I'm up to 5.0+
although I've played all day and only got one atomic base. 
@ChainsawPlankto
|

Pakokkie
Under Heavy Fire Mordus Angels
79
|
Posted - 2015.06.03 21:22:42 -
[525] - Quote
jackudza wrote:Angel Anomic Base - Vigilant T2Time to complete: ~2:41 Angel Anomic Base - SacrilegeTime to complete: ~4:36 Angel Anomic Base - CycloneTime to complete: ~3:38 Phased Weapon Navigation Array Generation Extron can be used instead of tracking computer. Shows slightly better time ~2:35-2:45. Sometimes one of the dramiels will follow drones. It may stop at half way and switch to vigilant or kill one drone and then switch. You can change Drone Damage Amplifier II to Magnetic Field Stabilizer II so Dramiels will be killed faster that way you lower the risk of overheating some low slot modules. Or you can change Drone Damage Amplifier II to Damage Control II. Finally you can pimp this fit. Suggestions: DO NOT web in advance you can start at 4-5km not earlier. DO NOT overheat Medium Armor Repairer II - very high risk to burn modules in low slots. [Vigilant, Angel Anomic Base] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Drone Damage Amplifier II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Tracking Computer II / Phased Weapon Navigation Array Generation Extron Medium Capacitor Booster II, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Vespa II x5
Also tried the fit without Cap Booster. Works well. [Vigilant, Angel Anomic Base capstable] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II or Damage Control II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump I Medium Anti-EM Pump II
Vespa II x5
[/code] The Vigilante setup works fine for this mission.
The frigates do insane damage. I managed to finish this without overheating and did not use the cap injector. |

March rabbit
Federal Defense Union
1668
|
Posted - 2015.06.03 22:53:51 -
[526] - Quote
Pakokkie wrote:jackudza wrote: [Vigilant, Angel Anomic Base] ...
Also tried the fit without Cap Booster. Works well. [Vigilant, Angel Anomic Base capstable] ...
The Vigilante setup works fine for this mission. The frigates do insane damage. I managed to finish this without overheating and did not use the cap injector. I think that was joke? My Vigilant fitted by fit number 1 was killed in less than 1 minute O_o To note: 4 Burner escort Dramiels.
22:48:20 Combat 53 from Burner Escort Dramiel - Smashes 22:48:20 Combat 43 from Burner Escort Dramiel - Penetrates 22:48:20 Combat 40 from Burner Escort Dramiel - Penetrates 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:20 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits
22:48:18 Combat Burner Escort Dramiel misses you completely 22:48:18 Combat 310 from Burner Escort Dramiel - Smashes 22:48:18 Combat 159 from Burner Escort Dramiel - Glances Off
22:48:17 Combat 132 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:17 Combat 132 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:17 Combat 126 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:16 Combat 38 from Burner Escort Dramiel - Penetrates 22:48:16 Combat 260 from Burner Escort Dramiel - Penetrates 22:48:16 Combat 115 from Burner Escort Dramiel - Grazes
22:48:14 Combat 35 from Burner Escort Dramiel - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 34 from Burner Escort Dramiel - Mjolnir Rocket - Hits 22:48:14 Combat 33 from Burner Escort Dramiel - Hits
The Mittani: "the inappropriate drunked joke"
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1163
|
Posted - 2015.06.04 04:24:12 -
[527] - Quote
bleh forums ate my post as I copy/pasta'd from my logs and that is html
but yea I used a slightly pimped (hardeners and rep) version and completed in ~2:40. Mostly just overloaded a hardener and the rep. My drones killed the transport before I was done killing the drams. used 3 cap booster 800s. Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.
@ChainsawPlankto
|

jackudza
Imperial Academy Amarr Empire
52
|
Posted - 2015.06.04 16:04:49 -
[528] - Quote
March rabbit wrote:Edit: watched the video.... Damn.... That Vigilant spend the whole time overheating its modules and barely survived... And still it was said "Don't overheat your repairer" and "done it without overheat".... Thanks guys for good advises 
On the video there is a worst case scenario. If one frigate will agro drone then you almost do not need to overheat (you will loose 1 drone in this case). Even if your repairer or hardener dead and only one frigate left it is enough time to kill it without loosing the ship (happened to me a couple of times when I tried to overheat armor repairer). Also you can fit more tank to 2 low slots instead of damage mods or use deadspace armor repairer - in this case overheating is not required at all.
Chainsaw Plankton wrote: ... Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.
Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do. |

Sturmwolke
651
|
Posted - 2015.06.06 10:07:38 -
[529] - Quote
jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably.
|

Aghira
Systech Astromantics Shipyard Inc.
48
|
Posted - 2015.06.06 12:24:34 -
[530] - Quote
Sturmwolke wrote:jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably.
I tried a Thorax on sisi with tripple webifier and heavy ion blasters with faction AM. Could'nt hit those dramiels.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1177
|
Posted - 2015.06.07 05:28:16 -
[531] - Quote
jackudza wrote:Chainsaw Plankton wrote: ... Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU. Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do.
with a sample size of one I think it dropped faction ammo. about to have a sample size of 2, and the result is: more faction ammo.
using a mobile depot worked out fine. by the time I got over to the transport the drones had pretty much taken care of it, I got one shot off, but I also overshot the dram wrecks when looting them, so I did waste a few seconds. The dual magstab, dual web, single painter version dunked the drams.
Sturmwolke wrote:jackudza wrote:Angel Anomic Base
Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)? The Gnosis hull is a decent possibility if the above can hit reliably. the strength of 90% webs is WOWZA   
I remember the drop from 99% webs to 90% webs on my paladin (these days there isn't even a web strength bonus). and that drop alone made me not want to use webs on the paladin (well for pve). the drop from 90 to 60%
I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs. Jumping to cruiser sized guns and it just doesn't sound viable, maybe it is, but I have doubts.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.06.08 20:36:56 -
[532] - Quote
Chainsaw Plankton wrote: I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs.
one web works with a kitefrig.
|

Xenon 101
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.06.10 02:41:01 -
[533] - Quote
New " 4 dramiels from hell " angel burner transport SETUP
[Devoter, Xenon 101's Devoter]
Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Capacitor Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Acolyte I x10
Hail S x5000 Republic Fleet EMP S x19400
82 EM 93 EXP Resistance
CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.
|

Estella Osoka
Perkone Caldari State
632
|
Posted - 2015.06.10 14:21:59 -
[534] - Quote
Xenon 101 wrote:New " 4 dramiels from hell " angel burner transport SETUP
[Devoter, Xenon 101's Devoter]
Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Capacitor Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Acolyte I x10
Hail S x5000 Republic Fleet EMP S x19400
82 EM 93 EXP Resistance
CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.
Might want to try something similar with a Vigilant.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
|
Posted - 2015.06.10 19:41:58 -
[535] - Quote
I like the vigilant a lot It takes a bit over 2 mins to clear the mission. First combat log and last combat log. [ 2015.06.10 06:34:43 ] (combat) Burner Escort Dramiel misses you completely [ 2015.06.10 06:37:09 ] (combat) 49 to Burner Clone Soldier Transport - Vespa II - Smashes
I start with 2 mag stabs, then swap one for a DDA when the drams are mostly dead, then swap the painter for a MWD to loot. I like this setup better as it kills the drams faster and I don't have to worry about overloading as much. The extra magstab adds ~140 dps overloaded. And then I can swap to a DDA (or even 2x DDA) to finish off the transport then mwd over to the transport to loot. as it is usually dead by then anyways, one time I got one shot off on it, think that was the first mobile depot run and forgot to bring DDAs.
so far the transport has dropped faction ammo every time, and I have gotten a few clone soldier tags. I think I've done it 4-5 times now. The drams have dropped faction ammo a few times, but nothing of interest.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1191
|
Posted - 2015.06.11 05:16:32 -
[536] - Quote
[ 2015.06.11 04:39:54 ] (combat) 263 Burner Ashimmu - Penetrates [ 2015.06.11 04:43:24 ] (notify) Scourge Fury Light Missile deactivates as the item it was targeted at is no longer present.
first and last combat logs for the ashimmu. Used t1 hammers on the sentinals, and switched to CN vespas, and then Aug Hammers on the ashimmu. Got a bit sloppy in mission, haven't had a chance to run it in forever.
[ 2015.06.11 04:57:51 ] (combat) 210 Burner Ashimmu - Hits [ 2015.06.11 05:02:35 ] (notify) Caldari Navy Inferno Light Missile deactivates as the item it was targeted at is no longer present.
Oh look another chance! I totally buggered up aggro on this one, and never changed missiles. If you launch drones too early everything just aggros the drones and you have to keep launching new ones losing DPS on target. If you let them get in close and hit them with a few rounds from an overloaded RLML they never switch.
On my first run both sentinals were dead with 1 missile left, on my second run the 2nd sentinal wasn't down till I was in the second clip from the missiles.
on the other hand I had enough cap that I swapped to an AB and kept at 0 on the ashimmu and could freely recall drones when they got targeted...
I just want to know if CN vespas or augmented hammers are better :<
@ChainsawPlankto
|

Sturmwolke
651
|
Posted - 2015.06.11 10:33:58 -
[537] - Quote
Xenon 101 wrote: [Devoter, Xenon 101's Devoter]
Thanks, just the info I need to (safely) test a small guns Gnosis build on TQ.  Yeah, the Vigilant is ideal ofc but I'm trying to look at viable alternatives to a smartbomb build. |

Tore Smith
Science and Trade Institute Caldari State
26
|
Posted - 2015.06.16 16:29:05 -
[538] - Quote
Hi folks,
Has anyone tried running them in lowsec? Id be interested in the agromechanics.
More precicly in what happens while running the talos burner mission and some interested third party arrives. Since the deimos will be mwd fitted anyways i think chances to escape are quite high. Will the burners target the new arrival or is this a rather slimm chance?
Thanks! |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1207
|
Posted - 2015.06.16 16:47:22 -
[539] - Quote
the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.
I haven't tested it I'm just theory crafting out loud here.
@ChainsawPlankto
|

Tore Smith
Science and Trade Institute Caldari State
26
|
Posted - 2015.06.17 05:05:48 -
[540] - Quote
Chainsaw Plankton wrote:the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.
I haven't tested it I'm just theory crafting out loud here.
Well, did the talos mission yesterday in a semiactive system. There were 6-15 pilots in local. Half of them on aggrotimers.
I had a cloaky alt at the mission gate. it didnt take long before i saw the probes on scan. Interestingly the guy never even bothered to warp to the mission area. These burners seem to have a reputation...
So in general it seems to be quite doable and includes the extra excitement of the unexpected.
Btw: this talos was t2 fit and to my suprise didnt noticably underperform my pimp version. Well perhaps ive flown more efficient. |
|

Barrogh Habalu
Forever Winter Absolute Zero.
869
|
Posted - 2015.06.21 09:42:16 -
[541] - Quote
Jumped to the end of the thread and at first thought that it's Taloses who probe you down and warp to you and I was like "wow, this went far".
Anyway, I wanted to thank OP and all the rest for amazing work on this topic, definitely way to go.
Although those setups will cost a lot to get, but seeing how much of them I get, it seems like well worth the hassle. Too bad most of them use skills I'm not good with, but I understand the reasons. |

Xolerick
Xolera treatment corp.
0
|
Posted - 2015.06.21 10:50:27 -
[542] - Quote
Hello every1 =) thank you for your fittings.
Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan. |

Barrogh Habalu
Forever Winter Absolute Zero.
869
|
Posted - 2015.06.21 11:35:23 -
[543] - Quote
Xolerick wrote:Hello every1 =) thank you for your fittings.
Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan. Good advice. Normally rats don't chase you forever (and they tend to reset their HP and whatnot when they disengage btw), but it's good thing to remember that and don't panic.
Learned that during last mission of Angels arc, except that time it wasn't desirable outcome, had to restart an engagement :/ |

Barrogh Habalu
Forever Winter Absolute Zero.
881
|
Posted - 2015.06.25 05:50:10 -
[544] - Quote
So, have another 
Yesterday I've seen a few videos on topic and now I have some questions.
1) Some guy used basic T2 10mn Confessor to take on Taloses. Fit was something along these lines:
[Confessor, Confessor - Burner Talos] Small Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Heat Sink II Heat Sink II
10MN Y-S8 Compact Afterburner [empty med slot] [empty med slot]
Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S [empty high slot] [empty high slot]
Small Ancillary Current Router I Small Ancillary Current Router I Small Ancillary Current Router I
Looking at stats, a lot of ships should be able to pull similar stuff off - he was hit maybe once, when he was orbiting on of the BCs (could be avoided by choosing different orbit nevertheless).
What would you guys say?
2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)
Why Void is recommended? Is tracking penalty small enough to not matter? |

Jori McKie
Viziam Amarr Empire
254
|
Posted - 2015.06.25 12:01:07 -
[545] - Quote
Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works. A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.
You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.
Triple web + mobile depot ~1:30min wasted time but works.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.06.25 12:57:20 -
[546] - Quote
Barrogh Habalu wrote:
2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)
Why Void is recommended? Is tracking penalty small enough to not matter?
Also it seems that there's triple web setup without MWD, with mobile depot used to refit with MWD later. Any comments on that one?
did it on sissi with T1 hybrids and 3 webs at 84% instead 90% should work too. but due the lack of dps you have to get rid of at least one Dram with your drones.
if no dram attacks your drones the tank will not hold. in this case use a dualrep and test it first on sissi.
|

Barrogh Habalu
Forever Winter Absolute Zero.
883
|
Posted - 2015.06.25 13:41:10 -
[547] - Quote
Thanks guys. For the reference, here are those videos:
Confessor vs Taloses
Vigilant versus Dramiels
Budget triple web dualrep fit that was shown in the last video:
[Vigilant, Angel Burner] Armor EM Hardener II Armor Explosive Hardener II Armor Explosive Hardener II Medium Armor Repairer II Medium Armor Repairer II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Anti-Explosive Pump I
It doesn't look like the attempt is super tight and there's no room for mistakes. IIRC there was no drone tanking and I don't remember him overheating anything, so who knows, perhaps it can work with meta 4 guns and faction antimatter.
...why did I think that not training hybrids to 5 was a good idea back then?..
On confessor: it's a bit slower than 2600+, but looking at that video it's not a problem to speedtank even while orbiting one of those Taloses. I also think that orbit presented in the video wasn't optimal as it was almost on the same plane with general direction towards other taloses.
Feel free to point out if something is wrong with those videos.
P.S. Nice to have a reason to get a few more shinies  |

Estella Osoka
Perkone Caldari State
644
|
Posted - 2015.06.25 13:45:20 -
[548] - Quote
Jori McKie wrote:Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works. A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.
You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.
Triple web + mobile depot ~1:30min wasted time but works.
Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
|

Jori McKie
Viziam Amarr Empire
255
|
Posted - 2015.06.25 17:09:48 -
[549] - Quote
Estella Osoka wrote: Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
Yes, on paper Confessor with Conflag + OH ~ 530DPS Vagabond with Hail + OH 420mm ~696DPS with the Confessor you aren't shooting into the resistance hole of the Talos (see Burner stats) but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. You can of course switch into defense mode and stop burning but in my experience getting out of orbit after killing the Talos without speed is very risky and i was one shot several times.
The sig radius on the Vagabond is 389 not 500 but that doesn't really matter, the point with the Vagabond is you have the best speed to DPS ratio to get the Talos killed fastest. You don't have to orbit in the Vagabond you can use keep at range and approach to reduce your angular velocity and get max DPS.
About the Hecate, could be but it faces the same problems all T3 have.
Edit: The Vagabond has another advantage: - At 70 to 60km range, command your Vagabond into a 5km orbit. Shut down your MWD cycle when you are at ~40km range - Lock the Talos at ~25km, start shooting, launch your Drones too - When you are in orbit, more or less at 5km with around 500m/s the Talos has lost its shield and is already bleeding armor. Use now keep at range at 4km, OH your guns, and use approach when the Talos is at low armor.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Barrogh Habalu
Forever Winter Absolute Zero.
885
|
Posted - 2015.06.26 08:54:01 -
[550] - Quote
Jori McKie wrote:...but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. I am not sure where 2600 comes from. Perhaps if you fit some blinged AB, you can do that. Another thing is that you can't really maintain full speed on orbit with oversized AB. Even at about 600 m/s in defence mode you still have speed/sig ratio two times better than 50mn Vagabond, and it can be improved by staying in prop mode thanks to generally better numbers there and additional agility that allows to maintain orbit on high speed better.
Now, not saying that Confessor is better, just making sure where numbers are coming from and whether I understand how things work.
Also, there's Svipul which is I think better than Confessor for this missions, but gotta check. |
|

Crash Lander
Imperial Academy Amarr Empire
82
|
Posted - 2015.07.11 01:46:22 -
[551] - Quote
So I got the Angel Cartel Anomic Base (4 Dramiels) for the first time today and tried it with a perfectly skilled Vigilant, similar setup to this: https://www.youtube.com/watch?v=eUvJTZUgQ6Y
I even saw the comment on the video and thought surely triple webs on a vigilant can track any frigate... Well apparently not, good news I got out when they aggroed drones.
Did I miss something? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1278
|
Posted - 2015.07.11 05:02:12 -
[552] - Quote
my vigilant has 2 meta 4 webs and a meta 4 target painter. Usually misses on the first shot while the npc still has speed but hits with all the others. I do have a tracking implant, but not sure that would make too much of a difference.
Used this fit, but with a bit of shiny, and 2x MFS. Overload the hardeners and burn down the drams as fast as you can. If you aren't killing drams you will eventually go down as they do more damage than you rep (although not too much and you have some buffer). I like the extra mag stab as I'd rather have the drams dead asap, and I mwd out to the transport to loot anyways, so I don't mind shooting it. Also helps to put some heat on the guns to take out the drams. https://forums.eveonline.com/default.aspx?g=posts&m=5769036#post5769036
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.07.11 18:40:14 -
[553] - Quote
Crash Lander wrote:
Did I miss something?
did the mission 5 mins ago with a dualweb / tp vigilant and all went as expected. i think you just shooted one of the unwebbed frigs accidently.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1285
|
Posted - 2015.07.14 02:23:49 -
[554] - Quote
anyone else noticing the burner ashimmu going after drones relentlessly? getting tempted to go in with drone tank rigs. of course as I'm writing this it seems to be back to normal aggro. 
@ChainsawPlankto
|

NeveR DTH
NeveRDTH
0
|
Posted - 2015.07.17 13:21:16 -
[555] - Quote
Can you do Burner missions in a Tengu? |

Estella Osoka
Perkone Caldari State
661
|
Posted - 2015.07.17 13:40:40 -
[556] - Quote
Jori McKie wrote:Estella Osoka wrote: Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
Yes, on paper Confessor with Conflag + OH ~ 530DPS Vagabond with Hail + OH 420mm ~696DPS with the Confessor you aren't shooting into the resistance hole of the Talos (see Burner stats) but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. You can of course switch into defense mode and stop burning but in my experience getting out of orbit after killing the Talos without speed is very risky and i was one shot several times. The sig radius on the Vagabond is 389 not 500 but that doesn't really matter, the point with the Vagabond is you have the best speed to DPS ratio to get the Talos killed fastest. You don't have to orbit in the Vagabond you can use keep at range and approach to reduce your angular velocity and get max DPS. About the Hecate, could be but it faces the same problems all T3 have. Edit: The Vagabond has another advantage: - At 70 to 60km range, command your Vagabond into a 5km orbit. Shut down your MWD cycle when you are at ~40km range - Lock the Talos at ~25km, start shooting, launch your Drones too - When you are in orbit, more or less at 5km with around 500m/s the Talos has lost its shield and is already bleeding armor. Use now keep at range at 4km, OH your guns, and use approach when the Talos is at low armor.
I don't know what fit you are using but my Confessor gets 530 without OH.
Vagabond may be able to hit out to that range, but it is going to be damped down to 33km, maybe less.
Best ship I have used so far is a HAM Cerberus using Scourge Fury.
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.07.17 16:13:09 -
[557] - Quote
NeveR DTH wrote:Can you do Burner missions in a Tengu?
No.
|

Ch3244
Chemical Redox
338
|
Posted - 2015.07.23 04:06:52 -
[558] - Quote
I did the anomic base angel mission today in a vigilant.
It took me 8 minutes, but I was in no rush.
I dropped drones as soon as I entered and then webbed the closest dramiel when he was 5k away. While drones were out I was not taking much damage. once I had no more drones the dps came on harder even when 2 dramiels were dead.
I think it might be worth just throwing out 3 drones at a time as a sacrifice. Even when only one drone was out the dps was lighter.
I did not have to overheat any modules though.
I should note that I have gallente and minmatar cruiser 5 and decent gunnery skills and ok armor skills. If you do not have decent skills I doubt this will work very well without pimping the fit with faction gear.
Cap was not much of an issue. mwd is not very useful when you are scrammed, might be worth dropping a depot and refitting to mwd once you kill the dramiels.
[Vigilant, Burner Angel basic]
Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II
50MN Y-T8 Compact Microwarpdrive Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Medium Auxiliary Nano Pump II Medium Anti-Kinetic Pump II Medium Auxiliary Nano Pump I
Acolyte I x5 Acolyte I x5 |

Ploing
Blue Republic RvB - BLUE Republic
23
|
Posted - 2015.07.23 12:05:12 -
[559] - Quote
why the Medium Anti-Kinetic Pump II ? it schould be the em one. |

DeMichael Crimson
Republic University Minmatar Republic
50772
|
Posted - 2015.07.23 23:57:54 -
[560] - Quote
Much thanks and +1 to Jori McKie for creating this very informative thread.
Definitely should be a sticky thread.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1339
|
Posted - 2015.07.25 03:57:14 -
[561] - Quote
Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one.
that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler).
and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler.
@ChainsawPlankto
|

Thor Kerrigan
Guardians of Asceticism
643
|
Posted - 2015.07.25 18:45:09 -
[562] - Quote
For the Angel Base Burner:
[Ferox, Angel Base Burner] Drone Damage Amplifier II Drone Damage Amplifier II Power Diagnostic System II Damage Control II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Gistum B-Type Explosive Deflection Amplifier Large Shield Extender II EM Ward Amplifier II Adaptive Invulnerability Field II
Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb
Medium Ancillary Current Router II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
'Augmented' Hornet x5
Same drone DPS as jackduza's Cyclone, extra smartbomb, similar buffer. Bring a MTU. You can expect to burn about 8 Navy Cap Booster 800.
I have been previously using the T2 version, which lacks the DDAs and is extremely close due to cap - frigs die as you run out of cap at skills lvl 5, OH the cap injector.
[Ferox, Angel Base Burner T2 cheap] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Medium Electrochemical Capacitor Booster I Gistum B-Type Explosive Deflection Amplifier Large F-S9 Regolith Compact Shield Extender EM Ward Amplifier II Adaptive Invulnerability Field II
Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II
Medium Semiconductor Memory Cell II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
"I do want to point out one "abuse" thing I did see however. snipped
Please do not post details of possible exploits on the forums. - CCP Eterne"
... Because of Falcon.
|

Ch3244
Chemical Redox
338
|
Posted - 2015.07.25 22:00:48 -
[563] - Quote
Chainsaw Plankton wrote:Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one. that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler). and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler.
Yes, I successfully completed burner Talos with that fit just by switching out the hardners for kinetic and thermal, but I tried it again later that day and forgot to release drones and lost the ship in the first 30 seconds unfortunately.
In the future I am going to go with something more tanky.
On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo.
The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web.
I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
|

Ploing
Blue Republic RvB - BLUE Republic
23
|
Posted - 2015.07.26 12:19:52 -
[564] - Quote
Ch3244 wrote:
On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo.
The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web.
I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
take a look at the startpost for the unified daredevil.
the succubus can also be done with a wolf.
[Wolf, burner sansha ] Republic Fleet Gyrostabilizer Corpii A-Type Small Armor Repairer Capacitor Power Relay II Republic Fleet Gyrostabilizer Tracking Enhancer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Projectile Ambit Extension II Small Capacitor Control Circuit II
~ 2:30 min.
|

Super Hana
Elite Spaceship Corp
0
|
Posted - 2015.07.28 22:04:24 -
[565] - Quote
Apologies if this was asked before, but can the unified Daredevil fit "permatank" (within cap booster limits) the DPS of the burners, or will it break in a close DPS race? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1356
|
Posted - 2015.07.28 23:42:28 -
[566] - Quote
Super Hana wrote:Apologies if this was asked before, but can the unified Daredevil fit "permatank" (within cap booster limits) the DPS of the burners, or will it break in a close DPS race?
add heat, where needed, and the tank is fine. The burner dram seems to hit the hardest, I pretty much always go in with one hardener overloaded, and sometimes overload the rep.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1356
|
Posted - 2015.07.29 01:15:38 -
[567] - Quote
Ch3244 wrote:Chainsaw Plankton wrote:Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one. that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler). and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler. Yes, I successfully completed burner Talos with that fit just by switching out the hardners for kinetic and thermal, but I tried it again later that day and forgot to release drones and lost the ship in the first 30 seconds unfortunately. In the future I am going to go with something more tanky. On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo. The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web. I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
vs burner succubus the unified daredevil with a faction web and ab does it fine.
vs worm 2x kinetic hardeners with one overloaded the daredevil catches up fine. I think the main reason for the unique fit is need some extra PG to get the MWD to fit. I guess you could switch to ions and use a compact mwd, not sure if the dps difference would matter.
I'm not sure the daredevil could kill the burner cruor, or daredevil though. Vs Cruor a double cap booster setup might work? Although vs the daredevil I think it can overload rep and/or hardener long enough it might work. its rail dps is a bit low however, and I'm not sure it has enough to take it down, maybe a web ab blaster setup would? I use the Enyo setup, and that does ~300 dps with overload and a gunnery implant. which is apparently just on the edge of working.
Oh yea, and I like the deimos for the burner talos mission, the armor rep bonus makes it pretty easy to tank, and with an overloaded MWD you barely get hit flying between ships. throw some suicide drones out to absorb some more hits and it never feels like danger, aside from the one time I sat still with my mwd on, that hurt a little.
@ChainsawPlankto
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
358
|
Posted - 2015.07.30 22:17:32 -
[568] - Quote
Is there a gunnery based ship that can run the Ashimuu Burner mission?
I don't have missile skills for the Gila or Cerebus, and I don't have T2 Heavy Drones for the Ishtar yet (I'm losing faction drones on Sisi).
|

Barrogh Habalu
Forever Winter Absolute Zero.
983
|
Posted - 2015.07.31 20:56:37 -
[569] - Quote
Shiloh Templeton wrote:Is there a gunnery based ship that can run the Ashimuu Burner mission?
I don't have missile skills for the Gila or Cerebus, and I don't have T2 Heavy Drones for the Ishtar yet (I'm losing faction drones on Sisi). Considering that the mission features rather heavy TD, I'm afraid it's going to be problematic, to say the least.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2538
|
Posted - 2015.08.01 15:12:53 -
[570] - Quote
Apocalypse Solar wrote:This ship can't really have 11 sig radius can it? When my Hawk's rockets deal 25 damage per volley and I'm using a target painter, I have to assume the sig radius is something tiny like that. It's not like the burner NPC was moving fast enough to tank the damage like that.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
|

Ploing
Blue Republic RvB - BLUE Republic
24
|
Posted - 2015.08.01 17:23:25 -
[571] - Quote

wow you quoted a nearly one year old post.  |

BlackMarket Goods
Nerd Rage Eleet
0
|
Posted - 2015.08.06 01:14:57 -
[572] - Quote
Welp just lost a 177M+ daredevil using the fit posted in here to the angel burner..............the armor rep's weren't enough started going into hull.........................then i had to overheat them and kite away so i would die............then i ended up at 5km+ and stoppped doing damage and then my repper burned out.........wouldn't have mattered much tho because if i would have went back into range the repper would have started failing again, and you can't outkite him so there was no excape. oh and yes i was orbiting
thanks. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1372
|
Posted - 2015.08.06 08:37:04 -
[573] - Quote
unified daredevil worked for me as of reasonably recently. Land at the gate overload a hardener, warp in, overload guns, target dram, keep range 1km, and turn on the rep at half shields. sometimes overload the rep and/or other hardener depending on how the fight goes. Usually the angel burner is dead before I have to use a cap charge. sometimes I'm watching my cap and not the burner and use a cap charge as it is going into hull or even exploding.
@ChainsawPlankto
|

Arthur Direction
I Accidentally Basilisks
0
|
Posted - 2015.08.06 13:07:47 -
[574] - Quote
Chainsaw Plankton wrote:unified daredevil worked for me as of reasonably recently. Land at the gate overload a hardener, warp in, overload guns, target dram, keep range 1km, and turn on the rep at half shields. sometimes overload the rep and/or other hardener depending on how the fight goes. Usually the angel burner is dead before I have to use a cap charge. sometimes I'm watching my cap and not the burner and use a cap charge as it is going into hull or even exploding.
It got hairy the last time I did the Dramiel burner. I was at 20% armor when he died, but I only used one cap booster.
But yes, overload your crap guys, I can't tell you how many people don't start off overloaded and die. OH does nothing when you are at 50% hull and dying lol |

Ploing
Blue Republic RvB - BLUE Republic
25
|
Posted - 2015.08.09 21:03:37 -
[575] - Quote
tried the last days a new rocket garmur version for teamburners. 
tought about the new missile guidance moduls and came up with a polarized version.
[Garmur, rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
272dps, 320 OH @ 26.3 km
its possible to run a 2 ecm system when you downgrade the computer. still testing whats the best solution
so far it works like a charm.
edit says orbit @20  |

whoyoulookingat
School of Applied Knowledge Caldari State
12
|
Posted - 2015.08.10 14:49:37 -
[576] - Quote
Anyone got any tips on running the Lvl 4 Guristas worm one?
Tried with a Jag and pretty much got my rear end handed to me in a wet paper bag!
Only able to fly Minny Ships so any setups / advice would be greatly appreciated (will be ran solo as well btw )
thanks in advance 
o/ |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1380
|
Posted - 2015.08.10 21:17:26 -
[577] - Quote
Ploing wrote:tried the last days a new rocket garmur version for teamburners.  tought about the new missile guidance moduls and came up with a polarized version. [Garmur, rocket]
looks like you can swap the MWD for an ab, fit the second ECM and straight line kite, which works pretty well except for the burner jag, where it will still usually work. Although with that much dps might make sense to just start jamming one logi and dps the other.
hmm I'd be tempted to try this, mostly due to the 2.2k ehp, and not fitting 3x cn bcus. Still a nice dps boost on the super pimp lml kite garmur (and especially my t2 fit). [Garmur, polar rocket kite cheap] Ballistic Control System II Ballistic Control System II Co-Processor II
5MN Cold-Gas Enduring Microwarpdrive Missile Guidance Computer II, Missile Range Script BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Ionic Field Projector I
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
27
|
Posted - 2015.08.10 22:01:18 -
[578] - Quote
yeah try this, but the jag burner tends to hit u once per mission for a 1388 dmg wrecking hit. annoying atm cause that never happen on sissy. for this case i carry a shield extender in cargo atm.
dps let the logi no chance to rep even without a emc cycle. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1380
|
Posted - 2015.08.10 22:42:28 -
[579] - Quote
I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.
also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
29
|
Posted - 2015.08.10 23:01:10 -
[580] - Quote
Chainsaw Plankton wrote:I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.
also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.
got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go.
got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fast |
|

Estella Osoka
Perkone Caldari State
682
|
Posted - 2015.08.11 13:46:28 -
[581] - Quote
Ploing wrote:Chainsaw Plankton wrote:I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.
also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly. got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go. got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fast 
Are you orbiting, or keeping at range? |

Ploing
Blue Republic RvB - BLUE Republic
29
|
Posted - 2015.08.11 15:31:30 -
[582] - Quote
orbit @ 20 |

Malice Redeemer
Redeemer Group
159
|
Posted - 2015.08.26 09:17:23 -
[583] - Quote
[Wolf, Wolf]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Energized Adaptive Nano Membrane II 400mm Rolled Tungsten Compact Plates Small Ancillary Armor Repairer
Small Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Anti-Thermic Pump II Small Projectile Burst Aerator II
Just tried this wolf fit vs cruor burner, was a no go. Guns missing all the time, dealt very little damage. Not sure if it was piloting error or w/e but I just could not get closer or lower angular velocity.
|

Jori McKie
Viziam Amarr Empire
271
|
Posted - 2015.08.26 09:42:46 -
[584] - Quote
A webbed Cruor should be at ~3.7km range with an angular velocity of 0.7 to 1.2. So if just slow boat straight away you should be able to hit the Cruor just fine. The problem with your fit is the anc rep, as you either have to kill the Cruor before your reload or survive the reload. I don't know if that still works.
The Wolf here https://forums.eveonline.com/default.aspx?g=posts&m=5006759#post5006759 works fine.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
31
|
Posted - 2015.08.26 12:46:18 -
[585] - Quote
he can also try to stuck the cruor into the structure. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1486
|
Posted - 2015.08.26 19:49:31 -
[586] - Quote
I've been playing around with the cruor the most as I find it to be the most annoying of the burners. I've tried manual piloting, orbiting structures, straight line, sitting still, structure ramming. Can't even remember what I found to be best, they all kinda seem the sameish. the worst is when you orbit and have a counter orbit so transversal is the highest possible. I think the laziest option I found was to let it settle into its orbit and then trying to orbit it. I feel like whatever I try I almost always end up killing between about the time my rockets run out and my rockets finish reloading.
also I suggest getting it to about half armor then overloading guns, I've burned my guns out because I've gotten bored a few times. That way you usually kill it before the guns burn out. and since it is in low armor/hull I'm more inclined to pay attention.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1480
|
Posted - 2015.09.06 23:33:33 -
[587] - Quote
Is the current Team Burner thing still a Garmur with pimped LM for all burners? Also could a T2 Garmur handle the easier Teamburners ? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1609
|
Posted - 2015.09.07 01:42:54 -
[588] - Quote
I have a few cheapo team burner setups. Garmur for gallente, harpy for minmatar, retribution for caldari, then not so cheapo: unified daredevil for amarr. I imagine you could cheapen it, but I haven't tried.
I suppose I'll start with the garmur. I usually use this one for the Gallente burner I tried using it on the amarr and caldari recently, but the logi are faster than the burner, so you ECM them, but they seem to catch up. Also ECM seemed very unreliable on the caldari burner the last few days. I think it would work alright on the minmatar burner too, ecm works pretty well on that one. only issue there is minny burner goes about the same speed as you. It might work on caldari/amarr and I just got unlucky.
worse case you ecm one logi and shoot the other, it will complete the mission, but it can take a while doing it that way. Pimping makes it a bit faster, but I don't really like flying a 500m frig. [Garmur, TeamBurner ECM cheap] Co-Processor II Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Ionic Field Projector I
this is I think my cheapest set up, mainly use for caldari, has enough dps to kill through reps, but a successful jam speeds it up. I have used it to do the gallente team, but I think I only tried that once or twice. can let the burners get in close just feather away and use high dps ammo. [Retribution, kill it] Heat Sink II Heat Sink II Heat Sink II Overdrive Injector System II Co-Processor II
1MN Y-S8 Compact Afterburner 'Hypnos' Ion Field ECM I
Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S [empty high slot] Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
and cheap harpy, I think you could go cheaper on the mwd but then would have to pulse it. [Harpy, 150mm ECM] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
Enfeebling Phase Inversion ECM I Coreli A-Type 5MN Microwarpdrive Cap Recharger II Enfeebling Phase Inversion ECM I
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1611
|
Posted - 2015.09.07 03:09:20 -
[589] - Quote
just ran the caldari burner 2x with the garmur fit above, and it dunked it both times. although the second time the logi was funny, the second logi frig more or less kept pace with the burner, but I kept it jammed so it never got reps off after the first jam.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1484
|
Posted - 2015.09.07 11:22:46 -
[590] - Quote
Thanks, I will give the Gamur build a try first and see how that goes. |
|

Ploing
Blue Republic RvB - BLUE Republic
31
|
Posted - 2015.09.07 12:47:09 -
[591] - Quote
as we are on the garmur. after a few weeks using the polarized rocket version i-¦ll stick with that atm.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
range is @29,7 km
orbit @ 20, 25 for the jag.
kill times
hawk (1 logikill) 1:05
enyo (1 logikill) 1:25
vengeance (2 logikills) 2:20
jaguar (2 logikills) 2:00
OH at first logi and burner. |

Anize Oramara
The Arch Dashing Dashers
373
|
Posted - 2015.09.07 13:28:07 -
[592] - Quote
Ploing wrote:as we are on the garmur. after a few weeks using the polarized rocket version i-¦ll stick with that atm.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
range is @29,7 km
orbit @ 20, 25 for the jag.
kill times
hawk (1 logikill) 1:05
enyo (1 logikill) 1:25
vengeance (2 logikills) 2:20
jaguar (2 logikills) 2:00
OH at first logi and burner. Are the faction BCSs required to break logi tank or simply for speed?
|

Ploing
Blue Republic RvB - BLUE Republic
31
|
Posted - 2015.09.07 13:33:44 -
[593] - Quote
Anize Oramara wrote: Are the faction BCSs required to break logi tank or simply for speed?
speed. u can easily swap to 2 bcu II and a copro. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
548
|
Posted - 2015.09.07 13:50:45 -
[594] - Quote
Ploing wrote:as we are on the garmur. after a few weeks using the polarized rocket version i-¦ll stick with that atm.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
range is @29,7 km
orbit @ 20, 25 for the jag.
kill times
hawk (1 logikill) 1:05
enyo (1 logikill) 1:25
vengeance (2 logikills) 2:20
jaguar (2 logikills) 2:00
OH at first logi and burner.
That is pretty close to my fit and will continue until they nerf the Garmur
[Garmur, FaceMelt] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii C-Type 5MN Microwarpdrive Missile Guidance Computer II, Missile Range Script Republic Fleet Target Painter Republic Fleet Target Painter
Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I Small Hydraulic Bay Thrusters I
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
Best description of Eve Online and why the community is the way it is
|

Ploing
Blue Republic RvB - BLUE Republic
31
|
Posted - 2015.09.07 14:12:17 -
[595] - Quote
Market McSelling Alt wrote:
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
and the applied dps are still higher than faction rockets?
|

Anize Oramara
The Arch Dashing Dashers
373
|
Posted - 2015.09.07 14:30:30 -
[596] - Quote
Ploing wrote:Anize Oramara wrote: Are the faction BCSs required to break logi tank or simply for speed?
speed. u can easily swap to 2 bcu II and a copro. Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P |

Market McSelling Alt
Bernie Madoff Investment Services LLC
549
|
Posted - 2015.09.07 17:40:57 -
[597] - Quote
Ploing wrote:Market McSelling Alt wrote:
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
and the applied dps are still higher than faction rockets?
Yes, it isn't the full 328, but more than the 267 from Cal Navy and a heck of a lot cheaper.
Best description of Eve Online and why the community is the way it is
|

Ploing
Blue Republic RvB - BLUE Republic
31
|
Posted - 2015.09.07 19:12:09 -
[598] - Quote
Market McSelling Alt wrote:Ploing wrote:Market McSelling Alt wrote:
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
and the applied dps are still higher than faction rockets? Yes, it isn't the full 328, but more than the 267 from Cal Navy and a heck of a lot cheaper. thx |

Hasikan Miallok
Republic University Minmatar Republic
1485
|
Posted - 2015.09.08 01:38:54 -
[599] - Quote
I am currently looking at a T2 LML build due to it being less of a gank magnet in SOE hubs.
The polarized rocket versions seem very fragile and flying very close to the danger zone in terms of taking hits, is their anything specific you need to watch out for when flying this fit. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
552
|
Posted - 2015.09.08 02:21:02 -
[600] - Quote
Hasikan Miallok wrote:I am currently looking at a T2 LML build due to it being less of a gank magnet in SOE hubs.
The polarized rocket versions seem very fragile and flying very close to the danger zone in terms of taking hits, is their anything specific you need to watch out for when flying this fit.
It is a frigate... it aligns in 3.2s
What the heck is going to gank you? Destroyers can't come in your mission hub. And any frigate coming in to gank you would be alpha'd by the Burners.
Just worry about the burners, and don't freaking autopilot.
Best description of Eve Online and why the community is the way it is
|
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1616
|
Posted - 2015.09.08 03:06:37 -
[601] - Quote
d-bag thrashers on a gate/station, although personally I always use instas in SoE hubs so that takes care of the station bit...
a disco bs as a threat as well, although that's a bunch of isk to throw at you, and they have to know you have a shiny fit.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1616
|
Posted - 2015.09.08 05:13:35 -
[602] - Quote
I just idiot mode'd a polarized garmur. Killed the logi no problem, that actually went pretty fast, and was testing the difference between CN and Rage on the vengence, then I stopped paying attention to my orbit. Oh well cheap t2 fit. Plus my missile skills aren't all that great.
on the logi faction seemed better, I was doing 80 or 90 with rage and 150ish consistently with faction.
I was getting hits of 275 on shields and 180 on armor with cn thermal ammo Rage was jumping between shots... think I was on the edge of range and some were hitting and some not? don't know if missiles work like that? I was right on the edge of range for a bit.
[ 2015.09.08 04:34:13 ] (combat) 94 to Burner Vengeance Inferno Rage Rocket - Hits [ 2015.09.08 04:34:15 ] (combat) 215 to Burner Vengeance - Inferno Rage Rocket - Hits
my fit was a little thrown together from stuff I had in hangar, should have paid attention to the prop mod, think I had room for an MWD but didn't have one in station. [Garmur, Garmur] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Missile Guidance Computer II Missile Guidance Computer II Phased Weapon Navigation Array Generation Extron 1MN Monopropellant Enduring Afterburner
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.08 09:23:57 -
[603] - Quote
Chainsaw Plankton wrote:
[ 2015.09.08 04:34:13 ] (combat) 94 to Burner Vengeance Inferno Rage Rocket - Hits [ 2015.09.08 04:34:15 ] (combat) 215 to Burner Vengeance - Inferno Rage Rocket - Hits
hmm normally you should do nearly the same dmg each shot. perhaps the first was only into shield and second into armour?
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.08 09:27:30 -
[604] - Quote
Hasikan Miallok wrote:
The polarized rocket versions seem very fragile and flying very close to the danger zone in terms of taking hits, is their anything specific you need to watch out for when flying this fit.
orbit @ 20 you got no hits. only the jaguar tends to hit you sometimes. for the jag i set orbit @25. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1616
|
Posted - 2015.09.08 09:43:14 -
[605] - Quote
Ploing wrote:Chainsaw Plankton wrote:
[ 2015.09.08 04:34:13 ] (combat) 94 to Burner Vengeance Inferno Rage Rocket - Hits [ 2015.09.08 04:34:15 ] (combat) 215 to Burner Vengeance - Inferno Rage Rocket - Hits
hmm normally you should do nearly the same dmg each shot. perhaps the first was only into shield and second into armour? I put him into armor with CN rockets so yea. ~4x hits for 200 and change, and according to http://games.chruker.dk/eve_online/item.php?type_id=34185 it should have 900 shield. These hit armor consistently for 178-179 but I only shot 3 rockets.
the rage rockets however jumped around a lot. maybe I was flying like an idiot so it changed speeds often? 141 (might have got some shield back while I reloaded) 98 92 215 216 215 104 109 100 95 94 215 215 89 87 113 87 87
Also confirming the jag can hit you, I got hit once ~20km and said nope, and warped out, 1300ish hp is a lot in a polarized garmur, so I came back in my harpy and finished it off, got hit 3 more times as I was playing around with ranges and with the AF resists and resist bonus I wasn't too worried as I could always just pull range.
1386 Burner Jaguar - Wrecks
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.08 10:37:27 -
[606] - Quote
Chainsaw Plankton wrote:
the rage rockets however jumped around a lot. maybe I was flying like an idiot so it changed speeds often?
with higher burner speed and the lack of a second tp it could be. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
553
|
Posted - 2015.09.08 11:52:14 -
[607] - Quote
Ploing wrote:Chainsaw Plankton wrote:
the rage rockets however jumped around a lot. maybe I was flying like an idiot so it changed speeds often?
with higher burner speed and the lack of a second tp it could be.
with Rage you absolutely have to have the second TP.
The only time I see the damage jump around a lot is when the Logi's are repping each other, because they are getting an influx of resist rich hp.
The Jag CAN be done orbiting at 23, seems weird but remember they are flying AT you, so your rockets don't technically travel as far.
However to be safe, you can go back to the CN rockets and orbit at 25.
Best description of Eve Online and why the community is the way it is
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.08 22:48:07 -
[608] - Quote
Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars |

Anize Oramara
The Arch Dashing Dashers
377
|
Posted - 2015.09.09 16:10:49 -
[609] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars *grumble* T2 missiles and T2 rocket spec have different requirememnts unlike every other weapon system ever *grumble* so in 2 days :P
You know, looking at the burner stats it says the ships have 75% defender chance. you think maybe the speed difference between rage and navy ammo is enough to effect if and how often they get hit by defenders? MIght explain some of the jumping in damage. |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.09 17:38:37 -
[610] - Quote
Anize Oramara wrote:
*grumble* T2 missiles and T2 rocket spec have different requirememnts unlike every other weapon system ever *grumble* so in 2 days :P
You know, looking at the burner stats it says the ships have 75% defender chance. you think maybe the speed difference between rage and navy ammo is enough to effect if and how often they get hit by defenders? MIght explain some of the jumping in damage.

defenders hit sometimes but i dont care about. |
|

Arec Bardwin
1850
|
Posted - 2015.09.11 11:26:46 -
[611] - Quote
Is it really necessary to pimp the Hawk fit that much for the serpentis dardevil burner? A cheaper fit that is confirmed to work would be appreciated, thanks. |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.11 12:33:29 -
[612] - Quote
you can try an alternative cheap fit.
https://forums.eveonline.com/default.aspx?g=posts&m=4955194#post4955194 |

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 17:04:09 -
[613] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1653
|
Posted - 2015.09.11 17:22:47 -
[614] - Quote
I didn't even think about defenders, that said I don't think they are an issue thanks to the garmurs insane missile velocity bonus. Against normal NPCs fitting missile speed rigs makes missiles near invulnerable to defenders out to ~80km (going off memory here so might be off by a little) although with the velocity bonus from bastion on a golem defenders probably aren't an issue in general.
did you try using t2 or navy rockets (both?) my missile skills are a little lacking, and I noticed a difference between the two. and with 2x t2 bcus the logi frigs went down without a problem.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.11 17:47:39 -
[615] - Quote
Anize Oramara wrote: Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min.
yeah you should be train up some skills first. you shoot nova-¦s for the logi-¦s ?
|

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 18:57:27 -
[616] - Quote
Ploing wrote:Anize Oramara wrote: Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min.
yeah you should be train up some skills first. you shoot nova-¦s for the logi-¦s ? yea switched to Novas and only barely got the first logi down. Was using faction ammo.
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.11 19:24:16 -
[617] - Quote
Anize Oramara wrote:
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
for the enyo you can normally skip the second logi. |

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 19:27:13 -
[618] - Quote
Ploing wrote:Anize Oramara wrote:
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
for the enyo you can normally skip the second logi. Yup, will definitely try that next time. |

Anize Oramara
The Arch Dashing Dashers
388
|
Posted - 2015.09.13 01:49:00 -
[619] - Quote
Quick update. So with running 3 faction balistic controls and the rest T2 or meta the polarised garmur gets me 6min on the vengeance, 4:30 on the enyo regardless if I do 1 logi or 2 and 2:30 on the hawk killing 1 logi. I don't have the range yet to try the Jag. Getting all V skills, at least on the damage seems super important. OH the painter interestingly does nothing for damage (on the logi). |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.13 17:47:28 -
[620] - Quote
did u overheat guns? |
|

Anize Oramara
The Arch Dashing Dashers
389
|
Posted - 2015.09.13 20:33:38 -
[621] - Quote
Ploing wrote:did u overheat guns? Yes |

Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.13 21:30:21 -
[622] - Quote
Anize Oramara wrote:Quick update. So with running 3 faction balistic controls and the rest T2 or meta the polarised garmur gets me 6min on the vengeance, 4:30 on the enyo regardless if I do 1 logi or 2 and 2:30 on the hawk killing 1 logi. I don't have the range yet to try the Jag. Getting all V skills, at least on the damage seems super important. OH the painter interestingly does nothing for damage (on the logi).
Actually the range screwed me over in some of the Hawk runs as well. took me almost 2min longer because I kept orbiting out of range of the logi.
That is because Rage Rockets are 25m bloom and that is the same as the NPCs we are shooting. TP is helpful to keep consistency in damage, but won't make it "better".
Did you use the correct ammo for the Logi AND the burner?
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
389
|
Posted - 2015.09.14 04:18:05 -
[623] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Quick update. So with running 3 faction balistic controls and the rest T2 or meta the polarised garmur gets me 6min on the vengeance, 4:30 on the enyo regardless if I do 1 logi or 2 and 2:30 on the hawk killing 1 logi. I don't have the range yet to try the Jag. Getting all V skills, at least on the damage seems super important. OH the painter interestingly does nothing for damage (on the logi).
Actually the range screwed me over in some of the Hawk runs as well. took me almost 2min longer because I kept orbiting out of range of the logi. That is because Rage Rockets are 25m bloom and that is the same as the NPCs we are shooting. TP is helpful to keep consistency in damage, but won't make it "better". Did you use the correct ammo for the Logi AND the burner? Was not using rage ammo. Problem most likely is the missing level of caldari frigate. Should be only another 4 days fo Cal frig V. |

Sentenced 1989
188
|
Posted - 2015.09.14 08:58:53 -
[624] - Quote
So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster
The Incursion Guild
Epic Arc Guide
|

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 09:46:18 -
[625] - Quote
Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base).
Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners.
I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions.
Also I get to use a vagabond for PVE! That alone is worth the price of admission. |

Estella Osoka
Perkone Caldari State
746
|
Posted - 2015.09.14 13:52:12 -
[626] - Quote
Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission.
Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs. |

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 13:54:37 -
[627] - Quote
Estella Osoka wrote:Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission. Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs.
I hear they added this new hi-sec carrier to the game for moving around lots of ships, including BS. |

Estella Osoka
Perkone Caldari State
746
|
Posted - 2015.09.14 14:23:12 -
[628] - Quote
Anize Oramara wrote:Estella Osoka wrote:Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission. Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs. I hear they added this new hi-sec carrier to the game for moving around lots of ships, including BS.
It's better to use a Jump Freighter. Faster too. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1697
|
Posted - 2015.09.14 20:22:18 -
[629] - Quote
I think some people are just using AF blobs to take out burners, especially in space where flying a 100m frig solo doesn't make sense. I imagine a remote rep ishkur blob would deal with pretty much any burner very quickly. A worm blob might be even better, especially with the improved drone HP.
feel free to test it.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 00:15:46 -
[630] - Quote
Quick question for those running burners often, what would you say is the average no of jumps for burner missions? I'm trying to figure out if 7-8jumps is normal across the game or if it's just the agent/region I'm in. Burners are still a fair bit more profitable than 80% of the lv4 missions but it is super rare that I get a burner that's not 7-8 jumps away. It's definitely not agent or corp standing based as I've tested at both negative standing and at over 5 standing. |
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.16 00:44:56 -
[631] - Quote
Anize Oramara wrote:Quick question for those running burners often, what would you say is the average no of jumps for burner missions? I'm trying to figure out if 7-8jumps is normal across the game or if it's just the agent/region I'm in. Burners are still a fair bit more profitable than 80% of the lv4 missions but it is super rare that I get a burner that's not 7-8 jumps away. It's definitely not agent or corp standing based as I've tested at both negative standing and at over 5 standing.
My average number of jumps for a burner has been 6.5
I don't accept low-sec burners, and I don't count them. If I did I bet I would be closer to 9 average jumps.
Some agents LOVE to send you across the region.
Best description of Eve Online and why the community is the way it is
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1697
|
Posted - 2015.09.16 01:26:09 -
[632] - Quote
Agents attempt to send you to a neighboring constellation for burner missions. Best case is a dead end constellation with a trade hub on the other side, as your agent wont try to send you through a busy system most of the time. I'm not sure how this interacts with empire to nullsec jumps, or NPC to sov null.
I usually don't worry too much about lowsec burners, that said that could easily vary depending on what the near by lowsec systems are. Playing late night in a nearly dead area isn't too scary.
my average is 1-2 jumps, rarely in system, and rarely ~5 jumps which I usually just decline. At my last agent it was 5-6 systems almost all the time.
@ChainsawPlankto
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.16 01:33:35 -
[633] - Quote
Chainsaw Plankton wrote:Agents attempt to send you to a neighboring constellation for burner missions. Best case is a dead end constellation with a trade hub on the other side, as your agent wont try to send you through a busy system most of the time. I'm not sure how this interacts with empire to nullsec jumps, or NPC to sov null.
I usually don't worry too much about lowsec burners, that said that could easily vary depending on what the near by lowsec systems are. Playing late night in a nearly dead area isn't too scary.
my average is 1-2 jumps, rarely in system, and rarely ~5 jumps which I usually just decline. At my last agent it was 5-6 systems almost all the time.
If running in Osmon (don't run in osmon), the agent will try and send you to the constellation to the south, which is 15 jumps around the Poinen curve or through the low-sec systems.
Apanake is a little better I guess, but still, tons of low-sec sends.
Lang, well its probably best, but then you are living out in Minmatar space and you need to be recent on your tetanus shots.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 01:45:53 -
[634] - Quote
Can confirm rusty nails is the no1 killer in Minmatar space. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1698
|
Posted - 2015.09.16 05:37:51 -
[635] - Quote
if you just keep a jump clone out there it probably isn't too bad. Just destroy it before it has a chance to get back to civilized space. Probably don't even need ascendancy implants, as that constellation is so small
@ChainsawPlankto
|

atomic killer
Yaro Corporation
12
|
Posted - 2015.09.16 16:04:52 -
[636] - Quote
Guys, haven't done pirate burners for a while, can someone give me an actual working fit for Serpentis / Daredevil burner ? |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.16 16:56:21 -
[637] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5400589#post5400589 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1703
|
Posted - 2015.09.16 17:34:00 -
[638] - Quote
the enyo still works and I haven't switched from it, but I also have max skills and a turret damage implant. Looks like the hawk does a little more dps, maybe I should give it a try (also should probably buy one for my alt with max missile skills and implants)
@ChainsawPlankto
|

atomic killer
Yaro Corporation
12
|
Posted - 2015.09.16 22:18:20 -
[639] - Quote
Chainsaw Plankton wrote:the enyo still works and I haven't switched from it, but I also have max skills and a turret damage implant. Looks like the hawk does a little more dps, maybe I should give it a try (also should probably buy one for my alt with max missile skills and implants)
I've seen this fit for a Daredevil
[Daredevil, Burner serpentis]
Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Corpus X-Type Armor Kinetic Hardener Corpus X-Type Armor Thermic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [Empty High slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Does it still work ? |

Valix Enterprises
One Percent Tax Only
4
|
Posted - 2015.09.23 22:02:42 -
[640] - Quote
SO back in game after a years break.
Looking to get my ships in order at 'base camp' for missions while I get my EVE legs back.
Am I right in understanding the "Unified Garmur" can handle all the Team burner missions? - I have the one with CN BCUs, Domi LML's, 2x jammers, 5MN MWD and TP. I've just completed the Team Vengeance with no issues at all.
Is there a unified fit for the Solo burners? There's a lot of information on these threads, a lot seems outdated, some contradictory info and it's giving me a little headache going in circles.
Also, are the cruiser burners in live now? I've seen around a dozen of the team and solo burners, but not seen one of the cruiser/base things? Maybe it's just RNG I don't know.
Thanks in advance.
One last thing - CNR, Mach, Rattle or Golem for missions these days? |
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1766
|
Posted - 2015.09.23 22:40:11 -
[641] - Quote
I think the posts linked in the OP are still mostly adequate. Overall I think the daredevil is the most unified of all the ships. 90% web and blaster dps are just strong.
I'll just run through my ships serpentis burner - Enyo (I never noticed the change, but I have max skills and gunnery implants, looks like the hawk might be better, I need to try it still) blood raider burner - wolf I'm not sure there is really a work around on this one. Angels burner - Daredevil Sansha burner - daredevil gurista burner - speed fit daredevil, although I think a unified daredevil could work. one heated mwd cycle and I'm in scram range.
team burners yea the old garmur pretty much works for all of them, especially a shiny one. although the last few pages have an interesting idea with polarized rocket launchers gallente team- garmur caldari - Retribution (mostly because it is a cheap version, and does more dps with beams than the garmur with light missiles) amarr - daredevil minmatar - harpy (again cheap version, does more dps than cheap garmur, similar to pimp garmur but without damage type selection, and worse heat)
burner bases, the rng seems a bit crazy on these, some days I won't get one, others I'll get them back to back. although they are very much in game (unless they got removed sometime in the last few days) serpentis - deimos, thing has great resists for it, and can burn out to them in not too long, Looks like the vagabond is now the recommended fit, I'll probably try it out soon. angels - vigilant, double web + painter = good hits with heavy neutron blasters and void blood - gila, tbh this one is getting boring, and the payout is the lowest, I'm tempted to start declining it. The drone aggro is bleh.
for general missions I use a mach for everything. I'm lazy and they are cheap so I have 2 one ac one arty fit. Both have warp speed rigs. Also since I have high faction standings I can decline almost every mission, that isn't a burner.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1526
|
Posted - 2015.09.24 01:04:40 -
[642] - Quote
Chainsaw Plankton wrote:
team burners yea the old garmur pretty much works for all of them, especially a shiny one. although the last few pages have an interesting idea with polarized rocket launchers
I was thinking of this slight modification of your "cheap" garmur with some 3% missile implants but have not been in game much last few weeks to try it out:
[Garmur, TeamBurner] F-90 Positional Signal Amplifier Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.24 11:13:04 -
[643] - Quote
Hasikan Miallok wrote: Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
too many calibration points.  |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1439
|
Posted - 2015.09.24 14:06:49 -
[644] - Quote
also why rigors? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1772
|
Posted - 2015.09.24 18:56:08 -
[645] - Quote
in general burner npcs have a very small sig radius although looking at chruker, maybe they aren't needed? not sure if their speed is high enough to reduce damage. I feel like I should actually know the missile damage formula, but my main understanding is that almost all the time reducing sig radius is better than improving explosion velocity. although they stack now so maybe 1x rigor 1x flare would be better?
burner stats: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&amp;return_to=
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1773
|
Posted - 2015.09.24 23:06:17 -
[646] - Quote
Chainsaw Plankton wrote:serpentis burner - Enyo (I never noticed the change, but I have max skills and gunnery implants, looks like the hawk might be better, I need to try it still)
While testing the gurista burner base on sisi, I decided to try the burner daredevil in a hawk as it popped up, and wow I'm very impressed with the hawk and will be buying one on TQ. Kill speed was under a minute. My only change was to use CN webs instead of DG webs. CN are 55% at 12km, vs 50% at 13km on the DG. Enyo seems to like to orbit at 11km so shouldn't make a difference. and the price is about the same on both. Also I have a bunch of old caldari LP I don't mind spending like an idiot on the test server 
new thread on the burner base: https://forums.eveonline.com/default.aspx?g=posts&t=447834&find=unread
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1529
|
Posted - 2015.09.25 00:32:52 -
[647] - Quote
Ploing wrote:Hasikan Miallok wrote: Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
too many calibration points. 
Yeah my bad.
The idea was get extra range from a signal amplifier rather than ionic rig and pick up better locking. I suppose I could go with a Rigor I / Flare I / OCU I if I wanted to avoid a co-processor and make room for a siganl amplifier. Not sure if the minimally better lock of the F-90 over an ionic rig would help much anyway.
Tsukino Stareine wrote:also why rigors?
I just copied and pasted those from the recommended earlier fits. i have not done the maths on how much advantage they will be.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1774
|
Posted - 2015.09.25 01:00:37 -
[648] - Quote
from earlier fits looks like rigor II flare II ionic II fits. that will get a little more lock range. only slightly annoying as when you land sometimes the npcs are 45km away, most of the time you can land and lock. I'm not that worried about a few seconds in that case. Not being able to kill a ship without a jam however is rather annoying, but last time I thought I was having a horrible run because I missed a jam and had to turn around and all that. was like 8 mins.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1536
|
Posted - 2015.09.25 07:37:31 -
[649] - Quote
OK some quick and dirty spreadsheet stuff seems to indicate the best applied damage (against a 30-40m sig & 100-1400 m/s target) in a "cheap" T2 Garmur fit is probably going to be Precision T2 light missiles and 2 x Rigor II rigs (assuming all relevant skills are at V) . |

Estella Osoka
Perkone Caldari State
795
|
Posted - 2015.09.25 13:24:57 -
[650] - Quote
Anyone tried the Guristas Anomic Base on SISI? |
|

Anize Oramara
The Arch Dashing Dashers
409
|
Posted - 2015.09.25 23:26:37 -
[651] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running:
[Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3
Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher x3
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808
Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills.
So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1788
|
Posted - 2015.09.26 00:56:35 -
[652] - Quote
Estella Osoka wrote:Anyone tried the Guristas Anomic Base on SISI?
yea it doesn't look too bad, See detailed comments in the test server feedback thread. Only got one run in though, almost all of my inefficiency was due to not having a fed navy web equipped I think. Also wanted to try a few setups. need to get back on sisi and try it out again, gave up because all other missions were enabled.
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.26 15:59:52 -
[653] - Quote
So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
On videos ive seen people land over 100km from these guys and they are spread out... once i jump threw gate i land right on top of them all three are around 5-7km from me... i instantly try to mwd away from them but its almost instalock and on deimos a little tank and feeble attempt to first mwd away but no luck so then engage but drained and killed. Then i tried with worm to mwd away but they instalock and kill me aswell.. .agh so pissed is my mission bugged or i am using wrong ships .. i mean all vides ive seen with this mission these guys are spread out and engaged 1 by one.. but here they are tight together and i have to fight all 3 at once.. So Burner missions is really this hard?? Or this is a complettly different mission and i need another type of ship/fitting ?
So i am eager to do the burner missions .. but i really dont want to lose any more ships and need some more input here.
Below my ships i tried this mission
My worm setup [Worm, Worm Burner] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II F-90 Positional Sensor Subroutines Omnidirectional Tracking Link I Phased Weapon Navigation Array Generation Extron
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Warrior II x5
Optimal Range Script x39 Targeting Range Script x39
And My Deimos setup
[Deimos, Deimos Burner] Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II True Sansha Armor Kinetic Hardener True Sansha Armor Thermic Hardener True Sansha Medium Armor Repairer
50MN Y-T8 Compact Microwarpdrive Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Medium Capacitor Control Circuit II Medium Anti-Explosive Pump I
Warrior II x10
Void M x3600 |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:36:43 -
[654] - Quote
at what range do teams activate webs? |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:41:14 -
[655] - Quote
Anize Oramara wrote:Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running: [Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3 Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron Polarized Rocket Launcher x3 Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808 Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills. So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. Edit: Works on Jag as well though I had to kill both logis.
At what range you orbited with that fit?
Anyone can think of a way to make bombers work for teams? |

