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Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.13 16:17:00 -
[91] - Quote
Kurogauna wrote:Quote:ncursion running has risks and other costs. Geez ! It's PVE = totaly predictible ! There is no risk when you can anticipate it. Quote:Are you saying that because you think incursion income possibilities are out of proportion with your view of incursion risks, they should be restricted to areas where you see the risk as being higher? Yup. If not, the prices will sky rocket. Quote:Incursions are not likely to drag many ppl out of w-space.[b] The income is not that attractive.[/b] That's i call trolling !
I call your worthless post! http://www.eveonline.com/devblog.asp?a=blog&nbid=3235
Yep alot of ships blowing up there in High Sec must be working as intented.
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Dors Venabily
United Starbase Systems
2
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Posted - 2011.12.13 18:49:00 -
[92] - Quote
That is a whole lot of pages of blah
Keep some sites in high sec keep the higher better ones low and null and it si done.
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Laechyd Eldgorn
Molden Heath Angels
23
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Posted - 2011.12.17 20:25:00 -
[93] - Quote
ohhai
i've put some research on this incursion matter by actually doing some myself
short conclusion:
- isk/h is NOT ridiculously impressive if there's some real competition which will get more popular in future for sure. Sure it's good money but I am a bit hesitant to say it's too good. It takes effort to put up fleet etc. actually I think the one who doesn't get enough rewards is the guy running the fleet i.e. doing all work gathering the fleet etc. There's no real bonus for doing all that extra work in game. - Weird thing is that you can farm these incursions and NOT finish them like it would seem logical. there has to be better reward for finishing the incursion (aka doing the last thingy) and some way to force people to finish it eventually. Either incursion should just withdraw if no one finishes it or then sites should stop spawning at some point. This would limit endless farming of one incursion which seems pretty funny to me. Of course if there's enough evil minded ppl to run those HQ's fast to grief poor bears it would be awesome but it's a lot of effort, considering you'd just basically shut your own income too.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.18 08:25:00 -
[94] - Quote
Kurogauna wrote:Incursions should be in low/null sec !
Why ?
isks making without risk = inflation
high isks/hour in empire = less pve'ers in low/null/wh
Like Lvl5 missions, the incursions should be moved in a more dangerous place.
That's all.
So ah ya (Echo Echo Echo) how's them level 5's doing ya there in low sec budy? |
Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.18 08:34:00 -
[95] - Quote
Kurogauna wrote:Quote:Have any numbers to prove this? Of course not. I would love having them. Anyway, in Eve, inflation occurs when Isks pump is far supperior to isk sink. Incursion is a BIG isk pump, runned by far too many people without leading to isk sink.
News flash!
CCP has added in a huge isk sink into PI today with the release of the Crucible expantion in the form of Export/Import taxs.
How ever don't look to this isk sink to help keep your cost of Tech 2 or anything alse that req. PI or a POS running down. This isk sink cost will be pasted right along to the consumer.
In other related storys today Kurogauna ran all the low sec level 5 missioners off for the time being and realy needs some soft targets to shot at and back to you Bob? |
Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.18 08:49:00 -
[96] - Quote
Goose99 wrote:No. Moon goo and Sanctums should be moved to highsec.
I agree 100%. Do Moon goo like PI and Sanctums pay scaling like Incursions and it's win win win for everyone. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
35
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Posted - 2011.12.18 09:10:00 -
[97] - Quote
Nemo deBlanc wrote:Quote: because"they" want people to group together maybe?
then come kick your lazy blue alliance ******* arse maybe?
candy off a baby.
Stop being such an obvious highsec noob/baddie/troll. You do realize that FW takes place in low sec, correct? Not nullsec. Nullsec is broken. Luckily for you the income you achieve there blows in proportion to highsec, so you can continue to run incursions comfortable in the fact that you're making game breaking levels of isk with effectively zero risk. You're making yourself look clueless. Stop for your own good.
Why is it game braking you have Incursions in low sec right?
