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Rawketsled
Generic Corp Name
172
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Posted - 2015.04.18 10:59:02 -
[1] - Quote
Removing gates would remove terrain based borders. It'd remove chockpoints and blockades.
You're look for this. |

Rawketsled
Generic Corp Name
172
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Posted - 2015.04.18 11:20:30 -
[2] - Quote
https://www.wolframalpha.com/input/?i=2.103LY+%2F+%281.5AU%2Fs%29
It would literally take more than a day for a freighter to fly from Jita to Perimeter. Clearly, warp speed it going to need to be revisited for this idea to not bore the hell out of everyone.
But how do you do that without breaking intra-system warping? |

Rawketsled
Generic Corp Name
178
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Posted - 2015.04.20 12:04:16 -
[3] - Quote
Say hello to the deepest of deep safes.
Warp a freighter between systems. Get a friend to interdict you. Bookmark the location.
On an aside note, illustrate me an example where I undock from Jita 4-4, and dock in the station in Iyen-Oursta. I'm having a hard time picturing how the mechanics work when it comes to precisely where I am while navigating. |

Rawketsled
Generic Corp Name
178
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Posted - 2015.04.20 12:44:48 -
[4] - Quote
Elaborate on the interdiction checks, please.
And tell me what happens with my capacitor when I re-enter normal warp.
Currently, this sounds like an anti-bumping auto-pilot mode. Your proposal is a stealth ganking nerf. To be blunt, this doesn't sound fun at all. It'd very likely be trivial for CCP to implement in the current engine.
Based on your current description, are space immediately around gates are going to be dead silent along trade routes. The only gates that will have any indication of human beings playing a game together is going to be found in trade and mission hubs.
Honestly, re-work your idea because you're taking more player interaction out than you're adding with interdiction. |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.21 02:39:06 -
[5] - Quote
How does interdiction work? |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.21 03:28:11 -
[6] - Quote
Would interdiction count as aggression?
Will there be a replacement system put in for people to scan cargo given that nobody will drop out of warp near mid-point gates? |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.21 11:17:39 -
[7] - Quote
That wasn't an answer to my question. Either of them. |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.21 12:48:46 -
[8] - Quote
Infinity Ziona wrote:Rawketsled wrote:That wasn't an answer to my question. Either of them. Those specifics would really be up to the developers. But lets say you had an interdiction on a ship and you're flying next to it, I guess given you can drop it out of warp you could probably scan it too, so you scan it, drop it from warp, get suicided, your gang warps in and ganks it...
That pre-supposes that I have to interdict someone in order to scan them.
If interdicting doesn't flag a Concord response, then every man and his alt will interdict freighters without consequence. They won't worry about scanning or ganking. They'll do it because it's a legitimate form of gameplay. It's sanctioned griefing.
Now, if it does flag a response, then you've eliminated the cargo scanning profession from the game.
But I had an extra thought on your warping proposal. If a mid-point entrance gate will warp you to an exit gate, there's no reason why the end-gate can't warp you to a station. In-system warps are in-system warps. This means when I undock my freighter from Jita 4-4, set my autopilot to the Roden station in Iyen Ourstam, and enter warp, I will remain in warp until I land 15km off the station.
Let me write it out in detail:
- Be in Jita 4-4
- Set autopilot to the Roden station in Iyen-Oursta
- Undock
- Enable autopilot.
- In-system warp to 15km from the Perimeter gate.
- Slowboat to the gate
- Intersystem-warp to Perimeter
- Transition to in-system warp to the Iyen-Oursta gate
- Transition to inter-system warp to Iyen-Oursta
- Transition to in-system warp to 15km from Roden station
- Slowboat to station
When will my war targets see me enter system? How will they know which gate I entered from? How will they know where I've gone? I'm in warp the entire time. If they want to catch me, they have to camp every path between every gate in a system. I could enter from any gate and warp to any other gate. In Perimeter, a system with 5 gates, that's 10 paths. That is a hugely increased logistical burden on people declaring war. Currently, you only need to watch four gates. You're talking about 250% of the current requirement.
Convince me why your warping mechanic isn't bad. I still have hope for interdiction, but that's because Elite: Dangerous is arcade fun and this is a clear carbon-copy from it. Even the name is the same. Remember, Interdiction works in E:D because you can still run from the police if you gank someone. Do that in Eve, and you'll get yourself a ban. |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.21 23:44:50 -
[9] - Quote
Why wouldn't I warp to station? In current Eve, I select the station and autopilot to it.
Your example also removes autopilot. Is that your intention?
And are you happy with removing the scanning mini-profession from the game, now that you can't cargo scan a ship except for when it undocks, or lands in its destination system?
I think it'd be best if you develop a new example for interdiction. This one makes travel far too safe. |

Rawketsled
Generic Corp Name
180
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Posted - 2015.04.22 02:21:45 -
[10] - Quote
There are these things called Mobile Warp Disruptors.
Amazingly, they allow you to interdict people that are in warp. |
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