Arec Bardwin
1864
|
Posted - 2015.09.26 17:23:53 -
[656] - Quote
Xorce wrote:So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really .... Did you read page 1 of this thread? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
622
|
Posted - 2015.09.26 19:10:38 -
[657] - Quote
Ginger Longrun wrote:at what range do teams activate webs?
18km
Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo.
Cal Navy Rockets or Rage. 22-25km is all the range you ever need.
Best description of Eve Online and why the community is the way it is
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 19:16:41 -
[658] - Quote
Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need.
Thank you
i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
624
|
Posted - 2015.09.26 19:30:03 -
[659] - Quote
Ginger Longrun wrote:Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need. Thank you i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP?
These days I lean towards the MGuide but that is just because you can throw a range script in if the Logis end up way out of range due to their strange orbit of the boss.
Best description of Eve Online and why the community is the way it is
|

Yadaryon Vondawn
Alius Itineris Virtus
29
|
Posted - 2015.09.26 19:50:27 -
[660] - Quote
Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got? |
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.26 20:41:06 -
[661] - Quote
Yadaryon Vondawn wrote:Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got?
you can get plenty nice loot. 20 missions are nuts.
i got so far some cn copros, cynabal bpc, dram bpc, in heat sink among a lot of hardeners, mwd etc.
basically every faction item pops up. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 20:43:12 -
[662] - Quote
Yadaryon Vondawn wrote:Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got?
Drop rate is very random, tho I havent been doing it for to long
As for shinny loot i got a few faction tracking comps, faction sensor boosters, caldari ballistic controlls, faction scramblers, pirate frigs bpc's, faction mwd/ab's - whatever you can think of scepting blue loot (at least for me so far) |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 21:18:06 -
[663] - Quote
Market McSelling Alt wrote:Ginger Longrun wrote:Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need. Thank you i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP? These days I lean towards the MGuide but that is just because you can throw a range script in if the Logis end up way out of range due to their strange orbit of the boss.
Just ran an Enyo team with polarized rocket garmur - its a whole different game now |

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.26 23:11:10 -
[664] - Quote
I dont get it .. no one seems to be having any issues with these burner missions haha
I just started trying first missions and i die over and over :) i just laugh at it now but was pretty pissed at some point !
What the heck is the magic and yes i have been reading first page ive been reading all i come over .. and the youtube videos ive found shows totally different engagements (one on one engagements with npcs miles away from each other taking them out 1vs1 or some videos where the player isnt even beeing hit) far from my reality :)
The one i tried so far Anomic Team .. First one was impossible warp through gate and land on top of 3 npcs.. Current one also anomic team just little different.. i mean ive been reading up as the boss had mjoelner i put on some extra EM resistance on shields.. so i warp in and started better as npcs group of 3 was around 40 clics from me so i mwd away from them trying to split them up to take them 1 at a time.. so i engaged one of them got him to armor then his buddies came and i was scrambled and applepied.
I might be using totally wrong ship ? but from Forums it seems people use even less expensive frigs and make it off?
This is the current one ive tried with i mean it feels good however i cant take them on 1 vs 3 .. so any ideas? might be i simply suck at these kind of engagements however i would hope that its just something im missing..
[Hawk, Hawk Burner EM] Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Small C5-L Emergency Shield Overload I EM Ward Amplifier II EM Ward Amplifier II Small Electrochemical Capacitor Booster I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x3000 Navy Cap Booster 200 x33
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.26 23:24:20 -
[665] - Quote
Xorce wrote:
[Hawk, Hawk Burner EM] Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Small C5-L Emergency Shield Overload I EM Ward Amplifier II EM Ward Amplifier II Small Electrochemical Capacitor Booster I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x3000 Navy Cap Booster 200 x33
you tried this vs a teamburner ?
beside that your shield and rocket skills seems not ready for that. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
625
|
Posted - 2015.09.26 23:33:47 -
[666] - Quote
Xorce wrote:I dont get it .. no one seems to be having any issues with these burner missions haha
I just started trying first missions and i die over and over :) i just laugh at it now but was pretty pissed at some point !
What the heck is the magic and yes i have been reading first page ive been reading all i come over .. and the youtube videos ive found shows totally different engagements (one on one engagements with npcs miles away from each other taking them out 1vs1 or some videos where the player isnt even beeing hit) far from my reality :)
The one i tried so far Anomic Team .. First one was impossible warp through gate and land on top of 3 npcs.. Current one also anomic team just little different.. i mean ive been reading up as the boss had mjoelner i put on some extra EM resistance on shields.. so i warp in and started better as npcs group of 3 was around 40 clics from me so i mwd away from them trying to split them up to take them 1 at a time.. so i engaged one of them got him to armor then his buddies came and i was scrambled and applepied.
I might be using totally wrong ship ? but from Forums it seems people use even less expensive frigs and make it off?
This is the current one ive tried with i mean it feels good however i cant take them on 1 vs 3 .. so any ideas? might be i simply suck at these kind of engagements however i would hope that its just something im missing..
[Hawk, Hawk Burner EM] Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Small C5-L Emergency Shield Overload I EM Ward Amplifier II EM Ward Amplifier II Small Electrochemical Capacitor Booster I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x3000 Navy Cap Booster 200 x33
The idea behind the Team Burners is to be out of the 20+km damage range so you don't need a tank.
Using that as a fitting base, you can now decide on DPS or DPS+ECM or some other creative way to kill the burner or Logi then burner.
Personally, as stated above, I like the Polarized Rocket fits with some range rigs, TP and Missile Comp with range or precision.
But some use LML and ECM, others Rockets with ECM,
With ECM you can get creative, like rail harpy and other fun ships. But if you stay out 22km or so from the main burner, you should never die. Also make sure you are cap stable with MWD on.
Best description of Eve Online and why the community is the way it is
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.26 23:37:32 -
[667] - Quote
what my Market McSelling Alt ...alt says  |

Anize Oramara
The Arch Dashing Dashers
414
|
Posted - 2015.09.27 12:19:34 -
[668] - Quote
For those having trouble with the Burner missions in general. These missions are extremely tough. It is expected to have high skills or bling fit or OH, sometimes all three. Using meta weapons for example might not cute it. The garmur fit I linked ONLY works IF you have all skills at IV or V. DO NOT try these burners if your skills are NOT there. Additionally I have a 5% rocket damage implant and range implant because I am currently using 2 T2 ballistics instead of 3 cal navy comps.
Also make 100% sure you read the mission brief very carefully. There is an angel AGENT and an Angel BASE. these are two DIFFERENT missions. as well as the Blood AGENT and Blood BASE. I have found 0 variation in a mission. A blood Base will ALWAYS be the exact same every time. These are high precision missions. Yes there are different fits for the same mission but there is VERY little leeway on skills and how to do a mission compared to other lv4 missions. If you are not skilled or don't have the right fit or don't use the right strat you will die over and over again. Even then ONE mistake will get you killed.
For the team burners the garmur and it's variation (2 T2 ballistics instead of 3 cal navy ones) you orbit the damage dealing ship at 20. 25Km for the jaguar. You need to be able to hit at around 27-28km with cal navy rockets or it wont work. Yes sometimes you will orbit outside of range of the logi. My experience (over 100 team burners) is that the logi will eventually cluster around the target ship. if you get within 16km range of the target ship you will get webbed and scrammed and you will die.
For the other burner missions what Jori McKie and jackudza and specifically Chainsaw Plankton says a page or two back says works great. Burners pay out the most of any hi sec missions but you will lose ships to stupid mistakes. It's just the way it works. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
412
|
Posted - 2015.09.27 15:29:40 -
[669] - Quote
Xorce wrote:I dont get it .. no one seems to be having any issues with these burner missions Not true, burner missions are very hard. The people posting in this thread are mostly the experts.
I take what they suggest and run missions on SISI (You need to do this before you go broke) until I'm confident I have the skills/experience/fit.
Also, make sure you have the skills for overheating. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 16:03:45 -
[670] - Quote
It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same? |
|

Hasikan Miallok
Republic University Minmatar Republic
1537
|
Posted - 2015.09.27 16:12:05 -
[671] - Quote
Xorce wrote:So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
I thought the Ashimmu was one of the new burner missions?
Ginger Longrun wrote:It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same?
It would be very like CCP to change it so you need multiple alts requesting missions to get enough missions to drop to make it worth tooling up for them. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 16:22:08 -
[672] - Quote
Hasikan Miallok wrote:Xorce wrote:So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
I thought the Ashimmu was one of the new burner missions? Ginger Longrun wrote:It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same? It would be very like CCP to change it so you need multiple alts requesting missions to get enough missions to drop to make it worth tooling up for them.
Im running on 2 pilots and recently found that i have to take quite some of the ****** missions to keep the agent available |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 17:02:45 -
[673] - Quote
Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 17:12:27 -
[674] - Quote
Anize Oramara wrote:Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company.
So agressive in your wording. Im just saying what I have experienced - an informed oppinion - I noticed you said you havent run burners for some time.... |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 17:15:57 -
[675] - Quote
Ginger Longrun wrote:Anize Oramara wrote:Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company. So agressive in your wording. Im just saying what I have experienced - an informed oppinion - I noticed you said you havent run burners for some time.... Oh? I said I haven't run burners for some time? Then the dozen burners I ran today (and my posts talking about my tests with team burners over the last week) are but a figment of my imagination 
No, I haven't noticed any reduction in burners offered over the last week. |

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.27 17:55:46 -
[676] - Quote
Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
|

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 18:44:43 -
[677] - Quote
Xorce wrote:Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
Theres 5 burner agents, 4 burner teams and 3 burner bases. you need different ships for almost each one of them. The garmur works for burner teams ONLY. I have a separate ship for each 3 of the burner agents and one ship with two slightly different fits for 2 of the agents. I have 1 seperate cruiser for each of the 3 bases.
basically you need to ask a fit for a specific mission, theres no one ship fit fits all.
Also I checked my wallet and over the last week I did 75 burner missions and 40 normal missions. I did not use a mission pulling alt once in the last month+ |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.27 18:46:29 -
[678] - Quote
Xorce wrote:Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
its not a question which ship you will use, it all depends on the burner you fight. i use the hawk only against serpentis burner. fit was posted as u questioned first.
for frig burners there are only 2 which let u start 40-45 km away. gurista burner and all teamburners.
also helpfull https://forums.eveonline.com/default.aspx?g=posts&t=371443&find=unread
and https://forums.eveonline.com/default.aspx?g=posts&t=367275&p=2
interesting are the last 3 posts.
as stated from shiloh it-¦s always a good idea to test on sisi before you going live. |

Buoytender Bob
Ronin Exploration Mission and Mining
106
|
Posted - 2015.09.27 19:09:16 -
[679] - Quote
Since this topic has been going on for quite awhile, could we have an updated and clearer picture of the burner missions/ships needed? For those of you who have been doing them for a while, I'm sure this thread is clear and practical. But, for some of us, it has become a little too jumbled in presentation. The last two post helped in quantifying the missions offered; could we redo the first page to clarify the overall discoveries? Not asking for spoon feeding, just a better consolidation of the experiences and wisdom gained by the burner veterans.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
|

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.27 19:19:11 -
[680] - Quote
Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) |
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:14:26 -
[681] - Quote
Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :)
Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster
Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets (this fit works for all teams just ammo differs)
Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive
Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic
With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner
Recomended implants are +5% dps ones and missile range/velocity
With my skills and implants and 2 missile range scripts my missiles hit up to 31km's.
if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:20:55 -
[682] - Quote
Buoytender Bob wrote:Since this topic has been going on for quite awhile, could we have an updated and clearer picture of the burner missions/ships needed? For those of you who have been doing them for a while, I'm sure this thread is clear and practical. But, for some of us, it has become a little too jumbled in presentation. The last two post helped in quantifying the missions offered; could we redo the first page to clarify the overall discoveries? Not asking for spoon feeding, just a better consolidation of the experiences and wisdom gained by the burner veterans.
Dunno if I have the patience to write and link all the info down but ill reserve this space for that
Forget about navigating this thread I gave up aswell when I first started on burners. Instead go Google : eve burner enyp team - it will provide you to a link to this thread but pinpointing the location where that fit is detailed
Hope this helps |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 20:23:39 -
[683] - Quote
Buoytender Bob wrote:Since this topic has been going on for quite awhile, could we have an updated and clearer picture of the burner missions/ships needed? For those of you who have been doing them for a while, I'm sure this thread is clear and practical. But, for some of us, it has become a little too jumbled in presentation. The last two post helped in quantifying the missions offered; could we redo the first page to clarify the overall discoveries? Not asking for spoon feeding, just a better consolidation of the experiences and wisdom gained by the burner veterans. https://forums.eveonline.com/default.aspx?g=posts&m=6057218#post6057218
Two pages back.
I mean really. |

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.27 20:42:41 -
[684] - Quote
Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here
Thanks for info!
Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ?
Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:49:58 -
[685] - Quote
Xorce wrote:Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here Thanks for info! Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ? Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though
I orbit at 25 km's the burner - only burner webs/scrams/does damage - apparently his webs reach out to 18km - also be very carefull every single time and make sure you press orbit on the burner and not a logi. Spam orbit a couple of times as on rare occasions that command bugs and your ship will aproach if you only press once |

Anize Oramara
The Arch Dashing Dashers
419
|
Posted - 2015.09.27 20:51:34 -
[686] - Quote
Xorce wrote:Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here Thanks for info! Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ? Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:58:01 -
[687] - Quote
Anize Oramara wrote: You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once.
Ive had the jag hit me once - its rare i find, something like a fighter hitting an ab frig, freakish but it happens once in a while
As for orbits I didnt knew that but Ill stick to 25 anyways as my pimp range allows it
once again I thank you for that awesome polarized rocket garmur - I started training my gunnery guy for missile support skills as a consequence of the efficiency of that fit  |

Anize Oramara
The Arch Dashing Dashers
419
|
Posted - 2015.09.27 21:01:45 -
[688] - Quote
Ginger Longrun wrote:Anize Oramara wrote: You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once.
once again I thank you for that awesome polarized rocket garmur - I started training my gunnery guy for missile support skills as a consequence of the efficiency of that fit 
Hardly mine, I just did test on it with sub par skills and using T2 ballistics :P
https://forums.eveonline.com/default.aspx?g=posts&m=6021188#post6021188 |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.27 21:38:03 -
[689] - Quote
for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough.
also give a short list of used ships for frig burner missions to give any ideas.
gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo.
sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold
blood burner. jaguar passive shield tank, ac with 207 dps cold still my worst ship.
serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold.
angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole.
all teamburners. polarized rocket garmur
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1803
|
Posted - 2015.09.27 21:43:21 -
[690] - Quote
Ginger Longrun wrote:at what range do teams activate webs?
according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= its 13km for all the team burners. been ~13km from the burner hawk a few times recently and it hasn't webbed me yet.
@ChainsawPlankto
|
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 21:51:59 -
[691] - Quote
Cheers
The term 'warp scrambling' on that page is used wrong. The worm, for example, while its says scrambling on the page it disrupts ingame. Ive never been on the test server and have no idea how to get there but I will test ingame with some trowaway mwd frigs and get that info.
Edit : same goes for Talos'es |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1804
|
Posted - 2015.09.27 22:04:52 -
[692] - Quote
Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold  still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur
how well does the wolf work vs the sansha burner? I just have trouble seeing that work.
Wolf does ~300dps vs the blood burner, I looked into a passive jag, but losing 100 dps just doesn't seem worth it.
and a succubus vs the angel burner sounds interesting
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.27 22:08:50 -
[693] - Quote
Chainsaw Plankton wrote:
how well does the wolf work vs the sansha burner? I just have trouble seeing that work.
Wolf does ~300dps vs the blood burner, I looked into a passive jag, but losing 100 dps just doesn't seem worth it.
and a succubus vs the angel burner sounds interesting
wolf does it in 2.15-2.30 min
the succubus does a very good job. 0.45 - 1 min |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1804
|
Posted - 2015.09.27 22:23:17 -
[694] - Quote
Ginger Longrun wrote:Cheers The term 'warp scrambling' on that page is used wrong. The worm, for example, while its says scrambling on the page it disrupts ingame. Ive never been on the test server and have no idea how to get there but I will test ingame with some trowaway mwd frigs and get that info. Basicly im interested if a 'warp scramble' from a team would stop a mwd. Edit : same goes for Talos'es Ah so it is, Didn't even look at that part. I imagine most of that site has been around for much longer than scrams could turn off MWDs, and especially since NPCs could use scrams that shut off MWDs.
99% sure all the team burners use scramblers that shut off MWDs, I think it is in the mission description.
burner talos use long points that don't shut off MWDs.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1804
|
Posted - 2015.09.27 22:30:38 -
[695] - Quote
Ginger Longrun wrote:It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same? I had a bad streak like a week ago. seems like an RNG is R issue.
@ChainsawPlankto
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
17
|
Posted - 2015.09.28 11:30:56 -
[696] - Quote
Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 11:39:03 -
[697] - Quote
Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.
Its one of the hardest burners.
Hardners should be on OH as soon as you start locking the worm. The incoming damage is heavy and its easy to burn your mids if you dont watch it. I find this mission the most PVP like experience from all burners. I like it the most since there are lots of things that can go wrong |

Anize Oramara
The Arch Dashing Dashers
422
|
Posted - 2015.09.28 12:05:42 -
[698] - Quote
Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped.
Then all of them hit me at once and I dieded.
Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him.
I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh. |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 12:13:38 -
[699] - Quote
Anize Oramara wrote:Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped. Then all of them hit me at once and I dieded. Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him. I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh.
i have a web for this fit and I OH the mwd for one cyclet with aproach. Most of times its enough to get into optimal, if not i pulse again.
Daredevil being hardf for you its because you have low missile skills. I find this particular mission one of the easiest, after garmur teams. Ofc, as I stated before I use 2 pilots one being expert gunnery and one expert missiles, both with apropiate implants, using them in synergy and never in the same mission.
User experience may varry |

Anize Oramara
The Arch Dashing Dashers
423
|
Posted - 2015.09.28 12:20:06 -
[700] - Quote
Hmm might try the one burst OH thing. |
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 13:38:33 -
[701] - Quote
Anize Oramara wrote:Hmm might try the one burst OH thing.
Can you share your vagabond talos fit? Getting tired of the slow deimos |

Anize Oramara
The Arch Dashing Dashers
423
|
Posted - 2015.09.28 13:49:07 -
[702] - Quote
Ginger Longrun wrote:Anize Oramara wrote:Hmm might try the one burst OH thing. Can you share your vagabond talos fit? Getting tired of the slow deimos It's pretty much this without all of the bling: https://forums.eveonline.com/default.aspx?g=posts&m=5703224#post5703224
Downgraded the MWD, shield booster to cheaper dedspace ones and the faction gyros to T2. The hardener is pretty cheap iirc. Sometimes I don't even use a cap booster and I don't bother with OH except for the MWD, I've never been in armor with it. Every other run I lose a hobgoblin, sometimes two. The taloses love going after drones so it allows me to approach and apply damage at optimal without moving. It's probably my fav burner simply because I get to fly my Vagabond in PvE. I luv my Vaga. Used to use it in wormholes despite everyone in my corp begging me not to 
Oh and it's all about the manual flying btw, approach at an angle and you'll almost never get hit. I don't perma run the repper, only run it when needed I really love the talos burners, definitely my fav. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1807
|
Posted - 2015.09.28 17:36:45 -
[703] - Quote
with max skills and a zor's I'm in scram range most of the time after one OH mwd cycle. You are going fast enough that you can usually activate the scram ~13km. Also I've started heating the scram just to be sure, just remember to turn heat off after the scram lands.
I Heat the mwd and hardener while warping into the site, click approach on the burner and then activate the MWD and hardeners. Then I deactivate the heat on the MWD and check my positioning when I'm near the end of the cycle as usually I'm close enough to just turn the MWD off. but sometimes I need a second MWD cycle.
Also I tried the vaga the other day on the serpentis burner base, so nice going 4k/s out to the targets. Works fine with t2 gyros. For the most part the talos seem to miss when the vaga is in motion, and just love shooting at my warrior Is when I'm on a target. although when they do get hits in, shield jumps around a good bit. Had a scary moment trying to loot the wreck without enough space in cargo, getting the cargo full pop up and dropping to 50% shields.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 18:04:45 -
[704] - Quote
Chainsaw Plankton wrote:with max skills and a zor's I'm in scram range most of the time after one OH mwd cycle. You are going fast enough that you can usually activate the scram ~13km. Also I've started heating the scram just to be sure, just remember to turn heat off after the scram lands.
I Heat the mwd and hardener while warping into the site, click approach on the burner and then activate the MWD and hardeners. Then I deactivate the heat on the MWD and check my positioning when I'm near the end of the cycle as usually I'm close enough to just turn the MWD off. but sometimes I need a second MWD cycle.
Also I tried the vaga the other day on the serpentis burner base, so nice going 4k/s out to the targets. Works fine with t2 gyros. For the most part the talos seem to miss when the vaga is in motion, and just love shooting at my warrior Is when I'm on a target. although when they do get hits in, shield jumps around a good bit. Had a scary moment trying to loot the wreck without enough space in cargo, getting the cargo full pop up and dropping to 50% shields. Yea I run with two less cap charges now because I had a similar experience. Got a shadow 425 rail that time. |

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.28 21:15:53 -
[705] - Quote
Just Cleared my first Burner mission (Finally) !
Thanks guys for all input very helpful :)
The one i cleared was Anomic Team, Vengeance at the end it was the cheapest setup in a Enyo that made it for me not even a scratch!
To bad i couldnt fit anotother MFS though dps was around 230 guns + drone i noticed i didnt have the skills for OH :) so will start training that!
[Enyo, Enyo Burner T] Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II
Small Processor Overclocking Unit I Small Processor Overclocking Unit I
Warrior II x1
Caldari Navy Uranium Charge S x3500
Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?
[Garmur, Garmur Burner] [Empty Low slot] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Missile Guidance Computer II Missile Guidance Computer II
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Rocket Fuel Cache Partition II Small Rocket Fuel Cache Partition I Small Rocket Fuel Cache Partition I
Caldari Navy Mjolnir Rocket x3865 Missile Range Script x15 Missile Precision Script x15
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.09.28 21:28:53 -
[706] - Quote
Xorce wrote:
Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?
[Garmur, Garmur Burner] [Empty Low slot] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Missile Guidance Computer II Missile Guidance Computer II
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Rocket Fuel Cache Partition II Small Rocket Fuel Cache Partition I Small Rocket Fuel Cache Partition I
Caldari Navy Mjolnir Rocket x3865 Missile Range Script x15 Missile Precision Script x15
you can try, cause you have to kill first logi. if this fails you can easily get off.use nova for logi and inferno rockets for the burner. why the hek 30 scripts ?  |

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 21:53:24 -
[707] - Quote
That is not even remotely enough dps to break the logi tank. you need caldari frig 5 and damage skills at 4 at least and you'll probably need to use 3 cal navy ballistics as well.
Your skills are not there yet, not even close (I was there a month ago) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1808
|
Posted - 2015.09.28 21:58:28 -
[708] - Quote
dps seems a little low. My missile fit has similar dps, but is very reliant on ECM to get the kill. also you can throw a nanofiber in the low slot. they don't use any fitting and make you more agile and give a speed boost. and try swapping one of the flight time rigs for a flight speed rig, should give more flight range. Personally I stack flight speed before flight time. although with the mordus velocity bonus it probably won't make too much of a difference.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.09.28 21:59:59 -
[709] - Quote
Anize Oramara wrote:That is not even remotely enough dps to break the logi tank. you need caldari frig 5 and damage skills at 4 at least and you'll probably need to use 3 cal navy ballistics as well.
Your skills are not there yet, not even close (I was there a month ago)
i know also but let him try the logi. 
nothing can happen.
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
17
|
Posted - 2015.09.28 22:26:52 -
[710] - Quote
Anize Oramara wrote:Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped. Then all of them hit me at once and I dieded. Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him. I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh.
I did overheat the MWD....and all his missiles came at the same time. I guess it was bad timing and I didn't overheat anything.
I do those missions in Dramiel + Worm. I changed the fit of the Daredavil to this, overheated the hardeners for the first volley of Worms missiles. Then switched the overheat off. Combined damage of Worm + Daredevil is 450 or so.
Speed of Daredevil without rigs + overheat is more then enough to catch the Worm.
[Daredevil, Burner Worm no rigs]
Corpii A-Type Small Armor Repairer True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener Armor Kinetic Hardener II
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Ion Blaster II, Void S Light Electron Blaster II [Empty High slot]
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
|
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.09.28 22:31:50 -
[711] - Quote
srsly no rigs?  |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 22:35:35 -
[712] - Quote
Ploing wrote:srsly no rigs? 
Maybe he was trying to keep the cost down  |

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.09.28 22:44:02 -
[713] - Quote
Ginger Longrun wrote:Ploing wrote:srsly no rigs?  Maybe he was trying to keep the cost down 
yeah..... i think the worm had also non.
rly tech I is cheap as chips. |

Hasikan Miallok
Republic University Minmatar Republic
1538
|
Posted - 2015.09.28 23:37:38 -
[714] - Quote
Ploing wrote:Ginger Longrun wrote:Ploing wrote:srsly no rigs?  Maybe he was trying to keep the cost down  yeah.....  i think the worm had also non. rly tech I is cheap as chips.
Maybe the really useful rigs knocked his CPU or power about too much? Still its not hard to find a cheap rig that is useful and nerfs soemthing you do not care about
On another note - SIS seems to only offer anomic base missions at the moment which is rather annoying.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1808
|
Posted - 2015.09.29 00:47:06 -
[715] - Quote
Hasikan Miallok wrote:Maybe the really useful rigs knocked his CPU or power about too much? Still its not hard to find a cheap rig that is useful and nerfs soemthing you do not care about
On another note - SIS seems to only offer anomic base missions at the moment which is rather annoying.
try duality. sisi only has the gurista atomic base as it is getting released in the patch Tuesday, and needs testing.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1538
|
Posted - 2015.09.29 02:20:05 -
[716] - Quote
Chainsaw Plankton wrote:Hasikan Miallok wrote:Maybe the really useful rigs knocked his CPU or power about too much? Still its not hard to find a cheap rig that is useful and nerfs soemthing you do not care about
On another note - SIS seems to only offer anomic base missions at the moment which is rather annoying.
try duality. sisi only has the gurista atomic base as it is getting released in the patch Tuesday, and needs testing.
oh, had not noticed duality was available, good plan
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
17
|
Posted - 2015.09.29 09:58:48 -
[717] - Quote
Ginger Longrun wrote:Ploing wrote:srsly no rigs?  Maybe he was trying to keep the cost down 
There were no rigs for sale, so I had to run without them. Going rather hostile way to Jita wasn't an option. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1809
|
Posted - 2015.09.29 16:40:11 -
[718] - Quote
Guristas Atomic base! (as tested on Sisi)
first and last combat logs 11m 7s [ 2015.09.29 15:55:46 ] (combat) 50 from Burner Dragonfly - Grazes [ 2015.09.29 16:06:53 ] (combat) 1431 to Burner Mantis - 250mm Railgun II - Hits
I ran the first 2 waves with a resist link to simulate shiny hardeners, and well, it was going easy so I turned the links off for the last 4 waves. and the t2 fit worked.
t2 stuff sucks for heat, so module placement is for heat management, Thermal seems to be the hardest hitting so I tried to keep it the furthest away, that said I don't think I heated my exp hardener, so maybe move the rep and thermal hardener to the outside slots.
general strategy: Dragonfly fighters: double web fighter and click approach, they fly away at 0 transversal. maybe pulse ab. When traversal drops, heat guns for first fighter, and kill asap. these guys hurt, you tank will break if you don't start killing. a little heat on the tank might be needed. Depending on how much heat damage you have might be worth using some heat on the second in each wave as well.
Mantis fighter bombers: Heat Fed navy web while approaching with afterburner, typically 2 cycles. I was turning my ab off once I got inside 14km, don't really need to get any closer with rails. Always be moving! With base speed torps hit for ~100 if you slow down torps will hit for 500+
misc: *make sure your drones are attacking a bomber and not trying to kill the wyvern on their own. *The x5 web is there for CPU reasons, need 0.5 cpu for a fleeting. not sure it makes a huge difference either way. *Might be worth bringing javelin ammo for the fighters. perfect range matching and any tracking bonus probably helps. need to reload fairly often, and with 5s reload can easily do it between spawns. *drones I just threw EM drones in there as it said they were shield tanked. The hobs were there just to try them, but I can't say either way. I did lose one drone on my last run. *I ended my run with 5 cap boosters in cargo + one in the injector. Might be able to get away with standard 800s.
[Vigilant, Unified Vigilant t2 fit] Armor Thermic Hardener II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Medium Armor Repairer II Magnetic Field Stabilizer II Armor Explosive Hardener II
X5 Prototype Engine Enervator 10MN Afterburner II Federation Navy Stasis Webifier Medium Electrochemical Capacitor Booster I, Cap Booster 25
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Anti-EM Pump II Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I
Hobgoblin II x5 Acolyte II x5 Caldari Navy Antimatter Charge M x1440 Navy Cap Booster 800 x18
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.09.29 21:27:12 -
[719] - Quote
Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
|

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 06:06:37 -
[720] - Quote
Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page? |
|

Xorce
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.09.30 06:47:05 -
[721] - Quote
Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page?
Yes Please , Note i wrote in my post i dont fly Minmatar ships :) |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 07:11:19 -
[722] - Quote
Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) Lucky for you then that the daredevil is a serpentis ship and uses blasters and you only need mini frig 1 to do the mission. (you dont need the bonused web for the worm)
Unless it's an ideological issue with having any level of minmitar frigate trained? |

IcemanJr
Warhamsters pensioners
0
|
Posted - 2015.09.30 07:13:18 -
[723] - Quote
Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :)
[Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier
Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II
need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3
capstable, 230 dps. 100% working fit |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 07:52:04 -
[724] - Quote
IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit Interesting build. Tank looks good, a bit less than what I'd like personally, especially considering no OH on the hardeners, just the repper but I don't doubt its validity. Not a fan of the added bling though compared to the daredevil, the fits aorund 400mill? 90 less dps OH, again compared to the daredevli and the worm already takes an anoyingly long while to kill with the daredevil dps. It's cap stable but only just so make sure your cap skills are up to scratch (it's not listed in the need skills part is why I mention it). If you OH the repper you're not cap stable but you should have enough time but I'm not familiar with the completion time with only 271dps OH. Fitting wise it's a little tighter as well, especially CPU but that shouldn't be a big problem. Make sure you have caldari frig V or you will be missing a huge chunk of dps (25% per level). That last one really should also be in the needed skills, it's like 30dps less OH. Oh and the burners have tiny sigs in general, explosion radius on the rage rockets will be an issue if those skills aren't up to scratch as well. |

IcemanJr
Warhamsters pensioners
0
|
Posted - 2015.09.30 07:59:20 -
[725] - Quote
Yes, you right. I have all skills 5. Well, mb this fit helping any1 who have skills...
PS. Sorry for my english  |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 08:14:15 -
[726] - Quote
IcemanJr wrote:Yes, you right. I have all skills 5. Well, mb this fit helping any1 who have skills... PS. Sorry for my english  NP, it's always good to have alternative builds. I used a wolf for the succubus until I trained small blasters so if it helps people do the mission until they can get into a better fit then it's all good! |

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 17:19:56 -
[727] - Quote
So apart from the Cerberus here https://forums.eveonline.com/default.aspx?g=posts&m=5703211#post5703211 , is there an alternative to the gila for the ashimu? It feels like the drone aggro got upped in a big way (they prioritise my drones regardless of tech, or who/what they're shooting or who/what I'm shooting, it's nuts) and the mission is starting to become just plain annoying. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1817
|
Posted - 2015.09.30 17:55:24 -
[728] - Quote
with that garmur I'm thinking since it is shooting EM it's applied damage would probably be similar to the enyo. and the tank looks pretty similar. Also you can set it up so you can throw a dead-space hardener on, although you lose the cap stability you gain a lot of tank, and you probably don't need more than 2 mwd cycles anyways.
as far as the ashimmu goes, I've been wondering the same lately. it has gotten pretty annoying. What I have found to minimize drone aggro is to fit a target painter and after target painting and 2-3 volleys from the RLML on the sentinels launching drones is safer. and then stick a nos on the ashimmu when it gets in range. If the ashimmu doesn't shoot the t1 drones it won't bother with drones and I swap to augmented hammers burn it down. Also I carry a bunch of stuff to refit to, I usally swap out the BCU for a SPR when I'm on reload. and can then swap the painter for the thermal resist amp depending on how damage goes.
that said if the ashimmu does shoot your drones, it is relentless about them. that's when I start throwing drones from cargo to drone bay, and refit to the drone nav comp.
I'm starting to think fitting an ECM would be even better, but haven't gotten around to trying that. Probably upgrade to a CN bcu to save on some cpu so I can, plus that will make refitting easier. the t2 fit makes it tight. maybe getting some faction shield extenders too? easier to fit and more shield HP. could upgrade the nos to a b-type too.
also thinking about running CN vespas with full on drone HP rigs, just launch them at the very start and wait for it. the drones are tankier than the ship
[Gila, Burner Ashimmu Plankton] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Phased Weapon Navigation Array Generation Extron Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Corpum C-Type Medium Nosferatu Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Anti-Thermal Screen Reinforcer II
Vespa I x8 'Augmented' Hammerhead x2 Mobile Depot x1 Mobile Tractor Unit x1 Vespa I x17 Caldari Navy Inferno Light Missile x1000 Scourge Fury Light Missile x1000
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 20:27:18 -
[729] - Quote
Ok, so caveat: This is the product of a somewhat unholy union of pure frustration and my love of vagabonds so keep that in mind.
[Vagabond, Ashimu Alternative] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Amplifier II Thermic Dissipation Amplifier II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
It could use considerably refining and testing I'm sure but the stats match up with what is required according to the cerberus post. Now I know the sentinels orbit at around 16km so the range is fine, just wondering about the tracking. Is the test server still set to only give out gurista bases? I'd be all over testing this.
if tank is an issue there's always this (bonus points I can use the existing Talos Vagabond, slughtly modified)
[Vagabond, Ashimu loltank] Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II
Pithum C-Type EM Ward Amplifier X-Large Ancillary Shield Booster, Cap Booster 400 Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M [empty high slot] 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Core Defense Field Extender II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
I don't see any reason why this wont work but I might just be blinded by my love of The Vaga |

Estella Osoka
Perkone Caldari State
805
|
Posted - 2015.09.30 20:59:37 -
[730] - Quote
Anize Oramara wrote:Ok, so caveat: This is the product of a somewhat unholy union of pure frustration and my love of vagabonds so keep that in mind.
[Vagabond, Ashimu Alternative] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Amplifier II Thermic Dissipation Amplifier II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
It could use considerably refining and testing I'm sure but the stats match up with what is required according to the cerberus post. Now I know the sentinels orbit at around 16km so the range is fine, just wondering about the tracking. Is the test server still set to only give out gurista bases? I'd be all over testing this.
if tank is an issue there's always this (bonus points I can use the existing Talos Vagabond, slughtly modified)
[Vagabond, Ashimu loltank] Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II
Pithum C-Type EM Ward Amplifier X-Large Ancillary Shield Booster, Cap Booster 400 Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M [empty high slot] 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Core Defense Field Extender II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
I don't see any reason why this wont work but I might just be blinded by my love of The Vaga
Sentinels use tracking disruption.
|
|

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 21:06:34 -
[731] - Quote
Huh, so they do. Wow this mission just got more annoying :/ |

Xorce
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.09.30 21:43:49 -
[732] - Quote
IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit
Nice setup i cant use the Rocket Launcher T2 yet though and the Rage Rocket type..
Ive had a few goes with below setup, Solid tank and dps at 350 ... though i cant get close and web the bugger... ive had a few goes at him giving him my warrior drone so i can get close and try web him but still he slips away .... so now sigh .. i gave up
I am training minmatar frig level 3 so i can try that Daredevil ... but i figured if i cant get close to him i need a ship fitting with ok dps & tank at a range of around 30-50 km.. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ?
[Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II
Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I
Small Ancillary Current Router I Small Processor Overclocking Unit II
Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.30 22:04:22 -
[733] - Quote
Xorce wrote:IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit Nice setup i cant use the Rocket Launcher T2 yet though and the Rage Rocket type.. Ive had a few goes with below setup, Solid tank and dps at 350 ... though i cant get close and web the bugger... ive had a few goes at him giving him my warrior drone so i can get close and try web him but still he slips away .... so now sigh .. i gave up I am training minmatar frig level 3 so i can try that Daredevil ... but i figured if i cant get close to him i need a ship fitting with ok dps & tank at a range of around 30-50 km.. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ? [Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I Small Ancillary Current Router I Small Processor Overclocking Unit II Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
Only web if you are in a daredevil
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.09.30 22:04:30 -
[734] - Quote
Xorce wrote: .. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ?
[Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II
Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I
Small Ancillary Current Router I Small Processor Overclocking Unit II
Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
this enyo is too slow to close the gap
instead if you can try
[Enyo, guriburner worm sissi optimum] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Magnetic Field Stabilizer II
Coreli A-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
bit unique with a small 465 Hp on shield but fast enough to catch him in 2 Oh cycles. 90% resist kinetic. booster reps the complete damage and an emergency drone to bail out.
shields must be on V
|

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.09.30 22:50:50 -
[735] - Quote
Estella Osoka wrote: Sentinels use tracking disruption.
Jam out the sentinels maybe? hmmm
No wait, does "Immune to offensive modifiers" mean they can't be jammed? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.09.30 22:55:30 -
[736] - Quote
Anize Oramara wrote:Estella Osoka wrote: Sentinels use tracking disruption.
Jam out the sentinels maybe? hmmmNo wait, does "Immune to offensive modifiers" mean they can't be jammed?
It is the same tag applied to all the incursion rats. I think it means they can't be hit with anything that changes their offensive stats. But I am pretty sure you can jam them.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.09.30 23:23:08 -
[737] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Estella Osoka wrote: Sentinels use tracking disruption.
Jam out the sentinels maybe? hmmmNo wait, does "Immune to offensive modifiers" mean they can't be jammed? It is the same tag applied to all the incursion rats. I think it means they can't be hit with anything that changes their offensive stats. But I am pretty sure you can jam them. I ask because the team logi are the only ones that don't have that tag and they're the ones people generally use jams on.
That said if you can jam the sentinels you can maybe, possibly use the Vaga. The tank is way stronger on it than the cerb so you have some leeway. I'll have to check if the sentinels orbit at 4400m/s or not. can't remembe roff the top of my head. I'll check what their transversal is so I cna see if the guns have enough tracking.
The other option is the Orthrus. You can build an identical dps ship with an Orthrus as with the Cerb and it's not even all that much bling required nor is the hull that much more expensive anymore. It just requires a bit more tanking modules. |

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.10.01 02:13:22 -
[738] - Quote
Well, it works. With honestly an embarrisngly large amount of skills lacking, it works. Decided to go hard mode first and use the cheap fit. I kinda expected to die but I managed it without so much as a scratch on the paint. I didn't time it, will probably time the next one with the pimped fit. For reference I have Caldari cruiser 4, Light missile spec 3 (thought I had 4 ), Warhead 4, rapid launch 4, target navifation and guided missile precision 3.
[Orthrus, Ashimu Burner] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II
Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Basically turn on the DCUII, OH the RLML and start shooting at the closest sentinel (15km/s missiles woo). Launch drones as soon as they start shooting at you and OH the ASB and run it full blast. The first sentinel should die and you'll have 8-10 missiles left. if you have the skills or perhaps the bling fit you should be able to kill both sentinels in a single clip. Regardless reload Fury scourge, recall drones (I lost 1 drone by this time) and kill the Ashimu. I was kinda running out of time (ran out of charges, had 27 in cargo and 9 in the booster) so I had to keep my drones out to distract and do a little bit of damage. Ended up with 1 drone left but close to full shields. It helps to keep transversal up manually. Orbit at 13km might work too.
[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Now you can get a 'stronger' tank by going for more raw shield HP. problem with that is the ASB wont be able to keep up. My tanking skills are close to 100% and it was close or my hull would have seen a few scratches. With better DPS skills and the bling fit though you should be able to kill both sentinels before you reload. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.01 11:19:15 -
[739] - Quote
Anize Oramara wrote:Well, it works. With honestly an embarrassingly large amount of skills lacking, it works. Decided to go hard mode first and use the cheap fit. I kinda expected to die but I managed it without so much as a scratch on the paint. I didn't time it, will probably time the next one with the pimped fit. For reference I have Caldari cruiser 4, Warhead upgrades 3, Light missile spec 3 (thought I had 4  ), rapid launch 4, target navigation and guided missile precision 3. [Orthrus, Ashimu Burner] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Hornet II x5 Basically turn on the DCUII, OH the RLML and start shooting at the closest sentinel (15km/s missiles woo). Launch drones as soon as they start shooting at you and OH the ASB and run it full blast. The first sentinel should die and you'll have 8-10 missiles left. if you have the skills or perhaps the bling fit you should be able to kill both sentinels in a single clip. Regardless reload Fury scourge, recall drones (I lost 1 drone by this time) and kill the Ashimu. I was kinda running out of time (ran out of charges, had 27 in cargo and 9 in the booster) so I had to keep my drones out to distract and do a little bit of damage. Ended up with 1 drone left but close to full shields. It helps to keep transversal up manually. Orbit at 13km might work too. If I had to make an educated guess based on how many rounds I spent I'd say 7min for the site with the cheap fit with scrub tier skills. [Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Hornet II x5 Now you can get a 'stronger' tank by going for more raw shield HP. problem with that is the ASB wont be able to keep up. My tanking skills are close to 100% and it was close or my hull would have seen a few scratches. With better DPS skills and the bling fit though you should be able to kill both sentinels before you reload.
No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 11:31:43 -
[740] - Quote
Market McSelling Alt wrote:No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit. No, you misunderstand, that first fit and my listed skills is what I actually ran he mission with. as in I completed the ashimu burner with that exact fit in around 7min on tranquility.
I'll time the bling fit for my next run. |
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1820
|
Posted - 2015.10.01 16:53:08 -
[741] - Quote
[ 2015.10.01 01:21:37 ] (combat) 125 from Burner Sentinel - Hits [ 2015.10.01 01:24:44 ] (combat) 548 to Burner Ashimmu - 'Augmented' Hammerhead - Penetrates
[ 2015.10.01 01:19:35 ] (None) Jumping from system a to system b [ 2015.10.01 01:26:25 ] (None) Jumping from system b to system a
my t2 gila times, first are combat logs, probably missing a moment or two as the sentinels have to burn out. Although the second is time in system, and that looks to include a lot of warp time.
also that is one of those times where drone aggro was on my side, although the way I run it usually is, I do still get times where drone aggro really goes against me, should probably pack a prop mod and chase the dude down as he usually gets out of RLML range, plus adds a bunch of drone travel time.
@ChainsawPlankto
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.01 17:24:09 -
[742] - Quote
Anize Oramara wrote:Market McSelling Alt wrote:No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit. No, you misunderstand, that first fit and my listed skills is what I actually ran he mission with. as in I completed the ashimu burner with that exact fit in around 7min on tranquility. I'll time the bling fit for my next run. 6minutes with the pimped fit, including looting, from initiating warp at acceleration gate to warping out. I even had a full ASB left and lost none of my drones.
I am not misunderstanding anything. Gila does it better, faster and cheaper with no chance of death. You miss-time your ASB reload, or run out of charges and your fit fails.
But there is fun to be had in using non-conventional fits, I would just say 7 minutes is crap and you shouldn't be proud of yourself.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:04:45 -
[743] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Market McSelling Alt wrote:No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit. No, you misunderstand, that first fit and my listed skills is what I actually ran he mission with. as in I completed the ashimu burner with that exact fit in around 7min on tranquility. I'll time the bling fit for my next run. 6minutes with the pimped fit, including looting, from initiating warp at acceleration gate to warping out. I even had a full ASB left and lost none of my drones. I am not misunderstanding anything. Gila does it better, faster and cheaper with no chance of death. You miss-time your ASB reload, or run out of charges and your fit fails. But there is fun to be had in using non-conventional fits, I would just say 7 minutes is crap and you shouldn't be proud of yourself. Considering the frustration the gila gives with the super aggressive ai that means your drones are either in transit or dead or dieing more than they are shooting is alone enough reason to use any different fit. To add ot that I have not once been able to get the 'advertised' completion time on the gila, the aggro makes the mission far to unreliable time wise meaning many times I spend far more than 6 minutes to complete it.
The nice thing about this fit is it has a guaranteed time to kill, meaning so long as you do stuff kinda, mostly on time-ish (I only started repping on my 2nd go when I was at 30% shields, still no scratch) you wont die, just like every other burner. The gila has just too much random going on with unpredictable aggro mechanics and potentially having to switch out modules or reload drones from a mobile depo etc.
Also, I'm missing over 100dps from the fit due to skills (all missile damage). That will make a huge difference in time to kill as well as just mission completion in general.
I'd be interested to see what time someone with max skills can get on this fit as it's superior to the cerberus fit and way more consistent than the gila fit. DO the same thing, the same thing happens, not so with the Gila. Heck I went down to 30% structure the first time I ran the Gila because *random* and my tanking skills at close to 100% |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.01 18:25:48 -
[744] - Quote
Anize Oramara wrote:Cool Story
The one thing we have learned from all of the Burner Missions is that if you have something that is limited in capacity, you will likely run out.
I can live with running out of drones and slow boating off the field... I can't live with running out of cap charges and dying to a computer algorithm.
I am sorry the Gila has never worked out for you, and that you don't understand drone management. That doesn't change the fact it is better and safer and faster.
Best description of Eve Online and why the community is the way it is
|

Lady Rift
What Shall We Call It
223
|
Posted - 2015.10.01 18:36:24 -
[745] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Cool Story The one thing we have learned from all of the Burner Missions is that if you have something that is limited in capacity, you will likely run out. I can live with running out of drones and slow boating off the field... I can't live with running out of cap charges and dying to a computer algorithm. I am sorry the Gila has never worked out for you, and that you don't understand drone management. That doesn't change the fact it is better and safer and faster.
you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1822
|
Posted - 2015.10.01 18:37:53 -
[746] - Quote
Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field.
those 2 mins are important!
@ChainsawPlankto
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.10.01 18:42:28 -
[747] - Quote
Chainsaw Plankton wrote:Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. those 2 mins are important!
Each minute is worth 3,(3)m. So he wastes 6,(6)m. Thats assuming 200m/hr
Just tought I put this argument into perspective  |

Estella Osoka
Perkone Caldari State
806
|
Posted - 2015.10.01 18:42:45 -
[748] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Cool Story The one thing we have learned from all of the Burner Missions is that if you have something that is limited in capacity, you will likely run out. I can live with running out of drones and slow boating off the field... I can't live with running out of cap charges and dying to a computer algorithm. I am sorry the Gila has never worked out for you, and that you don't understand drone management. That doesn't change the fact it is better and safer and faster.
What? You do realize there are many fits that use cap boosters and cap booster charges? |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:44:09 -
[749] - Quote
Question: how do people measure 'time to kill' on these missions? I time them from landing on the acceleration gate and hitting warp to when I enter warp out of the site.
Also at this rate I'll just spend the 2mill sp form the mass test to max out this fit and get a proper time. bet it'll be around the 5min mark. |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:46:32 -
[750] - Quote
Ginger Longrun wrote:Chainsaw Plankton wrote:Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. those 2 mins are important! Each minute is worth 3,(3)m. So he wastes 6,(6)m. Thats assuming 200m/hr Just tought I put this argument into perspective  Exactly, and currently with unpredictable drone aggro I could be spending WAY over 2min extra in site when the ai feels particularly ornery with the Gila. |
|

Xorce
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.10.01 19:27:49 -
[751] - Quote
Garrett Osinov wrote:Anize Oramara wrote:Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped. Then all of them hit me at once and I dieded. Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him. I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh. I did overheat the MWD....and all his missiles came at the same time. I guess it was bad timing and I didn't overheat hardeners. I do those missions in Dramiel + Worm. I changed the fit of the Daredavil to this, overheated the hardeners for the first volley of Worms missiles. Then switched the overheat off. Combined damage of Worm + Daredevil is 450 or so. Speed of Daredevil without rigs + overheat is more then enough to catch the Worm. [Daredevil, Burner Worm no rigs] Corpii A-Type Small Armor Repairer True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener Armor Kinetic Hardener II Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Light Ion Blaster II, Void S Light Electron Blaster II [Empty High slot] [Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Got that Gurista Burner !
Thanks i went from your spec above and ended up with below.. almost a little bit to expensive for my taste but seemed nescessary.
Jumped gate and mwd towards the burner now i tried not an direct approach but still first run that bastard wrecked me for almost 800 dmg and digged into my hull on second volley so had to bail :) I repaired and was hoping that was just an lucky shoot and it was my tank held and well simply just apporached him my speed was slightly higher then his so gained him and used warp scrambler to put his mwd out of business. After that i simply kept my range at around 1000m and killed him just watching my booster and cap.
Think i could have improved the build switching out some stuff i could have afforded a small NOS aswell also i could have had more tank instead of magstab but i was fine. Anc current rigs was needed to fit a neutron blasters but could have used a electron blaster and swapped some rigs perhaps?
[Daredevil, Die Burner Die] Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener Corpii A-Type Small Armor Repairer
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II
Small Ancillary Current Router I Small Ancillary Current Router I Small Auxiliary Nano Pump I
Caldari Navy Antimatter Charge S x3200 Navy Cap Booster 400 x11 |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.01 20:01:15 -
[752] - Quote
Ginger Longrun wrote:Chainsaw Plankton wrote:Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. those 2 mins are important! Each minute is worth 3,(3)m. So he wastes 6,(6)m. Thats assuming 200m/hr Just tought I put this argument into perspective 
And if he got that Burner Mission 4 times in that hour he is now down 12% income in a ship more prone to death that cost more to fit and use...
Like I said before. Use whatever you want to use, have fun in whatever you decide. But don't give pretend for a second you came up with some miracle fit here or anything. Gila is king of the Ashimmu burner.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 20:10:15 -
[753] - Quote
Haha, it's like talking to a wall  |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.01 20:45:43 -
[754] - Quote
Anize Oramara wrote:Haha, it's like talking to a wall  Quote:And if he got that Burner Mission 4 times in that hour he is now down 12% income in a ship more prone to death that cost more to fit and use... I actually had that happen to me once. the first one went great, 5min. The one after that took me 10min, then it was 8min and I think irrc the one after that was closer to 6min again. Random ass frustrating BS. And no, there's nothing you can do to guarantee the rats behavior, I've tried doing the exact same thing and get a different result every single time. yes yes *insert your personal insults on my drone competency here* but that's a whole lot of BS too. I'm not the only one experiencing this and there are far more experienced people that have the same issue. Of course you don't hate their guts, only mine for some reason so whatever 
I don't hate your guts. I want you to have fun. But you are the isk per hour guy... and you are advocating a poorer fit for the job in a thread about advice. I just think you are spitting in the face of the hard work Jori and Chainsaw and others have done, and you have to sway me with some real numbers.
I challenge you to fraps or record your burner missions in this fit... I doubt your effectiveness.
Best description of Eve Online and why the community is the way it is
|

Lady Rift
What Shall We Call It
223
|
Posted - 2015.10.01 20:58:45 -
[755] - Quote
Anize Oramara wrote:Haha, it's like talking to a wall 
your fit works. If one needs to take more time than they have charges then they are doing something wrong.
|

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 21:20:07 -
[756] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Haha, it's like talking to a wall  Quote:And if he got that Burner Mission 4 times in that hour he is now down 12% income in a ship more prone to death that cost more to fit and use... I actually had that happen to me once. the first one went great, 5min. The one after that took me 10min, then it was 8min and I think irrc the one after that was closer to 6min again. Random ass frustrating BS. And no, there's nothing you can do to guarantee the rats behavior, I've tried doing the exact same thing and get a different result every single time. yes yes *insert your personal insults on my drone competency here* but that's a whole lot of BS too. I'm not the only one experiencing this and there are far more experienced people that have the same issue. Of course you don't hate their guts, only mine for some reason so whatever  I don't hate your guts. I want you to have fun. But you are the isk per hour guy... and you are advocating a poorer fit for the job in a thread about advice. I just think you are spitting in the face of the hard work Jori and Chainsaw and others have done, and you have to sway me with some real numbers. I challenge you to fraps or record your burner missions in this fit... I doubt your effectiveness. I have entertained the idea of recording stuff plenty of times. Unfortunately the realities of where I live and the internet and bandwidth I have available to me make that an iffy prospect at best. But hay, it's only 6minutes right? I'll look into it.
And as I've demonstrated plenty of times, I have the utmost respect for those that developed these builds, heck I use most of them as is or only slightly modified. I reference back to them plenty of times and give credit where credit is due. Doesn't mean there isn't room for improvement as certain aspects change, from drone aggro to cost of modules/ships changing. This particular build for example is a natural evolution of the Cerberus fit I linked to specifically. The hull does not cost more than a gila hull and the cheap fit at all V (no implants) does more sustained dps than what I get with my skills from my pimped fit. The fit I get 6min including loot. That's 1 minute more than the gila fit. Difference here is that it's 6min every single time, no random BS and *NO* chance of death even if you're slow on the rep, again as I said and you ignored with a 'cool story'.
I post the fits so people with more advanced character skills can try it out and suggest improvements or point out actual flaws, exactly because I respect their opinions. You just insult my drone handling skills. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1825
|
Posted - 2015.10.02 00:56:45 -
[757] - Quote
Anize Oramara wrote:Question: how do people measure 'time to kill' on these missions? I time them from landing on the acceleration gate and hitting warp to when I enter warp out of the site.
Also at this rate I'll just spend the 2mill sp form the mass test to max out this fit and get a proper time. bet it'll be around the 5min mark.
I usually just go by the game logs, I cba to use a timer or anything like that. If I'm feeling fancy I'll type an x in chat when I do something and another when I finish, with time stamps on you can see the time pretty easily. Although that method gets kinda messy the more things you do. Also I usually check at the end of every mission as it will say expires at xx:12, and the game clock is at xx:17 it took ~5mins. for more detail can check the standings log, assuming you are chain running missions and not taking breaks.
@ChainsawPlankto
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.02 04:00:45 -
[758] - Quote
Anize Oramara wrote:Market McSelling Alt wrote:Anize Oramara wrote:Haha, it's like talking to a wall  Quote:And if he got that Burner Mission 4 times in that hour he is now down 12% income in a ship more prone to death that cost more to fit and use... I actually had that happen to me once. the first one went great, 5min. The one after that took me 10min, then it was 8min and I think irrc the one after that was closer to 6min again. Random ass frustrating BS. And no, there's nothing you can do to guarantee the rats behavior, I've tried doing the exact same thing and get a different result every single time. yes yes *insert your personal insults on my drone competency here* but that's a whole lot of BS too. I'm not the only one experiencing this and there are far more experienced people that have the same issue. Of course you don't hate their guts, only mine for some reason so whatever  I don't hate your guts. I want you to have fun. But you are the isk per hour guy... and you are advocating a poorer fit for the job in a thread about advice. I just think you are spitting in the face of the hard work Jori and Chainsaw and others have done, and you have to sway me with some real numbers. I challenge you to fraps or record your burner missions in this fit... I doubt your effectiveness. I have entertained the idea of recording stuff plenty of times. Unfortunately the realities of where I live and the internet and bandwidth I have available to me make that an iffy prospect at best. But hay, it's only 6minutes right? I'll look into it. And as I've demonstrated plenty of times, I have the utmost respect for those that developed these builds, heck I use most of them as is or only slightly modified. I reference back to them plenty of times and give credit where credit is due. Doesn't mean there isn't room for improvement as certain aspects change, from drone aggro to cost of modules/ships changing. This particular build for example is a natural evolution of the Cerberus fit I linked to specifically. The hull does not cost more than a gila hull and the cheap fit at all V (no implants) does more sustained dps than what I get with my skills from my pimped fit. The fit I get 6min including loot. That's 1 minute more than the gila fit. Difference here is that it's 6min every single time, no random BS and *NO* chance of death even if you're slow on the rep, again as I said and you ignored with a 'cool story'. I post the fits so people with more advanced character skills can try it out and suggest improvements or point out actual flaws, exactly because I respect their opinions. You just insult my drone handling skills.
I said "cool story" because that was going to end up a giant wall of quoted text... sorry I hurt your feelings.
And 6 minutes isn't 1 minute more than the Gila, it is 3 minutes more than the Gila average.
You are never going to improve your time with RLML because of your reload time, it forces you to take longer on the mission. Your Cerb fit was no good because of damage type lock, your turret fits are no good because of TDs. You aren't getting more sustained dps than a Gila because you aren't including reloads and missile damage mitigation into your figures. You might not like that I got sassy with you, but you cannot persuade me that anything other than a Gila is good for the Ashimmu as people have tested this over and over again. 3+min
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
435
|
Posted - 2015.10.02 07:02:30 -
[759] - Quote
Market McSelling Alt wrote:I said "cool story" because that was going to end up a giant wall of quoted text... sorry I hurt your feelings. And 6 minutes isn't 1 minute more than the Gila, it is 3 minutes more than the Gila average. You are never going to improve your time with RLML because of your reload time, it forces you to take longer on the mission. Your Cerb fit was no good because of damage type lock, your turret fits are no good because of TDs. You aren't getting more sustained dps than a Gila because you aren't including reloads and missile damage mitigation into your figures. You might not like that I got sassy with you, but you cannot persuade me that anything other than a Gila is good for the Ashimmu as people have tested this over and over again. 3+min The cerberus fit isn't mine, it's Jori McKie's and that video, while nice, is no longer what is happening in the actual mission. No webs/scrams are being switched to the drones (meaning they cant move and get killed) and the ashimu doesn't immediately lock ad nuke them as soon as you launch drones.
When last did you actually run the Ashimu burner? |

Hasikan Miallok
Republic University Minmatar Republic
1549
|
Posted - 2015.10.02 13:16:50 -
[760] - Quote
Experimenting with a light missile gamur on Duality with team burners reveals T2 precision give about 25% better damage than CN lights thoug the 30km range can be an issue with the logis as they seem to fly away. Precision are definitely a better option on the burner itself.
Main problem was team missions seem very scarce, i got two in something like 50 mission offerings. |
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.02 15:37:27 -
[761] - Quote
Heh
Time to kill on the bling Orthrus (cost is around 120 mill cheaper than the bling 3min Gila) is 3min 30seconds. Neither the 3min Gila nor the Orthrus 'spent time' picking up the 7mill guaranteed loot.
That said the tank wasn't as strong as I remember from last time I ran it. However that's most likely because I lacked Caldari navy shield extenders and had to make do with meta 4 ones and used a gist instead of pith ward.
I did record it and will upload at some point. I'd like to run a few more on sisi though to iron out any tank issues.
Fit for reference:
Quote:[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large F-S9 Regolith Compact Shield Extender Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 Gistum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.02 16:38:57 -
[762] - Quote
Hasikan Miallok wrote:Experimenting with a light missile gamur on Duality with team burners reveals T2 precision give about 25% better damage than CN lights thoug the 30km range can be an issue with the logis as they seem to fly away. Precision are definitely a better option on the burner itself.
Main problem was team missions seem very scarce, i got two in something like 50 mission offerings. Random being random unfortunately. I've had 4 team burners in a row and as many as 5 in an hour (Like yesterday). |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.03 14:40:38 -
[763] - Quote
Hey, Anyone have a good seyup against Sancha Burner....
Objective Destroy the Sansha's Nation Burner
Ive tried the daredevil fits in the forum even pimped with the 14km web... and fail also tried ecm+range since he is uncatchable.. They really should pimp up the rewards for burner missions i mean ive lost alot of isk today trying to make this mission :( also tried some T1 fits .. i dunno why i keep on doing these burner missions low profit large risk isk haha
Anyway how did you guys make the mission and in what ship / strategy ?
Thanks... think ill go cut the lawn now,,,,,, |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1840
|
Posted - 2015.10.03 17:12:06 -
[764] - Quote
with the daredevil sometimes you have to heat the web. max orbit is ~16km so the 18km on the heated fed navy web is sufficient.
I land on the acceleration gate activate it and then heat my EM hardener and my afterburner.
when I'm still in warp and see the burner pop up on the overview I'll activate the hardener and start spamming lock and as soon as that starts I'll approach and turn on the afterburner. when I get inside 4km I heat my guns and start shooting. from there the mission just involves hitting the afterburner when the burner gets to ~1.4km so you stay in optimal with guns, and hitting the cap booster when the cap gets low.
there is also a wolf fit floating around somewhere, but I haven't tested it. https://forums.eveonline.com/default.aspx?g=posts&m=5921675#post5921675
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.03 18:47:31 -
[765] - Quote
works very well. she fires in the reshole.
@xorce
dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit.
and burners give plenty of isk. dont only see the isk in your wallet |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.03 20:10:13 -
[766] - Quote
Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet
@Ploing
Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type).
jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914
About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop..
@Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important |

