
Kashadin
Caldari Provisions Caldari State
2
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Posted - 2015.04.22 05:28:10 -
[1] - Quote
Michael Takeda wrote:Mass Effect has an exchange in one of the games which I think might shed some light on the short weapon ranges in EVE: Quote: Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kilotomb bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-***** in space. Now! Serviceman Burnside! What is Newton's First Law?
First Recruit: Sir! A object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
First Recruit: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Second Recruit: Sir, yes sir!
Considering that EVE ships are very maneuverable and that sensors are limited by the speed of light, it stands to reason that EVE ships may have not be allowed to fire unless a firing solution is 100% accurate to avoid collateral damage.
Except that we regularly get "misses" in this game.
Also Star trek space combat is more akin to Tall Ship combat than the fighter jet combat that we have in EVE.
The only time I have ever seen a show/game talk about ranges at 100's of km/miles is in this anime movie called "Harlock" or something like that where they were shooting at extreme distances with lasers, tho that show had a ton of other things that were kinda...strange.
I think that the big thing to remember is that even the guns with the smallest range in this game beat out the distances of similar weapon systems that we have today, and I doubt that taking away gravity (for the most part) and friction would really help all that much. |