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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 18:37:00 -
[1]
Some of you may think that this is crazy, but I sincerely think it would be a fun ingredient.
Implementation: *All ships get a fuel tank, much like a cargo bay, but you can only stick fuel in it. *Each unit of cap spent will consume fuel *Moving your ship in space will consume fuel *The passive recharge of your shields will consume fuel
*Fuels would either be existing materials ingame or completely new, prefferably existing materials. *Running completely empty of fuel would not leave you stranded. But you would get a sewere penalty to cap recharge, shield recharge and to maximum speed. (RP explanation, the ship can harness some solar energy hence why you are not completely stranded)
*Fuel tanks should be balanced so that you can use the ship at max cap recharge, shield recharge and max velocity combined for about 12-24 hours. That would mean that a casual player would have to refuel about once a week or every two weeks on most normal ships.
*Give the logistic ships several HUGE fuel tanks so that they get the capacity to act as a logistics ship by bringing fuel to the fleet.
*Fuel should come in several different tiers, where the lowest are more space consuming and give penalties to the output of the ship and the highest tiers (or even T2 fuels if that is wanted) would only be usable by T2 ships and would be less space consuming and give bonuses to the output of the ship. Most T2 ships would require much better fuel then their T1 counterparts to operate at todays standards thus running T2 ships is also more expensive then T1 ships.
What would this add to gameplay? *There is finally an incentive to be energy efficient. *This would promote small ships and small ship warfare instead of only battleships all over the place. *People who dont want to use alot of money on running their ships would pick a lower grade of fuel and would thus recieve a small penalty to cap recharge, shield recharge and max velocity. *People who want maximum performance out of their ship would choose a more expensive fuel and would recieve a small bonus to cap recharge, shield recharge and max velocity. *This would add alot of logistics to a large fleet that moves around in hostile territory for extended periods of time. *More interesting modules, how about a low slot module "Extra fuel tanks"
How to balance amongst the races: To ensure that Amarr (or other would be overconsumers of fuel) are not getting a negative impact from this I propose that their ships would be able to use all fuels more efficiently and thus be able to use fuels as if they were a tier higher, or a set percentage bonus or something else that prevents them from being at a disadvantage from using more cap.
I think that this would add alot of interesting things to the game and I also think the extra isk sink would promote alot of good things!
What do you think?
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.29 18:42:00 -
[2]
And nerf solo players even more? I don't think that is a very good idea.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Dagda Dia
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Posted - 2006.10.29 18:43:00 -
[3]
Edited by: Dagda Dia on 29/10/2006 18:44:06 nice idea but please not at this time. CCP needs to fix the old issues before coming up with new stuff. And with Kali coming, old issued not addressed, leaves no time to implenment this type of thing. I would think it would come with skills to train, new slots(fuel cell)to aicraft not to mention the balancing.
Maybe add it to EVE2.
thanks DS, they are already nerfing the heck out of us solo players. 
Move along nothing to see here, yes I am a ALT Just portecting my main.
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Slab Drinklots
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Posted - 2006.10.29 18:44:00 -
[4]
Originally by: Dark Shikari And nerf solo players even more? I don't think that is a very good idea.
How do you mean? Just becouse you are solo does that mean that you do not visit a station once a week or every two weeks?
Regards
/Doxs
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Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2006.10.29 18:44:00 -
[5]
they are tryingto get people to go to 0.0 space, this will just tie players to empire more
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 18:46:00 -
[6]
Originally by: Sonos SAGD they are tryingto get people to go to 0.0 space, this will just tie players to empire more
How about if all higher end fuels are made in 0.0 only, or from something that is only available there? The only thing that should be readily bought from NPCs in empire would be the absolutely worst fuels.
Thus it would be cheaper and more readily available in 0.0 compared to in high sec. Unless your in hostile territory that is.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Pestillence
Chav-Scum
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Posted - 2006.10.29 18:46:00 -
[7]
This is the second time today this has been brought up.
I think it fits in poorly with EvE as it currently works.
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 18:48:00 -
[8]
Originally by: Pestillence This is the second time today this has been brought up.
I think it fits in poorly with EvE as it currently works.
I think I missed that, thanks for the pointer. But I must ask, why dont you think it fits with EvE in its current shape?
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

SurfinSeaOtter
Amarr
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Posted - 2006.10.29 18:48:00 -
[9]
And how about we give all the big carebear ships external fuel tanks you can blow up in 2 hits destroying the carebear 
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 18:49:00 -
[10]
Edited by: Doxs Roxs on 29/10/2006 18:49:50
Originally by: SurfinSeaOtter And how about we give all the big carebear ships external fuel tanks you can blow up in 2 hits destroying the carebear 
Technically this would actually allow you to ransom someone for his fuel (and money) and then leave him there crippled 
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.10.29 18:49:00 -
[11]
I would rather we got rid of the gates and instead zipped around in our own personal jump drives without needing somebody to put up a cyno field.
Just my two cents.  ___________________
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Abye
Caldari Veritas Immortalis
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Posted - 2006.10.29 18:50:00 -
[12]
It's already in the game, especially for high damage ships.
Called Ammo and Cap Booster Charges
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 18:52:00 -
[13]
Originally by: Abye It's already in the game, especially for high damage ships.
Called Ammo and Cap Booster Charges
Indeed, but this would add alot of options that you dont get with the current system.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.29 19:03:00 -
[14]
current system is simple
ships run off a premade fusion reactor or somesuch internal system that is rated to provide a constant flow of juice for a few dozen years, so long we dont have to worry about it. this is cosntantly trickle charging the bulk capaciter units onboard which allow this otherwise useless flow of power to be stored, tapped, hoarded or burned off.
Foiritan Is Our Man |