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.03 20:27:33 -
[767] - Quote
Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914
About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important
hey xorce, was no offence was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better. 
you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount.
and yes its more challeging than other mission. one failure can happen a loss. keep goin on.
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.03 20:28:40 -
[768] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914
About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important hey xorce, was no offence  was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better.  you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount. and yes its more challenging than other mission. one failure can happen a loss. keep goin on. |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.03 20:36:09 -
[769] - Quote
I used to use th wolf but the daredevil is faster. Haven't had any problems with it myself. Burners are super fast tor un and give the most LP, worth at least 20mill at the right corp's LP stores per mission, not to mention the 5mill bounty and the 5mill reward. So around 30mill for 5-10min work. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.03 20:52:33 -
[770] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914
About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important hey xorce, was no offence  was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better.  you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount. and yes its more challeging than other mission. one failure can happen a loss. keep goin on.
Ok then so the ship fitting i used last time and most promising was the one below 
Its a really stable build but time dependent cause of Cap Booster (11pcs cap 400) i think but i just couldnt get close to the Succubus.. I did not though try overheating the stasis (Training Thermodynamic skills now after Planktons post).. i wonder if that might be enough to get closer ... at one point i had the burner on Stasis but still could not get closer, he kept his distance at 13-14km even though i was on approach..
That was when i was thinking i might need a longer range fit instead and started looking at my Enyo but the dps on a long range Enyo feelt to low because i needed tank in lows and removed magstabs to also maintaning a tank.
So been looking at Hawk, Harpy aswell .. here i would like to have some input if someone did this mission in those ships because i was playing around a bit ... but wasnt happy with the outcome
To bad i cant use Minmatar frigates also i dont have any weapon skills for projective turrets,.. not really played that race over the years.. so wolf etc is out for me as it looks like atm. I can use all pirate faction ships though.. ive been mostly focusing on Caldari and Gallente ships/weapons over the years and most skills there are maxed out.
@Ploing Hope this info is better staked for some help  
[Daredevil, Daredevil III - Sancha Burner] Damage Control II Shadow Serpentis Armor EM Hardener Shadow Serpentis Armor EM Hardener Corpii A-Type Small Armor Repairer
Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
Void S x3200 Navy Cap Booster 400 x11
|
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.03 20:55:25 -
[771] - Quote
Anize Oramara wrote:I used to use th wolf but the daredevil is faster. Haven't had any problems with it myself. Burners are super fast tor un and give the most LP, worth at least 20mill at the right corp's LP stores per mission, not to mention the 5mill bounty and the 5mill reward. So around 30mill for 5-10min work.
True i totally forgot the LP rewards etc !!  |

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.03 21:20:21 -
[772] - Quote
Xorce wrote:@Ploing Hope this info is better staked for some help   [Daredevil, Daredevil III - Sancha Burner] Damage Control II Shadow Serpentis Armor EM Hardener Shadow Serpentis Armor EM Hardener Corpii A-Type Small Armor Repairer Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I Light Neutron Blaster II Light Neutron Blaster II Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I Void S x3200 Navy Cap Booster 400 x11
overall it looked good. perhaps an em hardener for thermal. overheating like suggested is recommand.
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.03 22:54:23 -
[773] - Quote
Think i have a plan ready for that Sancha Burner .. ill just gonna wait for thermodynamics at least at lv3 to be done 
Below fit i think will be enough, good dps and also i think tank will hold.. so tactic to overload stasis+ab engage and put that burner to rest 
https://www.dropbox.com/s/qh6xladfbj46c23/DD%20SB.png?dl=0
|

Hasikan Miallok
Republic University Minmatar Republic
1550
|
Posted - 2015.10.04 00:25:14 -
[774] - Quote
Lacking good rocket skills I have ended up running with this Chainsaw Plankton fit for all the team burners swapping out the ECM for the right type for the mission.
Chainsaw Plankton wrote:
[Garmur, TeamBurner ECM cheap] Co-Processor II Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Ionic Field Projector I
The only change I have made is using precision rather than CN for the burner itself (more damage and cheaper) though it does not make a huge difference.
One thing I am noticing is the Logi tend to "runaway" from your ECM often as far as 60km or more however this is not a big issue as if they kite out that far you generally can ignore them and have time to take the Burner down before they can get back and rep him.
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 00:28:28 -
[775] - Quote
Overheating the paint will also increase damage in some cases. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.04 00:51:26 -
[776] - Quote
I couldnt sleep until i took down that Sancha Burner Succubus 
Objective Destroy the Sansha's Nation Burner
So said and done ...i ended up doing it in a Cruor and it was soooo easy + the ship looks really cool
The NOSes wasnt used .. just had to fill up the space with something also didnt know if i was gonna get in that close or not .. the burnor keept his distance at around 13-14km all the time and the range of my webs was 16km (fleeting with Cruor bonus +20% range) i didnt use any overload.. Range my guns was Optimal 14km / Falloff 17km just perfect !
Also this would probably be doable without the faction stuff.
Just remembered i forgot to use the drone 
Link to fitting/stats/ pop! https://www.dropbox.com/s/vpmngoja0lulzvy/Cruor.png?dl=0
https://www.dropbox.com/s/cnx7ptjhbj3jkbn/cruor%20last%20breath.png?dl=0
[Cruor, Cruor - Sancha Burnor] True Sansha Armor Thermic Hardener True Sansha Armor EM Hardener True Sansha Armor EM Hardener Corpii A-Type Small Armor Repairer
Small Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Small Focused Pulse Laser II Small Nosferatu II Small Nosferatu II Small Focused Pulse Laser II
Small Energy Locus Coordinator I Small Energy Locus Coordinator I Small Auxiliary Nano Pump II
Navy Cap Booster 200 x22
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1840
|
Posted - 2015.10.04 01:15:07 -
[777] - Quote
I usually just fly out in a straight line and wait for one logi to get jammed and then start shooting. I'll have to try precision sometime. I don't think I've seen a difference with heating a painter. But I only really use the garmur vs the enyo now, but that is a slow one, I think I've gotten it done a few times without even activating my prop mod.
I've played with the polarized rocket garmur and with the cheap fit I just don't know that it is worth it. the dps seems nice, but I keep floating out of range, and that is a big dps loss. Keep range 20km on the burner might be a better way to do it. Although I just noticed there was a compact version of the MGC so maybe I'll try with some of those.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 02:15:19 -
[778] - Quote
Chainsaw Plankton wrote:I usually just fly out in a straight line and wait for one logi to get jammed and then start shooting. I'll have to try precision sometime. I don't think I've seen a difference with heating a painter. But I only really use the garmur vs the enyo now, but that is a slow one, I think I've gotten it done a few times without even activating my prop mod.
I've played with the polarized rocket garmur and with the cheap fit I just don't know that it is worth it. the dps seems nice, but I keep floating out of range, and that is a big dps loss. Keep range 20km on the burner might be a better way to do it. Although I just noticed there was a compact version of the MGC so maybe I'll try with some of those. I use the polarised (faction ammo) Garmur mostly because it's a one size fits all solution for all the team burners. Don't even have to swap out modules. I run a republic fleet paint and on some burners OH it increases damage. I do not have all the range skills to 5 yet so I have a 5% range implant plugged in. I get around 28km range (I use two range scripted MGCs) and that's usually enough even for the Jag orbiting it at 25km. I usually only get out of range of the logi at the start but say 10-15sec after I start my orbit they're in range and stay in range.
An alternative is to replace the two T2 ballistics with Cal Navy ones and then replace the CPU with a T2 MGE. This both decreases rocket sig further and increases range slightly.
It's really great just accepting mission, hopping into ship and undocking and only worrying about what team burner it is and stuff while I'm in warp. Cuts down on hanger clutter and makes it a bit easier to move operation if ever needs to. |

Arec Bardwin
1871
|
Posted - 2015.10.04 13:27:34 -
[779] - Quote
I havent gotten the new Guristas base mission yet. Is it live on tranquility?
Does medium ships only mean we can bring BCs (and command ships)? |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 14:12:26 -
[780] - Quote
Arec Bardwin wrote:I havent gotten the new Guristas base mission yet. Is it live on tranquility?
Does medium ships only mean we can bring BCs (and command ships)? It is live, I have seen it offered a few times. You can only bring up to T2 cruisers including Faction and Pirate. No BCs or Strategic Cruisers. |
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1845
|
Posted - 2015.10.04 18:16:55 -
[781] - Quote
t1 BCs are allowed, command ships are not.
I saw the gurista base a few times the other day, declined it because the rewards were still at/near base level. Also I haven't yet picked up the mods to run it. Plus it is kinda low paying and takes a while to run, so I might just keep declining it.
@ChainsawPlankto
|

Arec Bardwin
1872
|
Posted - 2015.10.04 21:13:22 -
[782] - Quote
Thanks. I haven't picket up any gear to start running it either. Might be interesting to do a BC fit for a change. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.04 22:10:06 -
[783] - Quote
Jori McKie wrote:Pirate Burner setups - All fittings work with Meta4/T2 mods but sometimes fitting mods/rigs for CPU/grid are needed, so i optimized them for soloing the Burner with some faction/deadspace stuff (No booster was used). - All stats are with an EFT All V char - Time to kill is with overheated guns from activating acceleration gate until the Burner is killed. - All fittings are adjusted for more tank to get a better margin of error for bad pilots ;). - Unified Daredevil can be used vs 4 different Burner including 2 of the Team Burner. See Team BurnerNotes: Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed All armor faction Hardeners have the same stats Shadow Serpentis = True Sansha = Dark Blood XXX Hardener Burner Dramiel Time to kill: 45sec DPS 393 Void+hot ~2:30min NEW Unified Daredevil[quote][Daredevil, Burner Dramiel] Corpii A-Type Small Armor Repairer Shadow Serpentis Armor Explosive Hardener Magnetic Field Stabilizer II Core B-Type Armor Explosive Hardener Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Hey, Got my first Angel Burner and tried the above fitting against the Dramiel. And it did not work out for me i didnt manage to maintain the tank so was wondering if the fitting was outdated since i saw the timestamp? Or it should be working or there is some other tactics involved. (The fitting i used below.)
[Daredevil, Daredevil - Angel Burner] Magnetic Field Stabilizer II True Sansha Armor Explosive Hardener Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Nanobot Accelerator I Small Auxiliary Nano Pump I
Void S x3200 Navy Cap Booster 400 x11
|

Anize Oramara
The Arch Dashing Dashers
438
|
Posted - 2015.10.04 22:11:53 -
[784] - Quote
Did you overheat the hardeners and the guns? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.04 22:49:47 -
[785] - Quote
I heat the guns and keep range at 1,000m. Minimize tracking problems, and max dps. often I kill it before I need to cap inject.
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.05 10:20:45 -
[786] - Quote
Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
|

Anize Oramara
The Arch Dashing Dashers
439
|
Posted - 2015.10.05 10:31:45 -
[787] - Quote
Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks). When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever.
OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.05 13:31:52 -
[788] - Quote
Anize Oramara wrote:Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks) this means that that one module can be OH longer than normal. The more modules you OH in the same rack the faster they burn out. When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever. OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works.
I will take you up on that .. trying some easier missions to get the hang of OH .. The repair nanite you need a module to fit that in take takes up a slot or you can just put the nanite in cargo right click item and repair ?
Thanks
|

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.05 13:36:56 -
[789] - Quote
Nanite repair paste just needs to be in your cargo hold. You can't OH a module while repairing another module at the same time. Repair paste is used mostly on roams in pvp where you dont necessarily have time or access to stations to repair modules or in WH space. That said the only burner mission where paste *can* be used effectively would be the Serpentis base mission where you have a bit of time between each Talos as you slowboat from the one to the other to repair guns for example or to repair MWD as you fight each Talos. I don't do it myself though. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.05 17:33:40 -
[790] - Quote
additionally hardeners have a long cycle time and don't generate much heat, so I often will overheat one hardener. And if needed I'll heat the rep, although watch it because the rep will generate more heat.
@ChainsawPlankto
|
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 03:57:23 -
[791] - Quote
Burner Cruor Time to kill: 3:15min DPS: 306 Fusion, Nova Note: Use Fusion because range is 0.8+9km, slow boat straight away and a webbed Cruor should stay at ~3.7km (Best DPS is always in 1/3 of falloff).
Quote:[Wolf, Burner Cruor] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermic Plating
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Just sent the Wolf against the Cruor and didn't pay attention to my guns and they burned out. I only got her down to 90% armor or so...
Lesson learned.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 04:07:10 -
[792] - Quote
I'm on my 5th wolf and have #6 in hangar. Looking on the bright side at least #4 was to a disconnect 
I usually leave the heat off the guns till the target is somewhere between 30-50% armor. the lower the better as I have less chance of burning out, and overall time doesn't change much.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 04:12:26 -
[793] - Quote
Chainsaw Plankton wrote:I'm on my 5th wolf and have #6 in hangar. Looking on the bright side at least #4 was to a disconnect  I usually leave the heat off the guns till the target is somewhere between 30-50% armor. the lower the better as I have less chance of burning out, and overall time doesn't change much.
Well, I got on her pretty quick and started to slowboat away. Her neut was really powerful cause my cap booster couldn't keep up with the neuts and I was concentrating on that and the armor rep that I didn't see my guns burn out. I then just turned everything else off and let her have the victory. That was a 70m Wolf that I lost, and that hurt.
I think I will wait a bit more before I do that again.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 04:58:35 -
[794] - Quote
imo the cap booster isn't really suppose to keep up with the neuts. I usually just heat the rep and activate the cap booster and rep when my armor drops below 70%. Usually finish after using 4-5 cap boosters. and when I'm not clicking other stuff I keep my mouse over the guns to watch the heat, usually turn the heat off ~74% just to be extra safe.
also I keep range at 6km, not perfect technique but one less thing to think about. maybe 4km would be better, as in the post about the mission it says ~3.7km, and I've had times where either I or the npc bounce into the structure and then range gets messed up. But I usually am at ~3.7km
also it would be wolf 6&7 but I suicided a t1 frig on an alt the last time I burned my guns
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 06:01:36 -
[795] - Quote
Chainsaw Plankton wrote:imo the cap booster isn't really suppose to keep up with the neuts. I usually just heat the rep and activate the cap booster and rep when my armor drops below 70%. Usually finish after using 4-5 cap boosters. and when I'm not clicking other stuff I keep my mouse over the guns to watch the heat, usually turn the heat off ~74% just to be extra safe.
also I keep range at 6km, not perfect technique but one less thing to think about. maybe 4km would be better, as in the post about the mission it says ~3.7km, and I've had times where either I or the npc bounce into the structure and then range gets messed up. But I usually am at ~3.7km
also it would be wolf 6&7 but I suicided a t1 frig on an alt the last time I burned my guns
Then it has to be my experience since that was my first time. I do have decent frig and small turret skills but the drain from her neuts was horrible. I think I used up 4 of them before I lost my ship.
But at 70m a pop, I won't be doing that again for a while. 70m is a lot to me.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 06:33:56 -
[796] - Quote
with most of the burners it is just learning the timing of stuff, and reacting to whatever happens. I pretty much know what to heat and when, also when to cap boost, or cycle reps to avoid using an extra cap booster. if you have an alt might be a good idea to keep it near by with a suicide ecm frig.
also hope you got your wreck back and salvaged it.
can always go try the missions on sisi. they have a copyships command which copies your TQ ships to a station in the main test system. not sure how close it is to any agents, but can always fit up a few and try them out. and use the boost standings command so you can run for any agent anywhere.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 07:26:01 -
[797] - Quote
Chainsaw Plankton wrote:with most of the burners it is just learning the timing of stuff, and reacting to whatever happens. I pretty much know what to heat and when, also when to cap boost, or cycle reps to avoid using an extra cap booster. if you have an alt might be a good idea to keep it near by with a suicide ecm frig.
also hope you got your wreck back and salvaged it.
can always go try the missions on sisi. they have a copyships command which copies your TQ ships to a station in the main test system. not sure how close it is to any agents, but can always fit up a few and try them out. and use the boost standings command so you can run for any agent anywhere.
I did get my wreck after I quit the mission, thankfully the coreli armor rep did drop. I think I might have to go do some testing on Sisi. Where can I find some of these commands that you talk about in your last paragraph. I have actually never been to Sisi.
Just something about me...
|

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 08:30:10 -
[798] - Quote
Heh yea, I've lost my fair share of frigates (nearly lost my gila one time) but have been pretty lucky with my shinies dropping for the most part. That said since one burner agent mission is worth 35mill, I'm able to make the money back in 15min, give or take. High risk, high reward. It's a 'mistake = loss' environment rather than a 'could never win regardless of what you did' environment before some PvP crusader gets twitchy at the mention of high risk, high reward.  |

Nova Artcursis
Anthelmintics
6
|
Posted - 2015.10.06 16:28:49 -
[799] - Quote
Having recently returned to EVE I see I have my research cut out for me where burner missions are concerned. Looking forward to losing a few frigates. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1856
|
Posted - 2015.10.06 20:58:53 -
[800] - Quote
general forum thread with resources. also check out the topics in that forum, sometimes there is something interesting https://forums.eveonline.com/default.aspx?g=posts&t=386377&find=unread
Wiki post on sisi, how to connect and some general info https://wiki.eveonline.com/en/wiki/Singularity
wiki post with player commands, sometimes they add stuff, sometimes remove. https://wiki.eveonline.com/en/wiki/Singularity_player_commands
@ChainsawPlankto
|
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
416
|
Posted - 2015.10.07 14:38:34 -
[801] - Quote
How do you test the recommended fits on Sisi when you can't purchase the necessary faction modules?
I'm losing a lot of DPS without Caldari Navy Ballistic Controls. Also a lot of fits depend on faction webs. |

Lady Rift
What Shall We Call It
227
|
Posted - 2015.10.07 14:52:38 -
[802] - Quote
Shiloh Templeton wrote:How do you test the recommended fits on Sisi when you can't purchase the necessary faction modules?
I'm losing a lot of DPS without Caldari Navy Ballistic Controls. Also a lot of fits depend on faction webs.
you get the mods than wait till the next mirror. or you buy the mods as soon as the new mirror goes up. |

Nova Artcursis
Anthelmintics
6
|
Posted - 2015.10.07 19:05:08 -
[803] - Quote
Awesome Thank You. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.08 18:24:29 -
[804] - Quote
Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold  still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur
@Ploing
Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ?
What tactics you use when engaging
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.08 21:57:38 -
[805] - Quote
Xorce wrote:Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold  still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur @Ploing Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ? What tactics you use when engaging [Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
@ploing
I found a post where you was showing the Succubus fit so now i fitted as per below.. but im still hesitating going in :) do you think this will make it?
Res EM 55 / 82 EXP DPS 283
All modules active cap lasts 1:12min .. shield booster draining :)
I go in OH guns i assume !
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Fleeting Propulsion Inhibitor I Pithi A-Type Small Shield Booster Pithum C-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II |

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.08 22:38:12 -
[806] - Quote
@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
19
|
Posted - 2015.10.08 23:15:02 -
[807] - Quote
Guys, need a little advice about a fit for Serpentis base burner. I used to do it in a Deimos with a rather expensive fit posted in this forum. Unfortunately this isn't an option anymore, because a) I can't use Deimos character anymore and b) I don't want to use an expensive fit.
So I have a char who is skilled in Caldari with good gunnery skills and t2 blasters or Hams. I was thinking to try this burner with Beagle or Cerberus with Hams.
[Eagle, beagle serpentis base burner]
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Y-T8 Compact Microwarpdrive Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Kinetic Deflection Field II Dread Guristas Thermic Dissipation Field
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Collision Accelerator I Medium Hybrid Burst Aerator I
This fit cost around 226 mils (stated in EFT) wich is very important, because I am doing those missions in rather hostile area. 2 shield boosters are used not constantly. When large booster is recharging, I can use a medium booster and tank 830 DPS.
What do you think about it ? Also I can use Cerberus. I was thinking about this fit
[Cerberus, burner talos]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
50MN Microwarpdrive II Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Warrior II x3 |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.09 00:44:25 -
[808] - Quote
The requirements for he serpentis base is rather simple, need to go fast and tank occasional back to back 1k wrecking hits (thats with 77/81 therm/kin resists) The vagabond does this really, really good. 3km/s cold. The beagle goes HALF that. You need to travel well over what, 450km?
The Deimos made up for lack of speed by blaster dps.
That said because the Vaga is one of my fav ships I really haven't so much as thought of alternatives. Let us know how it goes. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1879
|
Posted - 2015.10.09 02:14:09 -
[809] - Quote
with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.
also I use t1 drones as they go for the drones very often.
as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.
[Eagle, beagle serpentis base burner] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Cold-Gas Enduring Microwarpdrive Large Shield Booster II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Auxiliary Thrusters II Medium Auxiliary Thrusters II
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.09 09:39:52 -
[810] - Quote
Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all.
Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?
what distance will the burner be at webbed? or wants to be at |
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.09 10:08:09 -
[811] - Quote
Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at
yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard.
the dram will try to orbit you at 600m.
|

Arec Bardwin
1875
|
Posted - 2015.10.09 14:25:11 -
[812] - Quote
Chainsaw Plankton wrote:with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.
also I use t1 drones as they go for the drones very often.
as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.
[Eagle, beagle serpentis base burner] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Cold-Gas Enduring Microwarpdrive Large Shield Booster II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Auxiliary Thrusters II Medium Auxiliary Thrusters II I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1880
|
Posted - 2015.10.09 17:41:47 -
[813] - Quote
Arec Bardwin wrote:I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal. And the switch from valks to warriors seems to drop that even more.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.09 21:59:39 -
[814] - Quote
guys, how much faster is a ship with 310 dps em/th vs 375 th/kin at the worm burner ?
cant test it atm on paper it has a OH speed at 5300 and 320 kin tank. vs my enyo it has nearly the same tank amount and double shield buffer but fires with a loss of ~ 65 less into the reshole.
looks good on paper. worth to try it ? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1882
|
Posted - 2015.10.09 22:11:49 -
[815] - Quote
the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.09 22:14:14 -
[816] - Quote
Chainsaw Plankton wrote:the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.
think it would be 2 cycles.
whats your time for completion with the devil chainsaw ? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1883
|
Posted - 2015.10.09 22:31:51 -
[817] - Quote
looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.
03:22:44 ] (None) Jumping 03:23:30 ] (notify) Please wait... 03:23:33 ] (combat) 03:25:05 ] (combat) 03:25:51 ] (None) Jumping
00:36:25 ] (notify) Please wait... 00:38:06 ] (combat)
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.09 22:39:57 -
[818] - Quote
Chainsaw Plankton wrote:looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.
03:22:44 ] (None) Jumping 03:23:30 ] (notify) Please wait... 03:23:33 ] (combat) 03:25:05 ] (combat) 03:25:51 ] (None) Jumping
00:36:25 ] (notify) Please wait... 00:38:06 ] (combat) k thats pretty fast thanks
perhaps it can beat em  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1883
|
Posted - 2015.10.09 23:43:43 -
[819] - Quote
The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.10 00:17:19 -
[820] - Quote
Chainsaw Plankton wrote:The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.
for the dram i got also the ~45 secs .
1, 2 or 3 cycles are huge and can be a massive improvement on some burners |
|

Arec Bardwin
1876
|
Posted - 2015.10.10 11:28:12 -
[821] - Quote
Chainsaw Plankton wrote:the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close. Could you post your daredevil fit for the Guristas Worm please. I'm getting tired of burning out my mwd on my cheap Enyo fit  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1884
|
Posted - 2015.10.10 16:43:52 -
[822] - Quote
the one linked in the op.
@ChainsawPlankto
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
19
|
Posted - 2015.10.10 23:39:43 -
[823] - Quote
Did Serpentis base burner with this fit today :
[Cerberus, burner talos]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
50MN Cold-Gas Enduring Microwarpdrive Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Anti-Kinetic Screen Reinforcer I Medium Capacitor Control Circuit I
Warrior II x3
This fit and ship cost only 209 mils, so it is a good fit if you do those base burners in 0.0. Profit from this base burner is around 100 mils. It is a bit slower then pimped out Deimos fit, but it is a very good alternative especialy if you don't fly Vagabond, Deimos or Ishtar.
It is capstable with average skills. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.11 15:24:44 -
[824] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard. the dram will try to orbit you at 600m.
Thanks Ploing got the job done !
Worked as you mentioned the Burner following me drawing hits... got nervous at first since i didnt seem to make any dmg on him but once he was aligned and following me the hits started piling up. pwew!
Objective Destroy the Angel Cartel Burner (Dramiel)
Killtime : 1:10 min
Fitting and Damage https://www.dropbox.com/s/6qwumy8fom11vhi/Angel%20Burner%20Succubus.png?dl=0
Burner Pop https://www.dropbox.com/s/12gyzmo7l19ezc8/Angel%20Burner%20pop.png?dl=0 |

Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.11 17:01:59 -
[825] - Quote
nice.
next time try to stay inside optimal. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.11 20:38:57 -
[826] - Quote
For anyone interested
Objective Destroy the Hawk
Team burner Hawk
Cheap fitting https://www.dropbox.com/s/xccmjxo9szyovwu/Burner%20Hawk%20Team%20fit.png?dl=0
Orbit Hawk at 30km, take out logistics. Then close in on Hawk think webbing range is 13km but i stayed at around 19km just incase
Not a scratch on my Enyo.. |

Ix Method
Brutor Tribe Minmatar Republic
475
|
Posted - 2015.10.15 11:10:03 -
[827] - Quote
Probably a little late but the Team Frig Garmur fits on here seem really spendy.
[Garmur, Burner Team Rocket]
Co-Processor II Ballistic Control System II Ballistic Control System II
1MN Afterburner II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II Sensor Booster II, Targeting Range Script
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Ionic Field Projector I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II
177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days.
Travelling at the speed of love.
|

Anize Oramara
The Arch Dashing Dashers
466
|
Posted - 2015.10.15 12:37:34 -
[828] - Quote
Ix Method wrote:Probably a little late but the Team Frig Garmur fits on here seem really spendy. [Garmur, Burner Team Rocket] Co-Processor II Ballistic Control System II Ballistic Control System II 1MN Afterburner II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II Sensor Booster II, Targeting Range Script Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Small Ionic Field Projector I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II 177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days. If you drop the ECM to metas you can even swap the Co-Pro for a Guidance enhancer and use T1 rigs, but they'll get rebalanced one day and I'm lazy  If you have max skills you don't need to rely on the sometimes random nature of ecm. a TP and guidence comps allow you to have better range control and application. That said, not using faction ammo I feel is a waste considering how much burners pay out. |

Estella Osoka
Perkone Caldari State
821
|
Posted - 2015.10.15 13:33:12 -
[829] - Quote
Or you can just pimp it a little.
[Garmur, burner]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii A-Type 1MN Afterburner BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Ionic Field Projector I Small Core Defense Field Extender II
243 DPS / 285 OH |

Ix Method
Brutor Tribe Minmatar Republic
475
|
Posted - 2015.10.15 16:12:15 -
[830] - Quote
Anize Oramara wrote:If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out. Tbh I found the logi occasionally ended up outside of Faction range, lots of dancing around trying not to die. ECM is dodgy though, was gonna give damps a whirl but not got around to it. Smashing through the reps sounds like it'd take ages but It's worth a crack 
Travelling at the speed of love.
|
|

Ginger Longrun
Caldari Provisions Caldari State
6
|
Posted - 2015.10.15 16:23:39 -
[831] - Quote
Ix Method wrote:Anize Oramara wrote:If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out. Tbh I found the logi occasionally ended up outside of Faction range, lots of dancing around trying not to die. ECM is dodgy though, was gonna give damps a whirl but not got around to it. Smashing through the reps sounds like it'd take ages but It's worth a crack 
with perfect skills (my case) in both ecm and rockets i find the fastest possible way to go is polarized rocket launchers with 2 guid comp 1 tp mwd |

Valacus
Shattered Silver
1
|
Posted - 2015.10.15 20:07:45 -
[832] - Quote
The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth. |

Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.15 20:28:16 -
[833] - Quote
Valacus wrote:The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth.
just skip the ecm part and bring moar dmg.
when they only need one cycle back to full something is wrong.
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
417
|
Posted - 2015.10.15 20:59:26 -
[834] - Quote
Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
|

Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.15 21:43:56 -
[835] - Quote
Shiloh Templeton wrote:Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
think most will bring more dmg ships on burner. for teamburners some choice an ecm frig as partner but depends. |

Hasikan Miallok
Republic University Minmatar Republic
1569
|
Posted - 2015.10.15 22:24:25 -
[836] - Quote
Ploing wrote:Valacus wrote:The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth. just skip the ecm part and bring moar dmg. when they only need one cycle back to full something is wrong.
Also watch range with an ECM fit. If the logi get focused on repping each other and end up some distance away (returning to spawn point?) you can often take out the team burner before they can get back to him and ignore the logi altogether.
However, that said, I am personally going to swap to a non-ECM rocket fit now that I have better skills for rockets. |

Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.15 23:11:13 -
[837] - Quote
Hasikan Miallok wrote:
Also watch range with an ECM fit. If the logi get focused on repping each other and end up some distance away (returning to spawn point?) you can often take out the team burner before they can get back to him and ignore the logi altogether.
However, that said, I am personally going to swap to a non-ECM rocket fit now that I have better skills for rockets.
yeah i know that, cause was flying a lml ecm garmur before.
anyway good decision. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
19
|
Posted - 2015.10.15 23:37:38 -
[838] - Quote
Shiloh Templeton wrote:Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
I do team burners in Griffin + Worm (to speed things up I have 4 racial fit Griffins) Anomic agents : Angel (Dramiel) in Harpy + Worm Serpentis (Daredevil) in Harpy + Worm Blood (Cruor) in Wolf + Worm Sansha (Succubus) in Wolf + Worm Guristas (Worm) in Daredevil (you need a very fast ship to catch Worm) + Worm
Anomic base against Serpentis I do in Cerberus Anomic base against Angels I do in Vigilant and skip the rest. |

Mikes Praxon
Carpe Diem Respice Finem
0
|
Posted - 2015.10.18 02:18:57 -
[839] - Quote
o7
Did CCP change something about the team burner missions ? Last time I played - 3 months ago - I was able to do every mission and now I can't manage to kill the Navitas into the Enyo pocket.
Here's the fit of the ship I was using/I'm using atm :
[Harpy, Burner - Enyo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Capacitor Power Relay II
Pithi A-Type Small Shield Booster Gist C-Type Kinetic Deflection Field Gistum B-Type Thermic Dissipation Amplifier Cap Recharger II
Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun
Small Capacitor Control Circuit II Small Hybrid Metastasis Adjuster II
Federation Navy Antimatter Charge S x8000
(198 dps @ 20km optimal - 27 fallof)
Last time I played, I did'nt need to overload my guns and now, I can't kill the logis even with heat bonus. It seems like I can't touch them as well as before. Any Idea ?
|

Eliador Daerie
Daerie Inc.
0
|
Posted - 2015.10.18 10:00:39 -
[840] - Quote
Just did the Serpentis anomic base with this fit in ~8min
[Cerberus, AMS - SerpKiller] Damage Control II Capacitor Flux Coil II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pith B-Type Kinetic Deflection Field Pith B-Type Thermic Dissipation Field Pithi A-Type Small Shield Booster Cap Recharger II Domination 50MN Microwarpdrive
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hornet II x3 Scourge Javelin HAM
Approach Talos with highest transversal. When at approx 50km set orbit to 20km and launch drones. Full DPS. When armor at ~50% set keep at rang 1km, kill it, loot, approach next talos the same way, etc (don't forget to get drones back in).
Talos will target drones so you won't be disrupted in case you need to warp out quickly (missionning in lowsec for example or you messed up the transversal approach).
You can keep MDW active or not (fit is cap stable) when orbitting, that's your choice. Works both ways.
Cheers ! |
|

Arec Bardwin
1897
|
Posted - 2015.10.18 16:38:24 -
[841] - Quote
Eliador Daerie wrote: Medium Core Defense Field Purger II Medium Core Defense Field Purger II
This has to be a typo!
|

Nala Exino
Viziam Amarr Empire
0
|
Posted - 2015.10.18 17:41:01 -
[842] - Quote
Very cheap way to beat it the Guristas burner base with a Prophecy, total cost with the fit is around 70-80 mil. Perfect skills with no implants or boosters:
[Prophecy, Guristas Burner Base] Medium Armor Repairer II Reactive Armor Hardener Armor EM Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II X5 Prototype Engine Enervator X5 Prototype Engine Enervator Cap Recharger II
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Medium Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Acolyte II x5
It has no problems tanking but takes a while to kill the Mantis fighters since you can't get in range to web them. Next time I'll probably swap one of the webs for a TP, but doubt it would help that much.
Also, don't bother with medium drones - Infiltrator IIs couldn't even hit the dual-webbed Dragonflies (these tend to sometimes pop a drone instantly, so make sure to bring 10-15 Accolyte IIs just in case).
Finally, the NOS is there because I wanted to test if it works on the fighters (as far as I can tell, it doesn't). It may be better to replace it with an auto cannon or something. |

Hasikan Miallok
Republic University Minmatar Republic
1572
|
Posted - 2015.10.19 05:32:42 -
[843] - Quote
I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 11:15:01 -
[844] - Quote
Hasikan Miallok wrote:I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? I doubt I have even near enough data but I don't think so. I've been running in both minmatar and caldari space for two different factions and corps. Haven't noticed a specfic pattern (that would make sense regarding regional pirate groups). All burner missions are available regardless where and for whom you run though I can't speak towards certain burners being offered more than others. You'd need a data set of 1000s of burner missions to really start seeing patterns. |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 12:55:21 -
[845] - Quote
Anize Oramara wrote:Heh Time to kill on the bling Orthrus (cost is around 120 mill cheaper than the bling 3min Gila) is 3min 40seconds. Neither the 3min Gila nor the Orthrus 'spent time' picking up the 7mill guaranteed loot. That said the tank wasn't as strong as I remember from last time I ran it. However that's most likely because I lacked Caldari navy shield extenders and had to make do with meta 4 ones and used a gist instead of pith ward. I did record it and will upload at some point. I'd like to run a few more on sisi though to iron out any tank issues. Fit for reference: Quote:[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) X-Large Ancillary Shield Booster, Cap Booster 400 Gistum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier (Replace with Pithum C-type)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Going through the logs it looks like the ashimu for some reason was just absolutely mauling me with penetrating and smashing hits. I have absolutely no idea why though. Not only is the Orthrus faster than the Gila, but it has a much smaller sig (by 50). A larger shield pool will help against this. Oh, I only reloaded the ASB once and used all of 12 cap charges. Additionally I only lost 2 hornets. Here's the cheap one, bonus for having a tractor beam on it: Quote:[Orthrus, Ashimu Burner cheap] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II
Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
https://youtu.be/FEWJwv6CO88
https://forums.eveonline.com/default.aspx?g=posts&t=451065
Quote:Reduce damage bonus to +15% per level

Planned Winter update. This change will completely shoot the T2 fit in the foot. Dammit and it's ripping through the ashimu burner so well too. It's still a bit better than the Cerb fit (I think, will only know when the changes go live).
There's also this
Quote:Gila: -1 Lowslot, -20 CPU It a bit of nerf on the Gila's tank. This will effect the ashimu burner as well for people running the Gila.
Man, at this rate, with it being one of only two burners giving reduced rewards I might just decline it form now on :/ |

Hasikan Miallok
Republic University Minmatar Republic
1574
|
Posted - 2015.10.19 22:43:34 -
[846] - Quote
Anize Oramara wrote:Hasikan Miallok wrote:I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? I doubt I have even near enough data but I don't think so. I've been running in both minmatar and caldari space for two different factions and corps. Haven't noticed a specfic pattern (that would make sense regarding regional pirate groups). All burner missions are available regardless where and for whom you run though I can't speak towards certain burners being offered more than others. You'd need a data set of 1000s of burner missions to really start seeing patterns.
That was my impression which is why I asked. I built a Gila thinking I would get a reasonable number of Angel Base Burners in Minmatar space but actually very few have dropped at all, it will take a while to pay for itself.
As for the Gila changes I currently fly a variant of the generic passive shield RLML version of the Gila in these forums (cost me about 330 mill ISK to knock up):
4 x RLML
3 x LSE II 2 x EM Ward Amp II 1x Thermic Dissip Amp II
3 x DDA II 1 x Shield Power Relay
3 x Medium Core Defense Field Purger II
... but its actually overtanked and I will have Caldari V soon anyway, so the slot loss and dropping the Shield Power Relay will not effect me that much.
I seem to have plenty of spare CPU with the generic T2 fit so the -20 CPU will not be a big issue.
Most people seem to use a Ballistic Control instead of the Shield Power Relay in which case you would lose maybe 35 to 45 DPS. Annoying but not a game breaker. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1923
|
Posted - 2015.10.19 23:05:29 -
[847] - Quote
I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
Burner type IDs, so if you wanted to crawl through API data to find out what you go up against most this would be how to look it up. I feel like in caldari/amarr space I see a lot the cruor burner, but then I won't see it for a few days. I'll go take a look and report back with what I see 34141 Burner Dramiel 34142 Burner Worm 34143 Burner Daredevil 34144 Burner Cruor 34145 Burner Succubus 34154 Burner Burst 34155 Burner Jaguar 34182 Burner Bantam 34183 Burner Hawk 34184 Burner Inquisitor 34185Burner Vengeance 34186Burner Navitas 34187Burner Enyo 34783Burner Talos 34785Burner Ashimmu 35646Burner Sentinel 36846Burner Dragonfly 36847Burner Mantis 36848Burner Antero 35679Burner Clone Soldier Transport 35689Burner Escort Dramiel
*edit* no I won't it is a pain in the arse to sort through. maybe if I am really curious at some later point
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.19 23:18:22 -
[848] - Quote
Chainsaw Plankton wrote:I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
36848Burner Antero
whoo a new one 
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1936
|
Posted - 2015.10.20 00:22:31 -
[849] - Quote
Ploing wrote:Chainsaw Plankton wrote:I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
36848Burner Antero
whoo a new one  that is the code for the super carrier, have fun taking that out 
there was a mysterious serpentis burner cruiser one *insert magic crystal ball stuff*
34592817Serpentis Burner Cruiser"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.
This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death."11200000112000480180
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1584
|
Posted - 2015.10.21 22:46:37 -
[850] - Quote
Nala Exino wrote:Very cheap way to beat it the Guristas burner base with a Prophecy, total cost with the fit is around 70-80 mil. Perfect skills with no implants or boosters:
[Prophecy, Guristas Burner Base] Medium Armor Repairer II Reactive Armor Hardener Armor EM Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II X5 Prototype Engine Enervator X5 Prototype Engine Enervator Cap Recharger II
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Medium Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Acolyte II x5
It has no problems tanking but takes a while to kill the Mantis fighters since you can't get in range to web them. Next time I'll probably swap one of the webs for a TP or missile guidance computer with precision script.
Also, don't bother with medium drones - Infiltrator IIs couldn't even hit the dual-webbed Dragonflies (these tend to sometimes pop a drone instantly, so make sure to bring 10-15 Accolyte IIs just in case).
Finally, the NOS is there because I wanted to test if it works on the fighters (as far as I can tell, it doesn't). It may be better to replace it with an auto cannon or something.
As for loot, one of the containers dropped a stack of Guirstas light missiles, so there is probably a chance for something shinier.
I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently. |
|

Arec Bardwin
1898
|
Posted - 2015.10.22 11:15:05 -
[851] - Quote
Hasikan Miallok wrote: I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?
|

Hasikan Miallok
Republic University Minmatar Republic
1601
|
Posted - 2015.10.29 22:23:54 -
[852] - Quote
Arec Bardwin wrote:Hasikan Miallok wrote: I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?
I am treating this as exercise in doing the job with a T2 ship.
The Mantis seem to orbit at 18km whereas your web range is 10km or 13km with overheat. However the tank is borderline and the sig bloom from an MWD and losing a damage mod will probably push it over the edge even with the faster orbit. An MJD and sentries may work against the mantis but I doubt you have time to kill more than one before they start orbiting and cannot be hit.
I have been experimenting on SISI and a couple of observations:
- I generally only lose drones if they are out while closing on a new group, once orbiting drones seem safe. - the Dragonfly kinetic damage is minimal compared to thermal and explosive - it is not 100% clear Acolytes (hit resist hole but only 10% lower resists) are better than Warriors (optimal tracking) against the unwebbed mantis
I am considering dropping the two EANM and running EM, EXP and Thermal hardeners for potentially better tank and experimenting with Integrated Warrior for even better tracking.
|

Anize Oramara
The Arch Dashing Dashers
489
|
Posted - 2015.10.30 03:50:18 -
[853] - Quote
I'm trying out the Gurista Base burner too now.
So far it has not gone well.
At all.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1953
|
Posted - 2015.10.30 05:07:43 -
[854] - Quote
my fit and tips if you are interested, note I haven't tried it on TQ yet. been busy with stuff, plus the LP reward isn't quite there yet, and it is the longest burner out there, so I'm not too tempted to try yet. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439 and some notes from earlier on sisi https://forums.eveonline.com/default.aspx?g=posts&m=6066884#post6066884
fighters are very heavy on thermal, with some explosive, and bombers are pretty much all EM. A RAH seems like it could be very strong, but could be vulnerable while it is shifting, and I'm not sure if it is worth the cap use?
Sniping can work, but they have very small sigs, so speed/transversal matching has to be near perfect. took me like an hour to do it with an oracle. navy omen might be better thanks to medium gun tracking, but I haven't tried it, and it is lower dps than rail vigilant anyways.
@ChainsawPlankto
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1953
|
Posted - 2015.10.30 05:15:54 -
[855] - Quote
Anize Oramara wrote:I'm trying out the Gurista Base burner too now. So far it has not gone well. At all. Edit: With this mission it feels like CCP is slipping back into making the old grind kind of missions, just now with more limits and harder ships. The bounty on them is about what a battleship would give and it takes about as long to kill one. Theres waves and waves of them so any smart flying (overheat), interesting short term PvP type fit choice (ASB, Cap booster, Buffer, ECM) that is used to overcome other burners can't really be used. I mean I can beat it sure, but it's a long, annoying and painful grind. The exact opposite of what all the other burners have been so far. So far I'm really disappointed in this one 
you edited while I was responding, but yea... pretty much. from the sisi thread: "I'm thinking 18 fighters is just too many. Mission felt pretty long." Almost a typical lv4 go here and shoot stuff till your brain turns off mission 
Edit: Oh yea and my ship/setup is pretty much the first ship I thought of and refined the fit a few times. I was kinda hoping someone would show up with a better fit or make it a bit better. Probably just keep declining it for now
Edit 2: by "refined" I mostly mean got the hardeners right. and I suppose eventually learning where they orbit and going rails duh.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
490
|
Posted - 2015.10.30 05:17:06 -
[856] - Quote
Ok so this is what I've been testing on the test server so far. (I've gone through Vigilant, Vaga, Huginn, Rook, Prophecy, Orthrus to name but a few)
Quote:[Cerberus, Burner Gurista 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Large Shield Booster II Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Capacitor Control Circuit II
Acolyte II x3
Now the good thing is this can tank everything in this site (so long as you're orbiting something) and kill the dragonflies. The bad thing is that it can't kill the mantis, ever. The reason for that is because of the absolutely bonkers defender missiles they have. Also yes, even withh all of the sig related gear on that ship, you're still not applying maximum damage. The sigs on these things is beyond stupid. These are smaller than shoebox type sigs. It's dumb.
Interestingly if you put a Hydraulics rig on there right, the missiles are just fast enough to get past the defender, wooh! But you're no longer cap stable, or even able to tank a single wave of mantis, boo!
So that's where this fit comes in.
Quote:[Cerberus, Burner Gurista 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Gist C-Type Large Shield Booster Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Hydraulic Bay Thrusters II
Acolyte II x3
The Faction ballistics aren't required (haven't tested them yet but I hope it'll help with another problem). but the Gist is so that you can actually tank the mantis. Now this fit has a paint instead of a web. I haven't tested the paint instead of web against dragonflies. Worst case scenario you drop a depo and refit every time a new wave comes out.
I'll continue testing tonight when I get back from work. I need to pick up the gist booster from a station as well as the 3 faction ballistics.
ps. My test server character is very close to being all V with regards to missile skills. I have serious doubts if this is possible without max/near max missile skills.
pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1602
|
Posted - 2015.10.30 06:00:24 -
[857] - Quote
Anize Oramara wrote: pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit).
Drone aggro is a bit random, they seemed to pretty much ignore augmented acolytes on SISI the one time I tried them (lost 2) but they are way too expensive to risk 5 at a time on TQ.
I was almost tempted to bookmark near the gate and attempt to warp out between each wave and refit. |

atomic killer
Yaro Corporation
12
|
Posted - 2015.10.30 11:16:53 -
[858] - Quote
Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 12:08:59 -
[859] - Quote
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 13:45:51 -
[860] - Quote
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. |
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 13:50:21 -
[861] - Quote
Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. Good thing there's zero penalty for declining it then. Chuck it in the bin labeled '0 player interaction' along with cosmos 
But hay, that's the right direction right? 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 14:11:32 -
[862] - Quote
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 15:47:15 -
[863] - Quote
I'm all for missions that require team play but what justification is there to run content with others if at best you're making half (generally less than half) of what you would running solo? They'd need to double the rewards for any content they require two people to run. However all that will happen is people will run them solo anyways (but with an alt) and make double the rewards.
Yea it's stupid but as always, you can't force players to do something they don't want to do, see; Nullsec, WH space, Drifter incursions, all of Eve.
Also RLML Caracal can technically *DO* Gurista base, the grind is just not worth it. 15 minutes to kill 3 waves (Effectively Max skilled).
With 3 waves left to go. No thanks, into the bin you go.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

atomic killer
Yaro Corporation
12
|
Posted - 2015.10.30 17:27:18 -
[864] - Quote
Anize Oramara wrote:The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii
I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb. |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 17:48:28 -
[865] - Quote
atomic killer wrote:Anize Oramara wrote:The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb. Dual webs wasn't enough to get 650mm arties to apply any damage and the dragonflies scram and web so you wont catch them with ACs with just 2 webs. They also do not use MWDs so scrams wont slow them down.
Chainsaw Plankton has the right idea with the vigilant I think. 90% webs because everything goes stupidly fast, blasters because of the stupid amount of EHP you have to burn through. The resists are pretty good and as a bonus he uses the Angel base vigilant fit for a lot of it so you don't have to buy another ship.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1955
|
Posted - 2015.10.30 18:15:39 -
[866] - Quote
Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day.
Estella Osoka wrote:Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area.
and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission 
atomic killer wrote:Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 18:42:48 -
[867] - Quote
These things have redonk tiny sigs and a lot of HP and shield rep. I had my precision mjolniers down to 15 sig radius and still got increased damage with a paint on them. The web also made a huge difference. The problem is they don't die in a single clip so you have to wait the reload for each one, sometimes twice. So it's a lot of just, waiting.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 18:49:11 -
[868] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day. Estella Osoka wrote:Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area. and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission  atomic killer wrote:Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.
I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1955
|
Posted - 2015.10.30 19:22:21 -
[869] - Quote
Estella Osoka wrote:I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
I've seen people say that, but never seen a source. I remember fozzie saying he could solo them in t2 ships. Also the devblog very heavily suggests that they can be countered through fitting. "When agents give you one of these missions, they will provide you with extensive information about what you can expect to face. These instructions allow you to design and build a ship fitting that effectively counters the Burner." http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/
there is also a bit about them being part of the normal lv4 pool so they wouldn't be too farmable, but well we've clearly worked around that.
One of the things I've been working on in signal cartel is exactly that, getting newer players into burner missions in small groups. did a few runs the other night, and am working on moving ships/stuff out to a mission location to hopefully expand the group, and get more runs in.
@ChainsawPlankto
|

Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 19:45:50 -
[870] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
I've seen people say that, but never seen a source. I remember fozzie saying he could solo them in t2 ships. Also the devblog very heavily suggests that they can be countered through fitting. "When agents give you one of these missions, they will provide you with extensive information about what you can expect to face. These instructions allow you to design and build a ship fitting that effectively counters the Burner." http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/ there is also a bit about them being part of the normal lv4 pool so they wouldn't be too farmable, but well we've clearly worked around that. One of the things I've been working on in signal cartel is exactly that, getting newer players into burner missions in small groups. did a few runs the other night, and am working on moving ships/stuff out to a mission location to hopefully expand the group, and get more runs in.
Sorry mixing up the Drifters with burners. Should have said you are welcome to bring them along. I wonder what kind of LP you could rack up with about 3-5 pilots exclusively pulling burner missions? Considering each person in the gang could pull L4 missions.
And yes, they are definitely farmable. |
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 19:57:06 -
[871] - Quote
I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 20:03:29 -
[872] - Quote
Anize Oramara wrote:I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
No, you are not playing the sandbox game wrong. However, I find the game quite more entertaining when I'm interacting with people on comms. |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 20:06:16 -
[873] - Quote
I'm active on two coms most nights. just because I solo run missions doesn't mean I don't have friends doing other stuff in eve or outside of it.
ps. sorry for the edit in my previous post, I was a bit aggressive in my wording :)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1956
|
Posted - 2015.10.30 21:54:36 -
[874] - Quote
Estella Osoka wrote:Sorry mixing up the Drifters with burners. Should have said you are welcome to bring them along. I wonder what kind of LP you could rack up with about 3-5 pilots exclusively pulling burner missions? Considering each person in the gang could pull L4 missions.
And yes, they are definitely farmable.
Not going to beat solo Travel time is the biggest barrier with multiple pilots, burner kill speeds are already pretty dang fast, I don't think throwing more pilots can speed it up enough that you can do a whole lot better. Maybe on the atomic bases?
Although in low/null having a second pilot and being able to use more disposable t2 ships might make a good cost/benefit decision. A lot of the fittings are there to compensate for burner capabilities. like faction webs are nice for the range, but with a second pilot is that needed?
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4717
|
Posted - 2015.10.31 04:48:22 -
[875] - Quote
Anize Oramara wrote:I'm trying out the Gurista Base burner too now. So far it has not gone well. At all.
The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit). I have to agree. This Burner mission is a complete waste of time. With the Prophecy fit and all V missile skills this thing still took foreverGäó to complete. A close second was completing the Angel Base Burner in a Gila... I can't say that either was "fun", to be perfectly honest. Pretty sure for the time invested I could've made substantially more ISK, LP and salvage running straight L4s.
I am currently away, traveling through time and will be returning last week.
|

Arthur Aihaken
CODE.d
4717
|
Posted - 2015.10.31 05:00:27 -
[876] - Quote
Disclaimer: This fit will tank everything in the mission, but it takes a long time to complete (not Guristas Base Burner bad, but not by much). Don't bother with any other missile type - even with two 60% webs you can't apply full damage with either Faction or Fury ammunition. You can bring drones, but they're the sacrificial lamb on the alter for all of maybe a minute. Mediums drones will occasionally get lucky and score a hit with two webs; lights will regularly hit with a single web - but they get destroyed quickly.
[Gila, Angel Burner Base] 4x Rapid Light Missile Launcher II, Precision Inferno Light Missiles Small Tractor Beam II
1x Shield Recharger II 2x Large Shield Extender 1x Pithum C-Type EM Ward Amplifier 1x Pithum C-Type Explosive Deflection Amplifier 1x Fleeting Propulsion Inhibitor I
2x Shield Power Relay II 2x Ballistic Control System II
3x Medium Core Defense Field Purger II
When you take our the 4 Burner Dramiel Escorts, refit and switch to Fury ammunition for the Burner Clone Soldier Transport. The extra pair of Shield Power Relay II's are to allow you to refit for bio breaks (etc.)
1x Mobile Depot 1x 50MN Cold-Gas Enduring Microwarpdrive 1x Ballistic Control System II 2x Shield Power Relay II Fury Inferno Light Missiles
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
495
|
Posted - 2015.10.31 11:15:07 -
[877] - Quote
Have you tried the Orthrus for the blood burner? Check it out: https://www.youtube.com/watch?v=FEWJwv6CO88
There's still an element of randomness to the blood base but so far it seems to be the most robust of the ones I've tested.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4717
|
Posted - 2015.10.31 22:24:40 -
[878] - Quote
I will definitely check it out, thanks.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1962
|
Posted - 2015.11.01 00:10:01 -
[879] - Quote
using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day 
also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs.
@ChainsawPlankto
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atomic killer
Yaro Corporation
12
|
Posted - 2015.11.01 01:45:03 -
[880] - Quote
Chainsaw Plankton wrote:using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day  also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs.
why would you use Gila for angel burner base in the first place. Vigilang is the way to go. |
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1967
|
Posted - 2015.11.01 02:26:18 -
[881] - Quote
atomic killer wrote:Chainsaw Plankton wrote:using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day  also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs. why would you use Gila for angel burner base in the first place. Vigilang is the way to go. vigilant is far preferred. but for a lower SP, or lower resource pilot being able to use a gila might be better as they can use that in more other spots than just missions, and also use it for many different missions.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
4717
|
Posted - 2015.11.01 03:47:29 -
[882] - Quote
atomic killer wrote:why would you use Gila for angel burner base in the first place. Vigilang is the way to go. Speaking only for myself, I don't have the requisite gunnery and cruiser skills to pull it off.
I am currently away, traveling through time and will be returning last week.
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Arji Hekki
School of Applied Knowledge Caldari State
0
|
Posted - 2015.11.01 14:37:38 -
[883] - Quote
So what's the best way to use alts to decrease risk and ISK investment when running burner missions? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
697
|
Posted - 2015.11.01 14:44:08 -
[884] - Quote
Arji Hekki wrote:So what's the best way to use alts to decrease risk and ISK investment when running burner missions?
If you are going to use alts, run the burners in low sec and have your alts as scouts. There really isn't any good need to have an alt in the pocket with you tbh.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1969
|
Posted - 2015.11.01 17:49:26 -
[885] - Quote
A links alt seems like it would be very strong to have. Should be able to get away with t2/cheap faction gear most of the time then.
additional puller + scout is a good idea for low/null running.
disposable dps or ecm boat is another thought. pretty easy to fit up a super cheap griffin, that pretty much makes the team burner missions super easy. I can't really comment on the disposable dps, other than I'd guess a t1 frig with meta fittings should only die some of the time and should pay for itself after a mission. I'm not sure how prone to destruction it would be though. or if you could fit it to kite the burner?
Better would be a t2 ship with the right resists and some tank, as that should live a large majority of the time. I've heard of people 5 man blobbing burners with ishkurs.
@ChainsawPlankto
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Arji Hekki
School of Applied Knowledge Caldari State
0
|
Posted - 2015.11.01 20:12:25 -
[886] - Quote
So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? |

Anize Oramara
The Arch Dashing Dashers
504
|
Posted - 2015.11.01 21:27:24 -
[887] - Quote
Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1970
|
Posted - 2015.11.01 21:58:45 -
[888] - Quote
Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. with the standard vagabond or deimos set up you can typically ignore them. With a different shield setup it might be an issue as they do EM damage. Not sure if it persists after a warp out?
****** MS paint diagram of mission: http://i.imgur.com/EBHwneq.png
I typically burn out in between the guns, keeping a decent angle on the burners. You can go right or left it doesn't really matter. and then once outside the cage can stay outside and complete the mission, sometimes I clip the corner going to the third burner, but at that point picking up a gun doesn't really matter too much as you shouldn't be taking much damage from the last talos, and even if you are getting hit you don't have to worry about getting randomly hit by a different one as they are gone by then.
@ChainsawPlankto
|

Arji Hekki
School of Applied Knowledge Caldari State
0
|
Posted - 2015.11.02 06:30:54 -
[889] - Quote
Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though.
I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them.
|

Jack Teach
Black Aces I N F A M O U S
0
|
Posted - 2015.11.02 14:41:54 -
[890] - Quote
Hi
I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work - I got them from lvl 5s. Of course, resistance amplifiers will be updated according specific burner, as well as number of BCUs and SPRs. Slightly longer completion time is acceptable, I just don't want to buy pimp ships for each burner.
[Tengu, pasive] Ballistic Control System II Ballistic Control System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
|
|

Estella Osoka
Perkone Caldari State
851
|
Posted - 2015.11.02 15:12:04 -
[891] - Quote
You cannot use Strategic Cruisers in burner missions. |

Jack Teach
Black Aces I N F A M O U S
0
|
Posted - 2015.11.02 15:23:59 -
[892] - Quote
ok, problem solved |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
434
|
Posted - 2015.11.02 16:05:11 -
[893] - Quote
Jack Teach wrote:I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work Many of the burners are limited to frigates so they generally require max skills and/or some bling. You can do a search on the unified daredevil and polarized garmur. One person responded that he used a worm as a second character for most missions to add DPS.
|

Anize Oramara
The Arch Dashing Dashers
507
|
Posted - 2015.11.02 16:23:19 -
[894] - Quote
Arji Hekki wrote:Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them. I've only ever accidentally activated 1, even with completely and utterly ignoring them.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1609
|
Posted - 2015.11.04 05:52:44 -
[895] - Quote
OK ... I am looking at this fit Team Burner Rocket Garmur fit on EFT but have not had time to try on SISI yet.
All T1/T2, no implants, does need fitting skills at V to avoid a CPU implant:
[Garmur, Team Burner] Ballistic Control System II Ballistic Control System II Cross-linked Bolt Array I
Astro-Inertial Compact Missile Guidance Computer Astro-Inertial Compact Missile Guidance Computer 5MN Quad LiF Restrained Microwarpdrive [Empty Mid Slot]
Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Guidance Computer Scripts would be: - two x ranged script for Team Jaguar (23.7km) - one x precision and one by unscripted for other burners (19.7km)
340 DPS overheated with V skills |

Arji Hekki
School of Applied Knowledge Caldari State
0
|
Posted - 2015.11.04 09:02:30 -
[896] - Quote
Anize Oramara wrote:Arji Hekki wrote:Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them. I've only ever accidentally activated 1, even with completely and utterly ignoring them.
I instantly removed the turrets from my overview on land to remove clutter so I was flying completely blind. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.11.04 09:56:14 -
[897] - Quote
Shiloh Templeton wrote:Jack Teach wrote:I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work Many of the burners are limited to frigates so they generally require max skills and/or some bling. You can do a search on the unified daredevil and polarized garmur. One person responded that he used a worm as a second character for most missions to add DPS.
Believe me, many ppl use worm + second ship, especialy in 0.0, where you can't use expensive fits. As an example for Sansha burner you can use true sansha web (150+ mils) and expensive fit to kill it solo or you can use 2 wolfs with 25 mils fit (I use Worm + Wolf, because one of my chars has 0 gunnery skills). |

Crash Lander
Imperial Academy Amarr Empire
82
|
Posted - 2015.11.05 19:30:04 -
[898] - Quote
Burner lesson of the day (tm):
After you format your PC make sure your orbit button is not set to 1km ...
Bye bye garmur. You were a good friend! |

Estella Osoka
Perkone Caldari State
852
|
Posted - 2015.11.05 21:46:10 -
[899] - Quote
With the WDFG being able to warp scram in the future, I'm wondering if an armor tanked Phobos will be ideal for the Angel Anomic Base missions. |

Hasikan Miallok
Republic University Minmatar Republic
1615
|
Posted - 2015.11.05 23:07:03 -
[900] - Quote
Estella Osoka wrote:With the WDFG being able to warp scram in the future, I'm wondering if an armor tanked Phobos will be ideal for the Angel Anomic Base missions.
Your still going to be limited to nullsec for bubbles I assume. |
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1987
|
Posted - 2015.11.05 23:37:51 -
[901] - Quote
I think it will be scripted WDFG that will scram, and I also think the drams use afterburners, maybe dual prop? so I doubt it would be all that effective in the mission.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
519
|
Posted - 2015.11.05 23:41:22 -
[902] - Quote
Crash Lander wrote:Burner lesson of the day (tm):
After you format your PC make sure your orbit button is not set to 1km ...
Bye bye garmur. You were a good friend! Been there...
Done that 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1616
|
Posted - 2015.11.06 03:24:29 -
[903] - Quote
Chainsaw Plankton wrote:I think it will be scripted WDFG that will scram, and I also think the drams use afterburners, maybe dual prop? so I doubt it would be all that effective in the mission.
On a semi-related note has anyone come across this missile range script bug ?
|

Arthur Aihaken
CODE.d
4724
|
Posted - 2015.11.06 03:37:26 -
[904] - Quote
Yes, but I believe it's been there for some time (the MGC and MGEs have simply made it more noticeable).
I am currently away, traveling through time and will be returning last week.
|

Ploing
Blue Republic RvB - BLUE Republic
36
|
Posted - 2015.11.06 14:14:21 -
[905] - Quote
after a few weeks testing i use a new ship against worm burner. replacing my enyo
[Succubus, burner worm test] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink
Pithum A-Type Kinetic Deflection Amplifier Pithi A-Type Small Shield Booster Gistii B-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler
Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I Small Focused Pulse Laser II, Conflagration S
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
all V 322 tank and 345 oh dps at em/th
on target with 2 oh mw cycles. unheated time is 1:45 min and heated 1:10 min. as i use a full genolution set get another INHS if u ran into cpu issues.
|

Yadaryon Vondawn
Alius Itineris Virtus
66
|
Posted - 2015.11.10 20:50:46 -
[906] - Quote
Is there a Amarr fit that can do the Guristas Anomic Base (Supercarrier one) or any fit for that matter that can do it consistently:)? |

Estella Osoka
Perkone Caldari State
859
|
Posted - 2015.11.10 21:16:51 -
[907] - Quote
Yadaryon Vondawn wrote:Is there a Amarr fit that can do the Guristas Anomic Base (Supercarrier one) or any fit for that matter that can do it consistently:)?
Screw that mission. Tried a sniping Harbi. Plan was this: Warp in, MJD, snipe them down as they zoom in to me. Didn't work. Didn't lose my ship as I just waited out my MJD reactivation, MJD, then warped out of mission.
Kinda bugs me as the had 0 transversal as they were coming at me, so theoretically I should have been burning them down, but apparently their small sig says, "No." |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2012
|
Posted - 2015.11.10 21:35:48 -
[908] - Quote
Estella Osoka wrote:Yadaryon Vondawn wrote:Is there a Amarr fit that can do the Guristas Anomic Base (Supercarrier one) or any fit for that matter that can do it consistently:)? Screw that mission. Tried a sniping Harbi. Plan was this: Warp in, MJD, snipe them down as they zoom in to me. Didn't work. Didn't lose my ship as I just waited out my MJD reactivation, MJD, then warped out of mission. Kinda bugs me as the had 0 transversal as they were coming at me, so theoretically I should have been burning them down, but apparently their small sig says, "No."
I forget how fast they go, but yea... For a kite set up transversal matching has to be near perfect as their sigs are so small. I forget exactly how fast they go, so that might be a limit. a Nomen or zealot might be a better choice than a harb or navy harb. oracle I'd say is right out, the large turrets have trouble tracking... although I didn't try a full tracking oracle.
someone posted a rlml light drone prophecy earlier. I can imagine it working, but taking a long time.
I still haven't run it on TQ.
@ChainsawPlankto
|

Yadaryon Vondawn
Alius Itineris Virtus
66
|
Posted - 2015.11.10 21:44:39 -
[909] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:Yadaryon Vondawn wrote:Is there a Amarr fit that can do the Guristas Anomic Base (Supercarrier one) or any fit for that matter that can do it consistently:)? Screw that mission. Tried a sniping Harbi. Plan was this: Warp in, MJD, snipe them down as they zoom in to me. Didn't work. Didn't lose my ship as I just waited out my MJD reactivation, MJD, then warped out of mission. Kinda bugs me as the had 0 transversal as they were coming at me, so theoretically I should have been burning them down, but apparently their small sig says, "No." I forget how fast they go, but yea... For a kite set up transversal matching has to be near perfect as their sigs are so small. I forget exactly how fast they go, so that might be a limit. a Nomen or zealot might be a better choice than a harb or navy harb. oracle I'd say is right out, the large turrets have trouble tracking... although I didn't try a full tracking oracle. someone posted a rlml light drone prophecy earlier. I can imagine it working, but taking a long time. I still haven't run it on TQ.
Thanks for the replies so far. If the prophecy setup works I could look into that but it also has to be profitable. On TQ the mission gives less LP than a regular burner. Is there faction droprate higher? I think I ran close to 50 burner missions of the past weeks (I am not declining missions ;) ) but I only got 1 faction drop ever. |

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 21:50:55 -
[910] - Quote
The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
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Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.10 22:38:58 -
[911] - Quote
Anize Oramara wrote:The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time. So with the Burner changes and buffs players are talking about in December, is that RIP solo Burners?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:30:38 -
[912] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time. So with the Burner changes and buffs players are talking about in December, is that RIP solo Burners? Until I see proof it's probably Trolling/Rumormongering. There's nothing in the patch notes and no posts in the usual places.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2012
|
Posted - 2015.11.10 23:42:24 -
[913] - Quote
Anize Oramara wrote:Arthur Aihaken wrote:So with the Burner changes and buffs players are talking about in December, is that RIP solo Burners? Until I see proof it's probably Trolling/Rumormongering. There's nothing in the patch notes and no posts in the usual places. I haven't seen/heard a thing about that outside of one random person posting today. If anyone has something from CCP that would be great.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:45:19 -
[914] - Quote
On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too.
Funny how these things work out 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.11 01:05:12 -
[915] - Quote
Anize Oramara wrote:On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too. But I liked the brute force one... 
I am currently away, traveling through time and will be returning last week.
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Hasikan Miallok
Republic University Minmatar Republic
1623
|
Posted - 2015.11.11 01:31:41 -
[916] - Quote
Anize Oramara wrote:The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time.
Yeah Gurista base is very much a do it with multiple alts (probably assigning mass drones) or do not bother.
If they are moving that way burners will become a multi-alt thing as missions are something you do when no-one else is around. If you are going to go to all the effort to team up real players there are far better things to do with a fleet. |

Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 19:49:52 -
[917] - Quote
Anize Oramara wrote:On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too. Other than having to change out the ECM modules, I like this new fit. The only change I would suggest is a T2 missile guidance enhancer in the low instead of the signal amplifier.
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
543
|
Posted - 2015.11.11 19:53:32 -
[918] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too. Other than having to change out the ECM modules, I like this new fit. The only change I would suggest is a T2 missile guidance enhancer in the low instead of the signal amplifier. I'm finding it's very random, but then that's the nature of ECM. Not sure yet if I'll keep with this build or not.
The signal enhancer is to help keep jams on the logi a bit longer and lock them up sooner once they do go out of range and come back. switching out the range script for a precision script for every burner except the jaguar is also something you can do if you have the range on the rockets to allow it.
An alternative method to run this is to stagger the jams on a single logi and then kill the 2nd logi. Might be more consistent if slower.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 21:25:51 -
[919] - Quote
Anize Oramara wrote:I'm finding it's very random, but then that's the nature of ECM. Not sure yet if I'll keep with this build or not.
The signal enhancer is to help keep jams on the logi a bit longer and lock them up sooner once they do go out of range and come back. switching out the range script for a precision script for every burner except the jaguar is also something you can do if you have the range on the rockets to allow it.
An alternative method to run this is to stagger the jams on a single logi and then kill the 2nd logi. Might be more consistent if slower. As I mentioned in the other thread, simply applying (and not necessarily succeeding) ECM to both logi as sufficient. Don't ask me why. That's why I like the fit.

