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Thread Statistics | Show CCP posts - 7 post(s) |

Aleida Aldeland
Eyes in the Skies I.N.F.A.M.Y
1
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Posted - 2015.05.12 14:02:38 -
[31] - Quote
I am not sure if this is caused by the cider engine or something else. Perhaps a couple of others could take a look?
At a certain kind of station I get a graphical glitch in the ship bay.
One such station is Ghesis II - Inherent Implants Biotech Production.
Here is a screenshot...
Glitch
Thanks in advance to anyone who takes the time to check it. |

Niko Zino
Center for Advanced Studies Gallente Federation
7
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Posted - 2015.05.12 17:45:50 -
[32] - Quote
Phew, todays' masstest was rough... It still looks like the cider client is trying to access private VM segments when using a discreet GPU (aka a *good* graphics card), leading to 3 crashes in 10 minutes... -_-'
For me, every time I crossed the 2.1GB RAM usage limit, I crashed.
The new textures/shaders are GORGEOUS, however
CAS, the NPC Corp that Does StuffGäó
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Aleida Aldeland
Eyes in the Skies I.N.F.A.M.Y
1
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Posted - 2015.05.12 18:35:07 -
[33] - Quote
I found these errors in my system.log:
May 12 19:31:09 quad.xx cider[9799]: The function GÇÿCGFontSetShouldUseMulticacheGÇÖ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
May 12 19:31:13 quad kernel[0]: GPU Access disallowed due to VM protection attribute. May 12 19:31:51 quad kernel[0]: GPU Access disallowed due to VM protection attribute.
The first of these is particularly worrying.
The others appear to confirm that cider is attempting to access memory it shouldn't. I didn't get any crashes though. This is an iMac with 16gb ram and a Radeon HD 6970M with 1024mb.
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Niko Zino
Center for Advanced Studies Gallente Federation
7
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Posted - 2015.05.12 18:43:54 -
[34] - Quote
the first one isn't actually a big deal, as decompiling cider shows they have a fallback method anyways.
the GPU access disallowed is pretty bad imho, as it seems to indicate cider tries to store the texture in the VRAM (which is fine) in a totally unorthodox manner. Since I have yet to see textureless objects, I assume the fallback is using standard RAM for them, which is considerably slower (hence the low fps), and heavily capped (cider being 32 bits).
CAS, the NPC Corp that Does StuffGäó
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Aleida Aldeland
Eyes in the Skies I.N.F.A.M.Y
1
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Posted - 2015.05.12 19:34:57 -
[35] - Quote
Niko Zino wrote:the first one isn't actually a big deal, as decompiling cider shows they have a fallback method anyways.
They are not using the fallback method now. Why not? Is it slower?
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Niko Zino
Center for Advanced Studies Gallente Federation
7
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Posted - 2015.05.12 19:43:36 -
[36] - Quote
It's just a warning that the multicache will go away at some point (because computers have better ways to handle that nowadays). It's even probable that the current implementation does nothing except output that message.
CAS, the NPC Corp that Does StuffGäó
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