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March rabbit
Federal Defense Union
1567
|
Posted - 2015.03.20 00:31:32 -
[391] - Quote
I use kiting Garmur for all team burners. Works nice. 2x racial ECM, racial light missiles. Keep at 25km, jam one logi, kill another. Then kill second logi but sometimes it gets too far (when you ECM it it tries to get range but sometimes cannot return back in time) and i just kill burner itself. Was never able to kill burner with both logi alive - ECM is very unreliable.
The Mittani: "the inappropriate drunked joke"
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Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 07:41:02 -
[392] - Quote
March rabbit wrote:Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it? As far as i know, only ECM works, any other Ewar including Neut+Nos has no effect. Although the Nos effect is questioned/discussed by so many players but i never saw proof that Nos really works on NPCs.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Tuttomenui II
Aliastra Gallente Federation
250
|
Posted - 2015.03.20 08:34:37 -
[393] - Quote
So I just defeated the Team Burner Hawk and her Bantom logi with a Svipul yes thats right SVIPUL, but don't get excited. **(ON SISI)**
So basically here is how I got a svipul into the mission. Went to mission in a frigate fitted only with a mwd, Had a bookmark in cargo and jettisoned it once I landed, then bookmarked it.
Then I went and got a Svipul with the following fit:
Quote: [Svipul, Burner Svipul A] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II Reactor Control Unit II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S *OFFLINE [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I
Arch Angel Carbonized Lead S x24760
This baby tops out at 9843.99 m/s. Now I took note on a burner before of how far the warp would take me and it was around 10,053km and this mission was the same. Rough math and thats 17 minutes flight time.
So I warp to the mission in the Svipul activate the mwd and align to my bookmarked jet can. ~17 minutes later I pop into the mission grid ~369km I turn around and burn back out to ~429km where I drop a mobile depot and refit to the following:
Quote: [Svipul, Burner Svipul B] Micro Auxiliary Power Core II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II [empty med slot] BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S 250mm Light Artillery Cannon II, Arch Angel Carbonized Lead S [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I
Arch Angel Carbonized Lead S x24760
Now I chose that crappy ammo for the optimal of 27-37 because I was wanting to orbit at 25-30. Bad choice of ammo for this mission, but the main Idea was to see if a Tactical destroyer could get into the mission.
Since ECM sucks it bad and the ammo wasn't a very good match to the enemy it took 26 minutes After entering the grid with the ship re-fit to chew through these guys but it was a success in the end.
Screen shots:
http://eve-files.com/dl/272973
http://eve-files.com/dl/272974
http://eve-files.com/dl/272975
http://eve-files.com/dl/272976
http://eve-files.com/dl/272977
http://eve-files.com/dl/272978
http://eve-files.com/dl/272979
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Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 08:53:15 -
[394] - Quote
So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Tuttomenui II
Aliastra Gallente Federation
250
|
Posted - 2015.03.20 09:01:04 -
[395] - Quote
Jori McKie wrote:So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit.
I went into it knowing it wasn't going to be efficient. ~17 minutes to get there and 26 minutes to kill all 3 because i was more focused on getting a tactical destroyer in and less on damage type.
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Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.20 10:34:58 -
[396] - Quote
Tuttomenui II wrote:Jori McKie wrote:So you wasted like ~20mins on one Burner mission? My average with a DD against the Hawk Burner is ~3:40min.
I know the mechanics you used and i guess because you waste so much time CCP hasn't called it offically an exploit. I went into it knowing it wasn't going to be efficient. ~17 minutes to get there and 26 minutes to kill all 3 because i was more focused on getting a tactical destroyer in and less on damage type. Got it, just to proof it works.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Nuclear Tap
Nuclear Ind. Co.
0
|
Posted - 2015.03.20 12:48:21 -
[397] - Quote
Little Kicks wrote:Nuclear Tap wrote:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
I've never thought of a dual box setup. If I were to do it, I think I'd build a dual or triple web hyena so I could drop the web on a brawler (wolf). Send in the Wolf and get aggro. Drag the burners away from warp in. Then bring the Hyena in, MWD on, keep at range, and web from range. I know you don't like brawling, but this would be a easy to manage setup. So long as the brawler can tank the damage, the Hyena will keep the target tackled allowing you to slowboat into death range. This frees up a mid slot and possibly a low slot (less gyros). One ship for all burners, under 100M... that will be tough on the tank, but probably easy on the Hyena. Edit: The Hyena could be pretty bare bones. 23M total. I'd be nervous to try on the Worm, but others would be ok if your chosen brawler can mount a tank.
Thank you Little Kicks!
It sounds solid to me. Most of the Burners I believe I can drop the Hyena first, with 3 webs and an AB, equiped with something to get faster lock. Hyena can do 50 DPS with LML and orbit at 25 km - 1200 m/s. The only problem would be the Worm Burner. I'm seriously considering training for that, it will take a week. The fitted ship will cost 45 M.
Now I have to get a brawler with at least 550 m/s speed and a good tank with 165 M isk. I can't reach that with the Wolf. |