I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
548
|
Posted - 2015.11.11 21:32:01 -
[920] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:I'm finding it's very random, but then that's the nature of ECM. Not sure yet if I'll keep with this build or not.
The signal enhancer is to help keep jams on the logi a bit longer and lock them up sooner once they do go out of range and come back. switching out the range script for a precision script for every burner except the jaguar is also something you can do if you have the range on the rockets to allow it.
An alternative method to run this is to stagger the jams on a single logi and then kill the 2nd logi. Might be more consistent if slower. As I mentioned in the other thread, simply applying (and not necessarily succeeding) ECM to both logi as sufficient. Don't ask me why. That's why I like the fit.  I think I know why. NPCs hate all forms of ewar and the logi will turn their 'guns' on you for using ECM. only their guns are remote reps :P
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
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neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 11:02:41 -
[921] - Quote
Quote:10:40:49Combat1386 from Burner Jaguar - Wrecks
Orbit was set to 23km, effective distance somewhat between 24 and 25km. Survived and killed the guy, but WTH? That Jag is supposed to use Autocannons... |

Ploing
Blue Republic RvB - BLUE Republic
36
|
Posted - 2015.11.12 11:49:46 -
[922] - Quote
hehe this can happen. burners are cheater. |

Hasikan Miallok
Republic University Minmatar Republic
1634
|
Posted - 2015.11.12 13:36:55 -
[923] - Quote
neovita wrote:Quote:10:40:49Combat1386 from Burner Jaguar - Wrecks Orbit was set to 23km, effective distance was somewhat between 24 and 25km. Survived and killed the guy, but WTH? That Jag is supposed to use Autocannons...
Well due to dodgy EVE math you have a 1% chance of a wrecking shot even if a hit is otherwise impossible and that wrecking shot will do 3 times damage. Your traversal and range do not effect the chance of a wrecking shot though presumbaly the target must be within fallout.
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Anize Oramara
The Arch Dashing Dashers
550
|
Posted - 2015.11.12 14:17:10 -
[924] - Quote
I think the target only needs to be within falloffx2 (or whatever the formula is for it). The worse the tracking and the deeper into 'past falloff' a target is, the smaller the chance of a wrecking hit. A wrecking hit does 4x the damage. Wrecking hits are more common if you're within falloff or optimal and within tracking. That's why I recommend an orbit of 25km on the Jaguar but you need good projection skills.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 21:07:37 -
[925] - Quote
Hasikan Miallok wrote:neovita wrote:Quote:10:40:49Combat1386 from Burner Jaguar - Wrecks Orbit was set to 23km, effective distance was somewhat between 24 and 25km. Survived and killed the guy, but WTH? That Jag is supposed to use Autocannons... Well due to dodgy EVE math you have a 1% chance of a wrecking shot even if a hit is otherwise impossible and that wrecking shot will do 3 times damage. Your traversal and range do not effect the chance of a wrecking shot though presumbaly the target must be within fallout.
Sorry, but you are completely wrong about that, if a chance to hit calculation returns a false as a result, you won't hit, no matter if the shot would be a wrecking or not in case of a hit. Afaik it is working the same way since the implementation of hit qualities. Nothing dogy abouth the math in eve, pretty simple calculation see here You are still right about x3 damage multiplier, but thats it :)
Anize Oramara wrote:I think the target only needs to be within falloffx2 (or whatever the formula is for it). The worse the tracking and the deeper into 'past falloff' a target is, the smaller the chance of a wrecking hit. A wrecking hit does 4x the damage. Wrecking hits are more common if you're within falloff or optimal and within tracking. That's why I recommend an orbit of 25km on the Jaguar but you need good projection skills.
Seems like i did miss a change in the falloff mechanics in the past. Back in 2006/07 it got changed and any damage above your (optimal + 2*Falloff) was cut off to 0. I were using that outdated information while facing that enemy. Well according to the Wiki eve is using a completely different formula now.
With 0 transversal that jag would have less than 1/400 chance to hit me at all and even less with my transversal. Calculating in 1/100 odd for a wrecking applied after the chance to hit calculation it seems like i won a mini-lottery today :D
However, it was my fault not being aware of the new (at least for me) formula, but in the end the guy died and i did survive with low armor in my polarized Garmur. Time to pimp my range :)
P.S.: That jag has 500m optimal and 8000m falloff extracted from the Mosaic database (May 2015) and used in my calculations :) |

Ploing
Blue Republic RvB - BLUE Republic
36
|
Posted - 2015.11.12 21:19:00 -
[926] - Quote
neovita wrote: Time to pimp my range :)
P.S.: That jag has 500m optimal and 8000m falloff extracted from the Mosaic database (May 2015) and used in my calculations :) solution is easy.
use javelin and stay at 30. will also shreed anything in a good timeframe. with ~40km and one mgc you have enough range for the logis. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2020
|
Posted - 2015.11.12 21:24:26 -
[927] - Quote
I think the hit change got put in because people didn't like getting frigs at "impossible" ranges getting hit by wrecking shots, and thanks to the damage bonus often the frig would get volleyed. so pretty much if you got pointed by a ceptor the best thing to do was just try and shoot it because eventually you would probably hit it.
I'm not sure where the caps get put in but somewhere probably not too far past optimal +2x falloff, and no idea if there is a tracking cap or not.
@ChainsawPlankto
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neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 22:05:16 -
[928] - Quote
Ploing wrote: ... solution is easy.
use javelin and orbit at 30. will also shreed anything in a good timeframe. with ~40km and one mgc you have enough range for the logis.
That's exactly what i wanted to try out, thanks for confirming the yet untested (by me) idea :D
Chainsaw Plankton wrote: ... I'm not sure where the caps get put in but somewhere probably not too far past optimal +2x falloff, and no idea if there is a tracking cap or not.
There is no cap anymore according to the new formula, the chance to hit is convergating towards 0, theoreticaly it will never reach 0, but the theory is limited by the type and size of variables used to store the values for that calculation inside of the software of course :) |

neovita
Aliastra Gallente Federation
3
|
Posted - 2015.11.12 22:06:44 -
[929] - Quote
woops, doublepost... |

Vargur
Pator Tech School Minmatar Republic
0
|
Posted - 2015.11.12 22:15:05 -
[930] - Quote
did they make any changes to burner missions lately or my game is ******* up due to brain in the box.
Specifically i am talking about Anomic Team Hawk mission, for team missions I used to use Two LML Garmurs which worked quite well in the past, I took a 3-4 week break and tried doing one tonight but could not break the Bantam's reps without heat, when before they would break in 1-2mins without heat.
Is it just me or they changed something lately? |
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Ploing
Blue Republic RvB - BLUE Republic
36
|
Posted - 2015.11.12 22:28:21 -
[931] - Quote
neovita wrote: That's exactly what i wanted to try out, thanks for confirming the yet untested (by me) idea :D
your welcome 
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Ploing
Blue Republic RvB - BLUE Republic
36
|
Posted - 2015.11.12 22:32:01 -
[932] - Quote
Vargur wrote:did they make any changes to burner missions lately or my game is ******* up due to brain in the box.
Specifically i am talking about Anomic Team Hawk mission, for team missions I used to use Two LML Garmurs which worked quite well in the past, I took a 3-4 week break and tried doing one tonight but could not break the Bantam's reps without heat, when before they would break in 1-2mins without heat.
Is it just me or they changed something lately?
check
https://forums.eveonline.com/default.aspx?g=posts&t=454677
ccp lebowski is on it
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Vargur
Pator Tech School Minmatar Republic
0
|
Posted - 2015.11.13 12:52:30 -
[933] - Quote
Ploing wrote:Vargur wrote:did they make any changes to burner missions lately or my game is ******* up due to brain in the box.
Specifically i am talking about Anomic Team Hawk mission, for team missions I used to use Two LML Garmurs which worked quite well in the past, I took a 3-4 week break and tried doing one tonight but could not break the Bantam's reps without heat, when before they would break in 1-2mins without heat.
Is it just me or they changed something lately? check https://forums.eveonline.com/default.aspx?g=posts&t=454677
ccp lebowski is on it thanks |

Tearavygh Quillam
Bye Bye Fat Rats
0
|
Posted - 2015.11.14 22:45:40 -
[934] - Quote
Haha, just did the Anomic Base (4 dramiel) in a Brutix. It's as time efficient as in a Vigilant, but you don't need to buy a Vigilant, lol!
[Brutix, anomic base small blasters] Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II
Stasis Webifier II Stasis Webifier II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty high slot]
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Tracking is an issue, hence the small guns! Antimatter works too, but the damage is more heratic because of the range penality, I believe. |

Hasikan Miallok
Republic University Minmatar Republic
1644
|
Posted - 2015.11.16 04:26:48 -
[935] - Quote
Had some spare time so been playing around with the Generic T2 fitted Vengeance against the Angel Burner (Dramiel). I am still deciding on the way to go with one midslot mod.
[Vengeance, Angel Burner]
Explosive Plating II -or- EM Plating II -or- Small Ancillary Armor Repairer Ballistic Control System II Ballistic Control System II Small Armor Repairer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket [empty high slot] Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
I have tried to do some basic comparisons on SISI but these missions now drop so rarely it can take up to an hour to get one.
The EM Plate version gives better tank on EFT than explosive but is more vulnerable to the wrecking shots. In SIS it seems maybe the Explosive version is safer.
I deliberately ran the Small Ancillary Armor Repairer version without charges for one test. It got the Vengeance down to structure before blowing up itself.
Anyone have thoughts ? |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2028
|
Posted - 2015.11.16 05:27:22 -
[936] - Quote
Vengance was the preferred t2 ship when they first released them, although people quickly found out 90% web daredevils were good. Since you can't seem to decide between em/exp why not adaptive? And looks like there is just enough extra room to throw a small autocannon on the last high slot. Specific a-type platings are really cheap too.
does swapping a web for a painter help at all, or swapping rigor for flare? Probably a case where throwing it into the missile damage formula would probably just far easier than testing every possible combo.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.16 08:34:00 -
[937] - Quote
I had a quick look at the hookbil and without testing it I'm not a huge fan of some of the numbers like the explosion radius on LM and the potential vulnerability to defender missiles because of the lowered speed. The semi locked damage is also not great. It might be a good alternative for the jaguar specifically though as both the range and the damage bonus is good there. I think the javelin Garmur with 3 ECM is probably better for the other three for now. Just need to figure out what's going on with the rockets that keep vanishing into the void.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2031
|
Posted - 2015.11.17 00:46:40 -
[938] - Quote
yes the ECM polar rocket is probably (as in almost guaranteed) better, it also costs more. The hookbill is dirt cheap, has 5 mid slots, but does low dps. With the typical 2 ecm fits jams can be unreliable adding more ECM mods should make the jams more consistent which was the main motivation behind the fit. And coming in December: Hookbill: Change damage bonus to 25% Kin, 20% Em/Therm/Exp
as for dps and application I'm not terribly worried about it as you only really shoot the AF and that is usually the easiest to hit. and you aren't dps racing with reps as they got jammed out and should be 50km+ behind the fight. Yes the lower dps will mean it takes longer to kill it, but the extra ecm should mean you are shooting and eating through hp sooner.
no idea where the break even is, and to get a good statistical sample would take god knows how long. although we could probably make a good model to guess at it using chruker data. heck it might even suggest fitting a signal distortion amp as being a better idea then a bcu.
Although at this point I'm interested enough to actually go try it
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
565
|
Posted - 2015.11.17 01:25:51 -
[939] - Quote
This I think is pretty much the best garmur I could come up with for the time being until/if they fix the bug. The empty slot gets either a missile guidance enhancer for the Jag or a Signal amp for the other 3.
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System [empty low slot]
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Cold-Gas Enduring Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Ionic Field Projector II
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1649
|
Posted - 2015.11.17 02:41:52 -
[940] - Quote
Anize Oramara wrote: Small Ionic Field Projector II
Why such a long targeting range?
Is that to get the ECMs on earlier and activated for longer?
Just curiosity as currently I am sticking with the LML version - for me having a 900 wrecking shot instead of 1300+ tends to give me a warm fuzzy feeling of security that outweighs saving a few minutes. |
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2033
|
Posted - 2015.11.17 07:10:01 -
[941] - Quote
going on one test run the LML hookbill works! had both logi jammed within two cycles. however the dps made me want to cry. almost fell asleep while killing it. but you can totally kill a team burner with 89 dps. might be worth using if you are a newb and bringing a friend or something. Would be more interesting if there was a cheap way to get 2x bcus on it.
probably move over to a 3x ecm garmur build myself.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
565
|
Posted - 2015.11.17 07:41:41 -
[942] - Quote
Chainsaw Plankton wrote:going on one test run the LML hookbill works! had both logi jammed within two cycles. however the dps made me want to cry. almost fell asleep while killing it. but you can totally kill a team burner with 89 dps. might be worth using if you are a newb and bringing a friend or something. Would be more interesting if there was a cheap way to get 2x bcus on it.
probably move over to a 3x ecm garmur build myself.
You know, with 89dps you might as well use a kitsune I can get 83 cold with two 5% damage implants and a calefaction II rig. 88 with faction launchers 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

probag Bear
Xiong Offices
89
|
Posted - 2015.12.11 20:30:33 -
[943] - Quote
So erm, the December release did something. Either burner remote repair got messed with, or defender missiles got removed. Pre-patch, my max-DPS Polarized Rocket Garmur couldn't break anything without ECM. Now, I just got on and ran a couple of Anomic Teams, and my Garmur kills the main Burner ship without any need to kill/jam the logi. |

Estella Osoka
Perkone Caldari State
928
|
Posted - 2015.12.11 20:41:38 -
[944] - Quote
probag Bear wrote:So erm, the December release did something. Either burner remote repair got messed with, or defender missiles got removed. Pre-patch, my max-DPS Polarized Rocket Garmur couldn't break anything without ECM. Now, I just got on and ran a couple of Anomic Teams, and my Garmur kills the main Burner ship without any need to kill/jam the logi.
That is what is supposed to happen. It was broken. |

probag Bear
Xiong Offices
89
|
Posted - 2015.12.11 21:07:47 -
[945] - Quote
Estella Osoka wrote:probag Bear wrote:So erm, the December release did something. Either burner remote repair got messed with, or defender missiles got removed. Pre-patch, my max-DPS Polarized Rocket Garmur couldn't break anything without ECM. Now, I just got on and ran a couple of Anomic Teams, and my Garmur kills the main Burner ship without any need to kill/jam the logi. That is what is supposed to happen. It was broken.
I refit from ECM Garmur to TC + TP Garmur. It punched through a Burner Hawk like a hot knife through butter: OH'd the entire time and the launchers barely got a chance to take heat damage. It may have been broken before, but this just feels unfairly easy. |

Anize Oramara
The Arch Dashing Dashers
692
|
Posted - 2015.12.11 21:35:12 -
[946] - Quote
The hawk is the easiest one of the 4 to begin with. The team burners are 'back to normal'.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2015.12.11 21:38:24 -
[947] - Quote
Anize Oramara wrote:The hawk is the easiest one of the 4 to begin with. The team burners are 'back to normal'.
lol would write the same things ^^
the hawk can be done in 1:00 - 1:20.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2181
|
Posted - 2015.12.11 21:40:00 -
[948] - Quote
That does seem a little too easy. It seemed like my garmur was breaking the hawk without an ecm, but I think it would be more efficient to kill/ecm one logi and then dps the hawk. Although I use my own cheap variant and not the 3x cn bcu version. the 3x cn bcu version with rage rockets might be able to?
I also feel like the hawk is the easiest one to kill. It's slow, has a low HP buffer and a good resist hole.
pre lml nerf the lml garmur could kill one logi and then kill the burner. had pretty similar dps to the polar rocket garmur with jav (I think?) so rage should punch through even harder.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2015.12.11 21:46:40 -
[949] - Quote
Chainsaw Plankton wrote:That does seem a little too easy. It seemed like my garmur was breaking the hawk without an ecm, but I think it would be more efficient to kill/ecm one logi and then dps the hawk. Although I use my own cheap variant and not the 3x cn bcu version. the 3x cn bcu version with rage rockets might be able to?
I also feel like the hawk is the easiest one to kill. It's slow, has a low HP buffer and a good resist hole.
pre lml nerf the lml garmur could kill one logi and then kill the burner. had pretty similar dps to the polar rocket garmur with jav (I think?) so rage should punch through even harder.
for me i kill 1 logi at hawk and enyo. 2 logi for the other ones. goin straight to a burner seems not douable. will test it tomorrow
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Anize Oramara
The Arch Dashing Dashers
692
|
Posted - 2015.12.12 01:42:15 -
[950] - Quote
Chainsaw Plankton wrote:That does seem a little too easy. It seemed like my garmur was breaking the hawk without an ecm, but I think it would be more efficient to kill/ecm one logi and then dps the hawk. Although I use my own cheap variant and not the 3x cn bcu version. the 3x cn bcu version with rage rockets might be able to?
I also feel like the hawk is the easiest one to kill. It's slow, has a low HP buffer and a good resist hole.
pre lml nerf the lml garmur could kill one logi and then kill the burner. had pretty similar dps to the polar rocket garmur with jav (I think?) so rage should punch through even harder. On the one hand the hawk burner can definitely stand to get a bit of a buff, a buffer one at the least but then you start homogenizing the burners even more. At least now it has 'character'? You can give it long range weapons, that will force a new build just for it (although I'll just switch to javelins I guess). Then of the burner will be less of a threat to brawler type builds since lower dps so that's not ideal either.
I mean if someone new to burners wants to ease themselves into it then I can suggest easy ones to do first and keep the hard ones like the Jag or the Worm for later. In the greater scheme of things finishing a burner in 1min or in 1min:30sec really doesn't make a huge difference as more time is spent in warp regardless.
Also you can't rely on getting the hawk burner over any of the others so you can't focus on farming just the hawk burner. *shrug*
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4845
|
Posted - 2015.12.12 02:07:23 -
[951] - Quote
The thing I despise most about Burners is having to switch out from a battleship to a frigate or cruiser.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
693
|
Posted - 2015.12.12 02:23:33 -
[952] - Quote
Arthur Aihaken wrote:The thing I despise most about Burners is having to switch out from a battleship to a frigate or cruiser. That's what I like the most Having a whole hanger full of actual, useful ships that I actually use to make isk with. But hay, it's ok, I don't like using alts all that much so there's something for everyone, even people who don't like playing the game 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4845
|
Posted - 2015.12.12 02:24:59 -
[953] - Quote
Anize Oramara wrote:That's what I like the most  Having a whole hanger full of actual, useful ships that I actually use to make isk with. But hay, it's ok, I don't like using alts all that much so there's something for everyone, even people who don't like playing the game  Maybe what bothers me is that the fits required to complete the Burners are so far removed from reality. You're basically fighting Officer-fit Burners.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2182
|
Posted - 2015.12.12 04:34:21 -
[954] - Quote
well the baseline is more or less high meta with implants and links, and on top of that CCP gave them some extra advantages as they are npcs and can't do things like manual pilot. Oh and since they are NPCs ewar doesn't work as normal, a tracking disruptor would just be gold on most of them. or neut them out.
@ChainsawPlankto
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probag Bear
Xiong Offices
89
|
Posted - 2015.12.12 10:23:30 -
[955] - Quote
Anize Oramara wrote:I mean if someone new to burners wants to ease themselves into it then I can suggest easy ones to do first and keep the hard ones like the Jag or the Worm for later.
Off-topic, but I'm honestly curious: why is the Worm considered one of the harder rats? For me it's one of the burners where I can switch my attention away from the Eve monitor once I'm within blaster range, and just press F2 when I hear the cap alarm. I run a single, OH'd, X-type Kin hardener (~50mil>) and it's overkill by a very comfortable margin.
The only issue I can see is if you haven't played around with missiles in a while, and get 3-volleyed during the first 20 seconds, when you're burning at 4-5 km/s towards the missiles. I don't know if that's enough to kill you since I personally had the hardener OH'd my first time, but that's only a one-time lesson that you never have to worry about again, unlike wrecking shots from the turret rats (Daredevil / Jaguar for my fits).
It can't be the speed requirement either, since I run it without any speed mods/rigs/implants and only have to heat my web for 1 cycle. What am I missing? |

Gustav Mannfred
Summer of Mumuit
136
|
Posted - 2015.12.12 10:52:27 -
[956] - Quote
Has someone actually tested something with the navy griffin for the non team burners?
[Griffin Navy Issue, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
5MN Microwarpdrive II BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Fleeting Propulsion Inhibitor I
Polarized Light Neutron Blaster, Void S Polarized Light Neutron Blaster, Void S Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hybrid Burst Aerator I Small Particle Dispersion Augmentor I [empty rig slot]
Hobgoblin II x1
That ship does 375 dps and should be able to keep the npc permajammed, so I just can kill him without him ever being able to target and shoot me.
I actually hadn't tested that out, but I will on sisi
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2015.12.12 13:20:37 -
[957] - Quote
against worm it will not work. ecm range issue.
and remember if u fail to land a cycle the ship is toasted.
|

probag Bear
Xiong Offices
89
|
Posted - 2015.12.12 19:05:51 -
[958] - Quote
You would lose multiple Griffin Navy Issues per Burner mission.
Ignoring the fact that you will get alpha'd if you don't lock and jam immediately. Ignoring the fact that you'll have range issues on the ECM. Ignoring everything like that. You have a ~30% (0.66^3) chance of not successfully jamming with 3 OH'd ECM and ECM only lasts 20 seconds. That means you should on average lose at least one GNI per burner mission. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
480
|
Posted - 2015.12.15 03:50:09 -
[959] - Quote
With the Gila nerf is it still recommended against the Ashimmu? |

Hasikan Miallok
Republic University Minmatar Republic
1751
|
Posted - 2015.12.15 03:58:56 -
[960] - Quote
Shiloh Templeton wrote:With the Gila nerf is it still recommended against the Ashimmu?
I have not flown it since the patch however you basically lose the BCU, which should have zero effect on the passive tank and (bearing in mind your main DPS is the drones) a pretty minimal effect on overall DPS.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
793
|
Posted - 2015.12.15 04:09:16 -
[961] - Quote
Hasikan Miallok wrote:Shiloh Templeton wrote:With the Gila nerf is it still recommended against the Ashimmu? I have not flown it since the patch however you basically lose the BCU, which should have zero effect on the passive tank and (bearing in mind your main DPS is the drones) a pretty minimal effect on overall DPS.
But your drones are insta targeted and killed 100% of the time now... so I would switch to a Onyx with rapid lights or something else.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Anize Oramara
The Arch Dashing Dashers
700
|
Posted - 2015.12.15 04:23:55 -
[962] - Quote
The Orthrus got a nerf but a bling fit should still be able to run the site with cruise V.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2207
|
Posted - 2015.12.15 04:49:34 -
[963] - Quote
Market McSelling Alt wrote:Hasikan Miallok wrote:Shiloh Templeton wrote:With the Gila nerf is it still recommended against the Ashimmu? I have not flown it since the patch however you basically lose the BCU, which should have zero effect on the passive tank and (bearing in mind your main DPS is the drones) a pretty minimal effect on overall DPS. But your drones are insta targeted and killed 100% of the time now... so I would switch to a Onyx with rapid lights or something else.
The first two fights I had I didn't lose a drone, since then I've lost a lot of drones. I tried flying an ecm gila it seemed to work for a moment and then full aggro went on my drones.
@ChainsawPlankto
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Market McSelling Alt
Bernie Madoff Investment Services LLC
793
|
Posted - 2015.12.15 05:21:56 -
[964] - Quote
Chainsaw Plankton wrote:Market McSelling Alt wrote:Hasikan Miallok wrote:Shiloh Templeton wrote:With the Gila nerf is it still recommended against the Ashimmu? I have not flown it since the patch however you basically lose the BCU, which should have zero effect on the passive tank and (bearing in mind your main DPS is the drones) a pretty minimal effect on overall DPS. But your drones are insta targeted and killed 100% of the time now... so I would switch to a Onyx with rapid lights or something else. The first two fights I had I didn't lose a drone, since then I've lost a lot of drones. I tried flying an ecm gila it seemed to work for a moment and then full aggro went on my drones.
Seems like someone's drunken ear whispering into Dev ears has paid off... mission and null rats now primary drones almost every time.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
488
|
Posted - 2015.12.15 05:54:58 -
[965] - Quote
Market McSelling Alt wrote:sob  
this will hurt your isk/hour what will you do now gimini gillickers |

Market McSelling Alt
Bernie Madoff Investment Services LLC
793
|
Posted - 2015.12.15 06:05:25 -
[966] - Quote
Jerry T Pepridge wrote:Market McSelling Alt wrote:sob   this will hurt your isk/hour what will you do now gimini gillickers
Aren't you lucky... I will have to start upping my sh!tposts per hour.
Or, not care because it was the crappiest burner anyways.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
|

Anize Oramara
The Arch Dashing Dashers
700
|
Posted - 2015.12.15 06:18:44 -
[967] - Quote
Well 2nd crappiest. But I guess the gurista one was DOA anyways so it doesn't really count as a burner 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2207
|
Posted - 2015.12.15 06:26:52 -
[968] - Quote
RE: the burner: it always had the option to be drone crazy, can refit to drone nav comps to keep dps on target. I typically run ~10mins maybe up to 13, I should really track that stuff but I'm lazy. Also note to self: need to remember to buy more drone nav comps.
RE afk pve nonsense, HTFU and play at the keyboard. learn to sentry. In normal missions I haven't seen any changes, although they way I play I doubt I would.
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2207
|
Posted - 2015.12.15 06:35:24 -
[969] - Quote
Anize Oramara wrote:Well 2nd crappiest. But I guess the gurista one was DOA anyways so it doesn't really count as a burner  I noticed the LP went up a bit after I ran it. I'm assuming the reward algorithm requires at least some completions. half guessing I was the first one to do it on tq, although I wouldn't be surprised to hear a few people ran it on/near patch day.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
701
|
Posted - 2015.12.15 07:33:27 -
[970] - Quote
Chainsaw Plankton wrote:Anize Oramara wrote:Well 2nd crappiest. But I guess the gurista one was DOA anyways so it doesn't really count as a burner  I noticed the LP went up a bit after I ran it. I'm assuming the reward algorithm requires at least some completions. half guessing I was the first one to do it on tq, although I wouldn't be surprised to hear a few people ran it on/near patch day. I loved the concept, don't get me wrong. The rewards considering the time and difficulty though just seem so out of sync, even with normal lv4s. And that's even with theoretical maximum rewards. Maybe I'll run the numbers again some time.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2207
|
Posted - 2015.12.15 08:55:18 -
[971] - Quote
I ballparked the gurista base around 180m/hour. bounty portion is low, and time is pretty long. I guessed 13mins for full completion (accept to turn in) off of my ~11m completion time. also don't have exact mission rewards/bonus/lp so I said 2m/2m/12000 lp.
a 10 or even 11 min blood base burner should beat 200m/hour. I guessed with 3.5mil bounty+reward and ~10k lp. Then there are the 8-10min serpentis/angel bases which are just awesome.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
701
|
Posted - 2015.12.15 10:23:23 -
[972] - Quote
You used the amarr BC to run the site?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Arthur Aihaken
CODE.d
4861
|
Posted - 2015.12.15 11:03:59 -
[973] - Quote
Is there a viable non-based Gila alternative for the Ashimmu Burner?
I am currently away, traveling through time and will be returning last week.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
794
|
Posted - 2015.12.15 16:47:03 -
[974] - Quote
Arthur Aihaken wrote:Is there a viable non Gila-based alternative for the Ashimmu Burner?
Onyx is slow Drake Navy Issue passive tanked with Cal Navy Hams is expensive but fast Cerb ancil fit it somewhere in the middle
Technically could easily be done in any missile+ancil boost ship, like a Cyclone.
The only thing that makes it worth it is the Ashimmu sometimes drops sleeper loot worth quite a bit. No idea why, but it does.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
|

Arthur Aihaken
CODE.d
4863
|
Posted - 2015.12.15 16:53:49 -
[975] - Quote
Market McSelling Alt wrote:Drake Navy Issue passive tanked with Cal Navy Hams is expensive but fast Interesting. Have a fit or link to a fit I could check out?
I am currently away, traveling through time and will be returning last week.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
794
|
Posted - 2015.12.15 17:18:27 -
[976] - Quote
Arthur Aihaken wrote:Market McSelling Alt wrote:Drake Navy Issue passive tanked with Cal Navy Hams is expensive but fast Interesting. Have a fit or link to a fit I could check out?
damage control, BCS in lows, Purger rigs, Large shield extenders and 2x EM 1x Therm passive resist.
Go T2 Ham or Cal Navy launchers and cal navy missiles. Thermal for Sentinels, Kin for Ashimmu.
Go with Hobgob Is for drones.
Sidenote: Todays patch seems to so far tone down the drone aggro... I think it was a "bug"
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2209
|
Posted - 2015.12.15 18:41:25 -
[977] - Quote
Anize Oramara wrote:You used the amarr BC to run the site? vigilant with the same rigs and sharing fitting with the angel base https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
it seemed to be the same on TQ, although since I didn't run it for a while or carefully read my notes I made some mistakes and it went a little longer. Also I ran it on a different character so I had the optimal implants. mostly ****** up on heating the guns, but also a bit of positioning/transversal management. and remembering to reload between waves is recommended. I'm still not sure if switching between javelin for the fighters and CN antimatter for the bombers is worth it?
Market McSelling Alt wrote:Arthur Aihaken wrote:Market McSelling Alt wrote:Drake Navy Issue passive tanked with Cal Navy Hams is expensive but fast Interesting. Have a fit or link to a fit I could check out? damage control, BCS in lows, Purger rigs, Large shield extenders and 2x EM 1x Therm passive resist. Go T2 Ham or Cal Navy launchers and cal navy missiles. Thermal for Sentinels, Kin for Ashimmu. Go with Hobgob Is for drones. Sidenote: Todays patch seems to so far tone down the drone aggro... I think it was a "bug" I have a few navy drakes sitting around tempted to give them a try. Guessing from the LP reward a bunch of people said screw it and just run it in a drake or something? I don't have a better way to explain the LP reward as it is. Although if drone aggro is back to "normal" then staying with the gila is probably better.
@ChainsawPlankto
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2215
|
Posted - 2015.12.17 00:59:34 -
[978] - Quote
Looks like a few gankers in Lanngisi targeting typical burner mission frigates in insta thrashers, already have a few very shiny kills. AKA why I'd never fly a 3x faction bcu garmur. And totally makes me want to go full on yarr! every time I see one posted. apparently a few people actually fly them in game and in an SoE hub.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
704
|
Posted - 2015.12.17 01:02:47 -
[979] - Quote
Chainsaw Plankton wrote:Looks like a few gankers in Lanngisi targeting typical burner mission frigates in insta thrashers, already have a few very shiny kills. AKA why I'd never fly a 3x faction bcu garmur. And totally makes me want to go full on  yarr! every time I see one posted. apparently a few people actually fly them in game and in an SoE hub. Lol, took them long enough.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Arthur Aihaken
CODE.d
4868
|
Posted - 2015.12.17 01:11:39 -
[980] - Quote
Chainsaw Plankton wrote:I have a few navy drakes sitting around tempted to give them a try. Guessing from the LP reward a bunch of people said screw it and just run it in a drake or something? I don't have a better way to explain the LP reward as it is. Although if drone aggro is back to "normal" then staying with the gila is probably better. The Navy Drake isn't going to cut it - not unless you drop a few BCS in lieu of shield power relays (which will really neuter your DPS). I managed to kill one Sentinel and get the Ashimmu into armor before I bit it (and that was using drones as bait, too). I think you'd need a minimum of 2 shield power relays, but the loss of DPS will also prolong how long you have to tank incoming damage.
Chainsaw Plankton wrote:Looks like a few gankers in Lanngisi targeting typical burner mission frigates in insta thrashers, already have a few very shiny kills. AKA why I'd never fly a 3x faction bcu garmur. And totally makes me want to go full on  yarr! every time I see one posted. apparently a few people actually fly them in game and in an SoE hub. Just imagine if Lanngisi was a 0.4 system...
Anize Oramara wrote:Lol, took them long enough. They're just inherently lazy... 
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2217
|
Posted - 2015.12.17 02:15:56 -
[981] - Quote
If lanngisi was a 0.4 I doubt anyone would be having any of these conversations at this point :p
I avoided lanngisi for a long time, and was surprised when I pretty much never saw anything that suggested ganking was a thing the whole time I've been there. I ran in apanake for a while and didn't really see much there, but on the KBs there was usually a marauder gank every day, although I haven't looked that way in a long time now. and then the last 12 hours have been lulz. Honestly surprised it doesn't happen more often
Switching subjects: My Gila fit tanks 260 vs the ashimmu, and can refit up to 446 tanked with an extra thermal amp and a SPR. According to http://games.chruker.dk/eve_online/item.php?type_id=34785 it does 360 dps (260 EM 100 therm) Navy Drake can easily do similar or better. I guess my question there is what refits do I want, and how much damage can I apply? Looking in chrukker I think a fed navy web would be best?
this tanks 355 and looking at chruker looks like it would probably apply surprisingly well. The sentinals are pretty fat for burner frigs, although they look to fly just out of web range. and Hams apply well to cruisers. And it should be easy to bring extra SPR/LSE to refit into if the tank does look like an issue. [Drake Navy Issue, burner ash] Ballistic Control System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Pithum A-Type Thermal Dissipation Amplifier Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Federation Navy Stasis Webifier
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Warhead Rigor Catalyst II
Hornet I x5 Hornet I x10
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1768
|
Posted - 2015.12.17 22:58:25 -
[982] - Quote
Soooo ... there was an interesting link in new player chat to a discussion about missile range and server ticks on Reddit that is relevant to burners:
Quote:Reddit LinkMy favorite part about missiles is the fact that nearly nobody knows how the mechanics actually work. For instance, the distance they travel is not velocity * flight time, because in Eve missiles do not travel for fractions of a second. Instead, a percentage of them travel for a full second longer - and that percentage is related to the fraction of a second of flight time. So a 10km/s missile with a 5.4s flight time does not travel for 54km, even though EFT (and even the game) says that. It actually travels 50km, with a 40% chance to travel 60km. This becomes incredibly important on ships with a missile velocity bonus, like the Orthrus for instance. Missile flight time is 3.75, velocity is 17.3k. EFT (and Eve), says that you have missiles that go 65.2km. In fact, you have missiles that go 52km 25% of the time, and missiles that go 69.5km 75% of the time. Did you think that at 69km, your ~ max range~, you'd be losing a quarter of your DPS? If you are deciding on rigs, EFT says that a flight time rig and a missile velocity rig have the exact same effect on missile range. But we know better! Hydraulic Bay Thurster (+ missile velocity) EFT/Eve says distance of 78215km The real range is 62.5km (25% of the time) and 83.4km (75% of the time). vs Rocket Fuel Cache Partition (flight time) EFT/Eve says distance of 78215km The real range is 69.5km 50% of the time, and 86.9 km 50% of the time. As you can see, the Rocket Fuel Cache Partition is pretty superior. |

Arthur Aihaken
CODE.d
4879
|
Posted - 2015.12.18 06:05:19 -
[983] - Quote
That's really interesting.
I am currently away, traveling through time and will be returning last week.
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Lady Rift
What Shall We Call It
250
|
Posted - 2015.12.18 15:16:28 -
[984] - Quote
Arthur Aihaken wrote:That's really interesting. I tend to disagree with the assessment that flight time is superior, though. If anything, you're losing any flight time decimal value between integers with server ticks. Ideally you'd want flight time to be as close to .0 as possible, ie: 5.1, 5.2, etc.
flight time is only superior if you don't care how long it takes your missiles to get to the target and on ships that have extreme bonuses. which amount to 3 ships in effect. |

Candy Eriker
Republic University Minmatar Republic
0
|
Posted - 2015.12.18 17:10:39 -
[985] - Quote
First off, thanks to Anize, Arthur and the usual suspects for contributing so much to the community making it possible for a scrub like me to make isk running burners.
That being said, after having lost about a billion worth of garmurs to wrecking shots (yay for 2 in the space of 10 seconds on this last loss), closed sockets, and now seeing what I feared would eventually happen with ganking, is there something less shiny that can run the team burners effectively?
Even if it's multiple fits or ships for each one, I just can't justify losing a 300-400M isk Garmur every 8th team burner or so (maybe I'm just unlucky but so far that seems to be about the ratio).
Tried LML Hawk and Kestrel, takes FOREVER, just not worth it. Rockets don't get enough range to stay out of the "danger zone" and I think on the one Hawk I tried that did have the range it still takes ALL day.
Guess I need to get back on SiSi and play with this some more but appreciate any advice from the community. THX! |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2235
|
Posted - 2015.12.18 18:21:35 -
[986] - Quote
A few options for cheaper setups. Also note Unified daredevil works on the amarr team, although that one is a bit expensive. I would guess you could make a cheaper setup work, but I haven't tried.
1: cheap garmur. Works for everything, I typically approach the burner and then turn around ~30km, and then stay 22-24 km away from the burner and burn out in a straight line (usually right back at the mission beacon). ECM or DPS one or both logi. I typically just stick with navy ammo. Can swap to jav and be effective at over 30km on the burner jag if you want safety. Typically I just sit at 24km or so and use navy. [Garmur, TeamBurner ECM cheap rocket 2x ecm painter] Ballistic Control System II Ballistic Control System II Pro-Nav Compact Missile Guidance Enhancer
1MN Afterburner II BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Inferno Rocket Polarized Rocket Launcher, Caldari Navy Inferno Rocket Polarized Rocket Launcher, Caldari Navy Inferno Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Ionic Field Projector I
2. cheap retribution, what I typically use for caldari. I've used against gallente and that works, not optimal damage type, but not all that bad either. will probably work vs amarr, I never tried it. [Retribution, kill it burner ecm kite] Heat Sink II Heat Sink II Heat Sink II Overdrive Injector System II Co-Processor II
1MN Y-S8 Compact Afterburner BZ-5 Neutralizing Spatial Destabilizer ECM
Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S [empty high slot] Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
3. cheap harpy, what I typically use for burner jag. (perhaps a bit too much optimal, can probably swap a rig for a dps one) [Harpy, 150mm ECM] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
Enfeebling Phase Inversion ECM I Coreli A-Type 5MN Microwarpdrive Cap Recharger II Enfeebling Phase Inversion ECM I
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
RE: server ticks, I want to see more tests before I believe it. Although I wouldn't be too surprised either way. My rule of thumb is "flight time x velocity * 90%" Although the garmur would probably be a very good test subject with its 1.886s flight time on rockets, not to mention the 150 capacity gives a nice sample size and fast rate of fire means you get the data pretty quickly. I'm pretty sure my rockets are hitting as long as I'm about 90% range, but with 1.7s launch time I'm not counting them out properly either. Also with my fly away in a straight line tactic the NPCs are flying into rocket range and that extends my base range a bit.
Another thing about missiles is they seem to launch in the direction you are flying. if you look at snowballs/fireworks a few interesting things seem to happen. I haven't really studied it just noticed it while flying one day. Although that might be completely incorrect as "missiles" are just a graphical effect and not the actual projectile.
Also with higher velocity missiles the 10% fudge factor seems to be less in play. They accelerate to top speed in the same amount of time as slower missiles. Also they get to the target much faster so spend less time adjusting for the target's movement. my rocket garmur seems to be pretty accurate near its "max" range, even orbiting.
hmm looking at the agility formula "TimeToWarp = -ln(0.25) +ù Mass_kg +ù Agility / 1000000" it only takes missiles a fraction of a second to accelerate, at least given the agility and mass from EFT. Although I'm also not 100% sure how to set the formula to get max speed. maybe that isn't as big a factor as previously thought? when whoever posted it it made a lot of sense and the numbers seemed right, perhaps it was just a server tick issue all along?
@ChainsawPlankto
|

Eru GoEller
State War Academy Caldari State
93
|
Posted - 2015.12.18 18:43:11 -
[987] - Quote
Arthur Aihaken : "Just imagine if Lanngisi was a 0.4 system..."
Well it is, it's just rounded to 0.5 : https://eveeye.com/?opt=Y&x=l&system=Lanngisi Besides Amo nearby, they are the best mission system i know of in Minnie space.
|

Hasikan Miallok
Republic University Minmatar Republic
1772
|
Posted - 2015.12.18 23:54:31 -
[988] - Quote
Candy Eriker wrote:First off, thanks to Anize, Arthur and the usual suspects for contributing so much to the community making it possible for a scrub like me to make isk running burners.
That being said, after having lost about a billion worth of garmurs to wrecking shots (yay for 2 in the space of 10 seconds on this last loss), closed sockets, and now seeing what I feared would eventually happen with ganking, is there something less shiny that can run the team burners effectively?
Even if it's multiple fits or ships for each one, I just can't justify losing a 300-400M isk Garmur every 8th team burner or so (maybe I'm just unlucky but so far that seems to be about the ratio).
Tried LML Hawk and Kestrel, takes FOREVER, just not worth it. Rockets don't get enough range to stay out of the "danger zone" and I think on the one Hawk I tried that did have the range it still takes ALL day.
Guess I need to get back on SiSi and play with this some more but appreciate any advice from the community. THX!
Fly the T2 fitted light missile ECM Garmur. It is a 100 mill ship fitted and becasue it is not polarised it can take a couple of wrecking shots before popping. It is slower to complete the mission but far safer. |

Anize Oramara
The Arch Dashing Dashers
708
|
Posted - 2015.12.19 03:53:00 -
[989] - Quote
I added a cheap garmur to my guide.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2015.12.19 10:32:50 -
[990] - Quote
Candy Eriker wrote:
That being said, after having lost about a billion worth of garmurs to wrecking shots (yay for 2 in the space of 10 seconds on this last loss), closed sockets, and now seeing what I feared would eventually happen with ganking, is there something less shiny that can run the team burners effectively?
to avoid jaguar wrecking hits just use javelins and stay further.
|
|

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2015.12.25 15:36:25 -
[991] - Quote
Just done the Angel anomic base with a RLM Sacrilege. Time>20 min.
SACRILEGE T2 - Dramiel killer
RLM T2 x5 - Migjiolnir precision - 327 dmg per hit - 5 reload for each Dramiel 125mm autocannon - EMP S
Aux Nano accelerator T2 Aux nano pump T2
Fleetin propulsion inhibitor X3 Phased weapon TP
Explosive membrane T2 Em membrane T2 Reactive hardener Medium repairer T2 Damage control T2
Hornet x10 Vespa T2 x5 ////////////////////////////////////
Way safer than Smartbombs. Not sure rockets could do better. It could also be possible to swap the active hardener for a missile damage mod, that would fasten up things a bit. o7
|

Arik VanClaw
The Emet Corporation
5
|
Posted - 2015.12.25 20:41:48 -
[992] - Quote
Anize Oramara wrote:I added a cheap garmur to my guide.
Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done! |

Arthur Aihaken
CODE.d
4901
|
Posted - 2015.12.26 00:52:40 -
[993] - Quote
Arik VanClaw wrote:Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done! I love the cheap fit as well. The only that unnerves me is the occasional wrecking shot from the Jaguar!
I am currently away, traveling through time and will be returning last week.
|

Arik VanClaw
The Emet Corporation
5
|
Posted - 2015.12.29 20:13:12 -
[994] - Quote
Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2257
|
Posted - 2015.12.29 20:25:01 -
[995] - Quote
I've had them deaggro and go back to their starting positions a few times, typically after they tried to shoot my drones and I recalled them. Typically they come right back after I target paint/shoot at them.
@ChainsawPlankto
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
23
|
Posted - 2015.12.29 23:15:05 -
[996] - Quote
Arik VanClaw wrote:Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range.
shoot them and they come back |

Sylvia Arnor
Aliastra Gallente Federation
0
|
Posted - 2015.12.30 02:55:40 -
[997] - Quote
Did a few of the frigate burners recently and figured I'd use some of the fits here for reference. They must have buffed the worm burner immensely, because that thing wrecked the recommended daredevil fit (even with the links I had running). Four volleys and armor was gone, even everything overheated. Fifth finished me off.
Finally did it in a Hawk with links, but rip my two daredevils :( |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2258
|
Posted - 2015.12.30 04:34:53 -
[998] - Quote
I ran the worm today, didn't notice any change. one heated MWD cycle + links and you should easily be inside linked scram range. (or with max skills + zor's custom hyper-link)
here's how I do it: Land on the gate and heat everything, do not activate mods just heat them. you can even do this in warp land in site click approach on the worm activate MWD get in lock range and start locking turn off heat on MWD activate hardeners check range for scram turn of MWD hit the scram turn on the rep turn off heat on the lesser hardener when I'm inside 4km heat guns cap boost when nearly empty (usually twice) collect loot
some are kinda at the same time, can click the hotkey on keyboard and click with mouse. Typically you can activate the scram ever so slightly before you are actually in range.
also to confirm, this fit? [Daredevil, Blaster Burner Gurista] Magnetic Field Stabilizer II Coreli A-Type Small Armor Repairer Shadow Serpentis Armor Kinetic Hardener Corpus B-Type Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
@ChainsawPlankto
|

Arik VanClaw
The Emet Corporation
5
|
Posted - 2016.01.02 19:26:59 -
[999] - Quote
I've been looking for an alternative fit to the Orthrus in Anize's guide as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me. Just tried the below Onyx fit out on the server and it seems to work well enough, probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1003 implant - 352 DPS with cal navy inferno, 538 with scourge fury. 51,994 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into structure but you should be able to kill him with one clip. pro-tip, turn auto-reload off. For the second sentinel I was able to finish him with a full clip but it could feasibly require a reload without good skills, I'll need to test some more. After the second sentinel is dead switch to scourge fury light for the ashimmu, probably need 2 reloads.
For your ASB, pulse as needed, but I was able to get both sentinels down before needing to reload and the damage from the Ashimmu at that point is pretty survivable until the charges reload (try to keep up transversal).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. |

Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2016.01.02 22:58:38 -
[1000] - Quote
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml. |
|

Arik VanClaw
The Emet Corporation
5
|
Posted - 2016.01.03 03:37:55 -
[1001] - Quote
Ploing wrote:the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.
Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario. |

Imalia Bloodlines
Imalia Bloodlines Warfare and Trading Corporation
3
|
Posted - 2016.01.03 11:46:50 -
[1002] - Quote
Hi guys. Is it just me or my webs are sometimes not applied? I noticed this when trying to catch vengeance logis (I got same boat for sansha and vengeance, it uses 14km web), I would start webbing and approaching and after a while logi would still go beyond my reach. Its a Daredevil 90% slow...after that I have to OH to escape and start over again and then it works normal.. |

Anize Oramara
The Arch Dashing Dashers
718
|
Posted - 2016.01.03 19:34:17 -
[1003] - Quote
Arik VanClaw wrote:Ploing wrote:the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.
Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario. Yup, when it comes to the rapid launchers a damage bonus > rof bonus always. Hence why the Orthrus and Barghest are able to make the Rapid launchers viable for PVE
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

MarvinOne
Zilog Enterprises
1
|
Posted - 2016.01.07 13:02:13 -
[1004] - Quote
Arik VanClaw wrote:I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.
Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.
For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet.
This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) )
[Burner Ashimu] Internal Force Field Array I Reactor Control Unit II Ballistic Control System II Ballistic Control System II X-Large Ancillary Shield Booster,Navy Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Medium Warhead Rigor Catalyst II Medium Anti-EM Screen Reinforcer II Drones_Active=Hornet II,3 |

MarvinOne
Zilog Enterprises
1
|
Posted - 2016.01.07 13:03:04 -
[1005] - Quote
MarvinOne wrote:Arik VanClaw wrote:I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.
Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.
For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet. This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) ) [Burner Ashimu] Internal Force Field Array I Reactor Control Unit II Ballistic Control System II Ballistic Control System II X-Large Ancillary Shield Booster,Navy Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Medium Warhead Rigor Catalyst II Medium Anti-EM Screen Reinforcer II Drones_Active=Hornet II,3
Cerberus :-) |

MrsPotatoHead
State War Academy Caldari State
2
|
Posted - 2016.01.11 14:10:50 -
[1006] - Quote
Anize Oramara.....
I just wanted to say thanks for the effort of putting a guide together.
I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.
I had already bought the Machariel but am now considering picking up the Barghest!
So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.
What is the easiest way to keep track of updates and changes?
Do you have a mailing list announcing updates or the likes?
Thanks again.
|

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 14:45:14 -
[1007] - Quote
MrsPotatoHead wrote:Anize Oramara.....
I just wanted to say thanks for the effort of putting a guide together.
I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.
I had already bought the Machariel but am now considering picking up the Barghest!
So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.
What is the easiest way to keep track of updates and changes?
Do you have a mailing list announcing updates or the likes?
Thanks again.
I'm glad you've found it useful! Though really it's for the most part a 'compilation' of this and a few other threads 
I don't expect there to be a lot of really big updates to the guide, only small changes as CCP makes changes to hulls or to missions (Seems unlikely at this point). I have a thread in this sub-forum that I post in every time I update the guide so maybe subscribe to it? Though I'll maybe look into a mailing list if it looks like it might become necessary. After the last Burner mission they added I don't know if they're going to add more, it feels like it was a bit of a flop compared to the existing ones(unfortunately).
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Bumblefck
Kerensky Initiatives
10353
|
Posted - 2016.01.21 18:53:02 -
[1008] - Quote
Arik VanClaw wrote:Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
The Ashimmu Burner is trivially easy with this setup - thanks a lot for putting it together 
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

heidou
Ministry of War Amarr Empire
0
|
Posted - 2016.01.27 10:29:14 -
[1009] - Quote
Team burner also i call it GÇ£ 3 foolsGÇ¥
[Succubus, heidou's Succubus] Heat Sink II Heat Sink II Fourier Transform Tracking Program
BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Coreli A-Type 1MN Afterburner
Small Focused Beam Laser II Small Focused Beam Laser II
Small Energy Locus Coordinator II Small Energy Locus Coordinator I Small Energy Locus Coordinator I
True Sanshas Radio S x1 True Sanshas Infrared S x1 Imperial Navy Standard S x2 Imperial Navy Infrared S x2 Imperial Navy Radio S x2
first orbit the assault at 22km when u are in 22km switch to keep at range 23km ecm one logistics and kill another then kill the assault.
when it comes to jaguar u can use this harpy
[Harpy, heidou's Harpy] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Mark I Compact Capacitor Power Relay
Gistii A-Type 5MN Microwarpdrive Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Small Ancillary Shield Booster
125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II
Small Anti-EM Screen Reinforcer I Small Hybrid Locus Coordinator II
Lead Charge S x3814 Uranium Charge S x4085 Cap Booster 25 x120
|

heidou
Ministry of War Amarr Empire
0
|
Posted - 2016.01.27 10:31:42 -
[1010] - Quote
and this jaguar is for the burner cruor
[Jaguar, heidou's Jaguar] Shield Power Relay II Shield Power Relay II Power Diagnostic System II Gyrostabilizer II
Republic Fleet Medium Shield Extender Domination Thermal Dissipation Amplifier X5 Prototype Engine Enervator EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x8776
|
|

Arthur Aihaken
CODE.d
4951
|
Posted - 2016.02.10 11:52:08 -
[1011] - Quote
How do we get this thread stickied?
I am currently away, traveling through time and will be returning last week.
|

ReZoon
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2016.02.13 17:58:09 -
[1012] - Quote
Arthur Aihaken wrote:How do we get this thread stickied?
For real lol
I just came back, grabbed a mission and the succubus was my first one. Thought nothing of it and grabbed my firetail and headed out....needless to say after blowing up in 30 seconds I was baffled! Such a warm welcome back lol thinking I could just grab a mission to get used to the controls again. |

AvanCade
Stiff Nipples Hauling
0
|
Posted - 2016.02.15 14:44:32 -
[1013] - Quote
I gave trying to run these missions solo. So trained up 2x frigate logistics pilots and now i run them with ease.
1x Daredevil pilot 2x Armor frigate logistics pilot
I can run all frigate class anomic mission as well as burner missions. |

Ploing
Blue Republic RvB - BLUE Republic
48
|
Posted - 2016.02.15 17:57:41 -
[1014] - Quote
AvanCade wrote:I gave trying to run these missions solo. So trained up 2x frigate logistics pilots and now i run them with ease.
1x Daredevil pilot 2x Armor frigate logistics pilot
I can run all frigate class anomic mission as well as burner missions.
solo with 3 pilots? 
|

Ark Katar
Blackland Incorporated
0
|
Posted - 2016.02.19 16:08:51 -
[1015] - Quote
Is it feasibly possible to do most of the burners with with only Caldari/Galente frig skills and not spending over 100m on any hulls?
Seems like a good half the fits require solid Minmatar skills up to T2 frigs, and a few 200-250m ships.
Do cheaper / alternate faction fits exist for some of these missions or am I just going to have to wait for 15 days of training and blow 1bn isk on frigates? |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2306
|
Posted - 2016.02.19 23:58:46 -
[1016] - Quote
spend the bil on frigs and make the money back in a day :p
as far as the skills go, the daredevil is super useful, looks like minny frig 4 gets you an 84% web which should work.
Serpentis: caldari frigs work, although the fitting is pretty expensive most of it is needed to max cpu. I'm pretty sure you can use a cheaper ishkur, although web range is an issue there. I haven't tested that in a long time though. gurista: daredevil makes this one pretty easy because it is so fast and has high dps. don't need the web bonus. Heat on the hardeners is important as when you fly over 5km/s you risk getting hit by multiple volleys at about the same time. angel: daredevil makes it pretty easy, but I think you can get by with a fairly cheap t2 amarr rocket frig. haven't tested that though, daredevil just makes it work too easy. sansha: daredevil is great for this one, need a strong long web and decent AB to catch it though, have heard of a cheap minny AF working thanks to the high EM resist. blood: wolf is great for the armor EM/therm resist and high exp damage, and the jag can passive tank it. I've heard of other ships working but haven't really looked into them.
team burners, you can use a cheap kite+ecm ship, can get by with almost anything. double ecm garmur or harpy are two of my main pick. beam kite retribution works, but can only fit one ecm, the EM damage can plow through EM weak targets with 1 rep on them.
as for isk, many of the items can be downgraded, but expect to need to use heat more often, or to have more variance in your runs. I tried running a Cal Navy web instead of a fed navy and I was almost too slow to catch the sansha burner.
@ChainsawPlankto
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 15:49:38 -
[1017] - Quote
Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty. |

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 19:41:59 -
[1018] - Quote
Celthric Kanerian wrote:Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty.
can you show the fit?
it-¦s nice to think 90 dps are enough.
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 20:45:21 -
[1019] - Quote
Ploing wrote:Celthric Kanerian wrote:Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty. can you show the fit? it-¦s nice to think 90 dps are enough.
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range. |

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 21:05:37 -
[1020] - Quote
Celthric Kanerian wrote:
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range.
- you dont need thermal res. kinetic only - why the nanofiber ?
so you can spare lows for 1-2 heatsinks.
[Retribution, worm burner copy 1] Heat Sink II Heat Sink II Corpii A-Type Kinetic Plating Corpii A-Type Kinetic Plating Centii C-Type Small Armor Repairer
Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400
Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S [empty high slot]
Small Anti-Kinetic Pump II Small Nanobot Accelerator II
still only 140 dps but over time it could work....maybe in 10-15 min. i would not recommand it. against kin you got 306 ehp/s def. |
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 21:31:46 -
[1021] - Quote
Ploing wrote:Celthric Kanerian wrote:
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range.
- you dont need thermal res. kinetic only - why the nanofiber ? so you can spare lows for 1-2 heatsinks. [Retribution, worm burner copy 1] Heat Sink II Heat Sink II Corpii A-Type Kinetic Plating Corpii A-Type Kinetic Plating Centii C-Type Small Armor Repairer Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400 Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S [empty high slot] Small Anti-Kinetic Pump II Small Nanobot Accelerator II still only 140 dps but over time it could work....maybe in 10-15 min. i would not recommand it. against kin you got 306 ehp/s def.
- Didn't have CPU for heat sinks, so I added a Nanofiber for mobility. - I figured that the burner did thermal damage like in regular missions. There is no evesurvival page about burners, so I was unsure.
I will try this fit out, thanks. However I think the deadspace repper will be abit expensive for a ship that is likely to blow up.
|

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 21:44:30 -
[1022] - Quote
Celthric Kanerian wrote:
- Didn't have CPU for heat sinks, so I added a Nanofiber for mobility. - I figured that the burner did thermal damage like in regular missions. There is no evesurvival page about burners, so I was unsure.
I will try this fit out, thanks. However I think the deadspace repper will be abit expensive for a ship that is likely to blow up.
if it keeps you alive its not expensive.
you mentioned you find no amaar fits for burners, but after you popped in first on page 7 i found several fits for vengeance and retribution.
just read the thread and this is the evesurvival page for burners. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2309
|
Posted - 2016.02.22 18:00:43 -
[1023] - Quote
burner stats: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to=
@ChainsawPlankto
|