They pay more then Incursions in high sec right?
Low sec fleets are normaly better at that group/PvP/fleet targeted stuff right?
So why are you so but hurt?
Are you part of one of thoughs low sec pirate gank gangs that can only kill PvE fitted ships?
You do realize that FW takes place anywere you mite run into the other Faction right including but not limited to High sec as well right?
You sir are making yourself look clueless. Stop for your own good!
Also real Low Sec PvPers can continue to run low sec Incursions comfortable in the fact there not only making more isk/h then high sec Incursion runners but there also the gate keepers of Pirate SC print.
Plz point on the dolly were the bad man touched you! |
Marcus McTavish
EnC Heavy Industries The EnC Empire
0
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Posted - 2011.12.18 17:50:00 -
[98] - Quote
Rip Minner wrote:Kurogauna wrote:Quote:Have any numbers to prove this? Of course not. I would love having them. Anyway, in Eve, inflation occurs when Isks pump is far supperior to isk sink. Incursion is a BIG isk pump, runned by far too many people without leading to isk sink. News flash! CCP has added in a huge isk sink into PI today with the release of the Crucible expantion in the form of Export/Import taxs. How ever don't look to this isk sink to help keep your cost of Tech 2 or anything alse that req. PI or a POS running down. This isk sink cost will be pasted right along to the consumer. In other unrelated storys today Kurogauna ran all the low sec level 5 missioners off for the time being and realy needs some soft targets to shot at and back to you Bob?
Dear God, did your father take the rope knot out of your mouth?
Its not a "huge" isk sink. And btw most incursion bears dont do industry.
The fact of the matter is. The more risk involved, the more potential payout. Incursions break this rule. Not only should they be worth much less in highsec, and a little less in lowsec, but farming an incursion should produce diminishing returns. Farming them is the actual isk pump, if CCP encouraged ppl to finish the inucursions, then the logistics might justify the reward
The PI tax change, POCOs and fuel blocks hurt corps and alliances that.... you know.... dont always live in highsec. AKA Lowsec, Nullsec and wormholes. You can do research at a station too.
On the note of level 5's they have a lot of risk involved for a variable income rate. Blitzing one level 5 in a nighthawk and carrier nets 90k LP, however, i can be hotdroped by supers at any moment, or ganked, or killed, and podded.
As a final note, someone must have just ran over your dog and killed your family for you to have the level of anger, hatred, madness and rage-fogged sight and thought to post as you have. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
36
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Posted - 2011.12.20 07:30:00 -
[99] - Quote
Marcus McTavish wrote:Rip Minner wrote:Kurogauna wrote:Quote:Have any numbers to prove this? Of course not. I would love having them. Anyway, in Eve, inflation occurs when Isks pump is far supperior to isk sink. Incursion is a BIG isk pump, runned by far too many people without leading to isk sink. News flash! CCP has added in a huge isk sink into PI today with the release of the Crucible expantion in the form of Export/Import taxs. How ever don't look to this isk sink to help keep your cost of Tech 2 or anything alse that req. PI or a POS running down. This isk sink cost will be pasted right along to the consumer. In other unrelated storys today Kurogauna ran all the low sec level 5 missioners off for the time being and realy needs some soft targets to shot at and back to you Bob? Dear God, did your father take the rope knot out of your mouth? Its not a "huge" isk sink. And btw most incursion bears dont do industry. The fact of the matter is. The more risk involved, the more potential payout. Incursions break this rule. Not only should they be worth much less in highsec, and a little less in lowsec, but farming an incursion should produce diminishing returns. Farming them is the actual isk pump, if CCP encouraged ppl to finish the inucursions, then the logistics might justify the reward The PI tax change, POCOs and fuel blocks hurt corps and alliances that.... you know.... dont always live in highsec. AKA Lowsec, Nullsec and wormholes. You can do research at a station too. On the note of level 5's they have a lot of risk involved for a variable income rate. Blitzing one level 5 in a nighthawk and carrier nets 90k LP, however, i can be hotdroped by supers at any moment, or ganked, or killed, and podded. As a final note, someone must have just ran over your dog and killed your family for you to have the level of anger, hatred, madness and rage-fogged sight and thought to post as you have.
