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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.01 02:52:00 -
[121] - Quote
Apparently, the Serpentis burner targets you quicker than you can target it. And then I got a lag spike or something. Pressed my webbers when it was at 7km from me, but they failed to get on it. Couldn't get good dps without overheating the webs because it was orbitting at 11km, and well, my Hawk was definitely in range, but not in web range when my overheat got too much. |
Jimmy Doe
POS Consultants Group LLC
2
|
Posted - 2014.09.01 06:06:00 -
[122] - Quote
I highly advise the ded webs. Most of these rats have high speeds and like to orbit beyond the 10k range. The succubus is a prime example. |
Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.01 07:07:00 -
[123] - Quote
Maybe reduce the burner's target time to something closer to a player. A player can only get that with level 5 target speed increase skills (Signature Analysis) and a sensor booster for decreased target time or two. This, plus great speed, good range, and good active tank. (Plus cap stable, but that's expected of NPCs with their less than 1 second recharge rate.) Oh, and EWAR immunity save for webs and painters. Perhaps rid the ewar immunity or decrease targeting time. I'd like to see a player set up a ranged speedy active ship that targets in less than a second. |
Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.09.01 09:22:00 -
[124] - Quote
CRUOR BLOOD RAIDER MISSION CHEAP PROTOTYPE
Ship type: BREACH
FIT:
3x T2 LMS .200 PRECISION MIJ FOR SHIELD, THEN ?2000 NOVA PRECISION 3x AMSB. 9x50 Navy cap each. 99 in cargohold 1x Dread Guristas Passive EM Amp- or T1 EM 1x Co-Pro T2 1x EM plate T2 1x MicroPowergen T1
2x T1- T2 EM RIGS 1x T1- T2 THERM RIG
2 SPARE SACRIFICE T1 DRONES OF YOUR CHOICE ---------------------------------------- SKILLS---------------------------- MIN FRIG V TACT SHIELD V EM PASSIVE V MISSILE SKILLS ALL TO IV-V ----------------------------------------TACTIC-------------------------------- PPREOVERHEAT EVERYTHING BEFORE WARPING IN KILL THE THING ONE SEC AFTER YOUR LAUNCHER LOCK AND SHOOT, ACTIVATE THE FIRST AMSB START ALIGNING WITH SOMETHING IF YOU SWAP THE AMSB CORRECTLY YOU WILL END WHEN THE FIRST IS READY AGAIN WITH THE CRUOR AT 0% SHIELDS. ITS TIME TO LOAD THE NOVA's. AT THIS POINT DEPENDING ON YOUR OVERHEAT SKILL YOU'LL NEED TO COOL DOWN A BIT. YOU ARE AT RISK. IF YOU FALL INTO LOW ARMOR, LAUNCH YOUR BAIT DRONES, ITS TIME TO WARP OFF....
Actually I didn't managed to kill the thing yet, but the above fit is damn cheap, like 5M isk, unless T2 Rigs and Guristas EM. I do not know if it could work, because i'm flying the cheap fit, and Still I need one month of skill training. Hopefully It will do the job.... Bait drones saves your -¦-¦-¦ this is for sure... so pimping it could be worth a try if you can save it...
If someone want to give it a try, has the required skills, maybe swap rigs and resists and fly it on other burners as well... use rockets... fly safe! No T2 Assault frig apart the Gallente has Drones... and both are rails... you lose them, you lose 30M.... Hope to have made a point here
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
77
|
Posted - 2014.09.01 21:41:00 -
[125] - Quote
Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...
Standing farm here I come. |
Jimmy Doe
POS Consultants Group LLC
4
|
Posted - 2014.09.03 05:55:00 -
[126] - Quote
Celthric Kanerian wrote:Pretty idiotic of CCP to make burner missions where the best ship for Angel is Amarr ships while Sansha and Blood Raider are easier done with a Minmatar ship...
Standing farm here I come.
daredevil works quite well on all of them for me. |
Ines Tegator
Towels R Us
490
|
Posted - 2014.09.03 07:27:00 -
[127] - Quote
Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.09.03 12:45:00 -
[128] - Quote
Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring.
EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy. |
Lady Rift
What Shall We Call It
66
|
Posted - 2014.09.04 19:34:00 -
[129] - Quote
Ravay Kanjus wrote:Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy.
