CCP Fozzie
C C P C C P Alliance
12625
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Posted - 2015.04.14 21:27:57 -
[1] - Quote
Hey everyone. As we mentioned at Fanfest this year we're making some significant changes to mining in our April release, mainly focused on Null Security space.
These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.
These changes consist of three parts:
- Increasing Zydrine and Megacyte consumption in manufacturing
- Rebalancing the mineral content of the Null and Lowsec focused ores
- Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array
Increasing Zydrine and Megacyte consumption in manufacturing. This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game. This will bring the universe-wide consumption of Zydrine and Megacyte closer to some of the original designs for overall mineral consumption, and will provide a very significant boost to Nullsec (including wormhole) and to a lesser extent Lowsec mining.
Rebalancing the mineral content of the Null and Lowsec focused ores. This is the big set of changes that will enable a more healthy Nullsec mining enviroment. Each of the "Nullsec Ores" will be rebalanced to focus on one main mineral (except for Spodumain which will be more widely distributed between four mineral types). This allows us to adjust the supply of each mineral in Nullsec to bring overall balance closer to the actual mineral consumption from the average industry job. It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. We are also making somewhat smaller sets of changes to the "Lowsec Ores" to clean up their mineral spread and increase their value. The following values are for a maximum refine of a batch of each ore type. The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before. Volumes of each ore are not changing in this pass.
Arkonor:
- Tritanium: 22000
- Mexallon: 2500
- Megacyte: 320
Bistot:
- Pyerite: 12000
- Zydrine: 450
- Megacyte: 100
Crokite:
- Tritanium: 21000
- Nocxium: 760
- Zydrine: 135
Dark Ochre:
- Tritanium: 10000
- Isogen: 1600
- Nocxium: 120
Gneiss:
- Pyerite: 2200
- Mexallon: 2400
- Isogen: 300
Spodumain:
- Tritanium: 56000
- Pyerite: 12050
- Mexallon: 2100
- Isogen: 450
Mercoxit:
- Morphite: 300
Hedbergite:
- Pyerite: 1000
- Isogen: 200
- Nocxium: 100
- Zydrine: 19
Hemorphite:
- Tritanium: 2200
- Isogen: 100
- Nocxium: 120
- Zydrine: 15
Jaspet:
- Mexallon: 350
- Nocxium: 75
- Zydrine: 8
Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array With these changes, the total mineral supply gained by mining out an entire Ore Prospecting Array anomaly (other than the small belts) will more closely match the average mineral consumption across the EVE universe, allowing alliances to more easily source the bulk of their raw minerals locally for industrial activities. The relative compositions of each anomaly are slightly different, allowing each corporation or alliance to decide which best matches their personal industrial activities.
Small:
- Arkonor: 13000
- Bistot: 19000
- Crokite: 38700
- Dark Ochre: 30000
- Gneiss: 210000
- Spodumain: 220000
Medium:
- Arkonor: 28000
- Bistot: 38700
- Crokite: 84730
- Dark Ochre: 25500
- Gneiss: 270000
- Spodumain: 270000
- Mercoxit: 2600
Large:
- Arkonor: 29900
- Bistot: 57650
- Crokite: 112600
- Dark Ochre: 60000
- Gneiss: 313500
- Spodumain: 368100
- Mercoxit: 3500
Enormous:
- Arkonor: 56000
- Bistot: 78000
- Crokite: 169500
- Dark Ochre: 50000
- Gneiss: 540000
- Spodumain: 542000
- Mercoxit: 5200
Colossal:
- Arkonor: 60800
- Bistot: 114300
- Crokite: 225200
- Dark Ochre: 115000
- Gneiss: 630000
- Spodumain: 736200
- Mercoxit: 7000
The ore compositions of other mining anomalies found within Nullsec, Lowsec and Wormhole space will not change, but the mineral changes will cause the value of mining those anomalies to rise significantly as well.
We're very interested to hear from miners, nullsec industrialists and prospective nullsec industrialists. Let us know how you view these changes and how you would like to see them changed to better meet your needs. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12648
|
Posted - 2015.04.21 14:03:45 -
[2] - Quote
Hey everyone. After reading through the feedback so far we've made some tweaks to the compositions of the Anoms. Now the ratios between different minerals have more variance from anom type to anom type, so that nullsec groups will be able to take advantage of the choice of different anoms to get slightly different mineral ratios. For instance, under the new numbers the Mediums have extra Mexallon so if you find you're low on Mex you can mine out some mediums.
The OP has been updated.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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