Any one that do's High sec PI can see you don't. Or your just a PI miner. The PI tax is a fairly good sized one. It had to be to cover the cost of player owned POCO's.
High Sec Incursions do not break the risk/payout rule. Both Low Sec and Null Sec pay better. But they did put the Faction SC BP in low sec. I dont know why but they did. I think it should be in Null Sec for the guys that should be using it. But that's just me.
Farming is done on every NPC in the game no reason Incursions should not be the same way other then a few people thinking they should not.
I have a few POS's myself too. I can promise you your Tech 2 everything is going to raise. Back stock as to be worked though at all levels first but they will raise. PI hit everyone and not just Low sec/Null sec/WH. Taxs always get passed onto the consumer.
I use to run level 5's in High sec. I like to think if I had to pick ether level 5's or Incursions I would pick Incursions every time. How ever it's always a shame and a wast for Dev's to put in NPC content and have it so at odds between the NPC enviroment and the World enviroment. As this kinds of NPC content are omost always used by only a very small % of the player base and most others avoid it. Making it poorly used NPC content all the way around.
If you want to know why Incursions are never going to leave high sec follow this instructions.
1.) Log into game. 2.) Hit F10 3.) Select the Stars tab on your World Map Control Panel 4.) Open the Statistics folder 5.) Select the Average Pilots in Space in the Last 30 Minutes
You can do this anytime of day or night but you will always see the same thing day after day week after week month after month and year after year. Most of the player are in High sec.
But thats only Pilots in Space in the Last 30 Minutes.
So the other option is that there are more low sec null sec pilots but they live there lives Docked up?
As for nerfing the Incursion payouts they will only do that when they want all thoughs people to ether quit or go back to level 4's. So probly not anytime soon.
As a final note here you did not just fall out the Capt. Oblivious tree and hit a few branchs on the way down you got gang banged by the hole f*cking forest. |
Marcus McTavish
EnC Heavy Industries The EnC Empire
12
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Posted - 2012.01.01 16:58:00 -
[100] - Quote
Rip Minner wrote:Marcus McTavish wrote:Rip Minner wrote:Kurogauna wrote:Quote:Have any numbers to prove this? Of course not. I would love having them. Anyway, in Eve, inflation occurs when Isks pump is far supperior to isk sink. Incursion is a BIG isk pump, runned by far too many people without leading to isk sink. News flash! CCP has added in a huge isk sink into PI today with the release of the Crucible expantion in the form of Export/Import taxs. How ever don't look to this isk sink to help keep your cost of Tech 2 or anything alse that req. PI or a POS running down. This isk sink cost will be pasted right along to the consumer. In other unrelated storys today Kurogauna ran all the low sec level 5 missioners off for the time being and realy needs some soft targets to shot at and back to you Bob? Dear God, did your father take the rope knot out of your mouth? Its not a "huge" isk sink. And btw most incursion bears dont do industry. The fact of the matter is. The more risk involved, the more potential payout. Incursions break this rule. Not only should they be worth much less in highsec, and a little less in lowsec, but farming an incursion should produce diminishing returns. Farming them is the actual isk pump, if CCP encouraged ppl to finish the inucursions, then the logistics might justify the reward The PI tax change, POCOs and fuel blocks hurt corps and alliances that.... you know.... dont always live in highsec. AKA Lowsec, Nullsec and wormholes. You can do research at a station too. On the note of level 5's they have a lot of risk involved for a variable income rate. Blitzing one level 5 in a nighthawk and carrier nets 90k LP, however, i can be hotdroped by supers at any moment, or ganked, or killed, and podded. As a final note, someone must have just ran over your dog and killed your family for you to have the level of anger, hatred, madness and rage-fogged sight and thought to post as you have. Any one that do's High sec PI can see you don't. Or your just a PI miner. The PI tax is a fairly good sized one. It had to be to cover the cost of player owned POCO's. High Sec Incursions do not break