It was stated that these frigs are the equivalent as officer fit with max boost.
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Seth Blackthrone
Viziam Amarr Empire
0
|
Posted - 2014.09.08 10:21:00 -
[130] - Quote
Is running burner mission busting standing to agent and corporation? |
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Commander Toralen
U.S. Army Special Forces
1
|
Posted - 2014.09.10 02:24:00 -
[131] - Quote
Any updates with armor tank and guns? I don't shield tank and use missiles.
Thanks in advance o/ |
Jori McKie
Friends Of Harassment The Camel Empire
161
|
Posted - 2014.09.10 23:33:00 -
[132] - Quote
Update: I finally did some Tranquility testing with my PvE char. All fittings i posted in the op are fully viable albeit some are lacking tank. They are working but the error margin is rather thin. No adjustment need, tank is sufficient: Wolf Enyo
Especially vs the Burner Dramiel and vs Burner Worm more tank is advised. The Burner Dramiel's DPS is very high and if you mismanage you cap injections or forgot to heat your Hardeners you are dead. The Burner Worm's high alpha damage is very dangerous you have to heat your Hardener and your armor rep to compensate failing to do so results in a big ooopps. In general use at least 1x B-Type Hardener (or A-Type, if you don't mind the price) and overheat it for the full duration, replace the damage rig with a Small Auxillary Nano Pump II. Upgrade to a Corpii A-Type instead of a Coreli armor rep.
Burner Dramiel
Quote:[Daredevil, Burner Dramiel pimped] Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Anti-Kinetic Pump II
Burner Worm
Quote:[Daredevil, Burner Worm pimped] Shadow Serpentis Armor Kinetic Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
Quote:Burner Succubus [Daredevil, Burner Succubus Pimped] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Anti-Thermic Pump II "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
13
|
Posted - 2014.09.11 10:50:00 -
[133] - Quote
Kagura Nikon wrote:I find funnyt hat carebears complain missions are not exciting and have no risk or need of skill then they say.. noo no pvp, pvp has risk and you nee too much skill.
Must be a strange breed of carebear that you encountered there. I distinctly remember the many challenges in missions as I was skilling up. Even battles against single NPC ships that were more or less evenly matched with my skills and fitting know-how. Granted, today I can undock in a Marauder and run a mission without the adrenaline level moving an iota, but I will never, ever say that it does not still involve risk or skill.
The way I see it, the more skillpoints you have the more you can wallow in comfort - if you so choose. Of course missions get less exciting over time as it gets easier to run them through a combination of skills and tools at your disposal. You have to use this to your advantage though: if you want to get a mission done quickly or casually, use the pimped ship or the marauder. No excitment, but profit and overkill fun. If you want excitment, dust off your old crappy fitted T1 battleship and try again with that. To reminisce how truly risky a mission can be, try the Angel Extravaganza bonus room in the same ship.
I could go on detailing how even high end characters and pimped ships can get in trouble on their own, but I did not start out to write a full essay on the matter.
Bottom line is: if you complain that missions are not exciting, have no risk or need skill, it means in essence that you cannot be bothered to make it exciting for yourself - and that has nothing to do with being a carebear.
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jackudza
Imperial Academy Amarr Empire
20
|
Posted - 2014.09.13 13:52:00 -
[134] - Quote
Created Burner NPCs characteristics spreadsheet. Hope it can help you in theorycrafting :) |
Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.13 14:08:00 -
[135] - Quote
PUNISHER Vs WORM
3x small focus pulse T2
scrambler mwd T2
small repper kinetik hard T2 overdrive cap regen
3x cap rig
87 DPS 11-13 km SCORCH 120 DPS 3.5-6.5 CONFLAGRATION
MAX SPEED 4487 OVERHEATING UP TO 1.05 min BEFORE MWD BURN OUT. SPEED DIFF IS 910 M/s YOU NEED 50 SEC AT MAX SPEED NEVER TURNI IT DOWN OR YOU WILL DIE I HOPE TRE SCRAM WORKS AND PULL ITS MWD OFF OR I WILL LOSE THIS SHIP. WITH MWD DOWN ITS CAP STABLE. CANT PUT BOOSTER IN MID SLOT. IF IT WORKS; THAT I CAN KEEP HIM LOCKED, THAN THE RETRIBUTION CAN FIT MORE TANK AND DPS AND BECOME A VIABLE SHIP FOR THE GURISTAS WORM BURNER
ANYONE KILLED THE WORM OTHER THAN ENYO OR HARPY? DOES THER SCRAMBLER WORK ONLY FOR SOMEONE? I HEARD TO SOME DIDNT **** DOWN THE WORM MWD.... I'm Gonna die....