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2016.03.04 22:48:48 -
[1024] - Quote
Talos burner OK with Vexor Navy issue.... Hardcore management! OH on last Talos whilst cap out for ~15sec, ended up in 40% structure, 98% guns and AB damage... thinking about another try but that was so close!!! 5km orbiting... next time I should probably orbit further away... but nor sure about being alpha'd, last Talos was berzerk!! |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 04:34:41 -
[1025] - Quote
[[Vigilant, Vigilant Bruner Base Guristas ] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core X-Type Armor Thermal Hardener Core X-Type Armor Explosive Hardener Centum B-Type Energized Adaptive Nano Membrane Corpum C-Type Medium Armor Repairer
Federation Navy Stasis Webifier Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Federation Navy Stasis Webifier Gistum C-Type 10MN Afterburner
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Anti-EM Pump II Medium Nanobot Accelerator I Medium Auxiliary Nano Pump II
Hobgoblin II x5 Hobgoblin II x5 Caldari Navy Antimatter Charge M x2000 Navy Cap Booster 800 x17
Do it like the video:
https://www.youtube.com/watch?v=zz7PDwTgGH8
and by the mantis you have to move ever or you die! and not to close below 7000m! if you are moving the torbs are don-¦t hit to much!
have fun with the ship XD
peace Sid358 |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:41:27 -
[1026] - Quote
[Wolf, Wolf Bruner Sansha] Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Capacitor Power Relay II Corelum C-Type Energized Thermal Membrane Corpii A-Type Small Armor Repairer
Tracking Computer II, Optimal Range Script Domination Stasis Webifier
[empty high slot] 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Republic Fleet EMP S x3000 Navy Cap Booster 400 x13
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:43:05 -
[1027] - Quote
[Jaguar, Jaguar Burner Blood Neu] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer
Gistum B-Type Thermal Dissipation Amplifier Pithum C-Type EM Ward Amplifier Republic Fleet Medium Shield Extender Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x4636
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:44:16 -
[1028] - Quote
[Hawk, Hawk Burner Serpentis NEW] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum B-Type Thermal Dissipation Amplifier Pithum B-Type Kinetic Deflection Amplifier Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Pithi C-Type Small Shield Booster
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot]
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Caldari Navy Scourge Rocket x22879
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:45:01 -
[1029] - Quote
[Vengeance, Vengeance Burner Angel] Caldari Navy Ballistic Control System Imperial Navy Energized Adaptive Nano Membrane Centii A-Type EM Plating Coreli A-Type Small Armor Repairer
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Energy Nosferatu II
Small Bay Loading Accelerator II Small Warhead Flare Catalyst II
Caldari Navy Mjolnir Rocket x20000
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:45:54 -
[1030] - Quote
[Daredevil, Daredevil Burner Guristas] Magnetic Field Stabilizer II Core C-Type Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener Corpii A-Type Small Armor Repairer
Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 400 Coreli A-Type 5MN Microwarpdrive
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Ancillary Current Router I Small Auxiliary Thrusters II Small Auxiliary Thrusters I
Void S x5000 Navy Cap Booster 400 x10
|
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:53:37 -
[1031] - Quote
[Garmur, Garmur Team Burner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
F-90 Positional Sensor Subroutines, Targeting Range Script BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Gistii B-Type 5MN Microwarpdrive
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I Small Processor Overclocking Unit I
Caldari Navy Mjolnir Light Missile x1000 (Hawk +Logi; Jaguar logi) Caldari Navy Scourge Light Missile x1000 (Jaguar) Caldari Navy Nova Light Missile x1000 Enjo+Logi; Vengeance Logi) Caldari Navy Inferno Light Missile x1000 (Vengeance)
Jammer:
BZ-5 Neutralizing Spatial Destabilizer ECM 2x (Hawk) 'Hypnos' Ion Field ECM I 2x (Enjo) Enfeebling Phase Inversion ECM I 2x (jaguar) 'Umbra' White Noise ECM 2x (Vengeance) |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:56:08 -
[1032] - Quote
[Vigilant, Vigilant Bruner Base Escort] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Corpum C-Type Energized Adaptive Nano Membrane Core X-Type Armor Explosive Hardener Core X-Type Armor Explosive Hardener Centum A-Type Medium Armor Repairer
Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Federation Navy Stasis Webifier Federation Navy Stasis Webifier 50MN Y-T8 Compact Microwarpdrive
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Pump II Medium Nanobot Accelerator II Medium Auxiliary Nano Pump I
Acolyte II x10 Caldari Navy Antimatter Charge M x3000 Navy Cap Booster 800 x17
You don-¦t need overheat with this fit! |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 09:00:10 -
[1033] - Quote
[Vagabond, Vagabond Bruner Base Talos NEW] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Nanofiber Internal Structure II Damage Control II
Pith X-Type Kinetic Deflection Field Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Pith X-Type Large Shield Booster Gistum B-Type 50MN Microwarpdrive
220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M [empty high slot]
Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Capacitor Safeguard II
Hobgoblin II x5 Navy Cap Booster 800 x16 Republic Fleet Fusion M x3000
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 09:02:33 -
[1034] - Quote
[Gila, Gila Burner Base Ashimmu NEW] Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier
Omnidirectional Tracking Link II, Tracking Speed Script Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier Pithum A-Type Thermal Dissipation Amplifier
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Small Tractor Beam II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa I x8 Vespa II x2 Scourge Fury Light Missile x5000 (Ashimmu) Caldari Navy Inferno Light Missile x5000 (Frigs)
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 10:35:26 -
[1035] - Quote
an other thing
if you can-¦t finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.
peace sid358 |

Bumblefck
Kerensky Initiatives
11122
|
Posted - 2016.03.08 12:54:41 -
[1036] - Quote
Sid358 wrote:an other thing
if you can-¦t finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.
peace sid358
Don't bother with the ECM on the Team burners, too much hassle and not really necessary; try this instead (I messed up the rigs while fitting - not enough calibration for all three - haven't got round to refitting T1 versions - do as you please :) ):
[Garmur, Garmur] Ballistic Control System II Ballistic Control System II Co-Processor II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II
Caldari Navy Mjolnir Rocket x1200 Caldari Navy Inferno Rocket x2500 Caldari Navy Nova Rocket x10996 Caldari Navy Scourge Rocket x3270 Mjolnir Javelin Rocket x5842
Orbit at 20km for all but Jaguar; 25km for Jaguar.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Bumblefck
Kerensky Initiatives
11122
|
Posted - 2016.03.08 13:02:41 -
[1037] - Quote
Sid358 wrote:[Gila, Gila Burner Base Ashimmu NEW]
Interesting fit :) However, it does seem quite blingy but, more importantly, you have the drone aggro issues to worry about. For a less micromanaging experience, I have found that the Onyx works admirably (kill time: ~8:00, and most of that are reloads):
[Onyx, Pingu -O] Expanded Cargohold II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Small Tractor Beam II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Anti-EM Screen Reinforcer II Medium Warhead Calefaction Catalyst II
Caldari Navy Inferno Light Missile x1685 Navy Cap Booster 400 x36 Scourge Fury Light Missile x1335
Cheap as chips and quite a good performer, too. Inferno for frigs and Scourge for Ashimmu, as above.
Upgrade the BCUs to CN ones for added punch, though you can get by easily with just T2 ones. I'd recommend this version to start out with (with the expanded cargohold for extra Navy Cap Boosters), and then, when you get comfortable with it, swap it out for a Missile Guidance Enhancer II (or whatever you fancy). The extra cargohold space is useful as it gives you extra leeway when reloading the ASB, but it's not critically necessary - you could also have a DC in there, but the neuting is so bad it tends to shut off after a cycle when the cap is dry.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Barrogh Habalu
Imperial Shipment Amarr Empire
1102
|
Posted - 2016.03.09 14:03:13 -
[1038] - Quote
Quick question: Chruker insists that chase speed of burners Jag and Hawk are about 11400 and 1100 respectively, however OP still suggests that kite Retribution can handle them. Particular fit that is suggested under the link in the OP is an AB fit that can barely go above 1050.
Of course we can always slap an MWD on it (if they start outside of their 13 km "death radius" in the mission pocket), but what's the deal with the suggested fit?
Just so that you don't have to look it up:
[Retribution, Burner Jaguar/Hawk] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
Gistii A-Type 1MN Afterburner [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.03.09 16:33:08 -
[1039] - Quote
Jori McKie wrote: In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
|

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 21:49:40 -
[1040] - Quote
Something is sketchy after March 9 Patch:
I've killed dramiel burner dozens of times with this semi-shiney jag fit:
[Jaguar, burner dramiel] Damage Control II Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
With Geno's and Cap Hardwiring's it's stable with everything running.
After today's patch I changed the fit to:
[Jaguar, dram burner] IFFA Compact Damage Control Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
The only changes are the DCU and the webbers (which should use LESS cap than other webbers prepatch). My cap is dry after barely a minute. and I have to go into emergency mode... just cycling booster and NOS while dropping a depot to refit WCS and evac. I also changed back to the first fit and tried that just to eliminate webber cap usage as the problem.
Not sure what's going on here, any suggestions?
Thanks!
[edit] I'm in the same clone, and a quick check against fitting window reveals that my implants are being applied properly. NPC's are getting cap warfare resistance or something? I'm at a loss really. |
|

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 22:10:48 -
[1041] - Quote
perhaps you kill the dram slower due the 55% webs. had the same expierience with the vigilant in an angel base as i forgot to refit 2 t II webs.
module rebalance suxs |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 22:28:37 -
[1042] - Quote
Yeah, I do kill slower because of the 60>55 % nerf, but that doesn't explain why I'm running out of cap. The first thing I did with that fit (many months ago) was:
*Ran it with two WCS in place of the gyros.
*Keep at range 1km with AB/webs/booster/NOS running for ~10min.
*Make sure cap & tank was sufficient in the event of something going horribly wrong (and it went horribly wrong today so I'm glad i did that testing now!)
*It not longer is, even though it should be even more stable than before the patch.
Just tried it again with 3 x 55% webs but can't keep angular down so I guess it's time to do prop jamming IV.. but not attempting again until this cap mystery is figured out.
Thanks for reply! |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 22:37:47 -
[1043] - Quote
k thats a bit weird. had no angel today, but i use a succubus and kite the dram. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 23:02:29 -
[1044] - Quote
Just tested fit a couple times on a belt rat:
[Jaguar, dram burner] IFFA Compact Damage Control Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Fitting window shows cap depletion after 1m15s (w/o NOS). I ran AB/webs/booster/NOS on belt rat twice and both times booster ran out of cap after ~1m20s.
... which is strange because the first attempt on dramiel the NOS was definitely working (just worse than prepatch) as i tanked it for about 5 minutes (after refitting WCS) with just booster/NOS running while typing here and monitoring cap. Without NOS running the shield booster drains cap dry in ~3min.
Something is definitely wacky with NOS and/or cap warfare resistance or npc cap pools or i don't even whatever. |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 23:08:30 -
[1045] - Quote
how long did you in mission before? the dram should not last more than a minute. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 23:20:59 -
[1046] - Quote
Generally just shy of 2min, only 200dps on that jag. I also rely on NOS for worm and cruor burners so this is a bit of a setback for me.
I prefer fits that don't need cap boosters, heating, stuff like that cause I'm bad @ spaceships :( |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 23:30:41 -
[1047] - Quote
just did a dram on sissy for testing and ran also in captrouble. fit was
[Succubus, burner dramiel beater all V] Heat Sink II Heat Sink II Heat Sink II
Coreli C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
seem like nos is not transfering cap or act like a neut. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.10 00:45:36 -
[1048] - Quote
Thanks a bunch, thought I might have been missing something obvious. Will wait and see before running any more NOS fits, cheers. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.10 04:03:58 -
[1049] - Quote
NOS is ineffective vs Cruor burner also. On the bright side the X5 Enduring Web uses less than 2 cap per cycle so doesn't even need NOS anymore, but it [NOS] was definitely not doing anything that time around.
Pre-patch I would always see double figures, 15 or so cap before neut zero'd me out. Post patch I never saw more than 10 cap.
[Jaguar, Cruor Burner] Gyrostabilizer II Gyrostabilizer II Mark I Compact Shield Power Relay Mark I Compact Shield Power Relay
Gistum C-Type Thermal Dissipation Amplifier X5 Enduring Stasis Webifier Republic Fleet Medium Shield Extender EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu 200mm AutoCannon II
Small Core Defense Field Purger II Small Core Defense Field Purger II |

Barrogh Habalu
Imperial Shipment Amarr Empire
1102
|
Posted - 2016.03.10 07:21:34 -
[1050] - Quote
Ploing wrote:Jori McKie wrote: In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
So, basically "here's the fit, but fly different one", got it. For the record, it will take much more than that to make it go above 1400 for jag burner. Do you guys run missions snaked/linked or something? 
For now I just don't see why don't just use MWD instead of all that bling, especially since they all start at range, I think.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|
|
|

CCP Lebowski
C C P C C P Alliance
679

|
Posted - 2016.03.10 10:59:42 -
[1051] - Quote
Morning all, just to let you know I'm going to take a look at your concerns and see whether I can see whats changed here. I'll report back with my findings! 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Ploing
Blue Republic RvB - BLUE Republic
59
|
Posted - 2016.03.10 11:06:27 -
[1052] - Quote
thx for looking into it. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2312
|
Posted - 2016.03.10 19:04:00 -
[1053] - Quote
Barrogh Habalu wrote:Quick question: Chruker insists that chase speed of burners Jag and Hawk are about 11400 and 1100 respectively, however OP still suggests that kite Retribution can handle them. Particular fit that is suggested under the link in the OP is an AB fit that can barely go above 1050.
Of course we can always slap an MWD on it (if they start outside of their 13 km "death radius" in the mission pocket), but what's the deal with the suggested fit?
Just so that you don't have to look it up:
[Retribution, Burner Jaguar/Hawk] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
Gistii A-Type 1MN Afterburner [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
with an overdrive the retribution can out speed the hawk no problem, I assume it would run into problems vs the jag, I usually use an ECM MWD rail harpy for that, but looks like a MWD retribution would work. With max skills you could throw a nano or something in the empty low, or with lower skills I think a pdu might help make it fit.
[Retribution, kill it burner mwd kite] Heat Sink II Heat Sink II Heat Sink II [empty low slot] Co-Processor II
5MN Y-T8 Compact Microwarpdrive [empty med slot]
Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S [empty high slot] Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.10 22:52:06 -
[1054] - Quote
@ ccp lebowski
run a couple burners today with nos use (the cruor and dramiel) and all went ok today. dram was down in 40 sec unheated. |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.11 17:39:00 -
[1055] - Quote
after changes is now fit of the garmur:
[Garmur, Garmur Team Burner Update] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Coreli A-Type 5MN Microwarpdrive BZ-5 Scoped Gravimetric ECM BZ-5 Scoped Gravimetric ECM Shadow Serpentis Sensor Booster
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Processor Overclocking Unit I Small Warhead Flare Catalyst I Small Processor Overclocking Unit I
Caldari Navy Scourge Light Missile x2000 Caldari Navy Inferno Light Missile x2000 Caldari Navy Nova Light Missile x2000 Caldari Navy Mjolnir Light Missile x2000
stable!
|

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.11 20:01:18 -
[1056] - Quote
as Bumblefck mentioned a page before try the polarized version. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.11 21:47:34 -
[1057] - Quote
Thanks for looking into this :)
I ran six quick tests today on tranq with the Jag fit posted below. I just warped to a belt rat, waited a couple ticks for 100% cap, and then tested time to cap depletion:
NOS + AB + WEBS + BOOSTER = 1m28, 1m30s (activated NOS at start with 100% cap) NOS + AB + WEBS + BOOSTER = 1m30s, 1m32s (activated NOS at 50% cap) AB + WEBS + BOOSTER = 1m18s, 1m21s
Fitting window predicts cap depletion after 1m15s, not acounting for NOS. It would appear NOS is working, but nowhere near as well as it should be. Then again these numbers are arguably within margin of error so...
If I get the Cruor burner again will do some more testing.
[Jaguar, dram burner] IFFA Compact Damage Control Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Republic Fleet EMP S x4351 Nanite Repair Paste x60
|

SirElwood Blues
TimeZone Warriors
10
|
Posted - 2016.03.12 10:00:55 -
[1058] - Quote
NOS has definitely being nerfed, lost 1 ship that ran burner agent missions without ever running low using NOS, now I'm dry (and dead) in 1.5 minutes.
As fitting screen showed me I should be cap stable with NOS running, something must be wrong. Even if it would have falloff it shouldn't matter since I was at 0 of the NPC. |

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.12 13:46:51 -
[1059] - Quote
made a few improvements at my enyo vs worm burner
[Enyo, Worm] Overdrive Injector System II Overdrive Injector System II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Coreli A-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Pithi A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Knave Scoped Energy Nosferatu
Small Auxiliary Thrusters I Small Hybrid Collision Accelerator II
Warrior I x1
with genolution set, zor and NN-605 you catch him within 2 oh cycles. does 431 dps unheated and 496 dps heated at all V
killtime unheated 1:25 min, heated 1:05
|

Lit HiB Hilanen
Eagle hills traders and hunters
0
|
Posted - 2016.03.12 14:00:01 -
[1060] - Quote
Does anyone have a working fit now for daredevil against worm? |
|

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.12 14:12:42 -
[1061] - Quote
Lit HiB Hilanen wrote:Does anyone have a working fit now for daredevil against worm?
the unified devil should work quite well.
[Daredevil, Burner unified] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
|

Lit HiB Hilanen
Eagle hills traders and hunters
0
|
Posted - 2016.03.12 14:34:50 -
[1062] - Quote
Ploing wrote:Lit HiB Hilanen wrote:Does anyone have a working fit now for daredevil against worm? the unified devil should work quite well. [Daredevil, Burner unified] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I whats this...you can never catch worm with AB...
I had a perfect fit but with web nerf I cant catch him anymore, I have to pulse mwd like idiot. I am looking for scrambler fit I guess |

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.12 15:22:15 -
[1063] - Quote
upps sorry copied a false fit
[Daredevil, Burner Worm] Corpii A-Type Small Armor Repairer Centus C-Type Armor Kinetic Hardener Coreli A-Type Kinetic Plating Magnetic Field Stabilizer II
Gistii C-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Cap Recharger II
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Small Ghoul Compact Energy Nosferatu
Small Ancillary Current Router II Small Anti-Kinetic Pump II Small Auxiliary Nano Pump I
but with a little search from yourself you should be able to find it yourself
|

Ploing
Blue Republic RvB - BLUE Republic
61
|
Posted - 2016.03.12 15:25:12 -
[1064] - Quote
Lit HiB Hilanen wrote:
I had a perfect fit but with web nerf I cant catch him anymore, I have to pulse mwd like idiot. I am looking for scrambler fit I guess
scrambler fit was always better before patch.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2313
|
Posted - 2016.03.12 23:41:24 -
[1065] - Quote
something change with the one linked in the op? If I remember right it still fit when I logged in the other day. lost a little scram range, but shouldn't be a big deal, probably replace with a CN scram which is something I was thinking of doing but didn't seem to matter enough but just might with the range change?
[Daredevil, Blaster Burner Gurista] Magnetic Field Stabilizer II Coreli A-Type Small Armor Repairer Shadow Serpentis Armor Kinetic Hardener Corpus B-Type Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
@ChainsawPlankto
|

Evaldor
Monks of War Out of Sight.
0
|
Posted - 2016.03.14 21:32:30 -
[1066] - Quote
hi guys. after patch im in search what to do :\
Before patch this fit was fine but now im runing out of cap...
[Vengeance, Vs Dramiel] Centii A-Type Small Armor Repairer Reactive Armor Hardener Ballistic Control System II Coreli B-Type Adaptive Nano Plating
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Small Energy Nosferatu II
Small Warhead Calefaction Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Rocket x2648
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
|

Aghira
Systech Astromantics Shipyard Inc.
49
|
Posted - 2016.03.15 12:07:27 -
[1067] - Quote
Evaldor wrote: Before patch this fit was fine but now im runing out of cap...
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
Try something like this:
[Vengeance, Angel Burner (Dramiel)] Corpii C-Type Small Armor Repairer Corpii A-Type EM Plating Dark Blood Energized Explosive Membrane Ballistic Control System II
Stasis Webifier II Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Energy Nosferatu II Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Anti-EM Pump II Small Auxiliary Nano Pump II
Caldari Navy Mjolnir Rocket x1500
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

Ploing
Blue Republic RvB - BLUE Republic
62
|
Posted - 2016.03.15 12:39:40 -
[1068] - Quote
Evaldor wrote:
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
ccp lebowsski is on it about the cap prob.
but if you want to try another ship 
[Succubus, burner dramiel beater all V] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink
1MN Afterburner II Pithi A-Type Small Shield Booster Stasis Webifier II Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
as u kite the dram with this u have a small transversal. you have to be over 840 m/s with the ab. so perhaps check ur imps and made an upgrade to a faster ab.
|

Ploing
Blue Republic RvB - BLUE Republic
62
|
Posted - 2016.03.15 12:51:45 -
[1069] - Quote
CCP Lebowski wrote: CCP Dev Thanks for the bug report,
I have been unable to observe any negative difference in cap usage between the two fits you provided in the thread. However I did see that the reduced web strength was having a minor effect on the speed at which I could destroy the NPC.
Hope this helps!
CCP Lebowski
 |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.15 20:28:18 -
[1070] - Quote
If NoS is broken there won't be any difference between two current fits.
A small T2 NoS at optimal should provide 4GJ/s cap recharge. It isn't. Not even 0.5GJ/s. AKA broken.
And 'negative difference in cap usage'? Doesn't even sound like he/she was testing NOS. |
|

Evaldor
Monks of War Out of Sight.
0
|
Posted - 2016.03.15 21:16:20 -
[1071] - Quote
Ploing wrote:Evaldor wrote:
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
ccp lebowsski is on it about the cap prob. but if you want to try another ship  [Succubus, burner dramiel beater all V] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink 1MN Afterburner II Pithi A-Type Small Shield Booster Stasis Webifier II Gistum B-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II as u kite the dram with this u have a small transversal. you have to be over 840 m/s with the ab. so perhaps check ur imps and made an upgrade to a faster ab. coz im living in Null's - imps not a variant. Also not all skills in V :) |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.03.15 23:06:20 -
[1072] - Quote
Toddle wrote:If NOS is broken there won't be any difference between two current fits.
A small T2 NOS at optimal should provide 4GJ/s cap recharge. It isn't. Not even 0.5GJ/s. AKA broken.
And 'negative difference in cap usage'? Doesn't even sound like he/she was testing NOS.
[edit] Still haven't gotten another Cruor burner... would be nice to post some neut cycle time numbers with/without NOS.
running a similar fit against cruor and noticed the last days that its not going over 10 cap. for sure its worse than before patch. |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.03.15 23:10:23 -
[1073] - Quote
Evaldor wrote:Ploing wrote:Evaldor wrote:
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
ccp lebowsski is on it about the cap prob. but if you want to try another ship  [Succubus, burner dramiel beater all V] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink 1MN Afterburner II Pithi A-Type Small Shield Booster Stasis Webifier II Gistum B-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II as u kite the dram with this u have a small transversal. you have to be over 840 m/s with the ab. so perhaps check ur imps and made an upgrade to a faster ab. coz im living in Null's - imps not a variant. Also not all skills in V :)
so drop a HS for an overdrive to get over the 840 m/s and/or replace the ab. should be working.
|

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.17 17:30:05 -
[1074] - Quote
Still no Cruor burner, but I did some testing on Ashimmu burner today, and medium NOS are definitely working as intended.
I then hopped in the test Jag and found a belt rat... the exact same results as posted previously, small NOS are either completely broken or working at less than 10% rated effectiveness.
The Jag tests were conducted within optimal, the Gila vs Ashimmu test was within 500m of optimal.
Murphy please give me a Cruor burner 
FWIW: Without NOS the Gila hit 16-17GJ peak before neut cycle finished. With NOS it was ~70 or ~110GJ depending on if one or two NOS cycles finished.
[Gila, burner ashimmu] Imperial Navy Drone Damage Amplifier Drone Damage Amplifier II Caldari Navy Shield Power Relay
Pithum C-Type EM Ward Amplifier Pithum B-Type Thermal Dissipation Amplifier EM Ward Amplifier II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Corpum C-Type Medium Energy Nosferatu Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
|

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.17 21:32:58 -
[1075] - Quote
I tested out the same medium NOS on a belt rat and it wasn't working.
At this point the only explanation that makes sense is that some (but not all) burners have been given a NOS immune flag and/or cap warfare resistance that wasn't there previous to March update. Goodness knows what other entities have have changed also.
Is this intended?
I have a NOS fit succubus that I use for worm burner, but haven't tried it out since this fiasco started. Will test it next time I see one, of course now it'll join the cruor in the list of burners I've jinxed myself out of...
Also, will bug report it. |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.03.17 22:03:23 -
[1076] - Quote
Toddle wrote:
I have a NOS fit succubus that I use for worm burner, but haven't tried it out since this fiasco started. Will test it next time I see one, of course now it'll join the cruor in the list of burners I've jinxed myself out of...
Also, will bug report it.
provide the bug report with the link to this thread to get lebowski back on that.
for the worm i also use nos fits (suc and enyo) but all went well. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2315
|
Posted - 2016.03.17 22:23:42 -
[1077] - Quote
I haven't considered nos to be effective vs npcs since the nos nerf in 07 or 08. The only ship I have it on is my gila for the blood base, and that was just because I thought it might generate enough aggro to keep the ashimmu from shooting my drones, any cap it gives is just a bonus to fuel my target painter.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.03.17 23:06:45 -
[1078] - Quote
Chainsaw Plankton wrote:I haven't considered nos to be effective vs npcs since the nos nerf in 07 or 08. The only ship I have it on is my gila for the blood base, and that was just because I thought it might generate enough aggro to keep the ashimmu from shooting my drones, any cap it gives is just a bonus to fuel my target painter.
thats right, but sometimes you are in need to get more cap and cant use a booster.
|

Super Hana
Elite Spaceship Corp
0
|
Posted - 2016.03.18 06:33:22 -
[1079] - Quote
As of the last patch, I've been unable to kill the Dramiel with a unified daredevil (unable to track it well-enough). Most likely due to the web change. |

probag Bear
Xiong Offices
90
|
Posted - 2016.03.20 02:33:46 -
[1080] - Quote
I'm late to the party, but for me, a week ago, NOSes were working exactly the same as pre-patch on Burner NPCs. I have one on my anti-Cruor fit to power my web and I had no issues. |
|

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.20 16:10:47 -
[1081] - Quote
Finally got another Cruor burner, just let it orbit me at ~3200m for about 5 minutes with web/guns inactive.
No NOS: cap maxed out at 6-7GJ every 5 sec neut cycle. With small compact NOS: cap maxed out at 8-12GJ every neut cycle (depending on 1 or 2 NOS cycles). 4000m optimal.
So it's working, but only just... and nowhere near as well as it was before March patch. Appears to only drain 1-2GJ per cycle instead of the pre-patch 9GJ.
Also, I refit the NOS for a rocket launcher and was still able to keep an Enduring webber running.
At this point I think I'll just train hybrids and buy some daredevils.
Test fit: [Jaguar, Cruor Burner] Gyrostabilizer II Gyrostabilizer II Mark I Compact Shield Power Relay Mark I Compact Shield Power Relay
Gistum C-Type Thermal Dissipation Amplifier X5 Enduring Stasis Webifier Republic Fleet Medium Shield Extender EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu 200mm AutoCannon II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x4476 Nanite Repair Paste x50 Caldari Navy Nova Rocket x393
|

Commander Maxter
Rancho Buena Vista
0
|
Posted - 2016.03.21 17:23:46 -
[1082] - Quote
Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today? |

MarvinOne
Zilog Enterprises
1
|
Posted - 2016.03.22 07:36:35 -
[1083] - Quote
Also the "Burner talos" seemes to have changed. The minefield-turrets seems to activate more than bfor? Any1 experienced this too ? |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2316
|
Posted - 2016.03.22 09:40:59 -
[1084] - Quote
Commander Maxter wrote:Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today? has been a pretty good chance at that happening for months now. And according to one of my posts it has almost always been possible. Drone hate is pretty strongly coded into the burner AI. I carry a mobile depot and a cargo full of t1 drones to make sure I can get the job done. When did the orthrus get nerfed? I think Anize Oramara made an orthrus fit for the mission because of that, or maybe it was an onyx? Some comments on page 48 about drone aggro and that was in mid december, cba to scroll back any more right now. but somewhere before then it seemed to become a more common issue.
@ChainsawPlankto
|

Tenno Shaishi
Friendly Fiddlesticks
0
|
Posted - 2016.03.23 01:03:29 -
[1085] - Quote
Managed to kill guristas burner. I am quite far away from all-5 and it took like 500m to find a key. So I am sort of proud of myself. Anyway, let's explain to newbies like me, WHY this fit looks like it does.
Scram - must have if no matar frigs 5 learned. If he has the same speed as you, you are dead having Void S. I do not know if matar-V will work at all, but I guess that you should replace one rig with thruster to fast enough to orbit the worm. BEFORE you jump there, 1 heat your scram, 2. set default orbit to 500 (trust me, you will actually orbit him at 1600) 3. heat mwd. right after the jump immediately (!!!) turn on your hardeners, or you will be dead in one shot. check where this bastard is, press orbit, make sure you starting to move toward him, turn on mwd. try not to miss scram distance. Having the distance like 7000, turn off the heat on mwd, on 5k turn off the heat on scram. Ofc do not forget to repair and replenish capacitor. So, you are orbiting him on ~1600? Now it is the time to heat your guns. You are not in a hury anymore, just be cool and o not panic. Heat your weapon for 10 shots, turn the heat off, repeat.
[Daredevil, Burner gurista] Magnetic Field Stabilizer II Centus C-Type Armor Kinetic Hardener Armor Kinetic Hardener II Coreli A-Type Small Armor Repairer
Small Capacitor Booster II, Navy Cap Booster 400 Faint Epsilon Scoped Warp Scrambler 5MN Y-T8 Compact Microwarpdrive
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Anti-Kinetic Pump I Small Ancillary Current Router I Small Auxiliary Nano Pump II
Void S x2840 Navy Cap Booster 400 x11
P.S.: this is actually my first fit which is maid totally by myself and tuned after losing another ship. I started with comet, and managed to reach and pin him down, but it seems that comet requires all-V skill to do enough damage. Or, may be, I just have to think a bit more. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2316
|
Posted - 2016.03.23 02:05:56 -
[1086] - Quote
imo it is better to just approach the guristas burner so you don't lose any damage to transversal, at blaster range it just tries to fly away in a straight line so you get good hits.
also it really helps to heat the hardeners for the first cycle or two, if you break ~5km/s you are faster than the missiles and you can get hit by 2 at the same time.
MWD I always heat it for the first cycle, and using the recommended fit with max skills and a zor's I get into scram range with one MWD cycle. with lower skills I'd guess you are close but probably should run a 2nd MWD cycle with the heat off. 5mn MWDs generate a lot of heat so I wouldn't try to do more than 1 cycle heated. Also you can typically activate the scram slightly before you get into range
also the burner is always directly behind you so if you turn the camera backwards in warp you should be facing it.
last thing with only 2 guns and an empty high the daredevil can heat for a very long time. I typically turn my heat on as soon as I start shooting and forget about it.
@ChainsawPlankto
|

Commander Maxter
Rancho Buena Vista
0
|
Posted - 2016.03.23 05:51:36 -
[1087] - Quote
Commander Maxter wrote:Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today?
Well I figured out what happened and what I did wrong. This one time I deployed my drones too fast before I started shooting with my rapid lights. So yeah, you have to get 2-3 volleys off with missles then deploy drones. The mission is back to what I am used too. I also now carry a mobile depot with 20 extra Vespa I's just in case I have issues again in the future. I also have 3 warp core stabs in cargo for GTFO. |

Tenno Shaishi
Friendly Fiddlesticks
0
|
Posted - 2016.03.23 08:13:41 -
[1088] - Quote
Chainsaw Plankton wrote:imo it is better to just approach the guristas burner so you don't lose any damage to transversal, at blaster range it just tries to fly away in a straight line so you get good hits. Looks like orbiting was a wrong decision.
Quote:also the burner is always directly behind you so if you turn the camera backwards in warp you should be facing it. Only on the first try. Every subsequent leaves him near your new wreck.
Quote:last thing with only 2 guns and an empty high the daredevil can heat for a very long time. I typically turn my heat on as soon as I start shooting and forget about it. With appropriate thermodinamic skill. Even with blaster-empty-blaster it is a bit complicated to me. Thanks for advices. |

Donnie Supertramp
Lamellar
0
|
Posted - 2016.04.03 21:41:54 -
[1089] - Quote
Love the burner mission idea, seems like they are crazy difficult and each one needs a different faction ship + fit.
I've been trying the Guristas Burner on Sisi with zero luck, anyone have any ideas? Tried a daredevil a few times, might have messed up but it went down pretty fast, same with everything else I've tried. My light missiles don't even do damage nor do my warriors, which are the fastest drones, ugh wth?
Also lost a ship on the Angel one with the transport and the dramiels. Seems like there really isn't a lot of info on these missions and they have changed a bunch, just got the Ashimmu Burner, and would like to give it a try just don't have a lot of info out there on how to tackle this one.
Thanks for the help!
|

Tulia
Libertod Industries
0
|
Posted - 2016.04.04 02:15:42 -
[1090] - Quote
Donnie Supertramp wrote:Love the burner mission idea, seems like they are crazy difficult and each one needs a different faction ship + fit.
I've been trying the Guristas Burner on Sisi with zero luck, anyone have any ideas? Tried a daredevil a few times, might have messed up but it went down pretty fast, same with everything else I've tried. My light missiles don't even do damage nor do my warriors, which are the fastest drones, ugh wth?
Also lost a ship on the Angel one with the transport and the dramiels. Seems like there really isn't a lot of info on these missions and they have changed a bunch, just got the Ashimmu Burner, and would like to give it a try just don't have a lot of info out there on how to tackle this one.
Thanks for the help!
The guristas burner (anomic agent) needs an extremely fast ship to catch up and shut off its MWD with a scrambler. Daredevil seems to be the most popular choice, the fit is linked on the first page of this thread.
The vigilant with 2x webifier II, tracking computer+tracking script, and sacrificial drones works well against the dramiel escorts, it folds pretty quick in my experience if those drones aren't out to distract the dramiels though. I also recently ran the ashimmu burner with a passive gila listed in this thread, you'll go through t1 vespas like mad but they're cheap and effective. Bring a bunch and a mobile depot. |
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2318
|
Posted - 2016.04.04 06:19:12 -
[1091] - Quote
I gave some advice for the gurista burner one page back. tl;dr activate the gate, do a 180 hit approach and heat your mwd one cycle, then usually should be able to land a scram within the next mwd cycle. with the 2 speed rigs, max skills and a zor implant you can reach the burner in one heated mwd cycle, less and 1 heated + 1 normal should do it. Also over heat your hardeners so you don't get alpa'd. over 5km/s and the missiles can't catch you so you have a chance at getting hit by multiple volleys at the sameish time.
angel base: vigilant with dual webs and a target painter seem to make short work of it. make sure they are 90% webs, think that means you have to use t2 or faction. I kinda glazed over the tiericide. but I tried cheaping out on fed navy webs for something a while back and using a base 55% web made it take way longer, so now I use 60% webs for just about everything.
blood base afaik the gila still works, just need to drop a low. I suggest bringing a mobile depot and some stuff to refit into a full tank fit, or a gtfo fit, and a lot of extra drones.
overall I think they are well documented, it is just the documentation is spread out all over this 55 page thread. if you do spot changes please do post them. I'm not actively running them right now so I'd miss any changes.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.04 09:32:21 -
[1092] - Quote
anize-¦s guide is also a good start.
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub |

Donnie Supertramp
Lamellar
0
|
Posted - 2016.04.05 15:12:54 -
[1093] - Quote
Thanks for the input, I've read most of this blog, and I"m mostly trying to avoid buying a different t2/faction ship for each of the missions.
I've been able to complete all but the Guristas Burner and I tried the daredevil fit in this thread, it's a papercup, I got smoked before I ever got close to scram range, Harpy, Enyo, all smoked. The other thing that drives me nuts is my missiles don't do anything, the Worm is going way to fast.
Anyway, I'll keep trying em on Sisi before I try em in game |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.05 15:44:15 -
[1094] - Quote
Donnie Supertramp wrote: I've been able to complete all but the Guristas Burner and I tried the daredevil fit in this thread, it's a papercup, I got smoked before I ever got close to scram range, Harpy, Enyo, all smoked.
did u overheat the mwd ?
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2318
|
Posted - 2016.04.05 22:53:52 -
[1095] - Quote
if you can record the fight it should be easy to figure out what is going wrong. Heating the hardeners is essential to not getting instapoped and heating the MWD helps you catch up faster.
this one seems to have good execution, even uses a cheap fit. However uses a web instead of a scram, not sure that makes much of a difference https://www.youtube.com/watch?v=gqTu-gad2J4
The daredevil recommended in this thread is designed to be fast so it catches the burner in one heated MWD cycle, makes up for the tank by adding some shiny mods. I've never had a problem with it.
@ChainsawPlankto
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.04.14 19:28:47 -
[1096] - Quote
[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Inferno Rocket x2000 Caldari Navy Mjolnir Rocket x2450 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000 Missile Range Script x3
I have it changed and is my fit now ;P |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.14 23:05:55 -
[1097] - Quote
Sid358 wrote:[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Inferno Rocket x2000 Caldari Navy Mjolnir Rocket x2450 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000 Missile Range Script x3
I have it changed and is my fit now ;P looks good, if u can squezze an quad lif mwd, do it for a smaller sig. perhaps a mgc for a tp. but you know the basic fit is old now. |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.04.17 10:58:19 -
[1098] - Quote
hi, this fit is max in cpu. i can-¦t fit a quad lif.
but i have a other question:
sometime in the team burner jaguar hit you the jaguar. is it the same with the pol. rocket garmur?
peace sid358 |

Bumblefck
Kerensky Initiatives
11687
|
Posted - 2016.04.17 12:13:23 -
[1099] - Quote
Yes
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.17 15:04:21 -
[1100] - Quote
Sid358 wrote:hi, this fit is max in cpu. i can-¦t fit a quad lif.
but i have a other question:
sometime in the team burner jaguar hit you the jaguar. is it the same with the pol. rocket garmur?
peace sid358
at all V the quad can be fitted with 0,03 cpu left. maybe you missed to max out a cpu related skill
we talked earlier in this thread about the jaghits. get back a few pages. |
|

Warmonger Simon
Trinity Alpha Zero
19
|
Posted - 2016.04.17 17:00:20 -
[1101] - Quote
Or you could just fit corelli c-type 5mn mwd for both sig/cap usage , be cap stable and smaller sig. |

Warmonger Simon
Trinity Alpha Zero
23
|
Posted - 2016.04.21 09:04:53 -
[1102] - Quote
And mini-edit. If you're sick of busy mission hubs and aiming to do burners for best lp/rewards from doing burners here's some corps/locations for L4 sec agents with lowest truesec in highsec. Some are in bad spots and near low-sec areas but some are nice places to mission if you want to be in more safe spot than busy SoE systems where your polarized garmur can get instapopped by some trasher. Unfortunatelly lost one myself recently so i decided to move to one of these that still had good conversion (actually better than SoE and pretty good location/truesec rating etc...) don't want to crash my already small market so i blurred it out.
http://take.ms/lLLZt |

Anize Oramara
The Arch Dashing Dashers
771
|
Posted - 2016.04.21 12:27:47 -
[1103] - Quote
Warmonger Simon wrote:And mini-edit. If you're sick of busy mission hubs and aiming to do burners for best lp/rewards from doing burners here's some corps/locations for L4 sec agents with lowest truesec in highsec. Some are in bad spots and near low-sec areas but some are nice places to mission if you want to be in more safe spot than busy SoE systems where your polarized garmur can get instapopped by some trasher. Unfortunatelly lost one myself recently so i decided to move to one of these that still had good conversion (actually better than SoE and pretty good location/truesec rating etc...) don't want to crash my already small market so i blurred it out. http://take.ms/lLLZt This is very good advice, especially with a bunch of gankers now going 'freelance' what with code losing a few corps.
That said smart use of undocks, insta docks+autopilot and creative use of in and out gates means you should be safe 95% of the time. The T2 garmur is cheap if you have the skills to make it work so no huge loss.
Also don't forget you can run missions to help other people get standing and get paid decently for it. There's a couple of services that needs mission running pilots for it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.1
|

Warmonger Simon
Trinity Alpha Zero
23
|
Posted - 2016.04.21 12:36:14 -
[1104] - Quote
Anize Oramara wrote:[quote=Warmonger Simon] Also don't forget you can run missions to help other people get standing and get paid decently for it. There's a couple of services that needs mission running pilots for it.
Already on mailing list for that one :) Though most of stuff like caldari navy/lai dai/amarr navy didn't really resonate me lately too far away. And imo blitzing 3's is better for somebody who want's to do that service. |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.21 18:39:05 -
[1105] - Quote
saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano |

Warmonger Simon
Trinity Alpha Zero
24
|
Posted - 2016.04.21 18:47:06 -
[1106] - Quote
Ploing wrote:saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano
Ya that was my bad on that part, only recently came back. I've already moved out of SoE systems and am doing missions in 0.47 true sec with 2-2.5k LP Sell order ratio or 1.6k on buy orders plus system is dead end and in general great spot/pretty empty with few occasional miners around. Was on my way to do anomic team when i got popped |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.21 18:54:29 -
[1107] - Quote
Warmonger Simon wrote:Ploing wrote:saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano Ya that was my bad on that part, only recently came back. I've already moved out of SoE systems and am doing missions in 0.47 true sec with 2-2.5k LP Sell order ratio or 1.6k on buy orders plus system is dead end and in general great spot/pretty empty with few occasional miners around. Was on my way to do anomic team when i got popped
did you popped during the acc to the next gate or did u fiddle around a bit? |

Warmonger Simon
Trinity Alpha Zero
24
|
Posted - 2016.04.21 18:55:38 -
[1108] - Quote
During accelaration to gate. |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.04.21 18:58:08 -
[1109] - Quote
Warmonger Simon wrote:During accelaration to gate.
ok thats the fault
|

Warmonger Simon
Trinity Alpha Zero
24
|
Posted - 2016.04.22 08:00:39 -
[1110] - Quote
Ploing wrote:Warmonger Simon wrote:During accelaration to gate. ok thats the fault
Already knew it was my fault so im not sweating about that loss anyway, will make that back in no time )) Still have to buy fits/stuff for vigilant/vagabond and orthus for doing anomic bases. Serpentis daredevil agent yday was pretty stressful with hawk while quick and with overheat still the reload time of cap booster can be a bit stressfull especially when you haven' done burners in ages. |
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.04.25 07:34:49 -
[1111] - Quote
After 2 jaghits in the same mission and losing ship. My new fit:
[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Nanofiber Internal Structure II
Gistii A-Type 5MN Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2000 Caldari Navy Inferno Rocket x2000 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000
Lowest sig.: 157m More Speed: 4130m/s More agility! Only 38mio for the MWD (Hek) |

Muffinmixer
GoonWaffe Goonswarm Federation
0
|
Posted - 2016.05.05 15:14:22 -
[1112] - Quote
Decided to just ignore the Gurista missions. Both the Base and the Agent are either not worth the pain or not worth the risk. It seems like the Agent is very peculiar about how you approach them and you only have one shot at it. If you approach him the wrong way, you're dead simply because he shuts off your MWD, webs you, and stays just outside of 3k from you. Other times he never used a web and I was fine, it's really dumb and annoying. |

Morgan Agrivar
Peace.Keepers
311
|
Posted - 2016.05.05 19:18:42 -
[1113] - Quote
Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet.
This would cure me of the fear...
|

Vegarc
Hedion University Amarr Empire
3
|
Posted - 2016.05.06 07:57:54 -
[1114] - Quote
Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. What kind of fit did you have? I was offered this mission yesterday, but declined it because it said that the jag will have emp ammo and Worm has huge hole on em. |

Aghira
Systech Astromantics Shipyard Inc.
49
|
Posted - 2016.05.06 08:22:21 -
[1115] - Quote
Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet.
Give this cheaply fitted Retribution a try:
[Retribution, Cephei - Minmatar Team Burner (Jaguar)]
Small Armor Repairer II Adaptive Nano Plating II Armor Explosive Hardener II Heat Sink II Small Armor Repairer II
Stasis Webifier II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [Empty High slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Burst Aerator I
Inherent Implants 'Lancer' Small Energy Turret SE-605 Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Imperial Navy Multifrequency S x4 Navy Cap Booster 400 x10
You might need at least the SE-605 and SS-905 Implant.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

Morgan Agrivar
Peace.Keepers
312
|
Posted - 2016.05.06 08:56:59 -
[1116] - Quote
Vegarc wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. What kind of fit did you have? I was offered this mission yesterday, but declined it because it said that the jag will have emp ammo and Worm has huge hole on em.
Burner Jaguar Quote: [Unified Worm, Burner Jaguar ] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Explosive Deflection Field Dark Blood Stasis Webifier
Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Acolyte II x2 Hornet II x3
From : This thread that I stupidly followed...
195m isk lost. I think it is outdated because the Worm doesn't have 3 low slots.
This would cure me of the fear...
|

Morgan Agrivar
Peace.Keepers
312
|
Posted - 2016.05.06 08:57:56 -
[1117] - Quote
Aghira wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. Give this cheaply fitted Retribution a try: [Retribution, Cephei - Minmatar Team Burner (Jaguar)]
Small Armor Repairer II Adaptive Nano Plating II Armor Explosive Hardener II Heat Sink II Small Armor Repairer II
Stasis Webifier II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [Empty High slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Burst Aerator I
Inherent Implants 'Lancer' Small Energy Turret SE-605 Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Imperial Navy Multifrequency S x4 Navy Cap Booster 400 x10 It's not the fastest, but gets the job done. You might need at least the SE-605 and SS-905 Implant. Cannot fly that yet, still have to get Amarr Frigate to 5. Only have it at 4 and I don't have Cybernetics to 5 either.
This would cure me of the fear...
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.06 10:58:39 -
[1118] - Quote
how about the garmur morgan? |

Arthur Aihaken
CODE.d
5061
|
Posted - 2016.05.06 18:36:31 -
[1119] - Quote
Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. Just a suggestion: You may want to stick to Burner missions that are relatively safe to complete. The Polarized Garmur fit works with all Team Burners and is basically foolproof.
I am currently away, traveling through time and will be returning last week.
|

Morgan Agrivar
Peace.Keepers
317
|
Posted - 2016.05.07 02:10:38 -
[1120] - Quote
Arthur Aihaken wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. Just a suggestion: You may want to stick to Burner missions that are relatively safe to complete. The Polarized Garmur fit works with all Team Burners and is basically foolproof. I can haz fit plz? And also how to handle each burner. Some I know you kite and some you tank. I think...
This would cure me of the fear...
|
|

Arthur Aihaken
CODE.d
5062
|
Posted - 2016.05.07 03:40:53 -
[1121] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=454677&find=unread
I am currently away, traveling through time and will be returning last week.
|

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2016.05.07 16:33:17 -
[1122] - Quote
I have not seen any fit for the Guristas Wyfern mission.
What I'm sure about it's the first three combined Mantis volleys deals 7500 Em DMG...
tip: cycle the RAH before Mantis pop up and keep on the move! And a spare batch of bail drones! this way the RAH will reset to 15% Omni.
Anyone tried a kiting Orthrus with RLML?? With precision scripts and triple painter?? I do not own one, but that may be effective for blitzing.
I have not died but I have yet to get rid of those Mantis. My fit is pretty slow, but safe, I'll post that later if I can get the site done.
|

Arthur Aihaken
CODE.d
5062
|
Posted - 2016.05.07 19:21:35 -
[1123] - Quote
Queotzcatl wrote:I have not seen any fit for the Guristas Wyfern mission. That's because no one in their right mind runs it. For the time and effort involved in completing it, you're better off running any standard L4 mission.
I am currently away, traveling through time and will be returning last week.
|

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2016.05.07 19:48:06 -
[1124] - Quote
Burner Dragonfly / Mantis / Wyfern Guristas
Finished with modified Dramiel Team RLML Sacrilege
Time for kill 30 min+
Rep capstable with just a web on, cycle rep for more cap. First Dragonfly of each wave takes a bunch, 4 reloads, after that it's possible to use hobs and things get muuch better.. OH RLML on first Dragonfly it's possible to do it in three reloads. Dragonfly will randomly kill your Drones. Save the T2 for Mantis tip that will save your day> cycle your Reactive hardener before every Mantis wave.
Sacrilege. Dramiel killer modified
350 DPS mixed
Aux Nano Pump T2 Nanobot Accellerator T2
5x RLML T2 > Mijiolnir precision for Dragonfly > Inferno precision for Mantis 1x Small focused pulse laser > Multifrequency
Drone Navigation Computer II Serpentis Web Serpentis Web Enduring 50 MN MWD
Energized Adaptive Energized Adaptive Energized Thermal c-type Reactive armor hardener Medium armor repairer T2 < anything better strongly raccomended
Drones > 5x Hobs II + spare T1 acolytes
If your tank is broken, deploy bail drones and warp off. keep three of them always ready, just in case something might go wrong...
No loot. |

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2016.05.07 19:53:14 -
[1125] - Quote
Arthur Aihaken wrote:Queotzcatl wrote:I have not seen any fit for the Guristas Wyfern mission. That's because no one in their right mind runs it. For the time and effort involved in completing it, you're better off running any standard L4 mission.
20 Mil in bounties and prizes plus 11k Lp. No loot. Yeah, not really worth it, but it was fun going there in my jackdaw and try to kill them fighters!! 
|

Arthur Aihaken
CODE.d
5062
|
Posted - 2016.05.07 21:58:45 -
[1126] - Quote
Queotzcatl wrote:[quote=Arthur Aihaken][quote=Queotzcatl]20 Mil in bounties and prizes plus 11k Lp. No loot. Yeah, not really worth it, but it was fun going there in my jackdaw and try to kill them fighters!!  It's worth running the mission once, if only to experience firsthand how much an ordeal completing it is.
I am currently away, traveling through time and will be returning last week.
|

Sid358
Crossfire Angels in Memories
3
|
Posted - 2016.05.09 01:22:55 -
[1127] - Quote
new change:
250dps and more tracking!
[Jaguar, Jaguar Burner Blood New] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gistum C-Type Thermal Dissipation Amplifier Gistum B-Type EM Ward Amplifier Caldari Navy Medium Shield Extender Fleeting Compact Stasis Webifier
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x20000
|

Arthur Aihaken
CODE.d
5063
|
Posted - 2016.05.09 17:22:18 -
[1128] - Quote
Sid358 wrote:new change:
250dps and more tracking!
[Jaguar, Jaguar Burner Blood New] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gistum C-Type Thermal Dissipation Amplifier Gistum B-Type EM Ward Amplifier Caldari Navy Medium Shield Extender Fleeting Compact Stasis Webifier
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x20000
I like! Is that enough tank?
I am currently away, traveling through time and will be returning last week.
|

Kolmogorow
Freedom Resources
80
|
Posted - 2016.05.09 20:45:39 -
[1129] - Quote
Evaldor wrote:hi guys. after patch im in search what to do :\
Before patch this fit was fine but now im runing out of cap...
[Vengeance, Vs Dramiel] Centii A-Type Small Armor Repairer Reactive Armor Hardener Ballistic Control System II Coreli B-Type Adaptive Nano Plating
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Small Energy Nosferatu II
Small Warhead Calefaction Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Rocket x2648
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
I found recently that the Fleeting Compact Webifier consumes more than twice as much cap as the X5 Enduring Webifier. However it comes at the cost of higher CPU needs for the X5. (The other stats are the same and the X5 is normally even cheaper.)
In your fitting you cannot simply replace the Fleeting Compact by the X5 because available CPU won't be enough. However, if you drop the Nos and replace the active hardener by an energized passive plate you have enough CPU and the setting is cap stable (assuming maxed skills and no implants), like so for example:
[Vengeance, cap-stable vs. Dramiel] Centii A-Type Small Armor Repairer Energized Adaptive Nano Membrane II Ballistic Control System II Coreli B-Type Adaptive Nano Plating
X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II empty
I'm not sure if the reactive hardener gives seriously better resists. However, it comsumes a lot of cap on smaller ships and the resistance shift takes time (maybe too much time for the short fight with the Dramiel, I don't know). The adaptive membrane starts definitely with better resists than the reactive hardener and maybe the hardener becomes only better after a time when the fight is almost over, if at all. I suspect that the small and possibly non-existent benefit of the reactive hardener is not worth its cap hunger.
I'm running with only one (non-energized) plate (and a second BCU instead) and only a Coreli repairer (that repairs less per cycle but consumes less cap) and the tank is sufficient (but not comfortable). So, with the setup above the tank with two resistance plates and the Centii repper should be more than sufficient.
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.09 22:34:33 -
[1130] - Quote
Kolmogorow wrote:Evaldor wrote:hi guys. after patch im in search what to do :\
Before patch this fit was fine but now im runing out of cap...
[Vengeance, Vs Dramiel] Centii A-Type Small Armor Repairer Reactive Armor Hardener Ballistic Control System II Coreli B-Type Adaptive Nano Plating
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Small Energy Nosferatu II
Small Warhead Calefaction Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Rocket x2648
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
I found recently that the Fleeting Compact Webifier consumes more than twice as much cap as the X5 Enduring Webifier. However it comes at the cost of higher CPU needs for the X5. (The other stats are the same and the X5 is normally even cheaper.) In your fitting you cannot simply replace the Fleeting Compact by the X5 because available CPU won't be enough. However, if you drop the Nos and replace the active hardener by an energized passive plate you have enough CPU and the setting is cap stable (assuming maxed skills and no implants), like so for example: [Vengeance, cap-stable vs. Dramiel] Centii A-Type Small Armor Repairer Energized Adaptive Nano Membrane II Ballistic Control System II Coreli B-Type Adaptive Nano Plating X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II empty I'm not sure if the reactive hardener gives seriously better resists. However, it comsumes a lot of cap on smaller ships and the resistance shift takes time (maybe too much time for the short fight with the Dramiel, I don't know). The adaptive membrane starts definitely with better resists than the reactive hardener and maybe the hardener becomes only better after a time when the fight is almost over, if at all. I suspect that the small and possibly non-existent benefit of the reactive hardener is not worth its cap hunger. I'm running with only one (non-energized) plate (and a second BCU instead) and only a Coreli repairer (that repairs less per cycle but consumes less cap) and the tank is sufficient (but not comfortable). So, with the setup above the tank with two resistance plates and the Centii repper should be more than sufficient.
why using a RAH or adaptives ? the dram does mostly exp and em. get rid of the RAH with the proper resist mod and you are fine. |
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.09 22:40:22 -
[1131] - Quote
Arthur Aihaken wrote:Sid358 wrote:new change:
250dps and more tracking!
[Jaguar, Jaguar Burner Blood New] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gistum C-Type Thermal Dissipation Amplifier Gistum B-Type EM Ward Amplifier Caldari Navy Medium Shield Extender Fleeting Compact Stasis Webifier
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x20000
I like! Is that enough tank?
got a jag a year ago with such small regen and sometime it popped. would replace the nos with meta and install a b type thermal for sure.
he should fiddling around 35% shield in this fit
|

Kolmogorow
Freedom Resources
80
|
Posted - 2016.05.09 23:02:23 -
[1132] - Quote
Ploing wrote: why using a RAH or adaptives ? the dram does mostly exp and em. get rid of the RAH with the proper resist mod and you are fine.
The post was mainly about cap stability, that's what was asked. But of course I'd agree: If one uses two resists (which I don't), then one EM and one EXP would likely be better than two adaptives. If only one resist module is fitted I'm not convinced that an adaptive isn't the best choice.
|

Kolmogorow
Freedom Resources
81
|
Posted - 2016.05.10 00:25:22 -
[1133] - Quote
Kolmogorow wrote:Ploing wrote: why using a RAH or adaptives ? the dram does mostly exp and em. get rid of the RAH with the proper resist mod and you are fine.
The post was mainly about cap stability, that's what was asked. But of course I'd agree: If one uses two resists (which I don't), then one EM and one EXP would likely be better than two adaptives. If only one resist module is fitted I'm not convinced that an adaptive isn't the best choice.
We can actually calculate the right resistance plates. According to the Burner characteristics the Angel Burner has 32.3%em 11.3%ki 56.4%ex damage distribution. If I assume that we fit one Coreli B-Type non-energized plating and one T2 Energized Plating (just to stay roughly in the same price range as the original fit) we have the following combinations with their respective effective HP (tested in EFT with that Burner damage profile):
Coreli B-Type Adaptive Nano Plating + Energized Adaptive Nano Membrane II -> 10028 EHP Coreli B-Type Adaptive Nano Plating + Energized EM Membrane II -> 10113 EHP Coreli B-Type Adaptive Nano Plating + Energized Explosive Membrane II -> 9527 EHP
Coreli B-Type EM Plating + Energized Adaptive Nano Membrane II -> 9700 EHP Coreli B-Type EM Plating + Energized EM Membrane II -> 9068 EHP Coreli B-Type EM Plating + Energized Explosive Membrane II -> 9480 EHP
Coreli B-Type Explosive Plating + Energized Adaptive Nano Membrane II -> 9220 EHP Coreli B-Type Explosive Plating + Energized EM Membrane II -> 9563 EHP Coreli B-Type Explosive Plating + Energized Explosive Membrane II -> 8245 EHP
So, we were both wrong. Even with two resistance modules choosing an adaptive module for at least one of them is a good decision. Adaptive + EM is the best combination. And Adaptive + Adaptive is second best, significantly better than EM + Explosive.
With only one resistance mod Adaptive is the best choice:
Coreli B-Type Adaptive Nano Plating -> 8499 EHP Coreli B-Type EM Plating -> 8105 EHP Coreli B-Type Explosive Plating -> 7711 EHP
|

Sid358
Crossfire Angels in Memories
3
|
Posted - 2016.05.10 04:35:05 -
[1134] - Quote
Quote:got a jag a year ago with such small regen and sometime it popped. would replace the nos with meta and install a b type thermal for sure.
he should fiddling around 35% shield in this fit
The jags shield is allways by 51% and the fit is max in cpu and don-¦t need an upgrade or downgrade by max skills. And never in all the time i go down. after a disconnect was th jag over 30min alone in the mission and lived. |

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.10 07:19:03 -
[1135] - Quote
Sid358 wrote:Quote:got a jag a year ago with such small regen and sometime it popped. would replace the nos with meta and install a b type thermal for sure.
he should fiddling around 35% shield in this fit The jags shield is allways by 51% and the fit is max in cpu and don-¦t need an upgrade or downgrade by max skills. And never in all the time i go down. after a disconnect was th jag over 30min alone in the mission and lived.
hmm maybe i test it out on sisi again
|

Caleb Seremshur
The Atomic Fallout Kids
783
|
Posted - 2016.05.15 07:01:44 -
[1136] - Quote
I wish OP would update his links so that they're accurate and lead directly only to the best fits for each burner. Navigating this thread is a nightmare. |

Kolmogorow
Freedom Resources
87
|
Posted - 2016.05.20 00:22:33 -
[1137] - Quote
Is a MWD needed for the Team Burner Garmur setup? Or is an AB sufficient to keep range?
I'm considering this fit because it is cheap and has 3 BCUs but CPU won't be enough to fit a MWD:
[Garmur, Team Burner] Ballistic Control System II Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
1MN Afterburner II Phased Scoped Target Painter Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Can run with 1402 m/s, cap stable. MWD would be cap stable as well but of course would increase sig radius from 32m to 176m (with a Quad LiF, otherwise even more). The lower sig radius might at least be a small safety buffer against occasional hits (especially from the Jag).
But: Is it fast enough?
|

Arthur Aihaken
CODE.d
5103
|
Posted - 2016.05.20 01:09:22 -
[1138] - Quote
Kolmogorow wrote:But: Is it fast enough? I don't believe it is, no.
I am currently away, traveling through time and will be returning last week.
|

Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.20 09:01:33 -
[1139] - Quote
Kolmogorow wrote:
But: Is it fast enough?
change it this way.
[Garmur, Team Burner] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Y-T8 Compact Microwarpdrive Target Painter II Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
|

Kolmogorow
Freedom Resources
87
|
Posted - 2016.05.20 17:29:25 -
[1140] - Quote
Ploing wrote:Kolmogorow wrote:
But: Is it fast enough?
change it this way. [Garmur, Team Burner] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System 5MN Y-T8 Compact Microwarpdrive Target Painter II Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Thanks! I think I'll give that a try. Maybe I watch the Team Burner velocities on the overview a bit to see how fast they actually are and then decide if I can risk an AB. Better to start with a safer setup...
|
|

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.05.20 19:21:24 -
[1141] - Quote
Kolmogorow wrote:
Thanks! I think I'll give that a try. Maybe I watch the Team Burner velocities on the overview a bit to see how fast they actually are and then decide if I can risk an AB. Better to start with a safer setup...
the jag speeds up to ~ 1100 ms. so with a deadspace ab you should be save, but with a mwd you are faster in range and at the wreck. |

Varde Nor
Caldari Provisions Caldari State
0
|
Posted - 2016.06.28 20:09:22 -
[1142] - Quote
use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast |

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.06.28 23:48:15 -
[1143] - Quote
Varde Nor wrote:use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast
this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. |

Toddle
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.06.30 01:32:27 -
[1144] - Quote
Fair warning something is up with Worm burner. It's actually easier now, missiles volleying my fit (90kin resist) for 170dmg whereas prepatch they would do ~250dmg
Maybe something to do with the changes to missile damage equation that went live yesterday.
If it gets fixed and you've balanced your fit around current gimped damage output, might be expensive. |

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.06.30 18:48:29 -
[1145] - Quote
Toddle wrote:Fair warning something is up with Worm burner. It's actually easier now, missiles volleying my fit (90kin resist) for 170dmg whereas prepatch they would do ~250dmg
Maybe something to do with the changes to missile damage equation that went live yesterday.
If it gets fixed and you've balanced your fit around current gimped damage output, might be expensive.
what did you use?
|