the risk/payout rule. Both Low Sec and Null Sec pay better. But they did put the Faction SC BP in low sec. I dont know why but they did. I think it should be in Null Sec for the guys that should be using it. But that's just me. Farming is done on every NPC in the game no reason Incursions should not be the same way other then a few people thinking they should not. I have a few POS's myself too. I can promise you your Tech 2 everything is going to raise. Back stock as to be worked though at all levels first but they will raise. PI hit everyone and not just Low sec/Null sec/WH. Taxs always get passed onto the consumer. I use to run level 5's in High sec. I like to think if I had to pick ether level 5's or Incursions I would pick Incursions every time. How ever it's always a shame and a wast for Dev's to put in NPC content and have it so at odds between the NPC enviroment and the World enviroment. As this kinds of NPC content are omost always used by only a very small % of the player base and most others avoid it. Making it poorly used NPC content all the way around. If you want to know why Incursions are never going to leave high sec follow this instructions. 1.) Log into game. 2.) Hit F10 3.) Select the Stars tab on your World Map Control Panel 4.) Open the Statistics folder 5.) Select the Average Pilots in Space in the Last 30 Minutes You can do this anytime of day or night but you will always see the same thing day after day week after week month after month and year after year. Most of the player are in High sec. But thats only Pilots in Space in the Last 30 Minutes. So the other option is that there are more low sec null sec pilots but they live there lives Docked up? As for nerfing the Incursion payouts they will only do that when they want all thoughs people to ether quit or go back to level 4's. So probly not anytime soon. As a final note here you did not just fall out the Capt. Oblivious tree and hit a few branchs on the way down you got gang banged by the hole f*cking forest. Edit: http://www.youtube.com/watch?v=vWfs1QqKfZU
Was your lobotomy performed by a real doctor?
Of course PI prices are rising, CCP made it a sink to take some of the isk that is being pumped in by incursions. Incursions are not the only reason, but they are a major one.
I own towers too. I do level 5 missions, in lowsec, and its bs that even useing a fleet, we earn less than a incursion bear in highsec.
Incursions provide a almost non-stop supply of high end sites to do, all in the same systems. You dont need to refit, move around too much, or hope for a good one like level 4 missions.
CCP, and the players have stated that Nullsec is dead. So if incursions paid out much more then it would be good.
My overall point is a comparison. Highsec exploration yields little isk, and only a few noteworthy mods. But lowsec, and nullsec offer a much higher payout and loot.
So why are incursions only marginally better in nullsec and lowsec. By god if you say the revenant bpc you should shut up and go to nullsec first. Its a freaking mess, alliances dont deploy supers like you think they do. + with it being a special ship it would be primaried immediately.
EVE needs to either teach or purge the player base of those who think they are entitled to anything they want. This is not the sims. If you get ganked, though ****, the ganker is playing the game how they see fit and should suffer no extraordinary reprocutions no matter how mad you are.
You vital income source which can be botted easily is threatened by logic and standard eve trends. Time to get on the big boy pants and grow up. |
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Mentat Cthulhu
Imperial Academy Amarr Empire
4
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Posted - 2012.01.01 20:44:00 -
[101] - Quote
always seems like 1 step forward 2 steps back with CCP
First improve anomalies to tempt people to come to 0.0
Then nerf them and introduce high sec incursions which make more isk per hour than running anomalies in most 0.0 ..... |
Ammzi
Imperial Guardians
750
|
Posted - 2012.01.01 21:21:00 -
[102] - Quote
Mentat Cthulhu wrote:always seems like 1 step forward 2 steps back with CCP
First improve anomalies to tempt people to come to 0.0
Then nerf them and introduce high sec incursions which make more isk per hour than running anomalies in most 0.0 .....
win scenario isn't it? quote CCP Spitfire
"Hello Im Blue,"
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Philderbeast
M.I.M.M.S The Watchmen.