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Commander Toralen
U.S. Army Special Forces
3
|
Posted - 2014.09.13 14:20:00 -
[136] - Quote
Good job |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
92
|
Posted - 2014.09.13 20:02:00 -
[137] - Quote
300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. |
Jori McKie
Friends Of Harassment The Camel Empire
161
|
Posted - 2014.09.13 22:53:00 -
[138] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
Good for you that you have no clue at all. Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. Any lasts words about posting stuff without having a clue. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
jackudza
Imperial Academy Amarr Empire
22
|
Posted - 2014.09.13 23:01:00 -
[139] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
Are you joking? ~150mil more than enough for all ships for every burner. |
Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.14 07:14:00 -
[140] - Quote
jackudza wrote:Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. Are you joking? ~150mil more than enough for all ships for every burner.
Confirmed- Succubus - Cruor and Daredevil defeated with Hawk and Wolf about 150M pimp Dramiel and Worm working on SP, cant say, but soon, Vengeance and Enyo. |
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Tex Raynor
Guardians of Asceticism
3
|
Posted - 2014.09.14 08:25:00 -
[141] - Quote
Daredevil + Hawk to run all burners here. ~150 mil total, no faction mods.
Can't kill them without overheating mods to 80-90% sometimes, let's hope guns never break. |
Inxentas Ultramar
Ultramar Independent Contracting
1505
|
Posted - 2014.09.14 20:17:00 -
[142] - Quote
Try ECM on the Angel Burner, it's patheticly susceptible to jamming.
We were in Jaguar, Hawk, Griffon and Tristan. It ran away until the AI #yolo'd into our midst out of sheer despair. |
Babylon Resurrection
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.15 18:51:00 -
[143] - Quote
HARPY CAN DO THE WORM. But you will need at lest 3% speed from mid-snake's to add to the 7.5% of THRUST rig T2. (speed is 433m/s now) AND SLOT 6-8 MWD BOOST 5% each. MWD boost skill at least to IV Without implants, speed will be down to 3990 m/s = Your MWD is DEAD Before you can lock onto him. And so are you. I'm using a 1MN MWD T2 for the sake of contest.
EASY SPEED Formula. 433+50% = 650 650+650% = 4875 4875* 0.9 = 4387 m/s this, if your alignent is correct, and the worm randomness dont act like chaos, should take you 35 seconds before you can tackle him.
WITHOUT SNAKE'S, you can still get 4262 m/s. Still more than enough to stay under 60 endless overheating seconds. |
Lady Rift
What Shall We Call It
69
|
Posted - 2014.09.15 19:11:00 -
[144] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
2bil ships (battleships) to run a lv4 that pays even less. |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
21
|
Posted - 2014.09.16 13:09:00 -
[145] - Quote
Lady Rift wrote:Ravay Kanjus wrote:Ines Tegator wrote:Am I the only one dissapointed in these? I was hoping for dynamic fights, not EFTwarrioring. EH I was hoping for a bit of both. Then I learned that they just web at ranges no player can do without overheat or faction webs and immediately became disappointed. I can't overheat for the 1-2 minutes straight needed for this (don't think anyone can) and using a Daredevil (to slow them down so much that your webbed self can catch up and not overheat as long) seems like a ****** alternative to someone with ****-poor gunnery skills. That, or 90 million isk for 2 faction webs. Joy. It was stated that these frigs are the equivalent as officer fit with max boost. the dramiel's autocannons with high end fusion ammo for explosive damage getting a wrecking shot of 500 damage on a retribution's armor resist of over 85% to explosive is ridiculous
officer modules aren't better than A and X type dead space modules save for guns, but faction and officer small guns are so stupidly rare it creates for an extremely high damage threshold that few players ever have seen.
