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Barrogh Habalu
Forever Winter Absolute Zero.
869
|
Posted - 2015.06.21 09:42:16 -
[541] - Quote
Jumped to the end of the thread and at first thought that it's Taloses who probe you down and warp to you and I was like "wow, this went far".
Anyway, I wanted to thank OP and all the rest for amazing work on this topic, definitely way to go.
Although those setups will cost a lot to get, but seeing how much of them I get, it seems like well worth the hassle. Too bad most of them use skills I'm not good with, but I understand the reasons. |

Xolerick
Xolera treatment corp.
0
|
Posted - 2015.06.21 10:50:27 -
[542] - Quote
Hello every1 =) thank you for your fittings.
Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan. |

Barrogh Habalu
Forever Winter Absolute Zero.
869
|
Posted - 2015.06.21 11:35:23 -
[543] - Quote
Xolerick wrote:Hello every1 =) thank you for your fittings.
Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan. Good advice. Normally rats don't chase you forever (and they tend to reset their HP and whatnot when they disengage btw), but it's good thing to remember that and don't panic.
Learned that during last mission of Angels arc, except that time it wasn't desirable outcome, had to restart an engagement :/ |

Barrogh Habalu
Forever Winter Absolute Zero.
881
|
Posted - 2015.06.25 05:50:10 -
[544] - Quote
So, have another 
Yesterday I've seen a few videos on topic and now I have some questions.
1) Some guy used basic T2 10mn Confessor to take on Taloses. Fit was something along these lines:
[Confessor, Confessor - Burner Talos] Small Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Heat Sink II Heat Sink II
10MN Y-S8 Compact Afterburner [empty med slot] [empty med slot]
Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S Small Focused Pulse Laser II, Imperial Navy Multifrequency S [empty high slot] [empty high slot]
Small Ancillary Current Router I Small Ancillary Current Router I Small Ancillary Current Router I
Looking at stats, a lot of ships should be able to pull similar stuff off - he was hit maybe once, when he was orbiting on of the BCs (could be avoided by choosing different orbit nevertheless).
What would you guys say?
2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)
Why Void is recommended? Is tracking penalty small enough to not matter? |

Jori McKie
Viziam Amarr Empire
254
|
Posted - 2015.06.25 12:01:07 -
[545] - Quote
Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works. A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.
You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.
Triple web + mobile depot ~1:30min wasted time but works.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.06.25 12:57:20 -
[546] - Quote
Barrogh Habalu wrote:
2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)
Why Void is recommended? Is tracking penalty small enough to not matter?
Also it seems that there's triple web setup without MWD, with mobile depot used to refit with MWD later. Any comments on that one?
did it on sissi with T1 hybrids and 3 webs at 84% instead 90% should work too. but due the lack of dps you have to get rid of at least one Dram with your drones.
if no dram attacks your drones the tank will not hold. in this case use a dualrep and test it first on sissi.
|

Barrogh Habalu
Forever Winter Absolute Zero.
883
|
Posted - 2015.06.25 13:41:10 -
[547] - Quote
Thanks guys. For the reference, here are those videos:
Confessor vs Taloses
Vigilant versus Dramiels
Budget triple web dualrep fit that was shown in the last video:
[Vigilant, Angel Burner] Armor EM Hardener II Armor Explosive Hardener II Armor Explosive Hardener II Medium Armor Repairer II Medium Armor Repairer II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Anti-Explosive Pump I
It doesn't look like the attempt is super tight and there's no room for mistakes. IIRC there was no drone tanking and I don't remember him overheating anything, so who knows, perhaps it can work with meta 4 guns and faction antimatter.
...why did I think that not training hybrids to 5 was a good idea back then?..
On confessor: it's a bit slower than 2600+, but looking at that video it's not a problem to speedtank even while orbiting one of those Taloses. I also think that orbit presented in the video wasn't optimal as it was almost on the same plane with general direction towards other taloses.
Feel free to point out if something is wrong with those videos.
P.S. Nice to have a reason to get a few more shinies  |

Estella Osoka
Perkone Caldari State
644
|
Posted - 2015.06.25 13:45:20 -
[548] - Quote
Jori McKie wrote:Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works. A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.
You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.
Triple web + mobile depot ~1:30min wasted time but works.
Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
|