8
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Posted - 2012.01.01 23:43:00 -
[103] - Quote
Ok I stopped reading at page 4... so forgive me if this is already covered.
Yes incursions are a large isk faucet, however every set of numbers is missing some large factors. as to how much isk that is
the average incursion fleet will stay together for about 3 hours in my experience from the first site.
Prior to this it will spend ~1 hour forming up at 0 isk and assuming an average fleet (not the fully pimped out ones you are talking about being the normal, because they are not) you will then earn ~60mil per hour,
This then creates an average of just 45mil per hour. before any costs (ammo) and the LP sink (either in the concord lp store or convered LP)
Now for a top end fleet lets say your being picky about what ships your bringing, it will take longer to form the fleet so 1.5 hours. then 3 hours of farming at 100mil/hour, netting you an average of 66 mil per hour. again before ammo and LP costs.
So your all over estimating the actual income most incursions runners will actually earn (and yes I can back this with wallet logs.)
now the next most common problem is people saying "I can earn more in high sec then null sec", this is simply not true.
compare apples with apples, cosmic anomaly's in high to null... null earns more, incursions in null to incursions in high sec... yep you earn more, big shock there. So please don't bother comparing your chosen isk earner with any other sanctums =/= incursions, and they never will |
Amana Tsasa
Hedion University Amarr Empire
6
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Posted - 2012.01.02 00:14:00 -
[104] - Quote
Cearain wrote:[quote=Arazel Chainfire] Team play or solo has nothing to do with being an mmo. MMO is really the opposite of pve. In a perfect mmo your enviorenment would be totally determined by other human players not a computer ai. Whether you experience that enviornment in a team or solo is irrelevant.
This is a horribly inaccurate statement, I can agree with the Team/Solo play part, but PVE/PVP has nothing at all to do witha game being a Massively Multiplayer Online game, all that is required to be a Massively Multiplayer Online game is the capability to support hundreds+ of players in a persistent world, be it with one or multiple shards, whether the game is based around Players VS the Environment or Players VS Players does not enter as a factor what-so-into a game being an MMO.
While YOUR perfect MMO may be totally determined by other human players and not a computer ai, that is by no means what an MMO is.
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Marcus McTavish
EnC Heavy Industries The EnC Empire
36
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Posted - 2012.01.02 00:43:00 -
[105] - Quote
Philderbeast wrote:Ok I stopped reading at page 4... so forgive me if this is already covered.
Yes incursions are a large isk faucet, however every set of numbers is missing some large factors. as to how much isk that is
the average incursion fleet will stay together for about 3 hours in my experience from the first site.
Prior to this it will spend ~1 hour forming up at 0 isk and assuming an average fleet (not the fully pimped out ones you are talking about being the normal, because they are not) you will then earn ~60mil per hour,
This then creates an average of just 45mil per hour. before any costs (ammo) and the LP sink (either in the concord lp store or convered LP)
Now for a top end fleet lets say your being picky about what ships your bringing, it will take longer to form the fleet so 1.5 hours. then 3 hours of farming at 100mil/hour, netting you an average of 66 mil per hour. again before ammo and LP costs.
So your all over estimating the actual income most incursions runners will actually earn (and yes I can back this with wallet logs.)
now the next most common problem is people saying "I can earn more in high sec then null sec", this is simply not true.
compare apples with apples, cosmic anomaly's in high to null... null earns more, incursions in null to incursions in high sec... yep you earn more, big shock there. So please don't bother comparing your chosen isk earner with any other sanctums =/= incursions, and they never will
While this may be true for some sporadic ppl with really no communication or organization. There are missioning corps. Why not Incursion corps. Fleets take less than 30 mins, that is standard, if you are in a decent group.
Almost every isk activity involves using ammo.
You can find a Pithum A Type Medium Shield booster in null. you can find crap in highsec.