Remove EWAR immunity, make them susceptible to TD, neuting, sensor damping, and scramming and these missions actually become fair. Not hyper min-maxing ships to do them and scrape by |
Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.16 17:29:00 -
[146] - Quote
By the way, the HARPY FIT FOR THE GURISTAS WORM is this.
4X NEUTRON BLASTER T2 - VOID 1X ROCKET LAUNCHER - CN MIJOLNIR
1X MWD T2 1X WARP SCRAM T2 1X SMALL ELECTROMECH -400 NAVY - 10 IN CARGO
2X NANO T2 1X OVERDRIVE T2
1 SMALL AUX THRUST T2 1 SMALL KIN SHIELD T2
ENYO BASE SPEED IS ALITTLE FASTER, BUT CANT FLY ONE ATM.
10% MWD BOOST FROM 6-8 IMPLANTS IS REQUIRED. MAYBE ENYO CAN DO IT WITHOUT. there's very little room to play with... |
Aldstealth Senx
EVE University Ivy League
4
|
Posted - 2014.09.16 18:00:00 -
[147] - Quote
The sad thing is to have to overheat... so every mission we will spend a lot just to repair the ship and the isk/h rate gets WAY down.
miss amarr ships at the list but hey... the win matters the most right! nice job at the stats |
Tes Tosteron
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.16 19:04:00 -
[148] - Quote
After losing one Assault Frig, I finally managed to solo the Angel Burner mission against the Dramiel quite easy with my Vengeance. I would like to share what I tried to get there.
My first fault was to not fit enough tank. Just a Small Armor Repairer isn't enough if you want to survive. Even with really high resists you will die over time. I have "Assault Frigates" at V but that did not help me. I have to mention that I am a "gunnery" guy and have not a single missile implant. If you have missile implants, the job is a little bit easier.
That's why i had to switch to something more expensive and used Centii A-Type SAR (70mil) which almost doubled my tank. I used anti-explosive rig and anti-EM membrane. I added "Angel Burner" profile in EFT with the damage stats provided from the spreadsheet (32.3 / 0 / 11.3 / 56.4). This resulted in 177 specific tank.
Now I was able to tank him for hours. But I was lacking in DPS. Most of the Youtube videos are risky fits and not sustainable. They work of course because of really high DPS. But if someone lacks some skills, he will die because of low DPS.
Using even the "smallest" (i.e. highest tracking) pulse lasers and autocannons is useless (40 signature radius). They only hit in one out of ten shots and then they often only scratch for 10-20 damage. Tracking speed won't help on that. Just go with the empty high slot. If it is necessary, you can fit a vampire module, but 15 CPU is quite a lot on a tight fitting. If you feel better, you can fit the 125mm gatling with EMP S (no faction needed, waste of ISK since it almost never hits).
Anyways. I used Faction EM Rockets with Arbalest Launchers. I only have "Rockets" at IV, as well as all support missile skills at IV. Therefore I cannot use T2 launchers as well as I miss the last 5% damage bonus and some signature/explosion velocity bonus. However with two Ballistic Control Systems I thought to get him. Pure rocket DPS from EFT/Fitting menu was 148. But even with 3 webs I only got "real" volley hits at 127/128 against him. This was not enough. I tried to switch off one web but this lowered my volley hits down to 96/97. So 3 webs were necessary for me.
In case you cannot bring his shields down, just align for the next stargate and wait until you get about 200-250km away from his hideout. He will let you go and you can warp out. If in doubt, fit more tank for the first tries. Later on, you can improve damage until you get the sweet spot between reliable tank und sufficient DPS. You will end up cheaper this way. ;-)
So I read through this topic to find my fitting fault. Some people killed the Dramiel with rockets even without any Ballistic Control Systems. Target Painters were no option for me because they drained my cap much heavier than the webs. Finally, I can only repeat: the most important thing is to decrease his signature radius. Until this point, I had a CCC rig to get cap stable but without it my tank would only last 5-10 minutes (depending on implants). However, I am cap stable, if i switch of some webs. So I gave it a try and I fitted Warhead Rigor Catalyst II (only 7m) instead of the CCC rig. And this did the trick! Explosion radius for my rockets went down from 16 to 12.8. If I had perfect All-V missile skills, I could even go down to 12. Someone mentioned the guy has an insane 11 sig radius. Now, my volley hits landed with 150/151 on him. This is more than enough, it took me no longer than 2 minutes to bring him down. No reload on the missles was necessary. His shields just melted like butter in the sun.