Jori McKie
Viziam Amarr Empire
255
|
Posted - 2015.06.25 17:09:48 -
[549] - Quote
Estella Osoka wrote: Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
Yes, on paper Confessor with Conflag + OH ~ 530DPS Vagabond with Hail + OH 420mm ~696DPS with the Confessor you aren't shooting into the resistance hole of the Talos (see Burner stats) but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. You can of course switch into defense mode and stop burning but in my experience getting out of orbit after killing the Talos without speed is very risky and i was one shot several times.
The sig radius on the Vagabond is 389 not 500 but that doesn't really matter, the point with the Vagabond is you have the best speed to DPS ratio to get the Talos killed fastest. You don't have to orbit in the Vagabond you can use keep at range and approach to reduce your angular velocity and get max DPS.
About the Hecate, could be but it faces the same problems all T3 have.
Edit: The Vagabond has another advantage: - At 70 to 60km range, command your Vagabond into a 5km orbit. Shut down your MWD cycle when you are at ~40km range - Lock the Talos at ~25km, start shooting, launch your Drones too - When you are in orbit, more or less at 5km with around 500m/s the Talos has lost its shield and is already bleeding armor. Use now keep at range at 4km, OH your guns, and use approach when the Talos is at low armor.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Barrogh Habalu
Forever Winter Absolute Zero.
885
|
Posted - 2015.06.26 08:54:01 -
[550] - Quote
Jori McKie wrote:...but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. I am not sure where 2600 comes from. Perhaps if you fit some blinged AB, you can do that. Another thing is that you can't really maintain full speed on orbit with oversized AB. Even at about 600 m/s in defence mode you still have speed/sig ratio two times better than 50mn Vagabond, and it can be improved by staying in prop mode thanks to generally better numbers there and additional agility that allows to maintain orbit on high speed better.
Now, not saying that Confessor is better, just making sure where numbers are coming from and whether I understand how things work.
Also, there's Svipul which is I think better than Confessor for this missions, but gotta check. |
|

Crash Lander
Imperial Academy Amarr Empire
82
|
Posted - 2015.07.11 01:46:22 -
[551] - Quote
So I got the Angel Cartel Anomic Base (4 Dramiels) for the first time today and tried it with a perfectly skilled Vigilant, similar setup to this: https://www.youtube.com/watch?v=eUvJTZUgQ6Y
I even saw the comment on the video and thought surely triple webs on a vigilant can track any frigate... Well apparently not, good news I got out when they aggroed drones.
Did I miss something? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1278
|
Posted - 2015.07.11 05:02:12 -
[552] - Quote
my vigilant has 2 meta 4 webs and a meta 4 target painter. Usually misses on the first shot while the npc still has speed but hits with all the others. I do have a tracking implant, but not sure that would make too much of a difference.
Used this fit, but with a bit of shiny, and 2x MFS. Overload the hardeners and burn down the drams as fast as you can. If you aren't killing drams you will eventually go down as they do more damage than you rep (although not too much and you have some buffer). I like the extra mag stab as I'd rather have the drams dead asap, and I mwd out to the transport to loot anyways, so I don't mind shooting it. Also helps to put some heat on the guns to take out the drams. https://forums.eveonline.com/default.aspx?g=posts&m=5769036#post5769036
@ChainsawPlankto
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.07.11 18:40:14 -
[553] - Quote
Crash Lander wrote:
Did I miss something?
did the mission 5 mins ago with a dualweb / tp vigilant and all went as expected. i think you just shooted one of the unwebbed frigs accidently.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1285
|
Posted - 2015.07.14 02:23:49 -
[554] - Quote
anyone else noticing the burner ashimmu going after drones relentlessly? getting tempted to go in with drone tank rigs. of course as I'm writing this it seems to be back to normal aggro. 
@ChainsawPlankto
|

NeveR DTH
NeveRDTH
0
|
Posted - 2015.07.17 13:21:16 -
[555] - Quote
Can you do Burner missions in a Tengu? |

Estella Osoka
Perkone Caldari State
661
|
Posted - 2015.07.17 13:40:40 -
[556] - Quote
Jori McKie wrote:Estella Osoka wrote: Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
Yes, on paper Confessor with Conflag + OH ~ 530DPS Vagabond with Hail + OH 420mm ~696DPS with the Confessor you aren't shooting into the resistance hole of the Talos (see Burner stats) but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. You can of course switch into defense mode and stop burning but in my experience getting out of orbit after killing the Talos without speed is very risky and i was one shot several times. The sig radius on the Vagabond is 389 not 500 but that doesn't really matter, the point with the Vagabond is you have the best speed to DPS ratio to get the Talos killed fastest. You don't have to orbit in the Vagabond you can use keep at range and approach to reduce your angular velocity and get max DPS. About the Hecate, could be but it faces the same problems all T3 have. Edit: The Vagabond has another advantage: - At 70 to 60km range, command your Vagabond into a 5km orbit. Shut down your MWD cycle when you are at ~40km range - Lock the Talos at ~25km, start shooting, launch your Drones too - When you are in orbit, more or less at 5km with around 500m/s the Talos has lost its shield and is already bleeding armor. Use now keep at range at 4km, OH your guns, and use approach when the Talos is at low armor.
I don't know what fit you are using but my Confessor gets 530 without OH.
Vagabond may be able to hit out to that range, but it is going to be damped down to 33km, maybe less.
Best ship I have used so far is a HAM Cerberus using Scourge Fury.
|