You can find a revenant bpc, if you get lucky, and dont die, and have an alliance to support your group in getting the sites. You can make risk free isk with not much cordination, and lowtech enough to even bot.
Just because you can do math does not mean it adds up
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Cearain
Imperial Outlaws
208
|
Posted - 2012.01.02 01:45:00 -
[106] - Quote
Yeah I would agree that is my view. And reasonable people can disagree.
Let me try to defend it a bit. Lets say that there was a huge server that let hundreds of thousands online at the same time. But the players never actually interacted with eachother other than occassionally forming a team of 10 or so and then fighting npcs? That would seem "team play" but have very few of the benifits I would see from an mmo. Thats pretty much what incursions are IMO.
Amana Tsasa wrote:Cearain wrote:[quote=Arazel Chainfire] Team play or solo has nothing to do with being an mmo. MMO is really the opposite of pve. In a perfect mmo your enviorenment would be totally determined by other human players not a computer ai. Whether you experience that enviornment in a team or solo is irrelevant. This is a horribly inaccurate statement, I can agree with the Team/Solo play part, but PVE/PVP has nothing at all to do witha game being a Massively Multiplayer Online game, all that is required to be a Massively Multiplayer Online game is the capability to support hundreds+ of players in a persistent world, be it with one or multiple shards, whether the game is based around Players VS the Environment or Players VS Players does not enter as a factor what-so-ever into a game being an MMO. While YOUR perfect MMO may be totally determined by other human players and not a computer ai, that is by no means what an MMO is. Edit: Changed 'what-so-into' to 'what-so-ever into'
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Philderbeast
M.I.M.M.S The Watchmen.
9
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Posted - 2012.01.02 03:01:00 -
[107] - Quote
Marcus McTavish wrote:Philderbeast wrote:*snip* While this may be true for some sporadic ppl with really no communication or organization. There are missioning corps. Why not Incursion corps. Fleets take less than 30 mins, that is standard, if you are in a decent group. Almost every isk activity involves using ammo. You can find a Pithum A Type Medium Shield booster in null. you can find crap in highsec. You can find a revenant bpc, if you get lucky, and dont die, and have an alliance to support your group in getting the sites. You can make risk free isk with not much cordination, and lowtech enough to even bot. Just because you can do math does not mean it adds up
yep you get people in corps/alliance that do this stuff, but they still have to form a fleet, it might be quicker but it still takes time, and then what happens when your corp is not online, your back to the public form up channels.
also saying every isk activity uses ammo is also no reason to discount this, particularly as in incursions *most* people use t of faction ammo, making this significantly higher, and also i the case of faction ammo sinking isk out via the LP store.
As for the rest of what you said, there is nothing that can be gained in high sec, that can not be done in null sec to get even more. and in the case of null sec incursions that's a 50% increase in LP and isk payout, and surely if your loving in null sec with a decent alliance/corp you can get a fleet together to run these if you thought about it for half a second.
There is no need to blame incursions for inflation, nor is there a need to complain about the no risk huge isk... because of them, considering most people running incursions are doing them so they can spend more time doing other things (like getting blown up)
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Philip Flatline
Science and Trade Institute Caldari State
5
|
Posted - 2012.01.02 07:15:00 -
[108] - Quote
100M/hour is only for the few pimp fleets.
In an vanguard system there's only room for 2 fleets making top isk/hour. All others will make dramatically less. There are 2-3 incursions up. Average of 3 vg systems. So at any one time there's Maybe 200 players making top isk, probably less. So what are we talking about?
Last but not least, if you don't like it: get some others and shoot the mom and shut uo if you just cry on the forums. |
Cearain
Imperial Outlaws
208
|
Posted - 2012.01.02 18:11:00 -
[109] - Quote
Philip Flatline wrote:100M/hour is only for the few pimp fleets.
thats not what the other incursion runners are saying. They are pimp fleets can make about 180mil per hour and that doesn't even include the lp. The lp is insured against overfarming because it works in all the lp stores at 20% discount. If you figure about an extra 60 mill per hour for the lp you have 240 per account. Dual box it and you have well over a plex per hour. All in the safety of high sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nullbeard Rager
Republic Military School Minmatar Republic
45
|
Posted - 2012.01.02 18:29:00 -
[110] - Quote
Last I checked EVE is about NOT being fair.