Toddle
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.06.30 22:01:50 -
[1146] - Quote
Just did it again and volleys 30 (approach) to max 177 dmg depending on my velocity. Average was about 140dmg.
I've done worm burner about 30 times with this fit, once i get it tackled volleys would do ~250dmg pre 118.6 patch.
Much, much, much more sensitive to velocity it would seem.
[Succubus, Succubus] Heat Sink II Heat Sink II Mark I Compact Capacitor Flux Coil
Coreli A-Type 5MN Microwarpdrive Warp Scrambler II Gistii A-Type Small Shield Booster Pith X-Type Kinetic Deflection Field
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
Nanite Repair Paste x60 Conflagration S x2 Imperial Navy Multifrequency S x2 |

ru-eve com
24th Imperial Crusade Amarr Empire
1
|
Posted - 2016.07.07 14:41:28 -
[1147] - Quote
Did they change Ashimmu burner over DT?
https://zkillboard.com/kill/54980321/
Died in this yesterday, was my fault - didnt overheat launchers and shield compensation skills were 0. Left ashimmu only with 5% structure. Bought a same new one gila and killed him.
Now with all compensations 4...I died in 40 seconds! https://zkillboard.com/kill/54988235/
Killed only 1 sentinel.
Did they increase DPS overnight or what? I nearly broke my notebook in half when my shield jumped from 50% to 0% in like no time. Damn CCP! |

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.07.07 23:08:46 -
[1148] - Quote
ru-eve com wrote:Did they change Ashimmu burner over DT? https://zkillboard.com/kill/54980321/
Died in this yesterday, was my fault - didnt overheat launchers and shield compensation skills were 0. Left ashimmu only with 5% structure. Bought a same new one gila and killed him. Now with all compensations 4...I died in 40 seconds! https://zkillboard.com/kill/54988235/
Killed only 1 sentinel. Did they increase DPS overnight or what? I nearly broke my notebook in half when my shield jumped from 50% to 0% in like no time. Damn CCP! edit: bought a new one. Warped in, burner+team @ 5km. Literally shield didnt even go lower than 90%. What the hell is wrong with these burners?
did you make a bug report and mentioned to this tread ? if so ccp lebowski will hopefully show up here. but when its only you with the prob it will be not.
you can do this also in cerb, orth and an onyx which i preffer.
[Onyx, Burner ashimmu test] Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Shield Boost Amplifier II Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Calefaction Catalyst II Medium Anti-EM Screen Reinforcer II
disable tractor beam for all v. oh launcher for the first sentinel. |

ru-eve com
24th Imperial Crusade Amarr Empire
1
|
Posted - 2016.07.08 06:59:47 -
[1149] - Quote
Ploing wrote:ru-eve com wrote:Did they change Ashimmu burner over DT? https://zkillboard.com/kill/54980321/
Died in this yesterday, was my fault - didnt overheat launchers and shield compensation skills were 0. Left ashimmu only with 5% structure. Bought a same new one gila and killed him. Now with all compensations 4...I died in 40 seconds! https://zkillboard.com/kill/54988235/
Killed only 1 sentinel. Did they increase DPS overnight or what? I nearly broke my notebook in half when my shield jumped from 50% to 0% in like no time. Damn CCP! edit: bought a new one. Warped in, burner+team @ 5km. Literally shield didnt even go lower than 90%. What the hell is wrong with these burners? did you make a bug report and mentioned to this tread ? if so ccp lebowski will hopefully show up here. but when its only you with the prob it will be not. you can do this also in cerb, orth and an onyx which i preffer. [Onyx, Burner ashimmu test] Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System X-Large Ancillary Shield Booster, Navy Cap Booster 400 Shield Boost Amplifier II Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Medium Warhead Calefaction Catalyst II Medium Anti-EM Screen Reinforcer II disable tractor beam for all v. oh launcher for the first sentinel.
I tend to outrage first, so not a single bug report was made  Thing is - drone aggro. Burner or sentinels didn't aggro on drones at all that time, I can clearly see it from logs. So yeah, it was just a small chance, just a game of korean icelandic random  Thanks for the fit, but I dont have much SP nowadays, already used a few injectors to blitz lvl 4s, and like 10 of them to run burners. Not out of money, thou already have a negative farming balance of 8b, so no Onyx for me yet 
|

Varde Nor
Caldari Provisions Caldari State
0
|
Posted - 2016.07.08 15:14:00 -
[1150] - Quote
Ploing wrote:Varde Nor wrote:use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic.
What do you mean by performance? DPS is higher, roughly equal using other missiles. Both are plenty fast. Price wise, you can lose a little dps and go meta 4 TPs. remember all damage types get a significant bonus, kinetic just gets more. even meta 4, the third TP over your average garmur is going to help.
|
|

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.07.08 15:54:29 -
[1151] - Quote
Varde Nor wrote:Ploing wrote:Varde Nor wrote:use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. What do you mean by performance? DPS is higher, roughly equal using other missiles. Both are plenty fast. Price wise, you can lose a little dps and go meta 4 TPs. remember all damage types get a significant bonus, kinetic just gets more. even meta 4, the third TP over your average garmur is going to help.
|

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.07.08 16:03:54 -
[1152] - Quote
Ploing wrote:Varde Nor wrote:Ploing wrote:[quote=Varde Nor]use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. What do you mean by performance? DPS is higher, roughly equal using other missiles. Both are plenty fast. Price wise, you can lose a little dps and go meta 4 TPs. remember all damage types get a significant bonus, kinetic just gets more. even meta 4, the third TP over your average garmur is going to help.
dps is higher with scourge, but a garmur does more dameage on every type . the polasized gamrur dit way more than 300 dps on each burner and thats before a ewar frig is come into mind. |

Xolerick
Xolera treatment corp.
1
|
Posted - 2016.08.20 11:00:24 -
[1153] - Quote
Just a new fit for Supercarier Burner Mission - Guristas Base. It might be a bit expsnsive but me doing anomic mission farming I prefer 100% safe and effective then loose at least 1 ship and had to refit or run for a spare.
So I just finished that mission perfectly safe! Never was lower then 50% shields. In Gila fitted. The idea is u can just fly in straight line and play with your Shield booster. Web + Drones + Missiles dragonfly dead. Mantis at one time I forgot to switch on my Shield boost and got into armor just overheated the invul + SB and back to 100% shields =) So perfectly safe and nice
[Gila, Guristas Anomic Base] Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II
Pithum A-Type Medium Shield Booster Federation Navy Stasis Webifier Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Medium Capacitor Booster II
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II
Hammerhead II x5
Scourge Precision Light Missile x1412 Navy Cap Booster 400 x20n++ |

Nya Kittenheart
Science and Trade Institute Caldari State
27
|
Posted - 2016.08.20 11:34:29 -
[1154] - Quote
Xolerick wrote: So I just finished that mission perfectly safe! Never was lower then 50% shields. In Gila fitted. The idea is u can just fly in straight line and play with your Shield booster. Web + Drones + Missiles dragonfly dead. Mantis at one time I forgot to switch on my Shield boost and got into armor just overheated the invul + SB and back to 100% shields =) So perfectly safe and nice n++
Time for completion of the mission please ?.Because honnestly i really wish CCP remove that mission and replace it with a proper gurista anomic base.
|

Xolerick
Xolera treatment corp.
1
|
Posted - 2016.08.20 13:23:28 -
[1155] - Quote
Quote:Time for completion of the mission please ?.Because honnestly i really wish CCP remove that mission and replace it with a proper gurista anomic base.
Hm... I would lie if I told you I remember =( But one thing is I hit a downtime warning timer and was in time so it was under 15 minutes not including travel. Which is fair enough. And 7.5 + 6 Mil of bounties + mission reward and sweet LP. I will time it next time I get it promise =) |

Fade Azura
Logistics and Salvage Express Services
166
|
Posted - 2016.09.01 17:05:21 -
[1156] - Quote
ive been doing the team burner missions in a non blinged ECM worm in about 5 minutes solo for each team burner
[Worm, Drone burner team worm] Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Arbalest Compact Light Missile Launcher, Caldari Navy Scourge Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Scourge Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Scourge Light Missile
Small Processor Overclocking Unit I Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x2
270 dps and 1200+ ms cold
use mission specific damage types(drones and Missiles) and ECM
as soon as you land on the mission turn around and kite them at 25-30km. can usually jam the dps burner in a few cycle of ECM
after that he will run away from you and his logi ... and u can go after 1 of the logi follwing you and jam the other logi
you can burn the logi down 1 at a time fairly quickly and then just orbit the dps burner at 30km and use drones when u get a jam ..
i can do all the team burners like this in an alt with less then perfect skills and rarely lose a drone.
if you get some good jams you can do it probably faster then the 300 dps bling garmur (due to jamming the logi reps) |

Bumblefck
Kerensky Initiatives
12920
|
Posted - 2016.09.01 17:46:30 -
[1157] - Quote
just stick to the Garmur fits - while the ECM fits are clever, it's just simply quicker and safer to stick with the Garmurs.
Perfection is a dish best served like wasabi .
Bumble's Space Log
|

Bagatur I
GoonWaffe Goonswarm Federation
73
|
Posted - 2016.09.07 12:45:00 -
[1158] - Quote
I know this is a thread for soloing missions, but I couldnt find anything good for running anomic agents with an alt. what is the best role for an low-skilled alt for running anomic agent missions? additional firepower is kind of out of question due to low SP. would it be a remote repper or a jammer? |

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1755
|
Posted - 2016.09.07 13:28:57 -
[1159] - Quote
You need to make sure the alt doesn't die so remote rep is probably a bad idea since it will be a slow logi frig. I would say a Griffin would be perfect, just orbit the one doing damage and jam all the things while keeping out of range |

Bagatur I
GoonWaffe Goonswarm Federation
73
|
Posted - 2016.09.08 10:05:33 -
[1160] - Quote
Tsukino Stareine wrote:You need to make sure the alt doesn't die so remote rep is probably a bad idea since it will be a slow logi frig. I would say a Griffin would be perfect, just orbit the one doing damage and jam all the things while keeping out of range
I never used remote reppers before. I didnt realize they have such a short optimal. Jammer it is then. Thanks for input  |
|

Althalus Stenory
Flying Blacksmiths
84
|
Posted - 2016.10.16 13:16:55 -
[1161] - Quote
I've got a question: I tried the burner cruor with the wolf 2 times (with the recommended fit), but i was unable to break the cruor armor...
[Wolf, .aa. Blood Raider] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermal Plating
Fleeting Compact Stasis Webifier Small Electrochemical Capacitor Booster I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Small Anti-Thermal Pump II Small Auxiliary Nano Pump II
Republic Fleet Fusion S x615 Navy Cap Booster 400 x2
I tried orbiting, slowboating away, keep at range, but nothing helps. I believe i'm doing something wrong, but i can't get what... I didn't even manage to go through even 10% of its armor... Any idea / advices ?
Thanks ! |

John Henke
Republic Military School Minmatar Republic
19
|
Posted - 2016.10.16 15:32:18 -
[1162] - Quote
Althalus Stenory wrote:...
I tried orbiting, slowboating away, keep at range, but nothing helps. I believe i'm doing something wrong, but i can't get what... I didn't even manage to go through even 10% of its armor... Any idea / advices ?
Thanks !
The problem could be the Fleeting Compact Stasis Webifier, which has a webbing strength of 55 %. You should try it with a Stasis Webifier II with 60 % webbing strength.
I use a SAAR as armor repairer and a 400mm plate to get over the reload time.
[Wolf, Burner Cruor] Gyrostabilizer II 400mm Rolled Tungsten Compact Plates Small Ancillary Armor Repairer, Nanite Repair Paste Gyrostabilizer II Coreli A-Type Thermal Plating
Small Capacitor Booster II, Navy Cap Booster 400 Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot] 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Projectile Collision Accelerator II Small Anti-Thermal Pump II
Republic Fleet Fusion S x480 Navy Cap Booster 400 x11 Nanite Repair Paste x24
|

Ploing
Blue Republic RvB - BLUE Republic
64
|
Posted - 2016.10.17 00:35:38 -
[1163] - Quote
Althalus Stenory wrote:
I didn't even manage to go through even 10% of its armor...
what john said and maybe change a gyro for a tracking enhancer if you got too much missed shots. also try to get him into the structure is a good idea. |

Althalus Stenory
Flying Blacksmiths
84
|
Posted - 2016.10.17 09:06:44 -
[1164] - Quote
Ploing wrote:Althalus Stenory wrote:
I didn't even manage to go through even 10% of its armor...
what john said and maybe change a gyro for a tracking enhancer if you got too much missed shots. also try to get him into the structure is a good idea. Yep, I also though about this when I saw John's answers (also thanks to you) I'll try with a t2 web and a TE instead of one of the gyro next time, to see if it goes better :) Thanks |

Artassaut
Native Freshfood Minmatar Republic
15
|
Posted - 2016.11.18 09:43:09 -
[1165] - Quote
So with Command Bursts effecting your own ship without needing a fleet, allowing you to essentially have a tank module in your high slot, has this allowed any of the Anomic Base burners to be more readily and easily done with a battlecruiser as opposed to a cruiser?
I figure the Serpentis base is out of the question, which leaves the Angel and Blood base. |

Anize Oramara
The Arch Dashing Dashers
778
|
Posted - 2016.11.18 12:02:09 -
[1166] - Quote
Hmm interesting thought. Not so sure about Angel because even with 2 90% bonussed webs you still get quite a few low quality hits from the best tracking medium turreted weapons so Ideally you want 3 90% bonussed webs. Maybe drones + webs (a Myrm?) but the frigs absolutely demolish drones. Tanking isn't the issue in Angel Base since you can tank it in a T2 fit boat, it's application of damage more than anything else.
Reward wise Blood Base has really fallen off and the cap drain is a huge problem regarding tanking. Except for the Gila (and even then it 'tanks' with it's drones) you need a T2 ship for resists because you can't maintain any kind of active resist tank.
That said I haven't really looked at the burst module as I don't have those kinds of skills on this character so this is just some initial thoughts.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
|

Artassaut
Native Freshfood Minmatar Republic
15
|
Posted - 2016.11.20 04:37:26 -
[1167] - Quote
For the Angel base: maybe using the faction battlecruisers with their 8 highslots to field 7 smartbombs, for those who want something a little safer to use than the Vigilant while being faster than the smartbomb Sacrilege.
Looking back at the BCs, none of them get a bonus to RLMLs, so that throws my ideas for dealing with the Blood Burner out of the window, unless a HAM (Navy) Drake can apply (Or even hit them in the first place) enough damage to the small frigates to be worth a darn. |

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.14 01:50:40 -
[1168] - Quote
Hey dudes
I got the Anomic Agent mission with Succubus, I only just came back to EVE after nearly a year of not playing. And before that I wasn't doing any missions. Hope you guys can help me.
I went through this thread, and found fit for pimped daredevil. I can tank the succubus no problem but I simply cannot get close enough to get in firing range. Since I didn't know this mission I lost 3 other frigates on this ;/ (not daredevils tho)
My fit: [Daredevil, For Succubus ] Coreli A-Type Small Armor Repairer Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Capacitor Power Relay II
Small Cap Battery II 1MN Y-S8 Compact Afterburner True Sansha Stasis Webifier
Light Ion Blaster II Light Ion Blaster II
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump II Small Nanobot Accelerator I
Nanite Repair Paste x87 Void S x4546
After web, he orbits me at circa 850 m/s and I can get up to 650 m/s max. What am I doing wrong? I have most navigation skills on V Thanks for any advice!
|

Chainsaw Plankton
Deep Core Mining Inc. Caldari State
2339
|
Posted - 2016.12.14 02:02:18 -
[1169] - Quote
to start you are going to want a 60% web, the fed navy web is standard here. the 55% web makes it very hard to catch up to the burner, I remember it working but I was also using links at the time. You might need to upgrade the ab as well I use an a-type ab on my fit. is the 650m/s with or without heat? heat might let you catch it.
@ChainsawPlankto
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.14 02:08:15 -
[1170] - Quote
Chainsaw Plankton wrote:to start you are going to want a 60% web, the fed navy web is standard here. the 55% web makes it very hard to catch up to the burner, I remember it working but I was also using links at the time. You might need to upgrade the ab as well I use an a-type ab on my fit. is the 650m/s with or without heat? heat might let you catch it.
Hey thanks for quick reply, that is without heat. I tried to heat but it got half way damaged even before I closed in half way... If it comes to ab it seems I am missing some power for it, but I haven't looked that in depth really. Will have a look now
[EDIT]
Well to use Corelli A-Type AB I am missing 0.43 from power grid, :D will have to look at some implants! |
|

Anize Oramara
The Arch Dashing Dashers
808
|
Posted - 2016.12.14 07:33:38 -
[1171] - Quote
Here is the build I use:
[Daredevil, GÇÿUnifiedGÇÖ Burner Succubus - Ion Daredevil] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Ion Blaster II, Void S [empty high slot] Light Ion Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Here is the emthod I use as well:
OH EM Hardener, Afterburner, Web(1 cycle) and Guns. Keep at range 1km. Activate Hardeners, Rep, Web and AB. Once within 3KM turn off OH on AB and activate Guns. Activate Cap Booster once cap is low.
There's more burner fits and info in the link in my sig.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.14 20:11:45 -
[1172] - Quote
Still no luck. I used the method above but my modules get damaged too quickly, I am probably missing some skills?
Anyhow I wanted to try different approach and I took your Garmur fit:
[Garmur, Mad] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Phased Scoped Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Warhead Flare Catalyst I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II
Missile Range Script x4 Caldari Navy Inferno Rocket x5000 Caldari Navy Scourge Rocket x10804
I took my rookie char in T1 frigate fitted for speed and tested if I can safely orbit this Succubus at 30km. I was successful. So I thought this fit should do, I could orbit at 29 KM (max range for my rockets) at maximum MWD speed.
I want to ask if I am going for certain death as this is mega expensive fit. |

Anize Oramara
The Arch Dashing Dashers
808
|
Posted - 2016.12.15 06:07:53 -
[1173] - Quote
My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.15 11:06:16 -
[1174] - Quote
Anize Oramara wrote:My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help?
Thanks, I will have a look at your vid and need to revisit the skills, see what I am missing. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.15 11:34:26 -
[1175] - Quote
Mad Kosiarz wrote:Anize Oramara wrote:My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help? Thanks, I will have a look at your vid and need to revisit the skills, see what I am missing.
The Fed Navy webber will have a range of about 14km with typical burner runner's skills - the target tries to stay just over 15km or so. Overheating the webber for just 2 or 3 cycles will give you enough range to catch him with the webber. Once your distance is 12km or less you can stop overheating. Only other thing I OH is guns, but that's not absolutely required.
[Daredevil, DD4Succubus] Coreli A-Type Small Armor Repairer Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Capacitor Power Relay II
Coreli A-Type 1MN Afterburner Small Cap Battery II Federation Navy Stasis Webifier
Light Ion Blaster II [Empty High slot] Light Ion Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Void S x1841
My mission notes on this:
Keep at range 1300M (you may need to vary this between 1000 and 1300 depening on skills) Actvate repper + afterburner Leave afterburner on Lock target & web May have to OH webber 2-3 cycles Brawl it out when <= 3km
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.15 13:21:06 -
[1176] - Quote
Clennel wrote:Mad Kosiarz wrote:Anize Oramara wrote:My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help? Thanks, I will have a look at your vid and need to revisit the skills, see what I am missing. The Fed Navy webber will have a range of about 14km with typical burner runner's skills - the target tries to stay just over 15km or so. Overheating the webber for just 2 or 3 cycles will give you enough range to catch him with the webber. Once your distance is 12km or less you can stop overheating. Only other thing I OH is guns, but that's not absolutely required. [Daredevil, DD4Succubus] Coreli A-Type Small Armor Repairer Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Capacitor Power Relay II Coreli A-Type 1MN Afterburner Small Cap Battery II Federation Navy Stasis Webifier Light Ion Blaster II [Empty High slot] Light Ion Blaster II Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I Void S x1841 My mission notes on this: Keep at range 1300M (you may need to vary this between 1000 and 1300 depening on skills) Actvate repper + afterburner Leave afterburner on Lock target & web May have to OH webber 2-3 cycles Brawl it out when <= 3km
I checked my skills - I have thermodynamics at lvl 3, doing the lvl 4 now. The pre-requisite skills are all at V.
I am totally with you, I did try that. Got to about 12km stopped the OH and the b*****d slowly but surely flew away from me. After about a minute he was back at the 13/14km range. All my navigation skills are at level V, cant get my head around why I am failing at this so badly :) Thanks for your reply by the way, help is much appreciated. |

Imalia Bloodlines
Pandemic Horde Inc. Pandemic Horde
18
|
Posted - 2016.12.15 13:37:39 -
[1177] - Quote
I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.15 14:21:13 -
[1178] - Quote
Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas?
you can try it with a wolf, but a faction web is a must. but it has more bling too.
@Mad
a zor hyper implant gives you a nice boost. and maybe you can switch the cap power relay for an overdrive.
the garmur is only for teamburners. |

Aghira
Systech Astromantics Shipyard Inc.
49
|
Posted - 2016.12.15 14:57:05 -
[1179] - Quote
Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas?
I'm using a Retribution. It's not a fast fight though...
[Retribution, Sansha Burner (Succubus)] Small Armor Repairer II Small Armor Repairer II Heat Sink II Heat Sink II True Sansha Armor EM Hardener
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Phased Scoped Target Painter
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Anti-EM Pump II
Scorch S x4 Navy Cap Booster 400 x10
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

guigui lechat
the no fock given
2
|
Posted - 2016.12.15 15:29:13 -
[1180] - Quote
Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? I think nothing is as efficient as the daredevil with coreli a-type and fed web. My mission notes for sansha burner are : - OL gun, EM hardener, AB - KaR 1000, activate hardeners and AB. @3000 shoot and un-OH AB. Your hardener needs to be OH or you may not rep through. |
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.15 16:26:39 -
[1181] - Quote
Ploing wrote:Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? you can try it with a wolf, but a faction web is a must. but it has more bling too. @Mad a zor hyper implant gives you a nice boost. and maybe you can switch the cap power relay for an overdrive. the garmur is only for teamburners.
Ha! Made it with overdrive! I had to use cap booster, but once I got in range he was mine - finally!!! When webbed succubus speed was 704 m/s With overdrive I had 716 m/s :D - I used my other char as bait again so I could catch up quicker :) Thanks for your help guys. I am sure I will be revisiting this thread for other burner missions :D
[Daredevil, Desmond] Domination Overdrive Injector Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Coreli A-Type Small Armor Repairer
Federation Navy Stasis Webifier Coreli A-Type 1MN Afterburner True Sansha Small Capacitor Booster
Light Ion Blaster II Light Ion Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Void S x3850 Nanite Repair Paste x86 Navy Cap Booster 400 x10 |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.15 18:47:47 -
[1182] - Quote
Mad Kosiarz wrote:Ploing wrote:Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? you can try it with a wolf, but a faction web is a must. but it has more bling too. @Mad a zor hyper implant gives you a nice boost. and maybe you can switch the cap power relay for an overdrive. the garmur is only for teamburners. Ha! Made it with overdrive! I had to use cap booster, but once I got in range he was mine - finally!!! When webbed succubus speed was 704 m/s With overdrive I had 716 m/s :D - I used my other char as bait again so I could catch up quicker :) Thanks for your help guys. I am sure I will be revisiting this thread for other burner missions :D [Daredevil, Desmond] Domination Overdrive Injector Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Coreli A-Type Small Armor Repairer Federation Navy Stasis Webifier Coreli A-Type 1MN Afterburner True Sansha Small Capacitor Booster Light Ion Blaster II Light Ion Blaster II Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I Void S x3850 Nanite Repair Paste x86 Navy Cap Booster 400 x10
Glad you got it! One other suggestion: make sure you train Minmatar Frig to level 5 to get the maximum bonus to you webbers. In fact, if you're going to be doing the agent and team burners regularly, it's a great idea to plan all the racial frig skills to 5.
|

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.16 11:40:41 -
[1183] - Quote
There you go, that is where my problem lies then! That is valuable piece of info, thanks mate
My Minmatar Frig skill is at 3 atm |

Imalia Bloodlines
Pandemic Horde Inc. Pandemic Horde
18
|
Posted - 2016.12.16 13:43:45 -
[1184] - Quote
Mad Kosiarz wrote:There you go, that is where my problem lies then! That is valuable piece of info, thanks mate
My Minmatar Frig skill is at 3 atm
Don't bother with burners until you get frig skill to V together with guns and missiles(garmur for teams) |

Mad Kosiarz
PCG Enterprises
0
|
Posted - 2016.12.16 13:58:34 -
[1185] - Quote
Imalia Bloodlines wrote:Mad Kosiarz wrote:There you go, that is where my problem lies then! That is valuable piece of info, thanks mate
My Minmatar Frig skill is at 3 atm Don't bother with burners until you get frig skill to V together with guns and missiles(garmur for teams)
Most of gun and missile skills are already on V, i am missing faction firgs only. Just did the burner Daredevil in my Hawk and it was a breeze.
|

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.16 21:43:56 -
[1186] - Quote
Burner missions are bugged or tweaked again;
I cant break a tank of even a stupid Logi ship doing: Anomic Team (Vengeance + Inquisitor)
Come on im using more above 200 dps with my Garmur, and this is some kind of B$ |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.17 00:37:59 -
[1187] - Quote
did u use the right ammo ? (nova) |

Chainsaw Plankton
Deep Core Mining Inc. Caldari State
2340
|
Posted - 2016.12.17 01:59:42 -
[1188] - Quote
also it needs to apply well, the amarr team logi are among the hardest to hit if I remember right. I found that mission annoying in the garmur and always just used the daredevil on that one applies the dps way better.
@ChainsawPlankto
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.17 02:02:42 -
[1189] - Quote
Imalia Bloodlines wrote:
Don't bother with burners until you get frig skill to V together with guns and missiles(garmur for teams)
With all due respect, that might be overstating the matter a little bit. Certainly having all the racial frig skills at 5 is ideal, and less than 4 is probably a handicap in some instances. But having ALL at level certainly isn't a hard and fast requirement. Having said that, I would say the two most important ones are:
Minmatar: A typical burner runner is probably going to use 2 or 3 Daredevil fits. All of those will have at least 1 webber and there is NO OTHER skill that is going to increase the effectiveness of said webber other than Min Frig. In addition, I like to pull missions in a Claw (one of, if not, the fastest interceptors in the game)
Caldari: 5 burner missions (4xteam plus the Daredevil) are going to beneift greatly from the missile/rocket bonuses with the typical Garmur and Hawk fits.
Sure Gallente/Amarr can and should be trained up, but I just see them as a lesser priority compared to Minmatar/Caldari. (Full disclosure: DDs, a Garmur, a Hawk and a Wolf are my current primary(only) agent/team ships) |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.17 02:13:10 -
[1190] - Quote
Naye Nathaniel wrote:Burner missions are bugged or tweaked again;
I cant break a tank of even a stupid Logi ship doing: Anomic Team (Vengeance + Inquisitor)
Come on im using more above 200 dps with my Garmur, and this is some kind of B$
#pindy z ccp
A common mistake I make in the teams is to forget to turn on the Missile Guidance Computers. Leaves me thinking the very same thing until I realize my error Fortunately it never results in anything worse than just some wasted ammo. |
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.17 02:28:01 -
[1191] - Quote
I hate my Wolf for the Blood Raider Cruor mission. The main problem is it usually takes about 6 or 7 booster charges to complete - making the the opex one of the highest of my burners. Has anybody come up with a better fit or strategy to nail this one down quicker/more efficiently? I could add some bling to the gyros but I'm not sure how much that would help.
(that NOS in there was something I had laying around in my hangar and I find it keeps the webber running while the cap booster reloads)
[Wolf, W4CR] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermal Plating
Fleeting Compact Stasis Webifier Small Electrochemical Capacitor Booster I
200mm AutoCannon II 200mm AutoCannon II Imperial Navy Small Energy Nosferatu 200mm AutoCannon II 200mm AutoCannon II
Small Anti-Thermal Pump II Small Auxiliary Nano Pump II
Republic Fleet Fusion S x1483 Navy Cap Booster 400 x8
|

Rei Y
Minmatar Citizen 90483936 Corporation
15
|
Posted - 2016.12.17 09:19:32 -
[1192] - Quote
has anyone noticed any changes in burner defender missiles? as in, do they still have them? |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.17 10:09:29 -
[1193] - Quote
Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) - been hitting the logi pretty fine, with 3 BCU II - the problem is that they orbiting on the oposite site of the Vengeance so its hard to keep good distance to hit it; I wasted like 1000 Caldari Rockets to do it; Even with rockets hitting at 28KM..
Had to fly manualy, but then.. surprise, something went wrong and after 6 tries i get cought in web,scram by vengeance and puff Garmur died.
This missions are really pathetic.
I think im gonna keep drop them, cause im also tired of the ECM worm stuff with drones geting ate all over again :) |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.17 12:14:55 -
[1194] - Quote
Naye Nathaniel wrote:Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) - been hitting the logi pretty fine, with 3 BCU II - the problem is that they orbiting on the oposite site of the Vengeance so its hard to keep good distance to hit it; I wasted like 1000 Caldari Rockets to do it; Even with rockets hitting at 28KM.. Had to fly manualy, but then.. surprise, something went wrong and after 6 tries i get cought in web,scram by vengeance and puff Garmur died. This missions are really pathetic. I think im gonna keep drop them, cause im also tired of the ECM worm stuff with drones geting ate all over again :)
Something's wrong with either your strategy or fit then. Normally you would just orbit the main target at 20km (25km for Jaguar) and all 3 will fall into a pretty steady distance. It might take a moment for the logi to get into their postions - I usually don't open fire until they do. But once they are in position they rarely deviate more than 1 or 2 km. Maybe if you posted your fit we could take a look and see if there's anything that doesn't look right. (BTW, you'll do best with 2 ammos types for this one: Nova (explosive) for the logi, then reload Inferno (thermal) for the Vengeance) |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.17 14:12:06 -
[1195] - Quote
Naye Nathaniel wrote:Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) -
as Clennel stated you used the wrong ammo for the logis.
Clennel wrote:(BTW, you'll do best with 2 ammos types for this one: Nova (explosive) for the logi, then reload Inferno (thermal) for the Vengeance) |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.17 16:36:33 -
[1196] - Quote
Ploing wrote:Naye Nathaniel wrote:Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) - as Clennel stated you used the wrong ammo for the logis. Clennel wrote:(BTW, you'll do best with 2 ammos types for this one: Nova (explosive) for the logi, then reload Inferno (thermal) for the Vengeance)
I misstyped; Were using thermal as mentioned here: http://eve-survival.org/wikka.php?wakka=AnomicTeam4am
FIT:
Cheap Alternative [Garmur, Team Burner] Ballistic Control System II Ballistic Control System II Ballistic Control System II
Missile Guidance Computer II Phased Scope Target Painter 5MN Y-T8 Compact Microwarpdrive
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x3000 Caldari Navy Inferno Rocket x1183 Caldari Navy Nova Rocket x2491 Caldari Navy Scourge Rocket x5632 Mjolnir Javelin Rocket x842 |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.17 17:15:13 -
[1197] - Quote
thermal is the wrong type for the logis. you have to use explosive. |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.18 12:57:43 -
[1198] - Quote
That missions are so terrible random when it comes to ECM... its even better to just avoid them than doing when u have to waste around 30 minutes to kill a 1 logi cause the 2nd one is not jammed a 10 times in a raw. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.18 14:12:06 -
[1199] - Quote
Naye Nathaniel wrote:That missions are so terrible random when it comes to ECM... its even better to just avoid them than doing when u have to waste around 30 minutes to kill a 1 logi cause the 2nd one is not jammed a 10 times in a raw.
The current best practice seems to be use a rocket-based Garmur and forget the ECM. Then they become the safest and most reliable burner missions of them all (IMHO).
In regards to your previous post, the info in that link is simply incomplete. And on your fit, you may want to replace a BCS with a Co-Processor so you can fit a 2nd MGC in the empty mid slot. (Unless of course you'e depending on the 3rd BCS for DPS) |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.18 15:09:30 -
[1200] - Quote
Clennel wrote:Naye Nathaniel wrote:That missions are so terrible random when it comes to ECM... its even better to just avoid them than doing when u have to waste around 30 minutes to kill a 1 logi cause the 2nd one is not jammed a 10 times in a raw. The current best practice seems to be use a rocket-based Garmur and forget the ECM. Then they become the safest and most reliable burner missions of them all (IMHO). In regards to your previous post, the info in that link is simply incomplete. And on your fit, you may want to replace a BCS with a Co-Processor so you can fit a 2nd MGC in the empty mid slot. (Unless of course you'e depending on the 3rd BCS for DPS)
I just finished the 3rd burner team using a 4 mln isk kestrel - ecm
|
|

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.18 16:05:09 -
[1201] - Quote
Naye Nathaniel wrote:
I just finished the 3rd burner team using a 4 mln isk kestrel - ecm
when you can finish it in a kestrel and not in a garmur you doin something wrong. |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.18 16:26:10 -
[1202] - Quote
Ploing wrote:Naye Nathaniel wrote:
I just finished the 3rd burner team using a 4 mln isk kestrel - ecm
when you can finish it in a kestrel and not in a garmur you doin something wrong.
Yeah - garmur fit were not ecm =) |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.18 16:43:03 -
[1203] - Quote
tbh ecm is not needed.
just use the right ammo
Use the following ammo for the specific rats:
Hawk, Bantam, Burst: Mjolnir
Enyo, Navitas, Inquisitor: Nova
Vengeance: Inferno
Jaguar: Scourge
(thats copy paste from anizes guide.) |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.18 16:48:30 -
[1204] - Quote
Mate i triple check the resistance (thermal for veng. is not working) - the problem is that the logi ship didnt stay in range; not in a kestrel with ecm i just finished 5th burner mission in a blaze; |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.18 16:52:41 -
[1205] - Quote
but at the point you failed you could not kill the logis and used thermal on them right?
and for your range issue use
[Garmur, Polarized rocket teamburner CHEAP] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Peripheral Compact Target Painter
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.18 17:17:54 -
[1206] - Quote
thx gonna try it |

Victor Osinov
Yaro Corporation
5
|
Posted - 2016.12.19 00:01:31 -
[1207] - Quote
Best way to do them is to invite a friend in a jamming ship or dual box. |

Angie Oxifor
Caldari Provisions Caldari State
0
|
Posted - 2016.12.19 13:49:50 -
[1208] - Quote
Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ? |

Anize Oramara
The Arch Dashing Dashers
813
|
Posted - 2016.12.19 15:20:44 -
[1209] - Quote
Void definitely.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.19 15:20:59 -
[1210] - Quote
Angie Oxifor wrote:Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?
void
|
|

Anize Oramara
The Arch Dashing Dashers
813
|
Posted - 2016.12.19 15:22:00 -
[1211] - Quote
Naye Nathaniel wrote:Mate i triple check the resistance (thermal for veng. is not working) - the problem is that the logi ship didnt stay in range; not in a kestrel with ecm i just finished 5th burner mission in a blaze; Did you ECM the Logi? If so the Logi tends to fly away form the source of ECM and then when you lose lock they come back.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.19 23:19:51 -
[1212] - Quote
Angie Oxifor wrote:Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?
I used Void with good results when I ran it (I don't take it so much anymore) |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.20 14:04:49 -
[1213] - Quote
@Anize Oramara
I think its time to update the Guide... Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission) |

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.20 16:01:34 -
[1214] - Quote
Naye Nathaniel wrote:@Anize Oramara
I think its time to update the Guide... Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission) 10 missions is not exactly a decent sample size. I'll do my own run at some point and see if I spot anything out of the ordinary.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.21 10:02:40 -
[1215] - Quote
Naye Nathaniel wrote:@Anize Oramara
I think its time to update the Guide... Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission)
A string of 10 non-burrner missions is not unheard of. I used to have a route of 6 agents I would pull missions from looking for burners (before I trimmed out the less profitable ones) and occasionally I would come back with 0 missions (2 requests each agent). Not often but maybe every few weeks.
In recent days it seems pretty normal - maybe 20-25% burners (I never figured out an average rate), but it seems "normal" given that it's always been a little streaky. |

Kubera Vaisravana
Pirates That Don't Do Anything
0
|
Posted - 2016.12.22 04:02:43 -
[1216] - Quote
So I'm just starting to consider making the leap into burner missions. There are a lot of guides, threads and videos for burner missions, but some of them appear to be quite outdated. For instance the beginning of this thread was last updated in 2015, and the Garmur fits in the guide Anize links to has a target painter that doesn't exist anymore(otherwise the guide has been helpful!). Is there a good list of links/fits that are current?
I'm also trying to determine which fits are best for someone just starting out. I'm guessing kiting fits are the most risky, but the Garmur appears to be the go-to for most burners or burner teams? Ploing, is your cheap Garmur fit good for someone just starting out (burner missions, not skills)? Any tips/advice/videos you could share?
I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.
Any help is much appreciated, sorry if I overlooked something obvious. |

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.22 08:38:23 -
[1217] - Quote
Kubera Vaisravana wrote:EDIT: I'm blind apparently. I found Anize's most recent guide thread and apparently the reason the target painter wouldn't load into anything is it's missing a d (scope instead of scoped). Huh, I wonder why that was. Fixed it now. Might have been an export bug from EFT.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.22 09:56:02 -
[1218] - Quote
Kubera Vaisravana wrote: I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.
bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
|

Althalus Stenory
Flying Blacksmiths
101
|
Posted - 2016.12.22 12:43:24 -
[1219] - Quote
i'm wondering, can you swap the TP on the rocket garmur to another MGC (without scripts) ? Or you'll definitly lack of signature to have a proper damage application ? |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.22 13:51:34 -
[1220] - Quote
Althalus Stenory wrote:i'm wondering, can you swap the TP on the rocket garmur to another MGC (without scripts) ? Or you'll definitly lack of signature to have a proper damage application ?
its mostly about cpu probs but i ran tests and the tp works better.
|
|

Kubera Vaisravana
Pirates That Don't Do Anything
0
|
Posted - 2016.12.22 15:12:48 -
[1221] - Quote
Ploing wrote: bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.
Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
|

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.22 15:25:05 -
[1222] - Quote
Kubera Vaisravana wrote:Ploing wrote: bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response. Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
just remember to orbit the jaguar burner @25 instead of 20 because of his luckyshot.
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.23 01:05:11 -
[1223] - Quote
Kubera Vaisravana wrote:
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.
Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
One nice thing about the team burners (with a Garmur): As long as you keep your orbit at the recommended distances, if you make a mistake -- run out of ammo (Oops!), burn out your guns overheating (Oops!) or whatever . . . you can always warp away and come back for another try. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 01:13:31 -
[1224] - Quote
Well, for those interested I completed the mission, but I had to warp off once and repair my modules after killing one of the bantams. I have 265 overheated, and was doing 253 on average per volley. I'm not sure if it's because my damage isn't sufficient (thus my damage skills) or if it's because my modules aren't applying a sufficient amount of the damage (I have Target Navigation Prediction 5) or something else entirely.
EDIT: Oh, I forgot about Guided Missile Precision, that's only a 4, may that train is going to suck.
I'm using the fitting that Ploing's provided, it definitely seems like it's more damage on paper, but again, it may be application.
Any advice/ideas are appreciated.
[Garmur, Pretty Pony] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
Peripheral Compact Target Painter Astro-Inertial Compact Missile Guidance Computer Astro-Inertial Compact Missile Guidance Computer 5MN Quad LiF Restrained Microwarpdrive
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2348 Missile Range Script x2 Mjolnir Light Missile x100 |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.23 03:26:31 -
[1225] - Quote
Each of the logi will either repair shields or armor. You want to overheat on whichever the logi is repairing. For example: if the logi repairs armor, don't take unnecessary heat damage on taking out his shields. They'll go fast enough anyway. And remember, you only have to OH while killing the first logi. The other and the burner will drop easily without their buddy repairing them.
On a side note: Don't bother with nanite paste in your Garmur -- it'll cost 4x as much or more to repair your guns than a station charges.
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 04:14:43 -
[1226] - Quote
Well, if I'm any example, apparently it doesn't pay to use the cheap fit without maxed skills. I lost my ship tonight by accident. I could have avoided the loss if I'd pulled away before trying to warp off, but I couldn't break the tank on the enyo logi on two attempts. I kept getting down to the last 20% before almost burning out my modules. I guess I need level 5 rocket specialization. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.23 09:57:47 -
[1227] - Quote
Sorry to hear about your loss. But I can definitely say you don't need Rocket Specialization 5 -- I don't have it. Or any of the Specialization skills trained to 5. The main thing IMHO on the team burners is to be sure your rockets can hit at 25km. And in my case, to always remember to activate the guidance computers. I've gotten into the habit of activating as soon as I arrive in the system. |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.23 10:13:03 -
[1228] - Quote
sorry about your loss, but believe me this will happen from time to time.
maybe watch your oh and stop it at 90%. a rapid launch implant will also help.
did u use the right ammo for the enyo logis? |

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.23 13:08:11 -
[1229] - Quote
In order of most important skills for the team burner I'd say it's missile range related skills (4 at least, speed first then burn time) Caldari frig 5 and it may be worth it to grab a missile range implant.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 16:25:05 -
[1230] - Quote
Yes, used Nova. It's entirely possible I did something else wrong, but I don't know what. I'll give it one more shot at level 4 rocket specialization. I have both frig skills to 5, and the distance/velocitys skill to 5 each (range with scripts is 28km). The only other missile skills not at 5 are precision (4) and warheads (4), well, and of course Rocket Specialization 3. |
|

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.23 19:34:43 -
[1231] - Quote
Kubera Vaisravana wrote:Yes, used Nova. It's entirely possible I did something else wrong, but I don't know what. I'll give it one more shot at level 4 rocket specialization. I have both frig skills to 5, and the distance/velocitys skill to 5 each (range with scripts is 28km). The only other missile skills not at 5 are precision (4) and warheads (4), well, and of course Rocket Specialization 3.
rocket spec is only usfull for t2 rockets if i remember right. how about missile launcher operation, rapid launch and the rockets skill? all 5 ?
with the crosslinks you should reach 240 dps unheated without imps at all 5. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 20:00:48 -
[1232] - Quote
Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. |

Ploing
Blue Republic RvB - BLUE Republic
74
|
Posted - 2016.12.23 20:06:43 -
[1233] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. yeah i was wrong with rocket spec with that and warhead 5 you should reach the 240. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 14:03:03 -
[1234] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation.
This really is puzzling. I run these all day long with 224 DPS from my Garmur. Maxed skills (except for Rocket Spec -- only 4) Enyo and Hawk (the ones not requiring an ammo change) each take around 3 minutes to finish. Even before I had Target Nav Prediction maxed out I never had problems.
Our fits are pretty similar as well - I use more T2 - no faction or deadspace stuff. Even so, with the similar DPS numbers I would think your results would be similar as well.
And the strategy ain't that tough: orbit burner, shoot logi, shoot other logi, shoot burner.
Which brings back to my first statement: this really is puzzling.
Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 14:58:59 -
[1235] - Quote
Clennel wrote: Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
Yeah, used Caldari Navy Novas. I'm up to 230 before OH now, and I'm considering moving some skill points around to get that up (have some science skills I don't need anymore). I have been trying to figure out what (if anything) I could have done wrong, and the only thing I could have screwed up is the target painter or the range scripts. I'm certain I had the TP going, and I don't remember missing any volleys(except at the very beginning when it pulled range for a moment), so even if the scripts were off (I'm 90% certain I had them on) I was hitting.
You're using a similar fitting to Anize's cheap fit, and when I looked at hers in comparison to Ploing's, Ploing's had more dps and more range with only a difference in the optimal range for the TP. Yours uses a T2 rig for damage application, Ploing's and Anize's uses a T1 (their range rigs are T2) so maybe the application has been making enough of a difference for you. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 19:22:16 -
[1236] - Quote
You must have been replying as I was editing:
Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5.
So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . . |

Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.24 19:39:16 -
[1237] - Quote
Clennel wrote:You must have been replying as I was editing: Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5. So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . .
on the other hand i made tests with a precision script and the damage applicated was the same as before. |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 19:57:29 -
[1238] - Quote
I just did a test against the Vengeance burner.
Time to complete (using "Free Stopwatch" Windows app):
Lap 400:00:53.3900:03:58.39 Lap 300:00:19.1400:03:04.99 (yeah, yeah, I was slow reloading) Lap 200:00:49.9600:02:45.85 Lap 100:01:55.8800:01:55.88 (OH guns to 50% damage on armor)
Sample combat log from first logi:
19:46:27NotifyCaldari Navy Nova Rocket deactivates as the item it was targeted at is no longer present. 19:46:26Combat65 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:24Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:22Combat399 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:20Combat216 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:18Combat221 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:16Combat397 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Getting into hull now) 19:46:14Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:13Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:11Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:09Combat392 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor) |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 20:34:35 -
[1239] - Quote
Clennel wrote: 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor)
Based upon your test I have no idea why I was getting to 90% damage on my modules without killing them, I was doing 208 consistently to their armor.
I just spent a crap-load of ISK on extractors to move 1.5m SP from a useless datacore mining skill to my warhead (figured why not apply damage to all missiles) skill and part of rocket spec 5, I can do 235 before OH now (275 with). I'll probably be fine now, but I'll report back after my next attempt. I want to do some normal missions to get to it because I don't know if I can recover from tanking my standings yet (i.e. consistently do the burners). |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.24 20:59:04 -
[1240] - Quote
Please do report back. This has me truly curious why I'm completing these easily and reliably with less DPS.
In regards to standings, those aren't hard to fix. The same diminishing returns mechanic (percent * (10 - current)) that causes your standings to rise faster when your closer to 0 and more slowly as you approach 10.0 works in your favor when losing standings. They drop slower when your closer to 0 and faster when your closer to 10.0. My agent standings hover in the 0 to 3 range, maybe a little higher for a short while if I have a lucky run of missions. It's only when the they get in the 0 to -0.99 range that I start thinking about doing standard missions. |
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 22:24:33 -
[1241] - Quote
So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :( |

Chainsaw Plankton
Deep Core Mining Inc. Caldari State
2349
|
Posted - 2016.12.24 23:24:48 -
[1242] - Quote
the deimos was the original serpentis base ship, check the links in the OP
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.24 23:34:03 -
[1243] - Quote
Kubera Vaisravana wrote:So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :(
the onyx is an alternative for the blood base |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.25 00:32:22 -
[1244] - Quote
Vexor Navy Issue works quite well for the Talos burners also. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.25 03:12:40 -
[1245] - Quote
Well, with 374 OH I'm doing much better, but I haven't received another Enyo team so I don't know how I'll fair there yet. The Jaguar is a little nerve wracking though because the logi can be a little flaky even with 28km range.
Now, if only I could get the ISK and the balls to run the single burner missions. I depleted most of my liquid isk to retrain my science into my missile skills, so I think I'll have to be happy with having the team burners under my belt until I can get a little buffer in my wallet to cover potential losses from breaking into that. The extra skill required to run those missions coupled with the more blingy ships... it definitely gets the blood pumping like pvp, just for different reasons, heh.
Thank you all for your help. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 02:28:42 -
[1246] - Quote
Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations? |

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.26 11:31:05 -
[1247] - Quote
I really don't understand that at all. Assuming you had set the correct orbit distances (25km for Jaguar, 20km for everything else) that's just a simple click on burner, orbit, then mwd all in quick succession. Then never touch anything related to navigating the ship until it's time to loot.
One tip that mght be helpful: I always do set my default orbit distance to the required distance rather than having to fumble around in the context menu.
In terms of navigation skills, I have the following:
Acceleration Control 4 Afterburner 5 (irrelevant here, just mentioning for completeness) Evasive Maneuvering 5 Fuel Conservation 4 (Irrelevant) High Speed Maneuvering 4 Navigation 5 Warpr Drive Operation 4 (Really irrelevant) MJD Operation 4 (Also really irrelevant)
Those skills have been pretty much untouched since before I started doing burners. |

Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.26 11:32:05 -
[1248] - Quote
Kubera Vaisravana wrote:Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations?
never had that. sure you orbited the burner and not the logi?
|

Clennel
The Scope Gallente Federation
6
|
Posted - 2016.12.26 11:48:35 -
[1249] - Quote
Ploing wrote:
never had that. sure you orbited the burner and not the logi?
I didn't mention that because I thought I was he only one careless enough to do that (was multitasking while doing RL work and just misclicked on a logi instead of the burner). Was my only team burner loss (and honestly, the only close call I ever had). |

Ploing
Blue Republic RvB - BLUE Republic
77
|
Posted - 2016.12.26 12:27:33 -
[1250] - Quote
once i had a mouse which interprets a single click as a doubleclick. since that i avoid to turn the camera to much. and always checking that i still orbit  |
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 17:31:47 -
[1251] - Quote
Thanks for the responses, folks.
I admittedly never see Anise do anything other than orbit in her videos, but I read a blog from someone else and they mentioned that they frequently keep-at-range first to prevent dips, and I myself had fallen within 15km range before when orbiting so it worried me a bit. Perhaps it was a self-fulfilling prophecy.
Still, I do think Clennel might be on to something about the skills related to microwarpdrives. Perhaps between my skills and the difference in the meta of your and her microwarpdrive on your fits I'm increasing my risk. I'll take a look at it all and let you know how things go.
Thanks again! |

Chainsaw Plankton
FaDoyToy
2350
|
Posted - 2016.12.26 19:16:36 -
[1252] - Quote
I just kite in a straight line and use ECM, sure sometimes it takes a little longer but one less thing to mess up.
The first one is my old fit, the second one is one I want to try soonGäó as the compact stuff wasn't around last time I played. The missile range may feel a little low, but since the npcs are flying in a straight line at you, you effectively end up getting a few extra KM range. The signal amp is nice as it gives just enough targeting range to start ECM as soon as you land, and the damage is just high enough to punch through a logi if you get super unlucky with ECM. The second fit has just a bit more damage and hopefully should punch through the logi even quicker to hopefully give even more consistent complete times.
I will vouch the first fit for caldari and gallente team burners. It works for the minmatar but I'm not sure if it can hit the logi at 25km+ so I can't guarantee you won't get hit by a wrecking shot, I use an ecm harpy for that one. Also can't remember about the amarr team, I always just used the unified daredevil for that one. The pure EM damage is super easy to tank, and the daredevil dps is just so overwhelming it goes super fast. Of course with the ECM it will eventually work, but I remember the amarr logi having the highest logi tank so not sure how well it breaks through that.
[Garmur, Polar Ecm Kite] Ballistic Control System II Ballistic Control System II 'Basic' Signal Amplifier
1MN Afterburner II Peripheral Compact Target Painter CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I
Mjolnir Rage Rocket x953 Caldari Navy Inferno Rocket x681 Caldari Navy Mjolnir Rocket x507 Nova Rage Rocket x839 Inferno Rage Rocket x627 Caldari Navy Nova Rocket x524
[Garmur, Polar Ecm 3 bcu] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
1MN Y-S8 Compact Afterburner Peripheral Compact Target Painter CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition I
Mjolnir Rage Rocket x953 Caldari Navy Inferno Rocket x681 Caldari Navy Mjolnir Rocket x507 Nova Rage Rocket x839 Inferno Rage Rocket x627 Caldari Navy Nova Rocket x524
and because I mentioned it my ECM harpy fit. [Harpy, 150mm ECM] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
Halting Compact Ladar ECM Coreli A-Type 5MN Microwarpdrive Cap Recharger II Halting Compact Ladar ECM
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
@ChainsawPlankto
|

Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.27 23:18:04 -
[1253] - Quote
I've never had good luck using ECM in missions. Probably because my skills are somewhat lackluster in that area. Would you mind sharing some recommended skill levels?
Thanks in advance!
|

Chainsaw Plankton
FaDoyToy
2352
|
Posted - 2016.12.28 00:59:03 -
[1254] - Quote
according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= the team burner logi have sensor strengths between 17-21. EFT says a heated meta ECM has a 4.95 jam strength so you are looking at roughly a 1/4 chance to jam. Dropping the various skills to 4 doesn't seem to lower the chances that much. Also I find that if you have a bad streak of not being able to jam the first logi swapping to the other logi works most of the time, but RNG is R.
Signal Dispersion is the skill that increases ECM strength so it is the main skill to work on, most of the other ewar skills won't make a big difference as ECM has adequate range. But Long distance jamming doesn't hurt.
@ChainsawPlankto
|

Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.28 08:10:12 -
[1255] - Quote
I appreciate the info! Thanks! Unfortunately, most of my skills are already level 4. And if I'm understanding correctly, even if i trained up to level 5 (Signal Dispersion alone being a rank 5 skill), I could only hope for about a 25% chance of jamming? That doesn't sound like the kind of return on training time investment I'd be really interested in.
Again, thanks for the reply! All info is good!
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.30 00:18:37 -
[1256] - Quote
Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
Also, the guidance computers become damaged extremely quickly so they can't be relied upon overheated for the range difference. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.31 00:24:38 -
[1257] - Quote
So, the Cuor seems tough to break the tank on given the various disadvantages you have when fighting it. With the cheaper version of the wolf, I can attain 266.4 dps unheated (303.9 OH).
Anize is using the more expensive fit in her video, which does 12 more dps (with my skills) and has a better web (5% difference) and it still seems like there is very little room for mistakes.
I'm uncomfortable throwing an additional 160 million at a ship when I'm still taking my lumps. Do you think I have enough damage to take it out if I don't screw up too badly? |

Chainsaw Plankton
FaDoyToy
2363
|
Posted - 2016.12.31 02:11:46 -
[1258] - Quote
This is the fit I use, ~100m all together and is the recommended fit from this thread. I use a corpii or centii a-type rep which are a bit over 40m, It looks like you could use the coreli a-type which is a bit less at 22mil, but I like having the higher reps of the copii/centii and the isk difference isn't material to me. I don't think the 5 cap difference in activation cost will really make a difference, and the 20 hp/rep probably doesn't make a big difference either.
I guess I don't really understand the recommended fit in Anize's guide, it costs more and does less damage. The gyro to tracking enhancer may be a good swap, but I don't get the 2 faction gyros (cost bloat), or swapping the super cheap a-type plating to a t2 Energized membrane which seems like a waste of fitting room.
I just looked at the video and it looks to be more like my fitting. only uses 2 faction gryos and fits a t2 web with t2 rocket launcher. I think I'd rather keep my meta web/rocket and t2 gyros to help keep the cost down.
I get ~320 dps with this fit with a 5% turret damage implant (the SS-905). It consistently takes me 5 cap boosters to complete the mission. I'm guessing with lower damage it will take some extra cap boosters but will be doable. With an all level 4 pilot it looks to do 268 damage, which goes up to 281 with the 5% implant and 321 with implant and heat on the guns. I believe it can be broken with max skills and no heat so with your fit I'd assume the same.
worst thing you can do in this mission is burn your guns out. I've lost several wolfs to this, the thing is mostly a bullet sponge so sometimes I get bored in the middle of the fight and stop paying attention. I mostly solved this by waiting till the burner is in low armor before activating heat, this way the burner dies before I burn my guns out.
[Wolf, Blood burner] Corpii A-Type Small Armor Repairer Centii A-Type Thermal Plating Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Compact Stasis Webifier Small Capacitor Booster II, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Auxiliary Nano Pump II Small Anti-Thermal Pump II
Republic Fleet Fusion S x2000 Navy Cap Booster 400 x13 Caldari Navy Nova Rocket x750
@ChainsawPlankto
|

Takh Meir'noen
24th Imperial Recon
1
|
Posted - 2016.12.31 02:16:21 -
[1259] - Quote
[Vengeance, Burner (Blood) CapBattery]
Corpii A-Type Small Armor Repairer Corpum C-Type Energized EM Membrane Corpum C-Type Energized Thermal Membrane Ballistic Control System II
Stasis Webifier II Republic Fleet Small Cap Battery Republic Fleet Small Cap Battery
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket [Empty High slot] Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump II
Tank: 190.9 HP/s vs Conflagration in a standstill shooting match (Cruor does 180 HP/s?). DPS: 151 DPS, 15 radius/225 velocity. 60% web should get him to ~320 m/s for at least 90% damage application. Cap: +21.1 GJ/s / -10.1 GJ/s = +10.2 GJ/s surplus. 18 GJ/s neut should be reduced to 10.06 GJ/s by the batteries.
I've never run a Burner mission. I've been reading a LOT about it, but I've never run one. I really want to see how many of the agents I can do with a Retribution or Vengeance. So this should be able to tank it easily, and not get capped out... but will the 135ish DPS that applies be enough to break it's tank? |

Chainsaw Plankton
FaDoyToy
2363
|
Posted - 2016.12.31 03:24:04 -
[1260] - Quote
sounds like you are underestimating the content, I know I did when they first came out. Think of them as player ships that are officer fit, overheated, have multiple pirate implant sets, and full command bursts.
also AFAIK cap batteries don't do anything vs npc neuts/nos, but I have little info to support/deny that.
At least the retribution should be able to do all the team burners. I have a kiting beam fit that does plenty of dps to punch through the logi reps. I typically fly with an ECM in the mids and an afterburner, this means it is too slow for the minmatar version where I use a mwd harpy.
[Retribution, kill it burner mwd kite] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Dread Guristas Co-Processor
5MN Y-T8 Compact Microwarpdrive Cap Recharger II
Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S [empty high slot] Small Focused Beam Laser II, Imperial Navy Gamma S Small Focused Beam Laser II, Imperial Navy Gamma S
Small Processor Overclocking Unit I Small Energy Locus Coordinator II
@ChainsawPlankto
|
|

Takh Meir'noen
24th Imperial Recon
1
|
Posted - 2016.12.31 04:14:13 -
[1261] - Quote
Chainsaw Plankton wrote:sounds like you are underestimating the content, I know I did when they first came out. Think of them as player ships that are officer fit, overheated, have multiple pirate implant sets, and full command bursts.
also AFAIK cap batteries don't do anything vs npc neuts/nos, but I have little info to support/deny that.
I don't feel like I'm underestimating the damage potential at all. I'm using the database figures which line up with the spreadsheet of observed DPS from this thread. 90 EM/90 TH per second. Receiving that damage I can take 190 HP/s with this tank, assuming no damage at all is lost to tracking--worst case scenario. Cap Batteries reduce the effectiveness of Nos/Neuts used against you--I have a pair of Thukker Cap Batteries on my Paladin (-28% nos/neut effectiveness, each) and it's awesome in Blood Raiders Blockade to take the pressure off getting the elite cruisers down before getting capped out. I assumed they would work the same for Burners.
If I just want to test out the tank and cap stability, will 1 warp core stab allow me to leave, or do I need 2 fit? I need to know if my small amount of DPS can break the tank--my damage application will be almost 100% effective, but I'm not sure if it's enough. |

Chainsaw Plankton
FaDoyToy
2363
|
Posted - 2016.12.31 04:59:15 -
[1262] - Quote
I would not compare a paladin in the blockade to anything burner related. FWIW when I run The Blockade any npc that can nos is dead before it gets in nos range. Also the paladin has a huge base cap, adding two cap batteries and it should have insane cap. I'm not sure that the reduction is working or that you just have so much cap it seems like there is a reduction.
I'd probably go with your fit and drop the web for a cap injector, then bring a mobile depot and warp stabs to refit into. If the cap batteries don't work the cap injector will at least let you keep your armor up will the mobile depot onlines and you can refit stabs to warp out. Looks like you should need 2 to be able to warp out. I hope it will work but I have doubts.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2016.12.31 10:58:52 -
[1263] - Quote
Kubera Vaisravana wrote:
I'm uncomfortable throwing an additional 160 million at a ship when I'm still taking my lumps. Do you think I have enough damage to take it out if I don't screw up too badly?
dmg is enough, because i use a passive shield jag fit with unheated 225 dps.
Takh Meir'noen wrote:[Vengeance, Burner (Blood) CapBattery]
Corpii A-Type Small Armor Repairer Corpum C-Type Energized EM Membrane Corpum C-Type Energized Thermal Membrane Ballistic Control System II
Stasis Webifier II Republic Fleet Small Cap Battery Republic Fleet Small Cap Battery
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket [Empty High slot] Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump II
u have to use nova rockets. with 151 dps u are really on the low side. if u can break the tank it can be maybe 8-10 minutes to finish. |

Takh Meir'noen
24th Imperial Recon
1
|
Posted - 2016.12.31 15:35:32 -
[1264] - Quote
Thanks, yeah I just forgot to change the rockets over to Nova in Pyfa. Next time I get Cruor I guess we'll find out! |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2016.12.31 16:13:39 -
[1265] - Quote
Takh Meir'noen wrote:Thanks, yeah I just forgot to change the rockets over to Nova in Pyfa. Next time I get Cruor I guess we'll find out!
please report 
|

Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.31 17:03:59 -
[1266] - Quote
Kubera Vaisravana wrote:Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
The Mjolnir Javelin rockets address the range problems against the Jaguar's logi.
|

Clennel
The Scope Gallente Federation
8
|
Posted - 2016.12.31 17:23:26 -
[1267] - Quote
Chainsaw Plankton wrote:
worst thing you can do in this mission is burn your guns out. I've lost several wolfs to this, the thing is mostly a bullet sponge so sometimes I get bored in the middle of the fight and stop paying attention. I mostly solved this by waiting till the burner is in low armor before activating heat, this way the burner dies before I burn my guns out.
Nah! The worst thing you can do is what I did yesterday: Forget to resupply the carghold with ammo before engaging. Then watch while a Cruor with only 3% hull left slowly kills you - until your cap boosters run out, at which time he quickly kills you  |

drozh
Deep Core Mining Inc. Caldari State
0
|
Posted - 2017.01.03 14:28:38 -
[1268] - Quote
Many thanks for this guide and fits.
I didnt read every post, so soory if it was asked and answered before.
I didn't try any burner before, so I want to test it now. But, I am not able to habe a special fit for every mission, so here the question: Is it possible to do all the Berner with one or two different ships? I'm Caldary, so I would prefer missiles and shields.
Thanks |

