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Anhenka
Infinite Point Nulli Secunda
1418
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Posted - 2015.04.18 15:11:55 -
[1] - Quote
http://www.joelonsoftware.com/articles/fog0000000069.html
Was linked by a CCP dev in a thread about this exact same topic.
Although the OP back then was considerably less whiny than this one. |
Anhenka
Infinite Point Nulli Secunda
1454
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Posted - 2015.04.21 21:10:49 -
[2] - Quote
Mehrune Khan wrote:Jump gates don't add depth to gameplay. Either you are sitting at a gate for hours waiting for someone to come through, bored out of your mind, or you're the unlucky guy that jumps through and gets blown up. If that's your thing then to each their own I guess, but dumbed down? I'm sorry but hunting down another player with a frameshift wake scanner in a galaxy with 400 billion stars takes more intelligence and skill than gate camping hands down. No contest.
I never saw the reason for adding artificial choke points in a game that's supposed to emulate FTL travel. All our ships have warp drives, but we can't fly out of a star system on our own power? Doesn't this seem absurd to anyone else?
You ship is completely capable is heading towards another start system on it's own power.
There's a slight issue with the fact that space is ABSOLUTELY CRAZY ENORMOUS. We are talking centuries to travel between systems in an hype-spacial velocity rigged interceptor.
In that same issue of space being ABSOLUTELY CRAZY ENORMOUS, artificial choke points are required in order to force points of interaction in a level of space so vast that by the time the light from the starting point of your journey reaches the end point, your great great grandchildren might be learning how to drive a spaceship.
Oh and there's those ever so tiny issues of gates acting as transitions between what is honestly individual instances for each system. Seamless movement can mean hidden loading periods of non interaction, but the load screen is there in function even if it is not there on your screen.
Plus chucking all of the eve lore out the window, not that I care too much about that.
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Anhenka
Infinite Point Nulli Secunda
1461
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Posted - 2015.04.22 03:21:18 -
[3] - Quote
CCP's main incentive for keeping the minimum requirements is the financial benefit of people who multibox.
Right now I have one client open on Anhenka with all my chat channels, another client open with a highsec freighter alt moving a freighter back to Jita, another in autopilot to go pick some stuff up in highsec, and am actively burning a cyno alt to a location for my JF.
If you increased the requirements enough that it took a fairly new computer to run a client even on low settings, my laptop would explode if I tried to run 4 clients at once. And then I would unsub probably two of them. And there goes cash that otherwise would have flown into CCP's coffers.. |
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