Little Kicks
Republic Military School Minmatar Republic
8
|
Posted - 2015.03.20 14:02:18 -
[398] - Quote
Let me know how it works out. If you can perma-tank on your main damage dealer, you've got little to lose (35M and a few days training maybe). I didn't think of putting LMLs on. The damage sounds tiny, but any supplement would help.
I run a blinged RFF against the worm. Are defender missiles any affect against him? I think 3 webs bring a target down to 13% velocity. So if you can get within 30km, Fed Webs could grab him, but you'd get all his missile fury, too. |

Nuclear Tap
Nuclear Ind. Co.
0
|
Posted - 2015.03.20 17:53:43 -
[399] - Quote
Thanks again! Acctually I'm fitting a Hyena this weekeng and testing if it can grab a Burner and safelly orbit at 25km alone (forget the worm burner, i will thing about him after a few months). If the Hyena works, I can just use a long range full gank damage dealer. RFF seems great! |

stoicfaux
5523
|
Posted - 2015.03.20 23:03:26 -
[400] - Quote
Tuttomenui II wrote:So I just defeated the Team Burner Hawk and her Bantom logi with a Svipul yes thats right SVIPUL, but don't get excited.  **(ON SISI)** So basically here is how I got a svipul into the mission. Went to mission in a frigate fitted only with a mwd, Had a bookmark in cargo and jettisoned it once I landed, then bookmarked it. /yawn
;-)
edit: On and here's Dinsdale being a negative nellie.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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stoicfaux
5525
|
Posted - 2015.03.21 00:55:18 -
[401] - Quote
Little Kicks wrote: I run a blinged RFF against the worm. Are defender missiles any affect against him?
[ ... 23:39:12 ] (combat) 66 to Light Missile - Light Defender Missile I - Hits [ ... 23:39:13 ] (combat) 215 from Burner Worm - Dread Guristas Scourge Light Missile - Hits
Nope.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Arthur Aihaken
Narada
4150
|
Posted - 2015.03.21 03:14:31 -
[402] - Quote
I miss Dinsdale. His threads were always entertaining. As for soloing Burners, screw that. Just bring an alt or a friend.
I am currently away, traveling through time and will be returning last week.
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Little Kicks
Republic Military School Minmatar Republic
9
|
Posted - 2015.03.23 05:30:27 -
[403] - Quote
Since no one asked, here is one way to run a Wolf Vs Daredevil:
[Wolf, Daredevil Destruction]
Corpii A-Type Small Armor Repairer Republic Fleet Gyrostabilizer Core A-Type Armor Thermic Hardener Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Kinetic Hardener
Tracking Computer II Small Electrochemical Capacitor Booster I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Small Projectile Ambit Extension I Small Projectile Collision Accelerator II
Navy 400 and RF Fusion and optimal range
I'm not gonna lie, it's a sketchy setup. Successful, but you'll want to heat a pair of hardeners while you balance reps w/ cap. At normal reps (all I did), the cap booster is just fast enough. Based on cap charges, I'd say I was in there for two minutes, maybe more. OH on the guns seemed to make a big difference, so I'd say the cold applied DPS is right on the edge of this guys tank.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1009
|
Posted - 2015.03.31 18:32:24 -
[404] - Quote
Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML.
I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.03.31 21:07:43 -
[405] - Quote
Chainsaw Plankton wrote:Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML. I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others.
chainsaw, you know thats 2 month ago daredevil i assume is still the worst burner. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1010
|
Posted - 2015.04.01 01:03:45 -
[406] - Quote
Ploing wrote:Chainsaw Plankton wrote:Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML. I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others. chainsaw, you know thats 2 month ago  daredevil i assume is still the worst burner.
yea, but I've been using the previously recommended enyo fit for months and months, first time I've been back in this thread in a while, and it says it doesn't work well in the first post, figured I might as well mention I never noticed a change. Then again when I do get around to playing eve I'm usually a bit drunk, so not paying the most attention, but even with the enyo last I remember the burner daredevil as a slam dunk.
@ChainsawPlankto
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S'aal
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.01 06:41:42 -
[407] - Quote
Jori McKie wrote:March rabbit wrote:Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it? As far as i know, only ECM works, any other Ewar including Neut+Nos has no effect. Although the Nos effect is questioned/discussed by so many players but i never saw proof that Nos really works on NPCs.
MY SKILLS ON the ALL EW Frigs/cruisers and BS are at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 7500 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
274
|
Posted - 2015.04.01 14:05:13 -
[408] - Quote
S'aal wrote:MY SKILLS ON the ALL EW at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 2240 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! I'm going to have to wait until my brain is fresher to properly understand this post.
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Tuttomenui II
Aliastra Gallente Federation
290
|
Posted - 2015.04.01 19:15:37 -
[409] - Quote
Shiloh Templeton wrote:S'aal wrote:MY SKILLS ON the ALL EW at 5lvl ! ECM with KITSUNE working maybe every 3th turn, It helps only with assault burners. NOS with SENTINEL i do about 7turns on the faction burner, aaannnddd NOTHING!, over that time im clean about 2240 capacitor(frigs is about 500) . NOT WORKING! WHAT A ****!!!!!! DEVs and CCP want do EVE realistic, but ALL TIME ONLY DOWNGRADING!!!! MOSTLY THESE ACTIONS IMPOSSIBLE TO UNDERSTAND ABSOLUTELY WITH FRESH BRAINS! Most ppls say that is theys politic, ... yes thats is incredible stupid politic ! WIT THAT POLITIC, THEYS LOST ABOUT 40-50% PLAYERS, but has chutzpah to say that all is well! I'm going to have to wait until my brain is fresher to properly understand this post.
I think, to his horror, he has discovered that npcs have infinite capacitor.
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Paranoid Loyd
4494
|
Posted - 2015.04.02 22:58:10 -
[410] - Quote
BC burners on Sisi.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Happy Fanatic
Griffin Capsuleers Ad-Astra
1
|
Posted - 2015.04.06 15:09:35 -
[411] - Quote
Version 2: T II Rockets + 2x Small Warhead Rigor Catalyst II Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap. Real DPS on the Burner Daredevil ~115 DPS, with OH TP Time to kill: ~1:06min EFT DPS: 268 Scourge Rage Rocket 315 hot ~54s
Quote:[Hawk, Burner Daredevil pimped V02] Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot] Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
[/quote]
Set up this fit exactly it's about 500mill I lasted about 10 seconds and did no damage that was not insta healed by the Burner Dramiel. The loot fairy also did not deliver either, these missions are very tough lessons. Any ideas on what I did wrong? Entered targeted, fired,webbed,painted,boosted cap then got popped. I'm all lvl5 skilled and this has just stunned me. |

Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.04.06 15:32:23 -
[412] - Quote
sometimes a burner react strange, but when you got popped in 10 secs i assume you forgot or misclicked the shieldbooster. |

Little Kicks
Republic Military School Minmatar Republic
9
|
Posted - 2015.04.06 23:11:42 -
[413] - Quote
I agree. 10 seconds is how long my Wolf lasts when I jump in with the wrong tank. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1018
|
Posted - 2015.04.06 23:26:33 -
[414] - Quote
note hawk, burner daredevil, where you said dramiel. Dram will be hitting with mostly Exp and EM which the hawk isn't really suited for.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
561
|
Posted - 2015.04.07 21:19:22 -
[415] - Quote
Happy Fanatic wrote:Version 2: T II Rockets + 2x Small Warhead Rigor Catalyst II Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap. Real DPS on the Burner Daredevil ~115 DPS, with OH TP Time to kill: ~1:06min EFT DPS: 268 Scourge Rage Rocket 315 hot ~54s Quote:[Hawk, Burner Daredevil pimped V02] Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot] Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Set up this fit exactly it's about 500mill I lasted about 10 seconds and did no damage that was not insta healed by the Burner Dramiel. The loot fairy also did not deliver either, these missions are very tough lessons. Any ideas on what I did wrong? Entered targeted, fired,webbed,painted,boosted cap then got popped. I'm all lvl5 skilled and this has just stunned me.[/quote]
Hawk has a EM resist hole, which the above fit does not cover. |

Ploing
Blue Republic RvB - BLUE Republic
17
|
Posted - 2015.04.07 23:23:41 -
[416] - Quote
so Happy Fanatic let us know if it was a typo  |

March rabbit
Federal Defense Union
1590
|
Posted - 2015.04.10 22:20:53 -
[417] - Quote
Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5.
Is there anything i could do to make it faster?
btw: yesterday got faction module from burner. 
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.10 22:53:15 -
[418] - Quote
March rabbit wrote:Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5. .... btw: yesterday got faction module from burner. 
yeah 15 min for single mission can be, but multiple agents on your tour can reduce the time a lot. what did you use?
|

March rabbit
Federal Defense Union
1590
|
Posted - 2015.04.10 23:11:35 -
[419] - Quote
Ploing wrote:March rabbit wrote:Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5. .... btw: yesterday got faction module from burner.  yeah 15 min for single mission can be, but multiple agents on your tour can reduce the time a lot. what did you use? using kiting Garnur. Usually i jam first logi and kill second. Jammed logi burns away and i use this to get main burner as far as i can from second logi. Most of the time second logi cannot return in time to repair burner. I think it takes like 5-7 minutes which adds to 5-7 minutes of traveling.
You mentioned multiple agents.... Heh... this may be it... didn't think about it.
The Mittani: "the inappropriate drunked joke"
|

Ploing
Blue Republic RvB - BLUE Republic
19
|
Posted - 2015.04.11 00:27:24 -
[420] - Quote
jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. |
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