Jim McGregor
Caldari
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Posted - 2006.10.29 19:06:00 -
[15]
I dont really agree about the "fun" part.. just sounds boring to me. Sorry. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Rotag
Amarr
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Posted - 2006.10.29 19:22:00 -
[16]
And what happens if I move through hostile territory when I cannot dock at a station due to who controls it? Do I just get stuck there? Then of course my pod is gonna have to have fuel too, and due to it's size, I don't think it would hold enough fuel to make a jump to a station.. so with my ship and pod being stuck in space, in hostile territory, and the system abandoned, you either sit the rest of your eve life there, or pk yourself.. and if you have implants.. that'd be out of the question.
And plus, you would have to have new resources to make the fuel.. now I can get that ships and all the modules and ammo can be made out of the same base ingredients, but I don't see how you'll make x amount of fuel from throwing some zyd, mega, etc. togeather..
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Parsava Dei
Caldari Pegasus Industries LTD
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Posted - 2006.10.29 19:38:00 -
[17]
I personally would discourage fuel usage in EVE. Things are fine as they are. Let the players fly about in their ships while worrying about the already present risks and game effects. Adding fuel tanks can make things a little tedious to some imo.
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 19:50:00 -
[18]
Edited by: Doxs Roxs on 29/10/2006 19:53:11
Originally by: Rotag And what happens if I move through hostile territory when I cannot dock at a station due to who controls it? Do I just get stuck there?
No you do not get stuck, but running out of fuel gives a fairly large penalty to shield recharge, cap recharge and maximum velocity. (in the area of 70-95%) However, that should not be a problem if you ensure that you leave on your trip with full fuel tanks, or perhaps spend some extra isk for a more expensive but efficient fuel that lasts longer.
Please bear in mind that the 24 hours I mentioned in my first post was at maximum recharge, so your fuel should last much longer unless you are constantly at full speed, 30-40% cap and shields. During normal use I would say it needs to be balanced to last 1-2 weeks.
Originally by: Rotag Then of course my pod is gonna have to have fuel too, and due to it's size, I don't think it would hold enough fuel to make a jump to a station.. so with my ship and pod being stuck in space, in hostile territory, and the system abandoned, you either sit the rest of your eve life there, or pk yourself.. and if you have implants.. that'd be out of the question.
Apart from the fact that it could not happen to any ship since you would still have some cap recharge I still think that noob ships, pods and shuttles should be excluded from needing fuel.
Originally by: Rotag And plus, you would have to have new resources to make the fuel.. now I can get that ships and all the modules and ammo can be made out of the same base ingredients, but I don't see how you'll make x amount of fuel from throwing some zyd, mega, etc. togeather..
Why not? Take Uranium for example, its a mineral(actually, technically not, but you get the point) and yet it is a fuel.
But to be honest I would like to see the materials for high end fuels to be located in 0.0 to encourage people to get out there.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

PKlavins
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.10.29 20:17:00 -
[19]
i like the idea...but i wouldnt like it if suddenly fuel became the primary concern of every pilot...as in...fuel should last minimum a week or something, so if ur not near a refuel area (whatever that may be) in deep 0.0, you dont find urself defenceless...
and i agree, 'no fuel' shoudlnt give you max 0m/s...just nerf ur stats a bit, ok, well maybe 50-80% nerf to shield, cap and speed if you run out of fuel...
and as for acquiring it, make it a mineral that you can mine, so you can be self-sufficient in 0.0 and dont need a station selling it or anything...(come to think of it, would this herald an age of combat-fitted ships wielding one basic miner to supply itself with fuel occasionaly? ...)
anyway...i think the idea can work, just needs careful balancing...
COOKIES FOR MODS IN TEH UBAR SIGZ0R! first -eris |