Ploing
Blue Republic RvB - BLUE Republic
22
|
Posted - 2015.07.17 16:13:09 -
[557] - Quote
NeveR DTH wrote:Can you do Burner missions in a Tengu?
No.
|

Ch3244
Chemical Redox
338
|
Posted - 2015.07.23 04:06:52 -
[558] - Quote
I did the anomic base angel mission today in a vigilant.
It took me 8 minutes, but I was in no rush.
I dropped drones as soon as I entered and then webbed the closest dramiel when he was 5k away. While drones were out I was not taking much damage. once I had no more drones the dps came on harder even when 2 dramiels were dead.
I think it might be worth just throwing out 3 drones at a time as a sacrifice. Even when only one drone was out the dps was lighter.
I did not have to overheat any modules though.
I should note that I have gallente and minmatar cruiser 5 and decent gunnery skills and ok armor skills. If you do not have decent skills I doubt this will work very well without pimping the fit with faction gear.
Cap was not much of an issue. mwd is not very useful when you are scrammed, might be worth dropping a depot and refitting to mwd once you kill the dramiels.
[Vigilant, Burner Angel basic]
Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II
50MN Y-T8 Compact Microwarpdrive Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M Modal Neutron Particle Accelerator I, Caldari Navy Antimatter Charge M
Medium Auxiliary Nano Pump II Medium Anti-Kinetic Pump II Medium Auxiliary Nano Pump I
Acolyte I x5 Acolyte I x5 |

Ploing
Blue Republic RvB - BLUE Republic
23
|
Posted - 2015.07.23 12:05:12 -
[559] - Quote
why the Medium Anti-Kinetic Pump II ? it schould be the em one. |

DeMichael Crimson
Republic University Minmatar Republic
50772
|
Posted - 2015.07.23 23:57:54 -
[560] - Quote
Much thanks and +1 to Jori McKie for creating this very informative thread.
Definitely should be a sticky thread.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1339
|
Posted - 2015.07.25 03:57:14 -
[561] - Quote
Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one.
that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler).
and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler.
@ChainsawPlankto
|

Thor Kerrigan
Guardians of Asceticism
643
|
Posted - 2015.07.25 18:45:09 -
[562] - Quote
For the Angel Base Burner:
[Ferox, Angel Base Burner] Drone Damage Amplifier II Drone Damage Amplifier II Power Diagnostic System II Damage Control II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Gistum B-Type Explosive Deflection Amplifier Large Shield Extender II EM Ward Amplifier II Adaptive Invulnerability Field II
Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb Dark Blood Medium EMP Smartbomb
Medium Ancillary Current Router II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
'Augmented' Hornet x5
Same drone DPS as jackduza's Cyclone, extra smartbomb, similar buffer. Bring a MTU. You can expect to burn about 8 Navy Cap Booster 800.
I have been previously using the T2 version, which lacks the DDAs and is extremely close due to cap - frigs die as you run out of cap at skills lvl 5, OH the cap injector.
[Ferox, Angel Base Burner T2 cheap] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Medium Electrochemical Capacitor Booster I Gistum B-Type Explosive Deflection Amplifier Large F-S9 Regolith Compact Shield Extender EM Ward Amplifier II Adaptive Invulnerability Field II
Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II
Medium Semiconductor Memory Cell II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
"I do want to point out one "abuse" thing I did see however. snipped
Please do not post details of possible exploits on the forums. - CCP Eterne"
... Because of Falcon.
|

Ch3244
Chemical Redox
338
|
Posted - 2015.07.25 22:00:48 -
[563] - Quote
Chainsaw Plankton wrote:Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one. that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler). and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler.
Yes, I successfully completed burner Talos with that fit just by switching out the hardners for kinetic and thermal, but I tried it again later that day and forgot to release drones and lost the ship in the first 30 seconds unfortunately.
In the future I am going to go with something more tanky.
On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo.
The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web.
I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
|

