|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Langhorn
Gallente BMF Corp
|
Posted - 2006.10.30 14:08:00 -
[1]
in my opinion the skill requirements for some of the new exploration probes is to harsh. At the moment, they all need Astrometrics 5. This, coupled with the new bonus given by the Astrometrics skill to scan for different amount of groups leads to an all or nothing situation.
I would rather see some of the probes changed to have lower skill level requirements to promote progression towards being a master explorer.
For example.
Astrometrics 1 - Basic Ship and moon scanning probes + use of probe launchers Astrometrics 2 - Can now scan for 2 groups, plus use the 4 Quest probes. Astrometrics 3 - Can now scan for 3 groups, plus use the 4 Pursuit Probes. Astrometrics 4 - Can now scan for 4 groups, plus use the 4 Comb Probes. Astrometrics 5 - Can now scan for 5 groups, plus use the 4 Sift Probes.
I have not included the other ship and moon survey probe details beyond first level. |

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.15 11:13:00 -
[2]
Quote: All races except Amarr have a ship which reduces activation time of astrometrics modules by 5%/level.
Amarr have the Anathema which gives the bonus to astrometrics modules, and its 10% not 5%.
With the Scan probe launcher having activation tiime of 600s
and
Covert Ops 3, and Signal Acquisition 3 - reduces the activation time to 294s which would leave 6 seconds to activate a scan.
Even with Signal Acq at 5 (bringing activation time down to 300s) means you will need at least covert ops 1 (and ship) to be able to use sift probes.
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.15 12:33:00 -
[3]
hadn't realised was talking about normal frigates (since he had quoted a comment about covert ops). But can see now where the 270s comes from (Frigate 5 + Signal Acq. 4).
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.15 12:52:00 -
[4]
Originally by: Helison Well, this whole discussion about "on which ship is it possible to use a sift probe?" is pointless. If you have the skill for using faction probes, which requires Astrometric 5, you should be possible to use the sift probe on any ship. Everything else would be a bug or a very bad design as the sift probe is the standard probe of all faction probes. If it is necessary to train skills to be able to use more faction probes, the sift probe should be the first probe, as it works on the shortest distance (and will be required for most scans). It has the highest scanning strength, but this is necessary to be able to pinpoint any exploration content.
I look at the sift probe as being the hardest 1 to use so should require more skills.
Use the weakest probe first to get a general location of an object, then as you get closer to it, then you need to use more accurate probes to fine tune an objects location.
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.16 16:31:00 -
[5]
Edited by: Langhorn on 16/11/2006 16:37:29 All Sensor Strenghts have doubled as well as the above info
with 500s fligt time on the sifts, you now only need Signal Acqusition 2 to be able to use them (on what ever ship you like). Although you would only have 5 seconds spare after launching the probe (and waiting 15s) to start a scan.
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.16 16:38:00 -
[6]
Edited by: Langhorn on 16/11/2006 16:38:43 nm
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.20 19:58:00 -
[7]
Edited by: Langhorn on 20/11/2006 20:10:28
Originally by: Harry Bucannon
Originally by: Zallazaer
Electronic analysis rig blueprint creates emission scope sharpner tech1, which increases the ship analyser modules. You need conductive polymer, damaged artificial neural network and tripped power circuit. The skills industry lvl1 and Jury rigging lvl1 are required to manufacture.
Gravity capacitor upgrade blueprint creates gravity capacitor upgrade tech1, which reduces a ship scan probe scan time by 10%.
I've built both riggs and fitted them on my buzzard. Great improvements.
What does the emission scope sharpner do to probing?, description is not clear.
It has a 20% "Access Difficulty Bonus Modifier", which is the same bonus the hacking rig gets. and looking at a codebreaker module, the stat that governs success chance of hacking a object is called "Access Difficulty Bonus", but when fitting a codebreaker module, there is no increase. So it's possible this rig is broken at the moment.
edit: Actually, I now think this rig is for Archaeology modules, Since they are considered "Analyzer modules" - according to the archaeology skill description
|

Langhorn
Gallente BMF Corp
|
Posted - 2006.11.21 15:36:00 -
[8]
Originally by: Harry Bucannon
Originally by: Zallazaer
That is a lazy question. Get on sisi and try it out.
After trying it out, im not convinced that it does anything!. So what do you think it does?
it boosts the archaeology modules chance of success by 20%. Level 1 Archaeology + Analyzer 1 module + Rig = 6% chance, instead of 5%
|
|
|
|