Chainsaw Plankton
FaDoyToy
2395
|
Posted - 2017.01.03 18:16:10 -
[1269] - Quote
all the team burner missions can be done in the same ship. look for the polarized rocket garmur, I fit ecm to mine, I've found the ECM fit to be pretty consistent however you can have bad RNG streaks, so some people are just fitting straight up dps fits. It is very easy to swap between the two fits if you want to play with both and figure out what you want.
for the atomic agents I think the daredevil is best bang for buck ship, can be fit to run most of them, but uses armor and hybrids rather than missile/shields. hawk might work for a few, I'm worried about EM damage though. It is my go to ship for the serpentis agent.
atomic base missions are pretty different, pretty sure you will want a unique ship for each. For the serpentis version vagabond is my favorite, but that is mostly due to the high base speed so it can move between the 3 talos quickly. but caldari/gallente hacs should also work thanks to the high kin/therm resists, I started running it with a deimos, think a cerb or eagle should work. The vigilant can run the angel version very well, not really sure on alt fits. I typically don't run the gurista or blood versions. They just got too annoying for not a high enough payout.
@ChainsawPlankto
|

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.04 00:29:31 -
[1270] - Quote
drozh wrote:Many thanks for this guide and fits.
I didnt read every post, so soory if it was asked and answered before.
I didn't try any burner before, so I want to test it now. But, I am not able to habe a special fit for every mission, so here the question: Is it possible to do all the Berner with one or two different ships? I'm Caldary, so I would prefer missiles and shields.
Thanks
Assuming you have good missile/rocket skills (a safe assumption being Caldari, no?) your easiest entry path into burners will probably be the team burners, as Chainsaw suggested, and the Serpentis agent (Daredevil). Here's why:
- The de facto best practice (yes some people use other ships) is to use a Garmur for the teams and a Hawk for the Serpentis DD. In both cases, you'll want to have Caldari Frigate at level 5 (in the latter case it's required). So you can focus on that early and be running these 5 more effectively while training up for the other missions. - Mastering the team burners let's you do 4 of the 13 burner missions -- nobody ever does the Gursistas base, so call it 12 missions and that's fully 33% of all the burner missions. Add in the Serpentis DD and that's almost 42%. - Team burners, and maybe the Serpentis DD depending on your choice of webifiers, are cheap and easy to try out on the test server to test your skills and fits. More on this below. - The Serpentis DD is one of the few agent missions that is generally shield-tanked (playing into your strengths as a Caldari)
About the test server:
Early on it's a pretty good idea to try some of these out to get the feel for them before spending serious ISK on Tranquility. Trust me - you can burn thru a LOT of ISK fast getting up to speed (<-- voice of experience LOL). I will admit though, they're just not as fun on the test server without the element of risk.
A few tips and commands:
- /omega sets you to omega clone state - /copyskills copies all your skills from your current character to your test character so you don't have to bother training - /copyships once a day this will copy ALL your ships (and fitted modules) to 6-CZ49. Usable once every 24 hours. - All ships and non-DED/Faction modules cost 100 isk - If you have some DED/Faction you want to use on test, put them in the cargohold of a ship and use /copyships to bring them over the next day. You can do this multiple days in a row to build up a nice stash. Or buy them on the test market - but some are hard to find. - Try not to break your standings with an agent by declining too many missions. But if you do, don't worry about it and go on to another one (initially they will all speak to you -- if not, try /booststandings)
Hope this helps, and good luck!
|
|

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 02:24:42 -
[1271] - Quote
so these burner mission ships are outside the realm of normal game mechanics or what? I had two %55 webs on s dramiel escort and it was still orbiting at over 3000 m/s. That would make their normal speed at least 12,000 m/s...
Is this a game bug or is CCP just changing basic mechanics in random places and not even telling us? |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 02:33:05 -
[1272] - Quote
on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything. |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.04 02:46:46 -
[1273] - Quote
Boutz McCool wrote:on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything.
I don't think a Battlecruiser class ship will get thru the gate. Never tried though. Regardless, the Vigilant is generally preferred for the awesome bonus to stasis webifiers. (10% per level -- level 5 and your 55% webbers would have been effectively 82.5 (not sure about any stacking penalty))
|

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 04:00:27 -
[1274] - Quote
Clennel wrote:Boutz McCool wrote:on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything. I don't think a Battlecruiser class ship will get thru the gate. Never tried though. Regardless, the Vigilant is generally preferred for the awesome bonus to stasis webifiers. (10% per level -- level 5 and your 55% webbers would have been effectively 82.5 (not sure about any stacking penalty))
They can... yea, I didnt expect the drams to violate all known game laws so thought 2 normal webs + tracking enhancer would be sufficient. Given situation, vigi prob best. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.04 07:48:41 -
[1275] - Quote
ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff. |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.04 09:49:40 -
[1276] - Quote
Boutz McCool wrote:ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff.
minmatar cruiser at V ? 60% webs ? if you not get the full 90 % bonus u will have trouble to hit them due the small signature. they should be something like 13 m/s. |

Takh Meir'noen
24th Imperial Recon
2
|
Posted - 2017.01.05 14:09:30 -
[1277] - Quote
So... Burner Agent Guristas. I don't have the DPS to kill him, he doesn't have the DPS to kill me. How far do I have to fly before he gives up? I thought people said if you get 250k away from the beacon they'll leave, but I'm currently 366k and climbing from it and he's still lobbing one ineffective missile after another into me. Will he ever give up and leave?
Since I'm cap stable and not overheating, could I just logoffski? It should just fly for 5 minutes then warp to safe right? |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.05 16:21:33 -
[1278] - Quote
Takh Meir'noen wrote:So... Burner Agent Guristas. I don't have the DPS to kill him, he doesn't have the DPS to kill me. How far do I have to fly before he gives up? I thought people said if you get 250k away from the beacon they'll leave, but I'm currently 366k and climbing from it and he's still lobbing one ineffective missile after another into me. Will he ever give up and leave?
Since I'm cap stable and not overheating, could I just logoffski? It should just fly for 5 minutes then warp to safe right?
with 366km away you are right on the edge. what did you use? you need at least ~ 250 dps for the worm.
how about your vengeance against the cruor? did it function? |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.05 17:56:55 -
[1279] - Quote
Takh Meir'noen wrote: . . .
Since I'm cap stable and not overheating, could I just logoffski? It should just fly for 5 minutes then warp to safe right?
You just have to get out of his warp scramble range - regardless of whether he's still shooting -- then warp away. |

Takh Meir'noen
24th Imperial Recon
3
|
Posted - 2017.01.05 18:40:22 -
[1280] - Quote
Okay. So, he's faster than me. A lot faster. I actually went to work and left it flying towards the stargate. I just remoted into my home computer and I'm now 5866 km from the warp-in beacon, with a Burner Worm still orbitting me at 39k, blasting away with scourge missiles ineffectively.
My understanding had been that if you get far enough away from the warp-in point the burner will eventually reset and leave. I'm now getting a friend to--OMFG LOL
Literally as I was typing this the burner turned around and flew off. I'M FREE!
So... about 5900ish km before he gave up!
LOL I was about to have my buddy hop in a buffer tanked merlin with WCSs in the lows to get and aggro switch so I could get out.
So that only took about 4 hours to get away. hahahah
And I haven't gotten the Cruor mission yet, so I haven't been able to test it. |
|

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.07 16:41:18 -
[1281] - Quote
Clennel wrote:Kubera Vaisravana wrote:Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
The Mjolnir Javelin rockets address the range problems against the Jaguar's logi.
Just a final thought and then I'll shut up about team burners (for a while ) : I finally got around to finishing up Rocket Specialization 5. That raised my DPS from 224 to 229. And while that doesn't seem like a lot, I no longer even think about overheating my guns. Nice steady decrease in their defenses. (at least on the Caldari and Gallente versions I've tried so far) |

Anize Oramara
The Arch Dashing Dashers
819
|
Posted - 2017.01.08 03:33:35 -
[1282] - Quote
The reason why a small increase in dps makes such a huge difference for burners is because of how high their tank is. If it has, say, a tank of 210 dps, you are effectively only hitting it with 14 dps if you're doing 224. now if you increase that by 5 dps you increased the speed at witch you finish the burner by over 30% instead of say, the 2% the 5 dps actually is. that is why even the smallest increase through lv V skills or implants makes a big difference with burners.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Althalus Stenory
Flying Blacksmiths
103
|
Posted - 2017.01.08 19:33:07 -
[1283] - Quote
It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur.
Did this already happened to someone else ? |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.08 19:34:39 -
[1284] - Quote
Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. |

Hoedur
United Special Forces
1
|
Posted - 2017.01.08 19:36:01 -
[1285] - Quote
Hi all,
I have read the forum several times, but I think some of the fittings are outdated.
I just lost my ship in the Mission "Anomic Base" with the Burner Ashimmu and the Sentinel. It was a cheap fitting without faction items, except the cheap thermal amplifier.
Quote:[Gila, Gÿú Base - Blood Raider Burner (Ashimu)] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II
EM Ward Amplifier II EM Ward Amplifier II Pithum C-Type Thermal Dissipation Amplifier Large Shield Extender II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hobgoblin I x4 Vespa I x8
Caldari Navy Scourge Light Missile x6400 Caldari Navy Inferno Light Missile x3200
There are many videos with this fitting, but i was far away to finish the mission. I killed 1 Sentinel and the 2nd only to 75% armor. Then my ship was destroyed. The most fittings have 3 Drone Damage Amplifier and 1 Ballistic Control System, but the Gila has now only 3 low slots, so i decided to use 2 DDA and 1 BCS. I choose the 4 Hobgoblin to kill the Sentinel. But the incoming dps was to high, and most of my skills are lvl. 5.
So. what did I wrong? Do I have to use tech 2 Drones or only the medium ones for the Sentinel? I thought the light Drones can hit the Sentinel frigs better then the medium Drones. The incoming damage was to high, I don't think that the Drones helps a lot. BTW, my Drones didn't get agro and in the mission info is written:
Quote:They also sport extremely effective tracking disruptors and have been seen supporting their leader by destroying any hostile drones they see.
Thank you very much for your help, I hope I can finish this mission next time.
greetings Hoedur
|

Althalus Stenory
Flying Blacksmiths
103
|
Posted - 2017.01.08 19:38:27 -
[1286] - Quote
Ploing wrote:Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. ok.
Another thing that I believe is weird, it's that it was a wrecking shot lol
Quote:19:23:27Combat1386 from Burner Jaguar - Wrecks |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.08 20:20:31 -
[1287] - Quote
Althalus Stenory wrote:Ploing wrote:Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. ok. Another thing that I believe is weird, it's that it was a wrecking shot lol Quote:19:23:27Combat1386 from Burner Jaguar - Wrecks
Wrecking shots are the only thing that the Jaguar can get you with. And they do indeed seem to ignore the range rules. Fortunately they are quite rare. Think I only see *one* every couple of weeks or so. |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.08 20:21:36 -
[1288] - Quote
Ploing wrote:Boutz McCool wrote:ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff. minmatar cruiser at V ? 60% webs ? if you not get the full 90 % bonus u will have trouble to hit them due the small signature. they should be something like 13 m/s.
I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.
After more research, of course my main issue was not understanding the ships have magic stats, should have known. Like many, I consider this a total rubbish way to make them 'difficult' but it is what it is. Just like the old days of figuring out how the programmer tried to simply compensate for crap AI (usually stats), then spamming around it. Nothings changed. |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.08 21:19:50 -
[1289] - Quote
Boutz McCool wrote:
I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&amp;return_to=
bit outdated but the stats are correct |

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.01.10 05:14:49 -
[1290] - Quote
Merci. Yes its 11m. I can verify tho the speed is wrong or they have some web resist power. From this vid https://www.youtube.com/watch?v=NG1UG3Cjdko we can see even when hit with 3 %84 webs they are flying at 26 m/s. That gives them a max speed of 6348 m/s. Can personally testify that I used 2 %55 webs and they appeared to have zero effect-- still orbiting at over 2000 m/s. so, magic ships, awesome. |
|

Aghira
Systech Astromantics Shipyard Inc.
49
|
Posted - 2017.01.10 12:34:36 -
[1291] - Quote
Boutz McCool wrote:Merci. Yes its 11m. I can verify tho the speed is wrong or they have some web resist power. From this vid https://www.youtube.com/watch?v=NG1UG3Cjdko we can see even when hit with 3 %84 webs they are flying at 26 m/s. That gives them a max speed of 6348 m/s. Can personally testify that I used 2 %55 webs and they appeared to have zero effect-- still orbiting at over 2000 m/s. so, magic ships, awesome.
Webs are subject to stacking penalties. So it should be 1156 m/s instead of your 6348 m/s. You can see this in your linked video once the frigs turn of their MWD/AB.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

guigui lechat
the no fock given
5
|
Posted - 2017.01.13 10:35:15 -
[1292] - Quote
Althalus Stenory wrote:Ploing wrote:Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. ok. Another thing that I believe is weird, it's that it was a wrecking shot lol Quote:19:23:27Combat1386 from Burner Jaguar - Wrecks
your chance to hit decrease as your target goes into your fallooff.
once you reach optimal+2.5falloff you have less than 1% chance to hit, BUT this hit is a wrecking with 300% dmg
So basically you are kittinga rat with a long offset, you have a very small chance to get hit but if he hits you, he crits for 300% damage. |

Ruvin
Out of Sight.
207
|
Posted - 2017.01.16 12:59:05 -
[1293] - Quote
wanted to share my team burner fits cheap and effective, 1 fit which can do all 4.
[Succubus, R'S S_C] Co-Processor II Heat Sink II Heat Sink II
1MN Y-S8 Compact Afterburner Umbra Scoped Radar ECM Umbra Scoped Radar ECM Umbra Scoped Radar ECM
Small Focused Beam Laser II [Empty High slot] Small Focused Beam Laser II
Small Ionic Field Projector I Small Capacitor Control Circuit I Small Energy Collision Accelerator I
Aurora S x4
[Garmur, Ruvin's Garmur] Caldari Navy Ballistic Control System Co-Processor II Ballistic Control System II
Sensor Booster II Coreli A-Type 1MN Afterburner Hypnos Scoped Magnetometric ECM Hypnos Scoped Magnetometric ECM
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Warhead Calefaction Catalyst I Small Warhead Flare Catalyst I Small Warhead Flare Catalyst II
Caldari Navy Scourge Light Missile x1231 Caldari Navy Inferno Light Missile x1096 Targeting Range Script x1 Caldari Navy Nova Light Missile x933 Caldari Navy Mjolnir Light Missile x1330 Nanite Repair Paste x50
Opportunities multiply as they are seized.
|

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.17 01:27:46 -
[1294] - Quote
Um, that Garmur fit isn't exactly cheap. Most of the recent Garmur fits you see posted here are in the 100-110mil range. The CN BCS alone is going to put you back around 95mil. Whether it's effective or not, I can't say -- if it works for you, than fantastic! 
On the Succubus fit, I'm curious how you keep the cap up to run 2 lasers and 3 ECM? (Lasers are the absolute weakest and most pitifully trained weapons in my arsenal, so honestly I am curious)
|

Chainsaw Plankton
FaDoyToy
2455
|
Posted - 2017.01.17 03:14:03 -
[1295] - Quote
the LML garmur was standard till they nerfed LML a while back, that's when we shifted to the Polar rocket fit. Now with the meta bcus the polar rocket fit is pretty cheap. There are a bunch of frigs that can fit 1-3 ecm and do damage at ~25km so there are a lot of options for the team burners. I like the retribution as it can break the logi without ecm doing 300 dps at 22km with heat, that said it is too slow for the minmatar burner, so I use a mwd harpy for that. I posted the fits a few pages back.
EFT is showing 9m of cap with everything running on my succubus fit, but in general you don't want to be shooting and using ECM at the same time. Or at least not using both until you have jammed one of the logi and it flies off, and then it should have plenty of cap to last long enough to finish.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
5175
|
Posted - 2017.01.17 05:54:44 -
[1296] - Quote
My favorite is still the polarized rocket Garmur.
I am currently away, traveling through time and will be returning last week.
|

The Devils Cousin
Evian Industries EVIAN NATION
63
|
Posted - 2017.01.17 07:57:34 -
[1297] - Quote
None of these fits work, i have tried again and again with differ fits of urs and i just get twfpwned each time
|

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.17 10:01:13 -
[1298] - Quote
The Devils Cousin wrote:None of these fits work, i have tried again and again with differ fits of urs and i just get twfpwned each time

maybe tell us some fits and what you are doing in mission. |

Ruvin
Out of Sight.
207
|
Posted - 2017.01.17 10:25:54 -
[1299] - Quote
Clennel wrote:Um, that Garmur fit isn't exactly cheap. Most of the recent Garmur fits you see posted here are in the 100-110mil range. The CN BCS alone is going to put you back around 95mil. Whether it's effective or not, I can't say -- if it works for you, than fantastic!  On the Succubus fit, I'm curious how you keep the cap up to run 2 lasers and 3 ECM? (Lasers are the absolute weakest and most pitifully trained weapons in my arsenal, so honestly I am curious)
hmm i had a polarized garmur rocket fit havent tried it yet but it was 100% more expensive. Could you show the one ur talking about ?
As for succubus you only need to jam once, i usually kill 1 logi, so jam 1 kill other kill burner. So i never actually went out of cap.
Opportunities multiply as they are seized.
|

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.17 11:46:20 -
[1300] - Quote
Ruvin wrote: hmm i had a polarized garmur rocket fit havent tried it yet but it was 100% more expensive. Could you show the one ur talking about ?
this should be clennels garmur
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
|
|

Ruvin
Out of Sight.
207
|
Posted - 2017.01.17 12:45:45 -
[1301] - Quote
thanks, btw what fit you use for serpentis DD ? i just lost a hawk :(
Opportunities multiply as they are seized.
|

Capt Mainwaring
Deep Core Mining Inc. Caldari State
0
|
Posted - 2017.01.18 09:44:01 -
[1302] - Quote
hi pilots , im having real trouble with the burner hawk mission , i simply can not do enough damage to either the frigates or the hawk but they dont hit me either not once, this is the fit im using anyone any suggestions
[Kestrel, Capt Mainwaring's Kestrel] Ballistic Control System II Ballistic Control System II
BZ-5 Scoped Gravimetric ECM 5MN Y-T8 Compact Microwarpdrive Phased Scoped Target Painter
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Light Missile x54 Mjolnir Light Missile x150
i can post my skills if needed, most missile skills at 4 and some at 5 , thx guys . |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.18 11:27:47 -
[1303] - Quote
Capt Mainwaring wrote:hi pilots , im having real trouble with the burner hawk mission , i simply can not do enough damage to either the frigates or the hawk but they dont hit me either not once, this is the fit im using anyone any suggestions
[Kestrel, Capt Mainwaring's Kestrel] Ballistic Control System II Ballistic Control System II
BZ-5 Scoped Gravimetric ECM 5MN Y-T8 Compact Microwarpdrive Phased Scoped Target Painter
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Light Missile x54 Mjolnir Light Missile x150
i can post my skills if needed, most missile skills at 4 and some at 5 , thx guys .
Although I now curretnly use a rocket-based Garmur based fit (reposted a couple posts above by Ploing), I did at one time use the ECM/missile fit. In your fit it looks like you'll have trouble getting/keeping one of the logi jammed while you're killing the other. Can you work in a second ECM to help with this? |

Ploing
Blue Republic RvB - BLUE Republic
79
|
Posted - 2017.01.18 12:48:44 -
[1304] - Quote
change it this way
[Kestrel, Capt Mainwaring's Kestrel] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
CZ-4 Compact Gravimetric ECM 5MN Cold-Gas Enduring Microwarpdrive CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile [empty high slot]
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I Small Warhead Flare Catalyst I
at all V with the crosslinks you are only 3 dps lower, but able to fit 3 ecm. cap lasts 1:41 and is stable with 2 ecm running. |

Zekir Shardani
xXxgayputin420xXx
0
|
Posted - 2017.01.21 21:53:15 -
[1305] - Quote
So you guys are all doing the blood burner cruor the wrong way.
Here, try this. It is completely ****** proof.
Instructions: 1. get mishun 2. warp the gate 3. lock burner 4. apply webs + dps 5. make some tea
[Wolf, huehue cap build]
Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Corpii A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Price is 140m. Fit can be improved, you can reduce cap stability and increase dps a bit, but you need great cap skills. The speed is great, just a bit slower than Anize's standard sphincter puckering high apm cap booster fit. With my mediocre skills I'm usually left with 20 ammo in my guns. |

Chainsaw Plankton
FaDoyToy
2474
|
Posted - 2017.01.21 22:11:39 -
[1306] - Quote
Does the cap battery reduce how much the cruor neuts for or do you just gain so much raw cap regen that it doesn't matter? The cruor neuts 90cap every 5s (18cap/s) and with perfect cap skills your fit uses 11/s and regens 31/s so it has more than enough extra cap.
High apm? all you need to do is Heat rep, Activate cap booster, activate rep every ~30s. Also not sure it is something worth losing a gyro (~30 dps) over.
@ChainsawPlankto
|

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.21 22:18:11 -
[1307] - Quote
Zekir Shardani wrote:So you guys are all doing the blood burner cruor the wrong way.
Here, try this. It is completely "mentally challenged individual" proof.
Instructions: 1. get mishun 2. warp the gate 3. lock burner 4. apply webs + dps 5. make some tea
[Wolf, huehue cap build]
Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Corpii A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Price is 140m. Fit can be improved, you can reduce cap stability and increase dps a bit, but you need great cap skills. The speed is great, just a bit slower than Anize's standard rear sphincter puckering high apm cap booster fit. With my mediocre skills I'm usually left with 20 ammo in my guns.
Nice fit! I think I'll start kitting up another Wolf to give it a try the next time I pull this mission. No offense though, but the first time in I'll probably fit up a warp core stabilizer to see how well the tank holds out against the Cruors neuting. If it works out, I'll warp away and come back fully fitted to kill.
Thanks! |

Zekir Shardani
xXxgayputin420xXx
0
|
Posted - 2017.01.22 01:02:56 -
[1308] - Quote
Chainsaw Plankton wrote:Does the cap battery reduce how much the cruor neuts for or do you just gain so much raw cap regen that it doesn't matter? The cruor neuts 90cap every 5s (18cap/s) and with perfect cap skills your fit uses 11/s and regens 31/s so it has more than enough extra cap.
High apm? all you need to do is Heat rep, Activate cap booster, activate rep every ~30s. Also not sure it is something worth losing a gyro (~30 dps) over.
Yes it surprisingly does. I didn't believe it at first and my sisi tests also didn't go very well, but now the new HUD on tranquility shows the neut amount is 68points. Just like if being neuted by another player with 2 small T2 neuts. Then again this cruor was made on sisi, so it can take the full amount of neuting even without the cap battery neut bonus. If you feel like you need more deeps you can maybe replace one cap rig for a projectile damage rig.
Anize's fit is not exactly high apm, but it just feels a lot more click heavy than other burners and it always gave me the shakes (just like the damn vaga killing taloses). This might also have something to do with my lack of skills, I have attack frigs at 4 only. So for me it's absolutely worth it. I usually just set it up and then go for a pee or a snack. |

Zekir Shardani
xXxgayputin420xXx
0
|
Posted - 2017.01.22 01:11:14 -
[1309] - Quote
Clennel wrote:
Nice fit! I think I'll start kitting up another Wolf to give it a try the next time I pull this mission. No offense though, but the first time in I'll probably fit up a warp core stabilizer to see how well the tank holds out against the Cruors neuting. If it works out, I'll warp away and come back fully fitted to kill.
Thanks!
Don't worry man if you copy my exact fit and if you have mediocre cap skills you cant die. You can also do a test. Take a random frig that is not bonused for neuts and fit 2 small T2 neuts on it (use a friend or an alt). Then try to neut out your wolf while running a web and a repper. If you dont get neuted out you are ready to kill the cruor. |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.01.22 01:53:01 -
[1310] - Quote
It worked perfectly - even with my "security blanket" WCS in place of a gyro. (see my updated earlier post).
Again, many thanks for an excellent fit! |
|

Zekir Shardani
xXxgayputin420xXx
0
|
Posted - 2017.01.22 02:01:03 -
[1311] - Quote
Clennel wrote:It worked perfectly - even with my "security blanket" WCS in place of a gyro. (see my updated earlier post).
Again, many thanks for an excellent fit!
I'm glad to hear it worked . It was you or the cruor, cause you need two stabs to escape his scram  |

Chainsaw Plankton
FaDoyToy
2479
|
Posted - 2017.01.22 02:18:00 -
[1312] - Quote
A t2 damage rig with 2 gyros is pretty similar damage to 3 gyros so that could work.
I made a few small changes to increase the damage and make it cheaper. Since it drops the two t2 cccs I also switched to the coreli rep as it uses less cap, also reps a little less but seems like it should be enough. It should have just enough extra cap to live. Going to test it next time I get the mission. [Wolf, Cap Battery] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Coreli A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit I Small Projectile Collision Accelerator II
@ChainsawPlankto
|

Zekir Shardani
xXxgayputin420xXx
1
|
Posted - 2017.01.22 03:39:00 -
[1313] - Quote
Chainsaw Plankton wrote:A t2 damage rig with 2 gyros is pretty similar damage to 3 gyros so that could work.
I made a few small changes to increase the damage and make it cheaper. Since it drops the two t2 cccs I also switched to the coreli rep as it uses less cap, also reps a little less but seems like it should be enough. It should have just enough extra cap to live. Going to test it next time I get the mission. [Wolf, Cap Battery] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Coreli A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit I Small Projectile Collision Accelerator II
I tried this fit in pyfa before at ALL 5 and the capacitor is a bit too thin for my taste. As I see it on paper it's enough, but cruor can alpha your cap. I would take t2 ccc and a t1 damage rig. Also the rep is barely enough but you can fix that with a sleeper drug. |

Chainsaw Plankton
FaDoyToy
2479
|
Posted - 2017.01.22 04:58:09 -
[1314] - Quote
My normal fit has a 400 ehp/s tank, but runs a bit less than half the time so I'm assuming the the 190 sustained tank is enough. and with 1125 base cap I'm assuming that is enough that cap alphas shouldn't be a problem.
if it doesn't work well I'll just stick to my normal fit with the 3 gyros and cap injector, I'd rather use the 4-5 cap boosters and keep the higher damage fit.
and I usually use the tracking drug, 8% tracking for 2m/hr is pretty sweet, helps out pretty much every ship I fly.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.01.22 18:16:59 -
[1315] - Quote
played also around with zekirs fit. thx for sharing it. keep in mind that i use a genolution set which boost the cap regen and pimped it also for more damage.
[Wolf, huehue cap build moar dmg] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Micro Auxiliary Power Core II Centii A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Anti-Thermal Pump II
no tankissues and the cap never went under 40%. according to eft i have 27.6 peak regen. a version with a nos and a burst aerator was very similar cap wise but harder to fit.
a version without a second capmod gave me 22 peak regen and after 5 min i ran out of cap. it seems that its possible to run it with a burst aerator instead a ccc for 350 dps at all V.
|

guigui lechat
the no fock given
6
|
Posted - 2017.01.23 01:19:31 -
[1316] - Quote
I tried this fit, with faction gyro and energized thermal. I had 90% th/em res, while needing only 86% to tank it.
tank was definitely fine, I reach 41% capa after 4 clips. As you guesed GǪ I could not break his armor, with a khanid (60) stasis.I guess I should use a tracking enhancer then. also I had a anti-thermal armor II that I could swap for something else. I tried orbit, KaR 100 km, aligning to station, full stop.I can easily ( 5 cap boosters) kill it with the faction previous fit, I don't get it. |

Zekir Shardani
xXxgayputin420xXx
2
|
Posted - 2017.01.23 02:31:46 -
[1317] - Quote
guigui lechat wrote:I tried this fit, with faction gyro and energized thermal. I had 90% th/em res, while needing only 86% to tank it.
tank was definitely fine, I reach 41% capa after 4 clips. As you guesed GǪ I could not break his armor, with a khanid (60) stasis.I guess I should use a tracking enhancer then. also I had a anti-thermal armor II that I could swap for something else. I tried orbit, KaR 100 km, aligning to station, full stop.I can easily ( 5 cap boosters) kill it with the faction previous fit, I don't get it.
Post your exact fit here, maybe we can fix it. It's definitely weird, because Clennel managed to kill cruor with only one gyro. |

Chainsaw Plankton
FaDoyToy
2482
|
Posted - 2017.01.23 03:43:07 -
[1318] - Quote
A freaking Plus on that fit! I finished at 42% cap and 98% armor. The 8% tracking drug and 60% t2 web allowed for some awesome application and I finished quicker than my standard fit. I usually start heat at ~33% armor on the cruor and by the time it went down I hardly had built up any heat damage. Got it immediately again as the next mission and started heat at ~50% armor and turned heat off (88% damage) and killed it with 2 more volleys.
Also my fit doesn't technically need a navy mapc, you can use a t2 mapc with max fitting skills. they are usually pretty cheap so I didn't think to swap it but someone jacked the prices in jita recently.
and Ploing I love that fit, I just hate the idea of flying a 300m frig. I had a similar setup with a cap booster instead of the battery and t2 damage rig instead of the CCC. Doing 350 dps and 400 with heat makes it go quicker, but could never get over the idea of using a 300m+ fit.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.01.23 10:08:31 -
[1319] - Quote
Chainsaw Plankton wrote:
and Ploing I love that fit, I just hate the idea of flying a 300m frig. I had a similar setup with a cap booster instead of the battery and t2 damage rig instead of the CCC. Doing 350 dps and 400 with heat makes it go quicker, but could never get over the idea of using a 300m+ fit.
yeah you are right, but i liked to try it. maybe i switch back less costly.
fun fact as i did my last cruor mission yesterday i got a bugged one and it took insane 35 min. missed hits all over the place. but it was a good stresstest for cap and armor. |

guigui lechat
the no fock given
7
|
Posted - 2017.01.23 11:29:45 -
[1320] - Quote
I used this :
Quote:[Wolf, guigui lechat's Wolf] Corpum A-Type Energized Thermal Membrane Republic Fleet Gyrostabilizer Coreli A-Type Small Armor Repairer Republic Fleet Gyrostabilizer Thukker Micro Auxiliary Power Core
Federation Navy Stasis Webifier 'Censer' Medium Cap Battery
200mm AutoCannon II 200mm AutoCannon II Rocket Launcher II 200mm AutoCannon II 200mm AutoCannon II
Small Capacitor Control Circuit II Small Anti-Thermal Pump II
Republic Fleet Fusion S x4760 Caldari Navy Nova Rocket x1850
I tried again end killed it with 50% capa remaining and 22 shells. Don't get what changed ?? Maybe I was too tired. |
|

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.01.23 12:12:26 -
[1321] - Quote
guigui lechat wrote:
I tried again end killed it with 50% capa remaining and 22 shells. Don't get what changed ?? Maybe I was too tired.
looks like you had a bugged mission like me yesterday. did you had a lot missed shots? |

guigui lechat
the no fock given
7
|
Posted - 2017.01.23 14:16:48 -
[1322] - Quote
I didn't notice. I thought it was the build becaue it's a new one, but actually today after DT it was fine. And I had an alt in a griffin to get me out of the burner's grasp |

Dredoviking
HPLD CIVITATORS C0VEN
0
|
Posted - 2017.01.23 19:01:02 -
[1323] - Quote
I have a question about dual boxing. I got 2 accounts one can fly almost every dps subcapital, 2nd is focused about logi. Any1 have some advices about fitings and setups how do burner missions with two accounts? I was wondering if there is possible to have "all in" setup for all frigate burner missions, and 2nd one for crusier ones. |

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.01.23 19:51:48 -
[1324] - Quote
Dredoviking wrote:I have a question about dual boxing. I got 2 accounts one can fly almost every dps subcapital, 2nd is focused about logi. Any1 have some advices about fitings and setups how do burner missions with two accounts? I was wondering if there is possible to have "all in" setup for all frigate burner missions, and 2nd one for crusier ones.
i do not dualboxing, but from what guys mentioned in this thread your best bet are 2 dps ships. the burners will simply switch to the logi and toast him. ewar like ecm is only possible at the teamburners. there are no "all in" setups but your best bet are the unified daredevil and the polarized garmur for teamburners. but not all burnermissions will function with only these 2 ships.
for the cruiser missions you need a seperate ship for each mission. for example, in the angel base you simply cant hit the dramiels due speed, small sig and the occasional cheating. its possible with 3 )90 % webs from the vigilant or a smartbombing bc. but these 2 did not funtion well in the other missions.
maybe a dualboxer jumps in and can answer it more accurate |

Nadeene
Republic University Minmatar Republic
1
|
Posted - 2017.01.30 15:53:22 -
[1325] - Quote
With regards to the Sansha Agent in the Succubus. In the guide and in videos I see a Faction web is used although a regular T2 also fits. The same goes for the afterburner. Why is that? Cap use? |

Anize Oramara
The Arch Dashing Dashers
836
|
Posted - 2017.01.30 16:15:17 -
[1326] - Quote
Nadeene wrote:With regards to the Sansha Agent in the Succubus. In the guide and in videos I see a Faction web is used although a regular T2 also fits. The same goes for the afterburner. Why is that? Cap use? Range.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Nadeene
Republic University Minmatar Republic
1
|
Posted - 2017.01.30 18:27:17 -
[1327] - Quote
Anize Oramara wrote:Nadeene wrote:With regards to the Sansha Agent in the Succubus. In the guide and in videos I see a Faction web is used although a regular T2 also fits. The same goes for the afterburner. Why is that? Cap use? Range. Thanks! |

Chainsaw Plankton
FaDoyToy
2518
|
Posted - 2017.01.30 20:17:20 -
[1328] - Quote
Fed navy web is standard as you can heat it and catch the succubus at max range. Also you really want a 60% web, 55% just isn't enough, I tried using a CN web and if it weren't for my links in system I don't think I would have been able to complete the mission.
Shiny AB is nice to catch it faster, Even with 90% web takes multiple heated AB cycles to catch up. more speed is better.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
5243
|
Posted - 2017.01.31 01:23:46 -
[1329] - Quote
Chainsaw Plankton wrote:Fed navy web is standard as you can heat it and catch the succubus at max range. Also you really want a 60% web, 55% just isn't enough, I tried using a CN web and if it weren't for my links in system I don't think I would have been able to complete the mission. How does that work now with links having to be on-grid?
I am currently away, traveling through time and will be returning last week.
|

Chainsaw Plankton
FaDoyToy
2521
|
Posted - 2017.01.31 01:28:56 -
[1330] - Quote
this was probably a year ago, so I had a 7 link command ship off grid. With the current on grid links well, it probably wouldn't work at all. I suppose you could bring the links to the gate and have ~1min of boosts to start the fight, but imo that is way more effort than it is worth. Especially since your combat ship will be faster than the link ship.
@ChainsawPlankto
|
|

Althalus Stenory
Flying Blacksmiths
103
|
Posted - 2017.01.31 08:42:14 -
[1331] - Quote
Just, thank you guys for the wolf with cap battery fit for the burner cruor :D It changed this burner from "the hardest burner agent" to the "easiest of them" for me
EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI
|

guigui lechat
the no fock given
7
|
Posted - 2017.01.31 09:05:51 -
[1332] - Quote
then you should try the serpentis in a hawk. |

guigui lechat
the no fock given
7
|
Posted - 2017.01.31 09:34:29 -
[1333] - Quote
BTW I have a question : I am often getting hurt by the TALOS team (serpentis) while orbiting the first one@60000.
Should I drop the overload injector for a nanofiber ? I alreay lost one vaga and reached several times the hull. My fit is capstable (with mwdn on),
Quote:Destroyed items:
Damage Control II Gist X-Type Large Shield Booster 425mm AutoCannon II 425mm AutoCannon II Pith X-Type Kinetic Deflection Field Overdrive Injector System II Medium Ancillary Current Router II Gyrostabilizer II 425mm AutoCannon II Corelum C-Type 50MN Microwarpdrive Medium Anti-Thermal Screen Reinforcer II Thukker Large Cap Battery Hail M, Qty: 105
Dropped items:
Hail M, Qty: 105 Gyrostabilizer II Hail M, Qty: 105 Hail M, Qty: 105 Hail M, Qty: 105 425mm AutoCannon II Gyrostabilizer II Hail M, Qty: 2239 (Cargo) 425mm AutoCannon II
|

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.01.31 10:34:15 -
[1334] - Quote
set a higher angle to close the gap. the nanofiber give you less speed and less hull. |

guigui lechat
the no fock given
7
|
Posted - 2017.01.31 10:48:10 -
[1335] - Quote
The issue is not to close the gap, but when orbiting . I start orbiting at 60, stop my MWD @30km and lock/launch drones, BUT when I reach the talos and start orbiting it I take high damage. I need to manually spiral out anbd dock/go to cita to repair. |

Chainsaw Plankton
FaDoyToy
2521
|
Posted - 2017.01.31 12:22:39 -
[1336] - Quote
make sure you keep up transversal on the two far talos as they will get good hits on you if you dont. the default orbit can do a very lousy job of this.
perma run gist booster sounds nice and lazy, but the pith will tank more, EFT says 792 for pith x-type, and 640 for gist. Kinda a big difference in tank. I use a cap booster and typically only use 2 cap booster 800s each run which cost basically nothing.
@ChainsawPlankto
|

Nadeene
Republic University Minmatar Republic
1
|
Posted - 2017.01.31 12:39:00 -
[1337] - Quote
Chainsaw Plankton wrote:Fed navy web is standard as you can heat it and catch the succubus at max range. Also you really want a 60% web, 55% just isn't enough, I tried using a CN web and if it weren't for my links in system I don't think I would have been able to complete the mission.
Shiny AB is nice to catch it faster, Even with 90% web takes multiple heated AB cycles to catch up. more speed is better. Yeah, I need to practice this some more. Ie. get another ship.  |

Clennel
The Scope Gallente Federation
9
|
Posted - 2017.02.01 01:57:36 -
[1338] - Quote
guigui lechat wrote:BTW I have a question : I am often getting hurt by the TALOS team (serpentis) while orbiting the first one@60000.
Should I drop the overload injector for a nanofiber ? I alreay lost one vaga and reached several times the hull. My fit is capstable (with mwdn on),
. . .
If you don't mind trying a VNI - and losing a drone or 2 occasionally - this fit has worked well for me:
[Vexor Navy Issue, VNI4T-R] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Nanofiber Internal Structure II
Gist B-Type 100MN Afterburner Pith B-Type Large Shield Booster Medium Electrochemical Capacitor Booster I Thermal Dissipation Field II
150mm Railgun II 150mm Railgun II
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-Kinetic Screen Reinforcer II
Berserker II x8
Federation Navy Antimatter Charge S x278 Navy Cap Booster 800 x6
(NB: Getting that Gist AB on there was a feat - but it can probably be replaced with something cheaper and easier to fit)
- TRY VERY HARD TO AVOID TRIGGERING A SENTRY GUN (you WILL lose drones cleaning it up) - Activate thermal hardener on warp in. - Always be moving with AB on until last target is down. - Approach target in the typical indirect pattern - when at 55km or less orbit at 7km - Lock when in range, activate guns, launch drones and engage. - Immediately recall a drone taking damage (3-4 drones are enough to kill a Talos - albeit a little slower) - Recall drones the instant a target is down. If possible, move towards drones or temporarily slow your ship to make it easier for them to hop back in their bay. (This is the most dangerous time for them as they are sitting ducks for the remaining Talos)
Another handy tip: Make a bookmark when you warp in. Then after last target is dead, head to nearest station (preferably in same system) to complete mission - THEN come back to bookmark and you'll warp between wrecks.
|

Lynsey
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.02.01 02:32:53 -
[1339] - Quote
Wow, for a long time the Cruor burner was my worst nightmare with all the clicking and management. Thanks a lot for that cap battery Wolf fit ! Now i can watch him die while sipping tea :D
Anyways i'm using this fit that uses the same hull (and rigs) for the Sansha burner. It can perma tank, also no need to do anything but turn everything on and watch :)
[Wolf, Sansha Burner-Succubus]
Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Coreli A-Type Small Armor Repairer
Tracking Computer II, Optimal Range Script Small Compact Pb-Acid Cap Battery
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [Empty High slot]
Small Capacitor Control Circuit I Small Projectile Collision Accelerator II |

guigui lechat
the no fock given
7
|
Posted - 2017.02.01 16:45:38 -
[1340] - Quote
Do you have an idea of the time to kill with this fit ? The sansha seems rather easy to me, just OL AB, kar on arrival, catch him with web, then burn it down. sometime one cap boost, sometimes two. I OL one hardener to reduce cap consumption, so maybe it actually is quite demanding, but never lost a ship (while I lost two to guristas and one to angel burners) |
|

Zekir Shardani
xXxgayputin420xXx
3
|
Posted - 2017.02.01 19:42:20 -
[1341] - Quote
guigui lechat wrote:BTW I have a question : I am often getting hurt by the TALOS team (serpentis) while orbiting the first one@60000.
Should I drop the overload injector for a nanofiber ? I alreay lost one vaga and reached several times the hull. My fit is capstable (with mwdn on),
I dont know what anize is doing in her video here, but I also get wrecked. The orbit command always puts me at 0 transversal with the talos thats 200km away. And since he is so far away he can track very well and can kill my vaga with few lucky crits. Not surprisingly when I keep my orbit manually the vaga works well...
I think in the future I'll just sell the vaga and go with a deimos or a cerberus. |

Anize Oramara
The Arch Dashing Dashers
837
|
Posted - 2017.02.01 20:29:50 -
[1342] - Quote
Manual Piloting at around 60-70 degrees and I spiral in to the Talos. Overheating the MWD helps and I only hit orbit at 60 km and I only ever stop orbiting when the Talos targets my drones. Once close enough I turn off the MWD so I don't suffer form sig bloom. SO the combination of small sig size, orbiting, drones and the hardner + SB means I usually don't have any trouble at all, even with lucky wrecking hits.
This burner really tests your PvP skills, as much as the burners do.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Zekir Shardani
xXxgayputin420xXx
3
|
Posted - 2017.02.01 21:08:59 -
[1343] - Quote
The problem is I know how to keep transversal (I watched all Chessurs videos lol), but when I leave the orbiting to ccp algorhytms, the talos that is 200km away always hits me like a truck. And I tried multiple approaches like coming from left, right, above, bellow... The only thing that works for me is to manually orbit in a vertical circle. And yeah, I always turn off my MWD and yes, we have same fits.
It's pretty weird. |

guigui lechat
the no fock given
7
|
Posted - 2017.02.01 21:36:08 -
[1344] - Quote
I +1 on this.
Actually I feel like, when I deactivate mwd from too close, I kinda slingshot the talos (like I reach 7km instead of the 6) and my ship makes a full stop to turn. This is, even when deactivating my mwd at 27 (which should be enough) that is why I asked if I should use a nanofiber to avoid this weird behaviour.
Also the last runs I had no issue, but I target the below of the burner(at angle) and only press orbit at 10 to avoid CCP stupid "let's orbit in a horizontal plan".
I also ran in a strange situation, where the three burners had started attacking my drones, so I said KaR 1500 on the first, then all of a sudden the three burners decide to switch target and attack me. Since I was worried I quickly corrected the situation, but just saying : this can happen too. And no, no drone had died.
Basically this mission is.. the most interesting one, I think. Really need to consider trajector and situation awareness (mines) |

Chainsaw Plankton
FaDoyToy
2526
|
Posted - 2017.02.02 02:00:17 -
[1345] - Quote
guigui lechat wrote:Do you have an idea of the time to kill with this fit ? The sansha seems rather easy to me, just OL AB, kar on arrival, catch him with web, then burn it down. sometime one cap boost, sometimes two. I OL one hardener to reduce cap consumption, so maybe it actually is quite demanding, but never lost a ship (while I lost two to guristas and one to angel burners) I just tried it, 1m46s with the wolf compared to 55s with my daredevil setup just now. Probably worth it to some people just for the lazy factor, but I don't mind the cap booster use, and like that the daredevil puts me right on top of the loot.
@ChainsawPlankto
|

Nopelios C1x
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2017.02.07 02:04:46 -
[1346] - Quote
Lynsey wrote:Wow, for a long time the Cruor burner was my worst nightmare with all the clicking and management. Thanks a lot for that cap battery Wolf fit ! Now i can watch him die while sipping tea :D
Anyways i'm using this fit that uses the same hull (and rigs) for the Sansha burner. It can perma tank, also no need to do anything but turn everything on and watch :)
[Wolf, Sansha Burner-Succubus]
Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Coreli A-Type Small Armor Repairer
Tracking Computer II, Optimal Range Script Small Compact Pb-Acid Cap Battery
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [Empty High slot]
Small Capacitor Control Circuit I Small Projectile Collision Accelerator II
Think I would be able to do the Sansha Succubus with everything V except for Assault frigate and AC spec at IV?
This seems like a much cheaper and safer fit than the ~200m daredevil fit as long as there are not any gimmicks for it like boosters or expensive implant sets needed.
Also, I keep running into this weird bug with the burner Curor and the wolf setup. When I initially web him, I can eat through the shields really fast, but once it gets to armor I am doing very small amounts of damage. Cycled basically everything and still not enough damage to even scratch the armor tank. Out of desperation I overheated the web for 1 cycle and damage was applying normally. Not sure what all that is about, anyone else had the same bug / issue?
|

Chainsaw Plankton
FaDoyToy
2532
|
Posted - 2017.02.07 03:06:11 -
[1347] - Quote
yea the wolf should work, the succubus has one of the worst tanks so losing a small bit of damage compared to all 5s shouldn't make much of a difference.
vs the cruor are you are using fusion ammo? I had a similar thing and saw I was using EMP which I loaded to test the succubus fit, and that made it take much longer than normal. Also not sure what difference heating the web would make.
@ChainsawPlankto
|

Nopelios C1x
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2017.02.07 03:16:12 -
[1348] - Quote
Yep, fusion and nova for the rocket. I was about to give up and write the ship off as a loss after making no progress for about 5 minutes. Overheated the web for the hell of it and suddenly I was getting through the tank. Really strange. |

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.02.07 11:28:26 -
[1349] - Quote
maybe its time for a bugreport. |

Zarek Kree
Wartime Refuge
21
|
Posted - 2017.02.09 04:49:26 -
[1350] - Quote
Just wanted to add a slightly modified fit for the Talos Burner mission for those like me who can't fly a HAC yet. I tried a whole range of fits but couldn't make any of them work consistently except for the VNI. The problem I had with the cap boosted VNIs detailed in this thread is that there were a lot of things to control between manual flying, shield booster, cap booster and drone management.
I wanted something a little simpler that was cap stable to eliminate management of the shield and cap boosters, so I tried a passive and buffer tank but the increased signature caused me to take more damage than I could absorb. What I ended up with was a cap stable, active tank fit that has been incredibly reliable for me.
[Vexor Navy Issue, VNI Talos Burner]
Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Gist X-Type 100MN Afterburner Gist C-Type Large Shield Booster Pith X-Type Kinetic Deflection Field Pith X-Type Thermal Dissipation Field
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [Empty High slot] [Empty High slot]
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I
Berserker I x5 Berserker I x3
I've been using T1 Berserkers as disposable drones but could upgrade to T2 if I managed them more carefully. Regardless, this fit allows me to make multiple mistakes, activate multiple sentry drones and still approach each Talos largely unscathed due to the speed, small signature and respectable active tank. The only thing I can't do is loot each wreck as I go - if I get too slow, I start taking more hits than the repper can handle. Those with better cap skills than me can even replace one of the cap flux coils for a third drone damage amplifier for slightly improved completion times.
It's not as efficient as other fits, but you're not going to get good efficiency in anything short of a HAC. With decent piloting, it is effective and safe though. |
|

guigui lechat
the no fock given
7
|
Posted - 2017.02.09 14:46:03 -
[1351] - Quote
can you add a tractor beam in the highs ? |

Zarek Kree
Wartime Refuge
21
|
Posted - 2017.02.09 15:18:24 -
[1352] - Quote
guigui lechat wrote:can you add a tractor beam in the highs ?
I could if I fit faction DDAs, but I don't think a tractor beam could keep up. Max tractor velocity is 500 m/s, but I can't get much slower than 1000 m/s without taking more damage than the booster can handle. I might experiment with that on SiSi though. |

Arthur Aihaken
CODE.d
5423
|
Posted - 2017.02.09 19:53:49 -
[1353] - Quote
That's an interesting twist with your VNI fit. I might have to give that a try - thanks.
I am currently away, traveling through time and will be returning last week.
|

Mo Skor
Westworld Tours and Security
6
|
Posted - 2017.02.11 01:11:21 -
[1354] - Quote
Sansha Nation Burner: w/daredevil
This is an alternate fit to the one's I've seen so far. It's cap stable, so you don't need to use and micro-manage booster charges. About 189m isk.
2x Light Neutron Blaster II
1x Cap Recharger II 1x 1MN Monopropellant Enduring Afterburner 1x Federation Navy Stasis Webifier
1x Centi A-Type Small Armor Repairer 1x Magnetic Field Stabilizer II 1x Energized EM Membrane II 1x Capacitor Flux Coil II
1x Small Anti-EM Pump II 1x Small Anti-Thermal Pump II 1x Small Semiconductor Memory Cell I
Null from 9700m to 3100m, then switch if you want, to Void from 4000m to 1700m. I set orbit at 1400. He was almost toast by the time I got in close, so there really wasn't any need to switch to Void I don't think.
This is my alt, done on my main trackday Cotamerica. |

Takh Meir'noen
24th Imperial Recon
9
|
Posted - 2017.02.12 15:07:53 -
[1355] - Quote
My Enyo fit for doing Blood Agent (Cruor):
[Enyo, Burner (Cruor)]
Corpii A-Type Small Armor Repairer Corpum C-Type Energized EM Membrane Corpum C-Type Energized EM Membrane Corpum C-Type Energized Thermal Membrane
X5 Enduring Stasis Webifier Republic Fleet Small Cap Battery Republic Fleet Small Cap Battery
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot] Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Hobgoblin I x1
I'm sharing it not because it's the best or fastest, but to share two things with this fit:
1. It can kill the Cruor without overheating. I've only got Assault Frigates IV & Blaster Specialization II right now, and I killed the Cruor without overheating. I currently kick out 63.5 effective DPS on the Cruor, which armor reps 37 HP/s, so it takes awhile to chew through 9,000 armor--but this works.
2. It's cap stable vs the Cruor. Instead of draining 18 GJ/s with the NOS, the small cap batteries reduce that to 10 GJ/s, and this fit has a surplus of 10.8 GJ/s, so you'll never get fully drained by this ship. Awhile back someone said they didn't think that NPC NOS is reduced by cap batteries--I can confirm it is. The Cruor drained 50 GS/s instead of 90 GS/s every 5 seconds. |

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.02.12 20:00:11 -
[1356] - Quote
basically same idea as zekirs med cap wolf fit at page 65. if you change it a bit like his fit you are able to install a second web. |

Takh Meir'noen
24th Imperial Recon
9
|
Posted - 2017.02.13 16:04:59 -
[1357] - Quote
Ploing wrote:basically same idea as zekirs med cap wolf fit at page 65. if you change it a bit like his fit you are able to install a second web.
Wow thanks for pointing out that fit. I tweaked it a smidge and I am using this now:
[Wolf, Burner (Cruor)]
Corpii A-Type Small Armor Repairer Corpii A-Type Thermal Plating Navy Micro Auxiliary Power Core Gyrostabilizer II Gyrostabilizer II
Stasis Webifier II 'Censer' Medium Cap Battery
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Projectile Collision Accelerator I
versus Burner Cruor: OFFENSE: 91.3 eDPS (Burner Cruor armor repairs 37 HPS) DEFENSE: 212.9 eHPS (Burner Cruor does 90 EM/90 TH DPS) CAPACITOR: +14.1 GJ/s (Burner Cruor drains 18 GJ/s, reduced to 13.5 GJ/s from the cap battery)
The resist profile just makes the Wolf shine. The Enyo needs four slots to hit 180 eHPS while the Wolf only needs two. The best cap-stable/perma-tank Enyo I can build does 78 eDPS to the Burner Cruor.
Switching to the Wolf! (My Enyo still pulverizes the Worm so it's all good.) |

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.02.13 20:22:10 -
[1358] - Quote
ah ok you are able to fly the wolf 
good choice  |

Takh Meir'noen
24th Imperial Recon
9
|
Posted - 2017.02.13 23:32:58 -
[1359] - Quote
Ploing wrote:ah ok you are able to fly the wolf  good choice 
I can't do T2 autocannons yet, so I'm remedying that now. :)
|

Dack Cedercin
Cerulean Holdings Inc
0
|
Posted - 2017.02.16 15:16:17 -
[1360] - Quote
Anize,
I currently use the fits in your guide to run burners, but the Blood Base always gives me some trouble flying your Orthrus fit. I have all the skills in the necessary skill plan, and I've watched your video on the fight but it always takes me a lot longer to do it than you did in your video. The Ashimmu relentlessly chews on my drones, and my RLMLs always burn up to 90% heat as the first sentinel dies, causing me to do the second sentinel and the Ashimmu on unheated guns. Is the strat in your guide still applicable or should I just skip this one? |
|

Chainsaw Plankton
FaDoyToy
2578
|
Posted - 2017.02.16 18:19:18 -
[1361] - Quote
I'd try using a bit less heat, fire a few volleys, heat the launchers for a few cycles, turn heat off for a few, turn it on for a few, and try to stay under 50% on the first, and then continue onto the second and heat up to ~80% and then kill the ashimmu without heat.
I tend to just skip the blood base, got annoying to run, and when I do run it I use the gila in this thread.
@ChainsawPlankto
|

Zarek Kree
Wartime Refuge
22
|
Posted - 2017.02.16 22:46:36 -
[1362] - Quote
I use the Gila as well and usually only have enough heat for the first Sentinel. I finish the mission fairly quickly though. In accordance with some of the recommendations here, I use disposable T1 drones and just keep launching them as they chew through them. |

guigui lechat
the no fock given
10
|
Posted - 2017.02.19 11:46:48 -
[1363] - Quote
Anize told me he often skips this missions as it not only gives less reward(bugged ?) but also relies on random AI behavior. |

Garrett Osinov
State War Academy Caldari State
1
|
Posted - 2017.02.23 09:17:18 -
[1364] - Quote
Guys, any suggestions, for Guristas base ? I am playing with 2 characters (2 windows), can fly alsmost anything ?
I understand it takes time, but still want to do it.
Or at least what sort of damage are they dealing ? |

Ploing
Blue Republic RvB - BLUE Republic
80
|
Posted - 2017.02.23 10:52:24 -
[1365] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
a bit outdated but gives you an imagination. |

Anize Oramara
The Arch Dashing Dashers
846
|
Posted - 2017.02.23 11:49:50 -
[1366] - Quote
Dack Cedercin wrote:Anize,
I currently use the fits in your guide to run burners, but the Blood Base always gives me some trouble flying your Orthrus fit. I have all the skills in the necessary skill plan, and I've watched your video on the fight but it always takes me a lot longer to do it than you did in your video. The Ashimmu relentlessly chews on my drones, and my RLMLs always burn up to 90% heat as the first sentinel dies, causing me to do the second sentinel and the Ashimmu on unheated guns. Is the strat in your guide still applicable or should I just skip this one? Hay
Yea the Orthrus fit can be... a bit touchy at times, used to be amazing before it was nerfed. I think I'll change the guide tonight to recommend the Onyx fit rather. It's a bit slower but has a much wider margin for error.
But I do often skip it as the reward is for some reason lower than other burners and the loot has decreased in value quite a bit. It's pretty sub par as mission go now and can be skipped without penalty. Still better than Gurista base, bleh.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Garrett Osinov
State War Academy Caldari State
1
|
Posted - 2017.02.23 12:11:43 -
[1367] - Quote
Ploing wrote:https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
a bit outdated but gives you an imagination.
thanks a lot, I wish I knew how much DPS i need to tank on the Logi |

Karlof Starbuck
Space Ham Reloaded Rapid Unexpected Disassembly Event
1
|
Posted - 2017.02.23 17:47:55 -
[1368] - Quote
Anize Oramara wrote:[quote=Dack Cedercin]Anize,
I think I'll change the guide tonight to recommend the Onyx fit rather.
A bit of feed-back for you, but would you also consider making all instances of URLs actual links?
EG (from the version linked in your forum sig): # GOOD
Thanks to everyone I stole and borrowed fits from as well. https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread
^^^--- actually made into a HTML link.
# BAD Quick Link to Burner Video Playlist: https://www.youtube.com/playlist?list=PLzPaTWMzXCo22oa2tCmjlc9JHcyxNM_VA
^^^--- added as text, not a clickable link.
Thank you for your continued efforts on this guide. |

Chainsaw Plankton
FaDoyToy
2597
|
Posted - 2017.02.23 23:24:08 -
[1369] - Quote
the link by Ploing is my solution to the guristas base, here are my notes if you want to read more: https://forums.eveonline.com/default.aspx?g=posts&t=447834&find=unread
The only thing I'd change is putting the therm hardener on one side and the rep on the other for better heat distribution, I think my initial thought was to spread out the hardeners and heat both of them as hardeners generate a lot less heat than reps, but you don't really need to heat the exp hardener so might as well move the rep over to be able to heat it.
the incoming damage isn't too bad and is mostly thermal from the dragonflies. and the bombers do EM which is mostly mitigated by moving. Assuming your logi is an onerios it should be pretty easy to tank with the high base therm resists and small sig. Plus you can use all the slots on the logi for tank, so it should be able to out do the vigilant tank no problem.
the guristas base isn't that bad, it is just a bit slow and long compared to the other burners and the payout is lower. Also it took a really long time for the mission payout/lp reward to hit max values.
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
81
|
Posted - 2017.02.23 23:35:46 -
[1370] - Quote
so are they still worth to think about it ?
you know, wife, kids cats dogs and ascaped ccp hamsters have a huge disturbing potential.  |
|

Arthur Aihaken
CODE.d
5747
|
Posted - 2017.02.24 01:23:48 -
[1371] - Quote
So with the proposed signature change to fighters... is the Guristas Base Burner mission going to be more viable?
I am currently away, traveling through time and will be returning last week.
|

Chainsaw Plankton
FaDoyToy
2599
|
Posted - 2017.02.24 01:34:38 -
[1372] - Quote
I doubt the change to player fighters will do anything to burner fighters. freaking things are hardcoded to cheat 
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
5749
|
Posted - 2017.02.24 09:10:45 -
[1373] - Quote
Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance.
I am currently away, traveling through time and will be returning last week.
|

Aghira
Systech Astromantics Shipyard Inc.
53
|
Posted - 2017.02.24 10:05:02 -
[1374] - Quote
Arthur Aihaken wrote:Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance.
[Vengeance, Angel Burner (Dramiel)]
Corpii C-Type Small Armor Repairer Corpii A-Type EM Plating Dark Blood Energized Explosive Membrane Ballistic Control System II
Stasis Webifier II Stasis Webifier II Fleeting Compact Stasis Webifier
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Energy Nosferatu II Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Anti-EM Pump II Small Warhead Rigor Catalyst II
Caldari Navy Mjolnir Rocket x1000
Needs CPU implant or genolution set.
Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native language.
|

Ploing
Blue Republic RvB - BLUE Republic
81
|
Posted - 2017.02.24 10:46:13 -
[1375] - Quote
Arthur Aihaken wrote:Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance.
[Succubus, burner dramiel capstable] Heat Sink II Heat Sink II Imperial Navy Heat Sink
Gistii C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Stasis Webifier II Gistum A-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Energy Nosferatu II
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II
needs cpu or genolution too
|

Arthur Aihaken
CODE.d
5750
|
Posted - 2017.02.24 10:50:07 -
[1376] - Quote
Thanks gang - greatly appreciated!
I am currently away, traveling through time and will be returning last week.
|

Zekir Shardani
xXxgayputin420xXx
3
|
Posted - 2017.02.24 13:36:21 -
[1377] - Quote
Ploing wrote:Arthur Aihaken wrote:Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance. [Succubus, burner dramiel capstable] Heat Sink II Heat Sink II Imperial Navy Heat Sink Gistii C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Stasis Webifier II Gistum A-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Energy Nosferatu II Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II needs cpu or genolution too you can change ab if you will but make sure you are faster than 839 m/s under webs
I bet it would work completely fine if you just remove one heat sink. |

Ploing
Blue Republic RvB - BLUE Republic
81
|
Posted - 2017.02.24 14:26:17 -
[1378] - Quote
true or just use 3 meta heatsinks
btw tested a polarized version on sissy with ~450 dps and med shield booster. but that pricetag 
|

Garrett Osinov
State War Academy Caldari State
1
|
Posted - 2017.02.25 09:05:25 -
[1379] - Quote
Chainsaw Plankton wrote:the link by Ploing is my solution to the guristas base, here are my notes if you want to read more: https://forums.eveonline.com/default.aspx?g=posts&t=447834&find=unread
The only thing I'd change is putting the therm hardener on one side and the rep on the other for better heat distribution, I think my initial thought was to spread out the hardeners and heat both of them as hardeners generate a lot less heat than reps, but you don't really need to heat the exp hardener so might as well move the rep over to be able to heat it. the incoming damage isn't too bad and is mostly thermal from the dragonflies. and the bombers do EM which is mostly mitigated by moving. Assuming your logi is an onerios it should be pretty easy to tank with the high base therm resists and small sig. Plus you can use all the slots on the logi for tank, so it should be able to out do the vigilant tank no problem. the guristas base isn't that bad, it is just a bit slow and long compared to the other burners and the payout is lower. Also it took a really long time for the mission payout/lp reward to hit max values.
m8, do I understood correctly, those fighters do EM / Thermal damage only ? |

Dcommander
Niners Engineering Corps
0
|
Posted - 2017.02.25 20:06:54 -
[1380] - Quote
Jori McKie wrote:Update 30.05.2015: Patch Carnyx: Frequency of Burner Missions offered by level 4 Security agents has been lowered.
I've requested a mission from one of my level 4 agents 8 different times. He keeps offering nothing but Burner missions. |
|