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Jake Warbird
Republic Military School Minmatar Republic
34
|
Posted - 2012.01.02 18:41:00 -
[111] - Quote
About time this thread had a decent burial, don't you guys think? |
Veryez
Pator Tech School Minmatar Republic
10
|
Posted - 2012.01.02 19:01:00 -
[112] - Quote
Philip Flatline wrote:100M/hour is only for the few pimp fleets.
In an vanguard system there's only room for 2 fleets making top isk/hour. All others will make dramatically less. There are 2-3 incursions up. Average of 3 vg systems. So at any one time there's Maybe 200 players making top isk, probably less. So what are we talking about?
Last but not least, if you don't like it: get some others and shoot the mom and shut uo if you just cry on the forums.
This correct comment is conveniently overlooked by many who cry about the evils of incursions. CCP has consistently stated that PvP is more than targeting a ship and pressing f1 thru f8. Any time players are competing for resources, PvP is occurring. Competition occurs all the time in incursions as fleets compete to finish sites faster and gain the rewards. Your fleet jumps into a site, followed closely my mine, whoever kills the most NPCGÇÖs gets the rewards, the other fleets get nothing. This event is very common in vanguards (the sites people seem to complain most about). I have stolen rewards as well as lost them. Welcome to EvE.
Besides, the people who complain about this are the same ones who complained about level 4 missions for so many years. Look at the bright side CCP did something about your complaints. Additionally, there are those of us who are actually doing what CCP wanted for incursions. My altGÇÖs alliance has a weekly incursion run (normally assaults, though weGÇÖre hoping for headquarters). These sites require coordination, teamwork and planning. We incorporate players from 2003 to 2011, we help them setup their ships, call targets and follow orders. Normally the older players run the logistics and fc, given their importance, allowing the newer players to do the killing. WeGÇÖve even taken this group in to a class 5 wh and run sites using the same tactics. Players working together, making friends and having fun, sounds like a winning combo for CCP.
But IGÇÖd like to address one more comment:
Kuroguana wrote:GÇ£high isks/hour in empire = less pve'ers in low/null/whGÇ¥
IGÇÖm guessing this is what really upsets you because the iskies you make running class 5 wormhole sites dwarfs incursions. Less PvE setup ships available for PvP ships to shoot. Well even if all incursions are moved to low/null sec, people wonGÇÖt venture there simply to give you better targets. Move all incursions there, people will grind lvl 4 missions again. Move them and people will grind lvl 3GÇÖs. Make it impossible to make iskies in highsec, and EvE will die as huge numbers of people leave the game. Besides as per CCPGÇÖs own numbers, the most deadly space in EvE is highsec. More people have died in highsec than anywhere else. With todayGÇÖs tier 3 battlecruisers, you have a cheap platform where if enough people work together you can gank just about any ship in highsec before concord shows up. If you want to kill PvE setups badly enough, get your fleet together, jump into a vanguard site and gank one of those 2 bil + VindiGÇÖs, thereGÇÖs nothing stopping you except yourself.
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Cearain
Imperial Outlaws
208
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Posted - 2012.01.02 19:21:00 -
[113] - Quote
Veryez wrote:Besides, the people who complain about this are the same ones who complained about level 4 missions for so many years. Look at the bright side CCP did something about your complaints.
Yes many people complained that people could make too much money in the safety of high sec. So what did ccp do? They made a mechanic where you can make 2-4xs that amount in the safety of high sec.
The arguments defending high sec incursion pay rates are pretty funny.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ratnose Banker
Pink Sockers
17
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Posted - 2012.01.02 19:31:00 -
[114] - Quote
I wouldn't mind so much people making all that isk in high sec if war dec mechanics were fixed and people weren't able to so easily drop corp and switch to another to avoid conflict. Having to suicide gank someone is just dumb.