Risien Drogonne
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Posted - 2006.10.29 20:42:00 -
[20]
No. This adds absolutely nothing worthwhile to the game other than more tedious details.
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Ash Vincetti
Quantum Industries Prime Orbital Systems
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Posted - 2006.10.29 20:45:00 -
[21]
I think we should also add thirst, hunger and bathroom time. I mean, the pod runs off of some sort of bio-fluid that needs to be constantly re-freshed or we die.
And while we are at it, we also need to add window washing fluid to the list of supplies in constant need of resupply.
Please also add crews to our ships that die every so often, and have different qualities, so a quality engineer (purchasable at engineering schools) will give me a better boost to capacitor and engineering modules than a cheap engineer in low-sec.
Or, how about we leave the system as-is. I don't see where adding more micromanagement = more fun. -----
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Auron Shadowbane
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Posted - 2006.10.29 20:54:00 -
[22]
as you outlined it, it is pointless.
If a ship can run 24 hours at max efficiency without refueling it just generates another two clicks for a pilot to make his ship ready again.
On the other hand I can see some potential in your idea. You could make fuel an important issue if ships would run out of fuel within half an hour or so but then there are booster charges.
Last but not least we could give ships a big (10 - 100times) capa boost while crippling capacitor regain to oblivion (like 1/10 or so of current c/s) while reducing cap boosters m¦-need.
This would make fights last longer as ships have more cap to tank with (if they want to spend it fast) but on the other hand make every unit of capacitor more important as you have to kill your enemy before you run out.
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Hellwasp
Amarr Constructive Influence
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Posted - 2006.10.29 21:13:00 -
[23]
what a great way of messing over caldari who are shield tankers, now they have no shield rechare rate, because they have no fuel, and they can't shield boost because they have no cap. And they don't have cap because they have no fuel.
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marioman
Caldari Eye of God Axiom Empire
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Posted - 2006.10.29 21:17:00 -
[24]
Ships reactors are powered by a never ending source of "fuel" if i remember my back story correctly.
For instance one race has Antimatter Reactors, one have Graviton, and so forth. All of which is never ending, recyclable fuel source.
Remember we are in the 25,000 or 30,000 or somewhere around there, fuel sources have advanced along way since 2006 ;)
Also gotta remember even if none of this hold true, the ships could be solar powered....definately plenty of sun to go around for everyone
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 21:17:00 -
[25]
Originally by: Hellwasp what a great way of messing over caldari who are shield tankers, now they have no shield rechare rate, because they have no fuel, and they can't shield boost because they have no cap. And they don't have cap because they have no fuel.
I dont know where you got those ideas from, suffice to say nerfing a particular race is not part of this idea. I can only reccomend you to read it again.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 21:22:00 -
[26]
Originally by: Auron Shadowbane as you outlined it, it is pointless.
If a ship can run 24 hours at max efficiency without refueling it just generates another two clicks for a pilot to make his ship ready again.
One of the key benefits of the system I proposed here is that you get another ISK sink to slow down inflation a bit. And the most important part is that you add an incentive for people do fly other ships then battleships. The cost to operate a ship is what I am trying introduce. Personally I also like the logistical problems this can add to a large force, bringing fuel for a couple of hundred battleships if the fights get drawn out etc.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 21:28:00 -
[27]
Originally by: Ash Vincetti I think we should also add thirst, hunger and bathroom time. I mean, the pod runs off of some sort of bio-fluid that needs to be constantly re-freshed or we die.
And while we are at it, we also need to add window washing fluid to the list of supplies in constant need of resupply.
Please also add crews to our ships that die every so often, and have different qualities, so a quality engineer (purchasable at engineering schools) will give me a better boost to capacitor and engineering modules than a cheap engineer in low-sec.
Nice sarcasm, but I would actually love to see crews added to EvE.
Originally by: Ash Vincetti Or, how about we leave the system as-is. I don't see where adding more micromanagement = more fun.
I can assure you this would be much less micromanagement then loading ammo into your guns, then again, maybe you think thats to much micro management as well?
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 21:38:00 -
[28]
Originally by: marioman Ships reactors are powered by a never ending source of "fuel" if i remember my back story correctly.
For instance one race has Antimatter Reactors, one have Graviton, and so forth. All of which is never ending, recyclable fuel source.
Remember we are in the 25,000 or 30,000 or somewhere around there, fuel sources have advanced along way since 2006 ;)
Also gotta remember even if none of this hold true, the ships could be solar powered....definately plenty of sun to go around for everyone
Actually, the plan is for them to be solar powered, but only when out of fuel since they cannot get enough from fuel alone.
I didnt know the rest of the backstory, interesting information indeed.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2006.10.29 21:42:00 -
[29]
Edited by: Doxs Roxs on 29/10/2006 21:42:38
Originally by: marioman Ships reactors are powered by a never ending source of "fuel" if i remember my back story correctly.
For instance one race has Antimatter Reactors, one have Graviton, and so forth. All of which is never ending, recyclable fuel source.
Remember we are in the 25,000 or 30,000 or somewhere around there, fuel sources have advanced along way since 2006 ;)
Also gotta remember even if none of this hold true, the ships could be solar powered....definately plenty of sun to go around for everyone
Actually, the plan is for them to be solar powered, but only when out of fuel since they cannot get enough from the sun alone.
I didnt know the rest of the backstory, interesting information indeed.
Regards
/Doxs After almost half a year, why is my face just a '!' ? |

Yumi Katanawe
Caldari Demon Womb
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Posted - 2006.10.29 21:52:00 -
[30]
God no.
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