Chainsaw Plankton
FaDoyToy
2601
|
Posted - 2017.02.25 23:18:08 -
[1381] - Quote
the dragonflies do mostly therm and some exp, might be a little kineitc in there but it is pretty minor.
the bombers do EM, but the torps have very bad explosion velocity so you can reduce most damage just by moving in a cruiser hull. Just having base armor resists + an EM rig made it doable.
and mission offers are still RNG so you can get streaks of either, 8 burners in a row sounds great to me.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
5779
|
Posted - 2017.02.26 03:25:40 -
[1382] - Quote
They should change the Guristas Base Burner to the new Chimera. Lugh Crow-Slave loves the new redesign and would be absolutely stoked.
I am currently away, traveling through time and will be returning last week.
|

Garrett Osinov
State War Academy Caldari State
1
|
Posted - 2017.02.26 16:11:42 -
[1383] - Quote
Did Guristas base today with Vigilant + Basilisk.
[Vigilant, Anterro shield]
Damage Control II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
True Sansha Stasis Webifier Stasis Webifier II Adaptive Invulnerability Field II 10MN Afterburner II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer II Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Tried to do with rails, but couldn't hit the fighters at all.
Does anyone know if any of the structures have good loot ? |

Lol Boyan
BotoNublo
0
|
Posted - 2017.03.10 20:21:06 -
[1384] - Quote
Del ... |

GinBar
BALKAN EXPRESS Shadow Cartel
12
|
Posted - 2017.03.11 16:00:04 -
[1385] - Quote
anyone tried anomic agent missions with more than 1 char ? Anyone tried multiboxing 'em. Any ideas. Team burners are too easy with kitsune + garmur combo. Can it be done with like 3 rr worms ? or what ever. Just wanna start somewhere ... |

Ploing
Blue Republic RvB - BLUE Republic
88
|
Posted - 2017.03.11 16:53:32 -
[1386] - Quote
with 3 alts i would use 3 daredevils with the unified fit. |

Fluffy Moe
Royal Amarr Institute Amarr Empire
0
|
Posted - 2017.03.12 04:49:27 -
[1387] - Quote
Hi all
I'm a newish, returning player and I'm looking at these burner missions. I have read quite a bit of this gigantic thread and few of the links etc., but most of the stuff here deals with blitzing and very high end fits, many of which I am not skilled for yet and even if I were, can't even remotely afford them.
So my questions are more along the lines of which ones of these missions are easiest to get into and what lowest end fits can they be finished on, not blitz or max LP / ISK, but just be able to finish some of them successfully. Once I can get the basics down I'm sure I'll be able to refine things further on my own. Also, my pilot character for these will be flying solo, no multi boxing or anything like that.
So fit wise I'm looking at T1/T2 stuff, or is that just not possible with these ? As well as some general feedback about starting out on the burners from you vet players.
Thanks
|

Ploing
Blue Republic RvB - BLUE Republic
89
|
Posted - 2017.03.12 10:46:33 -
[1388] - Quote
Fluffy Moe wrote: So fit wise I'm looking at T1/T2 stuff, or is that just not possible with these ? As well as some general feedback about starting out on the burners from you vet players.
Thanks
welcome back.
for starting i recommand teamburners with the garmur which is able to do all 4 types. its very easy to use and with a cheap fit ~ 100 mill. ROI ia after a few missions.
[Garmur, Polarized Starter] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Peripheral Compact Target Painter
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
just make sure you have the relevant skills up to 4-5 especially missile range skills. |

MoonDragn
ZiTek
12
|
Posted - 2017.03.13 14:29:00 -
[1389] - Quote
Ploing wrote:Arthur Aihaken wrote:Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance. [Succubus, burner dramiel capstable] Heat Sink II Heat Sink II Imperial Navy Heat Sink Gistii C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Stasis Webifier II Gistum A-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Energy Nosferatu II Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II needs cpu or genolution too you can change ab if you will but make sure you are faster than 839 m/s under webs
So I tried a fit similar to this one, but I did not have the fast 1MN afterburner. As a result I ended up in my pod because I got webbed and warp disrupted and could not warp away. one mistake and that was it. I couldn't even run far enough away. I did not have my genolution on, so maybe that was part of the problem too.
I tried in a vengeance next and got careless after being deadlocked for a long time trying to slowboat back to the station because I couldn't do enough damage with bare minimum missile skills. Also I'm mainly Amarr and Caldari trained with lasers so I'm terrible at other types of ships.
I tried the universal Daredevil fit and got my butt handed to me within 30 secs. That was not fun at all.
So I'm gonna try this fit again tonight with my main genolution/energy clone and with this exact fit and see if it makes a difference. |

Ploing
Blue Republic RvB - BLUE Republic
89
|
Posted - 2017.03.13 14:40:43 -
[1390] - Quote
yeah if u not faster than him you have no change to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns. |
|

MoonDragn
ZiTek
12
|
Posted - 2017.03.13 15:06:58 -
[1391] - Quote
Ploing wrote:yeah if u not faster than him you have no chance to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns.
is one web going to be enough? In the Vengeance I hit him with 3 webs and he was still way faster than me. |

Ploing
Blue Republic RvB - BLUE Republic
89
|
Posted - 2017.03.13 16:01:03 -
[1392] - Quote
one web is enough because of the afterburnerbonus from the succubus |

MoonDragn
ZiTek
12
|
Posted - 2017.03.13 17:49:24 -
[1393] - Quote
how about the shield booster? Is that going to be able to keep up with his damage? Do you need shield rigging shield maxed for this? Or Explosive shield compensation? |

Ploing
Blue Republic RvB - BLUE Republic
91
|
Posted - 2017.03.13 18:31:23 -
[1394] - Quote
of course keeps the sb up skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5
normaly its done between 30-45 seconds |

MoonDragn
ZiTek
12
|
Posted - 2017.03.13 18:54:42 -
[1395] - Quote
Ploing wrote:of course keeps the sb up  skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5 normaly its done between 30-45 seconds
I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.
The capacitor control circuit doesn't have drawback. so that's ok.
|

Ploing
Blue Republic RvB - BLUE Republic
91
|
Posted - 2017.03.13 19:51:15 -
[1396] - Quote
MoonDragn wrote: I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.
The capacitor control circuit doesn't have drawback. so that's ok.
yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV
so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.
|

MoonDragn
ZiTek
12
|
Posted - 2017.03.13 20:35:42 -
[1397] - Quote
Ploing wrote:MoonDragn wrote: I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.
The capacitor control circuit doesn't have drawback. so that's ok.
yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.
I rather use the cap stable version. The last fight I had with him in the Vengeance was over an hour and going nowhere. You need cap stable to escape. |

Ploing
Blue Republic RvB - BLUE Republic
91
|
Posted - 2017.03.13 22:14:21 -
[1398] - Quote
lol yeah thats bad
but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge.
maybe we get an update for the OP from jori in the new feature.  |

Jori McKie
Viziam Amarr Empire
292
|
Posted - 2017.03.13 23:48:02 -
[1399] - Quote
Ploing wrote:lol yeah thats bad but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge. maybe we get an update for the OP from jori in the new feature. 
Working on it, on the layout and a new section with more alternatives especially for lower skilled players.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

MoonDragn
ZiTek
12
|
Posted - 2017.03.14 02:00:54 -
[1400] - Quote
Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit. |
|

Ploing
Blue Republic RvB - BLUE Republic
91
|
Posted - 2017.03.16 22:58:34 -
[1401] - Quote
MoonDragn wrote: Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit.
thx for appriciate it. |

Alasdan Helminthauge
HC - Razorback Roadhouse
48
|
Posted - 2017.03.18 04:45:26 -
[1402] - Quote
I would like to know whether these burner missions have been changed recently? or more directly, are some of the fits posted here outdated? |

Chainsaw Plankton
FaDoyToy
2671
|
Posted - 2017.03.18 05:11:40 -
[1403] - Quote
afaik the fits are still valid, you might just need to change between various meta items. the pwnage painter got changed to I think the scoped and you might need a compact version instead for cpu reasons. Also the other main change I've made has been from meta to t2 webs. also if you are going to run ECM for the team burners you will probably want to pick up compact versions.
also check back in the last few pages for the cap battery wolf, pretty much the same performance as the cap boosted version but with no micro required. there is also a good meta fit garmur with polarized rockets, costs ~80m and can run all the team burners.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

Alasdan Helminthauge
HC - Razorback Roadhouse
55
|
Posted - 2017.03.23 07:37:20 -
[1404] - Quote
just tested the Kitsune fit (3 LMLII, MWD, 4 ECMII, 1 MAPC, 1 BCSII, 2 dmg rigs)for team burners. killed the vengeance in 6-7 minutes, should work similar with the enyo. can barely break the passive regen of the jaguar. haven't tested on the hawk yet, might work because of hawk's low EM resist, but will surely take a long time. tested on all lv4 missile support skills without implants. |

Zekir Shardani
xXxgayputin420xXx
5
|
Posted - 2017.03.23 12:00:13 -
[1405] - Quote
doublepost, sorry. |

Zekir Shardani
xXxgayputin420xXx
5
|
Posted - 2017.03.23 12:01:07 -
[1406] - Quote
I made a completely AFK fit for Burner Succubus. Works pretty well, Succubus dies in 115 seconds after landing on grid without any overheating.
[Cruor, sansha burner battery small]
Heat Sink II Coreli A-Type Small Armor Repairer Core A-Type Armor EM Hardener Dark Blood Armor EM Hardener
Stasis Webifier II Stasis Webifier II Republic Fleet Small Cap Battery
Small Focused Beam Laser II, True Sanshas Gamma S Small Focused Beam Laser II, True Sanshas Gamma S Corpii A-Type Small Energy Nosferatu [Empty High slot]
Small Energy Locus Coordinator I Small Anti-Thermal Pump II Small Energy Locus Coordinator II
Acolyte II x1 |

Alasdan Helminthauge
HC - Razorback Roadhouse
62
|
Posted - 2017.03.25 07:33:00 -
[1407] - Quote
just tested the anti-worm daredevil fit posted in that blitz guide, but with cheaper tank modules. Also works, plus I only have Repair System IV. Haven't timed it, but I don't think that less tank would make it take longer to kill it (as long as your ship can still survive).
[Daredevil, Modified Burner Worm - Daredevil] Small Armor Repairer II Dark Blood Armor Kinetic Hardener Dark Blood Armor Kinetic Hardener Magnetic Field Stabilizer II
Coreli A-Type 5MN Microwarpdrive Small Capacitor Booster II, Navy Cap Booster 400 Warp Scrambler II
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
96mil VS 177mil (Evepraisal Jita sell) |

guigui lechat
the no fock given
17
|
Posted - 2017.03.28 07:47:27 -
[1408] - Quote
about the team burners, and the kitting garmur : it looks like even if I orbit the jaguar @26km and my missile range says 24, I still hit him well. So I remove the missile range script of one guidance. This way I deal a little bit more DPs to logis. I use mjolnir jav on the jaguar RR thoug.
I do this for all burners now and it seems to improve my damage a little bit. |

Chainsaw Plankton
FaDoyToy
2715
|
Posted - 2017.03.28 08:09:13 -
[1409] - Quote
the more I think I know about missile range the less it makes sense.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

guigui lechat
the no fock given
17
|
Posted - 2017.03.28 08:17:34 -
[1410] - Quote
actually no damage difference with/without activating the second (non-scripted) missile guidance vs the enyo and its repers. |
|

Chainsaw Plankton
FaDoyToy
2715
|
Posted - 2017.03.28 08:27:24 -
[1411] - Quote
guigui lechat wrote:actually no damage difference with/without activating the second (non-scripted) missile guidance vs the enyo and its repers. yea I don't see a huge damage difference, I have mostly lv 4/5 missile skills and seem to apply as much as I can with just a painter. that said I think the minmatar ones go a bit faster so the extra application might be more important there.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

guigui lechat
the no fock given
17
|
Posted - 2017.03.28 10:56:59 -
[1412] - Quote
It's me again.
Every time I kill a burner I copypaste the loot(s) in my notes.
I made a program to parse it and get the Jita BO value of each drop.
here is the result, ordered by average loot value decreasing , in the form group : averageBO : number
https://pastebin.com/srnz57TK
the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M.
I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8).
eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average maybe I should not take the BO value ?
(I incidentaly learnt eve-central does not accept request of more than 2048 caracters) |

Zarek Kree
Lunatic Legion Holdings
62
|
Posted - 2017.03.28 14:23:23 -
[1413] - Quote
guigui lechat wrote:It's me again. Every time I kill a burner I copypaste the burner type, system security, loot(s) in my notes. I made a program to parse it and get the Jita BO value of each drop. here is the result, ordered by average loot value decreasing , in the form group : averageBO : number https://pastebin.com/srnz57TK
the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M. I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8). eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average maybe I should not take the BO value ? (I incidentaly learnt eve-central does not accept request of more than 2048 caracters) the burnerparser code is here : https://github.com/guiguilechat/EveOnline/blob/master/Database/src/main/java/fr/guiguilechat/eveonline/database/loot/BurnerParser.java
This is potentially pretty interesting. Does the security of the space in which the burner is killed impact the loot drops? I can't really tell. My assumption has always been that the only system security value that matters is the one the agent resides in - at least that's the only thing that impacts LP and isk rewards. I'd never thought about loot drops.
The other thing it would be useful for (with some modification) is to track the rate of faction loot drops over time. It feels like I get substantially fewer faction drops now than I used to, but I've never tracked the numbers to be sure. |

guigui lechat
the no fock given
18
|
Posted - 2017.03.28 16:13:02 -
[1414] - Quote
I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.
Of course it does not mean anything about data before I started recording. |

Zarek Kree
Lunatic Legion Holdings
62
|
Posted - 2017.03.28 16:36:53 -
[1415] - Quote
guigui lechat wrote:I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.
Of course it does not mean anything about data before I started recording.
So it's not just me who thinks faction drop rates have changed. At least your work can provide a new baseline going forward. |

guigui lechat
the no fock given
19
|
Posted - 2017.03.28 16:47:45 -
[1416] - Quote
I still need to understand how the SDE actually works, but yeah the next step is to count the number of non-ammo faction drops.
However, on 182 runs this is too small of a number, I need to get moar data (and moar LP !! ) |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.03.28 23:06:22 -
[1417] - Quote
Been on a two year hiatus from game. I got the Ashimmu base and was looking at your Gila setups. Seems the Gila only has 3 lows now instead of 4. Drop a amp or the bcu ? |

Zarek Kree
Lunatic Legion Holdings
64
|
Posted - 2017.03.29 00:02:12 -
[1418] - Quote
Lrrp wrote:Been on a two year hiatus from game. I got the Ashimmu base and was looking at your Gila setups. Seems the Gila only has 3 lows now instead of 4. Drop a amp or the bcu ?
Honestly, I think it can go either way. After running the numbers on Pyfa, the BCU provides the most damage on paper, but it was really close and different skills can change the numbers. When it comes to applied damage, I'm not sure which is better. The Ashimmu targets drones so aggressively that your applied drone damage is going to be much lower, but you spend 35 seconds reloading your missiles during the fight. I'm running a BCU, but I need to try it with a third DDA and compare my completion times. My suspicion is that there won't be a significant difference. |

Chainsaw Plankton
FaDoyToy
2718
|
Posted - 2017.03.29 01:20:13 -
[1419] - Quote
I start with 2 dda 1bcu, and when I'm on reload swap to 3dda. yay mobile depots!
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

guigui lechat
the no fock given
19
|
Posted - 2017.03.29 11:01:51 -
[1420] - Quote
Chainsaw Plankton wrote:I start with 2 dda 1bcu, and when I'm on reload swap to 3dda. yay mobile depots! smartboy ! |
|

guigui lechat
the no fock given
19
|
Posted - 2017.03.29 22:04:33 -
[1421] - Quote
BTW can we reload the rapid light in 0s with the mobile depot ?
I rework my statistics presentations, it is now in 4 tables : - looted faction - categories to number of drops - average cost - %faction drop for categories with 10+ entries.
here is the result : https://pastebin.com/kzExw2Yr |

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:23:28 -
[1422] - Quote
Pirate Burner reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:24:13 -
[1423] - Quote
Pirate Burner Alternative layouts reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:25:09 -
[1424] - Quote
Team Burner reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:26:02 -
[1425] - Quote
Team Burner Alternative layouts reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:26:49 -
[1426] - Quote
Base Burner reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.03.30 07:27:41 -
[1427] - Quote
Base Burner Alternative layouts reserverd coming soon
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.03.30 21:28:42 -
[1428] - Quote
Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus:
https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? |

Zarek Kree
Lunatic Legion Holdings
98
|
Posted - 2017.03.30 22:10:32 -
[1429] - Quote
Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments?
I've seen it done with a couple of different fits (including a Vigilant and even a Gila), but that's a mission that most people only run for the challenge. Unlike all of the other burner missions, it's length and payout make it highly inefficient if you're only in it for the isk.
If you want to take a crack at it, I highly recommend trying it on the test server first though. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.03.30 23:00:48 -
[1430] - Quote
Thanks for the reply. I did notice it took a long time to do it and all the guy got was some faction missiles, so I'll put that mission in the pass col. |
|

guigui lechat
the no fock given
24
|
Posted - 2017.03.31 15:31:57 -
[1431] - Quote
ok, made my weekly burner loot graph by type : http://imgur.com/a/HSIkl
by typ-race : http://imgur.com/a/3Nnaw
a few good drops today changed this week's trend GǪ |

Zarek Kree
Lunatic Legion Holdings
101
|
Posted - 2017.03.31 16:46:44 -
[1432] - Quote
Very cool. Are these results normalized to account for different numbers of daily runs? Or is it just a simple average of all runs? I couldn't really tell. A simple average could be misleading unless you're doing the exact same number of runs every day because of the infrequency of faction drops. |

guigui lechat
the no fock given
24
|
Posted - 2017.03.31 17:01:32 -
[1433] - Quote
values are averaged value(week, group) = loots.filter(week&&group).map(eveCentral).average()
Note that this program runs on any loot, just need to know what are the type, the faction and the ss . So I could use it for L4 runs too.
I will refactor it and then you can loot better at the code(mixing differents functions right now, ain't easy). I will also make a program anyone can run. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.03.31 20:06:50 -
[1434] - Quote
Is there a link somewhere to show the value og the burner loot to know if they are worthwhile to do? Also got the Caldari team burner against the hawk but I can't seem to find then setup for this. any help would be appreciated. |

Zarek Kree
Lunatic Legion Holdings
103
|
Posted - 2017.03.31 20:17:25 -
[1435] - Quote
Lrrp wrote:Is there a link somewhere to show the value og the burner loot to know if they are worthwhile to do? Also got the Caldari team burner against the hawk but I can't seem to find then setup for this. any help would be appreciated.
All of the burners are worth doing for the LP and isk rewards alone, regardless of loot drops (except for maybe the Gurista Base Supercarrier mission). The occasional faction loot drop is simply a nice bonus.
All of the team burners are run with the same ship. Most people use a polarized Garmur on all of them. See this post earlier in this thread.
Shoot both the Bantam logi and the Hawk with Mjolnir rockets. |

guigui lechat
the no fock given
24
|
Posted - 2017.03.31 21:10:43 -
[1436] - Quote
isk-wise the agent|team burners are worth up to 10M in bounty+reward ; plus ~20M through LPper burner , depending on your patience on the market and the faction you run missions for. So if you are patient you net 30M /burner.
As I found out by loggin all drops they also are worth ~2M average loot-wise. However loot-wise also means more logistics to bring the loot to the market, but can be much better if you have luck and are also patient on market (2M is in BO) |

DrysonBennington
Eagle's Talon's
318
|
Posted - 2017.04.01 11:06:45 -
[1437] - Quote
Are there Burner Sites in W-Space?
If not there should be as the NPC Pilots in W-Space would be a par above the Burner Pilots in K-Space. |

Jori McKie
Viziam Amarr Empire
295
|
Posted - 2017.04.01 11:28:39 -
[1438] - Quote
DrysonBennington wrote:Are there Burner Sites in W-Space?
If not there should be as the NPC Pilots in W-Space would be a par above the Burner Pilots in K-Space.
No there aren't. All of the current Burner are solo doable but most times only with expansive fits and even then one mistake and you are dead. In other words most K-Space Burner require high end fits and high end skills with no more room for improvements. More difficult Burner in W-Space would mean at least 2 pilots as you won't be able to solo them.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

guigui lechat
the no fock given
25
|
Posted - 2017.04.01 14:13:26 -
[1439] - Quote
DrysonBennington wrote:Are there Burner Sites in W-Space?
If not there should be as the NPC Pilots in W-Space would be a par above the Burner Pilots in K-Space.
There is no "burner site". There are burner missions which get you to burner pocket. |

Chainsaw Plankton
FaDoyToy
2747
|
Posted - 2017.04.01 15:50:53 -
[1440] - Quote
Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments? 49mins crikey, I got it down to ~11m combat time which isn't too bad, but not worth it compared to the other burners. I suppose I should reevaluate it as the reward, lp, and bonus are now at max. When missions first come out the rewards default to minimum to prevent abuse, and it took a long time for the rewards on the Gurista base to go up. Compared to standard missions it is worth running, however compared to the other burners and blitz missions not so much.
This video uses my fit https://www.youtube.com/watch?v=zz7PDwTgGH8 they also got it down to ~11m.
my write up on the mission here: https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|
|

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 17:34:54 -
[1441] - Quote
In the team burner mission guide:
https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.vmlzwdjzd80t
For the Garmur, the guides preamble states that a AB/Web is a must. Yet in the Garmurs fittings, a mwd/tp are listed. ???? |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 17:36:11 -
[1442] - Quote
And thanks Chainsaw for the reply. |

Zarek Kree
Lunatic Legion Holdings
111
|
Posted - 2017.04.02 17:47:07 -
[1443] - Quote
Chainsaw Plankton wrote:Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments? 49mins crikey, I got it down to ~11m combat time which isn't too bad, but not worth it compared to the other burners. I suppose I should reevaluate it as the reward, lp, and bonus are now at max. When missions first come out the rewards default to minimum to prevent abuse, and it took a long time for the rewards on the Gurista base to go up. Compared to standard missions it is worth running, however compared to the other burners and blitz missions not so much. This video uses my fit https://www.youtube.com/watch?v=zz7PDwTgGH8 they also got it down to ~11m. my write up on the mission here: https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
I'd do it at 11 min. Assuming its within a couple of jumps, that keeps your efficiency well above 250m when you include LP, isk and bounties. I didn't know anybody was running that quickly these days. Of course, I'm still a long way from that. |

Zarek Kree
Lunatic Legion Holdings
111
|
Posted - 2017.04.02 18:04:24 -
[1444] - Quote
That portion is referring to a brawling setup, but the Garmur is a kiting fit. I don't think I've ever seen a brawling fit listed so I'm not sure what that looks like. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 18:18:49 -
[1445] - Quote
So with the kiting fit the Garmur will be able to perma run the mwd? |

Zarek Kree
Lunatic Legion Holdings
112
|
Posted - 2017.04.02 18:23:50 -
[1446] - Quote
Lrrp wrote:So with the kiting fit the Garmur will be able to perma run the mwd?
Yes. It's designed to be cap stable with the MWD running. You should simply warp in, hit orbit, turn on your MWD and then focus on managing your offensive modules. But ALWAYS check your fittings in EFT or Pyfa to be sure they work for your skills. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 18:36:15 -
[1447] - Quote
Thanks bud. I'll go on to fitting the Garmur I got and see how it works out. |

Ploing
Blue Republic RvB - BLUE Republic
100
|
Posted - 2017.04.02 19:22:37 -
[1448] - Quote
this quote is only for those not using the garmur.
|

Jori McKie
Viziam Amarr Empire
296
|
Posted - 2017.04.02 19:25:12 -
[1449] - Quote
Zarek Kree wrote:That portion is referring to a brawling setup, but the Garmur is a kiting fit. I don't think I've ever seen a brawling fit listed so I'm not sure what that looks like.
Thanks, the sentence is unclear it referrs to the non Garmur brawling fittings i not yet posted. I will chnge that and make it more clear.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Arik VanClaw
The Emet Corporation
6
|
Posted - 2017.04.06 14:25:22 -
[1450] - Quote
Any alternate fits for running team burner with the jaguar burner? I'm coming back to Eve but when I last left I lost two Garmur's to wrecking shots so now I just skip that one. I thought I saw a few pages back someone mentioned they had a Harpy fit that works?
|
|

guigui lechat
the no fock given
26
|
Posted - 2017.04.06 14:30:30 -
[1451] - Quote
I just orbit @26 and have a wrecking once very 100 burner
|

Zarek Kree
Lunatic Legion Holdings
132
|
Posted - 2017.04.06 15:07:11 -
[1452] - Quote
Same here. I orbit at 25km and take wrecking shots every once in a long while, but it takes 2 to bring you down and that's never happened to me in the same mission. But being even a little closer significantly increases those odds and being a little farther away significantly lowers them. Fly a little farther away (27-28km) and use Javelin missiles. It'll take a little longer but it eliminates the risk of ever losing your ship. |

Ploing
Blue Republic RvB - BLUE Republic
104
|
Posted - 2017.04.06 17:40:51 -
[1453] - Quote
just use javelin rockets and orbit @30 and replace a mgc with a sebo. |

Nicola Romanoff
Tannhauser C-Beam
57
|
Posted - 2017.04.08 10:45:33 -
[1454] - Quote
the Wolf fit as outlined here https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.yd7y0ujc9b9g as Burner Succubus - Wolf Cap Stable Cheap Alternative doesnt work.
The Succubus is too fast and sits at about 15km, I cannot even get in range to hit him. |

Jori McKie
Viziam Amarr Empire
297
|
Posted - 2017.04.08 15:13:15 -
[1455] - Quote
The Wolf is special but it should work your weapons range is 1+16km. I know you are in falloff and it will take time to kill the Succubus but you should perma tank it.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Zarek Kree
Lunatic Legion Holdings
140
|
Posted - 2017.04.08 15:51:42 -
[1456] - Quote
Before declaring that a fit "doesn't work" you should always check your skills to see if they're up to the task.
It sounds like you're lacking the necessary gunnery range skills. That's a low cost fit but not really a low SP fit. I'd suggest training assault frigate and trajectory analysis to at least 4 to improve your falloff. Alternatively, you could just use a TA-70* trajectory analysis implant. |

Chainsaw Plankton
FaDoyToy
2763
|
Posted - 2017.04.08 17:59:15 -
[1457] - Quote
I tested the wolf fit and wouldn't have added it if I didn't think it would work, but I do also have all lv 5 skills for the wolf, I also have a tracking and damage implant so I lowered the ttk a bit. https://forums.eveonline.com/default.aspx?g=posts&m=6818260#post6818260
An antipharmakon ikora might help with +8% tracking, better hits might help speed things up.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

guigui lechat
the no fock given
29
|
Posted - 2017.04.19 10:25:24 -
[1458] - Quote
I just made the base serpentis. I made it already tenths of times without losing a ship.
I had a very strange UI behaviour : when I approach a burner at angle, and I click "orbit", my ship chosses a completely trajectory that the fastest one.
Of course I looked at my speed vector. Let's say I was going BELOW the burner, when I clicked orbit my ship vector started to move toward the sentries. This happened every time I clicked orbit !
I noticed it for the first burner because this is very important to manage my trajectory. Basically I could not orbit him, as the direction the game chose would kill me at a moment. I tried to orbit by hand and reached 30% shield before just acctivating mwd and doing it again.
I noticed it too for the second burner ! I did not lose dmg because I corrected my traj, but again this would have made my ship be @0 angular toward the third.
And I noticed it again with the third !!
basically, in this mission, the game dediced to bypass my orders to screw me. I'm not kidding : the orbit button was doing ****.
this, and considering the burners make a wole 1k/crit, may explain why I lost a ship very quickly while I had already done bases previously and with no issue. Also, I got a double crit on the logs, and it hurts. a thrid crit would have finished my shield, a fourth would have destroyed my ship |

Alasdan Helminthauge
HC - XploRe Tech
135
|
Posted - 2017.04.22 02:28:47 -
[1459] - Quote
Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be? |

Jori McKie
Viziam Amarr Empire
298
|
Posted - 2017.04.22 08:33:10 -
[1460] - Quote
Alasdan Helminthauge wrote:Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be? Yes, should be no problem. Finishing time will be a little slower but that's all.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
|

Romus Tzash
Hedion University Amarr Empire
0
|
Posted - 2017.04.22 11:26:17 -
[1461] - Quote
Hi, what do you think about my gila fit for gurista base, the goal is to do it fast as possible. Already farming all other bruner missions without any problems. Gurista Base is my last big problem. I have already done it in a Cerberus but it tooks a lot of time...rly a lot....
[Gila, Gurista Base Test] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II
Republic Fleet Target Painter Large Ancillary Shield Booster 10MN Afterburner II Gist A-Type EM Ward Field Explosive Deflection Field II True Sansha Stasis Webifier
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Processor Overclocking Unit I Medium Drone Speed Augmentor II Medium Anti-EM Screen Reinforcer II
Acolyte II x4 Infiltrator II x3
Mjolnir Precision Light Missile x3000 Navy Cap Booster 200 x57
BTW good alternative fittings for pirate burner missions
cap stable [Vengeance, Dramiel Burner mehr rep] Coreli A-Type Small Armor Repairer (very important for cap stable and the rep amount, sometimes you have to OH) Adaptive Nano Plating II Ballistic Control System II Ballistic Control System II
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Caldari Navy Mjolnir Rocket x9908
cap stable and 16 km range, web 15km range, fitghing at 14 kim range sometimes more but mostly 14km
[Wolf, NEW Sansha fit] Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Mark I Compact Capacitor Power Relay Mark I Compact Capacitor Power Relay Coreli A-Type Small Armor Repairer (same with vengeance, important for cap stable and rep amount)
Tracking Computer II True Sansha Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Light Missile Launcher II
Small Projectile Burst Aerator II Small Projectile Ambit Extension I
Mjolnir Precision Light Missile x2000 Republic Fleet EMP S x8132 Optimal Range Script x1
I hate the Daredevil Fittings, so I took Aassault frigs with stronger Tank. They work rly fine
But the most important question is, does the Gilla fitting work? |

Chainsaw Plankton
FaDoyToy
2851
|
Posted - 2017.04.22 15:52:29 -
[1462] - Quote
Romus Tzash wrote:But the most important question is, does the Gilla fitting work? test it and let us know. I'm assuming they will just shoot your drones and you wont be able to complete it but I never tried a gila. For the fighter phase you are going to take a lot of therm/exp damage as well as get webbed/scrammed. It might make sense to try kiting them the whole time with drones and missiles. For the bomber phase they only do EM damage and you can speed tank the missiles for the most part.
This vigilant fit works I'd recommend shiny hardeners just to get used to it, I lost a bunch of ships on sisi getting it right. heating the thermal hardener seems to be the most important vs the fighters. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

Chainsaw Plankton
FaDoyToy
2851
|
Posted - 2017.04.22 15:55:35 -
[1463] - Quote
guigui lechat wrote:basically, in this mission, the game dediced to bypass my orders to screw me. I'm not kidding : the orbit button was doing ****. yea it picks a random orbit path which can really put you in a bad spot. Just have to watch what it tries to do and be ready to change you path.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

Tal Orumos
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.07.02 15:28:43 -
[1464] - Quote
I was intrigued to find a way to complete the Vengeance Anomic Team Burner missions as an alpha Gallente pilot
Yes the AI does love to eat up your drones, but there is a way.
Instead of orbitting, turn and run from them in a straight line letting them get to around 25kms and then keep that distance and jam the Veneance and then one of the support ships. When you get a succesful jam they turn and increase distance until the jam drops. That puts a reasonable distance between them and the other support ship (29km needed) which you can now safely kill with drones. Repeat this with the second support ship keeping the Vengeance out of range of your drones via a jam. Then you have to kill the Vengeance - orbit him at 25km ish, snipe at him with railguns and have drones orbitting your own ship until you get a succesful jam then tell the drones to attack, when you lose the jam tell them to return and orbit and wait for the next jam. Two jammers help.
I'm not claiming this is efficient or anything, I just wanted to find a way to make it possible.
Have fun
PS this was in a Tristan |

Fluffy Moe
Royal Amarr Institute Amarr Empire
16
|
Posted - 2017.07.05 01:17:16 -
[1465] - Quote
So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
|

Jori McKie
Know your Role League of Unaligned Master Pilots
298
|
Posted - 2017.07.05 04:34:02 -
[1466] - Quote
Fluffy Moe wrote:So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
From recent experience: I recommend trying Burner Mission on Sisi first, if you have no experience with them at all.
There are lots of brawler fits for Pirate Burner Missions i.e the unified Daredevil using Blaster even some Team Burner Missions can be brawled.
Anyway for more details check this out: https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Muffinmixer
GoonWaffe Goonswarm Federation
9
|
Posted - 2017.07.05 09:33:22 -
[1467] - Quote
Fluffy Moe wrote:So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
All the Agents and Bases are run by brawling ships. It's only the Teams that lend well to kiting.
For anything that brawls, webs >>>>>>>>>>>>>>>> target painters. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.05 19:46:02 -
[1468] - Quote
Is it still possible to make over 200m/h doing this? Or, does the Anzie guide still work? This one: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7 |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.05 20:00:39 -
[1469] - Quote
semonskey Muutaras wrote:
It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.05 21:49:38 -
[1470] - Quote
Zarek Kree wrote:semonskey Muutaras wrote: It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days.
Thanks for the response! I have no idea how you can possibly make that much tho... I can only reject up to 3 missions at a time - and the blitzable missions prescribed in the guide almost never come up relative to the other, more lenghtly level 4s.
I have invested close to 4 bill on ships, including the teched mach, already had the Vargur, Wolf, 2x DD, garmur etc. and i've probably made 300 mill in around three days. I think it's because i get heavily flooded with crappy lvl 4s - i spent an hour and a half doing one today.
Also, what level of standings should i have with SOE before i can pick and choose my missions? Because, it has gotten to the extent to where i lose .3 per rejection and i'll find myself below 5.0 and have to haul 20 jumps out to do level threes and get the standings up (which has happened 3-5 times over the last three days). Basically, i get way to much non-blitzable missions relative to burners... Moreover, i haven't had one Recon 2 mission or Dead Pirate Scarlet out of maybe 25-30 missions. . Is there anything i am doing wrong, or anything not efficient enough? Do i need to put up with the more lenghtly level fours until i get a specific standing to afford being choosy, rather than being quite picky at around 6.0? Or could this just be me being my unlucky self. |
|

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.05 22:38:33 -
[1471] - Quote
semonskey Muutaras wrote:Zarek Kree wrote:semonskey Muutaras wrote: It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days. Thanks for the response! I have no idea how you can possibly make that much tho... I can only reject up to 3 missions at a time - and the blitzable missions prescribed in the guide almost never come up relative to the other, more lenghtly level 4s. I have invested close to 4 bill on ships, including the teched mach, already had the Vargur, Wolf, 2x DD, garmur etc. and i've probably made 300 mill in around three days. I think it's because i get heavily flooded with crappy lvl 4s - i spent an hour and a half doing one today. Also, what level of standings should i have with SOE before i can pick and choose my missions? Because, it has gotten to the extent to where i lose .3 per rejection and i'll find myself below 5.0 and have to haul 20 jumps out to do level threes and get the standings up (which has happened 3-5 times over the last three days). Basically, i get way to much non-blitzable missions relative to burners... Moreover, i haven't had one Recon 2 mission or Dead Pirate Scarlet out of maybe 25-30 missions. . Is there anything i am doing wrong, or anything not efficient enough? Do i need to put up with the more lenghtly level fours until i get a specific standing to afford being choosy, rather than being quite picky at around 6.0? Or could this just be me being my unlucky self.
Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 04:07:21 -
[1472] - Quote
semonskey Muutaras wrote:Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow.
That sucks, but it happens to all of us occasionally. The 200 m/hr figure is absolutely attainable once you get the right skills and learn to run the missions efficiently. I still blitz L4s and Burners as my main source of income, and can personally attest that everything in Anzie's guide is still accurate (though I did modify the burner fits to be a little safer).
The key to managing your standings is training your social skills. I pushed social, security connections, and negotiations up to lvl 5 as quickly as possible and connections and diplomacy up to lvl 4 (its not critical that they be at 5). Once social is at lvl 5 and you can run most of the burner missions, you shouldn't ever have to do any of the non-blitzable missions again.
I run all of the burners except for Guristas Base and can easily maintain my standings by running 5 of the most efficient L4s (Right Hand of Zazz, Recon 1, Dread Pirate, Cargo Delivery, and Stop the Thief). Every once in long while, my standings will get down so low that I have to run one of the other 8 blitzable missions. You shouldn't ever have to run non-blitzable missions after you get your social skills up though. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.06 11:05:29 -
[1473] - Quote
Zarek Kree wrote:semonskey Muutaras wrote:Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow. That sucks, but it happens to all of us occasionally. The 200 m/hr figure is absolutely attainable once you get the right skills and learn to run the missions efficiently. I still blitz L4s and Burners as my main source of income, and can personally attest that everything in Anzie's guide is still accurate (though I did modify the burner fits to be a little safer). The key to managing your standings is training your social skills. I pushed social, security connections, and negotiations up to lvl 5 as quickly as possible and connections and diplomacy up to lvl 4 (its not critical that they be at 5). Once social is at lvl 5 and you can run most of the burner missions, you shouldn't ever have to do any of the non-blitzable missions again. I run all of the burners except for Guristas Base and can easily maintain my standings by running 5 of the most efficient L4s (Right Hand of Zazz, Recon 1, Dread Pirate, Cargo Delivery, and Stop the Thief). Every once in long while, my standings will get down so low that I have to run one of the other 8 blitzable missions. You shouldn't ever have to run non-blitzable missions after you get your social skills up though.
Thanks for the response! Yeah i have to sell some assets to get another Mach so working on that... What should i do in the meantime? I mean, i have around 300m with 700m selling on the market rn, which could take a while as they are quite older ships.
Lastly, i have around 250k LP and have no clue what to spend it on. I have downloaded a calucator saying that Mid-grade Virtue Gamma has a 2432.1ISK/LP convertion. However, i don't think this will sell. Baring in mind my blueprint and manufacturing skills are effectively non-existent and i'm pretty sure i've read somewhere that you need those skills to make proper money from the BPCs so i'm hesistant to spend them all on Astero and Stratios BPCs. I'm located around the Lanngisi area - where Anzie does his missions too. |

Chainsaw Plankton
FaDoyToy
3234
|
Posted - 2017.07.06 13:10:44 -
[1474] - Quote
semonskey Muutaras wrote:Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow. current DC mechanics are pants on head stupid, I'm fully suggesting using cap stable setups right now. If your connection is usually solid maybe not an issue, I expect to lose one to burners every now and then, but losing a ship to a ****** DC always blows. This thread has a bunch of fits for burners, and I'm working on the rest of them now. https://forums.eveonline.com/default.aspx?g=posts&m=6885093
as for how to make more, get declining those bad missions, if you have high faction standings you can do this almost indefinitely., The main bottleneck is keeping the agent standing above -2. Don't even need high social skills, I was running social 3 for a long time, eventually just threw it to lv5 in the queue as its only rank 1. The best hour I tracked was 110mil isk and 100k LP It was pretty much all burner missions and 1 stop the thief. A more recent run was a bit more isk, and a bit less lp per hour over 3 hours.
@ChainsawPlankto on twitter
|

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 13:47:46 -
[1475] - Quote
semonskey Muutaras wrote:Thanks for the response! Yeah i have to sell some assets to get another Mach so working on that... What should i do in the meantime? I mean, i have around 300m with 700m selling on the market rn, which could take a while as they are quite older ships.
Lastly, i have around 250k LP and have no clue what to spend it on. I have downloaded a calucator saying that Mid-grade Virtue Gamma has a 2432.1ISK/LP convertion. However, i don't think this will sell. Baring in mind my blueprint and manufacturing skills are effectively non-existent and i'm pretty sure i've read somewhere that you need those skills to make proper money from the BPCs so i'm hesistant to spend them all on Astero and Stratios BPCs. I'm located around the Lanngisi area - where Anzie does his missions too.
If you have 250k SOE LP, you might be able to get enough isk with that to add to your current funds to get another Mach. This is a link to Fuzzwork's LP calculator for SOE. If you sort it by isk/lp, you'll see that right this moment, Sisters Core Scanner Probes are on top with about 1400 isk/lp. That's the one you should go for. Whenever you get ready to cash out, just check Fuzzworks and buy whatever is on top. I wouldn't bother with the BPs - they're more trouble than they're worth (I run a decent manufacturing alt and still don't bother with them because the opportunity costs are too high).
You'll definitely need another L4 mission ship. If you still can't afford a Mach, maybe consider a one time PLEX for the isk or buy a cheaper ship in the interim that can run L4s, even if it isn't designed for blitzing. A Raven maybe?
As Chainsaw said, keep your agent standings above -2.0 and your faction standings above 5.0. If you don't have your faction above 5.0 yet, then you're going to need to grind that up. Once you get it there though, it's easy to maintain. |

Anize Oramara
The Arch Dashing Dashers
884
|
Posted - 2017.07.06 15:59:43 -
[1476] - Quote
I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Chainsaw Plankton
FaDoyToy
3234
|
Posted - 2017.07.06 16:03:50 -
[1477] - Quote
semonskey Muutaras wrote:Thanks for the response! Yeah i have to sell some assets to get another Mach so working on that... What should i do in the meantime? I mean, i have around 300m with 700m selling on the market rn, which could take a while as they are quite older ships.
Lastly, i have around 250k LP and have no clue what to spend it on. I have downloaded a calucator saying that Mid-grade Virtue Gamma has a 2432.1ISK/LP convertion. However, i don't think this will sell. Baring in mind my blueprint and manufacturing skills are effectively non-existent and i'm pretty sure i've read somewhere that you need those skills to make proper money from the BPCs so i'm hesistant to spend them all on Astero and Stratios BPCs. I'm located around the Lanngisi area - where Anzie does his missions too.
Buy a tempest and keep going, once you get the isk for another mach you should be better off having used a worse ship for a little while as it should force you to fly better. you also have a backup for next time.
and yea the virtues sell, it just takes a while and/or a lot of updating orders, and since they are low volume it can mean the prices can shift pretty easily. see the link to fuzzworks a few posts back, plenty of buy orders in the 1200-1400 range, and if you take the time to use sell orders you can get 1400-1600 or so.
@ChainsawPlankto on twitter
|

Anize Oramara
The Arch Dashing Dashers
885
|
Posted - 2017.07.06 16:14:44 -
[1478] - Quote
Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  False alarm, going from alpha to omega and not relogging means some skills aren't taken into account...
CCP pls 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Chainsaw Plankton
FaDoyToy
3235
|
Posted - 2017.07.06 16:18:48 -
[1479] - Quote
Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  looks like you might have missed the ewar tiericide, they also did cap batteries, and maybe a few other things. probably need to swap meta webs to t2 (at least on the DD/viglant so you still have 90% webs, although your fits seem to have that), and target painters to compact to save a little CPU. PWNAGE became something other than compact so there is a lot of CPU waste there. That was the only thing I saw wrong with any of your fits in the guide, on a quick look.
Also I'd suggest checking out the cap stable burner post again. I've been working through the setups and making setups for ships not covered, going to post them soonGäó https://forums.eveonline.com/default.aspx?g=posts&m=6885093
@ChainsawPlankto on twitter
|

Anize Oramara
The Arch Dashing Dashers
885
|
Posted - 2017.07.06 16:21:22 -
[1480] - Quote
Chainsaw Plankton wrote:Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  looks like you might have missed the ewar tiericide, they also did cap batteries, and maybe a few other things. probably need to swap meta webs to t2 (at least on the DD/viglant so you still have 90% webs, although your fits seem to have that), and target painters to compact to save a little CPU. PWNAGE became something other than compact so there is a lot of CPU waste there. That was the only thing I saw wrong with any of your fits in the guide, on a quick look. Also I'd suggest checking out the cap stable burner post again. I've been working through the setups and making setups for ships not covered, going to post them soonGäó https://forums.eveonline.com/default.aspx?g=posts&m=6885093 Thanks, although I found the problem, I saw the whole cap stable and DC proof thing you and others were doing. When I get the time I'd love to test them out as well and add them to the guide.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|
|

Chainsaw Plankton
FaDoyToy
3235
|
Posted - 2017.07.06 16:24:39 -
[1481] - Quote
Anize Oramara wrote:Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  False alarm, going from alpha to omega and not relogging means some skills aren't taken into account... CCP pls  or that 
I was 99% sure your stuff was pretty up to date. the whole alpha/omega thing has caused a lot of minor little screwups here and there. Biggest one likely being that if you are training a skill as an omega, lapse to alpha, and log in, the server will calculate all training done since you last changed your skill training at alpha speed. so make sure your queue is paused, or a new skill has started in evemon before logging into an alpha account. I think ghost training got fixed, so that might not be an issue now
@ChainsawPlankto on twitter
|

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.06 21:04:04 -
[1482] - Quote
Zarek Kree wrote:semonskey Muutaras wrote:Thanks for the response! Yeah i have to sell some assets to get another Mach so working on that... What should i do in the meantime? I mean, i have around 300m with 700m selling on the market rn, which could take a while as they are quite older ships.
Lastly, i have around 250k LP and have no clue what to spend it on. I have downloaded a calucator saying that Mid-grade Virtue Gamma has a 2432.1ISK/LP convertion. However, i don't think this will sell. Baring in mind my blueprint and manufacturing skills are effectively non-existent and i'm pretty sure i've read somewhere that you need those skills to make proper money from the BPCs so i'm hesistant to spend them all on Astero and Stratios BPCs. I'm located around the Lanngisi area - where Anzie does his missions too. If you have 250k SOE LP, you might be able to get enough isk with that to add to your current funds to get another Mach. This is a link to Fuzzwork's LP calculator for SOE. If you sort it by isk/lp, you'll see that right this moment, Sisters Core Scanner Probes are on top with about 1400 isk/lp. That's the one you should go for. Whenever you get ready to cash out, just check Fuzzworks and buy whatever is on top. I wouldn't bother with the BPs - they're more trouble than they're worth (I run a decent manufacturing alt and still don't bother with them because the opportunity costs are too high). You'll definitely need another L4 mission ship. If you still can't afford a Mach, maybe consider a one time PLEX for the isk or buy a cheaper ship in the interim that can run L4s, even if it isn't designed for blitzing. A Raven maybe? As Chainsaw said, keep your agent standings above -2.0 and your faction standings above 5.0. If you don't have your faction above 5.0 yet, then you're going to need to grind that up. Once you get it there though, it's easy to maintain.
Thanks man! Earlier today i used the calculator and found that the Core Sister Probe Launcher had one of the best LP/ISK and highest volume in Jita, i managed to get 16 with my LP and they're still selling. I should get around 400 mill after tax lol.
I saw i had 7 Geckos from gifts from a few years back which are selling for 80 mill a piece so i should be able to get the mach back again... However, if i am to lose this one i'd be financially broke.
|

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.06 21:10:36 -
[1483] - Quote
Chainsaw Plankton wrote:semonskey Muutaras wrote:Quick update: just lost the Mach due to a closed socket, so willing to spunk away the last 200mill isk i have on dodixie strippers to wollow in my sorrow. current DC mechanics are pants on head stupid, I'm fully suggesting using cap stable setups right now. If your connection is usually solid maybe not an issue, I expect to lose one to burners every now and then, but losing a ship to a ****** DC always blows. This thread has a bunch of fits for burners, and I'm working on the rest of them now. https://forums.eveonline.com/default.aspx?g=posts&m=6885093
as for how to make more, get declining those bad missions, if you have high faction standings you can do this almost indefinitely., The main bottleneck is keeping the agent standing above -2. Don't even need high social skills, I was running social 3 for a long time, eventually just threw it to lv5 in the queue as its only rank 1. The best hour I tracked was 110mil isk and 100k LP It was pretty much all burner missions and 1 stop the thief. A more recent run was a bit more isk, and a bit less lp per hour over 3 hours.
The mission i was doing was a bit risky, my tank couldn't hold so i had to warp in and warp out a couple of times - it was the Damsel In Distress mission. I had the repper on when i DC'd and that wasn't enough to keep me alive lol. The webber drones had just locked me too so i was effectively a sitting duck. My MWD stopped being responsive along with all of my other modules and it then said socket closed. Then logged back in the pod. Getting the loot was a pain in the hole too because in any other ship i would just melt under the DPS.
I do decline the bad missions. My routine is, let's say for instance i finally reach above 5.0 in standings for SOE, if i decilne a mission it would bring me below, so then i have to do that one - which normally takes ages. Then that gives me effectively one decilne. And if i do get lucky - get a few burner missions in a row or at least blitzable ones - and my standings are around 6.0 and i decline, let's say, 4 missions in a row, I am back below 5.0. My social is training to lvl 4 as with my security connections being on lvl 4. I always maintain around a 5.0 standing with the agent, the agent and SOE normally fluctuate around the same standing. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 21:13:43 -
[1484] - Quote
After a similar loss in my early days of blitzing, I made it a habit to always keep 1m isk in reserve for such an occasion. I simply gifted it to one of my seldom used alts so that I never see it and am never tempted to spend it except in an emergency. Alternatively, you can just keep a spare Mach on hand by rigging it with artillery for the Dread Pirate Scarlet mission. You then earn an extra 5m from the mission and have a spare Mach if you lose one again. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.06 21:23:52 -
[1485] - Quote
semonskey Muutaras wrote:I do decline the bad missions. My routine is, let's say for instance i finally reach above 5.0 in standings for SOE, if i decilne a mission it would bring me below, so then i have to do that one - which normally takes ages. Then that gives me effectively one decilne. And if i do get lucky - get a few burner missions in a row or at least blitzable ones - and my standings are around 6.0 and i decline, let's say, 4 missions in a row, I am back below 5.0. My social is training to lvl 4 as with my security connections being on lvl 4. I always maintain around a 5.0 standing with the agent, the agent and SOE normally fluctuate around the same standing.
You shouldn't be losing that much FACTION standing when you decline a mission. It should only be a small fraction of a percentage point. Are you referring to your standing with the SOE CORPS? If so, you should largely ignore that. Grind your SOE faction standing up above 5.0 (they're both called SOE) and then rely on your faction standing to give you access to L4 missions. That rarely drops once you get it up. Then the only critical standing to watch becomes keeping the agent standing above -2.0. Your standing with the corps can go up and down, but as long as faction stays up, you can continue doing L4s. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.07 17:11:42 -
[1486] - Quote
Zarek Kree wrote:semonskey Muutaras wrote:I do decline the bad missions. My routine is, let's say for instance i finally reach above 5.0 in standings for SOE, if i decilne a mission it would bring me below, so then i have to do that one - which normally takes ages. Then that gives me effectively one decilne. And if i do get lucky - get a few burner missions in a row or at least blitzable ones - and my standings are around 6.0 and i decline, let's say, 4 missions in a row, I am back below 5.0. My social is training to lvl 4 as with my security connections being on lvl 4. I always maintain around a 5.0 standing with the agent, the agent and SOE normally fluctuate around the same standing. You shouldn't be losing that much FACTION standing when you decline a mission. It should only be a small fraction of a percentage point. Are you referring to your standing with the SOE CORPS? If so, you should largely ignore that. Grind your SOE faction standing up above 5.0 (they're both called SOE) and then rely on your faction standing to give you access to L4 missions. That rarely drops once you get it up. Then the only critical standing to watch becomes keeping the agent standing above -2.0. Your standing with the corps can go up and down, but as long as faction stays up, you can continue doing L4s.
That's very weird... The most i've lost in one decilne is 0.3 which was after a declined a few in a row - it seems logarithmic. It's definitely the SOE standings that matter, my other SOE one is at like 3.0 or something. However, the standings that allow access to the agent always deplete very quickly. I was at 6.0 and declined 4 in a row and the agent wouldn't talk to me - when the standings with the agent were at 4.9. It's very weird :( |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.07 17:24:12 -
[1487] - Quote
semonskey Muutaras wrote:Zarek Kree wrote:semonskey Muutaras wrote:I do decline the bad missions. My routine is, let's say for instance i finally reach above 5.0 in standings for SOE, if i decilne a mission it would bring me below, so then i have to do that one - which normally takes ages. Then that gives me effectively one decilne. And if i do get lucky - get a few burner missions in a row or at least blitzable ones - and my standings are around 6.0 and i decline, let's say, 4 missions in a row, I am back below 5.0. My social is training to lvl 4 as with my security connections being on lvl 4. I always maintain around a 5.0 standing with the agent, the agent and SOE normally fluctuate around the same standing. You shouldn't be losing that much FACTION standing when you decline a mission. It should only be a small fraction of a percentage point. Are you referring to your standing with the SOE CORPS? If so, you should largely ignore that. Grind your SOE faction standing up above 5.0 (they're both called SOE) and then rely on your faction standing to give you access to L4 missions. That rarely drops once you get it up. Then the only critical standing to watch becomes keeping the agent standing above -2.0. Your standing with the corps can go up and down, but as long as faction stays up, you can continue doing L4s. That's very weird... The most i've lost in one decilne is 0.3 which was after a declined a few in a row - it seems logarithmic. It's definitely the SOE standings that matter, my other SOE one is at like 3.0 or something. However, the standings that allow access to the agent always deplete very quickly. I was at 6.0 and declined 4 in a row and the agent wouldn't talk to me - when the standings with the agent were at 4.9. It's very weird :(
I just checekd my standings and they are as follows:
SERVENT SISTERS OF EVE: > corp im in 2.23 SERCENT SISTERS OF EVE > semonskey Muutaras 3.18 (raised from 2.25 with Connections 3) SISTERS OF EVE > corp im in 2.18 SISTERS OF EVE > semonskey Muutaras 5.11 ( raised from 4.45) AGENT > corp im in 4.44 AGENT > semonskey Muutaras 3.74 (raised from 2.88)
Now, since i'm sitting at 5.11 standing with sisters of eve, that would do me one or maybe two declines, and if i were to decline the second one it would probably put me around 4.95 standing. I've never ever had more than 3 decilnes in a row before it drops me below, and it forces me to waste time doing the longer missions. |

Chainsaw Plankton
FaDoyToy
3236
|
Posted - 2017.07.07 20:53:10 -
[1488] - Quote
Standings are something you just have to grind up, I wouldn't suggest declining much, if anything, at your levels. Going to have to take some of the bad isk/hr missions to build it up. Once your SERVANT SISTERS OF EVE standing gets over 5 you can be more liberal with your declines, and when it gets in the 6-7 range you can cherry pick almost all the best missions, just gotta watch your agent standing as that can change quickly, keep it above -2.
@ChainsawPlankto on twitter
|

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.07 23:41:01 -
[1489] - Quote
Chainsaw Plankton wrote:Standings are something you just have to grind up, I wouldn't suggest declining much, if anything, at your levels. Going to have to take some of the bad isk/hr missions to build it up. Once your SERVANT SISTERS OF EVE standing gets over 5 you can be more liberal with your declines, and when it gets in the 6-7 range you can cherry pick almost all the best missions, just gotta watch your agent standing as that can change quickly, keep it above -2.
Thanks for the response! Will do. |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.08 02:01:39 -
[1490] - Quote
You need to grind up the Servant Sisters of Eve standing (that's the faction). You have it at 3.18 - that's the one that needs to be above 5.0. Once you get that up, you can decline missions as long as your agent standings stay above -2.0. |
|

Muffinmixer
GoonWaffe Goonswarm Federation
13
|
Posted - 2017.07.08 16:04:21 -
[1491] - Quote
Once you hit 5.0+ Faction, you can start considering Mass Declining anything and everything you don't want to run. You can even cut out most/all regular L4s entirely if your setup is rigorous enough.
To mass-decline you should have the following
1 - Social V -> More standings from completing missions.
2 - Diplomacy V -> Allows your standings to dip all the way down to -5.0 base. Gives you a good safety net in case you're dealing with an agent that just doesn't like you today.
*** For more aggressive mass-declining schemes, Diplomacy also helps by allowing you to work with lower base standings, which means you can get more standings points per % gain, and lose less points per % loss.
3 - Strict minimum, you should be able to run 9 different burners, more to be safe. Otherwise you will not be able to get enough standings back to counter your losses when mass-declining for very long.
4 - An alt with Corp 5.0 around, just in case you accidentally go under -2.0 effective corp or agent standings and need to get an emergency mission to get you back on track. |

semonskey Muutaras
Tactical Tea Baggers Seventh Sanctum.
0
|
Posted - 2017.07.12 22:05:31 -
[1492] - Quote
Muffinmixer wrote:Once you hit 5.0+ Faction, you can start considering Mass Declining anything and everything you don't want to run. You can even cut out most/all regular L4s entirely if your setup is rigorous enough.
To mass-decline you should have the following
1 - Social V -> More standings from completing missions.
2 - Diplomacy V -> Allows your standings to dip all the way down to -5.0 base. Gives you a good safety net in case you're dealing with an agent that just doesn't like you today.
*** For more aggressive mass-declining schemes, Diplomacy also helps by allowing you to work with lower base standings, which means you can get more standings points per % gain, and lose less points per % loss.
3 - Strict minimum, you should be able to run 9 different burners, more to be safe. Otherwise you will not be able to get enough standings back to counter your losses when mass-declining for very long.
4 - An alt with Corp 5.0 around, just in case you accidentally go under -2.0 effective corp or agent standings and need to get an emergency mission to get you back on track.
What's the fastest way to build faction standings? Becuase it seems that only the storyline missions give it a buff, and at this rate it will take me weeks to hit 5.0 as it's once every 16 missions :(. Are there any other/faster ways? |

Muffinmixer
GoonWaffe Goonswarm Federation
14
|
Posted - 2017.07.13 12:51:50 -
[1493] - Quote
semonskey Muutaras wrote:What's the fastest way to build faction standings? Becuase it seems that only the storyline missions give it a buff, and at this rate it will take me weeks to hit 5.0 as it's once every 16 missions :(. Are there any other/faster ways?
COSMOS missions are quick and give you good boosts. You could also run the SoE Epic Arc and choose a faction to give 10% standings to later on, or run the empire faction's own epic arc which is also +10%, although the process is pretty long in both of these cases. |

Evelan Padanian
Republic University Minmatar Republic
0
|
Posted - 2017.07.25 14:14:25 -
[1494] - Quote
Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?
First Fit
[Daredevil, 3 Burner Talos] Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small 'Accommodation' Vestment Reconstructer I
1MN Y-S8 Compact Afterburner Small Electrochemical Capacitor Booster I Cap Recharger II
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Then I changed second stabilizer with Thermal Hardener but Talos hit 1800 again and wrecked me. Any advice?
|

Chainsaw Plankton
FaDoyToy
3249
|
Posted - 2017.07.26 00:09:15 -
[1495] - Quote
you can bring cruisers (no t3c) and even t1 BCs into the burner base missions Vagabond and deimos are the suggested ships.
Frigs don't really have the EHP to survive the massive damage of the talos, sure they can evade them for the most part but that one wrecking shot will probably kill you as you seem to be finding out. Maybe a caldari/gallente t2 ship would have the resists to eat a shot or two, but it sounds pretty sketchy to me.
I've heard of people using t3ds for the mission, but like frigs if you screw up you die.
@ChainsawPlankto on twitter
|

Muffinmixer
GoonWaffe Goonswarm Federation
18
|
Posted - 2017.07.26 18:32:14 -
[1496] - Quote
Evelan Padanian wrote:Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?
The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.
My recommendation is to just use a hell-tanked Deimos. Yes, the SP requirement is quite large and the cost is like 1 bil, but it will tank all 3 Talos no problem. |

guigui lechat
the no fock given
59
|
Posted - 2017.07.30 10:47:06 -
[1497] - Quote
Muffinmixer wrote:Evelan Padanian wrote:Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?
The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.
The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.
To the contrary of capsuleer, rats have one gun that deals all the damage. if this gun crits, you get 300% base damage, while for a capsuleer you need all your turrets to crit at the same time to have the same damage you can look at damage in your logs and you'll notice the wrecking hit is very high.
recalling drones to orbit me is what saves me in the first talos, when I grab the loot. I use a cap stable vagabond, it needs max skills for - shield rigs - shield boosting and good capacitor skills. |

Muffinmixer
GoonWaffe Goonswarm Federation
18
|
Posted - 2017.08.01 17:22:05 -
[1498] - Quote
guigui lechat wrote:
The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.
Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them. |

guigui lechat
the no fock given
61
|
Posted - 2017.08.02 01:20:29 -
[1499] - Quote
Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ?
Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier .
also they deal 826 dps. |

Muffinmixer
GoonWaffe Goonswarm Federation
18
|
Posted - 2017.08.02 04:35:59 -
[1500] - Quote
guigui lechat wrote:Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ? Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier . also they deal 826 dps.
"Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child.
The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval").
And please don't argue semantics. I know 1600 dps is not exact. Who cares. |
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guigui lechat
the no fock given
61
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Posted - 2017.08.02 11:07:54 -
[1501] - Quote
Muffinmixer wrote:guigui lechat wrote:Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ? Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier . also they deal 826 dps. "Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child. The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval"). And please don't argue semantics. I know 1600 dps is not exact. Who cares. I do. it's the double of reality. You are way off the correct values.
And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.
Also you are not answering about what makes you think I am kidding. |

Muffinmixer
GoonWaffe Goonswarm Federation
18
|
Posted - 2017.08.02 15:31:46 -
[1502] - Quote
guigui lechat wrote: I do. it's the double of reality. You are way off the correct values.
And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.
Also you are not answering about what makes you think I am kidding.
Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.
Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that. |

guigui lechat
the no fock given
62
|
Posted - 2017.08.02 15:56:33 -
[1503] - Quote
Muffinmixer wrote: Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.
Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that.
I do not understand why you think I am kidding. However I notice you exagerate and assume am I not telling the truth on purpose, that is call me a liar. with no reason to do so but be aggressive.
I did the mission without my drones tanking before. the THREE talos switch aggro to me at a moment. I died only once.
Also the shield rigging skill does not help with boosting. SO YES the shield riggin skill help.
you are just assuming things for no reason. next time you have a question, ask that question instead of assuming the answer. |
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