Make it so each incursions has enough vanguards to support only 1 pimp fleet. Make more of the crappier sites to compensate (you can still make good isk doing those).
I'd rather CCP spent time changing game mechanics to screw with bots though tbh. At least incursion runners are active players.
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Darkness Descend
Ministry of War Amarr Empire
0
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Posted - 2012.01.02 20:14:00 -
[115] - Quote
cry |
CeneUJiti
School of Applied Knowledge Caldari State
2
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Posted - 2012.01.02 20:21:00 -
[116] - Quote
Do you know what is funny? Trough luck and some forum memberships I got access to some chat channels of older players; a lot of whom are 00 or pirates. People casually talk about earning a billion or two per day trough gatecamps in lowsec/00 entry gates; ganking PVEers in wormholes or just make bait and grief incursion fleets. Go trough killboards of successful pirates and you will see some losing several billion isk ships per month and still being stupidly positive on isk efficiency.
If you want to eliminate all lucrative isk making from empire because you can't make enough money ganking people; rethink your strategies. If you just hate carebears and wish to kill them all and feed on their tears; than no one gives a damn about your opinion. |
wallenbergaren
University of Caille Gallente Federation
4
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Posted - 2012.01.03 02:28:00 -
[117] - Quote
As someone who does lowsec incursions I would simply like to see more of them. It's silly that there are three highsec incursions up at any given time, but only one lowsec one, and sometimes not even that because it takes a little while to respawn.
Cambarus wrote:Lvl 5s pay around the same as incursions if you use your LP properly (or it did last I ran them, from what I hear LP is not worth what it used to be, but that's a problem with the stores and the availability of tags, which DO need fixing). There isn't really anything wrong with that IMO (not that I would object to buffing low and null, CCP nerfing most of nullsec space was hilariously stupid and probably has more of an impact on all this whining than the incursions themselves), since you have to factor in that incursions being as profitable as they are is not only the work of a handful of bears working together to earn more isk, but a community sporting thousands of people. Hell, it only takes 50 or so pilots to ruin incursions for everyone else. What's really funny is that incursions are better balanced than pretty much anything else in the game when it comes to high/lowsec. You want 300+mil/hour? 15mil a site in lowsec 20 sites an hour (no competition + zealot/t3 fleet) Done. You only need 14 or so an hour to break 200m/h, or one every 4.5 minutes, which is easily doable by a top notch team (the kind people whining seem to think make up the entirety of incursion fleets).
You could argue that the numbers are a bit on the high side, but the fact is that incursions pay out 43% more in low/null than they do in highsec, which is a better rate than most other isk making activities.
The one thing I would argue for though is that the site tiers need to be better balanced. HQs/assaults should get a buff to their payouts (not a big one mind you) and vanguards should get a nerf to theirs. (also it would be nice to have a sov upgrade that draws in incursions)
Guess what, even if there's no competition that doesn't mean you only get NCOs. You actually get the same or even less NCOs because there are no BS fleets clearing out the OTAs. 150m/hr is about what you can expect in lowsec, and you probably won't get the LP because the mom is not killed most of the time. |
Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
273
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Posted - 2012.01.03 12:41:00 -
[118] - Quote
posting in a thread full of incusion farming alts claiming wormholes are equal dangerous or less CCP FIX BLACK OPS FFS |
Janoun
Hedion University Amarr Empire
4
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Posted - 2012.01.03 14:41:00 -
[119] - Quote
Incursions aren't as broken as people make them out to be simply because they're limited in how much ISK they can produce. The more people run them the less profitable they get. The biggest issue is the LP IMO. |
Mahadiva
School of Applied Knowledge Caldari State
9
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Posted - 2012.01.03 22:59:00 -
[120] - Quote
Yup. The isk is fine, but universal LP needs to go imo. |
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