Ploing
Blue Republic RvB - BLUE Republic
23
|
Posted - 2015.07.26 12:19:52 -
[564] - Quote
Ch3244 wrote:
On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo.
The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web.
I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
take a look at the startpost for the unified daredevil.
the succubus can also be done with a wolf.
[Wolf, burner sansha ] Republic Fleet Gyrostabilizer Corpii A-Type Small Armor Repairer Capacitor Power Relay II Republic Fleet Gyrostabilizer Tracking Enhancer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Projectile Ambit Extension II Small Capacitor Control Circuit II
~ 2:30 min.
|

Super Hana
Elite Spaceship Corp
0
|
Posted - 2015.07.28 22:04:24 -
[565] - Quote
Apologies if this was asked before, but can the unified Daredevil fit "permatank" (within cap booster limits) the DPS of the burners, or will it break in a close DPS race? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1356
|
Posted - 2015.07.28 23:42:28 -
[566] - Quote
Super Hana wrote:Apologies if this was asked before, but can the unified Daredevil fit "permatank" (within cap booster limits) the DPS of the burners, or will it break in a close DPS race?
add heat, where needed, and the tank is fine. The burner dram seems to hit the hardest, I pretty much always go in with one hardener overloaded, and sometimes overload the rep.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1356
|
Posted - 2015.07.29 01:15:38 -
[567] - Quote
Ch3244 wrote:Chainsaw Plankton wrote:Ploing wrote:why the Medium Anti-Kinetic Pump II ? it should be the em one. that plus if you are going to drone tank I'd say swap at least one low slot for a dps mod, will help you burn down more drams while they are busy with drones and not shooting you. I notice a huge difference between 1 and 2 mag stabs, I can't imagine running with 0. With 1 dda and 1 mag stab you kill the drams about the same as vespa IIs kill the hauler, I much prefer the 2 mag stabs to kill the drams as fast as I can, and then refit to DDA (or lately just ignore the DDAs and mwd over and one or two shot the hauler). and agree 100% on bring a mobile depot. I start with a painter to help burn down the drams, and swap to a mwd to finish off and loot the hauler. Yes, I successfully completed burner Talos with that fit just by switching out the hardners for kinetic and thermal, but I tried it again later that day and forgot to release drones and lost the ship in the first 30 seconds unfortunately. In the future I am going to go with something more tanky. On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo. The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web. I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
vs burner succubus the unified daredevil with a faction web and ab does it fine.
vs worm 2x kinetic hardeners with one overloaded the daredevil catches up fine. I think the main reason for the unique fit is need some extra PG to get the MWD to fit. I guess you could switch to ions and use a compact mwd, not sure if the dps difference would matter.
I'm not sure the daredevil could kill the burner cruor, or daredevil though. Vs Cruor a double cap booster setup might work? Although vs the daredevil I think it can overload rep and/or hardener long enough it might work. its rail dps is a bit low however, and I'm not sure it has enough to take it down, maybe a web ab blaster setup would? I use the Enyo setup, and that does ~300 dps with overload and a gunnery implant. which is apparently just on the edge of working.
Oh yea, and I like the deimos for the burner talos mission, the armor rep bonus makes it pretty easy to tank, and with an overloaded MWD you barely get hit flying between ships. throw some suicide drones out to absorb some more hits and it never feels like danger, aside from the one time I sat still with my mwd on, that hurt a little.
@ChainsawPlankto
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
358
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Posted - 2015.07.30 22:17:32 -
[568] - Quote
Is there a gunnery based ship that can run the Ashimuu Burner mission?
I don't have missile skills for the Gila or Cerebus, and I don't have T2 Heavy Drones for the Ishtar yet (I'm losing faction drones on Sisi).
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Barrogh Habalu
Forever Winter Absolute Zero.
983
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Posted - 2015.07.31 20:56:37 -
[569] - Quote
Shiloh Templeton wrote:Is there a gunnery based ship that can run the Ashimuu Burner mission?
I don't have missile skills for the Gila or Cerebus, and I don't have T2 Heavy Drones for the Ishtar yet (I'm losing faction drones on Sisi). Considering that the mission features rather heavy TD, I'm afraid it's going to be problematic, to say the least.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2538
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Posted - 2015.08.01 15:12:53 -
[570] - Quote
Apocalypse Solar wrote:This ship can't really have 11 sig radius can it? When my Hawk's rockets deal 25 damage per volley and I'm using a target painter, I have to assume the sig radius is something tiny like that. It's not like the burner NPC was moving fast enough to tank the damage like that.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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