According to my combat log with my 287 theoretic volley hits, I only got 234 on hull. That is, he is still mitigating my damage by almost 25%. So even lower explosion radius and higher explosion velocity will give more effective DPS - a lot more than additional pure % damage increases would. Training up the according missile skills will help on that.
So there we go. This is my "cheap" layout (148 dps, 177 specific tank):
[Burner - Angel - Faction - cheap] Centii A-Type Small Armor Repairer Prototype Energized EM Membrane I Ballistic Control System II Ballistic Control System II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket Small Anti-Explosive Pump II Small Warhead Rigor Catalyst II
And this is the one to have even better tank and more DPS. But will cost you some additional ISK. (155 dps, 186 specific tank)
[Burner - Angel - Faction] Centii A-Type Small Armor Repairer Energized EM Membrane II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 125mm Gatling AutoCannon II,EMP S 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I,Caldari Navy Mjolnir Rocket Small Anti-Explosive Pump II Small Warhead Rigor Catalyst II
Both setups worked a few times for me now. No overloading required at all.
However, I have switched to the second one. I feel safer with that and can bring him down really fast - without any rocket reloading. Tank would be sustainable if you switch of some webs (if something goes wrong, you can tank him forever and warp away). Tank lasts 5-10min (depending on implants) with all the 3 webs. And you will need all the 3 webs to make enough damage.
I hope this will help you if you are still trying to master this mission. |
jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.16 20:44:00 -
[149] - Quote
Tes Tosteron wrote: ... My first fault was to not fit enough tank. Just a Small Armor Repairer isn't enough if you want to survive. Even with really high resists you will die over time. I have "Assault Frigates" at V but that did not help me. I have to mention that I am a "gunnery" guy and have not a single missile implant. If you have missile implants, the job is a little bit easier.
That's why i had to switch to something more expensive and used Centii A-Type SAR (70mil) which almost doubled my tank. I used anti-explosive rig and anti-EM membrane. I added "Angel Burner" profile in EFT with the damage stats provided from the spreadsheet (32.3 / 0 / 11.3 / 56.4). This resulted in 177 specific tank. ...
Actually you do not need A-Type or something expensive. From my practice Vengeance forever tanks Angel Burner without any movement or overheating just with the following: Small Armor Repairer II Energized EM Membrane II + Small Anti-EM Pump I (or any 2 of them that give > 82.2 EM resist). Your resists must be equal or higher then 82.2 EM, 70 KI, 84 EX. You should be able to tank >114 DPS and it is enough. Verified with about 1 hour tanking.
Perfect skills of course but not implants/boosters.
Actually Angel Burner is the easiest of all but generates more LP and this is very strange.
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Tes Tosteron
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.16 23:44:00 -
[150] - Quote
jackudza wrote:Actually you do not need A-Type or something expensive. From my practice Vengeance forever tanks Angel Burner without any movement or overheating just with the following: Small Armor Repairer II Energized EM Membrane II + Small Anti-EM Pump I (or any 2 of them that give > 82.2 EM resist). Your resists must be equal or higher then 82.2 EM, 70 KI, 84 EX. You should be able to tank >114 DPS and it is enough. Verified with about 1 hour tanking. Well, this is really interesting. Because this was my first opinion, too. I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). In my other tries, I had some nice ECM support from my second account, so we could both get away if it does not work.
In some other tests, I used the SAR II but two EM membranes, one EXP membrane and one EXP rig (pump). This also gives me 189 specific tank. This worked but then you lack DPS. In fact, any combination below 170 specific tank failed for me. In order to leave some low slots for DPS, I was forced to used the A-Type. Even faction was too weak for my situation (lasted longer but failed in the end).
Is it possible that these frigs do not have fixed damage but depend on system / security status / other circumstances? I read about that somehwere else that people are faced with different damage/tank variations of these uber-burner-frigs.
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